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Cold Def or Cold Troller

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Hedgefund:
Resistance buffs were simply added just as defense buffs were.  That is, when a player (A) would get a resistance buff from an ally (B), the total resistance would be the sum of A's resists + the resistance buffs from B. 

To further elaborate, let's say

A is any AT with 20% Defense to S/L, 15% Def to Melee, 10% Defense to everything else.  10% Resistance to all damage types.
B is a Cold/ Defender with no Defense or Resistance enhancements slotted in either Ice Shield or Glacial Shield

When B uses Ice Shield and Glacial Shield on A, this results in (numbers is parenthesis represent A before buffs + buffs from B, respectively)
Defense
Smash/Lethal 35% (20 + 15)
Fire/Cold 10% (10 + 0)
Energy/Negative  25% (10 + 15)
Psi: 10% (10 + 0)
Melee 30% (15 + 15)
Range/AOE 25% (10 + 15)

Resistance
S/L/E/N/P/T 10% (10 + 0)
Fire 20% (10 + 10)
Cold 35% (10 + 25)

Note that Cold shields only provide Resistance only to Fire and Cold, and only somewhat meaningfully to Cold type.  Not that it's useless, that means the unique 2 Resistance IOs for 3% Def each can be slotted in those shields, for example.

Kelltick:

--- Quote from: Hedgefund on April 08, 2016, 02:19:57 PM ---Resistance buffs were simply added just as defense buffs were.  That is, when a player (A) would get a resistance buff from an ally (B), the total resistance would be the sum of A's resists + the resistance buffs from B.
--- End quote ---

I wasn't 100% sure, like I said, that Res buffs were additive or multiplicative. Thought they were the latter. Thanks for the clarification.

Learn something new everyday!  ;D

worldweary:
Thank you for the response.Just went back to Mid's and now see Cold has no Resistance to S/L.I will have to
make a few Sonic Resonance and Thermal characters.Now I'm wondering why I did't see more Thermal and Sonic Resonance Defenders and Controllers.With one FF Defender,one Sonic Resonance and one Thermal the
rest of the team could build for recharge/damage without having to use many slots for Def/Res.There are so
many ways to build I am not sure what to add as a forth.Dark,Cold,or Traps I guess because the team would not need a Emp.Please hurry back CoH I still have so many team and power combinations to try :)

ricodah:

--- Quote from: worldweary on April 09, 2016, 06:07:26 PM --- Now I'm wondering why I did't see more Thermal and Sonic Resonance Defenders and Controllers.With one FF Defender,one Sonic Resonance and one Thermal the rest of the team could build for recharge/damage without having to use many slots for Def/Res.
--- End quote ---

Thermal was pretty boring to play and a lot of players hated the sound effects of anything sonic.  Thermal+Sonic+FF would have been great for pre-made teams, maybe supergroups that played together all the time.  But after i9, seems like it was mostly, "Looking for players to do X," and team with whomever responded.  The trinity of tank/heal/dps wasn't as important. 

I wonder what the ultimate/best-all-round team would be comprised of... Which combination of ATs and primary/secondary powersets to be able to plow through any mission, trial, TF, maybe even dominate a PVP zone.  Be able to beat down a +4 archvillain like he's a minion.  What group of 8 would be able to do a Rikti Raid as easily as a raid team of 48 players, do incarnate trials without breaking a sweat.

worldweary:
My thoughts were trying to find more resistance and enough Defense to make teams really hard to kill.With enough Defenders with Defense and Resistance Shield powers you would have a whole team of Stone tanks
was what I was thinking.I always ran with teams so I hope I can see how this would work especially on a team without a lot of IO's.

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