I forgot to post in this thread, I backed this project after finding it here. I got the playtest documents and ran a couple sessions with friends and we had an absolute blast.
Here is my warning on what has been released so far: the power system is very open ended, it is supposed to be. While other games I've played give you specifically what you can do, or at least guidelines, this gives you things like "Gravity control". No specified limits. As the GM I encouraged our players to set limits for themselves, because it is more fun when you have that amazing moment and can break them, but I said I would not be strict on it because the rules were not. So while most of our group has self set limitations they must follow, our one guy known for being a power gamer and break systems is playing the Trickster set, which allowed him to pick two powers from a list, he chose Illusion Control and Emotion Control. So what ends up happening is he is always invisible, and always has 500 illusions of himself, evil clowns, the other team members, whatever, each fully interacting with the environment, while he makes the bad guys suicidaly depressed. He ends up stealing the show, and drags the fun level down for everyone but him, so now we have to retcon and force limits on him taking the fun level down for HIM.
I am hoping that the next version of the playtest, due sometime this month, addresses this some.