It never ceases to amaze me...

Started by Harlequin565, September 04, 2015, 09:57:51 AM

Canine

Quote from: Paragon Avenger on September 19, 2015, 08:47:26 PM
The biggest thing about the UI that I don'tlike, and it's your UI so feel free, is having the enhancement tray opened all the time.  That seems like a distraction.  And the combat attributes, I liked to have mine above the main menu, yes I would drag down the main menu.  I would also put the target window underneath the main menu, so I could compare who was dying faster, me of him.  I think that it is clever what you did with the extra chat tabs.  I would have a tray for macros.  Like I had this one macro where my character would say "looking for team ..." and do the binoculars emote.

Why would I object to reading your thoughts on my UI when that's the entire reason I posted it?

That said, here's some of the reasoning behind it, even if a lot of it boils down to 'That's what I was used to'.

The Enhancement tray was kept open so I could see when it was time to go sell stuff off.  Old habit from I3 days, and a useful source of inf (not that I needed it, to be honest, given my net liquid worth at the end...)

Combat attributes were put there deliberately as a significant portion of my attention was in that area of the screen anyway, watching power recharge timers.

The main menu was left where it was when I learnt the game.  That's where my reflexes knew to look for that info.

Macros/emotes were all bound to keys, except on my MM's, where I had 4 set up on alt+2-4 for basic minion commands (Defensive/Follow, Passive/Follow, Goto/Aggressive.  Aggressive/follow was merely a consequence of me hitting the forward button on the side of my mouse, which was keybound to 'Kill that target over there'.  Hit that button with nothing targeted and bingo, the bots were in aggressive follow.  Or shooting things to ribbons, either was good, usually...).

*ALL* of my pet using characters had one identical keybind though - the SCRAM button : "/bind add release_pets".  Slap the + key on the numpad when the pets are about to do something stoooopid and they all go away, before they've done the stoooopid if you're paying good enough attention.  Bound to the numpad + key so if I really had to, I could just slap the general area of the right hand end of the keyboard and the pets would go away.  After enough Controllering/Masterminding/pet wrangling, you got good at spotting incipient pet idiocy. <grin>

This is my Cov Main's UI (Magic origin Robotics/Traps/Paranoid Moron<ahem> Black Scorpion MM)

https://i.imgur.com/2M3qdt2.jpg

(the bio and salvage screens were open because I took that as one of the memento mori screens of all my alts, showing what they had by way of shiny stuff at the end.)

I pretty much had the UI layout standardised, with similar (for a given definition of similar) powers positioned in similar tray slots, so that my tiny little mind didn't have to do too much work when I was alting around.  Powers were postioned in trays 1-3 for ease of use with the number keys, ctrl and alt to minimise the amount of stretching for key combinations.  I saw video of people playing by clicking all powers with the mouse...  It looked like insanity to me...  I used the mouse for view control and target selection when tab, t and y weren't enough (nearest, previous and next target)

And I should probably shut up now and go to sleep. :)

SerialBeggar

I'll show off my UI set up too.  This is my Ice/Kinetic Controller, but this is the final configuration for all of my characters:

https://i1168.photobucket.com/albums/r500/serialbeggar/COH/Buinel%20-%20stf_zpsfweghslj.png

Not shown is the Team window which is positioned in the bottom-middle, between the power trays.  I'm a mouser for power activations, so I need the Team window close to the power trays to minimize cursor travel when buffing.  Every character, regardless of archetype, has the Pets window out too.  Although I keep the Pets window for Masterminds to the left of the Team window since it's big.

Teams are the number one killers of Soloists.

Rigo42

I also had a problem lol.  I racked up so many hours when I was really young, I didn't even realize it. It's amazing how much fun I had, you don't even realize how much time passed.

7029 hours on a toon that I created when I was 9 years old (11 years ago). RIP : O


https://images.weserv.nl/?url=puu.sh%2FklvLc%2F1d00ad41c0.jpg
Awaiting the day I can return to my childhood-created hero :)

ukaserex

Quote from: Paragon Avenger on September 07, 2015, 04:11:40 AM
Come on, peoples.
Post your UI so that we might tear it apart.

This almost made me laugh. I did grin, however. For me, that's like a normal person's standing ovation.
Those who have no idea what they are doing genuinely have no idea that they don't know what they're doing. - John Cleese

ukaserex

Quote from: Noyjitat on September 06, 2015, 01:35:27 PM
Monitor resolution settings and the games UI scaling feature should allow you to do that even on an old CRT monitor.

Quite true, Noy. But - for whatever reason, I never got reading glasses until about 2 years ago - I just couldn't see the words when the resolution was set so I could fit everything in with so-called "good visibility". Now that I've gotten over my ego and just gotten some reading glasses, I could indeed do that.

Those who have no idea what they are doing genuinely have no idea that they don't know what they're doing. - John Cleese

Paragon Avenger

Quote from: ukaserex on September 23, 2015, 06:59:21 PM
This almost made me laugh. I did grin, however. For me, that's like a normal person's standing ovation.

Thank you.

Harlequin565

Quote from: Rigo42 on September 23, 2015, 05:18:17 PM
I also had a problem lol.  I racked up so many hours when I was really young, I didn't even realize it. It's amazing how much fun I had, you don't even realize how much time passed.

7029 hours on a toon that I created when I was 9 years old (11 years ago). RIP : O

>7,000 hours on one character.

Oh my!

Paragon Avenger

Quote from: Harlequin565 on September 24, 2015, 09:49:07 AM
>7,000 hours on one character.

Oh my!

Either a very very good build, or a very very bad one and you're stubborn.