I hate to say this, because the core of who is here did like the lore of Paragon City and it's universe, but I'm big on three things: Custom characters, superhero powered combat and socializing. The story meant little to me! If we just got "mobs" to fight while allowing those three things I'm aces.
CoH - AE Universe edition where we populate maps with custom NPCs is all I really want. Even if I had to live with existing, base power abilities and no slotted enhancements. The issue is all of the server side stuff you talked about that makes that a reality.
I don't want the entire Major League Baseball property and things. I want a batting cage where occasionally my friend the batting practice pitcher throws and brush back pitch and mocks me a little.
I have to agree with this to a degree. I wasn't overly impressed with the Coh lore. I found the IP somewhat 'weak' and derivative. But the game itself hung really well on it. It was written decently enough. I liked the different mob types hero side. It was the game. The teaming. The great combat. The A.I, the mob variety. The interface. The chat window. Great animation. Great mix of powersets. Sound design. Very elegant. Slotting enhancements. I even came around to the IO system. (Though the incarnate system was badly implemented with a weak interface and poorer grindfest design.) The archetypes...12 different types? And the different mix of them in teams could create vastly different mission runs. Team with tank...no tank, healer, no healer, non healing defenders...PBs...Warshades...Brutes...scrappers...blasters.... You could have blapper, range or mix blasters... The variety seemed endless... You could AE make your own maps....powerlevel in P.I or in AE, get a mate to help you out...pimp out a several billion build. Play the stock market...hang around missions chattings...costume contests...actually run missions or TFs...
My favourite things were the custom characters, superhero powered combat and the socialising on small teams. (I preferred duo-ing and a team limit of '5'...generally...) I liked the street sweeping and finding 'juicy' mobs in Steel or Bricks...
The combat was pure ballet. Kinet 'oomph' and you could win or lose on a sixpence. Very compelling and immersive experience. The ambient sounds of the city. The game felt very alive.
I got a bit lost there. But the point I made...or was trying to make. We don't even really NEED the original missions back if it's going to bring a lawsuit.
The clue is in AE. We can now play with that. Create missions ourselves. But not test them yet. Get a couple of thousand people doing that and you'll have all the content you need. Get the community to create Level 1-50 paths through the game by visiting the NPCs.
Some people, given it took thousands of volunteers to create the Paragon Wiki..., will be crazy enough to try and recreate swathes of early, mid and later mission content...and give or take a micron...will it matter if it is...not perfectly the same. Isn't that the point? That we can have a community led revival. Which leads me to...
The cryptic (!) clue is LUA scripting. That's an intriguing possibility...
...there are some talented people in the CoH community. With scripting, it opens the possibility of extending the game beyond the game's original design..?
In some ways...the game will never be the same again. And? What of it?
Perhaps...by the time Codewalker has recreated all the peripheral bits like persistence of interface, travel powers and bases...and people running all their own servers...
...as soon as he releases the PVP and NPC 'H Bomb' on the community...who will pick up the batton and run with it...
...what are NC Soft going to do about it? Sue their fan base who are all running 'micro servers' running off 'Xmap'? (That will look good with them trying to play legal 'whack a mole' as they try to crack the American market.

The micro server is just talking to the client. No IP is being distributed?
Is NC Soft going to sue people for chatting?

Azrael.