Now, here's why I'm telling you all this.
Just about a month after they launched, they announced that their development studio (Cliffhanger Productions) is filing for bankruptcy. They just didn't generate enough revenue off sales to make up the difference it took to get everything launched (something I think is rather endemic of the Kickstarter phenomena, as everyone who was really interested already has invested and gotten the product, so they aren't buying new copies themselves).
Cliffhanger Games (as opposed to Cliffhanger Productions) the part of the company that actually runs Shadowrun Chronicles and has the rights to publish the game, is fine, and will continue to operate on Steam, with the next update to launch next week. They were smart enough to protect it. However, what this does mean is that they will have to restructure the development studio and make efforts to repay all their debts, part of which was the salaries of the development team who volunteered to stick it out without pay to see the game through to launch.
Here's where you come in.
They're selling copies of their game through the Humble store off their website:
http://www.shadowrun.com/shadowrun-online/They get 95% of the profits off of their sales through this way (vs buying it through Steam or the box set off Amazon) and the money they can make there will go toward paying their debt (and their programming team) and soften the blow to the development studio.
Like the Freem 15 (though this studio only started with 20something folks) this studio is pushing through a really dark patch in their history with plans of continuing on as the independent studio they started out as.
So, if you are a fan of Shadowrun, tactical turn-based combat games, or just want to support a small independent game studio... I'd ask you to consider buying a copy and if you like it, posting positive reviews.
Now, I'm not going to say it's the BEST GAME EVAR (because we all know which one actually is... I just don't want to see this one ending up the same way
) and it's not without its flaws. The story is great, and the dialogue, both written and voiced ("Main" characters of interest have voice acting, other NPC's don't) is great and there's a LOT of it... but as an RPG, it's a bit 'on rails'. You're following a story, and the game speaks for your character (a limitation of development as much as they're working in the realm of canon with the tabletop game- it ties into the actual future of the tabletop game as well!!) There's currently no 'endgame' to carry it on (though that is being rectified with next week's patch introducing the first of 'challenge missions') and due to having to restructure, development will be slowed down (there has been, until now, an update every few weeks to a month). I fully support this game, but I also have no illusions about it's limitations... However, I can see what it can grow into, and really, really want to see that happen, for Cliffhanger, and us as fans and players.
It's a VERY polished game... for a small, independent game studio of 20something people, and I really enjoy playing it. The community (on their forums, not the Steam ones) is mature, civil, and passionate. I'd hate to see it wither just as the game launches. Plus, I personally don't want to see another City (in this case, Boston circa 2070's) disappear, leaving its community without a home before it's had the chance to reach it's potential.
Anyway, I've said my peace, and I hope you consider supporting it. It's worth at least the 39.99 price even if you just play it solo (with NPC henchmen) once through for the story and gameplay, as much as any other game out there is, and as I said, it has a LOT of potential with a small passionate team working on it. So I guess I'm calling in any favors I'm owed (real or imagined) on their behalf. I think it's worth it.
Thanks again everyone for your time in reading this.
Lyc~