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Most pool powers

Started by rebel 1812, September 17, 2014, 12:29:15 AM

rebel 1812

What are the most pool powers you had on a character.  These are generally weaker then set powers so I'm curious to who had the most.  I think it would be a defender since most of the pool powers worth taking are the support ones.

Power Gamer

It takes a village to raise a child. And it takes a villain to explain the value of lunch money.

-Random CoHer: "Why does the sky turn green during Rikti invasions?"
-Me:"Rikti Monkey farts"
-Random CoHer: "I'm going to you for all my questions from now on!"

Teikiatsu

I had 4 on most of my Masterminds because I wanted taunts from Presence and extra heals from Medicine for my tier 2 and 3 minions.
Virtue Server - Main: Midnight Lightning Dark/Elec/Psi Defender

https://www.youtube.com/watch?v=LfKUPgy_xH8
https://www.youtube.com/watch?v=-EitO6Wq_9A

rebel 1812

4 is alot of powers to skip.

SerialBeggar

Wouldn't the build for a MAN (or was it MANN?) concept character use the most Power Pool powers because the character isn't allowed to do anything that's superhuman.
Teams are the number one killers of Soloists.

Charged Mastermind

Usually depended on the role. I got Tough and Weave on my tanks and blasters instead of leadership, and I got leadership on my support characters and my 2 masterminds instead of Tough and Weave. And then I got Super Jump and Super Speed for my travel powers with Hasten and sometimes Combat Jumping to help with the defense boost.

Power Gamer

Quote from: rebel_1812 on September 17, 2014, 02:10:39 AM
4 is alot of powers to skip.

Yup, but I prefered the power pools over some of the powers in the AT. Call me cracked in the head. But I tended to kick butt. :)
It takes a village to raise a child. And it takes a villain to explain the value of lunch money.

-Random CoHer: "Why does the sky turn green during Rikti invasions?"
-Me:"Rikti Monkey farts"
-Random CoHer: "I'm going to you for all my questions from now on!"

Ankhammon

Was playing around with a mids build for a NA/BR defender who took 8 pool powers: hasten, boxing, tough, weave, assault, maneuvers, hover and fly.

I wanted some defense. :)


http://www.cohplanner.com/mids/download.php?uc=1499&c=687&a=1374&f=HEX&dc=78DA65944B6F12511886CFC060054A0BBD58CAB5406B0BB46389EE8DBDD868A0621BDD1932D2193A0902019AD8A50B779AF807B48B7A5BB9B02D6DFC175E13355A35BAF4F20FF063BE572465023C67BE79BF99F73DE70C999B0BBDCF966E9D1552DF7C51ADD5720B9AAE95D6B4AA2DA3168CBC681D3DF40DFEABE7E636745D5956EB1B552D774ED78D9251DFF4B5AFAEA8A582B6A6CC69EA8DDC8AA11735E1C896CB4565B5A2696B2E7378DE28ACD78D52C1C967C5D669BF394E6B2ADDA3B66E54FC8B1523AFCC97ABD58D4ABD5CCD65D4BC463FB5BA56DDF4929D387D5FC5048EA6455C918448C962E632F3D42AF3D3505B238B6D61D6861E324F3C021F3323B72D263F538F841E093D21F48CA12772A4E7907AACE8B1EEF03579176C308FEF331D07CC37E4DF663EA869B5BDE0FB1C3B001B16F430DF92B607DA9E0B349894C5F41273E60E6B66EE32BF90173B7BB1D9EFE3990F98EE2DE600FC0F3CC19C3C654669AD9DFC1C8B33C9B5DE237C4D5E5CACB1B9A2ECA12F0C4698EE103305AFA945E64BEAED676FA2DFC7F77B47350FE6CE93E5758BA5C10CD67319BCC4FC4619079171101963C8388E8CE3C8388E8C93C82851C661781886072BD54638933CD21A0465E145362FB284C6406494A9671473353ACCBE7C43A09B69278D1F1A3F34818FBC4E810F4C276982F0138CB09FF7342761F485B75937B605621DBED31C44316F51ECB938F65C620FC49E4B60CFFDA09E09CCDBC473AB593BB903EE827BCCC906B8CFAC10A6B007A790258EBC71E44D0D323D942909FF4968A7A19D867680340A6B8482DC5FC9DF2CE66216B90372FB1DA60F1D22D15599EDAAA4BA2AA7BB2A67BA2AE9AECA72ABC22E9B59B9FDCF2024F3AADDDD7EEF9B3F1D741579A418E7F9FDBF26495739B7E522EF9F5F9DFA29D6FFE9D4E3BDB6DC63661DA62BF359D73AC66AC7F87AC7F82F59ACF0B4

Cogito, Ergo... eh?

Arcana

One of my main's builds had seven, ten including epic powers: hasten, superspeed, burnout, maneuvers, tactics, fly, hover, personal force field, temp invuln, force of nature.

Almost all of my level 50 min/max builds tended to have a lot of power pool powers.  They tended to be better fits for the overall build and tended to improve options for slotting IOs.

Burnt Toast

Hasten
Super Speed
Combat Jumping
Super Jump
Kick
Tough
Weave
Maneuvers


I mainly play Corruptors and Controllers...and those are the 8 pool powers I generally use (Sometimes I don't take maneuvers).

Pengy

Quote from: rebel_1812 on September 17, 2014, 02:10:39 AM
4 is alot of powers to skip.

My Mastermind skipped either three or four powers. That let him take Provoke and Air Superiority to keep enemies busy, Combat Jumping and Fly to move around better, at least 3 of the Leadership powers, Web Envelope, Web Cocoon, and Scorpion Shield. That's 10 pool powers, or 9 if he drops one for Detonator, because sometimes ninjas explode.

Even most non-Masterminds have to take at least six, because you usually run out of Primary and Secondary Powers.
unless you're below level 24 or so, or an Epic AT, or...

Tacitala

Quote from: rebel_1812 on September 17, 2014, 02:10:39 AM
4 is alot of powers to skip.

It depended on how you played.  I tended to favor the leadership pool especially on characters that I knew would be in teams and I always took it for my masterminds.  Hasten was pretty awesome on my titan weapon brute. I also picked one travel power on characters where it would make sense in their character story for them to have one.  As far as epic pools, it was almost mandatory that my red-side (former Loyalist) fire/fire blaster take the flame pool as well because she needed more fire because "Die you Primal scum!" she really liked fire (plus Rise of the Phoenix came in handy for a blaster).

I was very much looking forward to the sorcery pool (I didn't play the i24 Beta  :-\) and had a character that I would have taken pretty much the entire pool for.
"And I, of course, am innocent of all but malice."
- Princess Fiona of Amber

Arcana

Quote from: rebel_1812 on September 17, 2014, 02:10:39 AM
4 is alot of powers to skip.

The build I was testing for I24 skipped Power Burst, Power Push, Energy Punch, and Stun.  Of those, the only power I really wish I could put back was Power Burst, but I decided I wanted to keep Fly more just because I like flying.  None of the other powers are powers I would trade for Power Burst in that specific build, which was focused on speed.  Particularly Burnout, which I was looking forward to using with fast recharging Energize.

Nightmarer

Usually I had in almost every char:

Combat Jumping
Super Jump
Hasten
Boxing
Tough
Weave

Sometimes I added Maneuvers if I had spare slots or maybe Hover just to add a LotG 7.5% Rchg on its base slot. On some builds I used Super Speed instead of Super Jump or had Hover / Fly depending on character concept. On some flier builds I managed to make room for Afterburner and in some melee builds with primary sets very single target oriented, I also managed to squeeze Spring Attack.-

Coming I24 I had hopes I might make Boxing useful instead of being just a toll to get to Tough/Weave but wasn't impressed in the slightest when tried Jump/Kick on test server.-

Teikiatsu

Quote from: Teikiatsu on September 17, 2014, 02:02:46 AM
I had 4 on most of my Masterminds because I wanted taunts from Presence and extra heals from Medicine for my tier 2 and 3 minions.

Oh, the number of pool powers... right...

10 total:
Provoke
Assault
Tactics
Hover
Air Sup
Group Fly
TP Foe
TP Self
Aid Others
Aid Self
Virtue Server - Main: Midnight Lightning Dark/Elec/Psi Defender

https://www.youtube.com/watch?v=LfKUPgy_xH8
https://www.youtube.com/watch?v=-EitO6Wq_9A

hejtmane

7 and I could solo AV's with him

Fire/sd scrapper

Boxing
Tough
weave
Combat jumping
maneuvers
Aid Other
Aid Self

I had quite a few with 5-6 every scrapper build had boxing tough, weave, maneuvers  as bases then add in tactics, assault etc depending on set and skip able powers

ukaserex

Most of my characters had combat jump, hasten, Super Speed, boxing or kick (in very rare cases, just for the boost from kin combats, I might have boxing and kick. I think I did have that in one of my brute builds, just to see how the attack chain went.) tough and weave.

In addition to those, some had Maneuvers (defense plus the lotg recharge) assault and vengeance. Some characters might have gotten tactics instead of assault, just depended on whether or not they had a power that would use the perception IO.
Those who have no idea what they are doing genuinely have no idea that they don't know what they're doing. - John Cleese

Paragon Avenger

Before I23,
Something and fly
Something and health and stamina
TP friend and something and Long range teleport
Something and stealt
Combat jumping and something and acrobatics

Looks like 13
That can't be right.

Ankhammon

Quote from: johng736@gmail.com on September 19, 2014, 06:24:03 AM
Before I23,
Something and fly
Something and health and stamina
Something, something darkside
TP friend and something and Long range teleport
Something and stealt
Combat jumping and something and acrobatics

Looks like 13
That can't be right.

:)
Cogito, Ergo... eh?

Burnt Toast


You can't take 5 pools. You have Presence, Leadership, Flight, Teleportation, AND Medicine listed below...

Quote from: Teikiatsu on September 17, 2014, 09:34:29 PM
Oh, the number of pool powers... right...

10 total:
Provoke
Assault
Tactics
Hover
Air Sup
Group Fly
TP Foe
TP Self
Aid Others
Aid Self