And the mask comes off.

Started by downix, September 01, 2014, 09:01:52 PM

microc

ironwolf when coh goes to the real engin can you guys redo water blaster power set to there a flush power....fun watching baddie go down the drain....

pinballdave

Quote from: microc on October 09, 2014, 06:03:31 PM
ironwolf when coh goes to the real engin can you guys redo water blaster power set to there a flush power....fun watching baddie go down the drain....

That would be fun with aoe whirlpool?

LaughingAlex

Quote from: microc on October 09, 2014, 06:03:31 PM
ironwolf when coh goes to the real engin can you guys redo water blaster power set to there a flush power....fun watching baddie go down the drain....

You'll also be able to get ragdolls to be a lot more scorched and damaged looking to.  Actually I think battle-damage should be somthing CoH 2 should certainly do for characters based on the % of health and how long it was at that %.  Like, get torn down to 60%, character has some scorch marks on his face/armor, slight costume tears, slight nose bleed.  Torn to 30% the face is bruised severely, a modest of blood coming out of the nose(I know, getting ideas from doom), armor if being used in the costume looks dented with paint blasted off, tights badly torn exposing skin underneath(no, we don't need full on nudity from costume damage).  Just, allow for npcs and characters to look a little blasted.  You don't have to go full on mortal kombat 9/X gore with outfit damage, just kind of consider a line know?
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

LaughingAlex

I'm also extremely impressed when someone pulls off environmental damage.  One of the reasons serious sam is a fun game; trees that get hit by rockets lose leaves and are eventually destroyed if subsequent rockets hit them.  In fact Serious Sam The second encounter, one of the demo playbacks of the original game the player ends up placing himself between a tree and a bio mechanoid major, the biomech fires his rockets, the player dodges in time to see the rockets blowing the leaves off the tree.

Could have trees respawn in actual city zones to real environment damage.  And I'd make it more gradual, in like stages rather than CO's "critical existance failure" in which a crate could be torn down to 1% health and look as fine as another at 100% health.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

GN2

Quote from: Irish_Girl on October 08, 2014, 08:12:05 PM
Having access to the Source for CoH wouldn't help as much as some people think. (Not for Revival anyways)
Unfortunately, I don't know what language CoH was coded in... -scratches head- A C language I'd imagine.

But so much of it would have to be...just starting from scratch anyways so that everything can be done cleanly, and well documented. Chunking in spaghetti code would just cause headache.
Based on pure educated guesswork, I would assume the engine itself was written in C, and they had some sort of separate scripting engine on top of it that used a language more suited to event scripting (such as python or lua)

Though as you've said, starting from scratch may be better in the long run anyway if the horror stories about how poorly maintained and messy the codebase had gotten have any truth to them.

Ironwolf

I know they said in the later days of the game they were using LUA scripting. Earlier something else.

Codewalker

By later you mean "experimenting with in Issue 24". An I23 image wouldn't use Lua at all (not even present in the engine), and the few uses of Lua in I24 were baby steps. It wasn't hooked to very much in the engine at all.

Samuraiko

As long as someone makes demorecording work with whatever engine the game ends up on, I don't care.

Michelle
aka
Samuraiko/Dark_Respite
The game may be gone, but the videos are still here...
http://www.youtube.com/samuraiko
http://cohtube.blogspot.com

Cailyn Alaynn

Quote from: Samuraiko on October 09, 2014, 09:32:46 PM
As long as someone makes demorecording work with whatever engine the game ends up on, I don't care.

Oh, yeah. I hadn't even thought about incorporating a Demo type system. I'll have to add that to the to-do list.
"Let's get dangerous..."
Lead Developer and Master of Mischief - Revival Project.
Revival website: APR.Pc-Logix.com

pinballdave

Quote from: Irish_Girl on October 10, 2014, 01:03:09 AM
Oh, yeah. I hadn't even thought about incorporating a Demo type system. I'll have to add that to the to-do list.

I am glad Irish_Girl is on our side :)

Zombie Hustler

#3550
Quote from: Felderburg on October 09, 2014, 12:18:25 PMAlthough nowhere does it say or imply Zero is Cupid, as far as I know.

Thanks for that link; I knew it was stated somewhere.

As for DJ Zero being Cupid, I believe it was from either Prometheus or one of Zero's Event missions that the link was established- and I don't think it was stated outright, just heavily implied (again, either by Prometheus or by Zero himself).

EDIT: I think it was most closely hinted at in Zero's own dialogue during the most recent Valentine's Event-
Quote from: http://paragonwiki.com/wiki/Arbiter_Hawk#Get_Cupid.27s_Bow_from_CreyQuestion: Where can I find Cupid?
Zero: That... isn't relevant. Cupid is LONG since retired, but his bow and an arrow are in the hands of private collectors.

That bit of dialogue, plus something Prometheus said in one of his things about the Greek Gods and the Wells, IIRC, are what led me to that assumption initially. The Devs later confirmation that Zero was his own Well was just the icing on the cake. But it hasn't been outright stated, no.

(Question for the next Lore AMA?)

Zombie Hustler

Quote from: pinballdave on October 10, 2014, 01:48:54 AM
I am glad Irish_Girl is on our side :)

Is she?

Or is she really just a Nemesis Plot?

LaughingAlex

She's a Plotting, tantruming spoiled noble trying to get everyone to make lots and lots of IO's for everyone and there is no game to make IOs in, er, one of us.  Yes, nmmmhmmm, she is :).
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

ivanhedgehog

Quote from: jsmill@wans.net on October 10, 2014, 02:08:52 AM
Is she?

Or is she really just a Nemesis Plot?

nemesis is a Irish girl plot

Harpospoke


LaughingAlex

Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Remaugen

That's cool and disturbing at the same time.
We're almost there!  ;D

The RNG hates me.

Zychan


Rejolt

Rejolt Industries LLC is now a thing. Woo!

ivanhedgehog

I for one, welcome our new Irish Girl overlords....