Author Topic: Request a Build  (Read 66780 times)

Brighellac

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Re: Request a Build
« Reply #60 on: March 26, 2015, 05:49:55 PM »
Thank you so much.  It's interesting. And would probably smash many faces.

I enjoy moving from place to place as quickly as possible.

Just curious, does anyone know how to display that as a text extract vice the mids input.  I absorb info better from text than a mids screen.

Again, thank you, burnt toast.

Burnt Toast

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Re: Request a Build
« Reply #61 on: March 26, 2015, 06:06:03 PM »
On my phone at the moment... will paste it as text in few hours when I get to my laptop.

Brighellac

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  • Posts: 32
Re: Request a Build
« Reply #62 on: March 26, 2015, 06:34:09 PM »
Awesome

Burnt Toast

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Re: Request a Build
« Reply #63 on: March 26, 2015, 07:22:10 PM »
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Brighellac: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (13) Touch of Death - Damage/Endurance: Level 40
  • (15) Touch of Death - Damage/Recharge: Level 40
  • (37) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (37) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (37) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (19) Titanium Coating - Resistance/Recharge: Level 50
  • (19) Titanium Coating - Endurance/Recharge: Level 50
  • (21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (23) Titanium Coating - Resistance: Level 50
  • (31) Titanium Coating - Endurance: Level 50
Level 2: Blazing Aura
  • (A) Multi-Strike - Accuracy/Damage: Level 50
  • (21) Multi-Strike - Damage/Endurance: Level 50
  • (25) Multi-Strike - Damage/Recharge: Level 50
  • (27) Multi-Strike - Accuracy/Endurance: Level 50
  • (27) Multi-Strike - Accuracy/Damage/Endurance: Level 50
  • (36) Multi-Strike - Damage/Endurance/Recharge: Level 50
Level 4: Haymaker
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (15) Touch of Death - Damage/Endurance: Level 40
  • (17) Touch of Death - Damage/Recharge: Level 40
  • (40) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (43) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (43) Touch of Death - Chance of Damage(Negative): Level 40
Level 6: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (7) Doctored Wounds - Endurance/Recharge: Level 50
  • (7) Doctored Wounds - Heal/Recharge: Level 50
  • (11) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (11) Doctored Wounds - Heal: Level 50
Level 8: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
Level 10: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 12: Taunt
  • (A) Triumphant Insult - Taunt: Level 20
  • (13) Triumphant Insult - Taunt/Recharge: Level 20
  • (17) Triumphant Insult - Chance to Disorient: Level 20
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 16: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 18: Rage
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 20: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (23) Titanium Coating - Resistance/Recharge: Level 50
  • (25) Titanium Coating - Endurance/Recharge: Level 50
  • (46) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (48) Titanium Coating - Resistance: Level 50
  • (48) Titanium Coating - Endurance: Level 50
Level 22: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 24: Super Jump
  • (A) Jumping IO: Level 50
Level 26: Kick
  • (A) Empty
Level 28: Burn
  • (A) Obliteration - Damage: Level 50
  • (29) Obliteration - Accuracy/Recharge: Level 50
  • (29) Obliteration - Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Tough
  • (A) Titanium Coating - Resistance/Endurance: Level 50
Level 32: Foot Stomp
  • (A) Obliteration - Damage: Level 50
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 38: Spring Attack
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 41: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (42) Positron's Blast - Damage/Endurance: Level 50
  • (42) Positron's Blast - Damage/Recharge: Level 50
  • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (43) Positron's Blast - Chance of Damage(Energy): Level 50
Level 44: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (45) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (45) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (45) Enfeebled Operation - Immobilize/Range: Level 50
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
  • (46) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 47: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (3) Numina's Convalesence - Heal: Level 50
  • (3) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (5) Performance Shifter - EndMod: Level 50
  • (5) Endurance Modification IO: Level 50
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Barrier Core Epiphany
------------
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 21.75% Defense(Smashing)
  • 21.75% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 3.63% Defense(Energy)
  • 3.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 33.94% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 4% Enhancement(Heal)
  • 36% Enhancement(Accuracy)
  • 3% Enhancement(Immobilized)
  • 52.5% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • 123.7 HP (8.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • 3.5% (0.06 End/sec) Recovery
  • 52% (3.25 HP/sec) Regeneration
  • 23.25% Resistance(Smashing)
  • 23.25% Resistance(Lethal)
  • 5.25% Resistance(Fire)
  • 5.25% Resistance(Cold)
  • 10.5% Resistance(Energy)
  • 10.5% Resistance(Negative)
  • 7.5% SpeedRunning
------------
Set Bonuses:
Touch of Death
(Punch)
  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   22.49 HP (1.5%) HitPoints
  •   2.5% DamageBuff(All)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating
(Fire Shield)
  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   22.49 HP (1.5%) HitPoints
  •   3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   10% (0.62 HP/sec) Regeneration
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Multi-Strike
(Blazing Aura)
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  •   1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Touch of Death
(Haymaker)
  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   22.49 HP (1.5%) HitPoints
  •   2.5% DamageBuff(All)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Healing Flames)
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   4% Enhancement(Heal)
  •   5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  •   1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  •   1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  •   Knockback (Mag -4), Knockup (Mag -4)
Triumphant Insult
(Taunt)
  •   1% (0.02 End/sec) Recovery
  •   1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
  •   7.5% Enhancement(RechargeTime)
Steadfast Protection
(Temperature Protection)
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Titanium Coating
(Plasma Shield)
  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   22.49 HP (1.5%) HitPoints
  •   3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   10% (0.62 HP/sec) Regeneration
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Obliteration
(Burn)
  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Foot Stomp)
  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Weave)
  •   10% (0.62 HP/sec) Regeneration
  •   16.87 HP (1.13%) HitPoints
  •   7.5% Enhancement(RechargeTime)
Obliteration
(Spring Attack)
  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Positron's Blast
(Ball Lightning)
  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)
Enfeebled Operation
(Electrifying Fences)
  •   3% Enhancement(Immobilized)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  •   3.75% Enhancement(RechargeTime)
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Luck of the Gambler
(Maneuvers)
  •   10% (0.62 HP/sec) Regeneration
  •   16.87 HP (1.13%) HitPoints
  •   7.5% Enhancement(RechargeTime)
Numina's Convalesence
(Health)
  •   12% (0.75 HP/sec) Regeneration
Performance Shifter
(Stamina)
  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning





Thank you so much.  It's interesting. And would probably smash many faces.

I enjoy moving from place to place as quickly as possible.

Just curious, does anyone know how to display that as a text extract vice the mids input.  I absorb info better from text than a mids screen.

Again, thank you, burnt toast.

Brighellac

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  • Posts: 32
Re: Request a Build
« Reply #64 on: March 27, 2015, 12:43:30 AM »
Thank you again.  Those are the i24 set bonuses correct?

Vee

  • Elite Boss
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  • Posts: 2,376
Re: Request a Build
« Reply #65 on: March 27, 2015, 01:28:07 AM »
Might consider switching the (superior if possible) broot's fury set in for the oblit in footstomp and moving an oblit to blazing aura. multi-strike has better endurance help for the aura but the hp/rech/etc and the fury bonus, plus the added endurance help in foot stomp would probably more than make up for it.

Burnt Toast

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  • Posts: 548
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Re: Request a Build
« Reply #66 on: March 27, 2015, 04:11:21 PM »
I generally don't put AT enhancements in my builds right now...since not sure how available they will or won't be. As for switching out multistrike for oblit set... that's something i would do after alpha slotted.


And yes... i24 set bonuses, but shouldn't be any defense adjustments. I need to find an i23 Mids... mine is the most recent one with some i24 stuff m

Might consider switching the (superior if possible) broot's fury set in for the oblit in footstomp and moving an oblit to blazing aura. multi-strike has better endurance help for the aura but the hp/rech/etc and the fury bonus, plus the added endurance help in foot stomp would probably more than make up for it.

Ankhammon

  • Elite Boss
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  • Posts: 676
Re: Request a Build
« Reply #67 on: March 29, 2015, 08:14:24 PM »
Ok toast, show me some magic on a Sonic/H2O defender.

I would prefer to work rech and ranged D.

I've got one on the defender forums that I've started but not entirely happy with him at the moment. So you can see what I was going for originally.

Also any info you might have on a pet that will close to melee would be much appreciated.

Thanks.
Cogito, Ergo... eh?

Burnt Toast

  • Elite Boss
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  • Posts: 548
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Re: Request a Build
« Reply #68 on: March 30, 2015, 05:15:56 PM »

If I were going to make a Sonic/Water Defender... this is what I would do.


You will notice I skipped Sonic Cage (too situational for me) and clarity (Those people needing mez protection are ranged toons who should be sticking by you...melee toons can already mitigate status effects).


Water is a VERY fun set...which makes it tough because...most of the powers are good. I skipped steam spray because 1. It is a cone... boo hiss. 2. It has a long activation time. 3. It's damage is meh. You have plenty of AoE and ST damage imo.


Now... I did not get you to the soft cap on ranged defense, but.... once you have your Barrier power... even at it's weakest... it gives you 5% def to all which takes you to the ranged defense cap.


As far as recharge/perma hasten... I didn't quite get there, but it was a choice of decreasing defense bonuses to increase recharge bonuses...and me personally... I would rather have the defense. Hasten will only be down for 19 seconds.


I chose the Disruptor pet because from my experience it tends to get pretty close to melee.



Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/


Click this DataLink to open the build!


Ankhammon: Level 50 Mutation Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Water Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery


Hero Profile:
Level 1: Sonic Siphon
  • (A) Accuracy IO: Level 50
Level 1: Aqua Bolt
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (13) Thunderstrike - Damage/Endurance: Level 50
  • (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 2: Hydro Blast
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (15) Thunderstrike - Damage/Endurance: Level 50
  • (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (43) Thunderstrike - Damage/Recharge: Level 50
  • (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 4: Water Burst
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (9) Positron's Blast - Damage/Endurance: Level 50
  • (11) Positron's Blast - Damage/Recharge: Level 50
  • (11) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (13) Positron's Blast - Chance of Damage(Energy): Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
Level 8: Disruption Field
  • (A) Endurance Reduction IO: Level 50
  • (9) Endurance Reduction IO: Level 50
Level 10: Super Speed
  • (A) Quickfoot - Endurance/RunSpeed: Level 50
Level 12: Sonic Dispersion
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (42) Reactive Armor - Resistance: Level 40
  • (50) Reactive Armor - Endurance: Level 40
  • (48) Steadfast Protection - Knockback Protection: Level 30
  • (50) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Luck of the Gambler - Defense: Level 50
  • (50) Unbounded Leap - +Stealth: Level 50
Level 16: Tidal Forces
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 18: Whirlpool
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (19) Positron's Blast - Damage/Endurance: Level 50
  • (19) Positron's Blast - Damage/Recharge: Level 50
  • (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (37) Positron's Blast - Chance of Damage(Energy): Level 50
Level 20: Sonic Barrier
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (21) Reactive Armor - Resistance: Level 40
  • (21) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 22: Sonic Haven
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (23) Reactive Armor - Resistance: Level 40
  • (23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 24: Dehydrate
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (25) Thunderstrike - Damage/Endurance: Level 50
  • (25) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (27) Touch of the Nictus - Accuracy/Healing: Level 50
Level 26: Kick
  • (A) Empty
Level 28: Water Jet
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (29) Thunderstrike - Damage/Endurance: Level 50
  • (29) Thunderstrike - Damage/Recharge: Level 50
  • (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (31) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 30: Tough
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (31) Aegis - Resistance/Endurance: Level 50
Level 32: Liquefy
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (33) Lockdown - Accuracy/Recharge: Level 50
  • (33) Lockdown - Recharge/Hold: Level 50
  • (33) Lockdown - Endurance/Recharge/Hold: Level 50
  • (34) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (34) Lockdown - Chance for +2 Mag Hold: Level 50
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 38: Geyser
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (39) Positron's Blast - Damage/Endurance: Level 50
  • (39) Positron's Blast - Damage/Recharge: Level 50
  • (39) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (40) Positron's Blast - Chance of Damage(Energy): Level 50
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 44: Summon Disruptor
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (45) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (45) Expedient Reinforcement - Damage/Endurance: Level 50
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: Super Jump
  • (A) Jumping IO: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (3) Numina's Convalesence - Heal: Level 50
  • (3) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (5) Performance Shifter - EndMod: Level 50
  • (5) Endurance Modification IO: Level 50
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Core Epiphany
------------
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 23.94% Defense(Energy)
  • 23.94% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Melee)
  • 24.25% Defense(Ranged)
  • 8% Defense(AoE)
  • 2.5% Enhancement(Held)
  • 41% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 27% SpeedFlying
  • 53.41 HP (5.25%) HitPoints
  • 27% JumpHeight
  • 27% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 27.5%
  • MezResist(Held) 27.5%
  • MezResist(Immobilized) 27.5%
  • MezResist(Sleep) 27.5%
  • MezResist(Stunned) 27.5%
  • MezResist(Terrorized) 27.5%
  • 19.5% (0.33 End/sec) Recovery
  • 62% (2.63 HP/sec) Regeneration
  • 14.5% Resistance(Smashing)
  • 14.5% Resistance(Lethal)
  • 20.5% Resistance(Fire)
  • 20.5% Resistance(Cold)
  • 11.5% Resistance(Energy)
  • 11.5% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 27% SpeedRunning
------------
Set Bonuses:
Thunderstrike
(Aqua Bolt)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Thunderstrike
(Hydro Blast)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)
  •   6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Water Burst)
  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)
Reactive Armor
(Sonic Dispersion)
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Sonic Dispersion)
  •   1.5% (0.03 End/sec) Recovery
  •   Knockback (Mag -4), Knockup (Mag -4)
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Combat Jumping)
  •   10% (0.42 HP/sec) Regeneration
  •   7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tidal Forces)
  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   19.08 HP (1.88%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Positron's Blast
(Whirlpool)
  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)
Reactive Armor
(Sonic Barrier)
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Reactive Armor
(Sonic Haven)
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Thunderstrike
(Dehydrate)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Thunderstrike
(Water Jet)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)
  •   6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown
(Liquefy)
  •   3% DamageBuff(All)
  •   2.5% Enhancement(Held)
  •   3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Weave)
  •   10% (0.42 HP/sec) Regeneration
  •   11.45 HP (1.13%) HitPoints
  •   7.5% Enhancement(RechargeTime)
Positron's Blast
(Geyser)
  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Scorpion Shield)
  •   10% (0.42 HP/sec) Regeneration
  •   11.45 HP (1.13%) HitPoints
  •   7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Summon Disruptor)
  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   3% DamageBuff(All)
  •   6.25% Enhancement(RechargeTime)
  •   10% (0.42 HP/sec) Regeneration
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  •   10% Resistance(All)
Luck of the Gambler
(Maneuvers)
  •   10% (0.42 HP/sec) Regeneration
  •   11.45 HP (1.13%) HitPoints
  •   7.5% Enhancement(RechargeTime)
Numina's Convalesence
(Health)
  •   12% (0.51 HP/sec) Regeneration
Performance Shifter
(Stamina)
  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning






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Ok toast, show me some magic on a Sonic/H2O defender.

I would prefer to work rech and ranged D.

I've got one on the defender forums that I've started but not entirely happy with him at the moment. So you can see what I was going for originally.

Also any info you might have on a pet that will close to melee would be much appreciated.

Thanks.

Ankhammon

  • Elite Boss
  • *****
  • Posts: 676
Re: Request a Build
« Reply #69 on: April 04, 2015, 03:07:41 AM »
Thanks Toast. I enjoy looking over your builds even when I don't agree with the direction you take them. This helped make up my mind.

I'm going for a TA/H20 over the Sonic/H20 or my other planned TA/Sonic.

I'm thinking it's gonna be a nice farmer type character that will surprise many ppl who I team with.

Tell me what you think of it.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Water Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(9)
Level 1: Aqua Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 2: Glue Arrow -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 4: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42), FrcFbk-Rechg%(43)
Level 6: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 8: Poison Gas Arrow -- CSndmn-EndRdx/Sleep(A)
Level 10: Whirlpool -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(13), SDefendersB-Dmg/EndRdx/Rchg(15), SDefendersB-Acc/Dmg/EndRdx(15), SDefendersB-Acc/Dmg/EndRdx/Rchg(17), SDefendersB-Rchg/Heal%(19)
Level 12: Acid Arrow -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg/EndRdx(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 16: Tidal Forces -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(17)
Level 18: Disruption Arrow -- EndRdx-I(A)
Level 20: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(23), Nictus-Heal(23), Nictus-Acc/Heal(25)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29), RechRdx-I(31)
Level 28: Water Jet -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34)
Level 30: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(45)
Level 32: EMP Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33)
Level 35: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 38: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40), FrcFbk-Rechg%(40)
Level 41: Power Build Up -- RechRdx-I(A), AdjTgt-Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 44: Force of Nature -- RechRdx-I(A), RechRdx-I(45)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48), S'fstPrt-ResDam/EndRdx(48), ResDam-I(48)
Level 49: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-Acc/Rchg(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11), Numna-Heal(45), RgnTis-Regen+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-End%(37)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Clarion Radial Epiphany
Level 50: Ion Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Polar Lights Radial Superior Ally
------------



Cogito, Ergo... eh?

Burnt Toast

  • Elite Boss
  • *****
  • Posts: 548
  • Tastes Good!
Re: Request a Build
« Reply #70 on: April 05, 2015, 03:49:11 AM »

Hmmm... Not sure how it will do. This is one of those types of builds you would have to play to see if it works the way you think it will. The lack of defense and/or resistance is troubling to me. Power selection wise... I know I would definitely dump force of nature and take conserve power instead. Force of Nature is only up for 2 out of 5 minutes and then has the heal and recovery penalties. I love TA... I know a lot of people don't care for it, but I like the jack of all trades approach.


This is not the build I would personally do, but if it's something you like and can make work for you...then I say go for it :)



Thanks Toast. I enjoy looking over your builds even when I don't agree with the direction you take them. This helped make up my mind.

I'm going for a TA/H20 over the Sonic/H20 or my other planned TA/Sonic.

I'm thinking it's gonna be a nice farmer type character that will surprise many ppl who I team with.

Tell me what you think of it.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Water Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(9)
Level 1: Aqua Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 2: Glue Arrow -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 4: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42), FrcFbk-Rechg%(43)
Level 6: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 8: Poison Gas Arrow -- CSndmn-EndRdx/Sleep(A)
Level 10: Whirlpool -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(13), SDefendersB-Dmg/EndRdx/Rchg(15), SDefendersB-Acc/Dmg/EndRdx(15), SDefendersB-Acc/Dmg/EndRdx/Rchg(17), SDefendersB-Rchg/Heal%(19)
Level 12: Acid Arrow -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg/EndRdx(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 16: Tidal Forces -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(17)
Level 18: Disruption Arrow -- EndRdx-I(A)
Level 20: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(23), Nictus-Heal(23), Nictus-Acc/Heal(25)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29), RechRdx-I(31)
Level 28: Water Jet -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34)
Level 30: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(45)
Level 32: EMP Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33)
Level 35: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 38: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40), FrcFbk-Rechg%(40)
Level 41: Power Build Up -- RechRdx-I(A), AdjTgt-Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 44: Force of Nature -- RechRdx-I(A), RechRdx-I(45)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48), S'fstPrt-ResDam/EndRdx(48), ResDam-I(48)
Level 49: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-Acc/Rchg(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11), Numna-Heal(45), RgnTis-Regen+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-End%(37)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Clarion Radial Epiphany
Level 50: Ion Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Polar Lights Radial Superior Ally
------------

Ankhammon

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Re: Request a Build
« Reply #71 on: April 05, 2015, 06:15:05 AM »
Hmmm... Not sure how it will do. This is one of those types of builds you would have to play to see if it works the way you think it will. The lack of defense and/or resistance is troubling to me. Power selection wise... I know I would definitely dump force of nature and take conserve power instead. Force of Nature is only up for 2 out of 5 minutes and then has the heal and recovery penalties. I love TA... I know a lot of people don't care for it, but I like the jack of all trades approach.


This is not the build I would personally do, but if it's something you like and can make work for you...then I say go for it :)

I've enjoyed TA quite a bit myself. I think the big part of getting that Defense covered is in Flash Arrow. It allows me to get into the mid 30s on ranged D whenever I fire it off. Power boosted it gets me to 40%. So, I wouldn't mind finding about 5% more ranged D.
It also helps I can basically invis. myself with FA and Stealth.

Then there's the holds and stuns and kdowns and other stuff the set can do which should make it a fairly sturdy combo.

I should be able to aoe about 1000 or so damage every 35-40 seconds which is what is really exciting about this combo.   

I only really included the FON as a get out of a jam kinda power.

My other options are the ever popular dark or soul sets which both have strong reasons to choose them.

As far as the build I have... we do have some differences of opinion on builds, but I always appreciate how you go about it. I see the invisible, pseudo controllerish nature of this build being able to keep up with the lack of defense.

Here's hoping that I can test out my theory in the near future.
Cogito, Ergo... eh?

Waffles

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Re: Request a Build
« Reply #72 on: May 30, 2015, 10:36:29 PM »
Ice or energy shield stalker with the offensive capabilities to both eliminate single targets relatively easily, and to clear out rooms at a respectable pace.

Auroxis

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Re: Request a Build
« Reply #73 on: May 31, 2015, 04:17:32 PM »
Ice or energy shield stalker with the offensive capabilities to both eliminate single targets relatively easily, and to clear out rooms at a respectable pace.

I have this ElM/EA build in my library. Incarnate softcapped S/L, lots of damage bonuses, good attack chain and water spout to deal damage and -res (can solo pylons fairly quick), spring+rod as AoE burst, perma hasten and energize.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/EndRdx(3), Mako-Dam%(15), GS-%Dam(15), T'Death-Dam%(17)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 2: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25)
Level 4: Jacobs Ladder -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(5), Armgdn-Dmg(5), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(13), FotG-ResDeb%(13)
Level 6: Assassin's Shock -- StalkersG-Acc/Dmg(A), StalkersG-Dmg/Rchg(7), StalkersG-Dmg/EndRdx/Rchg(7), StalkersG-Rchg/Hide%(9), StalkersG-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 10: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 12: Entropy Shield -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 16: Kinetic Dampening -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 18: Chain Induction -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(21), Mako-Dam%(23)
Level 20: Boxing -- Dmg-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36)
Level 24: Weave -- RedFtn-Def(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(34)
Level 26: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(29), Oblit-Dmg(31)
Level 28: Energy Drain -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Dmg(34)
Level 35: Water Spout -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(39), Achilles-ResDeb%(39)
Level 38: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/Rchg(40), Dct'dW-EndRdx/Rchg(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 44: Spring Attack -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(46), Oblit-Dmg(46)
Level 47: Overload -- Heal-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 50: Musculature Core Paragon
------------
------------
Set Bonus Totals:
  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 15.38% Defense(Smashing)
  • 15.38% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.13% Defense(Melee)
  • 6.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 79% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 101.3% Enhancement(RechargeTime)
  • 5% SpeedFlying
  • 81.32 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Immobilized) 6.6%
  • MezResist(Stunned) 6.6%
  • MezResist(Terrorized) 2.2%
  • 12% (0.2 End/sec) Recovery
  • 62% (3.11 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 10.08% Resistance(Fire)
  • 10.08% Resistance(Cold)
  • 5% SpeedRunning



« Last Edit: May 31, 2015, 05:27:20 PM by Auroxis »

Soul Resonance

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Re: Request a Build
« Reply #74 on: June 06, 2015, 01:35:38 AM »
Hey Burnt...noticed some of your builds and thought they were pretty awesome...think you could maybe make me a Fire/Ice blaster with perma-Hasten? have tried myself/had troubles with either really low defense or low recharge
50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.

Steelhelm

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Re: Request a Build
« Reply #75 on: June 06, 2015, 01:49:42 AM »
Hey Burnt, could you make a Electric Armor/ Super Strength or Electric Melee (whichever you think is the better one) with flight as the travel. Thanks. :)

EDIT: Aw crap, forgot to mention the archetype, which was Tanker.
« Last Edit: June 08, 2015, 12:44:46 AM by Steelhelm »

Burnt Toast

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Re: Request a Build
« Reply #76 on: June 07, 2015, 06:51:42 PM »
Will start working on requests today :)

Burnt Toast

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Re: Request a Build
« Reply #77 on: June 07, 2015, 07:19:40 PM »

Here is what i came up with :)


Has really good defense overall - multiple aoe attacks..as well as nice ST damage.



Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/


Click this DataLink to open the build!


Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery


Villain Profile:
Level 1: Charged Brawl -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(29), KntCmb-Dmg/Rchg:35(29), KntCmb-Dmg/EndRdx/Rchg:35(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(34), Mk'Bit-Dam%:50(37)
Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 2: Kinetic Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/EndRdx:50(17), LucoftheG-Def/EndRdx/Rchg:50(27)
Level 4: Power Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(11), LucoftheG-Def/EndRdx:50(13), LucoftheG-Def/EndRdx/Rchg:50(13)
Level 6: Assassin's Shock -- TchofDth-Acc/Dmg:40(A), TchofDth-Dmg/EndRdx:40(7), TchofDth-Dmg/Rchg:40(7), TchofDth-Acc/Dmg/EndRdx:40(9), TchofDth-Dmg/EndRdx/Rchg:40(9), TchofDth-Dam%:40(11)
Level 8: Havoc Punch -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(37), KntCmb-Dmg/Rchg:35(39), KntCmb-Dmg/EndRdx/Rchg:35(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(40), Mk'Bit-Dam%:50(40)
Level 10: Super Speed -- Qck-EndRdx/RunSpd:50(A)
Level 12: Placate -- RechRdx-I:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Entropy Shield -- EndRdx-I:50(A)
Level 18: Kinetic Dampening -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam:40(19), RctArm-ResDam/Rchg:40(19), RctArm-ResDam/EndRdx/Rchg:40(27)
Level 20: Build Up -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(21), GssSynFr--ToHit/Rchg:50(21), GssSynFr--ToHit:50(23), GssSynFr--Build%:50(23), GssSynFr--ToHit/EndRdx:50(25)
Level 22: Chain Induction -- TchofDth-Acc/Dmg:40(A), TchofDth-Dmg/EndRdx:40(43), TchofDth-Dmg/Rchg:40(46), TchofDth-Acc/Dmg/EndRdx:40(48), TchofDth-Dmg/EndRdx/Rchg:40(48), TchofDth-Dam%:40(48)
Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25)
Level 26: Super Jump -- Jump-I:50(A)
Level 28: Kick -- Empty(A)
Level 30: Tough -- StdPrt-ResDam/Def+:30(A), Ags-ResDam/EndRdx:50(31), TtnCtn-ResDam/EndRdx:50(31)
Level 32: Lightning Rod -- Obl-Dmg:50(A), Obl-%Dam:50(33), Obl-Acc/Dmg/EndRdx/Rchg:50(33), Obl-Acc/Rchg:50(33), Obl-Dmg/Rchg:50(34), Obl-Acc/Dmg/Rchg:50(34)
Level 35: Energize -- DctWnd-Heal/EndRdx:50(A), DctWnd-Heal:50(36), DctWnd-EndRdx/Rchg:50(36), DctWnd-Heal/Rchg:50(36), DctWnd-Heal/EndRdx/Rchg:50(37)
Level 38: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(39), LucoftheG-Def:50(39), RedFrt-Def/EndRdx:50(50)
Level 41: Spring Attack -- Obl-Acc/Dmg/EndRdx/Rchg:50(A), Obl-%Dam:50(42), Obl-Dmg:50(42), Obl-Acc/Rchg:50(42), Obl-Dmg/Rchg:50(43), Obl-Acc/Dmg/Rchg:50(43)
Level 44: Thunder Strike -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(45), Obl-Acc/Dmg/EndRdx/Rchg:50(45), Obl-Dmg/Rchg:50(45), Obl-%Dam:50(46), Obl-Acc/Dmg/Rchg:50(46)
Level 47: Superior Conditioning -- EndMod-I:50(A)
Level 49: Physical Perfection -- Heal-I:50(A), EndMod-I:50(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(3), Mrc-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5), EndMod-I:50(5)
------------
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 22.38% Defense(Smashing)
  • 22.38% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 28.63% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 4% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 135.5 HP (11.26%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 46.25%
  • MezResist(Held) 46.25%
  • MezResist(Immobilized) 46.25%
  • MezResist(Sleep) 46.25%
  • MezResist(Stunned) 46.25%
  • MezResist(Terrorized) 46.25%
  • 2.5% (0.04 End/sec) Recovery
  • 62% (3.11 HP/sec) Regeneration
  • 17.25% Resistance(Smashing)
  • 17.25% Resistance(Lethal)
  • 4.5% Resistance(Fire)
  • 4.5% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 15% SpeedRunning






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Ice or energy shield stalker with the offensive capabilities to both eliminate single targets relatively easily, and to clear out rooms at a respectable pace.

Burnt Toast

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Re: Request a Build
« Reply #78 on: June 08, 2015, 01:33:22 AM »

Blasters are one of my least fav ATs. The only blaster I ever liked that I had was a fire/mental. So here is the build I came up with. When it comes to recharge and defense with these powers I had to kind of go for the best I could get with each. I chose Ice Mastery for symmetry purposes.



Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/


Click this DataLink to open the build!


Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery


Hero Profile:
Level 1: Flares -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(7), Dcm-Dmg/Rchg:40(7), Dcm-Acc/EndRdx/Rchg:40(9), Dcm-Acc/Dmg/Rchg:40(9)
Level 1: Chilblain -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(23), Dcm-Dmg/Rchg:40(23), Dcm-Acc/EndRdx/Rchg:40(25), Dcm-Acc/Dmg/Rchg:40(25)
Level 2: Fire Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(34), Thn-Dmg/Rchg:50(34), Thn-Acc/Dmg/Rchg:50(37), Thn-Acc/Dmg/EndRdx:50(37), Thn-Dmg/EndRdx/Rchg:50(39)
Level 4: Fire Ball -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(39), PstBls-Dmg/Rchg:50(40), PstBls-Acc/Dmg/EndRdx:50(40), PstBls-Dam%:50(40)
Level 6: Rain of Fire -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(43), PstBls-Acc/Dmg/EndRdx:50(43), PstBls-Dam%:50(43), PstBls-Dmg/Rchg:50(46)
Level 8: Super Speed -- Qck-EndRdx/RunSpd:50(A), Clr-Stlth:50(46)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Aim -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(13), GssSynFr--ToHit/Rchg:50(13), GssSynFr--Rchg/EndRdx:50(15), GssSynFr--ToHit/EndRdx:50(15), GssSynFr--Build%:50(17)
Level 14: Combat Jumping -- LucoftheG-Rchg+:50(A), DefBuff-I:50(21), Krm-ResKB:30(34)
Level 16: Build Up -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(17), AdjTrg-ToHit/EndRdx/Rchg:50(19), AdjTrg-ToHit/EndRdx:50(19), AdjTrg-EndRdx/Rchg:50(21)
Level 18: Blaze -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(48), Thn-Dmg/EndRdx/Rchg:50(48), Thn-Dmg/EndRdx:50(48), Thn-Dmg/Rchg:50(50), Thn-Acc/Dmg/Rchg:50(50)
Level 20: Ice Patch -- EndRdx-I:50(A)
Level 22: Super Jump -- Jump-I:50(A)
Level 24: Kick -- Empty(A)
Level 26: Tough -- StdPrt-ResDam/Def+:30(A), TtnCtn-ResDam/EndRdx:50(27), Ags-ResDam/EndRdx:50(27)
Level 28: Shiver -- PcnoftheT-Acc/Slow:50(A), PcnoftheT-Dmg/Slow:50(29), PcnoftheT-Acc/EndRdx:50(29), PcnoftheT-Rng/Slow:50(33), PcnoftheT-EndRdx/Rchg/Slow:50(33), PcnoftheT--Rchg%:50(33)
Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31), LucoftheG-Def/EndRdx/Rchg:50(31)
Level 32: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(39), LucoftheG-Def/EndRdx/Rchg:50(50)
Level 35: Flash Freeze -- CaloftheS-Acc/Sleep/Rchg:50(A), CaloftheS-Sleep/Rng:50(36), CaloftheS-Acc/EndRdx:50(36), CaloftheS-EndRdx/Sleep:50(36), CaloftheS-Acc/Rchg:50(37)
Level 38: Snow Storm -- TmpRdn-EndRdx/Rchg/Slow:50(A)
Level 41: Frozen Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42), RedFrt-Def/EndRdx:50(42)
Level 44: Hoarfrost -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(45), DctWnd-Heal/Rchg:50(45), DctWnd-Heal/EndRdx/Rchg:50(45), DctWnd-Heal:50(46)
Level 47: Freezing Touch -- Lck-Acc/EndRdx/Rchg/Hold:50(A)
Level 49: Hibernate -- DctWnd-Heal/Rchg:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(3), Mrc-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5), EndMod-I:50(5)
------------
------------
Set Bonus Totals:
  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 13.31% Defense(Energy)
  • 13.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 16.13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 6.75% Max End
  • 5% Enhancement(Sleep)
  • 2.5% Enhancement(SpeedRunning)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(SpeedFlying)
  • 2.5% Enhancement(SpeedJumping)
  • 4% Enhancement(Heal)
  • 71.25% Enhancement(RechargeTime)
  • 59% Enhancement(Accuracy)
  • 27% SpeedFlying
  • 112.9 HP (9.37%) HitPoints
  • 27% JumpHeight
  • 27% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 32.5%
  • MezResist(Held) 32.5%
  • MezResist(Immobilized) 32.5%
  • MezResist(Sleep) 32.5%
  • MezResist(Stunned) 32.5%
  • MezResist(Terrorized) 32.5%
  • 11.5% (0.19 End/sec) Recovery
  • 42% (2.11 HP/sec) Regeneration
  • 1.5% Resistance(Smashing)
  • 1.5% Resistance(Lethal)
  • 6% Resistance(Fire)
  • 6% Resistance(Cold)
  • 9.75% Resistance(Energy)
  • 9.75% Resistance(Negative)
  • 2.25% Resistance(Toxic)
  • 2.25% Resistance(Psionic)
  • 27% SpeedRunning







Hey Burnt...noticed some of your builds and thought they were pretty awesome...think you could maybe make me a Fire/Ice blaster with perma-Hasten? have tried myself/had troubles with either really low defense or low recharge

Burnt Toast

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Re: Request a Build
« Reply #79 on: June 08, 2015, 02:02:17 AM »

I personally love elect melee :) So that is what I made this toon.
I did give you flight... but I also gave you super jump (as well as combat jumping... because I wanted Spring Attack)
I also gave you super speed... with a Celerity +stealth IO.. You don't wanna be that tank who cant ghost if ya need to :)


You have soft cap defense against melee which is important :)



Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/


Click this DataLink to open the build!


Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting


Hero Profile:
Level 1: Charged Armor -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/Rchg:50(43), TtnCtn-ResDam:50(43), TtnCtn-EndRdx:50(43), TtnCtn-EndRdx/Rchg:50(46), TtnCtn-ResDam/EndRdx/Rchg:50(48)
Level 1: Charged Brawl -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(34), KntCmb-Dmg/Rchg:35(34), KntCmb-Dmg/EndRdx/Rchg:35(50)
Level 2: Lightning Field -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(37), Mlt-Dmg/Rchg:50(40), Mlt-Acc/EndRdx:50(42), Mlt-Acc/Dmg/EndRdx:50(42), Mlt-Dmg/EndRdx/Rchg:50(42)
Level 4: Conductive Shield -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/Rchg:50(36), TtnCtn-ResDam:50(36), TtnCtn-EndRdx:50(36), TtnCtn-EndRdx/Rchg:50(37), TtnCtn-ResDam/EndRdx/Rchg:50(37)
Level 6: Static Shield -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam:40(7), RctArm-EndRdx:40(7), RctArm-ResDam/EndRdx/Rchg:40(19)
Level 8: Havoc Punch -- TchofDth-Acc/Dmg:40(A), TchofDth-Dmg/EndRdx:40(9), TchofDth-Dmg/Rchg:40(9), TchofDth-Acc/Dmg/EndRdx:40(11), TchofDth-Dmg/EndRdx/Rchg:40(11), TchofDth-Dam%:40(19)
Level 10: Grounded -- StdPrt-ResDam/Def+:30(A)
Level 12: Energize -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(13), DctWnd-Heal:50(13), DctWnd-Heal/Rchg:50(17), DctWnd-Heal/EndRdx/Rchg:50(17)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Super Speed -- Clr-Stlth:50(A)
Level 18: Lightning Reflexes -- Flight-I:50(A)
Level 20: Thunder Strike -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(21), Obl-Dmg/Rchg:50(21), Obl-Acc/Dmg/Rchg:50(29), Obl-Acc/Dmg/EndRdx/Rchg:50(29), Obl-%Dam:50(34)
Level 22: Build Up -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(23), GssSynFr--ToHit/Rchg/EndRdx:50(23), GssSynFr--Rchg/EndRdx:50(25), GssSynFr--ToHit/EndRdx:50(25), GssSynFr--Build%:50(27)
Level 24: Fly -- Flight-I:50(A)
Level 26: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27)
Level 28: Super Jump -- Jump-I:50(A)
Level 30: Spring Attack -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(31), Obl-Dmg/Rchg:50(31), Obl-Acc/Dmg/Rchg:50(31), Obl-Acc/Dmg/EndRdx/Rchg:50(33), Obl-%Dam:50(33)
Level 32: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(33)
Level 35: Taunt -- Taunt-I:50(A)
Level 38: Lightning Rod -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(39), Obl-Dmg/Rchg:50(39), Obl-Acc/Dmg/Rchg:50(39), Obl-Acc/Dmg/EndRdx/Rchg:50(40), Obl-%Dam:50(40)
Level 41: Kick -- Empty(A)
Level 44: Chain Induction -- TchofDth-Acc/Dmg:40(A), TchofDth-Dmg/EndRdx:40(45), TchofDth-Dmg/Rchg:40(45), TchofDth-Acc/Dmg/EndRdx:40(45), TchofDth-Dmg/EndRdx/Rchg:40(46), TchofDth-Dam%:40(46)
Level 47: Tough -- RctArm-ResDam/EndRdx:30(A), RctArm-EndRdx:40(48), RctArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50), LucoftheG-Def/EndRdx/Rchg:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(3), Mrc-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5), EndMod-I:50(5)
------------
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 22.06% Defense(Smashing)
  • 22.06% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 33.63% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 4% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 196.8 HP (10.5%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • 2.5% (0.04 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 26.25% Resistance(Smashing)
  • 26.25% Resistance(Lethal)
  • 4.5% Resistance(Fire)
  • 4.5% Resistance(Cold)
  • 8.25% Resistance(Energy)
  • 8.25% Resistance(Negative)
  • 15% SpeedRunning







Hey Burnt, could you make a Electric Armor/ Super Strength or Electric Melee (whichever you think is the better one) with flight as the travel. Thanks. :)

EDIT: Aw crap, forgot to mention the archetype, which was Tanker.