I loved the big T4 Judgment attacks... Kestrel's Ionic and Palrah's Pyro in particular. There was just something fun about lobbing one of those into a big group of goons and watching them all evaporate. ;D
I also thought DB's Sweeping Strike was pretty stylish, along with Claws' Spin and Soul Mastery's Soul Storm... And, yeah, I loved the look and the sound of pretty much everything my Peacebringers did.
Easy, Propel. It was the most fun for me.
Knockout blow.
The sound effect made it sound like it was going to hurt. Not to mention the animation was the right amount of cheese. Not overdone not underdone, just the perfect amount that I have yet to see get done to that level of perfection* in any other game fist melee set.
Knockout blow. The sound effect made it sound like it was going to hurt. Not to mention the animation was the right amount of cheese. Not overdone not underdone, just the perfect amount that I have yet to see get done to that level of perfection* in any other game fist melee set.The best knockout blows I have seen being dealt were curiously when under Rage crash. Nothing like hearing a blow heavy like a truck coming, aaaaand... doing 1-10 damage, even though the mob was still flying !
Oh man, I loved confusing Embalmed Vahzilosk and sicking them on their friends
Ihavehad :-\ several Fire Armor characters who loved Burn. It was the bread and butter patch of you're about to die now. Glorious and effortless.
I'm also a fan of Rain of Arrows and Blazing Arrow. And sometimes Sniper Blast, with Boost Range, was hysterical from high altitude.
I came late to Stone Melee, but oh boy Seismic Smash was great (and Fault, paired with Obsidian Shield, was perma-stun, never mind the knockdown.)I think you meant Oppressive Gloom here. If your build could stomach the end drain of the Dark heal, it must have been fun, yesssss...
Gotta say Vorpal Judgement for the sheer awesome of splitting into 40 parts and decimating entire rooms in a single shot.I never got to develop that power myself. But saw it in action. It was epic.
CoH was cool that one could come up with such tactics and change outcomes, assuming they were good ones....especially dealing with Hamidon.
Oh baby. GANG WAR. It was so much fun to mob the screen with pipe, bat, and knife wielding thugs to watch them beat the everloving crap out of some Longbow boss or whatever.All the better with group flight. ;D Fly my pretties!
I'm just glad to see I'm not the only one who liked the lowly Assasain Strike over all the upper echelon abilities 8)
Well.. not saying I didn't like it...I found it to be a necessary addition to the other assassin abilities. I would divide up my attacks based on cooldown times (had 2-3 groups of attacks I'd use) and would space them out with AS.
That reminds me of when they were first doing Stalker revamps on test, and Assassin Strike was going to do a percentage of damage based on the enemy's HP. As soon as test came up, me and a few other stalker enthusiasts got on to check it out and wondered how much damage it would do against Hamidon. BAB spawned one in The Abyss and pulled aggro for me while I whacked it for over 30k damage in a single hit.That sounds awesome
I really miss my stalkers.
My all-time favorite was the spinning roundhouse AOE punch in Street Justice - can't remember the real name right now - and that meaty SMACK! when it landed. Many fun times taking a 23 Street Justice Brute into the old DA and taunting ten-member mobs into converging on me . . and wiping Dat Ass Right Out!
The original OP Shield Charge when you could wipe out a tightly-spaced mob with one rush - and send the bodies tumbling!
And the whole martial arts set . . .and . . .