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Community => City of Heroes => Topic started by: doc7924 on July 01, 2013, 01:28:08 PM

Title: How and why did you buy the game?
Post by: doc7924 on July 01, 2013, 01:28:08 PM
I bought my boxed cd copy in CompUSA sometime in May 2004.

I never played any MMO up to this because I always read bad things happening to new players in MMO
s and assumed they all were PvP.

So the first thing that attracted me to the game was no PVP. (At the time)

I had seen ads in comics and I think a TV commercial (not sure though) and I was just looking around in the store and saw the box and thought:

"Oh here's that game I keep seeing ads for." I read the box - saw they had a free trial. I really didn't realize that there would be a monthly fee, otherwise I may not have bought it. I would not have liked to spend $50 on a game and if I didn't like it, I would be stuck with it and couldn't play it unless I paid.

Luckily I loved it and quickly signed up.

I then got the pre-order for COV beta and I NEVER EVER have preordered a game in my life until this.

After 8 years it was no longer a game but a second home I could away go to and forget all my troubles and just have fun and chit chat with people from across  the country an even across the globe.

Title: Re: How and why did you buy the game?
Post by: Mysterious J on July 01, 2013, 01:40:43 PM
I got a box a month or so after it launched, because my RL friends @Dr. Henry and @Malabranca were playing and thought I would like it for the superhero theme even though I had no interest in MMOs.
Title: Re: How and why did you buy the game?
Post by: SARobb on July 01, 2013, 01:42:18 PM
I got off work a hour early one Friday, not wanting to head directly home, I swung by a local mall and wandered into the Game Stop. As I was looking at the games, the only CoH/V box left in the store caught my attention.  I can honestly say that single purchase was some of the best money I have ever spent.
Title: Re: How and why did you buy the game?
Post by: CheerGunbunny on July 01, 2013, 01:48:37 PM
When I first moved to TX in July 04, friends I was staying with played..I lurked and looked over the shoulder, and once I found a job, I snagged a copy from Gamestop in late september    And yeah, the no PVP was a MAJOR plus to me.
Title: Re: How and why did you buy the game?
Post by: goodtime on July 01, 2013, 01:51:58 PM
July 9th, 2004.  I first saw it in Best Buy, and the Penny Arcade strips about it.  Then two friends bought it and talked it up, so I went and got it.   Then a bunch of other friends bought it.  I think there that first 6 months I knew 12 people in real life who were playing.  Then all but me and Arc-Mage unsubbed and moved on.  And we'd take breaks for a couple months.   And come back.   And meet new people who I've never seen their face or heard their voice.

Greatest game ever. 
Title: Re: How and why did you buy the game?
Post by: Dollhouse on July 01, 2013, 02:38:45 PM
Like jamused, I bought CoH in the box at a retail store -don't recall which - because some good friends decided to jump in. This was about two weeks after launch.  Unlike jamused, I had little to no interest in the comic superhero genre (still don't really...it never was the reason I loved CoH), and wasn't an MMO player at the time. I was almost exclusively about shooters.

CoH changed everything for me, gaming-wise. I now play only MMOs, mostly MMORPGs, but also Defiance, which is an MMOTPS. Only one or two MMORPGs I've tried come anywhere near CoH in overall terms, although some do certain things better.
Title: Re: How and why did you buy the game?
Post by: Heroette on July 01, 2013, 03:42:29 PM
I pre-ordered a copy for my son (who was 12 at the time) about a month before it came out.  He had heard about it but I am not sure where.  We got two copies after I realized how fun it was.  But as he grew older, he quit and I never did stop playing.  The sad thing for me was that about a month before the announcement, he and his friends (who are now in college) decided that they were going to start playing again.  They were all on when the game shut down at midnight on Nov. 30th.
Title: Re: How and why did you buy the game?
Post by: Triplash on July 01, 2013, 03:59:25 PM
I used to play Neverwinter Nights a lot, and there were some really great adventure modules made by this player called Twoflower. I looked up his website to see what else he did, and his blog kept talking about this superhero game... sounded great, but we only had dial-up internet at the time so online games weren't an option. A couple years later though, once we could afford to upgrade to high speed, my brother talked me into trying out WoW... that stank, but I had been opened up to trying MMOs. After a couple others, I finally remembered that superhero game Twoflower's blog had mentioned, and I gave the two-week trial a shot.

Two days in, I bought the download version of the Good Vs Evil edition and never looked back.
Title: Re: How and why did you buy the game?
Post by: Ezuka on July 01, 2013, 04:34:42 PM
I was in Big Lots with my mother, and I saw a neat looking box for $7.95 with the City of Heroes logo on it. I had no idea what the game was like, and I wasn't even a huge superhero fan, but I bought the game because I had just gotten a new computer. It was the single greatest purchase I've ever made. When I buy games now, I look at reviews, and I make sure the game is something I'd be into, but for some reason, it's always the games that I pick up on a whim that I enjoy the most.
Title: Re: How and why did you buy the game?
Post by: Ironwolf on July 01, 2013, 05:23:08 PM
I had been playing several FPS games Half Life TFC and Soldier of Fortune 2. I was getting a bit bored and was going through Best Buy looking for games. I saw this new MMO City of Heroes and since I grew up reading comics I bought it.

I remember going home and throwing it in loading up the patches and logging into Atlas Pack - the music hit me and since it was the first day of live play after Beta the place was swarming with people at all levels I rolled a fire/fire blaster, a broadsword/SR scrapper and a fire/fire tank on the first day. I had the first Fire/Fire blaster to hit 40 on Champion!
Title: Re: How and why did you buy the game?
Post by: srmalloy on July 01, 2013, 05:35:52 PM
When I first moved to TX in July 04, friends I was staying with played..I lurked and looked over the shoulder, and once I found a job, I snagged a copy from Gamestop in late september    And yeah, the no PVP was a MAJOR plus to me.

A co-worker had gotten into the open beta toward the end of it, and recommended the game to me when it went live; I bought my copy on May 8, 2004, and like you, the game not having PvP made it much more attractive.
Title: Re: How and why did you buy the game?
Post by: Morvani on July 01, 2013, 05:50:35 PM
My husband and I had just moved into our new home in March 2004, but unfortunately, our old computer didn't make the trip unscathed, and was DOA in April 2004. We ended up purchasing a new computer, and as we looked at the website, considered what kind of software could join the ride. We'd never played MMOs before, but two looked interesting: City of Heroes, and Final Fantasy XI.

We opened and loaded CoH first.

I think Final Fantasy XI might still be in its shrink wrap.
Title: Re: How and why did you buy the game?
Post by: doc7924 on July 01, 2013, 06:10:40 PM
Also just to add.

I had recently gotten a new PC at the time and bought Freedom Force - which I enjoyed a lot. I thought COH was the same type of game, as I said I honestly didn't realize I had to pay every month to play lol.

And to tell the truth that $14.95 a month SAVED me a ton of money since I didn't buy any new video games or PC games for about 5 years since I played COH almost every day for 4 or 5 hours at a time.
Title: Re: How and why did you buy the game?
Post by: JaguarX on July 01, 2013, 06:23:10 PM
Title: Re: How and why did you buy the game?
Post by: doc7924 on July 01, 2013, 06:35:11 PM
With the work Codewalker is doing we are getting close to some sort of 'solo' COH.

I mean I thought I would never be logging into to Atlas or any other zone ever again and yet I can. Even with all the limitations its still boggling to me that we can do that.

Title: Re: How and why did you buy the game?
Post by: Aggelakis on July 01, 2013, 07:26:41 PM
I was living in Toronto at the time with my ex. He got City of Villains for Christmas 2005 and I made a character on his account. Less than a month later, I got CoH for the account. Within a few months, he had a level 50 character and gave up on the game because he had 'beaten' it. So I took over the account. In the meantime I had opened an account of my own, so now I had two accounts. My account lapsed repeatedly because I only had a couple characters on it I cared about, so I would only renew it when I wanted to play those characters. I kept the main account going.
Title: Re: How and why did you buy the game?
Post by: Angel Phoenix77 on July 01, 2013, 07:43:10 PM
i got my copy of city of with a game card if I remember 2005, however I was talked into playing star wars galaxies. when the nge hit the live servers, I uploaded city of heroes and before I started playing I did some searches about which server had the most people on it. I made my 1st character on freedom named phoenixgirl. :D.
I faceplanted time and time again, until I ran into a group of people who became my friends and taught my how to play blasters. in time I made the switch to scrappers.
Title: Re: How and why did you buy the game?
Post by: Absolute on July 01, 2013, 08:01:05 PM
I am legitimately curious how the lack of PvP attracts people.

Does it stem from a fear that PvE and PvP will be mixed?
Do people worry that people who could be working on PvE are using their time on PvP?
The type of community it may bring?

I've never heard of an addition to a game, which has no effects on the existing game, turn people away. I started the first issue like a lot of other people here, PvP being announced made me stay much longer than I would have originally (up until the end). I'm not the only one either.

I want to hear people's thoughts on this, because I like PvP in games and don't want games not attracting PvErs because PvP exists. We also already know that every project being worked on will include PvP.

Did people quit out-right when PvP was introduced?
Why doesn't anyone feel this way about things like Bases, AE, Ouro or Incarnate?
Title: Re: How and why did you buy the game?
Post by: damienray on July 01, 2013, 08:18:36 PM
The box caught my eye at the store, around the end of 2004. Couldn't wait to get home and try. Played just about every day since. For me personally, the lack of any type of PVP was great ! I almost left when I heard they were adding the PVP, but since it was in it's own zone, I stayed and just avoided those zones. Not even badges could drag me there. For those that say PVP is a must in a game, more power to ya. Just make sure it's in it's own area and can be avoided for the PVE only players.
Title: Re: How and why did you buy the game?
Post by: Cinnder on July 01, 2013, 08:26:58 PM
I was determined not to play any MMOs because I didn't want other people in "my" games, but the now-sorely-missed Computer Gaming World included a free trial on the CD that came with the magazine, and I was instantly hooked.  Partly because it was such a cool superhero game, but also because (as has been mentioned all over this forum) the players were actually really nice -- adding rather than taking away from the game.  I've tried a lot of MMOs since CoH, but nowhere else have I found the combination of a game that suits me so well and a community that is so supportive.

Maybe this leads into an answer to your question, Sentry: my initial fear of PvP in MMOs was that I could never relax, because some other player might be out to gank me at any time.  Obviously, I have learned since then that good games manage this in various ways, so you always have safe areas.  However, as I have learned about MMOs I have come to dislike PvP for another reason: power set "balancing".  When the devs have a requirement that any new power set must not over- or under-match any other power set out there so that no one is at an advantage in PvP, I think it strait-jackets how creative the devs can be with new power sets.  It seemed to me from complaints on the forums that the CoH devs did not spend a lot of time balancing powers for PvP, and I think that's why there was such an interesting variety of powers out there.  In other MMOs that take PvP more seriously, all the power sets seem kinda dull and vanilla because the spark has been balanced out of them, with every set having pretty much the same powers with only cosmetic variations.  IMO, of course.
Title: Re: How and why did you buy the game?
Post by: Thunder Glove on July 01, 2013, 08:30:10 PM
I am legitimately curious how the lack of PvP attracts people.

Does it stem from a fear that PvE and PvP will be mixed?
Do people worry that people who could be working on PvE are using their time on PvP?
The type of community it may bring?

I've never heard of an addition to a game, which has no effects on the existing game, turn people away. I started the first issue like a lot of other people here, PvP being announced made me stay much longer than I would have originally (up until the end). I'm not the only one either.

I want to hear people's thoughts on this, because I like PvP in games and don't want games not attracting PvErs because PvP exists. We also already know that every project being worked on will include PvP.

Did people quit out-right when PvP was introduced?
Why doesn't anyone feel this way about things like Bases, AE, Ouro or Incarnate?

While I don't like PvP in general, I really liked the way CoH handled it.  Specific areas for PvP, each with level restrictions, and where your powers automatically worked differently to make it more fair, especially where mez is concerned.  Plus, it was completely optional: you didn't need to PvP to get items required for high-end PvM content.

Dofus - the game I play currently - does not separate spell effects for PvP and PvM, which means every time they make a change - any change at all, for whatever reason - the PvM players blame the change on the PvP players, and vice versa.  Plus, several gatherable items are located in areas that require you to be PvP-OK - and part of the faction that controls the area - to access.  And some items can only be crafted with an ingredient bought with PvP reward tokens.  It leads to a lot of griefing in game and on the forums, again with PvP and PvM players growling at each other from their respective sides.
Title: Re: How and why did you buy the game?
Post by: FatherXmas on July 01, 2013, 08:42:54 PM
A group of younger friends told me about it, saw it at their apartment and picked up a copy the next day, probably CompUSA when they were still around my area, and a copy of Prima's Guide at the time (Includes Issue 1 changes).  This was near the end of August 2004.
Title: Re: How and why did you buy the game?
Post by: Electric-Knight on July 01, 2013, 08:56:27 PM
In 2003, I began playing Star Wars Galaxies at launch. Despite the company's really terrible handling of the game, I fell in love with it and played it a lot!!
When CoH came out, I wasn't interested in jumping ships, but, eventually, I found enjoyment in visiting the CoH forums and seeing the great interaction that the Red Names took part in there (and the great humor and wit that was on display amongst them and the rest of the community).
In November of 2005, SOE trashed the SWG that I loved and replaced it with a completely different game that I despised.
I gave it some time, but it was no dice...
My wife and I took a break from playing any such games... came back and gave SWG/NGE one more chance, before deciding to venture on a Free Trial exploration of all the existing mmorpgs in April of 2006!

Foolishly, I chose the City of Villains Free Trial first!
I say, "foolishly", because we both fell in love with it and, within days, agreed that we should buy the game (both games, CoH and CoV)!!

We ordered them online (grabbing the Good Vs. Evil editions), loved it and enjoyed it greatly... And when I made the super hero I had created as a child, in this game, Electric-Knight, and the powersets and AT and gameplay worked out so perfectly for him... I pretty much soloed my way to the low 20s (the old fashioned way!) and learned the ins and outs of the game as a Blaster.

As much as we loved it though, a few months in, we both realized that it was too soon, as our love for the old SWG (seriously, our favorite game ever) and our sadness in missing it made enjoying CoH a little more difficult.

So, we both canceled our subs to take a break, believing full well that we'd be back shortly. We visited some friends in other games and tried trials of games, but we didn't really enjoy any of them.

I can't remember exactly when it was (maybe a year later!), the time seemed right and we were about to start up our accounts again. We actually made new free trials, just to test it out and make sure that the magic would be rekindled (I guess. We were both pretty confident though, hehe)...

Unfortunately, I started suffering from a health issue and everything got put on hold. (Although, when the intense headache and pain began, it served as the launching point for my favorite and main villain, Malfaz... As I had the costume created in the new free trial, but couldn't quite decide what powers to give him... until an intense bout of head pain and anguish inspired the Mind/Psi Dominator that suffered from chronic, perpetual migraines, which he then mastered to share with his opponents! So, good from bad!)

After over a year of dealing with these health problems, I finally became well enough to play games at the computer again around April of 2008... and we gleefully reactivated our accounts and never canceled them again!

Title: Re: How and why did you buy the game?
Post by: Arachnion on July 01, 2013, 09:32:25 PM
July 2006.

Gift for my birthday that year.

Before being gifted it, I was enjoying the game as a trial, I believe.

:)
Title: Re: How and why did you buy the game?
Post by: adarict on July 01, 2013, 09:47:18 PM
I started playing for one reason.  They added Coyote to the game.  Coyote was my real life brother.  He had been telling me all about CoH, but I just couldn't bring myself to pay a monthly fee to play a game.  After he died, I was looking at his forum posts and things, and found out that he was part of the game.  I bought a copy of the game to try it out with my wife, who had been interested in the game.  When I saw him, and saw that it wasn't just coincidental that the character had the same name as my brother, I went and bought another copy for myself, then a third copy for my son. 

If it hadn't been for Coyote being in the game, I probably would never have bothered to try it.  I figured it would be too painful.  In the end, it was not only NOT painful, it ended up being the only game that I maintained a subscription for numerous years.  I enjoyed the game from the very first time I entered the City, and never got bored with it, right up until the last seconds.
Title: Re: How and why did you buy the game?
Post by: Razy on July 01, 2013, 09:56:38 PM
   Being a comic book fan i loved the idea of a superhero game but, i had my doubts about buying the game. I never played a mmo before, and i was afraid of what to expect from the community. My best friend convinced to give it a try, and i bought the game. When i loged for the first time i was amazed of all the graphics and all the players running around.
  I found a game that made me feel a hero, a game with a friendly and helpful community. I found a place i wasn't afraid of introducing my young nephew into it.  I made friends, and found love in CoH.
  I feel i lost my best friend, my home outside my home now that CoH is gone. Have i cursed NC-crap? Lots, and lots of times, and still do.
Title: Re: How and why did you buy the game?
Post by: Flamazing Sally on July 01, 2013, 11:15:21 PM
My son introduced me to the game.  I was bound & determined NOT to ever pay for an on-line game.  I made a toon on his account and I was hooked.  I bought a copy from Best Buy and was a paying customer from Feb 2005 til the lights went out.  I have met some truly awesome people playing this game and enjoyed every minute of it.  Gosh, I miss my City.
Title: Re: How and why did you buy the game?
Post by: Garble on July 01, 2013, 11:20:33 PM
My boyfriend at the time had already been playing and occasionally let me play on his account. We went to Comic Con together and someone was handing out free copies of the game as reward for answering trivia questions.

He won me a copy of my own by knowing that Bruce Banner's love interest, Betty Ross turned into "The Harpy" after being exposed to gamma rays.

We were a very nerdy couple.
Title: Re: How and why did you buy the game?
Post by: LaughingAlex on July 01, 2013, 11:31:03 PM
I bought the game in mid 2008.  Some friends wanted me to try it out when I was getting bored of guild wars, I quickly found the game was much funner and it kind of stuck with me.  Especially since there was always something new to learn, some new way to play the game or some new powerset.  While I quit for a short time to play champions online, I came back to CoX after a year of finding that game wasn't getting any new content or powers(and still isn't getting enough even today).  I enjoyed not needing a healer to make an effective team(self justifying 'healers' don't need to reply, I know if you did nothing but rock the aura when the team wasn't taking any damage in the first place how useful you really were...if you actually buffed the team and attacked besides just healing I don't consider you a healer, I considered you to be a defender.  Debuffs and crowd control counted as support to), we didn't need to wait around for a dedicated tank when everyones powers could protect everyone else effectively.

I couldn't move on because the problem of other mmo's is that they force you to play the holy trinity, and I get bored waiting around, and these days I cannot stand that "playstyle", at all.  It's so dated, it relies on bad AI mechanics(accidental or intentional), and forces people into doing only one thing(often to complete exclusion of anything else), I kinda hate it nowadays.  It's something that should not have remained after the 1990s to me.  City of heroes had buffs and debuffs that were USEFUL, and useful crowd control.  It also had VARIETY in that category.  Other mmo's just seem to forget about those forms of support, entirely.
Title: Re: How and why did you buy the game?
Post by: DarkCurrent on July 02, 2013, 12:25:25 AM
I went to the mall in April 2004 and saw a huge CoH display with boxes for sale at the Electronics Boutique.  Caught my eye, but I was finishing up grad school at the time and refused to get involved with it while focusing on exams and such.  Talked to a coworker about it and he bought it.  First saw the game on his laptop.  Graphics card was so low end you couldn't see the colors, so his first character turned out to be a hot pink male genie (nrg/nrg blaster).  He let me play a few times during May and I decided soon as exams were over I'd get my own copy.  Bought it in June and fired up my first character on Protector server... dark/dark defender named Dark Current who put the fear into bad guys to repent their evil ways.  Formed Defenders of the Night SG for the downtrodden defenders who if they weren't healers they sucked, or why get a defender when a controller can do the same thing but better, or don't bother blasting cuz that's what blasters are for and just spam your heal.  Our SG was voted #1 on the server that first year.  Great times.

Shout out to any former DotN peeps or HTTT dommies!
Title: Re: How and why did you buy the game?
Post by: Optimus Dex on July 02, 2013, 12:34:08 AM
I bought the game in August of 2004.  My son had told me about it and he had been playing Freedom Force. We both wanted the game for one reason - superheroes. Not elves or dragons or ninjas. Though you could eventually do remarkable things in other genres in COH. Eventually we got a second account. I was the only rabid every day player after the first 3 years.I mis COH- a lot.
Title: Re: How and why did you buy the game?
Post by: houtex on July 02, 2013, 01:17:01 AM
A group of younger friends told me about it, saw it at their apartment and picked up a copy the next day, probably CompUSA when they were still around my area, and a copy of Prima's Guide at the time (Includes Issue 1 changes).  This was near the end of August 2004.

Pretty much what happened to me.  I was invited to check it out about 6 months late, but when I saw it, I immediately went to the local BestBuy around the corner, bought it, installed it, patched it, and rolled up Crimson Nomad as my first 'toon, Claws/Regen Scrapper.

Sorta now wish I hadn't deleted him, but he was in the way, and didn't 'work' for me back then.  Then Ruby Dawn the Mind/Emp 'Troller was second, THAT worked good for me, and was my first 50. 

/Ah, the wonder of the newness of her powers... they never, ever, grew old.
//And the game never did either, IMO.  :(
Title: Re: How and why did you buy the game?
Post by: Absolute on July 02, 2013, 01:39:25 AM
While I don't like PvP in general, I really liked the way CoH handled it.  Specific areas for PvP, each with level restrictions, and where your powers automatically worked differently to make it more fair, especially where mez is concerned.  Plus, it was completely optional: you didn't need to PvP to get items required for high-end PvM content.

Dofus - the game I play currently - does not separate spell effects for PvP and PvM, which means every time they make a change - any change at all, for whatever reason - the PvM players blame the change on the PvP players, and vice versa.  Plus, several gatherable items are located in areas that require you to be PvP-OK - and part of the faction that controls the area - to access.  And some items can only be crafted with an ingredient bought with PvP reward tokens.  It leads to a lot of griefing in game and on the forums, again with PvP and PvM players growling at each other from their respective sides.

So basically a lot of games handle an introduction of PvP badly. Makes sense.
Title: Re: How and why did you buy the game?
Post by: Nightwatch on July 02, 2013, 02:51:25 PM
Bought it because I was and am into comics in a big way.

My only experience with computer games was with Civilization and Populus.  Had no interest in MMOs.

In 2004 I was working in Switzerland but dont speak or read French or German, only English.  On a holiday to London I bought CoH.  My experience just trying to set up broadband in German/French almost scared me off that, let alone trying to set up CoH!  So I waited until 2005 when I had a new job in London to boot it up.

Was then hooked for life!

Since closure have tried CO, Star Trek, and The Secret World.  None of them do it for me.

I have been, and always will be, CoH.
Title: Re: How and why did you buy the game?
Post by: srmalloy on July 02, 2013, 06:34:12 PM
Maybe this leads into an answer to your question, Sentry: my initial fear of PvP in MMOs was that I could never relax, because some other player might be out to gank me at any time.  Obviously, I have learned since then that good games manage this in various ways, so you always have safe areas.  However, as I have learned about MMOs I have come to dislike PvP for another reason: power set "balancing".  When the devs have a requirement that any new power set must not over- or under-match any other power set out there so that no one is at an advantage in PvP, I think it strait-jackets how creative the devs can be with new power sets.  It seemed to me from complaints on the forums that the CoH devs did not spend a lot of time balancing powers for PvP, and I think that's why there was such an interesting variety of powers out there.  In other MMOs that take PvP more seriously, all the power sets seem kinda dull and vanilla because the spark has been balanced out of them, with every set having pretty much the same powers with only cosmetic variations.  IMO, of course.

Unfortunately, having PvP-free areas doesn't mean that you can actually play in non-PvP areas; for example, in SWTOR, Tatooine has Anchorhead and Mos Ila for the Republic and Imperial factions, respectively, that require faction-specific transport to get to, so you'll never encounter anyone from the other faction in those areas -- but you rapidly exhaust the missions available in those areas, and have to go out into the main world map, which is accessible to both factions. Other games do a poorer job of separating PvP -- for example, I discovered in Aion that it was possible for a sufficiently-determined member of the other faction to be able to reach the 'home zone' of many areas while avoiding the defensive NPCs, so that you could be attacked despite being in a putatively safe area -- one of the things that turned me off of the game.

Making PvP work, though, is one of the ugliest problems that faces a game designer. The first consideration is that there can't be a single -- or even a few -- min/max solutions that are clearly better than the others, or the game will rapidly condense down into just those builds (if not by the entire player population, then certainly by the yahoos whose only method of validating themselves is how effectively their level-50 character can gank level-5 characters). The simplest method -- and the one that sucks the most vitality out of a game -- is to, as you describe, give each class abilities that are just cosmetic alterations of the other classes', sometimes concealed behind granting them in different orders (when the PvP is mostly intended to be the endgame content). A more complicated solution is setting up power sets with a 'Rock, Scissors, Paper, Lizard, Spock' (http://en.wikipedia.org/wiki/Rock-paper-scissors-lizard-Spock) premise -- that each power set may be able to routinely defeat some other power sets, but are vulnerable to some others. The problem with this is that, as the number of power sets increases, the number of possible combinations increases exponentially, and become much more difficult to test in any reasonable amount of time. And the testing itself can be vulnerable to hidden bugs; I'm sure that many people will remember the nerf 'small tweak' to Regeneration after the Cryptic devs discovered that a Claws/Regen Scrapper could solo +7 spawns set for a full team of 8... and how the changes were applied over the protestations of the playerbase that there was no way that a Regen Scrapper could do that, and despite the devs finding out that their internal test server had a bug and didn't decrease the to-hit and damage of characters fighting higher-level NPCs the way the live servers did. Unfortunately, CoH fell badly into the 'PvP as afterthought' category, and despite some attempts at balancing it, which in some cases spilled back over into PvE despite the assurance that PvE changes wouldn't be made for purely PvP reasons, it never got the attention that it needed in order to ever come close to being balanced.
Title: Re: How and why did you buy the game?
Post by: Reiraku on July 02, 2013, 06:56:59 PM
Unfortunately, CoH fell badly into the 'PvP as afterthought' category, and despite some attempts at balancing it, which in some cases spilled back over into PvE despite the assurance that PvE changes wouldn't be made for purely PvP reasons, it never got the attention that it needed in order to ever come close to being balanced.

Well, there was only one power that was changed for purely PvP reasons (Hurricane, which could do some crazy stupid broken stuff). Everything else was for PvE reasons that just happened to effect PvP.
Title: Re: How and why did you buy the game?
Post by: CheerGunbunny on July 02, 2013, 08:11:21 PM
I am legitimately curious how the lack of PvP attracts people.

Does it stem from a fear that PvE and PvP will be mixed?
Do people worry that people who could be working on PvE are using their time on PvP?
The type of community it may bring?

I've never heard of an addition to a game, which has no effects on the existing game, turn people away. I started the first issue like a lot of other people here, PvP being announced made me stay much longer than I would have originally (up until the end). I'm not the only one either.

I want to hear people's thoughts on this, because I like PvP in games and don't want games not attracting PvErs because PvP exists. We also already know that every project being worked on will include PvP.

Did people quit out-right when PvP was introduced?
Why doesn't anyone feel this way about things like Bases, AE, Ouro or Incarnate?

Too many people who simply do petty aggravating stuff and talk about how ub3r they are.  The endless, endless, ENDLESS "I pwned j00!  j00 r t3h suxx0r!" spam.  endless slurs of varying types (religion, ethnic, sexual, etc) when you tell  people "I don't PvP" I know full well not *ALL* PvP'ers are like this...on CoX, I'd even say these folks were a minority...a large one, but still a minority.  Every other MMO I've looked at, the MAJORITY of PvP'ers are these poster children for birth control (don't let this happen again).  If PvP hadn't been limited to those zones only, I was planning on quitting.
Title: Re: How and why did you buy the game?
Post by: Rangle M. Down on July 02, 2013, 08:28:23 PM
My first exposure to CoH happened when we were visiting friends in Seattle. They were playing the beta (in 2003) and showed it off to us. While I thought it was great, I was never really all that interested in paying a monthly fee for an MMO, and my work at the time didn't allow me very much time to game either.

A few years later when we visited again, we found out that not only were they still playing the game, but a few other friends were too. I still liked it, but continued to balk at paying a monthly. Well, that changed when I opened up my Christmas present later that year. My wife had purchased copies of both City of Heroes and City of Villains for me. With codes in hand, and no excuse not to play it now, I uploaded the game and became hooked. While my wife hadn't purchased the game for herself initially, I bought her the game 3 months later so she could join in on the fun. We were both continually subbed till "the announcement".
Title: Re: How and why did you buy the game?
Post by: CrimsonCapacitor on July 02, 2013, 08:49:20 PM
Jumping in here:

1)  As far as PvP goes, that's one reason I DIDN'T pick up the game when it started.  I looked at the box many times in CompUSA across the street from work when a friend and I would wander over during lunch.  I thought all online games were PvP.  The thought of spawning in a zone, then dying rapidly as I was sniped from afar by some 14 year old wasn't appealing.  I thought the whole game was PvP and I simply saw that as an endless grind of being killed as "the newb."  And that didn't seem like fun.  When CoV launched, the same thoughts came up again, ESPECIALLY now that you could play a villain, which made the thought of PvP sound even worse.

2)  I finally stumbled across the game again in 2009 where something online caught my eye.  "Play free for 2 weeks" was what did it.  It was during the Halloween event.  I had zero clue what was going on.  Why was it night all the time?  Why are there zombies popping up?  Why is this pumpkin headed thing chasing me?  I got a Carnie Iron Man costume that had self-slotted and couldn't figure out why I had turned from my costume into someone with a bucket on their head.

I remember making a mad dash into Argosy Industrial Park where some Clockwork handed me my butt.  I remember making a mad dash through the streets of Steel Canyon from the tunnel to Atlas, over the wall by Wents, and into the University where I caught my breath in safety.

And at the end of the two weeks, I was hooked and joined.  I met some great folks and teamed with a lot of great people.  My God, I want this game back.  I HAVE POWERSETS TO TRY!
Title: Re: How and why did you buy the game?
Post by: ag88t88 on July 02, 2013, 08:53:39 PM
So in the summer of 2004 I was moving out for the first time and had a big chunk of change in my pocket.  I went on a video game spending spree and went to the store to look at some MMOs since I'd heard some interesting things.  I was mostly interested in SWG,  on my way over to the rack to look at it I saw the "City of Heroes"  box sitting their, picked it up and looked at it.  It was a great idea and I loved the concept of building my own hero.  I thought about it long and hard, and ultimately the sales guy seemed kind of into it, but he preferred SWG (I have no idea why.) and since it seemed kind of like "Generic" super heroes to me at the time, and being a complete n00b to MMOs I went with SWG since It was what I went into buy and the guy there seemed to prefer that to CoH.

SWG was a waste of time, i thought about CoH a couple of times but SWG had been such a turn off then I got into doom 3 and Halo 2 and blah blah blah.   Over a year later in early october 2005 I was in a different game stop in my town to buy Ninja Gaiden black.   I noticed a Red preview display box for City of Villains, I promptly asked the clerk if it was related to City of Heroes and got some information and I was VERY intrigued by the idea of making my own super villain.   Later that day I was in my apartment looking at some stuff on the web and I noticed a site,  Direct2Drive,  that was selling a downloadable version of CoH for only 30 bucks.  I figured I could try CoH for less than I'd pay to try CoV and if I liked it I could get CoV when it released.   10/10/05,  I  downloaded, installed and subscribed to CoH, and within 5 minutes of logging into Outbreak for the first time, I was hooked hopelessly.

I got CoV when it launched, the collectors DVD set and stayed with the game until the darkness fell.   It was always kind of ironic to me that CoV got me interested enough to buy the game, but I ended up always liking Hero side more..
Title: Re: How and why did you buy the game?
Post by: ag88t88 on July 02, 2013, 08:56:48 PM
  My God, I want this game back.  I HAVE POWERSETS TO TRY!

OMG I never got to level my bubbler, and the new Martial arts sets, I had two new characters to make for I24 like the moment it was released (Fire and Water brother\sister PiC combination with Martial arts dominator and blaster stuff!) 

Not to mention I never got to play enough with staff, or plant control or the new natural assault set and....  Well tons others, too many more powersets I didn't get to complete, I miss it so much!
Title: Re: How and why did you buy the game?
Post by: Joshex on July 03, 2013, 12:36:21 AM
I was on linux since 2006, I had SuSE 10.0 (outdated), I got to the point where I would need to copy all my files and program installations (many of them hard to find and install) and reformat the drive to install SUSE 11 otherwise I couldn't update without rebuilding the kernel from scratch and forcefully installing the newest Glibc and all it's prerequesits. sadly I didn't have enough space in my home directory to do this.

I had been browsing the internet with flash 8 cause 9 and 10 didn;t support linux at the time.

it was then 2009, I was on the internet all day talking with friends then one friend got a laptop and started raving about this game they wanted to play, they played it all day every day.

I got jealous so I wanted to join them and see what all the hype was about, I tried to find a way to run CoH on linux and there was such a way but only for ubuntu and sometimes it didn;t work right. and it required the newest Glibc (Gnu library for C and C++)

so I was stuck. I chose the easiest option which was to take my second harddrive and install XP on it, I was curious to see if my bare bones Game Dev comp could even run City of heroes.

I bought the city of heroes Good Vs. Evil DVD edition (with pocket D card included, which I carry in my wallet everywhere now)

I installed it after a bit of driver todo.

then I made my blaster (electric and energy) and learned how to die and hosp. then I realized there is a large difference between the different archetypes not a small one.

I originally though that tankers were only slightly tougher than blasters as I played with primarily unenhanced people with bad power choices.

but all in all I loved the game, I'll never forget that first moment exploring a strange new city as a superhero.

soon after I made my first villain, and thats when I became intricately weaved into the game, to see that the villain side was not a exact copy of the hero side, to see a distinctly new atmosphere expanding the world, it really helped me finalize my thoughts on weather to stay and like the game, then from there on I was militantly infavor of paragon studios lol.
Title: Re: How and why did you buy the game?
Post by: Unsung_Corpsmen on July 03, 2013, 01:19:59 AM
Sometime in early 2005 I had come off of a exile I put myself into cause of a obsession to FPS's, a roommate and I went looking for a game we could play that would be fun but light. I grew up on comics and knew far to much about superheroes in my youth and decided it prolly wasn't going to a good game with me. But my roommate prevailed in talking me into getting it. I logged on and played for almost the entire weekend. I realized every fantasy I had in my youth could be played out. I built a family of heroes in the game, Literally. I have beta tested tons of games since I started City, but never really left. Unsung Corpsmen was always there. Ready to fly out and fight villains or the latest threat to humanity. Now he exists on Icon. I logged almost 15 hrs flying him around in it. Oh gawd I am tearing up. :-[
Title: Re: How and why did you buy the game?
Post by: Blondeshell on July 03, 2013, 01:23:04 AM
Some of my college buddies used to meet up regularly for a long Memorial Day weekend of gaming (boardgames, card games, RPGs, etc.). At our 2005 get-together, one of my friends was playing City of Heroes in the other room, and I watched over his shoulder for a while thinking it was so cool. He let me create a couple characters on his account and I was hooked, playing it more than the other games that were going on that weekend.

Later that week, I picked up a copy at Walmart, realizing that I'd seen it on the shelf for a year already, but never bothered to try it. The extent of my experience with PC games to that point consisted of Ultima (the numbered ones), X-Wing/TIE Fighter, Myst, Descent, things like that. But now, NOW, I had been introduced to the glorious Massively Multiplayer Online Role Playing Game. I didn't actually do any teaming right away, though, because I spent too much time in the costume creator (who didn't?!).

After filling up a couple servers worth of character slots, I finally found a concept that clicked (Kat/SR Scrapper). Unfortunately, my computer was underpowered enough that I couldn't get past level 6 due to the slideshow that was my framerate causing me to continually die to the Vahzilok. I upgraded to a new machine later that month, and stayed subscribed to the very end.
Title: Re: How and why did you buy the game?
Post by: Epelesker on July 03, 2013, 04:34:16 AM
I bought the Architect Edition on Boxing Day (2009) for $5 at EB Games.
Title: Re: How and why did you buy the game?
Post by: Felderburg on July 03, 2013, 04:38:10 PM
I was in Walmart in 2005, having just graduated from high school. I tend to look at the games section when I go to stores like that, and as soon as I saw the game I knew I was going to buy it. I saw the box image with Statesman and all those other heroes flying out from under the logo, and basically went "Whaaaaaat is this!?!? I must buy it!" A look at the back, where it said you could create your own hero and fly around the city just confirmed it.

When I got home, I discovered it was an MMO. It was sort of disappointing since I was leery of MMOs at that point, but the idea of creating a hero was not something I would let go for such a minor consideration. Plus some of my friends had talked about MMOs quite a bit, so I had a vague idea of what to expect. Unfortunately, I couldn't get my home computer to work with it (I think it would have taken days to download the latest patch or something) so I ended up not playing until I visited another friend's house over the summer with my laptop. I saw a flying hero in Atlas, and immediately made it my goal to fly (the question for that weekend was "Can you fly yet?"). Eventually I was able to fly, and that was that.
Title: Re: How and why did you buy the game?
Post by: srmalloy on July 03, 2013, 07:38:12 PM
Well, there was only one power that was changed for purely PvP reasons (Hurricane, which could do some crazy stupid broken stuff). Everything else was for PvE reasons that just happened to effect PvP.

As I recall, Movement Suppression was pointless in PvE, because 'jousting' just prevented you from eating more than one round of return fire before the NPCs moved -- at the point you got close enough for your attack to trigger, the mobs aggroed and instantly attacked back, even if you were out of range by the time their attacks actually fired; however, in PvP, because of individuals' reaction times, if you didn't have an attack queued, an opponent could joust past you, firing off an attack as they came within range, and be out of range of your return shot before you could fire.
Title: Re: How and why did you buy the game?
Post by: srmalloy on July 03, 2013, 07:46:33 PM
Every other MMO I've looked at, the MAJORITY of PvP'ers are these poster children for birth control (don't let this happen again).  If PvP hadn't been limited to those zones only, I was planning on quitting.

In some of the more extreme cases, poster children for the Retroactive Abortion Society...

Title: Re: How and why did you buy the game?
Post by: Reiraku on July 03, 2013, 07:52:46 PM
As I recall, Movement Suppression was pointless in PvE, because 'jousting' just prevented you from eating more than one round of return fire before the NPCs moved -- at the point you got close enough for your attack to trigger, the mobs aggroed and instantly attacked back, even if you were out of range by the time their attacks actually fired; however, in PvP, because of individuals' reaction times, if you didn't have an attack queued, an opponent could joust past you, firing off an attack as they came within range, and be out of range of your return shot before you could fire.

Originally (as in, long before i4) this was true. There were lots of complaints about people getting instantly attacked by lots of mobs they couldn't see as they super jumped past. The devs added a minor pause between alerted status and attacking around i2/3. With this, it was actually possible to keep mobs locked in an AI mode of melee attacking (where they would try to run in to attack as opposed to firing from range). You could, with practice, keep an entire group of enemies running around without them taking a single shot as you destroyed them.

When the devs became aware of this, it was right around i4 beta. In order to curb that behavior, they added a 50% to hit debuff to travel powers and people lost their damn minds. That debuff lasted a week before they added the travel suppression we've known for the majority of the game.

When asked, Castle stated that for the 8 major reasons for travel suppression, only 3 related to PvP.
Title: Re: How and why did you buy the game?
Post by: Woodsfire on July 04, 2013, 01:42:46 PM
Pre-ordered the box, though I don't recall from where since different stores offered a different Prestige sprint effect. I was getting really sick of EverQuest by the time CoH went into Beta and was starting to try other games when I got the Beta invite.

It didn't take long to realize I had found a new home and I kept an active sub (and eventually a second one during a couple of the intervening years) up until sunset.
Title: Re: How and why did you buy the game?
Post by: firelightx on July 04, 2013, 06:11:44 PM
So basically a lot of games handle an introduction of PvP badly. Makes sense.

Bit more than that, really.  This was a time before WoW had started it's rise, and was still a little niche game in itself.  Most of the other major MMOs that were out around the time of CoH's release did not have different servers for PvP or PvE, or special "battleground" areas to herd the PvPers together.  Corpse camping was a regular thing in many games, etc.  If you disliked such a thing... those games taught you to hate such a thing with a burning passion.

A lack of PvP, at the time, was incredibly attractive.


Anyway, my story - I was in my freshmen year of high school.  Making meager attempts to roleplay in a game called "Jedi Knight" back in 2002/2003.  One of the guys I had become good friends with (these days known as Charon) pointed out City of Heroes pre-beta site.  We decided to jump ship (I don't think I loaded up Jedi Knight even once after this discovery) and roleplayed exclusively on the CoH pre-beta forums.  Did this for years.  Major involvement in the Big Hero Art Thread (BHAT, as we affectionately referred to it)

And then... the game came out.  I was still in high school, did not have an income... could not buy the game for months.  It was agonizing.  I wound up picking it up right around the launch of I2... and thank god I skipped that first part, because I fell in love with costume editing.  Played for years, never looked back.
Title: Re: How and why did you buy the game?
Post by: Cinnder on July 04, 2013, 06:46:34 PM
... A more complicated solution is setting up power sets with a 'Rock, Scissors, Paper, Lizard, Spock' (http://en.wikipedia.org/wiki/Rock-paper-scissors-lizard-Spock) premise...

I love you for including "Lizard, Spock".
Title: Re: How and why did you buy the game?
Post by: AlphaFerret on July 04, 2013, 09:22:02 PM
My rl gaming crew played a ton of Neverwinter online in the early 2000s.  None of us wanted to pay a sub fee, so we had been avoiding EQ and the other pay to play games out at the time.  There was a lot of steam for WoW pre-lauch, and we all agreed that we would give it a try.  I happened upon an article about an online super hero game, that would let you make your own hero, design your costume, and FLY.  Having been a huge fan of the original Freedom Force, I knew that WoW would have to take a backseat to this new City of Heroes thing.  I pre-ordered it (something I had not done since Daikatana), and patiently waited for launch day.  My buddies joined me for the first year or so, before they migrated to Azeroth.  I dabbled in other MMOs over the years, but always stayed faithful to my City.

Make mine Paragon!
Title: Re: How and why did you buy the game?
Post by: Sugoi on July 04, 2013, 09:50:22 PM
My introduction to the game began in the mid-50s, when I started looking at my uncles' (they were about 10 years older than me) comic books while visiting my grandmother's house a few blocks from home.  I've been hooked on comics, SF and Fantasy ever since.

I was aware that CoH was being made back in the early 00s, because several of the hardcopy computer gaming magazines were sporadically covering it's development, comparing it with several earlier failed attempts to create a Superhero-based game. (Anyone remember the coverage of Microprose's cancelled Agents of Justice?)  Up to this point in time, the hot Superhero game was Freedom Force which had a relatively limited set of choices for running missions, but tons of fan-created costumes/skins for the characters.  When I read online that early purchasers of CoH would be given pre-release access to the game, I just had to give it a try.

I had read about Everquest and Ultima Online for a while, so I had a theoretical idea of what an MMO was, but no first-hand live experience.  It was quite amazing to go thru Atlas Park and Kings Row in the early days, just marvelling at the idea of not just running past an image of a building, but being able to literally run around the building, seeing it from so many different angles.  And when I could Fly... pure bliss!  As an old-time fan of Microprose's combat flight sim games, and EA's Janes varied aircraft simulations, I was right at home, reigning Death From Above on helpless morons waving their useless bats in my general direction.

I showed the game to my son, who immediately ran out and bought a copy for himself, as well as a few local RL friends who also joined the game shortly thereafter (and a great time was had by one and all).

As far as I'm concerned, PvP is a negative aspect to MMOs, just due to the way it usually happens.  I've run 1 on 1 bouts with various people in the Arena over the year, and win or lose, I've enjoyed it.  What I don't like about PvP is the nearly universal 'Bully' factor, where 3 or more people gang on on a solo player, and then brag how damn good they are, when all they did was gang up on a lone support character.  Yeah, yeah, that crap I can live without.  Of course, there was the time 3 people decided to jump my Claws/Regen Scrapper while she was Badge Hunting... too bad for them.

I played the game since a week before opening day thru the very last day it was active, and enjoyed it very much, due to the way the game played and largely due to the inherently helpful nature of the majority of the players in the game.  Thank you all for making the game the positive experience it was.
Title: Re: How and why did you buy the game?
Post by: Eoraptor on July 06, 2013, 12:27:21 AM
I got in way early. I was never into the swords and sorcery RPGs out there, so I didn't get the point of online gaming when people talked about Evercrack. (I still largey don't, but CoH is an exception) I bought a disc back around issue 2 and played a bit, but the Hollows Slog burned me out on the game along with several of my friends. When the City of heroes/City of Villains combo pack showed up on local store shelves, I eyeballed it, but left it on the shelf and went home, the taste of a dozen toons stranded in the hollows still bitter in my mouth.

I looked up the game online though, and saw the blurbs about how they had done away with the mandentory group mission runs, how the hollows had been reworked, and how there was new stuff like Supergroups and the invention system, and of course, villains! So I went back and bought the full special edition Good Vs Evil DVD package with my VIP pass to Pocket D, my wall map of the zones, etc. I enjoyed the tweaked game a lot more in its new balanced out modes, and played it on and off for two more years. Finally, though, my PC could no longer launch the game as the graphics got reworked and surpassed my aging hardware (Gee, maybe if I'd been spending those monthly fees on savings for a new GPU and some more memory? ;) )

A few years down the road, I heard the news... City of Heroes and Villains was going to go F2P! I had a new-to-me laptop which more than met the minimum requirements, my old login information including my Pocket D Pass, and I started counting the days! I logged in. Sadly, while my old account worked, many of my old toons had been erased over the years. Oh well, a chance to start anew, right? And man the changes! I stopped playing before the Going Rogue options for alignment change appeared. And I stopped playing before some key rebalancing, so my old playstyle of Tank in and let everyone follow no longer worked so well. And I stopped playing before Oroboros was anything more than "that wierd time travel mission for level 40 characters" Plus... holy crap, where are all my contacts? Who is this guy standing around asking about his dead wife? I don't go downstairs anymore? Oh my God... I don't even have to go to the hollows at all now?!?!?! :o

I quickly fell in love with the new early-stage missions and the writing involved with the stories for Mathew Habashy and then Twinshot. I love their backtories and tried to play them with every toon which I made even when power-leveling. And the inside joke that Matthew's wife was too good for him, or at least too hot. And I dearly wished they'd added more twinshot missions later in the game, because once you left Atlas, the stories just began to lose some of their detail and intimacy as you ran from contact to contact. I spent quite a bit of my disposable income either on game time or on options in the shop... I must have worn out those Vanguard weapons props on all my toons... :roll:

I loved playing back and forth across the alignment lines, and even did a mission or two in Praetoria though it was not my favourite. And the Arenas... those had been THE hot new thing the last time I'd played... and now, only one was left standing. I was a total toon whore, building and deleting charactersleft and right save for a few special ones. sometimes the only thing that saved a toon was the ability to gain a costume slot at level 20.

And then... August 31 2012... NCSoft took the broadsword out of Jeanne Darque's hand and rammed it through my heart. We'd just gotten the incredible new staff fighting, and were supposed to get an entirely new haunted astoria zone and mission set... and... its dead... the staff has been fired, and the game was going to coast on on automatic for a couple of months so they could rake in money from the paid custmers accounts and then... the cold, lonely, empty death of a game client that wouldn't connect any more. The only online game I had ever played more than five minutes... had played for years... gone.  :gonk:
Title: Re: How and why did you buy the game?
Post by: Eoraptor on July 06, 2013, 02:01:32 AM
I am legitimately curious how the lack of PvP attracts people.

Does it stem from a fear that PvE and PvP will be mixed?
Do people worry that people who could be working on PvE are using their time on PvP?
The type of community it may bring?

I've never heard of an addition to a game, which has no effects on the existing game, turn people away. I started the first issue like a lot o% of people, and its hard to enjoy yourself ef other people here, PvP being announced made me stay much longer than I would have originally (up until the end). I'm not the only one either.

I want to hear people's thoughts on this, because I like PvP in games and don't want games not attracting PvErs because PvP exists. We also already know that every project being worked on will include PvP.

Did people quit out-right when PvP was introduced?
Why doesn't anyone feel this way about things like Bases, AE, Ouro or Incarnate?

For a couple of reasons. Firstly, as everyone else says... bullies and douche nozzles. Going into a game is an act of enjoyment and escape for 98% of people, and its hard to escape or enjoy yourself when some little fusker is teabagging your freshly sniped corpse.

Related to that are two more reasons... the pack-hunt mentality... again, everyone on here has an anecdote about a group of trolls running you down like a fox being hunted, and the feeling of community-breaking that gives, making you feel like an outnumbered minority and again breaking that enjoyment and escape you logged in to seek. And then the sociopaths. Those who literally come in to the game to do nothing other than hunt and kill live people for sport. None of us want to be around that kind of person, but when the game is skewed to force PVP, you're forced to endure that kind of person with little or no recourse.

Fortunately CoX controlled most of this by limiting PVP AND making some of it story-driven. Other games just say "oh, by the way, you can also kill other people while you're here... have fun with that"

Another reason though... PVP is not conducive to story-telling. This is the big one for me. If you're constantly walking around with one eye cast over your shoulder, waiting for the next dagger in your back; you're not taking time to stop and explore your environment, to learn the lore of your game, or perhaps even reading the prompts from your contact fully. And look at all the lore scattered around JUST Atlas Park. Now imagine that game where you couldn't be bothered to stop and read about Atlas himself, or the fifth column, or collect your local historian badges, because you were to busy trying to not be dead by someone with stalker claws. And PvP has almost single-handedly killed off the RPG half of MMORPG. you can't spend a lot of time working out longform prose in character and getting IC when you;re busy watching your back for, or hunting down, other players in game and having frenetic live battles.
Title: Re: How and why did you buy the game?
Post by: healix on July 08, 2013, 08:48:59 AM
I actually bought the game as a birthday present for someone who was into superheroes. He asked me to create a character, just for the heck of it.....that was it. Bought my own game and I was hooked for eight years. Truth be told, I still am.
Title: Re: How and why did you buy the game?
Post by: srmalloy on July 08, 2013, 04:55:55 PM
Another reason though... PVP is not conducive to story-telling. This is the big one for me. If you're constantly walking around with one eye cast over your shoulder, waiting for the next dagger in your back; you're not taking time to stop and explore your environment, to learn the lore of your game, or perhaps even reading the prompts from your contact fully. And look at all the lore scattered around JUST Atlas Park. Now imagine that game where you couldn't be bothered to stop and read about Atlas himself, or the fifth column, or collect your local historian badges, because you were to busy trying to not be dead by someone with stalker claws. And PvP has almost single-handedly killed off the RPG half of MMORPG. you can't spend a lot of time working out longform prose in character and getting IC when you;re busy watching your back for, or hunting down, other players in game and having frenetic live battles.

Unfortunately, for a lot of people, an MMO isn't about experiencing the story, it's about getting the most twinked-out max-level character possible as fast as physically possible with the least effort, and the story can go piss up a rope. Look at, for example, all of the level-50 AE babies that we saw in CoH.
Title: Re: How and why did you buy the game?
Post by: FatherXmas on July 08, 2013, 09:34:51 PM
But that's because they've been preconditioned to believe all the "good" content in an MMO is at the end.  Content that only a "twinked-out max-level character" is allowed to participate in.
Title: Re: How and why did you buy the game?
Post by: Spineshank on July 08, 2013, 11:01:18 PM
A friend of mine convinced me and another friend to pick it up. We started on Guardian in Galaxy City, two things that ensured we didn't see too many people, just the normal low-level 'petty' toons without capes, auras or travel powers.

Me and the other new guy were on Skype with our veteran friend. It was really our first real MMO. Out of the blue, we saw the most miraculous toon in front of us, 'Supreme Alpha' (Obviously, a Superman spinoff). It was the first time we saw someone that was not only flying, but had a cape and had a really breathtaking costume. And for some reason, he was flying right in front of us, to give us a good look at him.

Me and the other new guy were yelling at our veteran friend to hurry up and get over here to see this guy, as our veteran friend was a big Superman fan.

Then, over Skype, he said. "Now you see my main toon."

I grinded to 14 that night just to get Fly.

When we finally both got to 50, I was pretty cocky about the killing power of my Broadsword/Dark Armor Scrapper. I talked him into an arena battle with his Invul/SS Tank. Never did a get whupped as hard as I did that day.
Title: Re: How and why did you buy the game?
Post by: r00tb0ySlim on July 09, 2013, 12:04:28 AM
We bought the box set as a X-mas present for my oldest son.  I peeked at the game play now & then.....He finally "convinced" me to play.  I was hooked and as a result added my own account.  My middle son also got hooked and played on my account.  As the boys got older they stuck to pvp, but I kept enjoying all aspects of the game.  I never did convince my wife to play....maybe the next go around I can get her hooked  ;D

My son corrected me on this...CoH was the X-mas present and CoV box followed as a late B-day present after Halloween in 05.  LF ToT anyone???
Title: Re: How and why did you buy the game?
Post by: ag88t88 on July 09, 2013, 10:36:53 AM
For a couple of reasons. Firstly, as everyone else says... bullies and douche nozzles. Going into a game is an act of enjoyment and escape for 98% of people, and its hard to escape or enjoy yourself when some little fusker is teabagging your freshly sniped corpse.

This.  I'm a bit competitive when I play games for sure, but I HATE any kind of PVP in most games.  Sure sometimes I'll have fun in an FPS on multi-player but it's few and far between, because there are people out there who get obsessed with certain games and all they do is play the game 10 hours a day and it's not good enough for them to have a good match or a nice little competitive battle, they aren't happy until they crush the ever living hell out of other people 19 times.  Those people suck the fun out of the game for me and unfortunately there are a LOT of people out there like that who will just go about killing, sniping, ambushing and using any kind of crooked tactic to gank other people who are out to have a good, casual time.  I'm not saying they are in the majority, but I come across them way too often in PVP games. People like that, suck the fun out of the game because they will use any kind of broken method or exploit just to kill people, it's no longer about having a good battle they are just obsessed bullies who have more time to find ways to exploit the game than many of us "casual" types do.  So joining a game that has no PVP or severely limited PVP (as in it's entirely voluntary and I can walk around and never once have to get attacked by another player)  means that's several less pains in the foot I have to deal with during my game experience.


Except early on in the Beta or quickly after the Beta of Going Rogue, there was a fun little glitch I ran into a couple of times where I could fire on my own team once I entered a mission map.  At first it was kind of confusing, in the middle of a pitched battle, I hit Tab to select the next enemy, immediately firing off some shots and I realize it's my own team mate.  I point it out to my fellows and we all bugged it and continued about our day on the "honor system."  Of course I couldn't resist and fired on a couple of my team mates, just to prod them a little and got justly rewarded with the entire rest of the team targeting me and taking me out very quickly and soundly.  I think that happened a couple times, I'd not be able to resist just for the fun of it and they'd put me down like I'd talked about their mothers.  But then that was all in good fun and not about just trying to Pwn everyone on my team. 
Title: Re: How and why did you buy the game?
Post by: MaidMercury on July 14, 2013, 11:47:51 PM
I saw the game in comic books and saw it in a retail store, FRY's electronics.
I didn't pay too much attention until my life turned sour from a rotten relationship.
I was discovering drinking as a result. Very dark period.

So I purchased CoH and loaded it June 2007. I never expected it to be what it was.The community was just wonderful as well as the game content.

I was playing everyday, Weekends were marathons. I put away the bottle, made friends
of all kinds. I can say CoH was a positive influence.
It got me through a hard time.....yezz, still miss it to this day.

Title: Re: How and why did you buy the game?
Post by: General Idiot on July 15, 2013, 03:16:52 PM
I actually played a trial, first. Which I loved, but I never managed to find a copy of the game until some six months later just after starting university. I had some cash left over from buying textbooks so I shot down to the EB games at the mall down the road to see what they had. Turned out they had CoH and CoV, a single copy of each. I bought both the moment I saw them. I only actually got to play CoV at first though since the CoH box was so old that the serial code was invalid, and that took me a week of back and forth with support to prove I'd actually bought the game. Entirely worth the effort, though.

It occurs to me now that I could've bought it online and not waited those six months, but at the time I hadn't really jumped on the digital distribution bandwagon yet.
Title: Re: How and why did you buy the game?
Post by: therain93 on July 15, 2013, 05:19:59 PM
CoH came up on my radar from E3 footage way back when.  I wasn't necessarily playing an mmo with regularity after my utter disappointment with Star Wars Galaxies.  The notion of extreme costume customization and power set combination really intrigued me. Eventually I got beta access and knew right then and there that I was pre-ordering from Best Buy for the glowy sprint. ( ' :
Title: Re: How and why did you buy the game?
Post by: Pinnacle Blue on July 15, 2013, 07:15:04 PM
We'd just gotten the incredible new staff fighting, and were supposed to get an entirely new haunted astoria zone and mission set...

Wait, what?  We were going to get ADDITIONAL new DA stuff??
Title: Re: How and why did you buy the game?
Post by: MaHaBone on July 15, 2013, 07:48:03 PM
I read this article on Something Awful:
http://www.somethingawful.com/news/my-life-as-2/
I knew I had to try this game.  I resisted a few months because of the whole subsciption thing and having to play along side a bunch of weirdies, but in the end, that became my favorite feature of the game*.
(the weirdos, not the subscription)


*not including the character creator
Title: Re: How and why did you buy the game?
Post by: ExoQQ on July 16, 2013, 02:30:31 AM
Was always a comic buff so I was definitely interested when I started reading about it. Was going to buy it at the same time with my buddy, but then I went and saw The Incredibles in the theater and proceeded to head straight to Game Stop after the moving to buy the DVD Ediiton.

I was then glued to my computer for the next 8 years lol