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Community => Other Games => Topic started by: Draeth Darkstar on April 16, 2013, 02:37:37 AM

Title: Review the Neverwinter MMO for me!
Post by: Draeth Darkstar on April 16, 2013, 02:37:37 AM
So, I'm sure there are a few (hundred) reviews of the Neverwinter beta test out there in the wild internet, but I don't care what those people think, I care what you people think. So tell me, as former City players, what do those of you who've played it think of the game? What makes it good and what irritates you about it? Why would I, as an MMO vet. and also former player of COX, want to play this new title in a sea of other up-and-coming MMORPGs?
Title: Re: Review the Neverwinter MMO for me!
Post by: Stormy Weathermaker on April 25, 2013, 03:33:48 AM
I'm unsure as  to what your play style is, so I'm not really able to tell you if you would like it.  What I can tell you is what I've gotten out of the game thus far.  Now, keep in mind, I've never played D&D in any form, but the storyline seems to be pretty good (if you're into storylines), graphics seem pretty good, movement is different than CoH, but not that bad to get used to.  The movement keys, in my opinion, is much better than CO or DCUO.  I tried both those games and the movement method drove me batty to the point where I said "forget this!" and uninstalled them.  If you're a D&D fan, all I can tell you is what I read, which is the devs have tried to pull lore in from the D&D pnp version into the MMO.  Because I've never played D&D, I'm not sure as to how well they pulled that off. 

As to what's irritating about it?  Since I'm more a casual player, I can't really say that I found anything that irritated me that bad about it.  Not any more irritating than saving Fusionette's butt every time I turned around in Faultline  :P

The only suggestion I can make is try the Open Beta and check it out and form your own opinion  ;D

Open Beta is coming on Tuesday, April 30th
Title: Re: Review the Neverwinter MMO for me!
Post by: Maressa on April 26, 2013, 11:38:31 AM
So even though I'm one of those reviewers out there on the internet I thought I'd put in my two cents.

If you're used to tab targeting it might be a bit frustrating at the start as you use your mouse for all your targeting as well as two of your attacks. Personally I find the set up for the keys a bit annoying as they are, but I understand that its designed so you have one hand on the mouse and one hand on the keyboard at all times. Graphically its very similar to Champions. Your appearance is based on your armor which while a fantasy MMO industry standard I think people are growing tired of it. There is however a town clothes slot separate from your armor which is fantastic news for rpers. Once I got into the combat the targeting issues seemed to be less of an issue for me. I just need to remember that looking at the bad guy =/= targeting the bad guy. But I do that in every game. :P

Overall, while it seems to be a decent enough game, for me it boils down to Champions/STO Fantasy version. I'm sure I'll continue playing off and on for some time to come, but in the end if I need the hard drive space for another game (like ESO) I imagine it will be the first to go much as Tera was so I could install Neverwinter.

If I were to rate  it I'd give it a 6/10. It doesn't have much of anything new or innovative in it but at the same time mixing D&D and the player created content of the Foundry is genius.
Title: Re: Review the Neverwinter MMO for me!
Post by: SeaLily on May 01, 2013, 01:36:35 AM
I think Neverwinter is a lot of fun!  I enjoyed the beta pretty heartily and I'm excited to play it now that everyone has access.

However, there's been some launch issues, which you can see in my amazing thrill-packed video documentary here (http://www.youtube.com/watch?v=lrEuSzIZw8o).
Title: Re: Review the Neverwinter MMO for me!
Post by: SerialBeggar on May 01, 2013, 01:46:18 AM
I think Neverwinter is a lot of fun!  I enjoyed the beta pretty heartily and I'm excited to play it now that everyone has access.

However, there's been some launch issues, which you can see in my amazing thrill-packed video documentary here (http://www.youtube.com/watch?v=lrEuSzIZw8o).

Your Queue Position advanced to 6603, then dropped back to 34985?  :o  What happened?  Did you leave the queue for a pee break?
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 01, 2013, 02:18:07 AM
I think Neverwinter is a lot of fun!  I enjoyed the beta pretty heartily and I'm excited to play it now that everyone has access.

However, there's been some launch issues, which you can see in my amazing thrill-packed video documentary here (http://www.youtube.com/watch?v=lrEuSzIZw8o).

I was in the closed beta.  I tried to log in today and the patcher wouldnt work.  Spent 4-5 hours trying to get that working.

However the game is a lot fun to the OP.  First action MMO I actually enjoyed playing.  The Control Wizard is a lot of fun, not unlike controllers, the CC requires some juggling.  It is much shorter but you do a little more damage.  I got to 20 before the open beta started so I dont know if I lost my character or not.  But by 20 already I was able to fully juggle and combo powers together.  Was a ton of fun!

If anyone is playing on Beheader lemme know!
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 01, 2013, 05:43:00 PM
Having fun with it so far.  Needs an archer, and I'm hoping they put Dragonborn in, and 2 character slots makes me sad.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 01, 2013, 10:40:13 PM
Finding the controls difficult to get used to, no mouseover or tab targeting, F to collect stuff other than money off the ground.

WASD to move, no turns on the KB and mouse movement to turn. QER activate powers although you can reprogram that.

It has a good 4th ed D&D feel and is quite fun, but I don't think I'll play too much.
Title: Re: Review the Neverwinter MMO for me!
Post by: Mistress Urd on May 02, 2013, 01:03:41 AM
Finding the controls difficult to get used to, no mouseover or tab targeting, F to collect stuff other than money off the ground.

WASD to move, no turns on the KB and mouse movement to turn. QER activate powers although you can reprogram that.

It has a good 4th ed D&D feel and is quite fun, but I don't think I'll play too much.

That was a big problem for me too. You would think after all this time they would have better player controls.  :P
I guess CoH spoiled me.
Title: Re: Review the Neverwinter MMO for me!
Post by: Illusionss on May 02, 2013, 04:10:09 AM
Well, I got in tonight and just as people were discussing their guild full of CoXers in zone chat and how they were all having fun together, I could not figure out how to reply or send a tell so I could beg for an invite.  :'(  unhappiness!

This is going to take some getting used to, but I will tinker with it and see how it goes. Still shank's-mare all over the place.... but it at least seems playable so I am not dismissing it out of hand. Plus I get at least some choice in how my character looks, which for me is paramount.

its better so far than Marvel Heroes, anyways.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 02, 2013, 04:38:31 AM
its better so far than Marvel Heroes, anyways.

Heck, I'm the guy defending Marvel Heroes in the thread next door, and even I agree with you there. Neverwinter is a damn fun game. I don't even like fantasy MMOs and I'm hooked.

Well, l should clarify, once you get used to the controls, it's a damn fun game. The whole game is a mess of non-intuitive spaghetti for the first thirty minutes or so. You know all of those fine, traditional MMO conventions that've been forming over the past 15 years? Neverwinter basically sets all of them on fire and starts all over. You know those movies where the hero gets hold of some weird alien bio-weapon-gun and sticks his whole arm in it and it's drooling all over him and he's like, "EWWW!!! What the hell?" And then a few minutes later he's a space cowboy on steroids? Yeah. It's kind of like that.  :D

Well, but fantasy. :P
Title: Re: Review the Neverwinter MMO for me!
Post by: Illusionss on May 02, 2013, 05:23:14 AM
How can I get my cursor to appear on top of my screen all the time?! This is frustrating! The only time I see my cursor is when I have ESC toggled. Not being able to direct my cursor sucks! I cant check my email, even.

I am even running in windowed mode, and I still cant see my cursor unless Im looking at my options [Esc]. If I could solve this one thing, the game would become much more enjoyable.

Level 7 so far. One thing I do like is that they give you health inspirations, and if you are me you always need those.
Title: Re: Review the Neverwinter MMO for me!
Post by: Aggelakis on May 02, 2013, 05:31:58 AM
How can I get my cursor to appear on top of my screen all the time?! This is frustrating! The only time I see my cursor is when I have ESC toggled. Not being able to direct my cursor sucks! I cant check my email, even.

I am even running in windowed mode, and I still cant see my cursor unless Im looking at my options [Esc]. If I could solve this one thing, the game would become much more enjoyable.
Your cursor is the circle in the center of the screen. It is attached, FPS-style, to your camera (aka mouselook). There is no way to separate it permanently. Tapping alt will temporary take you out of mouselook and allow you to click on things on your screen. You can't attack while doing this, so don't do it in the middle of combat or you'll die *embarrassed look*. Tapping alt again will reinstate FPS-style mouselook.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 02, 2013, 06:55:25 AM
This is one of the initially non-intuitive aspects of the game I allude to above. After a night of playing you'll be zipping in and out of "alt mode" like it's all completely natural. A lot of the game is like that. It feels weird, then something clicks and you go, "Oh, OK." And you realize (A) they've streamlined some things to make a more natural-feeling MMO, and (B) it feels totally unnatural at first because you're a human and humans have habits.

The only sticking point for me is, I still wish that we had SOME amount of in/out zoom in combat mode, but I understand there's design reasons behind it and that's a whole other discussion. Me and a lot of other people begged for a compromise all throughout closed beta, like a short axis of zoom at least, so your camera wouldn't be bouncing all over the walls as badly in dungeons. It looks like that's not going to happen and I'll just have to get over it. Although someone did mention an editable .ini file last night in CoX chat...
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 02, 2013, 07:44:39 AM
Well, I got in tonight and just as people were discussing their guild full of CoXers in zone chat and how they were all having fun together, I could not figure out how to reply or send a tell so I could beg for an invite.  :'(  unhappiness!

This is going to take some getting used to, but I will tinker with it and see how it goes. Still shank's-mare all over the place.... but it at least seems playable so I am not dismissing it out of hand. Plus I get at least some choice in how my character looks, which for me is paramount.

its better so far than Marvel Heroes, anyways.

I believe that unless you're a founder, you have to get to a certain level (15?) to be able to join chat channels and send tells.
Title: Re: Review the Neverwinter MMO for me!
Post by: General Idiot on May 02, 2013, 09:54:33 AM
If it's anything like Cryptic's other two games, that's their effort at preventing spammers. In CO/STO you can buy a single zen off the ingame exchange and that'll disable it immediately, I think. I'd imagine it's the same in Neverwinter.
Title: Re: Review the Neverwinter MMO for me!
Post by: Stormy Weathermaker on May 02, 2013, 10:28:45 AM
I believe that unless you're a founder, you have to get to a certain level (15?) to be able to join chat channels and send tells.

I'm not sure about chat channels, but you do not need to be a founder in order to send tells.  you should be able to right click on name and send a private message.  I haven't tried to join chat channels, but I can send tells without issue and not a  founder.
Title: Re: Review the Neverwinter MMO for me!
Post by: Candie Firestar on May 02, 2013, 04:40:54 PM
How can I get my cursor to appear on top of my screen all the time?! This is frustrating! The only time I see my cursor is when I have ESC toggled. Not being able to direct my cursor sucks! I cant check my email, even.

I am even running in windowed mode, and I still cant see my cursor unless Im looking at my options [Esc]. If I could solve this one thing, the game would become much more enjoyable.


Press the ALT key to get your cursor.  This suspends game mode to do things you need to using your mouse cursor.
Title: Re: Review the Neverwinter MMO for me!
Post by: Dollhouse on May 02, 2013, 04:53:38 PM
I'be been playing a lot of Defiance, so I can probably get used to the non-MMO-standard interface pretty easily. Hell, I've never really liked traditional MMO-style combat anyway! The biggest obstacle to me for Neverwinter is that it's high fantasy. That's a gaming genre that simply holds very little interest for me. I log on to GW1 every now and then, and that's it, really. Well, okay, and Torchlight...  ;)
Title: Re: Review the Neverwinter MMO for me!
Post by: Illusionss on May 02, 2013, 05:40:12 PM
Me too, Doll. Fantasy is boring to me - at least as an MMO, and the look of this game is suprisingly dated; IMO CoX had better graphics than this. But.... its playable, so I will probably pootle around with it for a while.

THanks everyone for cursor tips, I do find it incredibly stupid and immersion-breaking that I have to stop everything and hit the alt key to get non-combat stuff done. But its still better than Marvel Heroes, so......

Since this is still officially Beta, I hope they dont wipe our characters once Live hits. I WILL be upset if they do that.
Title: Re: Review the Neverwinter MMO for me!
Post by: Rust on May 02, 2013, 06:35:33 PM
It's a beta in name only. Strikes me the "beta" portion was the day one access to gauge the server status and adjust accordingly since the queues went from 21k to instant access within 24 hours. It's a lot easier to forgive queue lines during a "Open Beta" then "Launch Day".

All in all, I enjoy it. It scratches a Fantasy Itch and speaking as a lowbie...I really enjoy how powerful your character feels at low levels. Unlike WoW and LOTRO, you'll never feel like glorified pest control. How long it will hold my interest is up in the air, but for a game designed around the microtransaction, it's remarkably solid right out of the gate and the microtransaction stuff is non-obtrusive.

Given I've wandered the width and breadth of the F2P market since CoH closed, that really is saying something.
Title: Re: Review the Neverwinter MMO for me!
Post by: Illusionss on May 02, 2013, 07:00:42 PM
Man, people are RUDE in Zone chat over there. Just now there were two people cursing out anyone who dared to ask a question in Zone chat. Nice.... and a nice way to ensure people leave the game. "If you just used your f*&(Ng brain, you could figure it out in two seconds!!" People like that irk me severely, and he wasnt even addressing me.

One more stupid question! Is there any way to drop missions? I have this "Defeat Karzov" mission there [its not actually the name of the mission, but that's what you have to do: defeat him] and that guy keeps mopping the floor with me. I could defeat him if not for the minions he keeps summoning....

True, I have gained 1.75 levels and endless l00t so far rerunning this mission three times, but its getting old and I'd like to move on.
Title: Re: Review the Neverwinter MMO for me!
Post by: Rust on May 02, 2013, 07:28:02 PM
It's a new MMO. The hostility level in Zone Chat is going to be severe until things settle down and even out. Plus you've got to figure all the WoW Munchkins who jumped aboard the latest "WoW Killer" train.
Title: Re: Review the Neverwinter MMO for me!
Post by: Candie Firestar on May 02, 2013, 10:15:25 PM
Man, people are RUDE in Zone chat over there. Just now there were two people cursing out anyone who dared to ask a question in Zone chat. Nice.... and a nice way to ensure people leave the game. "If you just used your f*&(Ng brain, you could figure it out in two seconds!!" People like that irk me severely, and he wasnt even addressing me.

One more stupid question! Is there any way to drop missions? I have this "Defeat Karzov" mission there [its not actually the name of the mission, but that's what you have to do: defeat him] and that guy keeps mopping the floor with me. I could defeat him if not for the minions he keeps summoning....

True, I have gained 1.75 levels and endless l00t so far rerunning this mission three times, but its getting old and I'd like to move on.

Easy solution to those cursing.  /Ignore them.

I'm in that Defeat Karzov mission also, playing a control wizard and getting my ass handed to me.  You should be able to open your Journal ( J key) and select Abandon mission.  I'm going to see if I can get some help with some of my CoH friends who are also playing Neverwinter to help me with it.
Title: Re: Review the Neverwinter MMO for me!
Post by: Illusionss on May 02, 2013, 11:16:59 PM
THANK YOU CANDIE!!

I dont know anyone over there and I am scared to team until I get a better handle on things, so it looks like I will be dropping.

Quote
Rust: Plus you've got to figure all the WoW Munchkins who jumped aboard the latest "WoW Killer" train.

They're in Zone going, "This sucks, lets all go back to WOW!" and my thought is "Please do. Today." However they are being countered by many people who actually prefer the game to WOW, its pretty funny. People in WOW seem very threatened by the idea of another game threatening WOW's status. I saw the exact same smack-talking over in GW2.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 02, 2013, 11:42:09 PM
I've got to level 24 on my trickster rogue, which has an interesting playstyle. I've died 3 times in total, twice in boss fights when the boss was either on about 2% hits or already dead, once when I inadvertently pulled most of an outdoor zone. You really do get a lot more survivable when you get a companion at level 16. One thing it doesn't seem to say anywhere, you can have multiple companions, but can only summon one at a time. Being able to send one off to train and summon a different one however is useful.
Title: Re: Review the Neverwinter MMO for me!
Post by: Illusionss on May 03, 2013, 03:08:33 AM
I wish I could say that! I was doing great death-wise till I met the aforementioned Karzov, who went all You Shall Not Pass on me.

Remember CoV's Lt. Blechly? Oh God..... I nearly QUIT the game over that guy. I was new to MMOs, and also new to CoV in particular. There I was, motoring calmly through Vendetti's arc when suddenly *insert sound of tires screeching to a stop here!* ROAD. BLOCK.

I got a PuG to help me finish that mission, and shortly afterward figured out that smart people always bring a BF or three with them when they go into a mission, especially alone. That's how you learn.

I must say though, Blechly was a bit MUCH for squishies under level ten. If you were a squishy who did not have Confuse, you were in trouble; my Dom had him for lunch, which was why my Corr was thinking she would, too. NO.

But as bad as he was, I would take the squishiest squishy to meet him, if only the game were up and running.

Oh well. I will learn about Karzov eventually. Unfortunately the Neverwinter servers seem to be down just now; much angst in the forums about it. Just when I get a bit of free time, too....

EDIT: Just noticed.... the KArzov mish is level nine. No wonder I was having trouble with it at level 7 and 8. I might keep it and see what happens in a level or two.
Title: Re: Review the Neverwinter MMO for me!
Post by: Rust on May 03, 2013, 03:13:51 AM
Not just Neverwinter...it dragged STO and CO offline as well.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 03, 2013, 03:34:53 AM
I wish I could say that! I was doing great death-wise till I met the aforementioned Karzov, who went all You Shall Not Pass on me.

Remember CoV's Lt. Blechly? Oh God..... I nearly QUIT the game over that guy. I was new to MMOs, and also new to CoV in particular. There I was, motoring calmly through Vendetti's arc when suddenly *insert sound of tires screeching to a stop here!* ROAD. BLOCK.

I got a PuG to help me finish that mission, and shortly afterward figured out that smart people always bring a BF or three with them when they go into a mission, especially alone. That's how you learn.

I must say though, Blechly was a bit MUCH for squishies under level ten. If you were a squishy who did not have Confuse, you were in trouble; my Dom had him for lunch, which was why my Corr was thinking she would, too. NO.

But as bad as he was, I would take the squishiest squishy to meet him, if only the game were up and running.

Oh well. I will learn about Karzov eventually. Unfortunately the Neverwinter servers seem to be down just now; much angst in the forums about it. Just when I get a bit of free time, too....

EDIT: Just noticed.... the KArzov mish is level nine. No wonder I was having trouble with it at level 7 and 8. I might keep it and see what happens in a level or two.

+2 bosses can be rough, go do a foundry arc or two to level up if the content is getting too tough, but check the description to make sure the foundry arc is soloable.
Title: Re: Review the Neverwinter MMO for me!
Post by: Illusionss on May 03, 2013, 07:25:46 PM
Leveled up to level 9, upgraded my "armor" somewhat with some handy drops, bought a bunch of healing potions and now Karzov is dead. So, day 3 and I am still playing, which is almost a record.

Are we really only ever going to get two character slots? If so, that is going to suck.

Have not tried to recreate any of my CoX chracters over here, maybe later. I wanted to get a feel for the game without being distracted by nostalgia.
Title: Re: Review the Neverwinter MMO for me!
Post by: Olde Glory on May 03, 2013, 08:52:52 PM
Is there a server that we are looking at as a home base? I just started on Dragon...
Title: Re: Review the Neverwinter MMO for me!
Post by: General Idiot on May 03, 2013, 09:43:38 PM
Are we really only ever going to get two character slots? If so, that is going to suck.

They're not charging for subscriptions so have to make money somehow. From what I hear additional slots aren't that expensive, $5 for two slots.
Title: Re: Review the Neverwinter MMO for me!
Post by: Illusionss on May 03, 2013, 09:45:16 PM
Ok, 'long as we can at least buy them.

Olde, I am on Dragon too. My character is currently level nine and is called Nightmaven.
Title: Re: Review the Neverwinter MMO for me!
Post by: dwturducken on May 03, 2013, 09:51:05 PM
On Champions, you get an additional slot for reaching max level, but that's (I believe) only with a sub, which NW doesn't have. There is also some form of in game mineral (like CO's questionite or STO's dilithium) that you can trade in for Zen, or its equivalent. You should then be able to buy a character slot, right?
Title: Re: Review the Neverwinter MMO for me!
Post by: Candie Firestar on May 03, 2013, 11:57:04 PM
On Champions, you get an additional slot for reaching max level, but that's (I believe) only with a sub, which NW doesn't have. There is also some form of in game mineral (like CO's questionite or STO's dilithium) that you can trade in for Zen, or its equivalent. You should then be able to buy a character slot, right?

I think those are Astral Diamonds.
Title: Re: Review the Neverwinter MMO for me!
Post by: dwturducken on May 04, 2013, 12:45:21 AM
When i was in the Navy, we did a Mediterranean deployment, before there was a Euro-zone, so each of the countries still had its own currency. After the third country, we kept calling the money by the wrong name, so it all just became "Scooby Snacks."

So, you get Scooby Snacks that you can then sell in the Scooby Snack Market for Zen, which you then can use to buy "tangible" game assets, like character slots.

 ;D
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 04, 2013, 08:09:54 AM
Is there a server that we are looking at as a home base? I just started on Dragon...

The server's are going to be merged shortly after launch.

Once you start getting more powers and companions the game gets easier.  I have a level 27 Control Wizard right now and he is just a wrecking ball especially with the striker companion.  One big thing in the game is learning your powers and they work with your other powers.  For example I have a move that creates a tornado of ice and does AoE damage.  This AoE damage can be increased in both duration and damage by adding chill stacks to the enemy which can be used with one of my at will powers.  So I use the first power and then use the second while the AoE is going off and it constantly increases damage every tick.  As a control wizard I always try to keep it so I always have 1 encounter up at all times so I can constantly have something to throw out if necessary.  Dodge can your best friend as well zip and zoom if you can!

Currently at level 27 I am happy to claim 0 deaths up to this point (Knock on wood) but then again Control Wizards are long range and long range always has a good track record in early game.  Now end game.....I have a feeling that count will go up.

I currently am on Beheader if anyone ever wants to team up(level doesn't matter to me ill go back to lower zones).  My chat handle is @alditour.  Feel free to message me if you are on beheader or after the servers merge I haven't played with any ex-CoHers yet, it would be nice.
Title: Re: Review the Neverwinter MMO for me!
Post by: General Idiot on May 04, 2013, 09:50:28 AM
I think those are Astral Diamonds.

Indeed they are. There's a cap of 24000 per day you can get normally. (You can get more than that, but they come in a 'rough' form and you can only refine 24000 per day.) There's one big difference from CO or STO, though. That being that the auction house runs on diamonds rather than gold, so if you're crafty you can make loads of diamonds on there.


And regarding server merges, all that's been stated is they'll merge them at some point, not when or even a general timeframe. Though I do have to wonder about that, given how Cryptic's engine works with instanced zones and multiple instances up at once it should scale just fine without imposing servers on top of that.
Title: Re: Review the Neverwinter MMO for me!
Post by: Rust on May 04, 2013, 12:43:21 PM
All I know is hopefully Cryptic and Perfect World invest in some funds into new servers. "It's a beta" is a common counter to complaints about the fact the game's gone down every day.

Which is a fine...if Neverwinter was the only one being affected. When it also drags STO and CO into the Underdark as well, something has gone horribly wrong.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 04, 2013, 05:41:18 PM
Keeping in mind that I don't think I've really given the game a fair shake just yet, at only about 20-30 minutes in, I'm already unenthused.

The controls and combat are turning me off very quickly.  Even though I'm a touch typist and quite capable of finding the keys on the keyboard without looking down, I really prefer not to have to move my fingers at all during combat.  Now, in CoH I made an exception for that with my Masterminds and controlled pets mostly using the number pad, but my MMs did not typically take part directly in combat, either.  Maybe I should try using a gamepad or something, but I suspect that's not going to improve the experience much for me.

Mechanics so far aren't really drawing me in, either.  The most important piece of D&D for me is the Rogue.  And the most important aspect of the Rogue for me is solving problems creatively with as little direct combat as possible.  I'll give the game a bit more time to see if the playstyle I'm looking for presents its self at all in the next few levels, but I suspect I'm going to be disappointed.
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 04, 2013, 06:46:08 PM
Keeping in mind that I don't think I've really given the game a fair shake just yet, at only about 20-30 minutes in, I'm already unenthused.

The controls and combat are turning me off very quickly.  Even though I'm a touch typist and quite capable of finding the keys on the keyboard without looking down, I really prefer not to have to move my fingers at all during combat.  Now, in CoH I made an exception for that with my Masterminds and controlled pets mostly using the number pad, but my MMs did not typically take part directly in combat, either.  Maybe I should try using a gamepad or something, but I suspect that's not going to improve the experience much for me.

Mechanics so far aren't really drawing me in, either.  The most important piece of D&D for me is the Rogue.  And the most important aspect of the Rogue for me is solving problems creatively with as little direct combat as possible.  I'll give the game a bit more time to see if the playstyle I'm looking for presents its self at all in the next few levels, but I suspect I'm not going to be disappointed.

You can possibly try a controller.  That may help.

Quote
And regarding server merges, all that's been stated is they'll merge them at some point, not when or even a general timeframe. Though I do have to wonder about that, given how Cryptic's engine works with instanced zones and multiple instances up at once it should scale just fine without imposing servers on top of that.

Looks like they have gotten more vague.  On open beta launch day the extended FAQ just said shortly after launch.  Now its when they get it done, which quite frankly meh I am in no hurry for a sever merge.

Also Illusionss I highly recommend turning off the zone chat, its useless smut.

Neverwinter Night extended FAQ
 http://nw-forum.perfectworld.com/showthread.php?18401-Neverwinter-Extended-FAQ (http://nw-forum.perfectworld.com/showthread.php?18401-Neverwinter-Extended-FAQ)


Title: Re: Review the Neverwinter MMO for me!
Post by: General Idiot on May 04, 2013, 09:03:39 PM
All I know is hopefully Cryptic and Perfect World invest in some funds into new servers. "It's a beta" is a common counter to complaints about the fact the game's gone down every day.

Which is a fine...if Neverwinter was the only one being affected. When it also drags STO and CO into the Underdark as well, something has gone horribly wrong.

Indeed. Supposedly the data center they use has been having hardware issues, which technically isn't actually their fault but they get blamed for it anyway.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 06, 2013, 12:58:32 PM
You can possibly try a controller.  That may help.[/url]

I'd say the game is perfect for playing with a controller.  Now, if only the game recognized controllers without jumping through hoops.  It's apparently capable of mapping the inputs (in a limited fashion at least) since it randomly changed one of my keybinds in the menu to Joy7, but it doesn't seem to recognize them directly.  And even if it did I'd likely still need Joy2Key or something similar to make the right joystick emulate mouse movement.

And holding in CTRL seems to lock on to what you have targeted, but there doesn't seem to be a way to change that in the keybinds menu and it was causing issues with my control setup.  So I had to change that button modifier to Shift and remap the utility skill to ";".

And I've been trio-ing with some friends, but we recently hit a stretch where we ran out of missions.  We got to level 19 and it sent us to... Blackdagger?  and all the missions there wanted us to be level 20.  We had to rerun Cloak Tower twice and then sweep in Blackdagger for awhile (where we were utterly destroying up to level 25 enemies) in order to reach level 20.  Meanwhile, we're having inventory crises because all our quest rewards and drops want us to be level 20-26.  And while that's okay for the drops, I suppose, quest rewards shouldn't be level locked.

Still, we're having fun with the game.
Title: Re: Review the Neverwinter MMO for me!
Post by: pewlagon on May 06, 2013, 01:13:30 PM
Sadly, for me, it's based on fourth edition and for me that version of D&D is garbage. Pathfinder, the evolved version of 3.5 is far superior and would have activated me more. I don't like having extra labels plastered on my class "controller wizard" just sounds silly. For me it's WotC trying one final stab at a system that drove people away from the game and into the arms of Paizo, who ironically were once the publishers of Dragon/Dungeon Magazines. DDO, for me, is still a better MMO, but neither really grabbed me like CoH did.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 06, 2013, 02:49:13 PM
I wasn't a fan of 3rd Edition without some serious house-ruling.  Pathfinder didn't do anything to change my opinion of it.  I wasn't bothered by the class labels of 4th Ed, but ultimately I found the system horrible to run... however it seemed particularly suited for use in a video game.  In any case, with 5th Ed on its way it could hardly be called a "last stab"...
Title: Re: Review the Neverwinter MMO for me!
Post by: KSinclaire on May 06, 2013, 06:41:06 PM
I can't believe that people are praising Neverwinter's character creator in big, 'official' reviews on other sites.

Can we not place garbage on a pedestal when we've already seen gold?

As for the MMO itself... My overall impression in brief: Combat wonderful. Game bad. It feels like they took the STO/CO Engine (which they did) - hastily made some terrible models - and then spent the rest of the development process fine-tuning the combat so that they could slap the Neverwinter name on it in a desperate cash-grab from fans of the series.

And to its credit; that care given to combat really does show. Its visceral, its satisfying - its almost everything combat needs to be. It could be better, but it shows an understanding of what sets good combat apart from, say, combat in WoW. It doesn't do it as well as TERA did for me; but it hits a lot of fine points that are easily missed.

From what I hear, the Foundry is a fantastic tool for telling stories within. Unfortunately, the overall game just doesn't grab me enough to make me want to tell any stories in it.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 06, 2013, 07:49:31 PM
I've hit issues which I suspect are about to be fixed (and I could fix now if I spent some real money). I'm basically soloing and when I got my companion at level 16, it made my survivability leap, now I'm 46 and the companion (who's hit the current level cap for the companions you can buy with in game cash) just dies. I don't want to pay real money for a better one and I'm really struggling with some of the bosses after he dies in the early stages of the fight. There is an item in the shop with a "not available yet" which I suspect will allow the pet to train up higher.

I also note they're banning egregious Foundry farm arcs already.

4th ed D&D is a perfectly fine game, but it's not D&D. It works fine for this.

The thing is, if they priced the RM stuff more reasonably, I might buy some, but they've gone a mile over the top ($30-35 for the top of the line pet for one character) and there's no way I'm going to spend that, divide the costs by 3 or allow the pet to apply to all characters on the account and I might throw $50 at the game.
Title: Re: Review the Neverwinter MMO for me!
Post by: Candie Firestar on May 06, 2013, 10:16:12 PM
Sadly, for me, it's based on fourth edition and for me that version of D&D is garbage. Pathfinder, the evolved version of 3.5 is far superior and would have activated me more. I don't like having extra labels plastered on my class "controller wizard" just sounds silly. For me it's WotC trying one final stab at a system that drove people away from the game and into the arms of Paizo, who ironically were once the publishers of Dragon/Dungeon Magazines. DDO, for me, is still a better MMO, but neither really grabbed me like CoH did.

Remember, development of a video game takes years.  They were working on this game before WoTC decided to move to a new Edition.  So, it's not a "last stab" by any means.  Yes, some of the naming conventions from 4th Edition don't make much sense in the MMO game (i.e Encounter & Daily powers), but so what?  As long as it's nothing like the pen & paper game, I'm having fun with it.
Title: Re: Review the Neverwinter MMO for me!
Post by: Olde Glory on May 07, 2013, 09:22:16 AM
So, I've played up to level 10 with a Great Weapon toon. Unusual for me (I usually go in for healers) but still fun. I'm not really committed to it yet due to the fact that I'm not 100% sure what the class is supposed to specialize in; it seems to be mid-way between a tank and DPS... not quite (in my opinion) a Brute class but close. I'll be working on a Cleric soon, but I'm not very excited about the skill tree. For the record, I have yet to team with anyone and the zone chat is going to go the next time that I log on.
Title: Re: Review the Neverwinter MMO for me!
Post by: Harlequin565 on May 07, 2013, 10:07:23 AM
Title: Re: Review the Neverwinter MMO for me!
Post by: Olde Glory on May 07, 2013, 10:47:33 AM
Neverwinter offers 5 starting classes. The Cleric feels like half an Emp/Psi defender with blaster damage, the Wizard feels like an Ice/Ice blaster with half the powers, and the Great Weapon fighter feels like a Titan Weapons Brute without a secondary or Momentum. In terms of options, PW/Cryptic don't seem to have given you many and this is a real downside for me. At launch, CoX had far more options for customising and individualising your character. Of course, I could spend hours and hours reading about the game to find out more, but I have better things to do with my time.

Overall I think it's a bit too twitchy for me. I don't like having to "Alt" out to click on things, and the information overload (still trying to understand the many currencies, auction house, gear, professions, how the tab power works) is making this more painful. I'm also sick of running and the horse looks like the only travel power. Appearance wise, I feel like a clone.

Funny, because I was thinking something along the same lines. With 5 classes and limited customization I was trying to figure out WHY the Great Weapons Fighter was included. From what I understand, it is a class that lacks the heavy DPS potential of the Rogue and Survivability of a Tank. If their were several options available I could see it, but this is a game where Gear Scores are posted in chat for LFGs. Without something unique to bring to the table, they are likely to be passed over in favor of one or the other by groups looking to maximize potential. Even as an option for those who want to solo, it isn't great. I had to resort to the generous use of healing potions to avoid going under.

I'll keep chipping away at it and post some more thoughts later.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 07, 2013, 11:34:55 AM
Well I've been playing a bit over the weekend and it's my first serious foray into MMO's since shutdown.

I'm trying to get the hang of where I will be and I'm guessing level 10 isn't the best place to make assumptions. So that's my caveat. three classes tried so far (Cleric, Wizard and Great Weapon Fighter). I'm also aware this is a "new" game and that things will/may improve.


Do you get a pet that goes above level 15 with your founders pack ?

If not, levels 16-40 are the most fun (I'm 48 and haven't invested any real cash, so my pet dies pretty much every fight) and where to judge.
Title: Re: Review the Neverwinter MMO for me!
Post by: Harlequin565 on May 07, 2013, 11:40:09 AM
Do you get a pet that goes above level 15 with your founders pack ?

If not, levels 16-40 are the most fun (I'm 48 and haven't invested any real cash, so my pet dies pretty much every fight) and where to judge.

No. Not dropped any cash on the game yet. I got all annoyed by their pricing for non US people. Would you say that in order to enjoy the game you do need to spend money?
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 07, 2013, 12:05:21 PM
I'm finding the wait/rooting/hold time (similar to the momentum mechanic) on the Wizard and Fighter right-click At-Will powers to be really annoying. So annoying they've been deleted. Cleric is doing OK so far. Then again - I was never a huge Titan Weapons fan.

It could be worse - *every* attack power could root you, like in CoH.  ;)

In any case, every class gets another At Will they can pick up and swap out at level 20.  The Great Weapon Fighter's is an AOE combo and I heartily recommend swapping it out for the right button charge up attack.  The wizard gets an attack that looks similar to Magic Missile except with poofy ice balls, but for my part I don't mind the Ray of Frost and will likely swap out Magic Missile.

Quote
Things like targeting other enemies to lay down as many Astral Seals as I can is highly annoying with the camera jumping around like an angry Rikti Monkey.

Are you letting an angry Rikti monkey handle your mouse or something?  The mouse directs the camera, so it shouldn't be jumping around on its own.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 07, 2013, 12:20:54 PM
No. Not dropped any cash on the game yet. I got all annoyed by their pricing for non US people. Would you say that in order to enjoy the game you do need to spend money?

Not sure, I'm refusing to spend till they drop the prices which I think are extortionate, if you have friends at your level and can team, you probably don't need to spend, I'm struggling with some of the bosses solo. I'll wait for the books that allow the pets to level up further before committing real money.
Title: Re: Review the Neverwinter MMO for me!
Post by: Harlequin565 on May 07, 2013, 12:26:15 PM
It could be worse - *every* attack power could root you, like in CoH.  ;)

There are some that don't? I'm finding that double-tap to dodge doesn't work whilst I'm in mid-animation.

Quote
Are you letting an angry Rikti monkey handle your mouse or something?  The mouse directs the camera, so it shouldn't be jumping around on its own.

If you manoever so that a wall is behind your back, it goes all over the place. Oh for a simple zoon-in-with-scroll-wheel. Editing the .ini file to set a zoom range should not be a standard player experience.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 07, 2013, 02:02:14 PM
There are some that don't? I'm finding that double-tap to dodge doesn't work whilst I'm in mid-animation.

It could be that that the rooting is so short that I haven't noticed.  I don't use double tap to dodge, I use Shift (or whatever I change the keybind to) and shut off the double tap so as not to accidentally use up Stamina when I'm just trying to move.  Dodging doesn't seem to be high priority for the most part, though, nor as twitchy and split-second as it was in TERA.  In the case of AoEs I can often just move out of them without dodging, and as often as not it's been better to just keep attacking and eliminate the threat faster rather than dodge.  And sometimes when I dodge out of the way I still take the damage from an attack, while other times I'll dodge and get hit shortly afterwards but instead of taking damage it will say DODGED.

Quote
If you manoever so that a wall is behind your back, it goes all over the place. Oh for a simple zoon-in-with-scroll-wheel. Editing the .ini file to set a zoom range should not be a standard player experience.

Can't say I've ever been in that position (that I've noticed), though I've only put in about 40 hours of play.  I'll test it out deliberately when the servers come back up from maintenance.
Title: Re: Review the Neverwinter MMO for me!
Post by: Candie Firestar on May 07, 2013, 05:26:34 PM
What I find most annoying is most Lt. and Bosses have attacks that Knock you back, make you go Prone or Pull you towards them.  In this case the Dodging function (double-tap move key) to get out of their zone.  These prevent you from casting your attacks and can be frustrating.

However, like most new things, it takes some time/experience to get the hang of it.  And now that my Level 21 Control Wizard has some nice control powers, I can use them in combos that it's not so much of a problem.  And having a Cleric companion helps my survivability.

I haven't spent any money on the game and my survivability and fun haven't suffered.   You need to play past Level 10.  To judge the game before you hit level 20 is disingenuous.


Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 07, 2013, 07:19:11 PM
Can't say I've ever been in that position (that I've noticed), though I've only put in about 40 hours of play.  I'll test it out deliberately when the servers come back up from maintenance.

Alright, I don't know if it's something they fixed with the patch, but the camera doesn't do anything frenetic when I'm backed up to a wall.
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 08, 2013, 06:42:48 AM
Funny, because I was thinking something along the same lines. With 5 classes and limited customization I was trying to figure out WHY the Great Weapons Fighter was included. From what I understand, it is a class that lacks the heavy DPS potential of the Rogue and Survivability of a Tank. If their were several options available I could see it, but this is a game where Gear Scores are posted in chat for LFGs. Without something unique to bring to the table, they are likely to be passed over in favor of one or the other by groups looking to maximize potential. Even as an option for those who want to solo, it isn't great. I had to resort to the generous use of healing potions to avoid going under.

I'll keep chipping away at it and post some more thoughts later.

GWF get much better as the game goes on.  I duo with a friend who plays a GWF actually and they really shine in dungeons.  They are AoE melee damage, their job is to kill the trash.  Same with a Control Wizard which is what I play, so in a group we work very well together dealing with trash and keeping enemies off the cleric so they can heal and the rouge so they can DPS.  Having seen a GWF level up to 40 and playing side by side I can tell you they make great companions for a wizard, something to deal melee AoE damage while I deal ranged AoE damage, things melt when that happens.  Big targets are easy you just DPS them but someone has to manage the adds otherwise you get overrun and wipe.
Title: Re: Review the Neverwinter MMO for me!
Post by: Nightmarer on May 08, 2013, 03:45:57 PM
Meh, wish I had read this thread before so I'd have done both chars in Dragon instead of Mindflayer. The game is ok, as someone said before, the combat is good, everything else is just acceptable, nothing to write home about though. The community seems quite poor, the usual load of WoW kids trolling around flaming and being flamed and the fact that it has an inbuilt DPS meter that automtically shows up at the end of each dungeon and also implements the always nasty gearscore, can't see the game attracting the nicest of people.

In any case, it's a good game to play for free, not that I'd pay a single dime to play it but it's ok to play for free.
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 08, 2013, 07:52:54 PM
Meh, wish I had read this thread before so I'd have done both chars in Dragon instead of Mindflayer. The game is ok, as someone said before, the combat is good, everything else is just acceptable, nothing to write home about though. The community seems quite poor, the usual load of WoW kids unicorning around flaming and being flamed and the fact that it has an inbuilt DPS meter that automtically shows up at the end of each dungeon and also implements the always nasty gearscore, can't see the game attracting the nicest of people.

In any case, it's a good game to play for free, not that I'd pay a single dime to play it but it's ok to play for free.

They are gonna merge servers at some point so don't worry about not being able to play with others here.  Also I really, really, REALLY, recommend everyone turn off zone chat.  That should be the first thing done in any MMO, including CoH.  The only time you need a team is for dungeons or skirmishes which you can que for.  Zone chats are bad, but Neverwinter seems to have an exceptionally bad one.  Other then that I actually really like this game, all a matter of personal taste of course.  But I find my self not only enjoying this game, but I have to force my self not to play it to get other things done.  Gear scores have been around for awhile, I haven't seen anyone hold it against me yet, but then again it isn't all that hard to get a good gear score, the game practically just throws gear at you.

As for the DPS charts at the end, they do act as the business cards to the Patrick Batemans of that the game.  But I haven't seen anyone get mad about losing or rub it in peoples face about winning.  I almost always get second or first on those things simply because of all the AoE damage I do and if I beat a rogue they usually respond with "Nice!" and if they beat me I respond with the same way.  I like to use the DPS score to know how I did for personal knowledge, lets me know if I can do better/worse/or if I am on par.

One big big big thing to keep in mind.  This isn't CoH.  Its not trying to be and CoH had 8 years to fix the things people didn't like and too ween out all the angry players. 
Title: Re: Review the Neverwinter MMO for me!
Post by: SeaLily on May 10, 2013, 07:28:46 AM
Really enjoying this game.  The combat's great, the foundry's great, everything's super cool.

I made a Foundry quest that's sitting pretty on page 1 of the "Best Quests" page right now, too- go check it out!  It's titled 'Yes, a Kobold Dungeon Master'.  And the more attentive of you will spot a CoH reference I snuck in there in the first dungeon.

Only problem so far is that the groups I'm getting for Dungeon Delves can never seem to beat the final boss if it's the 3rd dungeon onward.  Did okay on the 4th one after a few tries, but 3 and 5 are simply too difficult for a pickup team. Hopefully an organized one can take a shot at it sometime.  I might not be the world's best tank, either.
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 12, 2013, 07:21:28 AM
Really enjoying this game.  The combat's great, the foundry's great, everything's super cool.

I made a Foundry quest that's sitting pretty on page 1 of the "Best Quests" page right now, too- go check it out!  It's titled 'Yes, a Kobold Dungeon Master'.  And the more attentive of you will spot a CoH reference I snuck in there in the first dungeon.

Only problem so far is that the groups I'm getting for Dungeon Delves can never seem to beat the final boss if it's the 3rd dungeon onward.  Did okay on the 4th one after a few tries, but 3 and 5 are simply too difficult for a pickup team. Hopefully an organized one can take a shot at it sometime.  I might not be the world's best tank, either.

Lair of the dragon is a tough one.  It gets pretty real after 25% on the boss fight.  With a rounded team 1 of each class though I have finished with a PuG.  But its a lot easier with a group you are familiar with.
Title: Re: Review the Neverwinter MMO for me!
Post by: SeaLily on May 14, 2013, 03:01:10 PM
So, my Neverwinter campaign('This Is Highly Noncanon', which is now two quests in length: 'Yes, A Kobold Dungeon Master' and 'NeverNotWinter') has collectively gotten over 10,000 plays in the Foundry!  And made me a very Astral-Diamond-Rich player because people keep giving me tips.  I like tips.  Pretty soon I'll have to cash them out for some Zen and get some character slots or cosmetic outfits or something.

Check 'em out if you haven't.  Still really enjoying NW a bunch.  Foundry is super cool.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 15, 2013, 06:06:18 AM
http://nw-forum.perfectworld.com/showthread.php?243931-Like-comic-books-Forgotten-Realms-Neverwinter-Oh-boy-are-you-in-luck  :D
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 15, 2013, 10:24:32 AM
So, my Neverwinter campaign('This Is Highly Noncanon', which is now two quests in length: 'Yes, A Kobold Dungeon Master' and 'NeverNotWinter') has collectively gotten over 10,000 plays in the Foundry!  And made me a very Astral-Diamond-Rich player because people keep giving me tips.  I like tips.  Pretty soon I'll have to cash them out for some Zen and get some character slots or cosmetic outfits or something.

Check 'em out if you haven't.  Still really enjoying NW a bunch.  Foundry is super cool.

Played your first Foundry mission, was a lot of fun.  I liked the Skuls reference very subtle.  What shard do you currently play on?
Title: Re: Review the Neverwinter MMO for me!
Post by: SeaLily on May 15, 2013, 01:35:30 PM
Mindflayer, which seems to be the most popular choice.  Looking forward to Cryptic merging the servers, though.  Wonder how long until they're comfortable doing that(I'm going to guess not until after the first major update).

And if there's one major flaw with this game, it's a lack of a sidekicking type level shift system.  Man it is a pain in the ass to try and team with friends.
Title: Re: Review the Neverwinter MMO for me!
Post by: Fireheart on May 15, 2013, 03:17:31 PM
Do you get a pet that goes above level 15 with your founders pack ?

If not, levels 16-40 are the most fun (I'm 48 and haven't invested any real cash, so my pet dies pretty much every fight) and where to judge.
Founders Pack Pet is available as soon as you leave the tutorial.  I've not reached over 15, yet, so I can't say if the pet remains useful.
Founders Pack Weapon is godly, at those lower levels.
Founders Pack Mount is still not usable before L20.  :-\
At 3-400 Diamonds to the Zen, you are not anywhere near as rich as those numbers might look. About 180,000 Diamonds for a character slot, depending on the exchange rate.

Auction House is Diamonds only! Vendors pay copper/silver/gold only.  Currency proliferation is bad, there's no direct exchange, and when you look for equivalencies, you realize just how horribly inflated the monetary system is.

Auction House Interface is missing several important filters.  Zone chat is almost completely useless, but that's more of a social issue.

All of that said, and numerous other issues as well, I still like the game.  It's fun!

Be Well!
Fireheart
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 15, 2013, 03:23:56 PM
Pets:

Grey -> 15
Green -> 20 I think
Blue -> 25
Purple -> 30

I bought a founders pack late so my level 60 toon has a level 14 purple pet atm, but working on it.

It's 180K diamonds or 500 Zen for 2 character slots.

Crafting is a massive time sink, and much worse if you stay entirely F2P.
Title: Re: Review the Neverwinter MMO for me!
Post by: Shinobu on May 16, 2013, 05:41:52 AM

Played the tutorial last night and then played to level 11 on a rogue tonight.  I really like the combat, so this game may hold my interest for a while.  ^_^
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 16, 2013, 09:54:45 AM
Mindflayer, which seems to be the most popular choice.  Looking forward to Cryptic merging the servers, though.  Wonder how long until they're comfortable doing that(I'm going to guess not until after the first major update).

And if there's one major flaw with this game, it's a lack of a sidekicking type level shift system.  Man it is a pain in the ass to try and team with friends.

Same!  On everything.  I really hope they add some kind of sidekick system.  By the time I can get 3 skirmishes in for dailies I somehow have out leveled the skirmish!  I don't mind leveling fast, its a hard thing to complain about lol.  But I would love for a way to go back and do the things I out leveled.  I suppose on a second character though.  I am hoping at 60 you can go back and do all skirmishes/dungeons but level 60 versions.  You can go back to dungeons now but it takes some of the fun out of it when it is a face roll.  However, after FINALLY finishing the 5th dungeon I was really happy to see that they actually have some pretty interesting mechanics in the dungeon fights.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 16, 2013, 06:39:52 PM
Say, does anyone here know if teaming with higher/lower level characters negatively impacts XP?  And if so, by about how much?
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 17, 2013, 06:07:19 PM
Say, does anyone here know if teaming with higher/lower level characters negatively impacts XP?  And if so, by about how much?

I'm sure it does to an extent.  Most of your XP though is gonna come from quest completion, crafting, and interestingly enough Invocation which won't be effected.  I go back and face roll dungeons for my friends if they are too lazy to find a group and they still get decent XP.  Generally speaking most MMO's there isn't much XP to be found in killing enemies.  I ran a level 20 through a level 46 Foundry mission and on completion he got credit for a level 20 quest though, not a level 46 one.  So it would appear despite the level difference, you still only get XP the way you normally would at that level.  And of course, killing lower level enemies isn't all that good of XP.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 17, 2013, 07:04:06 PM
Well, so far I keep hitting walls where the quest line requires me to be a higher level to get new quests (the first seems to be nearing level 20, and I've only hit the second wall with one of my characters so far and that was nearing level 40), and thus I have to either sweep-grind or try to muck around with buggy Foundry quests that may or may not give me significant XP.  Invoking occasionally provides XP, but as often as not I just get a buff from it and nothing else and even when I do get XP it isn't necessarily a significant chunk; and in any case, it shouldn't be necessary just to keep trundling along the quest line.

Those walls aren't due to a level disparity, mind, as in most cases the folks I'm partying with are within 1 to 2 levels.  The walls just make XP a more pressing issue.  Early on in Champions Online I'd come to places where I no longer had appropriate level quests to do - but rather just quests for which I was sorely under leveled.  I think they took the wrong lesson away from that.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 17, 2013, 07:16:56 PM
In other, more review-like news, I recently deleted my level 35 Cleric.  It started out okay, but the higher I got the more it just became a super aggro magnet that didn't heal well enough to warrant the aggro, didn't do enough damage to destroy the aggro, and wasn't defensive enough to tank the aggro.  On top of that, it lacks special abilities versus undead (and, to a lesser extent, devils/demons) which I sorely miss in a D&D Cleric.  I think activating your Divine Power ought to create an AoE of Turn Undead, and an Encounter 'Protection From Evil' ability (AoE while Divine Power is active) would be nice.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 17, 2013, 08:57:55 PM
Well, so far I keep hitting walls where the quest line requires me to be a higher level to get new quests (the first seems to be nearing level 20, and I've only hit the second wall with one of my characters so far and that was nearing level 40), and thus I have to either sweep-grind or try to muck around with buggy Foundry quests that may or may not give me significant XP.  Invoking occasionally provides XP, but as often as not I just get a buff from it and nothing else and even when I do get XP it isn't necessarily a significant chunk; and in any case, it shouldn't be necessary just to keep trundling along the quest line.


Invoking gives you XP and diamonds the first 3 times you do it in a day (quite where the cutoff is and how it measures this I'm not sure), and coins the first time in a given day.

I didn't hit the walls at all and never ran out of quests, but I solod and did my daily foundry quests for diamonds. Foundry quests are capped for total XP to avoid some of the more stupid farming exploits, so the more you kill, the less you get as a slug of XP at the end. Did you take the powers that reduce the aggro you draw ? Many people have complained that clerics draw too much aggro and they're looking at it.

Title: Re: Review the Neverwinter MMO for me!
Post by: Olde Glory on May 18, 2013, 08:53:33 AM
I'm at level 26 with my Great Weapons fighter. Unfortunately, I'm not sure how much longer the game will hold my interest. While it was fun at the start, I'm starting to feel like it's becoming a button masher. The main issue that I'm having is the limited type of attacks available. After rolling through several mobs, I've found that it doesn't matter which order I use my attacks in because in the end, It doesn't change how quickly I take them down.

If NW had a more robust skill tree, I would be more apt to think that I had just picked a poor combonation. As it is, I've tried everything available and found that other than the daily attacks, they don't differ from each other enough to matter. Am I the only one who is seeing this?
Title: Re: Review the Neverwinter MMO for me!
Post by: Exxar on May 19, 2013, 08:44:17 AM
In other, more review-like news, I recently deleted my level 35 Cleric.  It started out okay, but the higher I got the more it just became a super aggro magnet that didn't heal well enough to warrant the aggro, didn't do enough damage to destroy the aggro, and wasn't defensive enough to tank the aggro.  On top of that, it lacks special abilities versus undead (and, to a lesser extent, devils/demons) which I sorely miss in a D&D Cleric.  I think activating your Divine Power ought to create an AoE of Turn Undead, and an Encounter 'Protection From Evil' ability (AoE while Divine Power is active) would be nice.
You may have made a rash decision there. If aggro was your problem, that's a known bug with clerics that is yet to be fixed, if I'm not mistaken.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 19, 2013, 06:47:35 PM
I didn't hit the walls at all and never ran out of quests, but I solod and did my daily foundry quests for diamonds. Foundry quests are capped for total XP to avoid some of the more stupid farming exploits, so the more you kill, the less you get as a slug of XP at the end.

I've hit it with four characters so far by getting to...  Blackdagger Ruins?  (the place you go to light beacons and knock holes in boats around level 20, whatever it's called) at level 17-18.  The main quest line requires you to be level 19 to proceed early on. 

I have one character in the area with werewolves who reached a point (near the arena pit) where he was level 37 and needed to be 38 to continue the quest line.  I got up to 38 and got the next quest, but after finishing that I needed to be level 39 to get the next quest.  It's quite frustrating.  That and the fact that I'm constantly having inventory issues caused by nearly all of the loot and quest rewards being 1-6 levels too high for me to equip makes me want to throttle the folks on the official boards who complain that we level too fast. 

Quote
Did you take the powers that reduce the aggro you draw ? Many people have complained that clerics draw too much aggro and they're looking at it.

Yes I did.  It didn't noticeably help.  I ignored it up until around level 35 by just frantically running from bosses and their adds until my party killed them off.  But that didn't work against the dungeon imps and I finally couldn't take it any more.

You may have made a rash decision there. If aggro was your problem, that's a known bug with clerics that is yet to be fixed, if I'm not mistaken.

As noted, aggro wasn't my *only* problem with the cleric.  It's not an effective enough healer and it lacks the aforementioned signature D&D cleric ability.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 19, 2013, 08:36:27 PM
Tenzhi I hope you're putting these things on the official boards somewhere too. They could really use feedback from people other than powerlevelers, and judging by the interviews I've seen lately (like this one (https://www.youtube.com/watch?v=AE-hFfJY5SY)), they are listening.

I am about to leave the Tower District with my first character, but I'm already level 19, so hopefully this wall won't be a problem for me at Blackdagger.

Oh and if you're wondering why I'm level 19, it's because I gave myself a personal challenge yesterday morning.

(https://imageshack.us/scaled/medium/15/screenshot2013051809512.jpg)

Kind of disappointed to discover just now that the screenshot didn't also include the UI. But that should be me, standing over Vansi Bloodscar at the end of the Cloak Tower, with a team score chart showing only me. It took about 5 hours to solo the tower. I never got bored!  ;D
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 19, 2013, 08:59:33 PM
Tenzhi, did you slot any blue enchantments in utility slots in your gear ?

These give bonus XP, and different ranks seem to stack but the same rank doesn't. I was usually able to keep a rank 1,2 and 3 in the mid levels for +4/3.5/3 = +10.5% XP which is probably why I didn't hit the walls.

I've just met a boss I can't beat at a level in the low 30s with my cleric, will come back to it when fresh.

Looks like they have bigger problems with an auction house exploit atm.
Title: Re: Review the Neverwinter MMO for me!
Post by: Ionmatrix on May 19, 2013, 10:33:08 PM
Hey all just wanted to put in my 3 cents. I have been playing NWO since April 30th and I am having loads of fun. I fixed my key binds to use the arrow keys and a few other key mods and I am stoked. I like the fact that you can combine enh and even get them to rank 4. Rolling the dice at the beginning to get the best attribute scores was fun as well. I highly recommend Neverwinter Online since its the ONLY game that reminds me of COH. (I.E. Enhancement combinations). Peace yall.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 19, 2013, 11:06:15 PM
Tenzhi, did you slot any blue enchantments in utility slots in your gear ?

On one character I think I had one.  But such shouldn't be necessary to just keep up with the basic quest line.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 20, 2013, 05:40:58 AM
Quote
removed post

I do find it quite amusing what the exploit was actually based around, negative numbers on the AH. I wonder how many things like that are in MMOs and get picked up in alpha or early beta testing. This is one of the worst I've seen get through to what is basically launch, I know it says open beta, but the intent was that there was no wipe at the end and RMP was enabled so it was a soft launch.
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 20, 2013, 06:06:34 AM
Tenzhi.  Do you do the daily foundries during the Foundry Event?  Even doing them normally gives you a huge amount of XP.  Then doing two a day during the event  helps out a lot.  Doing the skirmish dailies help a lot too because they require you to complete it 3 times for the reward.  Another thing you can do is run the skirmishes during the event as much as you can.  Gives you AD and decent XP.  You will actually start outleveling entire zones if you do all of these things everyday.  Especially the foundry one.  150% XP is niceeee.  You could play an hour a day and still level pretty fast heh.
Title: Re: Review the Neverwinter MMO for me!
Post by: Golden Girl on May 20, 2013, 06:19:20 AM
I know it says open beta

That's just another bit of deceptive wordplay from the corporate scum - it's designed to give them an excuse for pushing out a bug-ridden sub-standard game while still letting them start milking the players as soon as possible.
The problem that they have now is that by starting to operate their cash shop so soon, it's making server wipes/resets way more tricky as an option for fixing major exploits.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 20, 2013, 06:33:39 AM
Tenzhi.  Do you do the daily foundries during the Foundry Event?  Even doing them normally gives you a huge amount of XP.  Then doing two a day during the event  helps out a lot.  Doing the skirmish dailies help a lot too because they require you to complete it 3 times for the reward.  Another thing you can do is run the skirmishes during the event as much as you can.  Gives you AD and decent XP.  You will actually start outleveling entire zones if you do all of these things everyday.  Especially the foundry one.  150% XP is niceeee.  You could play an hour a day and still level pretty fast heh.

I haven't particularly enjoyed any of the Foundry quests I've done so far, and just like with AE I'm not interesting in spending hours wading through crap just to find the occasional slightly shiny gem.  Thus I don't do the daily Foundry on a regular basis, and indeed only delve into the Foundry when I get stuck in the actual quest lines due to level limitations.  And then dealing with Foundry quest progression randomly not working, custom maps that run poorly, and mission exits that randomly decide not to work barely seems worth it unless there's a Foundry event bonus going on.

I haven't done any skirmishes because you have to queue up for them.  The dungeons are better (despite having poorly forced difficulty via increased HP on all enemies - imps are quite bad enough in large numbers without having 3x their normal HP, thanks) in that you can actually walk up to the entrance and enter them with your current party without having to have five members or wait for randoms to be forced on you.  If I could force a queue event to start with my current party I might've done a skirmish, but I didn't see a way to do that from the queue screen.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 20, 2013, 07:35:42 AM
Tenzhi I hope you're putting these things on the official boards somewhere too. They could really use feedback from people other than powerlevelers, and judging by the interviews I've seen lately (like this one (https://www.youtube.com/watch?v=AE-hFfJY5SY)), they are listening.

Judging from the hubbub on the message boards about the recent downtime caused by the abuse of an exploit that's allegedly been around and reported on more than one occasion since closed beta, along with my own past experience with Cryptic games, I doubt they're listening all that well.  I say that as a wry observation completely lacking in venom.  Which is to say they ain't fighting words.
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 20, 2013, 07:38:42 AM
I haven't particularly enjoyed any of the Foundry quests I've done so far, and just like with AE I'm not interesting in spending hours wading through crap just to find the occasional slightly shiny gem.  Thus I don't do the daily Foundry on a regular basis, and indeed only delve into the Foundry when I get stuck in the actual quest lines due to level limitations.  And then dealing with Foundry quest progression randomly not working, custom maps that run poorly, and mission exits that randomly decide not to work barely seems worth it unless there's a Foundry event bonus going on.

I haven't done any skirmishes because you have to queue up for them.  The dungeons are better (despite having poorly forced difficulty via increased HP on all enemies - imps are quite bad enough in large numbers without having 3x their normal HP, thanks) in that you can actually walk up to the entrance and enter them with your current party without having to have five members or wait for randoms to be forced on you.  If I could force a queue event to start with my current party I might've done a skirmish, but I didn't see a way to do that from the queue screen.

Fair points.  The foundry is riddled with bugs, though once you complete it there is an exit zone button on the mini map.  The skirmishes are a pain to wait for, but they tend to go faster during the skirmish event hour and you can still do quests while waiting for the que.  They may not be your first choice, but they will level you if thats the problem, and it beats grinding. I out leveled both Ebon Dawns and the werewolf zone when trying to farm up AD to exchange for some zen just by doing dungeons, skirmishes, and foundry quests and that was just in a matter of a couple days.  And the same thing happened after finishing the Pirates flying whatever island, I have out leveled the Icespike zone and can move onto the next area.  Of course these are just ways that worked with me.  If you aren't into them I understand that, but it does beat grinding.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 20, 2013, 07:53:35 AM
Well, like I said, I *have* used the Foundry in the past to get over the level humps.  However, I consider that grinding just as much as sweeping.  One of these days I may even try to make my own, though I hear the interface is pretty terrible.
Title: Re: Review the Neverwinter MMO for me!
Post by: LydiaFrost on May 20, 2013, 08:14:06 AM
I played a tactical Wizard up to 42 now, and did only hit a wall in the 19. I did exactly 1 Foundry quest and the dungeon with the dragon, failing at the dragon. Rest purly solo running around doing evry quest.
 
I skip evrything where a party is required.

I dont like the game too much. I think only one kind of clothing is very bad.
I cant understand why you all like this, comming from the CoX Char generator. Char generation at CO and even STO has more options.

There are too few powers to keep me intrested. and the swaping out of powers for other ones I couldnt stand in GW2 already.

I dont have problems with the combat, besides that dodge doesnt interupt what im doing, and has to wait till my cast is done.

For me its a game to play through the storyline ( there is only one ) and uninstall.

Lydia Frost MM
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 20, 2013, 10:55:24 AM
I dont like the game too much. I think only one kind of clothing is very bad.
I cant understand why you all like this, comming from the CoX Char generator. Char generation at CO and even STO has more options.

I've been playing games for years, and while I enjoy the rare bit of detailed character creation finding such character creation in a game is the exception rather than the rule.  I can't recall any fantasy RPGs, MMO or otherwise, that have had customization on par with CoH right there in an easy to use interface.  And thus I didn't go into this game expecting such creation.  I expected to pick a race, pick a class, and hopefully have enjoyable action.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 20, 2013, 11:04:48 AM
Well, like I said, I *have* used the Foundry in the past to get over the level humps.  However, I consider that grinding just as much as sweeping.  One of these days I may even try to make my own, though I hear the interface is pretty terrible.

I tend to stick to the featured/best foundry quests, and providing I read them carefully and pick the ones designed for solo characters, haven't had a bad one so far, there are a few I won't do again, but I've enjoyed almost all of them.

The 7 hour rollback while it hurt me (I'd done some serious grinding on my crafting and lost about 3 levels in the mid 30s off one of my characters), was not as bad as it might have been.

Just had a lightbulb moment, do you craft ? almost all my toons even quite low level have rank 10+ leadership, this generates character XP on the way.
Title: Re: Review the Neverwinter MMO for me!
Post by: General Idiot on May 20, 2013, 12:00:43 PM
I skip evrything where a party is required.

I hear that from so many people in almost every MMO... one of these days people are going to realise that encouraging players to avoid teams entirely in a supposedly multiplayer game kind of defeats the point of making a multiplayer game.
Title: Re: Review the Neverwinter MMO for me!
Post by: Golden Girl on May 20, 2013, 02:54:22 PM
I cant understand why you all like this, comming from the CoX Char generator.

Desperation? :P
Title: Re: Review the Neverwinter MMO for me!
Post by: LydiaFrost on May 20, 2013, 04:34:27 PM
I hear that from so many people in almost every MMO... one of these days people are going to realise that encouraging players to avoid teams entirely in a supposedly multiplayer game kind of defeats the point of making a multiplayer game.

I try grouping at least once in each game I try, and if I stay there and have a clan, I group more regulary. Usually encounters for groups are made purposefully difficult, with a piece of loot or massive XP at the End as justification.
In CoX I could choose my difficulty level and with a normal setting, you could grab anybody and do the Mission. In CoX monsters are supposed to die, because we are the heroes. In evry other games it has to be hard to kill them because you need a 'challenge' :(

Its simply that I need some better justification than a piece of loot or some XP to endure the stress of being continually on alert so that the group can do the mission.
I need a difficulty slider and an easy as cake setting :-)  I Leave the Challenges to the 'Pros'
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 20, 2013, 07:31:31 PM
Just had a lightbulb moment, do you craft ? almost all my toons even quite low level have rank 10+ leadership, this generates character XP on the way.

I've never met a crafting system that I liked, and this game's is no exception; however, I casually work on Leadership on some of my characters (and even more casually the crafting skill for their class appropriate gear), but I've not gotten any over rank 3.  At a couple of hours for 150 XP that basically ends up being 150 to 300 XP per day for me.  So absolutely not a significant source of XP for me.
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 20, 2013, 07:53:02 PM
I've never met a crafting system that I liked, and this game's is no exception; however, I casually work on Leadership on some of my characters (and even more casually the crafting skill for their class appropriate gear), but I've not gotten any over rank 3.  At a couple of hours for 150 XP that basically ends up being 150 to 300 XP per day for me.  So absolutely not a significant source of XP for me.

From what I have seen, crafting in this game is more so meant for people who just enjoy it.  While it does give people a decent amount of experience from leadership.  I have yet to make any tailoring item that I can use, and the end game gear you get from drops.  So as of now crafting seems kind of pointless besides the money and experience.

Quote
I cant understand why you all like this, comming from the CoX Char generator.
I enjoy it because I think it is fun.  Character creation has never been a big deal to me, I know my character wont play like anyone else's so I am not too concerned with how they look.  CoH was a great game but I don't use it as comparison for other games, I would never find a game I enjoyed in that case lol.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 20, 2013, 09:32:03 PM
From what I have seen, crafting in this game is more so meant for people who just enjoy it.  While it does give people a decent amount of experience from leadership.  I have yet to make any tailoring item that I can use, and the end game gear you get from drops.  So as of now crafting seems kind of pointless besides the money and experience.
 

Shirts and pants are basically the items that you craft to use.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 20, 2013, 11:21:16 PM
Shirts and pants are basically the items that you craft to use.

Many of my characters are running around without one or both of those items altogether.  The bonuses they give seem rather tiny and you can't disable their appearance like you can with helmets.
Title: Re: Review the Neverwinter MMO for me!
Post by: Aggelakis on May 21, 2013, 12:45:45 AM
Be nice if there was an accompanying app you could buy/sub to, for auction house and crafting out-of-game. I'd be on that like white on rice. I am obsessed with my WoW app, frinstance, which allows me to talk to my guild and check on my auctions.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 21, 2013, 01:48:25 AM
Be nice if there was an accompanying app you could buy/sub to, for auction house and crafting out-of-game. I'd be on that like white on rice. I am obsessed with my WoW app, frinstance, which allows me to talk to my guild and check on my auctions.
I thought they had an app for the gateway in addition to the normal web access point.  Maybe I'm thinking of something else, though.
Title: Re: Review the Neverwinter MMO for me!
Post by: TonyV on May 21, 2013, 02:44:09 AM
Be nice if there was an accompanying app you could buy/sub to, for auction house and crafting out-of-game. I'd be on that like white on rice. I am obsessed with my WoW app, frinstance, which allows me to talk to my guild and check on my auctions.

I thought they had an app for the gateway in addition to the normal web access point.  Maybe I'm thinking of something else, though.

They do, it's a mobile-friendly web site at http://gateway.playneverwinter.com that will allow you to do crafting, interact with the auction house, see your character stats, etc. without having to load up the client.

So...  Want to join our guild?
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 21, 2013, 04:01:18 AM
So...  Want to join our guild?
Slow down there, cowboy.  That sounds a little too social for me.  :)
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 21, 2013, 05:02:47 AM
Speaking of guilds, I'm annoyed at how you start them.  You have to have a full party of five.  Normally, my friends and I would have a small guild made up of our various characters, but it's impossible.
Title: Re: Review the Neverwinter MMO for me!
Post by: Aggelakis on May 21, 2013, 06:37:56 AM
They do, it's a mobile-friendly web site at http://gateway.playneverwinter.com that will allow you to do crafting, interact with the auction house, see your character stats, etc. without having to load up the client.

So...  Want to join our guild?
!!!!!

Well, there went all my free time
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 21, 2013, 06:59:50 AM
They do, it's a mobile-friendly web site at http://gateway.playneverwinter.com that will allow you to do crafting, interact with the auction house, see your character stats, etc. without having to load up the client.

So...  Want to join our guild?

It's slightly irritating in that what you can't do is purchase the consumables you need from the vendor, so if you need more charcoal/salt etc, you have to buy it off the AH (you're stuffed atm) or log into the game and the interface is a bit clunky (doesn't keep your place in the list unlike in game), but apart from that it's very useful.
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 21, 2013, 07:35:07 AM
It's slightly irritating in that what you can't do is purchase the consumables you need from the vendor, so if you need more charcoal/salt etc, you have to buy it off the AH (you're stuffed atm) or log into the game and the interface is a bit clunky (doesn't keep your place in the list unlike in game), but apart from that it's very useful.

Ya it would be nice if you could buy that stuff.  I also once spent about 100k AD on rushing an upgrade for my companion assets when trying to just see how much it would be.  But it is super nice to have around.

Quote
Many of my characters are running around without one or both of those items altogether.  The bonuses they give seem rather tiny and you can't disable their appearance like you can with helmets.
  They get slightly better when you start crafting blue/green versions of them.  Still nothing huge but its better then nothing.  Although I found some nice blue pants off of a Dungeon Delve chest.  Also some apparently just don't show up visually so you could find some like that.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 21, 2013, 11:19:37 AM
Who all is on Mindflayer?

If you're into RP:
http://www.neverwinter-rp.com/
http://www.neverwinter-rp.com/home/m/12531279/article/1436954/page/2

And does everyone here know about the CoX channel? It's a global channel across all 3 Cryptic games for City of Heroes refugees. I replaced Zone chat with it. The conversation there is generally friendly (better than Zone chat certainly), sometimes we have arguments but then we hug afterwards.  :P

Cape Radio also has a channel.

Anyone here can add me as a friend if you want.

My global is @Captain-Electric

Pretty shocking huh?!
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 21, 2013, 11:30:25 AM
By the way for those of you just now looking at Gateway, the AH isn't working at the moment, they are fixing a bug that popped up Sunday. The Astral Diamond/Zen exchange is also down because of the same bug.

Also by the way, there is an Auctioneer at the Seven Suns Coster Market in Protector's Enclave that will actually dig through the AH for you and recommend nice gear you might want.
Title: Re: Review the Neverwinter MMO for me!
Post by: 0nehanklap on May 21, 2013, 04:50:11 PM

I dont like the game too much. I think only one kind of clothing is very bad.
I cant understand why you all like this, comming from the CoX Char generator. Char generation at CO and even STO has more options.

...Lydia Frost MM

I feel much the same way as far as clothing, and teaming is nowhere near the coh level of polish.  Still, it's a pretty game, and has an oddly enjoyable combat style.   I can see clothing improving as the game ages:  the appearance option on most items allows for a pretty good variety already.  I was running in pretty drab looking armor that I'd already enhanced for power - then found the "Bloodscar Armor" and realized that for a few AD I could sacrifice the bloodscar & overlay that appearance onto my own armor, then add some dye to make a decent custom appearance... So as more armors get added to the game, more costume options will be available.  Not a bad system, although not fully customizable.  I can't make my Full Plate Armor look like a chainmail bikini, but within same-types, overlays are a good compromise.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 21, 2013, 04:59:33 PM
Also by the way, there is an Auctioneer at the Seven Suns Coster Market in Protector's Enclave that will actually dig through the AH for you and recommend nice gear you might want.
Is there some way to bring up the Auction House that doesn't do that?  I see that every time I try to open the interface.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 21, 2013, 06:27:16 PM
Is there some way to bring up the Auction House that doesn't do that?  I see that every time I try to open the interface.

Well you can either go to the AH, or you can hit the "buy similar" button on that screen to get at the AH.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 21, 2013, 07:10:20 PM
Well you can either go to the AH, or you can hit the "buy similar" button on that screen to get at the AH.
I always end up hitting the "buy similar" button to get to the interface.  Didn't see a separate Auction House on the map.  I'll have to look for that next time I log in.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 21, 2013, 10:56:00 PM
I always end up hitting the "buy similar" button to get to the interface.  Didn't see a separate Auction House on the map.  I'll have to look for that next time I log in.

Of course it's not working atm, but it's behind and below the mailman.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 21, 2013, 11:29:15 PM
I always end up hitting the "buy similar" button to get to the interface.  Didn't see a separate Auction House on the map.  I'll have to look for that next time I log in.

AHHHH-ha, yeah, I think you're mistaking the Auctioneer for the actual Auction House. Now that I think about it, I bet a lot of people do that. I'm pretty sure I'd have done it too if I had stumbled across the Auctioneer first.

Like Minotaur said, the Auction House (it's actually not a house, but an open-air stage on a platform :P) is behind the postal clerk, and down the steps. You can't miss it, there's always a big crowd over there--well, maybe not right now, but you get my drift.

It's actually a bad idea to do all your shopping through the Auctioneer exclusively. He's not going to list everything you might find practical (or just fun) from the Auction House. He also doesn't list every category of purchasable goods. And much of what he does list, you'll have the opportunity to earn shortly through gameplay anyway. I can't dispute that the Auctioneer is a useful NPC, but while I do check in on him from time to time, I have not actually bought anything from him yet.

I held off on even visiting the Auction House until I'd had some adventures in the Tower District. It's an important feature, but shouldn't be a priority while you're first learning the game. In fact, a lot of people skip right past the NPC gear vendors where you can buy stuff with gold, which is a mistake in my opinion.

Some of that gear is actually pretty decent. My solo Cloak Tower escapade was insanely difficult and long (and FUN, I never got bored but still, I doubt I will ever put myself through that again), but I never died once, and I did it all with gold-bought gear, except for a Graycloak's Legacy sword and insignia, and I went through about 100 health stones from one of the founder packs  :-[. I'm sure some min-maxing, twinked-out powergamer could have soloed it in a couple of hours. But the point is, it was doable.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 22, 2013, 06:42:45 AM
I'm just about done with Neverdeath at this point, but I'm not finding that I need anything more than what I've had dropped for me as far as equipment goes.  I've been selling some of my drops, but haven't actually bought anything.
Title: Re: Review the Neverwinter MMO for me!
Post by: Aggelakis on May 22, 2013, 08:15:06 AM
I just hit level 19 (and still have quests left, no content wall as of yet) on my cleric (of course I made a cleric) and I've only died once - geared only in quest/drop whites/greens. Haven't really found anything that can overcome my heals/damage output unless I jumble too many groups together (which is where my single death came from).
Title: Re: Review the Neverwinter MMO for me!
Post by: healix on May 22, 2013, 09:35:20 AM
I have to say that this game is at least holding my interest, and has a little 'City' feel to it. Still getting used to the controls, but they are WAY better than in games I tried and uninstalled. (Rift, Last Chaos and CO.) This will keep me bust until Elderscrolls Online goes live. THAT is the one I will probably really want to get into. I loved all my Morrowind and Oblivion adventures and always wished that it would become an MMO.

Title: Re: Review the Neverwinter MMO for me!
Post by: Rust on May 22, 2013, 11:31:26 PM
If you enjoyed Morrowind and Oblivion, you're going to hate ESO.

It's a WoW Clone of the most blatant sort.
Title: Re: Review the Neverwinter MMO for me!
Post by: healix on May 24, 2013, 09:57:49 PM
Rust, I hope it's not that bad. I am willing to give it a shot...but if it's a WoW clone, I just won't play. (Are you in the beta?)
Title: Re: Review the Neverwinter MMO for me!
Post by: Rust on May 25, 2013, 01:09:44 AM
Not in the Beta - I have a aversion to anything Elder Scrolls related that is Multiplayer that isn't simple Arena battling. Just everything I have read about the design of the game...they are borrowing heavily from WoW for the gameplay.
Title: Re: Review the Neverwinter MMO for me!
Post by: Golden Girl on May 25, 2013, 02:44:44 AM
This is known as the TORtanic Rule - when you have an IP strong enough to support a unique MMO, you absolutely must copy WoW.
Title: Re: Review the Neverwinter MMO for me!
Post by: Rust on May 25, 2013, 03:37:51 AM
I'd say TOR's failing was it's a beautifully done Single Player RPG experience shoe horned into the MMO market. Take out the MMO Trappings (The Flashpoints and Heroic Quests), rescale them appropriately, allow for another companion to join you on the field (By Max Level you'll have two companions "idle" anyway, even at maximum amount of crafting), and keep PvP as a Multiplayer component...you would have had the RPG experience of the decade. An RPG with not one, but eight unique storylines with moral choices to boot.

TOR's problem wasn't quality or even miming WoW's style...it's the fact there's nothing there to justify $15 a month to play it without serious handicaps (TOR's also an example of how to completely botch a F2P conversion).
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 25, 2013, 04:59:51 AM
I'd say TOR's failing was it's a beautifully done Single Player RPG experience shoe horned into the MMO market.

I agree completely.

-------------------------------------------------

I have never been a big fan of WoW.  But having played MMO's prior and post WoW and they had made serious improvements.  WoW is actually a very well designed game IMO, it is just too bad it has set the bar because while its a cool concept, I don't want every MMO trying to compete with it.  That is why Neverwinter is kind of nice.  It isn't trying to be a WoW killer, it wants the people who don't want to play WoW.

Now this is all my opinion but the boss mechanics WoW introduced into the MMO world is a thing of art before WoW "raids" and boss fights were either a group of people beating on a boss, or a large group of people beating on a very hard boss. WoW brought in the style of not just being high enough level but having to be completely aware of your surroundings and familiar with the fight.  Dungeons didn't use to be maps and instances they were just huge open dungeons that were very long and the enemies would respawn behind you, forcing you to fight both in and out of the dungeon.  While people were training giant groups of enemies to kill you and others so they could fight the bosses(and sometimes just to unicorn you into losing all your gear at the bottom of a dungeon that takes 3 hours to get to).  After WoW that concept quickly died, people saw how much better personal instance dungeons were.  Although I still think CoH is the true founder of instances

 The "hold onto your loot" when you die aspect was also a very welcome change.  Not losing XP when you die and just having to repair armor was also really nice.  Again I am not a huge fan of WoW, its the one of the few MMO's I haven't played much.  IMO they were the catalyst necessary to make MMO's start changing their ways.  MMO's use to require some pretty hardcore gaming attitude.  And WoW found a way to give people that but also remove the things that were plain BS in other MMO's.  That is why it was so popular, because it was an MMO that offered a hardcore playing attitude but with a game that is mostly kind to you (Not including the community of course)
Title: Re: Review the Neverwinter MMO for me!
Post by: Aggelakis on May 25, 2013, 08:47:40 PM
Let's go back to Neverwinter, guys. :) Take your comments about ESO and other games to the ESO thread and whatever other threads are applicable.
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 26, 2013, 05:37:21 AM
Let's go back to Neverwinter, guys. :) Take your comments about ESO and other games to the ESO thread and whatever other threads are applicable.

Oh ya.  Just about to hit 60 if anyone is on beheader looking to do hard mode dungeons.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 26, 2013, 04:27:38 PM
I just finished up in the Helm's Hold area of the game.  I sincerely hope that the player behavior I'm starting to see was isolated to that area and doesn't continue to plague me Ebon Downs.

Up until this point in the game, I had only died exactly once and that was from being a stupid new player at level 4.  Four times in the last two days I ended up on my face in Helm's Hold because I was in combat with a spawn and some jerk came running past me with two or three more spawns chasing after them.  And, of course, those trailers would then turn and attack me as soon as I became the nearest target.

Not cool.
Title: Re: Review the Neverwinter MMO for me!
Post by: Mistress Urd on May 26, 2013, 08:18:44 PM
I just finished up in the Helm's Hold area of the game.  I sincerely hope that the player behavior I'm starting to see was isolated to that area and doesn't continue to plague me Ebon Downs.

Up until this point in the game, I had only died exactly once and that was from being a stupid new player at level 4.  Four times in the last two days I ended up on my face in Helm's Hold because I was in combat with a spawn and some jerk came running past me with two or three more spawns chasing after them.  And, of course, those trailers would then turn and attack me as soon as I became the nearest target.

Not cool.

Reminds me of the time I was in Steel Canyon leveling up from Positron and someone pulled their high level spawn of DE over my low teens blaster.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 26, 2013, 11:07:21 PM
Reminds me of the time I was in Steel Canyon leveling up from Positron and someone pulled their high level spawn of DE over my low teens blaster.
Yeah, it feels a whole lot like that.  Difference is this was happening far more frequently this weekend.
Title: Re: Review the Neverwinter MMO for me!
Post by: Mistress Urd on May 27, 2013, 03:18:48 AM
My Coh brain is already fading it should be Valkyrie who I was leveling up at. Its just I recall Positron as the main figure there even though he doesn't actually "train" heroes.

While it happened in CoH, griefing was often dealt with a quick 1 star and doing such a thing on a small pop server could make life difficult for you. It just isn't part of the game or the community in general to do things like that.
Title: Re: Review the Neverwinter MMO for me!
Post by: Heraclea on May 27, 2013, 04:58:07 AM
I am heartily enjoying this game.  Dungeons can be iffy, and some have certain requirements.  But the skirmishes have all been some of the best, happily chaotic zergfest material I have found in an MMO.  The lower level material is especially entertaining.  Once you get the controls down, this is a pretty good action MMO.

Levelling content is more than adequate.  I am several levels above the current zone I'm playing through, which makes the game a lot more fun. 

The Foundry, in some ways, offers more depth than Mission Architect did, though you are currently limited to reskinning dev-made critters.  You can have multiple choice and fairly complex dialogue trees, at least.   I am back to my old self again in it there:

Spoiler for Hidden:
Short Code: NW-DEETO9XW8
Title: Smurf Nasties Must Die!
Author - @herakleia
Players - 1
Lore - Irrelevant
Tags - Story, Combat, Dungeon Crawl

May it please the Nine Hells, I have just published my first experimental adventure. "Smurf Nasties Must Die!" is a simple dungeon crawl, but it features betrayal from an unexpected source. You must stop the vile scheme of the Drow Smurfs to corner the astral rhinestone market.

Loosely based on my Neverwinter Nights 1 module, "Smurf Nazis Must Die!"

Made you look, didn't I?

and if you have a PW account, I'm back at it in this thread (http://nw-forum.perfectworld.com/showthread.php?244402-Whatcha-listening-to-Thread!&p=3871142#post3871142) as well.  And so far, the cash shop has been quite inobtrusive, though I understand that changes at max level. 

This game needs work.  Tanking is impossible, largely because healing cleric aggro is out of control.  But I think it has excellent potential. 

Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 27, 2013, 06:00:54 AM
Simply running from aggro is hardly griefing regardless of incidental casualties.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 27, 2013, 07:04:07 AM
Simply running from aggro is hardly griefing regardless of incidental casualties.

Actually in NW it's often incompetence rather than malice, particularly if you're on a mount, you can normally ride past stuff without aggroing it, but occasionally they follow for a distance.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 27, 2013, 07:22:52 AM
Actually in NW it's often incompetence rather than malice, particularly if you're on a mount, you can normally ride past stuff without aggroing it, but occasionally they follow for a distance.

And in CoH you could have aggro without even knowing it as an ambush gets spawned when you accept a mission.  And then a lost group of level 40+ enemies is left roving around Steel Canyon.
Title: Re: Review the Neverwinter MMO for me!
Post by: downix on May 27, 2013, 02:53:17 PM
And in CoH you could have aggro without even knowing it as an ambush gets spawned when you accept a mission.  And then a lost group of level 40+ enemies is left roving around Steel Canyon.
I call bully. The Lost only go to lvl 30.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 27, 2013, 03:46:44 PM
I call bully. The Lost only go to lvl 30.

Erm... a lost group, not a group of Lost.  An ambush aimlessly wandering about without the person they're ambushing to home in on - e.g. lost.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 27, 2013, 06:00:56 PM
Simply running from aggro is hardly griefing regardless of incidental casualties.
I won't disagree that if you're running around and don't know you're being followed that it's not griefing.  But when you're taking damage from the parade that's on your back ('cause we can all see the numbers flying through the air), and some of those enemies can zip their way across the screen into close combat in an instant, it's hard to claim you don't know you're being followed.

Even allowing for benefit of the doubt, it's hard to think that someone who is running in a straight line along a road and then veers over to jump up onto the cliffs where you're standing out of range of aggro, zips by you and leaves a couple spawns of demons behind, and immediately returns to the following the road did that "accidentally."

At any rate, it hasn't been an issue in Vellosk, so that's been isolated to Helm's Hold so far.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 27, 2013, 06:17:14 PM
Well, here's an interesting little quirk.  I'd file a bug, but it would appear that all I can do is search the bugs that have already been filed.

Last night I decided to start leveling up a Cleric companion for the hell of it.  When I logged out last night, I sent her off to train.

When I logged in today, she was back and running by my side, but I noticed her stat bars weren't displayed up in the upper left next to mine the way they usually are.  So, I tried to see if I could get them back by first summoning my dog, and then re-summoning my Cleric.  That did the trick, but now I have two copies of my cleric following me around.
Title: Re: Review the Neverwinter MMO for me!
Post by: Minotaur on May 27, 2013, 06:38:25 PM
Well, here's an interesting little quirk.  I'd file a bug, but it would appear that all I can do is search the bugs that have already been filed.


You need to read the bug screen more carefully. It does tell you what to do (you have to click the white text then click file a new bug), but it's not intuitive. I just unsummon and resummon the pet in the situation you had, so I only get one.
Title: Re: Review the Neverwinter MMO for me!
Post by: Aggelakis on May 27, 2013, 09:02:30 PM
On my cleric, who is level 25 now, I have paraded a vast train of enemies at another random person before. I know! I am a horrible person!!!!

.....I then healed them like crazy while I ran like a ninny and they killed everything. :x

Seriously the most fun I had in AGES. It was a hair's width from wiping a couple times. Biggest adrenaline rush I've had in a long time.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 27, 2013, 09:41:32 PM
On my cleric, who is level 25 now, I have paraded a vast train of enemies at another random person before. I know! I am a horrible person!!!!

.....I then healed them like crazy while I ran like a ninny and they killed everything. :x

Seriously the most fun I had in AGES. It was a hair's width from wiping a couple times. Biggest adrenaline rush I've had in a long time.

Take just ONE person with your cleric at around level 18 or so (obviously you'll have to keep this in mind for a future character) and take on the Cloak Tower, just the two of you. Plan a night for it, it'll take a while. That "biggest adrenaline rush I've had in a long time" quote of yours, that's how I felt about soloing it, although I was using a Guardian Fighter built for invulnerability and mitigation. It's full of big packs but as you may recall, all of the big bosses call on ambushes (sometimes multiple ambushes) throughout the fight, which requires a lot of mob management during combat.

That's not the only adrenaline-pumping experience I've had in Neverwinter. I've had a few now. My second-favorite experience so far was my first time in the Orc Skirmish. After we took down the boss, everybody bailed my team. Not me. I checked my gear, chugged a couple of deity-gifted potions, and trudged past enemy lines to clear it out. A few moments later, I came running back with a small army of orcs behind me. By the end of that fight, the entire group of NPC guards at the barricade (and even the signature NPC there) were wiped out.

Back in I went, where I found a non-standard ogre of some sort. He was tougher and stronger than the others scattered around the usual Tower District. Towering over me, I remember my screen shaking when he'd bring his humongous club down on my shield; or how clever it felt other times to dodge around his legs and stab. It took quite a while to bring him down; I came close to death so many times, and I was on the edge of my seat the entire time. There's just something really frakking viscerally real about the combat in Neverwinter.

My Guardian Fighter hasn't died even once, but I wouldn't be as proud of that if I hadn't challenged that personal record so many times. Last night I actually had a nightmare that he was finally brought down in combat--but it was while trying to rescue a friend at least. Wouldn't be a bad the worst way to go.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 27, 2013, 09:53:50 PM
I won't disagree that if you're running around and don't know you're being followed that it's not griefing.  But when you're taking damage from the parade that's on your back ('cause we can all see the numbers flying through the air), and some of those enemies can zip their way across the screen into close combat in an instant, it's hard to claim you don't know you're being followed.

Even allowing for benefit of the doubt, it's hard to think that someone who is running in a straight line along a road and then veers over to jump up onto the cliffs where you're standing out of range of aggro, zips by you and leaves a couple spawns of demons behind, and immediately returns to the following the road did that "accidentally."

At any rate, it hasn't been an issue in Vellosk, so that's been isolated to Helm's Hold so far.

It doesn't matter if you know you have the aggro.  Indeed, sometimes that's the very reason one is running from said aggro.  Retreat is actually a valid, and often sensible, tactic.  And it's a tactic available to everyone, even - perhaps especially - people who find a horde of unwanted devils bearing down on them.

Now, when someone trains aggro on you and then while you're dealing with that pointedly grabs more aggro and trains it on you - that's the sort of malicious intent that actually constitutes griefing.
Title: Re: Review the Neverwinter MMO for me!
Post by: eabrace on May 27, 2013, 10:14:44 PM
You need to read the bug screen more carefully. It does tell you what to do (you have to click the white text then click file a new bug), but it's not intuitive.
Ah, yes.  I see it now.  I was looking for a button on the bottom of the window where "I have this issue" and "Add more info" are.  Thanks.

It doesn't matter if you know you have the aggro.  Indeed, sometimes that's the very reason one is running from said aggro.  Retreat is actually a valid, and often sensible, tactic.  And it's a tactic available to everyone, even - perhaps especially - people who find a horde of unwanted devils bearing down on them.

Now, when someone trains aggro on you and then while you're dealing with that pointedly grabs more aggro and trains it on you - that's the sort of malicious intent that actually constitutes griefing.
Maybe I'm just weird then.  If I'm retreating to buy myself enough time for a potion to recharge or break line of sight from archers, etc., I go out of my way to avoid running toward other players.  If running toward other players is my only option, I dive back into the fray and take what I have coming to me for being stupid enough to pull too much aggro to begin with.

Edit:  Combined successive posts into one.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 27, 2013, 10:19:08 PM
I saw that post, eabrace.

And I was about to say, "No, that just makes you a hero."  ;)

Edit: Oh there it is again. You and your mod magic!  :P
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on May 27, 2013, 10:44:16 PM
Maybe I'm just weird then.  If I'm retreating to buy myself enough time for a potion to recharge or break line of sight from archers, etc., I go out of my way to avoid running toward other players.  If running toward other players is my only option, I dive back into the fray and take what I have coming to me for being stupid enough to pull too much aggro to begin with.

I figure that if they can deal with it directly I just handed them XP.  And if they can't deal with it directly, they can run if they so choose.  When I have a moment to spare it a thought, that is - usually I'm intent on escaping (or getting to the contact to turn in a mission as the case may be) and barely notice anyone who happens to be in my path (which often involves veering off the road for various reasons). 

In potentially related news, I often gravitate towards True Neutral.  I wish you could pick alignment in game, but I think they largely ditched it for 4E.  Maybe I'll start using the character bio section to note my alignment, just because. :)
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on May 27, 2013, 11:42:52 PM
This debate-behind-the-debate just gave me a cool idea for a Foundry arc. The "antagonist" (notice the mock quotation) could be someone who lured a pack of Spellplagued (or whatever) into a busy market area while trying to protect himself and his belongings, leading to the death or infection of dozens of innocents. This of course leads to an investigation by the Neverember Guard and allied mercs ;D adventurers, which is where the protagonist player character(s) comes in.

During the length of the arc, the antagonist just wants to protect himself and his property, and to be left alone; and it becomes increasingly clear that he is ingeniously capable of devising schemes toward that end. Naturally, in the course of the Guard and party's attempts to bring the "killer" to justice, more collateral damage ensues. In the end, should the party be victorious, the equivalent of a mass-murdering super villain is caught, but the villain denies any guilt--a stance proven genuine as far as the villain is aware--by a mind-reading spell at the Court of Truth.

The villain is sentenced anyway, of course; regardless of his personal feelings, he is a danger to society. But questions remain about whether it was indeed society that created this super villain.
Title: Re: Review the Neverwinter MMO for me!
Post by: Heraclea on May 28, 2013, 05:01:54 AM
Maybe I'm just weird then.  If I'm retreating to buy myself enough time for a potion to recharge or break line of sight from archers, etc., I go out of my way to avoid running toward other players.  If running toward other players is my only option, I dive back into the fray and take what I have coming to me for being stupid enough to pull too much aggro to begin with.

I must admit doing this.  If I get too much aggro in the open world, I light it out for the last campfire I had seen, often pulling even more mobs in the process.  I do find that mobs pulled this way continue to drop quest items as well, and the game seems robustly designed to avoid grieving; it doesn't take much to get in on the rewards for killing a mob. 
Title: Re: Review the Neverwinter MMO for me!
Post by: Taceus Jiwede on May 30, 2013, 08:03:06 AM
I must admit doing this.  If I get too much aggro in the open world, I light it out for the last campfire I had seen, often pulling even more mobs in the process.  I do find that mobs pulled this way continue to drop quest items as well, and the game seems robustly designed to avoid grieving; it doesn't take much to get in on the rewards for killing a mob.

It happens, generally though I am pretty sure the trains aren't suppose to attack bystanders.  I have been attacked but I have also seen them ignore me and just go along their way.  Although I try to help out people when they have a choo choo going.  I have herded a few times on purpose though.  I wasn't really training because I wasn't bringing them anywhere or to anyone.  But I have run around zones and got as many enemies as I could with my GWF friend and we would just AoE them down and complete 2-3 quests at once.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on June 05, 2013, 05:41:21 PM
I started a topic in the NW forums General Discussion, "How I stopped worrying and learned to love the beta label (http://nw-forum.perfectworld.com/showthread.php?325021-How-I-stopped-worrying-and-learned-to-love-the-beta-label)", in which I explain the history behind the paid beta trend and how it benefits some developers. Amazingly, after three pages the discussion is full of people discussing and agreeing and disagreeing with each other in civil tones. If you've spent any time on the NW forums, then you must realize that hell should be freezing over any moment now.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on June 05, 2013, 07:41:21 PM
All the paid Beta thing means to me is that I won't have to start over when they wipe the servers of whatever mess exists due to all the beta bugginess.
Title: Re: Review the Neverwinter MMO for me!
Post by: kwsapphire on June 09, 2013, 05:02:58 PM
Hi guys! I'm not sure if guild recruiting is frowned upon, if so please feel free to delete this post.

I just wanted to let y'all know that Repeat Offenders (yep, the ones from CoH), have a guild on the Dragon shard in Neverwinter. Most of the people in the guild are former CoH players, though there are a few new people we're bringing into the fold. If you'd like a casual, friendly guild please look us up!
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on June 09, 2013, 08:29:52 PM
Too bad this isn't set in Al-Qadim or else you could've changed the name to Repeat Effendi.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on June 14, 2013, 07:38:46 AM
History repeats itself: http://nw.perfectworld.com/news/?p=895271
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on June 21, 2013, 04:42:54 AM
Drum roll, please; the furious debates can finally end over whether paid betas are live launches with twirly fake mustaches...till the next dubious MMO goes into beta.

For anyone living under a rock, Neverwinter "officially" launched today, June 20, 2013!

And with it, a detailed announcement of features for its upcoming first expansion, called a "module" and named Fury of the Feywild, located on the upcoming expansion webpage (http://nw.perfectworld.com/furyofthefeywild).

(For the OP, here's my review. ;))

Speaking personally, throughout the past few months in closed and open beta, Cryptic has done two great big things--renewed my faith in Cryptic, and renewed my faith in the fantasy MMORPG genre; and to some extent, reinvigorated my faith in the evolution and improvement of MMOs in general, along with the help of other innovative titles such as The Secret World and City of Steam, and Linkrealms (for being an indie MMO made by three dudes), and the Earth and Beyond Emulator (for proving that "out of print" MMOs can be turned into well-balanced, full-featured "used books"). And they didn't have to invent a new setting to do it, instead turning to a forty year-old franchise that's as diverse and imaginative as the many skilled hands who have added to it over the years.

The pre-launch event has been fun, with portals opening up all over the heart of the city and Valindra Shadowmantle's minions spilling out to cause trouble (a nod to worlds gone by, perhaps). This time, thankfully, there were more than eight survivors left to tell the tale. And reap all the loot. Especially that part. It'll be great to be able to say "I was there," in the years to come, which is something I wasn't able to say about City of Heroes' humble beginnings.

It helps that the most evolved edition of the Foundry is in Neverwinter. I've been picking up games for user generated content ever since the age of 9, with Adventure Construction Set, one of EA's greatest hits...in 1985. I picked up City of Heroes in March 2009 because of Issue 14: Mission Architect. I know it ran some people off, but it also brought a community of storytellers together. I met some of my best gaming pals through Mission Architect, and developed for the first time a notion of having "favorite authors" inside of a game who weren't developers. Amazing times we live in.

After reading about Neverwinter's Foundry tools, I'm pretty sure things are about to get even more amazing. Here's hoping some of my favorite authors move to Neverwinter (and if you're reading this and ever received praise from me for your arcs in City of Heroes, please reply or PM to let me know). The other day, I tipped my first favorite Neverwinter author 500 Astral Diamonds--a neat feature--his name is Zebular, and he created a story arc named "The Dweomerkeepers", which is probably the best introduction to the richness of the setting that I could have hoped for. You should check it out (and remember to click "Ask another question" or its equivalent before walking away from contact NPCs--you'll be rewarded with a mother load of lore).

As a newcomer to the setting, but not pen-and-paper universes, I never expected Neverwinter and the Forgotten Realms to be such interesting places. And Cryptic displays the grandness of the setting masterfully, with all of its peoples, conflicts and history given much more than cursory nods. Yes, Cryptic, the same folks who bought and bafooned their way through the Champions property without actually championing much of the setting. The writing isn't quite up to par with The Secret World or some parts of the Lord of the Rings Online, but I'd call Neverwinter a close third that actually matches toe-to-toe in some story arcs, and makes up for the rest by just being the Forgotten Realms. They've come a long way from Millennium City, and it shows like the bright, silvery light over Celestia. Oh, heh, sorry...that's the astral realm of a triad of lawful gods in the Forgotten Realms universe.

And here's hoping they bottle some of that up and take it back to Millennium City.
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on June 21, 2013, 04:57:00 AM
And with it, a detailed announcement of features for its upcoming first expansion, called a "module" and named Fury of the Feywild, located on the upcoming expansion webpage (http://nw.perfectworld.com/furyofthefeywild).

Blah.  Wake me up when they add archers, bards, or druids.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on June 21, 2013, 05:13:36 AM
I will. The only MMO that would drag me away from my new home is (of course), the CoH community server, or one of the Plan Z games. I'm not expecting to repack anytime real soon.

I know they were trying to get rangers out before (or alongside) the "launch", but I'm okay with it if they're taking their time to polish them off.

Rangers and warlocks are the classes that have been announced thus far as being "worked on", but I wouldn't be surprised if druids are a surprise that comes with the expansion. As for bards, well, I've thought about that too. I think it'll be a real test of Cryptic to do them right (assuming they ever do).

Title: Re: Review the Neverwinter MMO for me!
Post by: Aggelakis on June 21, 2013, 05:26:03 AM
I'm stupidly excited about Warlocks being announced because then I might finally lure my husband into game. :)
Title: Re: Review the Neverwinter MMO for me!
Post by: Tenzhi on June 21, 2013, 05:34:24 AM
Or if they add the dragonborn race.  That would ignite a spark of interest again.  Somehow, my aforementioned disillusionment with and subsequent deletion of the cleric ended up killing my motivation to play.  I hate when that happens.

I'm mildly curious about Weaponsmithing, though, and how many hours it might take to be able to make an Axe - and then what ridiculous amount of diamonds it will take to apply that appearance to a decent weapon.
Title: Re: Review the Neverwinter MMO for me!
Post by: Captain Electric on June 22, 2013, 05:52:54 AM
In case you ladies and gents haven't seen it yet, there is a new launch trailer out (this isn't the CGI cinematic (http://nw.perfectworld.com/furyofthefeywild), it's newer). It's made with in-game footage and if you ask me, it's just as epic as the CG trailer. You can see it here: http://nw.perfectworld.com/news/?p=922181

There's also a new tongue-in-cheek-ish trailer for the new "Cantankerous Mage" companion for sale in the Zen Shop. Its punchline misses the funny mark for me, but your mileage may vary. You can see that here: http://nw.perfectworld.com/news/?p=890231

Leading up to Open Beta, the game actually came out with several really impressive trailers, showing off classes and locales and such. They're far buried in the website's news archive at this point (You can't say the Neverwinter guys don't do their PR right), but you could probably fish them off of the game's YouTube channel pretty easily.
Title: Re: Review the Neverwinter MMO for me!
Post by: dwturducken on June 26, 2013, 04:21:39 AM
I like the new opening cinematic.