I think Neverwinter is a lot of fun! I enjoyed the beta pretty heartily and I'm excited to play it now that everyone has access.
However, there's been some launch issues, which you can see in my amazing thrill-packed video documentary here (http://www.youtube.com/watch?v=lrEuSzIZw8o).
I think Neverwinter is a lot of fun! I enjoyed the beta pretty heartily and I'm excited to play it now that everyone has access.
However, there's been some launch issues, which you can see in my amazing thrill-packed video documentary here (http://www.youtube.com/watch?v=lrEuSzIZw8o).
Finding the controls difficult to get used to, no mouseover or tab targeting, F to collect stuff other than money off the ground.
WASD to move, no turns on the KB and mouse movement to turn. QER activate powers although you can reprogram that.
It has a good 4th ed D&D feel and is quite fun, but I don't think I'll play too much.
its better so far than Marvel Heroes, anyways.
How can I get my cursor to appear on top of my screen all the time?! This is frustrating! The only time I see my cursor is when I have ESC toggled. Not being able to direct my cursor sucks! I cant check my email, even.Your cursor is the circle in the center of the screen. It is attached, FPS-style, to your camera (aka mouselook). There is no way to separate it permanently. Tapping alt will temporary take you out of mouselook and allow you to click on things on your screen. You can't attack while doing this, so don't do it in the middle of combat or you'll die *embarrassed look*. Tapping alt again will reinstate FPS-style mouselook.
I am even running in windowed mode, and I still cant see my cursor unless Im looking at my options [Esc]. If I could solve this one thing, the game would become much more enjoyable.
Well, I got in tonight and just as people were discussing their guild full of CoXers in zone chat and how they were all having fun together, I could not figure out how to reply or send a tell so I could beg for an invite. :'( unhappiness!
This is going to take some getting used to, but I will tinker with it and see how it goes. Still shank's-mare all over the place.... but it at least seems playable so I am not dismissing it out of hand. Plus I get at least some choice in how my character looks, which for me is paramount.
its better so far than Marvel Heroes, anyways.
I believe that unless you're a founder, you have to get to a certain level (15?) to be able to join chat channels and send tells.
How can I get my cursor to appear on top of my screen all the time?! This is frustrating! The only time I see my cursor is when I have ESC toggled. Not being able to direct my cursor sucks! I cant check my email, even.
I am even running in windowed mode, and I still cant see my cursor unless Im looking at my options [Esc]. If I could solve this one thing, the game would become much more enjoyable.
Man, people are RUDE in Zone chat over there. Just now there were two people cursing out anyone who dared to ask a question in Zone chat. Nice.... and a nice way to ensure people leave the game. "If you just used your f*&(Ng brain, you could figure it out in two seconds!!" People like that irk me severely, and he wasnt even addressing me.
One more stupid question! Is there any way to drop missions? I have this "Defeat Karzov" mission there [its not actually the name of the mission, but that's what you have to do: defeat him] and that guy keeps mopping the floor with me. I could defeat him if not for the minions he keeps summoning....
True, I have gained 1.75 levels and endless l00t so far rerunning this mission three times, but its getting old and I'd like to move on.
Rust: Plus you've got to figure all the WoW Munchkins who jumped aboard the latest "WoW Killer" train.
I wish I could say that! I was doing great death-wise till I met the aforementioned Karzov, who went all You Shall Not Pass on me.
Remember CoV's Lt. Blechly? Oh God..... I nearly QUIT the game over that guy. I was new to MMOs, and also new to CoV in particular. There I was, motoring calmly through Vendetti's arc when suddenly *insert sound of tires screeching to a stop here!* ROAD. BLOCK.
I got a PuG to help me finish that mission, and shortly afterward figured out that smart people always bring a BF or three with them when they go into a mission, especially alone. That's how you learn.
I must say though, Blechly was a bit MUCH for squishies under level ten. If you were a squishy who did not have Confuse, you were in trouble; my Dom had him for lunch, which was why my Corr was thinking she would, too. NO.
But as bad as he was, I would take the squishiest squishy to meet him, if only the game were up and running.
Oh well. I will learn about Karzov eventually. Unfortunately the Neverwinter servers seem to be down just now; much angst in the forums about it. Just when I get a bit of free time, too....
EDIT: Just noticed.... the KArzov mish is level nine. No wonder I was having trouble with it at level 7 and 8. I might keep it and see what happens in a level or two.
Are we really only ever going to get two character slots? If so, that is going to suck.
On Champions, you get an additional slot for reaching max level, but that's (I believe) only with a sub, which NW doesn't have. There is also some form of in game mineral (like CO's questionite or STO's dilithium) that you can trade in for Zen, or its equivalent. You should then be able to buy a character slot, right?
Is there a server that we are looking at as a home base? I just started on Dragon...
I think those are Astral Diamonds.
Keeping in mind that I don't think I've really given the game a fair shake just yet, at only about 20-30 minutes in, I'm already unenthused.
The controls and combat are turning me off very quickly. Even though I'm a touch typist and quite capable of finding the keys on the keyboard without looking down, I really prefer not to have to move my fingers at all during combat. Now, in CoH I made an exception for that with my Masterminds and controlled pets mostly using the number pad, but my MMs did not typically take part directly in combat, either. Maybe I should try using a gamepad or something, but I suspect that's not going to improve the experience much for me.
Mechanics so far aren't really drawing me in, either. The most important piece of D&D for me is the Rogue. And the most important aspect of the Rogue for me is solving problems creatively with as little direct combat as possible. I'll give the game a bit more time to see if the playstyle I'm looking for presents its self at all in the next few levels, but I suspect I'm not going to be disappointed.
And regarding server merges, all that's been stated is they'll merge them at some point, not when or even a general timeframe. Though I do have to wonder about that, given how Cryptic's engine works with instanced zones and multiple instances up at once it should scale just fine without imposing servers on top of that.
All I know is hopefully Cryptic and Perfect World invest in some funds into new servers. "It's a beta" is a common counter to complaints about the fact the game's gone down every day.
Which is a fine...if Neverwinter was the only one being affected. When it also drags STO and CO into the Underdark as well, something has gone horribly wrong.
You can possibly try a controller. That may help.[/url]
Sadly, for me, it's based on fourth edition and for me that version of D&D is garbage. Pathfinder, the evolved version of 3.5 is far superior and would have activated me more. I don't like having extra labels plastered on my class "controller wizard" just sounds silly. For me it's WotC trying one final stab at a system that drove people away from the game and into the arms of Paizo, who ironically were once the publishers of Dragon/Dungeon Magazines. DDO, for me, is still a better MMO, but neither really grabbed me like CoH did.
Neverwinter offers 5 starting classes. The Cleric feels like half an Emp/Psi defender with blaster damage, the Wizard feels like an Ice/Ice blaster with half the powers, and the Great Weapon fighter feels like a Titan Weapons Brute without a secondary or Momentum. In terms of options, PW/Cryptic don't seem to have given you many and this is a real downside for me. At launch, CoX had far more options for customising and individualising your character. Of course, I could spend hours and hours reading about the game to find out more, but I have better things to do with my time.
Overall I think it's a bit too twitchy for me. I don't like having to "Alt" out to click on things, and the information overload (still trying to understand the many currencies, auction house, gear, professions, how the tab power works) is making this more painful. I'm also sick of running and the horse looks like the only travel power. Appearance wise, I feel like a clone.
Well I've been playing a bit over the weekend and it's my first serious foray into MMO's since shutdown.
I'm trying to get the hang of where I will be and I'm guessing level 10 isn't the best place to make assumptions. So that's my caveat. three classes tried so far (Cleric, Wizard and Great Weapon Fighter). I'm also aware this is a "new" game and that things will/may improve.
Do you get a pet that goes above level 15 with your founders pack ?
If not, levels 16-40 are the most fun (I'm 48 and haven't invested any real cash, so my pet dies pretty much every fight) and where to judge.
I'm finding the wait/rooting/hold time (similar to the momentum mechanic) on the Wizard and Fighter right-click At-Will powers to be really annoying. So annoying they've been deleted. Cleric is doing OK so far. Then again - I was never a huge Titan Weapons fan.
Things like targeting other enemies to lay down as many Astral Seals as I can is highly annoying with the camera jumping around like an angry Rikti Monkey.
No. Not dropped any cash on the game yet. I got all annoyed by their pricing for non US people. Would you say that in order to enjoy the game you do need to spend money?
It could be worse - *every* attack power could root you, like in CoH. ;)
Are you letting an angry Rikti monkey handle your mouse or something? The mouse directs the camera, so it shouldn't be jumping around on its own.
There are some that don't? I'm finding that double-tap to dodge doesn't work whilst I'm in mid-animation.
If you manoever so that a wall is behind your back, it goes all over the place. Oh for a simple zoon-in-with-scroll-wheel. Editing the .ini file to set a zoom range should not be a standard player experience.
Can't say I've ever been in that position (that I've noticed), though I've only put in about 40 hours of play. I'll test it out deliberately when the servers come back up from maintenance.
Funny, because I was thinking something along the same lines. With 5 classes and limited customization I was trying to figure out WHY the Great Weapons Fighter was included. From what I understand, it is a class that lacks the heavy DPS potential of the Rogue and Survivability of a Tank. If their were several options available I could see it, but this is a game where Gear Scores are posted in chat for LFGs. Without something unique to bring to the table, they are likely to be passed over in favor of one or the other by groups looking to maximize potential. Even as an option for those who want to solo, it isn't great. I had to resort to the generous use of healing potions to avoid going under.
I'll keep chipping away at it and post some more thoughts later.
Meh, wish I had read this thread before so I'd have done both chars in Dragon instead of Mindflayer. The game is ok, as someone said before, the combat is good, everything else is just acceptable, nothing to write home about though. The community seems quite poor, the usual load of WoW kids unicorning around flaming and being flamed and the fact that it has an inbuilt DPS meter that automtically shows up at the end of each dungeon and also implements the always nasty gearscore, can't see the game attracting the nicest of people.
In any case, it's a good game to play for free, not that I'd pay a single dime to play it but it's ok to play for free.
Really enjoying this game. The combat's great, the foundry's great, everything's super cool.
I made a Foundry quest that's sitting pretty on page 1 of the "Best Quests" page right now, too- go check it out! It's titled 'Yes, a Kobold Dungeon Master'. And the more attentive of you will spot a CoH reference I snuck in there in the first dungeon.
Only problem so far is that the groups I'm getting for Dungeon Delves can never seem to beat the final boss if it's the 3rd dungeon onward. Did okay on the 4th one after a few tries, but 3 and 5 are simply too difficult for a pickup team. Hopefully an organized one can take a shot at it sometime. I might not be the world's best tank, either.
So, my Neverwinter campaign('This Is Highly Noncanon', which is now two quests in length: 'Yes, A Kobold Dungeon Master' and 'NeverNotWinter') has collectively gotten over 10,000 plays in the Foundry! And made me a very Astral-Diamond-Rich player because people keep giving me tips. I like tips. Pretty soon I'll have to cash them out for some Zen and get some character slots or cosmetic outfits or something.
Check 'em out if you haven't. Still really enjoying NW a bunch. Foundry is super cool.
Do you get a pet that goes above level 15 with your founders pack ?Founders Pack Pet is available as soon as you leave the tutorial. I've not reached over 15, yet, so I can't say if the pet remains useful.
If not, levels 16-40 are the most fun (I'm 48 and haven't invested any real cash, so my pet dies pretty much every fight) and where to judge.
Mindflayer, which seems to be the most popular choice. Looking forward to Cryptic merging the servers, though. Wonder how long until they're comfortable doing that(I'm going to guess not until after the first major update).
And if there's one major flaw with this game, it's a lack of a sidekicking type level shift system. Man it is a pain in the ass to try and team with friends.
Say, does anyone here know if teaming with higher/lower level characters negatively impacts XP? And if so, by about how much?
Well, so far I keep hitting walls where the quest line requires me to be a higher level to get new quests (the first seems to be nearing level 20, and I've only hit the second wall with one of my characters so far and that was nearing level 40), and thus I have to either sweep-grind or try to muck around with buggy Foundry quests that may or may not give me significant XP. Invoking occasionally provides XP, but as often as not I just get a buff from it and nothing else and even when I do get XP it isn't necessarily a significant chunk; and in any case, it shouldn't be necessary just to keep trundling along the quest line.
In other, more review-like news, I recently deleted my level 35 Cleric. It started out okay, but the higher I got the more it just became a super aggro magnet that didn't heal well enough to warrant the aggro, didn't do enough damage to destroy the aggro, and wasn't defensive enough to tank the aggro. On top of that, it lacks special abilities versus undead (and, to a lesser extent, devils/demons) which I sorely miss in a D&D Cleric. I think activating your Divine Power ought to create an AoE of Turn Undead, and an Encounter 'Protection From Evil' ability (AoE while Divine Power is active) would be nice.You may have made a rash decision there. If aggro was your problem, that's a known bug with clerics that is yet to be fixed, if I'm not mistaken.
I didn't hit the walls at all and never ran out of quests, but I solod and did my daily foundry quests for diamonds. Foundry quests are capped for total XP to avoid some of the more stupid farming exploits, so the more you kill, the less you get as a slug of XP at the end.
Did you take the powers that reduce the aggro you draw ? Many people have complained that clerics draw too much aggro and they're looking at it.
You may have made a rash decision there. If aggro was your problem, that's a known bug with clerics that is yet to be fixed, if I'm not mistaken.
Tenzhi, did you slot any blue enchantments in utility slots in your gear ?
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I know it says open beta
Tenzhi. Do you do the daily foundries during the Foundry Event? Even doing them normally gives you a huge amount of XP. Then doing two a day during the event helps out a lot. Doing the skirmish dailies help a lot too because they require you to complete it 3 times for the reward. Another thing you can do is run the skirmishes during the event as much as you can. Gives you AD and decent XP. You will actually start outleveling entire zones if you do all of these things everyday. Especially the foundry one. 150% XP is niceeee. You could play an hour a day and still level pretty fast heh.
Tenzhi I hope you're putting these things on the official boards somewhere too. They could really use feedback from people other than powerlevelers, and judging by the interviews I've seen lately (like this one (https://www.youtube.com/watch?v=AE-hFfJY5SY)), they are listening.
I haven't particularly enjoyed any of the Foundry quests I've done so far, and just like with AE I'm not interesting in spending hours wading through crap just to find the occasional slightly shiny gem. Thus I don't do the daily Foundry on a regular basis, and indeed only delve into the Foundry when I get stuck in the actual quest lines due to level limitations. And then dealing with Foundry quest progression randomly not working, custom maps that run poorly, and mission exits that randomly decide not to work barely seems worth it unless there's a Foundry event bonus going on.
I haven't done any skirmishes because you have to queue up for them. The dungeons are better (despite having poorly forced difficulty via increased HP on all enemies - imps are quite bad enough in large numbers without having 3x their normal HP, thanks) in that you can actually walk up to the entrance and enter them with your current party without having to have five members or wait for randoms to be forced on you. If I could force a queue event to start with my current party I might've done a skirmish, but I didn't see a way to do that from the queue screen.
I dont like the game too much. I think only one kind of clothing is very bad.
I cant understand why you all like this, comming from the CoX Char generator. Char generation at CO and even STO has more options.
Well, like I said, I *have* used the Foundry in the past to get over the level humps. However, I consider that grinding just as much as sweeping. One of these days I may even try to make my own, though I hear the interface is pretty terrible.
I skip evrything where a party is required.
I cant understand why you all like this, comming from the CoX Char generator.
I hear that from so many people in almost every MMO... one of these days people are going to realise that encouraging players to avoid teams entirely in a supposedly multiplayer game kind of defeats the point of making a multiplayer game.
Just had a lightbulb moment, do you craft ? almost all my toons even quite low level have rank 10+ leadership, this generates character XP on the way.
I've never met a crafting system that I liked, and this game's is no exception; however, I casually work on Leadership on some of my characters (and even more casually the crafting skill for their class appropriate gear), but I've not gotten any over rank 3. At a couple of hours for 150 XP that basically ends up being 150 to 300 XP per day for me. So absolutely not a significant source of XP for me.
I cant understand why you all like this, comming from the CoX Char generator.I enjoy it because I think it is fun. Character creation has never been a big deal to me, I know my character wont play like anyone else's so I am not too concerned with how they look. CoH was a great game but I don't use it as comparison for other games, I would never find a game I enjoyed in that case lol.
From what I have seen, crafting in this game is more so meant for people who just enjoy it. While it does give people a decent amount of experience from leadership. I have yet to make any tailoring item that I can use, and the end game gear you get from drops. So as of now crafting seems kind of pointless besides the money and experience.
Shirts and pants are basically the items that you craft to use.
Be nice if there was an accompanying app you could buy/sub to, for auction house and crafting out-of-game. I'd be on that like white on rice. I am obsessed with my WoW app, frinstance, which allows me to talk to my guild and check on my auctions.I thought they had an app for the gateway in addition to the normal web access point. Maybe I'm thinking of something else, though.
Be nice if there was an accompanying app you could buy/sub to, for auction house and crafting out-of-game. I'd be on that like white on rice. I am obsessed with my WoW app, frinstance, which allows me to talk to my guild and check on my auctions.
I thought they had an app for the gateway in addition to the normal web access point. Maybe I'm thinking of something else, though.
So... Want to join our guild?Slow down there, cowboy. That sounds a little too social for me. :)
They do, it's a mobile-friendly web site at http://gateway.playneverwinter.com that will allow you to do crafting, interact with the auction house, see your character stats, etc. without having to load up the client.!!!!!
So... Want to join our guild?
They do, it's a mobile-friendly web site at http://gateway.playneverwinter.com that will allow you to do crafting, interact with the auction house, see your character stats, etc. without having to load up the client.
So... Want to join our guild?
It's slightly irritating in that what you can't do is purchase the consumables you need from the vendor, so if you need more charcoal/salt etc, you have to buy it off the AH (you're stuffed atm) or log into the game and the interface is a bit clunky (doesn't keep your place in the list unlike in game), but apart from that it's very useful.
Many of my characters are running around without one or both of those items altogether. The bonuses they give seem rather tiny and you can't disable their appearance like you can with helmets.They get slightly better when you start crafting blue/green versions of them. Still nothing huge but its better then nothing. Although I found some nice blue pants off of a Dungeon Delve chest. Also some apparently just don't show up visually so you could find some like that.
I dont like the game too much. I think only one kind of clothing is very bad.
I cant understand why you all like this, comming from the CoX Char generator. Char generation at CO and even STO has more options.
...Lydia Frost MM
Also by the way, there is an Auctioneer at the Seven Suns Coster Market in Protector's Enclave that will actually dig through the AH for you and recommend nice gear you might want.Is there some way to bring up the Auction House that doesn't do that? I see that every time I try to open the interface.
Is there some way to bring up the Auction House that doesn't do that? I see that every time I try to open the interface.
Well you can either go to the AH, or you can hit the "buy similar" button on that screen to get at the AH.I always end up hitting the "buy similar" button to get to the interface. Didn't see a separate Auction House on the map. I'll have to look for that next time I log in.
I always end up hitting the "buy similar" button to get to the interface. Didn't see a separate Auction House on the map. I'll have to look for that next time I log in.
I always end up hitting the "buy similar" button to get to the interface. Didn't see a separate Auction House on the map. I'll have to look for that next time I log in.
I'd say TOR's failing was it's a beautifully done Single Player RPG experience shoe horned into the MMO market.
Let's go back to Neverwinter, guys. :) Take your comments about ESO and other games to the ESO thread and whatever other threads are applicable.
I just finished up in the Helm's Hold area of the game. I sincerely hope that the player behavior I'm starting to see was isolated to that area and doesn't continue to plague me Ebon Downs.
Up until this point in the game, I had only died exactly once and that was from being a stupid new player at level 4. Four times in the last two days I ended up on my face in Helm's Hold because I was in combat with a spawn and some jerk came running past me with two or three more spawns chasing after them. And, of course, those trailers would then turn and attack me as soon as I became the nearest target.
Not cool.
Reminds me of the time I was in Steel Canyon leveling up from Positron and someone pulled their high level spawn of DE over my low teens blaster.Yeah, it feels a whole lot like that. Difference is this was happening far more frequently this weekend.
Simply running from aggro is hardly griefing regardless of incidental casualties.
Actually in NW it's often incompetence rather than malice, particularly if you're on a mount, you can normally ride past stuff without aggroing it, but occasionally they follow for a distance.
And in CoH you could have aggro without even knowing it as an ambush gets spawned when you accept a mission. And then a lost group of level 40+ enemies is left roving around Steel Canyon.I call bully. The Lost only go to lvl 30.
I call bully. The Lost only go to lvl 30.
Simply running from aggro is hardly griefing regardless of incidental casualties.I won't disagree that if you're running around and don't know you're being followed that it's not griefing. But when you're taking damage from the parade that's on your back ('cause we can all see the numbers flying through the air), and some of those enemies can zip their way across the screen into close combat in an instant, it's hard to claim you don't know you're being followed.
Well, here's an interesting little quirk. I'd file a bug, but it would appear that all I can do is search the bugs that have already been filed.
On my cleric, who is level 25 now, I have paraded a vast train of enemies at another random person before. I know! I am a horrible person!!!!
.....I then healed them like crazy while I ran like a ninny and they killed everything. :x
Seriously the most fun I had in AGES. It was a hair's width from wiping a couple times. Biggest adrenaline rush I've had in a long time.
I won't disagree that if you're running around and don't know you're being followed that it's not griefing. But when you're taking damage from the parade that's on your back ('cause we can all see the numbers flying through the air), and some of those enemies can zip their way across the screen into close combat in an instant, it's hard to claim you don't know you're being followed.
Even allowing for benefit of the doubt, it's hard to think that someone who is running in a straight line along a road and then veers over to jump up onto the cliffs where you're standing out of range of aggro, zips by you and leaves a couple spawns of demons behind, and immediately returns to the following the road did that "accidentally."
At any rate, it hasn't been an issue in Vellosk, so that's been isolated to Helm's Hold so far.
You need to read the bug screen more carefully. It does tell you what to do (you have to click the white text then click file a new bug), but it's not intuitive.Ah, yes. I see it now. I was looking for a button on the bottom of the window where "I have this issue" and "Add more info" are. Thanks.
It doesn't matter if you know you have the aggro. Indeed, sometimes that's the very reason one is running from said aggro. Retreat is actually a valid, and often sensible, tactic. And it's a tactic available to everyone, even - perhaps especially - people who find a horde of unwanted devils bearing down on them.Maybe I'm just weird then. If I'm retreating to buy myself enough time for a potion to recharge or break line of sight from archers, etc., I go out of my way to avoid running toward other players. If running toward other players is my only option, I dive back into the fray and take what I have coming to me for being stupid enough to pull too much aggro to begin with.
Now, when someone trains aggro on you and then while you're dealing with that pointedly grabs more aggro and trains it on you - that's the sort of malicious intent that actually constitutes griefing.
Maybe I'm just weird then. If I'm retreating to buy myself enough time for a potion to recharge or break line of sight from archers, etc., I go out of my way to avoid running toward other players. If running toward other players is my only option, I dive back into the fray and take what I have coming to me for being stupid enough to pull too much aggro to begin with.
Maybe I'm just weird then. If I'm retreating to buy myself enough time for a potion to recharge or break line of sight from archers, etc., I go out of my way to avoid running toward other players. If running toward other players is my only option, I dive back into the fray and take what I have coming to me for being stupid enough to pull too much aggro to begin with.
I must admit doing this. If I get too much aggro in the open world, I light it out for the last campfire I had seen, often pulling even more mobs in the process. I do find that mobs pulled this way continue to drop quest items as well, and the game seems robustly designed to avoid grieving; it doesn't take much to get in on the rewards for killing a mob.
And with it, a detailed announcement of features for its upcoming first expansion, called a "module" and named Fury of the Feywild, located on the upcoming expansion webpage (http://nw.perfectworld.com/furyofthefeywild).