OK. I think that between Blondeshell and I, we've uploaded all of the new or updated icons for I17. I tried to err on the side of caution just to be sure I didn't accidentally upload anything I shouldn't.
It appears Zombie Man is on top of updating the I17 article at the moment.
Since the new exploration badges are not required for the SG exploration badges, I've started listing the required badges on each of the SG badge pages and adding a "Supergroup Badge" section on applicable exploration badge pages.Do we know for sure if specific badges are required? If Faultline is any indication, you only need to get a certain number of badges to unlock the beacon (since grabbing Egg Hunter means you can skip any one badge in the zone)
Sat down to work on Field Agent Keith Nance (http://paragonwiki.com/wiki/Field_Agent_Keith_Nance) this afternoon.
I love what they're doing with the contact interactions, but man are my fingers getting tired. (And I'm even copy/pasting the text rather than typing it all by hand for once.)
On that note, if anyone gets a moment to do a little research outside our little corner of the web, it might be worth seeing if we can find a good method for handling dialogue trees...
[Expandable box with Dean's response to that dialog.]+
[Expandable box with Dean's response about a lead to the clone.]+
- Contact A
- Response A1
|-Contact A1A
|-Response A1A1
||-Contact A1A1A
||-Response A1A1A1
|||-Contact A1A1A1A
|||-Response A1A1A1A1
||||-Contact A1A1A1A1A
||||-Response A1A1A1A1A1
|||||-Contact A1A1A1A1A1A
|||||-Response A1A1A1A1A1A1
|||-Response A1A1A1A2
||||-Contact A1A1A1A2A
||-Response A1A1A2
|||-Contact A1A1A12
|-Response A1A2
||-Contact A1A2A
-Response A2
|-Contact A2A