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Community => City of Heroes => Topic started by: zopharshinta on April 02, 2017, 09:46:17 PM

Title: Pulling assets from client data
Post by: zopharshinta on April 02, 2017, 09:46:17 PM
Hi All,

I've seen a few posts about pulling a few things from the PIGG files.
I was wondering what assets people have been able to get to.
I know we have the sound and music but I was wondering what else we are able to reach.

I've played around with recreating COH in Unity and UE4 but always stop because I don't have textures, animations, etc, plus I don't know how to create such things.
Anyone been able to access them?

Title: Re: Pulling assets from client data
Post by: zopharshinta on April 02, 2017, 10:28:19 PM
Never mind.

I used the PiggViewer and BinDump to find almost everything.
I'll see what can be used.
Title: Re: Pulling assets from client data
Post by: doc7924 on April 04, 2017, 04:08:49 PM
Never mind.

I used the PiggViewer and BinDump to find almost everything.
I'll see what can be used.

I pulled out most of the zone background music and sound effects. I even used a few effects sounds on my PC for Windows events.

Never really paid much attention to the music when playing the game but a lot of the zones have great music.