Titan Network

Community => City of Heroes => Topic started by: zaprobo on March 21, 2017, 01:18:12 PM

Title: Statesman is Back... in MXM
Post by: zaprobo on March 21, 2017, 01:18:12 PM
Not the kind of relaunch news that most of us want to hear, but NCSOFT has brought Statesman back to life through their upcoming title MXM. I had the chance to play him during a press briefing at PAX East and you can find my writeup (and I had them dig up all the lore for us CoH nerds!) over on MMO Central...

http://www.mmo-central.com/2017/03/21/pax-east-city-heroes-statesman-join-mxm-closed-beta-announced/ (http://www.mmo-central.com/2017/03/21/pax-east-city-heroes-statesman-join-mxm-closed-beta-announced/)

And my wife has weighed in on the blacklash MXM is getting...

http://www.mmo-central.com/2017/03/24/statesman-rising-city-heroes-fan-mxm-backlash/ (http://www.mmo-central.com/2017/03/24/statesman-rising-city-heroes-fan-mxm-backlash/)
Title: Re: Statesman is Back... in MXM
Post by: Solitaire on March 21, 2017, 01:44:58 PM
Well this could be the reason they never wanted to sell the game or IP as they wanted to use it still! It seems to me this is an attempt by NCSoft to try and appease the CoH player base by giving them something back from the game... Sorry but I won't be trying it!  >:(
Title: Re: Statesman is Back... in MXM
Post by: nicoliy on March 21, 2017, 02:27:06 PM
I hope Nate and team are allowed to and can give an update now. As Statesman is officially being used by NCSOFT I doubt COH is coming back any time soon and that negotiations did not go through. If that's the case it would be nice to not be left hanging.
Title: Re: Statesman is Back... in MXM
Post by: ukaserex on March 21, 2017, 02:36:41 PM
Regardless of what this may mean for a relaunch of CoH - I'm glad that NCSoft will at least be using the IP instead of just putting it in a closet, forgotten forever.
Title: Re: Statesman is Back... in MXM
Post by: Castegyre on March 21, 2017, 03:15:15 PM
I don't think this means anything beyond that NCSoft used a bunch of characters they had license to for a game. I wish it did mean more, but I don't think it does. At least, not in regards to any future plans they have on releasing or resurrecting CoX in some way. Perhaps they'll prove me wrong. Pardon me if I don't hold my breath waiting.
Title: Re: Statesman is Back... in MXM
Post by: nicoliy on March 21, 2017, 03:20:20 PM
I don't think this means anything beyond that NCSoft used a bunch of characters they had license to for a game. I wish it did mean more, but I don't think it does. At least, not in regards to any future plans they have on releasing or resurrecting CoX in some way. Perhaps they'll prove me wrong. Pardon me if I don't hold my breath waiting.

I find it hard to believe that they'd let someone else use the IP while they have it in use. Plus they developed a backstory which is ahead of where the game was at sunset. If they are controlling the IP, at best they would probably restrict future stories to not compete.
Title: Re: Statesman is Back... in MXM
Post by: kathena on March 21, 2017, 03:29:22 PM
If it helps any story-wise that explanation of States' return is straight out of the loregasms and is how it probably would've gone down in CoH.
Title: Re: Statesman is Back... in MXM
Post by: Matt Bold on March 21, 2017, 03:31:32 PM
I am just praying that this sparks further news for better or worse. 
Title: Re: Statesman is Back... in MXM
Post by: FatherXmas on March 21, 2017, 03:38:41 PM
Just found out.  Someone must have been rummaging around in the IP junk drawer.

https://www.youtube.com/watch?v=ra7O7LqNh5w
Title: Re: Statesman is Back... in MXM
Post by: zaprobo on March 21, 2017, 03:44:12 PM
Not sure anyone has put up the B Roll gameplay footage that was supplied to media yet - where you can here Matt Mercer's voice acting for Statesman... I'll see what I can throw together this evening with it (probably throw some CoH tracks on it as background music and call it a day)
Title: Re: Statesman is Back... in MXM
Post by: Harermuir on March 21, 2017, 04:36:05 PM
I really admire how you are able to look at this on the bright side ... Personnaly, I just feel insulted once more by NCsoft.
Title: Re: Statesman is Back... in MXM
Post by: mallerick on March 21, 2017, 05:26:44 PM
Any thoughts on the revamped Atlas Park theme music in that video?
Title: Re: Statesman is Back... in MXM
Post by: WildFire15 on March 21, 2017, 07:18:59 PM
While still not pleased about CoH's shut down, I stopped being angry some time ago. This announcement has made me more curious then anything else as I doubt they'll dredge States out of the 'forgotten IP bin' unless they're either doing something with CoH or dredging out other forgotten characters.
Title: Re: Statesman is Back... in MXM
Post by: Tahquitz on March 21, 2017, 07:56:00 PM
I'm not going to read tea leaves over what this could mean.  All I'll say is "not happy."
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on March 21, 2017, 08:02:27 PM
It is not...inspiring  :(
Title: Re: Statesman is Back... in MXM
Post by: Lycantropus on March 21, 2017, 08:27:34 PM
I really admire how you are able to look at this on the bright side ... Personnaly, I just feel insulted once more by NCsoft.

Me too. If anything it seems to me a legal use of the IP to keep it from being considered 'abandoned' while not really having to do anything with it other than retain the right. This does nothing to bring our City back. If anything, the opposite.

To me, at its most benign, it's an ill-thought out attempt to try and draw former CoH players to play another of their games. I don't care for MOBA's, and overall I just really find it in poor taste, considering how callously they treated the IP and it's player-base.

Lyc~
Title: Re: Statesman is Back... in MXM
Post by: Surelle on March 21, 2017, 08:38:13 PM
Me too. If anything it seems to me a legal use of the IP to keep it from being considered 'abandoned' while not really having to do anything with it other than retain the right. This does nothing to bring our City back. If anything, the opposite.

To me, at its most benign, it's an ill-thought out attempt to try and draw former CoH players to play another of their games. I don't care for MOBA's, and overall I just really find it in poor taste, considering how callously they treated the IP and it's player-base.

Lyc~

I'm with you on this one, and I agree with the general consensus here.  It's poorly thought out at best.  If they wanted CoH fans to be happy, they should have allowed CoH to be rezzed.  How can they be stupid enough to think they're going to draw CoH players by sticking that Statesman puppet into New RPG#915 of theirs that's just going to get shuttered in a year anyway?

Title: Re: Statesman is Back... in MXM
Post by: JordanYen on March 21, 2017, 09:42:22 PM
Not the kind of relaunch news that most of us want to hear, but NCSOFT has brought Statesman back to life through their upcoming title MXM. I had the chance to play him during a press briefing at PAX East and you can find my writeup (and I had them dig up all the lore for us CoH nerds!) over on MMO Central...

http://www.mmo-central.com/2017/03/21/pax-east-city-heroes-statesman-join-mxm-closed-beta-announced/ (http://www.mmo-central.com/2017/03/21/pax-east-city-heroes-statesman-join-mxm-closed-beta-announced/)

Lol. I won't be giving any money to NCSoft ever again after the crap they pulled. They have far from earned our forgiveness. Even if they apologize, they need to make it up to us. I don't see how I would accept anything less than open-sourcing the original game at this point..
Title: Re: Statesman is Back... in MXM
Post by: JordanYen on March 21, 2017, 09:43:53 PM
I find it hard to believe that they'd let someone else use the IP while they have it in use. Plus they developed a backstory which is ahead of where the game was at sunset. If they are controlling the IP, at best they would probably restrict future stories to not compete.

It really makes no sense. We already know CoH wasn't popular in Korea. What are they reserving the IP for? They already burnt all bridges with the US market when it comes to heroes.
Title: Re: Statesman is Back... in MXM
Post by: JordanYen on March 21, 2017, 09:44:31 PM
I really admire how you are able to look at this on the bright side ... Personnaly, I just feel insulted once more by NCsoft.

Ding! This is just a slap in the face.
Title: Re: Statesman is Back... in MXM
Post by: Blue Cloak on March 21, 2017, 09:54:02 PM
Didn't Paragon studios mention at some point that Half their team was making a moba? Is this what was made from what they started?
Title: Re: Statesman is Back... in MXM
Post by: Surelle on March 21, 2017, 10:01:43 PM
Didn't Paragon studios mention at some point that Half their team was making a moba? Is this what was made from what they started?

There was a turn-based strategy, multiplayer game they were working on, but it had its own original IP (nothing to do with CoH or superheroes) I think.
Title: Re: Statesman is Back... in MXM
Post by: Blue Cloak on March 21, 2017, 10:04:19 PM
Ah, that's what it was.
Title: Re: Statesman is Back... in MXM
Post by: Thunder Glove on March 22, 2017, 10:30:51 AM
They didn't bring Statesman back to life, any more than they brought the game back to life.

They stuck a villain in Statesman's costume and are shouting "Look, he's alive again!", just as they stuck that villain-in-Statesman's-costume into their new game and are shouting "Look, we still care about City of Heroes!"
Title: Re: Statesman is Back... in MXM
Post by: Surelle on March 22, 2017, 01:04:13 PM
It really kinda seems like a "we are publicly acknowledging that we still own this IP" sort of statement, but it could also be a really dumb attempt to get former CoX players into a new NCSoft game.

I still, to this day, think the 800 pound gorilla of Wildstar's failure that no one at NCSoft will talk about is not how many people tried it and quit, but how many players wouldn't touch it to begin with because they've been  burned by NCSoft too many times in the past.

*plops off soapbox*

This new stunt is already coming back to bite them in the behind as well.  Jeez, have you read all the MxM Statesman YouTube video comments?  They're 95% NSFW, lol, and the posts are growing all the time!  If there is a maximum amount of downvotes a video can get, this one could hit it.   

Well, at least all the MxM players will know who Statesman is now, even if they're kid gamers!   :P
Title: Re: Statesman is Back... in MXM
Post by: Felderburg on March 22, 2017, 02:13:43 PM
A MOBA would have been a great addition to CoH when it was still around-just think playing as the Freedom Phalanx vs. Arachnos in one, or even your own character. But this isn't quite the same...

And I wonder now how much of that storyline was created while CoH was in development. I assume there's some sort of legal issue if they stole it from the Lore AMA, or if the AMA revealed things it shouldn't have; they couldn't release artwork, but they could release lore? That seems odd.
Title: Re: Statesman is Back... in MXM
Post by: Matt Bold on March 22, 2017, 02:16:29 PM
I don't think this is an attempt to "hold on" to the IP.  I've calmed down a bit and what probably happened was they needed some sort of Iconic character and Statesman was the closest thing to it.  Does anyone recognize ANY of their characters? They more than likely had pure intentions by reviving CoH in some form, and the lore shows they put care and thought into it.  The devs making the game and the decision maker to include him are probably not the same people who decided to close CoH and Paragon, and I would like to believe they wanted to make some sort of homage.

Regarding the sale of the IP, is it possible that NCSoft wanted to maintain the rights to use the IP in non-competing games or specific characters?
Title: Re: Statesman is Back... in MXM
Post by: saipaman on March 22, 2017, 02:49:04 PM
Regardless of NCSoft's intent here, I won't be playing this game.
Title: Re: Statesman is Back... in MXM
Post by: Nyghtshade on March 22, 2017, 05:25:49 PM
Good article on why so many ex-COH players are upset about pasting Statesman into NCSoft's lates MOBA.

http://massivelyop.com/2017/03/22/heres-why-everyones-pissed-off-about-city-of-heroes-npcs-in-ncsofts-moba/ (http://massivelyop.com/2017/03/22/heres-why-everyones-pissed-off-about-city-of-heroes-npcs-in-ncsofts-moba/)
Title: Re: Statesman is Back... in MXM
Post by: Matt Bold on March 22, 2017, 06:02:58 PM
Some interesting points of view on there.
Title: Re: Statesman is Back... in MXM
Post by: FlyingCarcass on March 22, 2017, 08:09:36 PM
/e facepalm
Title: Re: Statesman is Back... in MXM
Post by: Noyjitat on March 23, 2017, 06:39:04 AM
#f*ckncsoft
Title: Re: Statesman is Back... in MXM
Post by: wyldhunt on March 23, 2017, 09:41:30 PM
Another pointless salt-rub by a clueless company. I hope that City of Titans come to open beta soon enough...
Title: Re: Statesman is Back... in MXM
Post by: Codewalker on March 24, 2017, 12:52:36 AM
Late to the party, too. Didn't the MOBA market get saturated like... two years ago?
Title: Re: Statesman is Back... in MXM
Post by: Surelle on March 24, 2017, 01:05:42 AM
Late to the party, too. Didn't the MOBA market get saturated like... two years ago?

For sure.  If you're not on the team making League of Legends (Riot), DOTA2 (Valve) or Heroes of the Storm (Blizzard), you're out of luck.  Turbine's MOBA, plus a whole host of others, already went caput.  I'm not sure how Paragon (Epic's new one) or SMITE (by Hi Rez) are hanging on, but those are the only other ones I can think of that are still around.

Honestly, I'm surprised NCSoft didn't make an arena shooter like Overwatch (Blizzard) instead.  Between that and Paladins (Hi Rez) and Lawbreakers (Nexon), arena shooters are the new flavor of the month.
Title: Re: Statesman is Back... in MXM
Post by: Victoria Victrix on March 24, 2017, 04:37:18 AM
Late to the party, too. Didn't the MOBA market get saturated like... two years ago?

May it die a sad, lonely death, costing NCSoft lots and lots and lots of money.
Title: Re: Statesman is Back... in MXM
Post by: blacksly on March 24, 2017, 12:37:51 PM
May it die a sad, lonely death, costing NCSoft lots and lots and lots of money.

I'm with that other than the "lonely" part. Highly public and well publicized would fit NCSoft better.
Title: Re: Statesman is Back... in MXM
Post by: Surelle on March 24, 2017, 06:42:42 PM
There's a post on Massivelyop.com quoting the NCSoft employee who made the Statesman/Tyrant for MasterXMaster. 


http://massivelyop.com/2017/03/24/ncsoft-rep-says-bringing-city-of-heroes-toons-to-master-x-master-was-his-passion-project/


And it seems like about 100 of the responses have been deleted from that MxM "A Hero Returns" YouTube video, yet practically all the remaining ones are still negative, so if there were indeed a lot chopped, it hasn't done any good.  And there are still 300 downvotes to 60 upvotes too, lol.  *shrug*

https://m.youtube.com/watch?v=ra7O7LqNh5w
Title: Re: Statesman is Back... in MXM
Post by: AlphaFerret on March 25, 2017, 01:20:22 AM
If they bring back Coh, I'll gladly purchase this MOBA....and not play it...
Title: Re: Statesman is Back... in MXM
Post by: kaaduu1280 on March 26, 2017, 09:29:40 AM
I feel really insulted by all this, just like many others.  But...I'm going to call this NCSoft's way of throwing acid and salt in all our faces, thinking about a comment I saw on the video.  I feel like NCsoft is doing this to make sure nothing can be brought back if they don't want it brought back.  There can't be a true CoH2 or anything like that made now that Statesman is in this game, all so the IP rights don't lapse.  It feels like a VERY deliberate tactic to make sure we don't get our game back without them still running it.  I'd even be willing to bet that City of Titans is now in jeopardy of having actions taken against it and get removed.

Safe to say, I'm getting rid of everything NCSoft related and never touching it again...
Title: Re: Statesman is Back... in MXM
Post by: Manga on March 26, 2017, 01:46:02 PM
May it die a sad, lonely death, costing NCSoft lots and lots and lots of money.

That's a near certainty, since the most important thing the adding Statesman to the game indicates is that they don't understand their own player base.

Also, the MOBA market was saturated even before the game they're trying to copy (Overwatch) came out.
Title: Re: Statesman is Back... in MXM
Post by: FlyingCarcass on March 26, 2017, 04:08:10 PM
On the plus side, by adding Statesman to their game, they can reuse the same sunset image they used for the CoH forums when MxM flops.
Title: Re: Statesman is Back... in MXM
Post by: Tahquitz on March 26, 2017, 05:04:22 PM
I'd even be willing to bet that City of Titans is now in jeopardy of having actions taken against it and get removed.

From what I understand with "Plan Z" games is that they gone out of their way NOT to incorporate any CoH Lore or systems in their game.  NCSoft can't sue other superhero MMO games for merely 'existing'.  If the "New Efforts!" talks were successful, then they'd be allow to stitch in CoH Lore and references into their game with permission, but they'd still make their games a different product for the most part.

If the talks are fruitless or fall apart, then full speed ahead with the original plan.  City of Titans, Heroes & Villains, Valiance Online all continue as they were.  Nothing changes.

APR on the other hand... I think this thread says it all. (https://cohrevival.com/topic/189-development-timeline-for-apr/)  Without New Efforts succeeding, they might have a problem.
Title: Re: Statesman is Back... in MXM
Post by: duane on March 26, 2017, 09:10:30 PM
reagardless....

Nothing has changed from last week.

COH is gone
COH Community is still passionate about the game
NCSoft remains aloof and clueless
the spiritual successors inch closer to 2018.

.....and thanks to all those known and unknown who have tried to wrangle the game and/or IP out of NCsoft.  Thank you for trying.
Title: Re: Statesman is Back... in MXM
Post by: Surelle on March 27, 2017, 01:47:59 AM
reagardless....

Nothing has changed from last week.

COH is gone
COH Community is still passionate about the game
NCSoft remains aloof and clueless
the spiritual successors inch closer to 2018.

.....and thanks to all those known and unknown who have tried to wrangle the game and/or IP out of NCsoft.  Thank you for trying.

Definitely, especially that last part.   :)  We're no worse off than ever, we still have Paragon Chat and CoT, Ship of Heroes, etc. to look forward to trying, and it was still a valiant effort on ALL the Hail Mary Teams' parts (and Paragon Studios',too) to try and bring our fav shuttered MMO back to life.  Thanks from the bottom of my heart to all those who tried!
Title: Re: Statesman is Back... in MXM
Post by: crashpositron on March 27, 2017, 06:19:49 PM
They got Statesman!  Who is next?!

(https://images.weserv.nl/?url=www.sgeorgia.com%2Fpix%2Ffleeing.jpg)
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on March 28, 2017, 04:49:19 AM
I 100% believe that this was not done out of malice.

It was 100% done out of misguided intentions and pure stupidity.

That said, there's no way they get anywhere close to the benefit they think they will get. As it stands, HotS, Dota2, LoL, and Smite are the 4 biggest MOBAs on the market and all the others are leagues below them. While I do hope it crashes and burns on them, I hope it's not before someone grabs the voice lines so we can at least hear what Matt Mercer can do in the role.

Anyway, NCSoft makes stupid decision, in other news Water is Wet.
Title: Re: Statesman is Back... in MXM
Post by: princezilla on March 28, 2017, 09:53:52 PM
To those talking about the IP lapsing, that would only apply if they were licensing it to someone else but they aren't because they own it. The two most likely scenarios from a pure business point of view are that they were trying to draw back old CoX players with nostalgia with maybe a dose of throwing the fandom a bone, or that they were testing the waters in a low risk method to see how much power and appeal the IP still has before investing in a risky more costly project with it. The latter scenario is extremely common in the entertainment industry while the former would have been highly misguided though not malicious.

What both really sell is that the company is finally realizing they screwed the pooch with the handling of Paragon studios and it's closure. Is that to little to late? Maybe but it does mean that they are starting to give under pressure and trying to appease their critics which changes a lot about how they have been operating up till this point which had largely been to ignore everything and hope people would forget about it.

However it does pretty much torpedo any chance of them selling off the IP and the explosive negative reaction is going to be a PR nightmare for a company already struggling with it's reputation. It has also made CoH big news again and the overwhelming narrative of that news is 'the game still has a lot of fans and they are still pissed" so this is probably a good thing, just not for Ncsoft.
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 01, 2017, 03:44:06 AM
I've come to the decision that I'm gonna give this a shot. I'm a fan of MOBAs and I'm a fan of States (and Tyrant).

If I have to pay to get States, I'll cut the game loose and warn everyone else to stay away.
If not, I'll just play States.
Title: Re: Statesman is Back... in MXM
Post by: Samuraiko on April 01, 2017, 06:34:05 AM
Not sure anyone has put up the B Roll gameplay footage that was supplied to media yet - where you can here Matt Mercer's voice acting for Statesman... I'll see what I can throw together this evening with it (probably throw some CoH tracks on it as background music and call it a day)

My fricking phone nearly exploded when the news of this first got out. Marcian Tobay, Warcabbit, and Dedlok were the first, and then the floodgates opened.

My later response on Twitter was... colourful, to say the least.

The funny thing is, if I were gonna voice cast Matt Mercer as anyone in the game, it'd have been as Positron. He doesn't QUITE pull off the gravitas for Statesman (and believe you me, I respect the hell out of Matt's talents). But someone do post the B roll footage, just coz I always like hearing Matt.

And oh, the Atlas Park music. *sighs*
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 01, 2017, 07:21:08 AM
My fricking phone nearly exploded when the news of this first got out. Marcian Tobay, Warcabbit, and Dedlok were the first, and then the floodgates opened.

My later response on Twitter was... colourful, to say the least.

The funny thing is, if I were gonna voice cast Matt Mercer as anyone in the game, it'd have been as Positron. He doesn't QUITE pull off the gravitas for Statesman (and believe you me, I respect the hell out of Matt's talents). But someone do post the B roll footage, just coz I always like hearing Matt.

And oh, the Atlas Park music. *sighs*

This is the Teaser

https://youtu.be/ra7O7LqNh5w (https://youtu.be/ra7O7LqNh5w)

This is the Power Preview

https://www.youtube.com/watch?v=HsCyzTkOunY (https://www.youtube.com/watch?v=HsCyzTkOunY)

The powers look fairly accurate honestly. And the thing here about the difference between what Matt can and can't do, he's not really playing Statesman, at least not the one we knew and loved. I definitely feel Mercer can take on the role of our favorite Evil Emperor ;)

Think of it as the difference between Kevin Conroy's Batman and James Woods' Owlman :D
Title: Re: Statesman is Back... in MXM
Post by: LateNights on April 01, 2017, 08:40:54 AM
I 100% believe that this was not done out of malice...

Sad to think the efforts to save CoH may have contributed in some way.

Easy to see why people are upset...
Title: Re: Statesman is Back... in MXM
Post by: MGLZadok on April 02, 2017, 05:21:56 AM
Title: Re: Statesman is Back... in MXM
Post by: madvyking on April 02, 2017, 02:52:23 PM
I offer a different view.

What i see is what I call  the Nintendo Protection Act.

How do you protect your IP

Put them in a fighting game

Examples: Super Smash Brothers and Marvel vs. Capcom

All i know is this: I always hear  some don't go Paragon chat or remember the anniversaries because they don't want to go to a second funeral.....well consider this a a second funeral. The IP is staying in NCSoft.
Title: Re: Statesman is Back... in MXM
Post by: cmgangrel on April 03, 2017, 01:21:27 PM
She's absolutely right, though.  That's not the spirit of the City of Heroes community.  That's probably because NCSoft killed the City of Heroes community.  Now the spirit, at least partly, wants justice.

I knew of several Tabula Rasa players who wished the same when they had THEIR game closed down. So that would have been the closure of City of Heroes. Now, what is your opinion of those players who wished the death of a company and taking with it a game that YOU loved...

Some might say (spitefully) that those players are getting their wish slowly but surely.

So if you want to blame some one, why not the TR players ;)
Title: Re: Statesman is Back... in MXM
Post by: FlyingCarcass on April 03, 2017, 11:46:22 PM
I offer a different view.

What i see is what I call  the Nintendo Protection Act.

How do you protect your IP

Put them in a fighting game

Examples: Super Smash Brothers and Marvel vs. Capcom

All i know is this: I always hear  some don't go Paragon chat or remember the anniversaries because they don't want to go to a second funeral.....well consider this a a second funeral. The IP is staying in NCSoft.

Hey, Smash Bros. rocks and Marvel X Capcom has many fans. Heck, I'd love a City of Heroes fighting game... ooh, maybe with CoH's character customization!? (*drools over the idea of a game that will never happen*)
Title: Re: Statesman is Back... in MXM
Post by: Tahquitz on April 04, 2017, 04:08:28 AM
She's absolutely right, though.  That's not the spirit of the City of Heroes community.  That's probably because NCSoft killed the City of Heroes community.  Now the spirit, at least partly, wants justice.

I politely disagree.

(https://c1.staticflickr.com/3/2930/33698653941_e8a80219c8_o.png)

Stop in that Friday, and see how alive it really is.
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 05, 2017, 01:27:14 AM
I politely disagree.

(https://c1.staticflickr.com/3/2930/33698653941_e8a80219c8_o.png)

Stop in that Friday, and see how alive it really is.

I don't think that Zadok meant that NCSoft killed the community literally, but what NCSoft would consider as a non-hostile entity of support for their company. Hence the "Spirt wants Justice" segment.
Title: Re: Statesman is Back... in MXM
Post by: Tahquitz on April 05, 2017, 02:59:31 AM
Sorry, shameless plug moment.  Carry on. :)
Title: Re: Statesman is Back... in MXM
Post by: PseudoCool on April 06, 2017, 06:48:01 AM
Everyone probably doesn't know who I am.. I don't post often here.. but I do keep tabs on things and how stuff is moving forward with the successors..  so I'll drop my dime here for once.

First off.. I was one of the Tabula Rasa players that got the shaft.. annoyingly so.  Loved that game, so decided "well.. ncsoft can't be that bad, maybe it's just a cultural thing?"...

I started in alpha test for CoH.. then beta testing CoH.. and had a blast.  I literally DROOLED when the launch came.. I was in game the DAY it went live.  Over the years I'd drift back and forth, depending on what the rest of my world was doing at the time.

I can vividly recall calling in sick to work (thank god I don't have those jobs anymore and can admit it now!) when just about every major update went live.
I can vividly recall getting into the global chat and asking if anyone wanted to watch my defender solo Kraken (and got Dev's asking questions while I did)..
I can vividly recall spending 5 days off with NO SLEEP trying to beat the Dr. Quaterfield TF with like.. 4 different teams of people.. before they allowed you to log off and return later. (never did finish it *sigh*)

and now..
I can vividly recall my reaction to seeing my most HATED character in the game that we loved with all we where in a new game, by the same developer, with some goober stating it was a "labor of love".  PUhhhh leese!

The ONLY reason the character is in another game is to maintain IP rights so they can try to run the price up on anyone who wants to license it for a successor.  I don't even like that CoT is doing any sort of business with NC, and if I had known that I probably would NOT have pitched into their kickstarter to be honest.  But, i did, and I'm here for the haul.. even if that haul is to put NC's collective backsides into a wheelbarrow and haul them to the dump.  The will NEVER see another penny of mine, and even if this wasn't a "slap in teh face" or "intended insult".. even if Statesman is a total tool that I thoroughly enjoyed beating the crap out of (only reason I EVER took a villan to 50 was to watch my robots dismantle him faster than a Rikti falls out of their launch craft).. he was still OUR Statesman.. from OUR game.. part of OUR community.

** Stock Predictions :  dump any NC Soft stocks faster than the hot pan you grabbed making dinner ***
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 06, 2017, 05:58:33 PM
Initial Report:

Game has stupidly catchy music. Was able to pick up Statesman in the beta after 2 tutorial things and grabbed his Tyrant Skin as well (which is what I'll be using, given that he is actually Tyrant :P ). Using him in the game is fairly interesting given he doesn't have dodge mechanics like most others do, he uses and invuln shield instead (which makes sense).

I'll be playing some more and checking out the non-story missions with Statesrant to see what is up.

My only current problem with the game is that it basically forces you to use two characters in each of the game modes so you can "tag in" and out with your other character. IDGAF about the other characters (unless they release more CoH/V characters, which they very well could) and just want to play Statesrant :P

I'd say if you even have an inkling of interest, check out the closed beta, don't buy anything (I won't) and you should get a good idea if you want to play the game when it fully launches.
Title: Re: Statesman is Back... in MXM
Post by: Surelle on April 06, 2017, 06:35:24 PM
Initial Report:

Game has stupidly catchy music. Was able to pick up Statesman in the beta after 2 tutorial things and grabbed his Tyrant Skin as well (which is what I'll be using, given that he is actually Tyrant :P ). Using him in the game is fairly interesting given he doesn't have dodge mechanics like most others do, he uses and invuln shield instead (which makes sense).

I'll be playing some more and checking out the non-story missions with Statesrant to see what is up.

My only current problem with the game is that it basically forces you to use two characters in each of the game modes so you can "tag in" and out with your other character. IDGAF about the other characters (unless they release more CoH/V characters, which they very well could) and just want to play Statesrant :P

I'd say if you even have an inkling of interest, check out the closed beta, don't buy anything (I won't) and you should get a good idea if you want to play the game when it fully launches.

I have no interest in playing myself, but I am trying to picture just what type of game this is.  Is it a MOBA like LoL where everyone has to be stuck in "lanes" and fight their way down their alleyway to a certain goal point at the end?  People also tend to call arena shooters like Overwatch (which is really just Team Fortress 3 with World of Warcraft-type characters in it) MOBAs, too, when they're really not much like RPG MOBAs (LoL, Heroes of the Storm, etc.).
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 06, 2017, 07:54:48 PM
They do have a traditional 5v5 Dota Style map to play with some different and interesting changes, but they also have a 3v3 Deathmatch style game mode that is fairly fun as well. In addition to those they also have some story mode missions that you play your characters (since you are required to take a second person for tags and RPS mechanics) through against a bunch of minions and a boss or two (maybe more)

WASD to move, you have QER for abilities and ultimates, Right Click for avoidance abilities and C for some special powers for any character to use. Aim with your mouse, left click for basic attacks.

I'm sure they'll have other modes down the line, they seem to be focusing on allowing people to play their masters just about any way they want.
Title: Re: Statesman is Back... in MXM
Post by: ScottyB on April 06, 2017, 11:13:20 PM
It's worth pointing out they give you 20K currency during the beta. I don't think you even can spend money yet, and I expect other than test-specific titles all progress will be reset before it goes live.

Outside of beta, Statesman should still be easy to get for free. Completing the tutorial and 1 day's worth of challenges should net the 10 SOL to unlock him. (Gross SOL of 12, at least 2 SOL spent during the tutorial to unlock another Master unless you buy one with other currency.)

Statesman/Sizuka is a risky melee combo, you could build Statesman for tank/support and Sizuka for damage.

Statesman/Merope seems to work well, States being melee and Merope being ranged. Her run animation is flight which is nice.

I think MXM has the potential to catch the interest of a lot of casual players with the ARPG solo-able content.

There's a Blade & Soul map to fight Poharan and collect items to unlock her; which prompted someone on reddit to suggest a Task Force-themed map, with links to ParagonWiki, and a dev replied that was an "epic idea" (no promises, obviously). It would probably be a good way to introduce at least one more City of Heroes/Villains character.

Within an hour of beta opening, I saw a handful of other players in the social hub using Statesman and/or Tyrant as their representative master. Considering the fact that he's not a cute and/or sexy anime girl, I suspect that's quite an achievement. Time will tell if players show interest in Statesman, or if the devs try to incorporate more COH content, and (longshot) if this does anything to get NCSoft interested in running a legacy server.
Title: Re: Statesman is Back... in MXM
Post by: zaprobo on April 07, 2017, 08:01:54 PM
I am seriously hoping for Lord Recluse to make a splash into MXM though from a lore perspective I'm not sure how you'd shoehorn Stefan Richter into being on the good side of things. Probably be more likely to bring in some more Freedom Phalanx, alas (though having Recluse as a Summoner type bringing in Bane Spiders would be cool..)
Title: Re: Statesman is Back... in MXM
Post by: Thunder Glove on April 07, 2017, 08:42:04 PM
I don't even like that CoT is doing any sort of business with NC, and if I had known that I probably would NOT have pitched into their kickstarter to be honest.
... CoT is not doing any sort of business with NCSoft.  Where did you hear that?
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 07, 2017, 11:21:57 PM
I am seriously hoping for Lord Recluse to make a splash into MXM though from a lore perspective I'm not sure how you'd shoehorn Stefan Richter into being on the good side of things. Probably be more likely to bring in some more Freedom Phalanx, alas (though having Recluse as a Summoner type bringing in Bane Spiders would be cool..)

Well they put a Blade and Soul Boss into the game, so it wouldn't be too hard to put any other character into the game.

All of the Masters are working together to free Earth (a generic Earth it seems not any specific Earth) from an enemy force known as Atlas. So it's perfect that Lord Recluse (and Arachnos) would come here to try and take over.
Title: Re: Statesman is Back... in MXM
Post by: downix on April 08, 2017, 08:00:06 PM
I don't even like that CoT is doing any sort of business with NC, and if I had known that I probably would NOT have pitched into their kickstarter to be honest.
CoT isn't doing any business with NC. I helped a group be introduced to NC, independent of my work with CoT, and once that was done my part was finished.
Title: Re: Statesman is Back... in MXM
Post by: Angel Phoenix77 on April 09, 2017, 01:11:37 AM
If anyone was going to buy MxM due to States being in it, prepare to be pancaked off https://www.playmxm.com/en/shop/founders . For the lowlow price of $100 you can play as the once great hero yourself :(
Title: Re: Statesman is Back... in MXM
Post by: downix on April 09, 2017, 01:20:01 AM
If anyone was going to buy MxM due to States being in it, prepare to be pancaked off https://www.playmxm.com/en/shop/founders . For the lowlow price of $100 you can play as the once great hero yourself :(
*gerk*
Title: Re: Statesman is Back... in MXM
Post by: Tahquitz on April 09, 2017, 01:26:36 AM
If anyone was going to buy MxM due to States being in it, prepare to be pancaked off https://www.playmxm.com/en/shop/founders . For the lowlow price of $100 you can play as the once great hero yourself :(

So much for "maybe they're being nice to City of Heroes veterans."  Asking us to pay to be Statesman in this game is forgivable at certain tiers, but past $30 it becomes less of an apology... and more of a middle finger
Title: Re: Statesman is Back... in MXM
Post by: Surelle on April 09, 2017, 02:03:55 AM
If anyone was going to buy MxM due to States being in it, prepare to be pancaked off https://www.playmxm.com/en/shop/founders . For the lowlow price of $100 you can play as the once great hero yourself :(

Holy smoke, that's disgusting.  I'm not playing it anyway, and haven't even played the beta, but maybe they will let people buy only the single characters they actually want for a much more reasonable price after launch?

That's gross, though.  *shakes head*  Which doesn't really surprise me, now that I think of it, because this *is* NCSoft we're dealing with after all.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on April 09, 2017, 02:40:25 AM
(https://cdn.meme.am/instances/500x/76525645/y-u-no-titan-network-peeps-y-u-no-pay-100-for-not-being-able-to-city-of-heroes.jpg)
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 09, 2017, 06:36:23 AM
Folks, chill.

This is a standard practice in this section of the industry. Statesman is NOT exclusive to that $100 pack and you can get him using in-game, non cash shop currency.

The design of these packs is to get people to buy out the characters they want and frontload a bit of their profit to continue development of the game.

You can get States without paying a dime, don't get angry over things that aren't actual problems.
Title: Re: Statesman is Back... in MXM
Post by: ScottyB on April 09, 2017, 07:09:33 AM
In addition to Sol for unlocking masters for free, it looks like there's enough one-off challenges that award Xcoin that picking up a couple of the cheaper skins (which is Tyrant's price point) should be possible for free, as well.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on April 09, 2017, 02:56:25 PM
I'm sure MxM is a fine game but that, for me, is not the point.

Putting States/Tyrant in the game does not attract me to the game.
While the lore of CoX was fun, the individual NPC's do not make me
drool to play a game that I don't want to play.

Playing my OWN creation in that lore was what drew me to the game
initially.

The masterfully crafted community system is what kept me playing to the end.

I've played other MMO's that should have offered the same experience.

CO was fine, quirky and klunky, but fine. Just not what I was expecting as a
long-time player of the tabletop.

MCUO was okay, but as much as playing the Marvel toons was a childhood
fantasy of mine, I quickly got over it.

DCUO was good with the lore, engaging right away but the pay wall ruined
an otherwise acceptable game.

I'm not asking much, but please do not try to placate me by jangling keys
in my face and saying 'Oh pretty, pretty'.   ;D
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 09, 2017, 04:06:31 PM
I think a fair amount of us get that.

But there is also a certain amount of former CoH players who loved the established heroes just as much as their own.

This decision to put Statesman (and potentially others) into this game won't attract the entire CoH audience or even a small amount of them like they hoped they would, and in fact will repulse a large amount of players due to the "flaunting of our IP in our faces", but there will be some people who are happy seeing their universe at least acknowledged by someone other than ourselves.

No one HAS to play this game, no one HAS to give NCSoft money. But I've turned from absolutely furious about their lack of foresight into mildly interested to continue playing this at launch and each time a new CoX character comes out (if that happens).

I also can't be angry at the people working on and promoting this game because a vast majority of them either weren't with the company at the time of the Sunset or weren't involved with that decision. If you want to be angry at someone, be angry at the original Korean decision makers.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on April 09, 2017, 08:18:11 PM
Hey thanks ross134.

To be clear, I am not so much angry at NCSoft as I am disappointed.

Any character in their IP is theirs to do with as they see fit. No argument from me.

From a business standpoint it would make sense to include States IF there was a
chance that the player base would want to crossover.

This would be even more effective if the game that was crossing over was still in
the market.

However, NCSoft is shying away from the market that was interested in CoX.
So one might surmise that they are:
1) Using a model that they already have to save money (does MxM run on the same engine as CoX)
2) Utilizing an old IP that will move the community to a new IP (bit of a gamble for very little payback)
3) Signalling a change in direction with the IP in question (possible but unlikely, I think)
4) Simply incorporating the IP as part of a wider marketing strategy (no such thing as bad press)  ;)
5) Either they are gloriously clueless or malignantly cruel (neither of which I readily believe)

Or there may be other motivations, I can't read minds. But I have been in the boardrooms of
companies larger than NCSoft and I have a glimpse of experience when it comes to how this
particular animal thinks and acts.

When companies roll out a product, they do well to lay the ground work.

If NCSoft is trying to build goodwill with the CoX player base in the hope that it would buy into MxM,
they should lay the ground work in such a way which engages the community. This did not.

I hope that NCSoft does well with any of their properties, but I am not the demographic they are looking
for in their current lineup.
Title: Re: Statesman is Back... in MXM
Post by: downix on April 09, 2017, 09:17:02 PM
Remember, Trademarks have a "use them or loose them" nature. One of the reasons why City of Titans has t-shirts for sale is to maintain our trademark. The inclusion of Statesman would be considered "use" of the City of Heroes trademark.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on April 09, 2017, 10:01:22 PM
Respectfully downix,

Trademarks expire by law after 10 years unless the owner files an Application for Renewal before the end of the tenth year following the date of registration. Provided there are no problems, the trademark will be renewed for another 10 years.

Renewal of the application is far less expensive or time consuming than including the iconic character in an unrelated property.  ;)

Title: Re: Statesman is Back... in MXM
Post by: downix on April 10, 2017, 01:20:57 AM
Respectfully downix,

Trademarks expire by law after 10 years unless the owner files an Application for Renewal before the end of the tenth year following the date of registration. Provided there are no problems, the trademark will be renewed for another 10 years.

Renewal of the application is far less expensive or time consuming than including the iconic character in an unrelated property.  ;)
Only if active. Inactive trademarks can be lost after 5 years.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on April 10, 2017, 02:09:34 AM
CoH Freedom is a live trademark.
Title: Re: Statesman is Back... in MXM
Post by: downix on April 10, 2017, 02:49:43 AM
CoH Freedom is a live trademark.
Yes, and it would have been a dead trademark if not used.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on April 10, 2017, 03:33:25 AM
Title: Re: Statesman is Back... in MXM
Post by: ScottyB on April 10, 2017, 04:42:12 AM
And a list of things that have (and have not) been used to excuse nonuse of a trademark compiled by [Smith & Hopen](http://www.smithhopen.com/news_detail/561/Is_Non-Use_of_a_Trademark_Excusable) that I found interesting.

It looks like negotiations for sale of the IP might be an excuse for nonuse to maintain the trademark, since it's presumed the buyer would have those rights assigned as part of the sale and would then use them.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on April 10, 2017, 01:48:44 PM
Thanks ScottyB.  ;)

Wow, lawyering is HARD.
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 11, 2017, 11:01:58 PM
Watching the official PlayMXM channel and asked a question about potentially seeing more CoH/V Masters for the game.

I don't want to read too much into what was said but Sean Orlikowski (the individual who pushed to get States in the game in the first place) stated that there is only one more Master coming before Launch but they aren't going to be talking about it until the Open Beta Phase. Given who it was from and that was the direct answer to my question it could mean there is at least one more "City of" character coming with Launch.

Or they could just want to dodge the question, lol.

I like to think that we have at least one more coming, so I'll report back when I can :)

EDIT: Sean just elaborated that the last character yet to be revealed IS from an NCSoft game, so that does weight more towards getting another CoH (could also mean someone from any other random NCSoft game lol)
Title: Re: Statesman is Back... in MXM
Post by: Surelle on April 12, 2017, 03:15:22 AM
Watching the official PlayMXM channel and asked a question about potentially seeing more CoH/V Masters for the game.

I don't want to read too much into what was said but Sean Orlikowski (the individual who pushed to get States in the game in the first place) stated that there is only one more Master coming before Launch but they aren't going to be talking about it until the Open Beta Phase. Given who it was from and that was the direct answer to my question it could mean there is at least one more "City of" character coming with Launch.

Or they could just want to dodge the question, lol.

I like to think that we have at least one more coming, so I'll report back when I can :)

EDIT: Sean just elaborated that the last character yet to be revealed IS from an NCSoft game, so that does weight more towards getting another CoH (could also mean someone from any other random NCSoft game lol)

Honestly, I think that as the reaction from former CoH players to Tyrant being in MxM has been so universally bad overall, I doubt they will put another CoH character into MxM anytime soon.  If I was them, I'd stick to characters from live games, though, instead of dredging up someone from, say, Tabula Rasa next or something.  Even if they have another CoH character ready to go, they'd be way smarter to back-burner it for the foreseeable future.
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on April 12, 2017, 03:52:30 AM
Honestly, I think that as the reaction from former CoH players to Tyrant being in MxM has been so universally bad overall, I doubt they will put another CoH character into MxM anytime soon.  If I was them, I'd stick to characters from live games, though, instead of dredging up someone from, say, Tabula Rasa next or something.  Even if they have another CoH character ready to go, they'd be way smarter to back-burner it for the foreseeable future.

Don't you think we'd still have our game if they cared about reactions from our community? ;)

For realz tho, Statesrant has actually been pretty well received by the non-CoH players of MXM. People are slowly beginning to realize that he's pretty good in the game and it's given some people reason to check out what the game used to be. Kinda a win there IMO.
Title: Re: Statesman is Back... in MXM
Post by: DBadger on April 17, 2017, 04:51:28 PM
MxM will be competing directly with LoL, DOTA, HOTS, Smite, and other MOBAs, there have been multiple MOBAs closed down (DC Infinite Crisis, Dawngate, Sins Of A Dark Age, WH40K Dark Nexus)

What does MxM offer that those others don't? Are any of the IPs they own strong enough to carry the game to a large audience (considering the bridges they've burned with their own game communities) The only one of their masters I even recognise is Statesman. it looks like a very generic MOBA from the videos i've seen.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on April 17, 2017, 05:19:07 PM
MxM will be competing directly with LoL, DOTA, HOTS, Smite, and other MOBAs, there have been multiple MOBAs closed down (DC Infinite Crisis, Dawngate, Sins Of A Dark Age, WH40K Dark Nexus)

What does MxM offer that those others don't? Are any of the IPs they own strong enough to carry the game to a large audience (considering the bridges they've burned with their own game communities) The only one of their masters I even recognise is Statesman. it looks like a very generic MOBA from the videos i've seen.

Good point.

The weight of adding Statesman to this game does not draw my interest.
If I was into MOBAs it would be "Hey, that's cool." But I am not.
Clearly, I am not the audience.  :)
Title: Re: Statesman is Back... in MXM
Post by: ScottyB on April 17, 2017, 10:36:11 PM
MxM will be competing directly with LoL, DOTA, HOTS, Smite, and other MOBAs, there have been multiple MOBAs closed down (DC Infinite Crisis, Dawngate, Sins Of A Dark Age, WH40K Dark Nexus)

What does MxM offer that those others don't? Are any of the IPs they own strong enough to carry the game to a large audience (considering the bridges they've burned with their own game communities) The only one of their masters I even recognise is Statesman. it looks like a very generic MOBA from the videos i've seen.

The only interesting mechanic, IMO, is the tag-out (you choose two masters, and can switch between them with a cool down, and the master in reserve regens health/energy). So you can pair a DPS with a tank, or a CC with a DPS, or different types of DPS (sustained auto attack + nuke) switching either as the situation calls for it, or using the tag-out for the brief damage immunity buff.

There's also a lot of PVE content, and PVE-specific challenges. Free players can only do random PVE stages* unless they buy or grind for tickets, which is the only thing keeping PVE from being like handing out a free single-player game. * Although there are some PVE stages that are always available, because they're used for grinding event tokens or parts to unlock masters. The PVE is fairly satisfying, and I enjoy switching from my DPS to Statesman when things get tough. (He's more of a bruiser than a straight tank, too.)

10 of the 30-ish masters are from NCSoft titles, the remaining 2/3 being original characters for MXM, so it's not strictly an "all-stars" game like Smash Bros.

They're going to have an uphill battle, though. Not only because other MOBA are well-established by now and other latecomers have already died, but grinding out in-game currency is hella easy - even if it gets nerfed before going live; and cash shop currency while not strictly "more expensive" is at the higher end of current MOBAs (and can be earned free by grinding). I think the rewards fall well within the majority of gamers' grind tolerance. But if they go and nerf rewards without making the cash shop better bang-for-buck or getting players hooked, they're going to be in for a bad time.
Title: Re: Statesman is Back... in MXM
Post by: DBadger on June 21, 2017, 06:27:30 AM
It appears Ghost Widow is also in MXM

http://i.imgur.com/6mq8KAS.jpg (http://i.imgur.com/6mq8KAS.jpg)

Sigh
Title: Re: Statesman is Back... in MXM
Post by: Castegyre on June 21, 2017, 10:53:42 AM
She got a bit thick in her time off.
Title: Re: Statesman is Back... in MXM
Post by: therain93 on June 21, 2017, 05:56:05 PM
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on June 24, 2017, 02:34:34 AM
The worst part about it, if you want to earn her, you gotta spend tokens AND earn event currency in order to unlock her. Hella annoying honestly but I'll still grind it out.
Title: Re: Statesman is Back... in MXM
Post by: Vee on June 24, 2017, 02:54:30 AM
She got a bit thick in her time off.

She's got a mag 100 hold on the cookies.
Title: Re: Statesman is Back... in MXM
Post by: Surelle on June 24, 2017, 02:59:32 AM
It appears Ghost Widow is also in MXM

http://i.imgur.com/6mq8KAS.jpg (http://i.imgur.com/6mq8KAS.jpg)

Sigh

Yeesh.  Well, after the initial kick in the teeth that was Statesman, it doesn't really matter what they do now.  They can't really piss off CoX fans any more than they already have.  We're at max velocity in that department anyway.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 24, 2017, 03:11:39 AM
We look toward one or more successful launches of replacements to our beloved game.
Title: Re: Statesman is Back... in MXM
Post by: saipaman on June 24, 2017, 02:34:56 PM
Yeesh.  Well, after the initial kick in the teeth that was Statesman, it doesn't really matter what they do now.  They can't really piss off CoX fans any more than they already have.  We're at max velocity in that department anyway.

Not necessarily true -- how would you feel if you woke up tomorrow to learn your main was now an MXM character?
Title: Re: Statesman is Back... in MXM
Post by: MyriVerse on June 24, 2017, 03:40:23 PM
Yeesh.  Well, after the initial kick in the teeth that was Statesman, it doesn't really matter what they do now.  They can't really piss off CoX fans any more than they already have.  We're at max velocity in that department anyway.
Not sure there is a maximum for hate or anger. Don't think we've even gotten around to the pitchforks yet.
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on June 24, 2017, 05:56:29 PM
The event stage that you have to play to unlock Ghost Widow is Independence Port.

It has Council troops as the main enemies, Galaxy Troops, Archons, Adjutants, Warwolves, Mech bots. Ghost Widow AND Arakhn are the final bosses of the stage. The special stage power-up represents the old Blue, Red, and Green Inspirations.

It's a 100% nostalgia trip and it's fantastic.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 24, 2017, 08:17:48 PM
What, no Family an it's in IP?  ???

Does not sound like anything I'd be interested in. I am not the target audience for MxM. :P

Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 24, 2017, 08:53:11 PM
(https://cdn.meme.am/cache/instances/folder810/500x/51740810/futurama-fry-not-sure-if-peace-offering-or-continued-fight.jpg)
Title: Re: Statesman is Back... in MXM
Post by: Vee on June 25, 2017, 09:30:13 AM
The event stage that you have to play to unlock Ghost Widow is Independence Port.

It has Council troops as the main enemies, Galaxy Troops, Archons, Adjutants, Warwolves, Mech bots. Ghost Widow AND Arakhn are the final bosses of the stage. The special stage power-up represents the old Blue, Red, and Green Inspirations.

It's a 100% nostalgia trip and it's fantastic.

Can you give us a rough estimate of the time and $ one would have to invest to get to that stage?
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on June 25, 2017, 04:19:59 PM
What, no Family an it's in IP?  ???

Does not sound like anything I'd be interested in. I am not the target audience for MxM. :P

I think NCSoft (like Marvel) is trying to avoid Organized Crime references in their games. It's a strange decision by both companies, but it is what it is. Plus the Council/5th Column has been one of my favorite villain groups in the setting (Malta 4 Lyfe).

Can you give us a rough estimate of the time and $ one would have to invest to get to that stage?

You can play that stage literally right now. It's in the current Timespace Distortion rotation for the week. Not sure when it leaves but it should be there for at least another 4 days.

If you play consistently and can get at least an A rank at each running of it, you'll be able to pick up enough Badges to unlock Widow and get some weapon upgrades for her through the Badges.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 25, 2017, 07:53:23 PM
I think NCSoft (like Marvel) is trying to avoid Organized Crime references in their games. It's a strange decision by both companies, but it is what it is. Plus the Council/5th Column has been one of my favorite villain groups in the setting (Malta 4 Lyfe).

So NCSoft wants to avoid referring to organized crime, but is perfectly fine with fascist?  :roll:

CoX is a game where themes revolve around crime and such, rather odd move to exclude the concept of organized crime.

Frankly, I don't buy it.
Title: Re: Statesman is Back... in MXM
Post by: Vee on June 25, 2017, 08:56:35 PM
Watched a yoobs to see if i wanted to bother downloading it for the one mission. Their version of IP made me more nostalgic for X-men Legends than for CoH.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 25, 2017, 09:00:33 PM
I'm sure it's a fine game, given the kind of game it is. But it doesn't draw me as player regardless of how much lore they dump into it.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 25, 2017, 09:03:19 PM
They'd do better to open a free-play nostalgia month. Then you'd see what the response would be and whether it warrants a return.
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on June 25, 2017, 10:32:26 PM
So NCSoft wants to avoid referring to organized crime, but is perfectly fine with fascist?  :roll:

CoX is a game where themes revolve around crime and such, rather odd move to exclude the concept of organized crime.

Frankly, I don't buy it.

The Council weren't Facists, they were just a subgroup within the 5th Column.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 26, 2017, 12:43:46 AM
A sub-group of fascists. Fascist-lite.  :roll:

Come on, the 5th Column and the Council were representations of Mussolini's Fascists and Hitler's Nazis.
How is that any better than La Cosa Nostra? Really?
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 26, 2017, 01:08:45 AM
Besides, are you really arguing that the Council is NOT an organized crime syndicate? Cuz they are. Just like the Family.
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on June 26, 2017, 02:49:10 AM
It's not the same thing for either situation.

The Center himself may have been Italian but he wasn't a Nazi nor did he work with the Nazi section of the 5th Column, the whole purpose of his breakaway from Requiem and the rest of them was to cut the chaff that was the section of the group (at least this is the way it was presented in game)

Yes Villain groups are Organized Crime but Organized Crime is synonymous with the Mob, which is why the term is applied to it.

Either way, the Council was one of the villain groups you faced in IP even if it wasn't the main one. I'm not saying I agree with the decision to NOT represent the Family, I'm only explaining why it was done.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 26, 2017, 03:11:17 AM
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.

If you take over a bunch of fascist from the inside with the tacit agreement of the majority of the group, the resulting group is still fascist even if you give it a different logo and name. The Council beat the 5th Column at their own game, by exemplifying fascist ideas to a higher degree. They didn't become a kinder and gentler 5th Column, they were worse.

Out of curiousity ross134, since you are 'explaining why it was done', do you have insider info about the decisions made for MxM? Are you a developer for the game, company or perhaps an investor? How do you know 'why' certain decision were made?
Or are you simply advocating for the game and guessing?

I've done my fair share of guessing, so I'm interested in how you've arrived at your opinion.  ;)
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 26, 2017, 03:24:01 AM
And the Family runs Independence Port, which is why it seems a very odd choice NOT to use the Family.

Especially when Striga Isle is the place where Council is very present. 
Title: Re: Statesman is Back... in MXM
Post by: Doc Artz on June 26, 2017, 03:42:48 AM
Title: Re: Statesman is Back... in MXM
Post by: Vee on June 26, 2017, 04:24:23 AM
>.>
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 26, 2017, 04:29:28 AM
(https://cdn.meme.am/cache/instances/folder794/500x/65469794.jpg)
Title: Re: Statesman is Back... in MXM
Post by: cmgangrel on June 26, 2017, 01:18:55 PM
My 'friends' at NCSoft;
I wanted to add one final comment before I remove NCSoft from my choice of games list;
Over 15,802 backers have pledged $1,014,600 to help bring City of Heroes back to life. So what is a reasonable date to see our monies come back to life? Or is it still NCSoft holding onto their IP rights? Source: https://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent?ref=discovery .
South Korea should NEVER forget the tremendous sacrifice made by many fathers and sons to keep South Korea FREE! United States: Total deaths: 54,246; with 33,652 Americans Killed in Action. Unaccounted for: 3,746 Wounded 103,284; Missing in action: 8,196: Total casualties: 169,365
Source: https://www.historyguy.com/korean_war_casualties_and_statistics.htm
Quit ignoring the wishes of the country, USA, which has supported and been willing to die for you and your people for decades.

I REALLY hope you didn't send that... because that is 100% totally the wrong project that you linked to with everything there......
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on June 26, 2017, 05:00:16 PM
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.

If you take over a bunch of fascist from the inside with the tacit agreement of the majority of the group, the resulting group is still fascist even if you give it a different logo and name. The Council beat the 5th Column at their own game, by exemplifying fascist ideas to a higher degree. They didn't become a kinder and gentler 5th Column, they were worse.

Facism =/= Nazism. Yeah, they're all facists. If that's the point you are trying to make, Congratulations you've revealed 100% obvious information. If the point you are trying to make is that The Council are also Nazis, there isn't evidence to support that.

Quote
Out of curiousity ross134, since you are 'explaining why it was done', do you have insider info about the decisions made for MxM? Are you a developer for the game, company or perhaps an investor? How do you know 'why' certain decision were made?
Or are you simply advocating for the game and guessing?

I've done my fair share of guessing, so I'm interested in how you've arrived at your opinion.  ;)

I don't have insider info, I have info from various sources for other companies that have done their best to remove Organized Crime references from the games and universes they are involved in. It's not hard to extrapolate why a bunch of companies are removing Mob-like organizations from their products (if at least by name).

I could be wrong and Sean and the crew just liked the Council more than the Family or there was some other random reason why they did it, but given Sean's stature in the Western section of the company and his appreciation for our game, I can imagine he tried Family first, was told no, and went with the second/third best thing.
Title: Re: Statesman is Back... in MXM
Post by: MyriVerse on June 26, 2017, 05:30:48 PM
I can't, for the life of me, think The Family were ever a possibility. They're pretty much CoH's most boring villain group. IP is the odd setting, but not really all that much-- IP is just a much, much better setting than somewhere like Striga Island. It's more emotive to have Council in a fairly typical urban setting than an island base.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 26, 2017, 06:11:21 PM
Well, I believe the original design of the 5th Column was based on the Nazis hence the deaths head in their logo. But it was decided to change the background somewhat to make it less odious to publishing in Germany.

I don't have the quote that would verify it, I simply remember a conversation with a dev along that line. If I find it again, I'll pass it along.

ross134, you stated they weren't fascist:
The Council weren't Facists, they were just a subgroup within the 5th Column.

And then you state that it's 100% obvious they are fascists:
Facism =/= Nazism. Yeah, they're all facists. If that's the point you are trying to make, Congratulations you've revealed 100% obvious information...

As to whether one zone or another is more emotive, that is personal choice.
I've played fighting games that are in different types of environments, so IMO it comes down to personal taste.
Title: Re: Statesman is Back... in MXM
Post by: MyriVerse on June 26, 2017, 06:45:03 PM
Well, I believe the original design of the 5th Column was based on the Nazis hence the deaths head in their logo. But it was decided to change the background somewhat to make it less odious to publishing in Germany.

I don't have the quote that would verify it, I simply remember a conversation with a dev along that line. If I find it again, I'll pass it along.
Heck, their backstory was even that the 5th Column worked directly for Hitler.
Title: Re: Statesman is Back... in MXM
Post by: Vee on June 26, 2017, 08:36:19 PM
My guess would be they were going to put one villain group in the level. They could either put one with robots and werewolves and vampires that were probably the most fought group in coh, or the the one with a bunch of guys distinguished only by suit color who you fight in Port oakes  and IP. Doesn't really seem like a tough decision.
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on June 27, 2017, 03:51:04 AM
Well, I believe the original design of the 5th Column was based on the Nazis hence the deaths head in their logo. But it was decided to change the background somewhat to make it less odious to publishing in Germany.

I don't have the quote that would verify it, I simply remember a conversation with a dev along that line. If I find it again, I'll pass it along.

ross134, you stated they weren't fascist:
And then you state that it's 100% obvious they are fascists:
As to whether one zone or another is more emotive, that is personal choice.
I've played fighting games that are in different types of environments, so IMO it comes down to personal taste.

Unsure why I wrote that the Council weren't Facists in that quoted post, I did mean they weren't Nazis. Apologies for the confusion
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 27, 2017, 04:12:48 AM
Thanks ross134, I appreciate that you are excited about MxM.

Apology accepted.

Hope you will accept my apology for any unkind words or
attitudes you may have read in my comments.

I am passionate too.  ;)
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on June 27, 2017, 05:18:04 PM
All good, we're all passionate at different things and 100% understand that you aren't interested in the game. I wasn't at first but I saw gameplay and played in the closed beta and now it's a nice relax game that I can play whenever I'm bored of other stuff lol.
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on June 27, 2017, 06:20:22 PM
Aside from Paragon Chat, I mainly game on a console.

That's what the loss of CoX did, made me a console gamer.
Title: Re: Statesman is Back... in MXM
Post by: princezilla on July 11, 2017, 09:24:21 PM
So NCSoft wants to avoid referring to organized crime, but is perfectly fine with fascist?  :roll:

CoX is a game where themes revolve around crime and such, rather odd move to exclude the concept of organized crime.

Frankly, I don't buy it.

I can't, for the life of me, think The Family were ever a possibility. They're pretty much CoH's most boring villain group. IP is the odd setting, but not really all that much-- IP is just a much, much better setting than somewhere like Striga Island. It's more emotive to have Council in a fairly typical urban setting than an island base.

I think this is the far more likely explanation, in terms of design the Family were among the least memorable groups in the game, plus they lack an Archvillain to serve as a level boss. The Council on the other hand have a very distinct and recognizable aesthetic, in terms of interesting villains alien powered fascists tops 'some guys in suits with guns who sell drugs.' On top of that if most of the game's characters are fighting at the level of States or Ghost Widow the Council makes a far more credible threat.
Title: Re: Statesman is Back... in MXM
Post by: downix on July 11, 2017, 10:23:00 PM
So NCSoft wants to avoid referring to organized crime, but is perfectly fine with fascist?  :roll:

#punchafascist
Title: Re: Statesman is Back... in MXM
Post by: downix on July 11, 2017, 10:24:37 PM
I REALLY hope you didn't send that... because that is 100% totally the wrong project that you linked to with everything there......
I was about to say....
Title: Re: Statesman is Back... in MXM
Post by: princezilla on July 11, 2017, 10:52:19 PM
I REALLY hope you didn't send that... because that is 100% totally the wrong project that you linked to with everything there......

You mean on top of the multitude of other things which are horribly wrong in that message?
Title: Re: Statesman is Back... in MXM
Post by: cmgangrel on July 12, 2017, 12:02:19 PM
You mean on top of the multitude of other things which are horribly wrong in that message?

I honestly couldn't think of a way to reply which didn't involve stereotyping...
Title: Re: Statesman is Back... in MXM
Post by: Felderburg on August 06, 2017, 04:39:21 AM
Just catching up on this, and now learning that Ghost Widow is in the game... Her lore is surprisingly well done, or so it seems to me (http://www.playmxm.com/en/masters/ghost-widow). What I find interesting is that according to Statesman's lore, he was pretty important in the first battle against the bad guys (http://www.playmxm.com/en/masters/statesman). I wonder if they'll keep that importance in whatever the storyline is.

Is there a giant octopus in the Independence Port backgrounds?
Title: Re: Statesman is Back... in MXM
Post by: princezilla on August 07, 2017, 06:33:11 AM
I honestly hope that the game does well and attracts a lot of new attention to the characters.
Title: Re: Statesman is Back... in MXM
Post by: themichigami on August 31, 2017, 04:45:16 PM
Unsure why I wrote that the Council weren't Facists in that quoted post, I did mean they weren't Nazis. Apologies for the confusion

but... weren't they the ones with the secret bases covered in nazi flags?  it was either them or 5th, or both, i forget who was what at the time, but i remember seeing screencaps of a big cavern base area thing with giant wannabe nazi banners and reich themeing they cut from the game.  they altered the lore and built a new area later on, but supposedly the original area with its old assets still existed it just couldn't be accessed anymore.

I forget who it was for but I did one of the quests in another place that had the big reservoirs like 8 big swimming pools stacked on each other in a cave that they still had the red banners minus the logo on them on the walls, i screencapped em but i'd have to go hunting for them on backup disks from the old compy.  was something about people poisoning the water supply, the only reason i remember the quest is because i saw the banners and was like WTH and my friend was like "yeah they used to be nazis but they took it out of the game, you can still find bits they missed in some places"
Title: Re: Statesman is Back... in MXM
Post by: eabrace on November 17, 2017, 01:59:55 AM
Well, that didn't take long.

https://www.pcgamesn.com/master-x-master/master-x-master-shut-down

Quote
NCSoft dipped their toes into the lucrative MOBA market with Master X Master starting in 2014, but it seems the experiment has ultimately proven a failure, as the game will shut down on January 31.
Title: Re: Statesman is Back... in MXM
Post by: RybackStun on November 17, 2017, 02:23:59 AM
Nope. I thought they would last longer than this, but I'm not surprised at all that NCSoft shut it down. That's what they do.

Back into the Archive CoH goes!
Title: Re: Statesman is Back... in MXM
Post by: ScottyB on November 17, 2017, 02:25:23 AM
"Statesman is back... aaand he's gone again."

Good strategy, NCSoft, if you close a game less than half a year after launch you can launch a new game to shut down that much sooner!
Title: Re: Statesman is Back... in MXM
Post by: Surelle on November 17, 2017, 03:26:22 AM
http://massivelyop.com/2017/11/16/ncsoft-is-already-sunsetting-moba-master-x-master/

Yup.  Annnnnnnd that one's a wrap!   I hope that will teach NCSoft not to put CoX characters into anything else but (another) CoX!
Title: Re: Statesman is Back... in MXM
Post by: bugzee on November 17, 2017, 05:43:02 AM
Its like the Curse of the Billy Goat. They threw Statesman out of his rightful home, "they ain't gonna win no more."
Title: Re: Statesman is Back... in MXM
Post by: Power Gamer on November 17, 2017, 10:15:16 PM
(https://localtvwjw.files.wordpress.com/2016/10/profile.png)
Title: Re: Statesman is Back... in MXM
Post by: Noyjitat on January 10, 2018, 06:39:23 AM