My most powerful was probably Thing of Bigness. Big stompin' guy who wore the biggest of everything possible. In red/black colorations. He looked ridiculous..ly awesome. :) Even had the punkin' head to ensure his status as having all the big. SS/WP brute. He was fun fun fun.
But, and this the oddity, my most *fun* character was Brawling Humiliator. I know, I know, guys and gals.... but I really enjoyed him. If any haven't heard about him, Brawl/WP, street, solo, no contacts, and only Brawl. Ever. Got him to 50+. He was fun, because he was hilarious, and also taught me a lot about how to deal with the enemies in ways I hadn't considered, which helped my other characters a LOT.
I mean... when you stroll in to a mob of +4 or +5 bad guys, what with maybe 4 minions, a LT or two, and a Boss, and... you just stand there, bappin' them in the face until one by one they just fall under the death of 1000 papercuts (in effect)...
I cackled the entire way to 50 over the course of the 6 months of 'when I could play'. Totally worth it.
Then again, I'm insane. I was the turkey all along, and I ride a pig. Says so, and shows me in action, on the left there.
Second.. what is Powerful?... Is it doing more damage ?? Is it the ability to survive more damage ?? Is it the ability to completely lockdown a mob and destroy them at your leisure?? Is it how fast you can defeat foes ?? Is it who can defeat the strongest foes ?? Is it Single Target damage being an effective boss killer? Is it AoE damage being able to wipe out mobs efficiently ?? Is it being an AV killer ??
... I was so excited for Issue 24 and already had his build all worked out. ...I was so ready for the new rules for snipes :)
Most Fun: Illusion/Storm troller
Chaos in a can with the most powerful battle terrain control I ever experienced. The toon was a secondary character I made after leveling an Ill/Rad
Most Powerful: Toss up between Ill/Rad troller and Dark/Ice defender
Both had fun debuffs and safety built in, but the defender had more single-target holds than most controllers.
How ever my Time/Sonic/Soul was shaping up to surpass my Bot's traps as most powerful by far especially with the sorcery powerpool sadly the game ended before I was able to unlock incarnate
I absolutely love it when someone states that their most powerful char was a defender.
I absolutely love it when someone states that their most powerful char was a defender.While you may have loved your defenders Time/Sonic/Soul is a very very different beast. "Time May Change Me" is the only defender I bothered to get past 20 with and i took it all the way to 50 during the last weeks of the game stuck in f2p mode.
I know that it couldn't possibly be true. I mean come on, it's a defender. We all know they are the worst AT in the whole game. Low damage, the buffs/debuffs they do can all be duplicated by a myriad of other ATs and just cuz they aren't the same strength they are still as good as the defenders version.
They look funny too.
Defenders are at best your little cousin who you have to take to the movies on Saturday when you want to go with your friends :)
Sarcasm just makes me happy... Lordy I want to log in and play my Time/Ice or TA/Sonic or NA/DP right now.
While you may have loved your defenders Time/Sonic/Soul is a very very different beast. "Time May Change Me" is the only defender I bothered to get past 20 with and i took it all the way to 50 during the last weeks of the game stuck in f2p mode.
-Defender's version of sonic blast has the strongest -res component(at least -15 per blast) making it nearly equal over time to corrupter sonic blast in damage(I've heard that it surpasses the Cor version)
-Between +def, +healing, +recharge and the debuffs Time is a great set especially in the hands of adefender that can really exploit it
-Res is arguably the strongest debuff in the game it effects Minions, AVs and GMs the same (there is no resistance to it other than damage resistance itself) Between Time's -30res and all the -res in Sonic and you can maintain -100 res on a hard target and/or -50 res on a group
-Soul mastery's powerboost drastically improves the AOE +def power of Time(nearly doubling it's base value) stacked with pool powers, being at 50-60 def to all doesn't require that large an investment in IO bonuses and the pet benefits from the buffs and the -res
-Incarnate Aoe and Pets would have been able to take great advantage of all the -res
-the sorcery pool would have provided significant +res to go along with all that +def and the +res could have been nearly perma
TL;DR your almost unkillable between all the +def, healing and +res; not to mention you and your pets do twice the damage you other wise would regardless of damage caps. This is a combo that should surpass bots/traps against AVs and GMs
Defenders were a class I could never really get into, my first character was a dark/dark defender, and it was 'good' for team play, but alone It was just garbage, in I1, and after getting it to 40 after a year and a half of just lounging around Atlas, I kinda gave up on it, unfairly, mind you, but it was a bad first impression, though, granted, I was ten/eleven, this was my first MMO, and I wasn't exactly smart at the time..So part of it is my own idiocy (My first 11 months of playing, I had no idea what enhancements were.)
Most Fun and most powerful Bots/Traps/Mu I created it when I got a free 2 week COV code. it's what brought me back to COH. It's the first toon I've created that I could solo AVs and GMs with. When GR came out I grinded trials. I had all LVL 4 incarnate slots and I would solo LAMDA sentry guns in reverse order while the league was fighting spawns this tendency caused some confusion amongst my leaguemates because they were so used to going after each sentry gun 1 after the other but when they played with me most were wiped out already lolAdding to my earlier post there are other standouts in terms of fun:
However my Time/Sonic/Soul was shaping up to surpass my Bots/traps/mu as most powerful by far if I had a chance to work in the sorcery powerpool; sadly the game ended before I was able to unlock incarnate
Defenders were a class I could never really get into, my first character was a dark/dark defender, and it was 'good' for team play, but alone It was just garbage, in I1, and after getting it to 40 after a year and a half of just lounging around Atlas, I kinda gave up on it, unfairly, mind you, but it was a bad first impression, though, granted, I was ten/eleven, this was my first MMO, and I wasn't exactly smart at the time..So part of it is my own idiocy (My first 11 months of playing, I had no idea what enhancements were.)
I think my most fun characters would have to be a tie between my 3xice blaster and my grav/kin troller. They were both concept builds and they were both pretty successful without lots of min maxing and dumping millions of inf into their IOs. They could have been more potent, but they worked and were fun just the way they were and that's what mattered to me.I had a grav/kin too! They could be awesomely fun, especially throwing cars and refrigerators and stuff at people. And wormhole... I loved that power. It was tricky to use right without angering everyone, but it could be really cool. I used to grab hellions off the street and then camera straight up and wormhole them at the sky. >.>