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Archive => Save Paragon City! => Topic started by: detour on July 03, 2013, 11:27:36 AM

Title: City of Heroes - by Nintendo?
Post by: detour on July 03, 2013, 11:27:36 AM
http://www.businessweek.com/articles/2013-07-03/can-open-game-development-save-nintendo?campaign_id=yhoo (http://www.businessweek.com/articles/2013-07-03/can-open-game-development-save-nintendo?campaign_id=yhoo)

An excerpt appears below:

While the sales slump can be blamed in part on smartphones and tablets chipping away at the $58 billion global market for traditional video games, it's also due to a dearth of must-play titles from the company that created Super Mario Bros., Donkey Kong, and the Legend of Zelda. To change that, Nintendo is doing something once unimaginable for a Japanese company: crowdsourcing game development to a network of 1.8 million programmers, including part-time hobbyists, to boost the size of its library. The company has allied with Unity Technologies, a San Francisco-based maker of software used largely to adapt casual smartphone and tablet games to various platforms. "As digital business expands, there will be even more opportunities to do business with small, independent software developers," Nintendo President Satoru Iwata said in a presentation at the E3 show.  That's quite a reversal for a company that's been fanatical about policing its development licenses, partly by filing lawsuits against companies that sold games for Nintendo's consoles without approval.

Well, if they're looking for money-making opportunities, City of Heroes did.  And this is a great win/win:  we get our game back, and Nintendo has the potential to reach whole new players through CoX that might not have played other Nintendo games! 

I figure, the worst they can say is no, right? 
Title: Re: City of Heroes - by Nintendo?
Post by: Des_Tructive on July 03, 2013, 12:49:09 PM
This sounds like a case for TF Hail Mary!
Title: Re: City of Heroes - by Nintendo?
Post by: Omega Mark V on July 03, 2013, 03:22:38 PM
Well, this gives me a chance to finally ask Nintendo to save CoH.

Unless I did already. *checks email*

EDIT: Nope,  I haven't. So, the question is: Do I send an email now or wait for all of us to do so at the same time for more effect?
Title: Re: City of Heroes - by Nintendo?
Post by: Joshex on July 03, 2013, 06:24:52 PM
I retract this comment, my villainous side sees how I might be able to use this for personal gain..
Title: Re: City of Heroes - by Nintendo?
Post by: Omega Mark V on July 03, 2013, 07:20:15 PM
Just saying, I've played Nintendo consoles since the NES and I haven't ever really seen the problems that you have posted, Joshex. EDIT: Disregard due to redaction.

The only things recently that have bugged me are rehashed series games (a la mario), a lack of launch titles, and the weird way they sold their recent Wii U (8gb basic system that hardly has memory on it after the 4gb os partition, compared to a Wii U with much more space).

I think its a good thing that they're reaching out to indie devs. They definitely need some third party games, and definitely need some fresh ip's.

Not to mention, if Nintendo would get CoH, it'd be better than not having CoH back. I'd personally like to wait and see how the Google/next sales pitch goes before asking Nintendo.
Title: Re: City of Heroes - by Nintendo?
Post by: DrakeGrimm on July 03, 2013, 07:33:28 PM
Say good bye to our dark stories, our heart-rending plot lines, our moments of thrills and our moments of chills. Our darkest moments, giving way to some of our brightest triumphs, will be gutted to create a "family friendly" title above and beyond what we already had.


I want my City back, but not at the cost of its soul. Nintendo would white wash the heart of our home to appeal to a wider audience and maintain their idiotic obsession with capturing the family-friendly casual market.
Title: Re: City of Heroes - by Nintendo?
Post by: Absolute on July 03, 2013, 08:51:21 PM
EDIT: Fine, deleted my quote/response since Joshex removed his original comment. No hard feelings.

On another note, I don't think Nintendo would ever pick it up. If they wanted an MMO, they would have created a Pokemon MMO and have all the money in the world by now. I think it's pretty clear that they don't want in the MMO business (because seriously, a Pokemon MMO would dominate the market).
Title: Re: City of Heroes - by Nintendo?
Post by: DrakeGrimm on July 03, 2013, 09:25:35 PM
Quote from: Sentry44 on July 03, 2013, 08:51:21 PM
Haha, Nintendo is inserting gay rights propaganda into their games in a secretive fashion? I would love to see examples of that. I've at least tried the newer nintendo games and think, if you have to actively search for the smallest clue that it's there, it probably isn't.


On another note, I don't think Nintendo would ever pick it up. If they wanted an MMO, they would have created a Pokemon MMO and have all the money in the world by now. I think it's pretty clear that they don't want in the MMO business (because seriously, a Pokemon MMO would dominate the market).

If ever there were a 'shut up and take my money' product, a Pokemon MMO would be it. @.@
Title: Re: City of Heroes - by Nintendo?
Post by: Joshex on July 03, 2013, 11:02:37 PM
I retract this comment.
Title: Re: City of Heroes - by Nintendo?
Post by: Kyriani on July 03, 2013, 11:34:30 PM
Quote from: Joshex on July 03, 2013, 11:02:37 PM
I retract this comment.

As well you should considering it was downright delusional.
Title: Re: City of Heroes - by Nintendo?
Post by: MakoMako on July 03, 2013, 11:43:12 PM
[First part of post deleted, as Joshex deleted his own.]

Really, we're in no position to be choosers. Not even remotely. And I think this constant argument over what company to reach out to has really clouded our judgment.

We are beggars, right now. Not choosers. If Nintendo steps up (Which it likely won't, since the concept of comic book style super heroes isn't quite understood by Eastern developers) I'm not going to look a gift horse in the mouth. We simply can't afford to.
Title: Re: City of Heroes - by Nintendo?
Post by: Joshex on July 04, 2013, 12:02:51 AM
to tell the truth, nintendo will be releasing a Super hero game.

showing they do have an appreciation for it, however it's heavily cartoony and has no customization.

http://www.e3.nintendo.com/games/detail/the-wonderful-101/
Title: Re: City of Heroes - by Nintendo?
Post by: Xieveral on July 04, 2013, 12:19:54 AM
Nintendo doesn't do PC or cross platform. If they were going to pick CoH up it would be for their system only.

We all have computers but not all of us have or want a Wii U.
Title: Re: City of Heroes - by Nintendo?
Post by: houtex on July 04, 2013, 03:33:15 AM
Yet.  Get me CoH running and I'll go buy one yesterday.   And I've *never* bought a console.  Ever.

/Only thing is the Wii U needs to let me use a PS2 bucklespring keyboard and a USB mouse, and then it'll be all golden.
//Unless theres them gesture thingies that I can set up and it be 100% accurate for me to use the powahs.
Title: Re: City of Heroes - by Nintendo?
Post by: Joshex on July 04, 2013, 04:44:35 AM
Quote from: houtex on July 04, 2013, 03:33:15 AM
Yet.  Get me CoH running and I'll go buy one yesterday.   And I've *never* bought a console.  Ever.

/Only thing is the Wii U needs to let me use a PS2 bucklespring keyboard and a USB mouse, and then it'll be all golden.
//Unless theres them gesture thingies that I can set up and it be 100% accurate for me to use the powahs.

The Wii accepted USB devices such as a USB keyboard, I don't see why it wouldn't accept a mouse. the wiimote was better with point and click than motion sensing, though point and click is typically used in CoH environments any ways. I am not sure of the sensitivity of the Wii U controller though I have been told it has a touch screen of it's own which may be addequate for certian things.

I tried to get paragon to develop a CoH version for the DS but the processor can;t handle it even in it's lowest graphics settings.

the Wii however was exactly equivalent to my old PC (I had the exact same graphics card and processor and memory amounts) it can run CoH pretty well. the Wii U has even more memory and such so no worries there.
Title: Re: City of Heroes - by Nintendo?
Post by: Lightslinger on July 04, 2013, 12:58:17 PM
Quote from: Omega Mark V on July 03, 2013, 07:20:15 PM
Just saying, I've played Nintendo consoles since the NES and I haven't ever really seen the problems that you have posted, Joshex.

The only things recently that have bugged me are rehashed series games (a la mario), a lack of launch titles, and the weird way they sold their recent Wii U (8gb basic system that hardly has memory on it after the 4gb os partition, compared to a Wii U with much more space).

I think its a good thing that they're reaching out to indie devs. They definitely need some third party games, and definitely need some fresh ip's.

Not to mention, if Nintendo would get CoH, it'd be better than not having CoH back. I'd personally like to wait and see how the Google/next sales pitch goes before asking Nintendo.

The Wii U's hard drive situation is actually pretty novel. They included a relatively small hard drive to keep costs low. The Wii U itself is underpowered but from what I recall the gamepad is pretty expensive.

Their solution? Use your own hard drive. You can buy any cheap external HD and plug it into the Wii U. (Disclaimer: I'm not good with tech specs so I'm sure there are some formats or types of HDs that won't work, but from what I've been told its very easy to buy pretty much any HD and use with your Wii U).

So instead of bundling the Wii U with tons of storage, they gave you a cheaper price point and a very easy way to upgrade. I personally like that solution.

And regarding the original topic of Nintendo being a hope...I'd say that's the farthest long shot yet.

Nintendo publishes for Nintendo consoles ONLY, that's their MO since day one and shows no signs of changing any time soon. Online stuff is hardly Nintendo's bag either, they are still to this day barely getting an eShop up and going and in their biggest titles online play is still not a guaranteed fixture.

The effort it would take to port CoH to the Wii U would be way too much to justify it. To fit Nintendo the game would need to be reworked from the ground up, that on top of porting an older PC game to a newish console that's already proving difficult to develop for.
Title: Re: City of Heroes - by Nintendo?
Post by: Surelle on July 04, 2013, 09:52:06 PM
While it's exciting to think of Nintendo as widening its doors and vision for its console and that it could possibly help save both CoH and Nintendo, there's no one left at the now-defunct Paragon Studios to port CoH to console (it's a completely different language, but maybe the OP doesn't realize that).  And Nintendo sounds like it's expecting *other* developers to do all the work, not their in-house guys.  And I doubt they'd have much collective experience with PC MMO code anyway.  Plus, they'd have to find some way to convince NCSoft to sell the IP above and beyond all of that.
Title: Re: City of Heroes - by Nintendo?
Post by: SkyStreak on July 05, 2013, 06:09:26 AM
I could see CoH working out well on Wii U.

Take all of the UI off the screen and put it on the controller?

Nice clean screen...
Title: Re: City of Heroes - by Nintendo?
Post by: Codewalker on July 05, 2013, 02:22:14 PM
Quote from: Joshex on July 04, 2013, 04:44:35 AM
the Wii however was exactly equivalent to my old PC (I had the exact same graphics card and processor and memory amounts) it can run CoH pretty well. the Wii U has even more memory and such so no worries there.

Your PC had a 729MHz PowerPC processor and somehow ran Windows and COH?
Title: Re: City of Heroes - by Nintendo?
Post by: Captain Electric on July 05, 2013, 02:28:55 PM
Nintendo can suck my bright red undies which are on the outside of my pants.

Atari 2600 and then we're talkin.
Title: Re: City of Heroes - by Nintendo?
Post by: Minotaur on July 05, 2013, 03:20:07 PM
Show them the video of the guy playing CoH on the dancepad with the gesture recognition software.
Title: Re: City of Heroes - by Nintendo?
Post by: Shenku on July 05, 2013, 06:52:05 PM
The way I read the article, this sounds like this is an effort for Nintendo to open up game development on their consoles to more "indie" developers, similar to XBOX Live, Android, iOS apps, exc. It's not really targetted specifically towards major developers, since those developers have traditionally always gone through Nintendo's strict quality control standards and approval process to begin with anyways, but it's aimed at the smaller teams or individuals who make much smaller games, such as The Men Who Wear Many Hats (Organ Trail, which is not to be confused with Oregon Trail...), or Playdead (Limbo, which is an awesome platformer/puzzle game with a fantastic stylistic flair. If you haven't played it before, you should, it's pretty unique.)

Personally, I think this is potentially a good oppertunity for anyone looking to develop an indie title for the next generation of consoles, since the Wii U is already out and can be tested with, while we still have months yet to wait to be able to test out games for the PS4 or XBOX One. Assuming they make it accessible enough for any indie developers to get their foot in the door, I'm actually looking forward to this and might try and make a few games for it if I can actually manage to put together a small team (I know tons of artists, programmers not so much...).

Besides, the touch screen is an awesome addition to the console, and I wish more games made non-gimicky use of it.
Title: Re: City of Heroes - by Nintendo?
Post by: BitLoadR on July 05, 2013, 07:16:09 PM
Nin-do doing CoH?

Just as long as it doesn't turn into this...

(https://i1298.photobucket.com/albums/ag52/bitloader/gaming/Nintendo-CityofMiiroes_zps2ce25e2c.jpg) (http://s1298.photobucket.com/user/bitloader/media/gaming/Nintendo-CityofMiiroes_zps2ce25e2c.jpg.html)

City of Miiroes?
Title: Re: City of Heroes - by Nintendo?
Post by: Tiberian Fiend on July 05, 2013, 08:22:52 PM
Nintendo doesn't seem to have much interest in producing new properties these days.  Besides, I would prefer someone who's less toxic to the CoH brand than NCSoft.
Title: Re: City of Heroes - by Nintendo?
Post by: LadyVamp on July 06, 2013, 01:08:44 AM
Quote from: bitloader on July 05, 2013, 07:16:09 PM
Nin-do doing CoH?

Just as long as it doesn't turn into this...

(https://i1298.photobucket.com/albums/ag52/bitloader/gaming/Nintendo-CityofMiiroes_zps2ce25e2c.jpg) (http://s1298.photobucket.com/user/bitloader/media/gaming/Nintendo-CityofMiiroes_zps2ce25e2c.jpg.html)

City of Miiroes?

"Here, kitty, kitty,kitty!  Mousie got surprise for you!"  /em draws multi-function rifle and loads cat cutter rounds
Title: Re: City of Heroes - by Nintendo?
Post by: Joshex on July 06, 2013, 06:27:14 AM
Quote from: Codewalker on July 05, 2013, 02:22:14 PM
Your PC had a 729MHz PowerPC processor and somehow ran Windows and COH?

really?

lol they said Wii had the same graphics components as the game cube or rather not much changes in the hardware department.

So I said my computer was equal to a Wii in that regard due to the small upgrades I had made over the years mainly in the memory department.

I looked heavily into the game cube's graphics, Graphics by ATi, 128 bit, I searched and there was only one compatible listing, ATi Radeon X300 pro, an outdated model yes but my computer would be destined to have it. the gamecube was apparently also sporting a 64 bit processor at my last check, AMD athalon style. (typically such things are given to game companies before they are released publically so as to showcase thier potential for a soon to come market.)

also comp started with 512 MB ram, I upgraded to 1GB then 4GB Processor was 2.0 Ghz or 2.1 or 3.0 or something, eitherway it met the bare minimum requirements for CoH, though technically my graphics card was not upto par but thanks to the 'x' in x300 it met par and could exceed it.

I could be wrong but I'm pretty sure I did my homework back then about it's components. heck the N64 was the world's first 64 bit system, 64 bit referring to it's graphic capabilities no doubt, not the processor. Game Cube was 128 bit, in those days everyone said computer graphics had more potential but I looked at the quality of the game models and textures and there really wasn't much difference infact most PC games seemed to have slightly superior to N64 graphics.

My computer started as the same stuff in the game cube, and gained more ram than GCN eventually.

only thing different was my motherboard Asustek K8N3X-E (might be correct, can't remember.)
Title: Re: City of Heroes - by Nintendo?
Post by: Captain Electric on July 06, 2013, 12:21:09 PM
Quote from: Shenku on July 05, 2013, 06:52:05 PMThe way I read the article, this sounds like this is an effort for Nintendo to open up game development on their consoles to more "indie" developers, similar to XBOX Live, Android, iOS apps, exc. It's not really targetted specifically towards major developers, since those developers have traditionally always gone through Nintendo's strict quality control standards and approval process to begin with anyways, but it's aimed at the smaller teams or individuals who make much smaller games, such as The Men Who Wear Many Hats (Organ Trail, which is not to be confused with Oregon Trail...), or Playdead (Limbo, which is an awesome platformer/puzzle game with a fantastic stylistic flair. If you haven't played it before, you should, it's pretty unique.)

Personally, I find this hilariously awesome, because the big name publishers and studios who've muscled out indie developers all these years are now realizing how stupid they are. Now they can talk about how much they hate Gabe Newell while trying to be more like Gabe Newell.

Quote from: bitloader on July 05, 2013, 07:16:09 PM
Nin-do doing CoH?

Just as long as it doesn't turn into this...

It would.  ;)

I'll add (for the sake of conversation I guess) that I love Nintendo. I grew up on Nintendo. I could beat Super Mario 2 in 28 minutes, Populous on Nintendo was my first god game, I'm still waiting for a racing game that feels as cool as F-Zero did when it came out, and it was considered cheating by my friends for me to use Chun Li. I even believe that Nintendo's leadership could be capable of wrapping their minds around the American (and European) super hero ethos (don't look at me like that, they have super heroes too), and this is coming from an American who is extremely skeptical about the mitigation of a cultural divide like that. But. There's always a but. Loving Nintendo means I'm familiar with Nintendo. I know Nintendo. This is like loving someone dearly but knowing you can't trust their cooking when it comes to certain things. Nintendo would ruin City of Heroes. And just as importantly, they would ruin the cult classic IP, which could still be used to fuel future comic books, novels and games, if we could ever wrest it away from NCSoft.
Title: Re: City of Heroes - by Nintendo?
Post by: Omega Mark V on July 06, 2013, 03:46:54 PM
Quote from: Captain Electric on July 06, 2013, 12:21:09 PM
Loving Nintendo means I'm familiar with Nintendo. I know Nintendo. This is like loving someone dearly but knowing you can't trust their cooking when it comes to certain things. Nintendo would ruin City of Heroes. And just as importantly, they would ruin the cult classic IP, which could still be used to fuel future comic books, novels and games, if we could ever wrest it away from NCSoft.

This.

I think CoH would be a nice off shoot or port to consoles, but not directly. For instance, if there would ever be a sequel developed for PC and all the consoles on the market (almost like what The Elder Scrolls Online is doing, minus the Wii U), it'd be nice to see a port to the Wii U. But having it only on Nintendo consoles? I don't think it will work. Unless it'd be developed with the feel of the Metroid games, (not other M) or how LoZ:TP was (darker than most LoZ titles), CoH wouldn't be as good.

Again, I'd like to see it on nintendo consoles, but not at the cost of removing anything.