I got an email about becoming a founder of that game yesterday. I've actually been considering giving it a try, but does anyone else find it odd to be
offered such email before they let you see how the game plays?
I got that one, too. And I similarly thought that there was no way I was spending 50 to 250 bucks to see how the game plays on Beta "weekends"... just the weekends are all you're guaranteed. I don't know if they're not doing a full beta test or if the founders packages only get you in for stress testing, but it seemed silly to me.
There's a ton of gameplay videos.
More to the point though, I don't think it's odd at all. It's just a preorder. Calling it a founder pack is just a fancy name the marketing team came up with. This is the new standard practice. Guild Wars 2 did it. I believe SWTOR did it. I'm sure others did as well.
The game does actually look very fun. It just makes me nervous because we all know how Cryptic operates. Make a game and move on. I don't want it to be like CO where they just add new shinies to the cash shop and there's barely ever any new content.
Quote from: Ampithere on January 31, 2013, 01:23:44 PMThe game does actually look very fun. It just makes me nervous because we all know how Cryptic operates. Make a game and move on. I don't want it to be like CO where they just add new shinies to the cash shop and there's barely ever any new content.
Neverwinter is pretty much the reason Cryptic only makes token updates to CO and STO these days. Everyone's working on the new game. And given how much longer it's been in development than either of its predecessors were, I'm cautiously hopeful that it might turn out alright. Because all CO/STO lack is polish and quantity of content for the most part, and a year or more extra development time should logically result in both to some extent.
Although, this is Cryptic we're talking about. Logic occasionally doesn't apply with them.
There's actually a fairly lively discussion on the forum about this. The forum is open, and you can log in with your PWE account, which I found a bit odd. Is it further into the beta process and closer to release than I had heard? I didn't even realize closed beta had started, and people were saying that they had gotten their keys from handouts at conventions.
I ordered the middle Founder's pack. I'll be exploding with info about this game when I can, but for now all I can say is I really expect this game to be a hit. My first beta weekend is Feb 8, and I don't believe there are any NDAs in place. I should be able to spill about it then. If anyone else is playing, my Cryptic ID is @zanarkheneld. (I'm also in champions) I don't know what the server names are yet, so I'm not sure where I will be yet.
They don't seem to use a named server system. There was some discussion of this over on the Plan Z side, but I know that I have logged into Champions with two friends and had to click something in the team interface to join the other two on "their" server. I expect NWO to work similarly.
I'm looking forward to the game, but it was a year before I spent any money on CO, and I still haven't spent a dime on STO. I'm reserving judgment until I can play it for a while.
The great thing about Cryptic's games is you don't HAVE to spend a dime on them unless you want to actually subscribe, thanks to the questionite/dilithium/whatever neverwinter calls their inevitable equivalent exchange. Especially in STO currently, the exchange rate is low so you can make 150 or so zen every day with just the two free character slots.
Neverwinter will not have a subscription model. It is pure f2p. They'll make money off of character slots and cosmetics and mounts and stuff.
Quote from: Ampithere on January 31, 2013, 01:23:44 PM
There's a ton of gameplay videos.
More to the point though, I don't think it's odd at all. It's just a preorder. Calling it a founder pack is just a fancy name the marketing team came up with. This is the new standard practice. Guild Wars 2 did it. I believe SWTOR did it. I'm sure others did as well.
The game does actually look very fun. It just makes me nervous because we all know how Cryptic operates. Make a game and move on. I don't want it to be like CO where they just add new shinies to the cash shop and there's barely ever any new content.
End of Nations did it when it was still scheduled to release late '12, Defiance is doing it right now, Planetside 2 did it.
Pretty sure there's quite a few, SWTOR's was just CE and Digital edition though - they just gave all the active accounts the Founder title for free at some point (sometime during the first or second month?) and advertised they were going to do it in the hope of getting any doubters to quickly decide to jump in before it was too late, which is pretty much the reason behind the whole "founder" thing if you ask me - "Get it now before it's too late!"
Quote from: Lily Barclay on February 01, 2013, 06:24:46 AM
Neverwinter will not have a subscription model. It is pure f2p. They'll make money off of character slots and cosmetics and mounts and stuff.
Weren't they going to include some Gold pack/VIP option?
Quote from: Knightslayer on February 01, 2013, 08:07:01 AM
Weren't they going to include some Gold pack/VIP option?
Not for a subscription, no. The expensive founder pack gives you priority access to servers and the to two give you guaranteed beta access, but that's as far as the VIP goes. There will be no subscription model at all.
Quote from: Ampithere on January 31, 2013, 01:23:44 PM
There's a ton of gameplay videos.
Did a brief search on Youtube and most of what came up was from several months ago. Of course, all a gameplay video can really tell me is that I definitely want to *try* a game. I have enough experience with games to know that even if it looks great when someone else is playing it, it doesn't mean I'm going to like it when I actually get my hands on it. And with PC games there's the added variable of how well it's going to work with my particular system.
Quote from: Tenzhi on February 03, 2013, 04:39:08 AM
Did a brief search on Youtube and most of what came up was from several months ago. Of course, all a gameplay video can really tell me is that I definitely want to *try* a game. I have enough experience with games to know that even if it looks great when someone else is playing it, it doesn't mean I'm going to like it when I actually get my hands on it. And with PC games there's the added variable of how well it's going to work with my particular system.
Well it's completely f2p, so you can try it out if you're so inclined with no risk, really.
Quote from: Lily Barclay on February 03, 2013, 05:06:45 AM
Well it's completely f2p, so you can try it out if you're so inclined with no risk, really.
And *that's* the point at which it would make more sense to offer me nifty packages to spend money on rather than offering me pricey packages with the dubious lure of trying it out early.
Quote from: Tenzhi on February 03, 2013, 05:15:53 AM
And *that's* the point at which it would make more sense to offer me nifty packages to spend money on rather than offering me pricey packages with the dubious lure of trying it out early.
Yeah. I don't see any of the packages actually being worth the money they are charging. I bought the middle one because I want to support the game and would have paid that for it if it did have a box price. I'm also a sucker for Founder's titles in games I really like, and I have reason to believe I will like this game, so I got it.
I'm really not suggesting anyone else buy the packs, but for me it was the right decision. My husband decided he didn't want one, and would just pay for what he wanted from the game after launch.
However, if anyone does buy the packs... I will be available to play with during the beta weekends. =D I also know a fair amount about the game and should be able to help with info and stuffs during the beta.
I'm really hoping to like the game. I watched a couple of the character class preview videos I found and it looks potentially fun. Didn't see a video for Clerics, or archers of any sort, unfortunately. A brief glance at the forums seems to indicate that there isn't an archer option yet (seems to be a ranger class in the works).
Quote from: Tenzhi on February 03, 2013, 05:45:25 AM
I'm really hoping to like the game. I watched a couple of the character class preview videos I found and it looks potentially fun. Didn't see a video for Clerics, or archers of any sort, unfortunately. A brief glance at the forums seems to indicate that there isn't an archer option yet (seems to be a ranger class in the works).
That sounds consistent with what I know.
Ew, no, it's based off 4e. I have no issue with others enjoying it, but I'm gonna wait for the Pathfinder MMO.
Quote from: malonkey1 on February 04, 2013, 03:59:08 AM
Ew, no, it's based off 4e. I have no issue with others enjoying it, but I'm gonna wait for the Pathfinder MMO.
While I hated running 4E for tabletop, it seems pretty well tailored for video games with its reliance on 'cooldowns' of a sort and positioning.
Quote from: malonkey1 on February 04, 2013, 03:59:08 AM
Ew, no, it's based off 4e. I have no issue with others enjoying it, but I'm gonna wait for the Pathfinder MMO.
You should give Eve Online a whirl if you want a peek at what PO will be like. It may not be to your liking.
Yeah. 4E is basically 'MMO on paper' so why wouldn't 4E work in an MMO?
Lone Wolf types don't like how 4E rams teamwork down your throat. I played some 4E and it did seem a bit weird at first but its certainly acceptable. Of course I am someone who played Basic D&D and 1E. I didn't really care for the money grab when 2E came out and moved on to point based systems. 4E really balances (mostly) DPR between the classes but we are getting into a tangent on game design.
A lot of people don't like how MMOs ram teamwork down your throat, too. Just a thought.
Also, anyone know anything about the teaming mechanics in this game? Given that any edition of D&D of in fact any tabletop game period are usually played in groups, I wonder if the game might be designed with the option of teaming all the time much like CoH was? A foolish hope perhaps, but I'm hoping all the same.
Quote from: General Idiot on February 05, 2013, 08:44:34 AM
A lot of people don't like how MMOs ram teamwork down your throat, too. Just a thought.
Also, anyone know anything about the teaming mechanics in this game? Given that any edition of D&D of in fact any tabletop game period are usually played in groups, I wonder if the game might be designed with the option of teaming all the time much like CoH was? A foolish hope perhaps, but I'm hoping all the same.
Considering how forcing people to team all the time was one of the things that nearly killed DDO when it was still a sub-based game, I highly doubt they'll make that mistake...
Quote from: Knightslayer on February 05, 2013, 10:15:36 AM
Considering how forcing people to team all the time was one of the things that nearly killed DDO when it was still a sub-based game, I highly doubt they'll make that mistake...
I dunno, each of the class preview videos enjoys poking at you with ideas about proper party formation.
I found this on their website;
QuoteGameplay/Mechanics:
-4th Edition ruleset
-"Powers" will be as similar to normal 4th edition rules as they can be while running in realtime
-Action MMO style play, but NOT an MMO
-Brag: Some of the best traps you'll ever see in a game
-Some powers feature knockback abilities which can knock enemies into traps, presumably traps can harm monsters as well as players
-Henchmen will be in the game and can be used to make up your party if you're solo, some of these will be lore characters.
-Gear Customisation is not yet set in stone
-Character appearance will have lots of customisation
-Unique and different from NWN1/2, different environment, different feel, with some familiarity.
Edit: Found it on their forums actually, just figured I'd add that since a forum post is less official than it being on their site. Neverwinter Forums (http://nw-forum.perfectworld.com/showthread.php?4390-What-do-we-know-thus-far&highlight=classes)
Putting aside that teaming with AI is still teaming, I've yet to see a decent henchman system. They tend to be pretty annoying, like in Guild Wars. If I can't get my friends to play, I'll probably be trying to solo.
Quote from: Tenzhi on February 05, 2013, 01:48:33 PM
Putting aside that teaming with AI is still teaming, I've yet to see a decent henchman system. They tend to be pretty annoying, like in Guild Wars. If I can't get my friends to play, I'll probably be trying to solo.
I found them decent enough on DDO and SWTOR.
Granted, AI can never replace a good player even if it gets certain bonuses, but they sure make better team mates than some of the PuGs* I've seen! :P (DDO's NPC clerics had insane amounts of mana, SWTOR's companion bonuses depend on your Legacy).
* Not to mention they never ninja loot, the darlings! 8)
I have friends who ninja loot (and then frequently complain that they don't have enough inventory space). Luckily, I tend to remain unconcerned by loot while teaming. If I happen upon something I personally need for the character I'm playing I'll pick it up, but other than that I'll leave it lie. And I get to laugh at my ninja looting friends about their inventory management difficulties.
I didn't mess with DDO's henchmen (didn't even notice their existence when I played, actually). But DDO also added a Solo difficulty to their dungeons which was nice.
The last annoying henchman system I dealt with was in Dragon's Dogma.
Quote from: Knightslayer on February 05, 2013, 01:00:19 PM
I found this on their website;
Edit: Found it on their forums actually, just figured I'd add that since a forum post is less official than it being on their site. Neverwinter Forums (http://nw-forum.perfectworld.com/showthread.php?4390-What-do-we-know-thus-far&highlight=classes)
That game's forums are pretty official actually. If the post is from a Cryptic or PW employee, which that sounds like it is, it's probably better info than the site itself.
Also, I will spill about the game after the beta this weekend and let you guys know how the teaming is. I know Cryptic had said they want this to be the kind of game that people make part of their lives, and that they are designing it with the idea it will be around for 10+ years. I'm really hopeful
Quote from: General Idiot on February 05, 2013, 08:44:34 AM
A lot of people don't like how MMOs ram teamwork down your throat, too. Just a thought.
Also, anyone know anything about the teaming mechanics in this game? Given that any edition of D&D of in fact any tabletop game period are usually played in groups, I wonder if the game might be designed with the option of teaming all the time much like CoH was? A foolish hope perhaps, but I'm hoping all the same.
That seems to be the direction of MMOs these days, Single player game in a persistant world.
Teaming was so bad in DDO I found I could solo most dungeons faster than teams because PUGs were so lol awful.
While I did team lots in CoH, I mostly teamed with good players. When there were events like Dr Kane or Summer Blockbuster :P I got stuck with some really awful players. I started to filter teams by making it from the global channels, that made a big difference.
Quote from: Knightslayer on February 05, 2013, 10:15:36 AM
Considering how forcing people to team all the time was one of the things that nearly killed DDO when it was still a sub-based game, I highly doubt they'll make that mistake...
Personally I was meaning something more like CoH does where missions scaled from solo to full team and everything in between. D&D itself has mechanics for doing exactly that, too. But like I said, maybe I'm being overly hopeful.
Quote from: General Idiot on February 06, 2013, 01:49:37 AM
Personally I was meaning something more like CoH does where missions scaled from solo to full team and everything in between. D&D itself has mechanics for doing exactly that, too. But like I said, maybe I'm being overly hopeful.
Most MMOs these days are not as instanced as CoH was, so you just don't see that kind of scaling.
Interestingly, Cryptic's previous game (Star Trek Online) is about the only one that is that I know of that's still running, and it does scale to my knowledge. And CoH was their work originally too, so.
Just seems there's a lot added up to say they should do it, is all. Whether they will is entirely another matter, I wouldn't be at all surprised to find out it's exactly the same WoW clone almost every other fantasy game is these days.
Quote from: General Idiot on February 06, 2013, 12:52:23 PM
Interestingly, Cryptic's previous game (Star Trek Online) is about the only one that is that I know of that's still running, and it does scale to my knowledge. And CoH was their work originally too, so.
Just seems there's a lot added up to say they should do it, is all. Whether they will is entirely another matter, I wouldn't be at all surprised to find out it's exactly the same WoW clone almost every other fantasy game is these days.
Champions scales in instances, too.
It has the capability, yes, but many of its instanced missions don't scale and the vast majority of its content isn't instanced so I don't really think it counts.
And the scaling there is wonky, on a full team of 5 you get about twice what CoH would throw at the same number, and the average Champions character isn't built to cut through piles of guys like CoH characters were.
My husband got a chance to get a second look at the game. (Our first look was at Gamescom last year) He wrote his thoughts on the game. http://www.onrpg.com/MMO/DD-Neverwinter/review/Early-Access-Neverwinter (http://www.onrpg.com/MMO/DD-Neverwinter/review/Early-Access-Neverwinter)
My email showed up yesterday. I'll have to check into it more before I decide if it is worth it. Still holding out hope for a HERO I guess...
Quote from: Maressa on February 08, 2013, 07:00:41 PM
My husband got a chance to get a second look at the game. (Our first look was at Gamescom last year) He wrote his thoughts on the game. http://www.onrpg.com/MMO/DD-Neverwinter/review/Early-Access-Neverwinter (http://www.onrpg.com/MMO/DD-Neverwinter/review/Early-Access-Neverwinter)
There's not just a "chest" slider - there's one specifically for "breast size"... I'm sold. Well, not really. I personally gravitate towards male dwarves (or gnomes, when available). Now, a proper beard size slider - THAT would impress me.
Quote from: Maressa on February 08, 2013, 07:00:41 PM
My husband got a chance to get a second look at the game. (Our first look was at Gamescom last year) He wrote his thoughts on the game. http://www.onrpg.com/MMO/DD-Neverwinter/review/Early-Access-Neverwinter (http://www.onrpg.com/MMO/DD-Neverwinter/review/Early-Access-Neverwinter)
I've go to admit, I'm pleased and impressed with the little I have heard so far.
No idea if it'll last that way (once I really find out what the game is like for me), but... who knows... it could be the real D&D mmorpg I've wanted since my tabletop days. Well, okay, I'll not get my hopes up... but it already sounds and looks better than I was imagining (albeit, I had pretty low expectations... now, let's see what happens when my expectations go up and I check it out, hehe!).
It's nice to be impressed... it's been a while! :)
This game is so much fun. I really don't know what to say beyond that. This is going to be my new main game when it finally releases. It's very different from CoH, but it is a blast. There's a queue for some of the group content. It doesn't encourage teaming quite the way CoH did, but you can team with others and it is fun. You can help people in the area without being on the same team, and you both still get credit for the objectives. I just really love this game. Feel free to ask questions and I will answer what I can.
I'm curious how many character slots you start with. That and the price of extra slots are two important factors for me.
was playing the beta myself and i really enjoyed it myself alot. ill definitely be playing this when it comes out.
i loved alot of the maps too and the lore.
Quote from: Tenzhi on February 11, 2013, 07:44:57 AM
I'm curious how many character slots you start with. That and the price of extra slots are two important factors for me.
Free players start with two. If you buy the $60 founder pack you get one more and if you buy the $200 pack you get three more. I'd assume you'll be able to buy them seperately once the game goes live but I don't know for how much.
For reference, though, in STO you get two slots for 625 zen ($6.25) and four for 1065. In CO you get two for 1400 ($14). Which is on either side of CoH's price of 800 pp ($10) for two slots. Personally I hope they tend more toward STO's pricing for them.
Quote from: Lily Barclay on February 11, 2013, 07:25:44 AM
This game is so much fun. I really don't know what to say beyond that. This is going to be my new main game when it finally releases. It's very different from CoH, but it is a blast. There's a queue for some of the group content. It doesn't encourage teaming quite the way CoH did, but you can team with others and it is fun. You can help people in the area without being on the same team, and you both still get credit for the objectives. I just really love this game. Feel free to ask questions and I will answer what I can.
After having gotten the chance to try it, I have to agree that it is indeed a very fun game.
Combat is more active than in CoH, but less so than in TSW from what I've seen so far (which wasn't THAT much, since I didn't want to play too much either).
From what I saw of the combat you've pretty much pegged it there, it's more active than CoH but not to such an extent that it becomes annoying like in TSW. But more importantly, it's fun. Active or not, the game is fun to play and that's what matters.
Quote from: Tenzhi on February 11, 2013, 07:44:57 AM
I'm curious how many character slots you start with. That and the price of extra slots are two important factors for me.
2 slots. The price of extra slots has not been announced.
Quote from: General Idiot on February 11, 2013, 01:16:16 PM
From what I saw of the combat you've pretty much pegged it there, it's more active than CoH but not to such an extent that it becomes annoying like in TSW. But more importantly, it's fun. Active or not, the game is fun to play and that's what matters.
And so immersive! I was freaked out I'm the places they wanted me to be freaked out, and felt like I was really exploring a d&d dungeon.
Thanks, Lily.
I don't want to rev up my own expectations too much, so maybe you can tell me about this aspect of the game/world...
I'm curious what it may be like for exploring and big wide open world stuff.
Plus, I am curious about player housing and mounts.
I'm not going to put the game down if it doesn't cater to this stuff, but i am certainly curious, now that I've seen a little.
Those things all tie in together for me to create that full world scenario that I so love to play within. Housing isn't even all that important to me, but having the chance to travel great distances and do so on foot, by horse or by air upon a griffon would just complete the D&D world come-to-life experience that I'd adore.
Again, I can handle big "NO"s (big nose?) or "not yet"s or "I don't know" about all that stuff. I'm just extremely curious now that I know this game isn't just a diablo-style retread of Bolders Gate as an mmorpg. :)
Seeing the detailed character customization really turned my head around on this one. So, now I want to know how much further it goes toward fulfilling my extreme demands, haha.
Thanks!
I'm glad to hear that the invites are being sent. I can't seem to find where to sign up. I already have a PWE account from Co and STO. Once I sign in, there isn't a link. Are all existing PWE accounts automatically in the pool?
Considering how poorly Cryptic launched and maintained both Champions Online and Star Trek Online, I'm reluctant to give them any more of my money.
I'll probably download Neverwinter and try it out, a few months after it launches, but it'll really have to be of much better quality and be much better maintained than their last two MMOs before they see a dime from me.
I'm certainly not going to be spending any money on their special packages before the game even launches.
Quote from: dwturducken on February 11, 2013, 09:27:12 PM
I'm glad to hear that the invites are being sent. I can't seem to find where to sign up. I already have a PWE account from Co and STO. Once I sign in, there isn't a link. Are all existing PWE accounts automatically in the pool?
Try the following, I don't know if it will still work while logged in. https://register.perfectworld.com/nw_splash (https://register.perfectworld.com/nw_splash)
Quote from: Electric-Knight on February 11, 2013, 07:45:23 PM
Thanks, Lily.
I don't want to rev up my own expectations too much, so maybe you can tell me about this aspect of the game/world...
I'm curious what it may be like for exploring and big wide open world stuff.
Plus, I am curious about player housing and mounts.
I'm not going to put the game down if it doesn't cater to this stuff, but i am certainly curious, now that I've seen a little.
Those things all tie in together for me to create that full world scenario that I so love to play within. Housing isn't even all that important to me, but having the chance to travel great distances and do so on foot, by horse or by air upon a griffon would just complete the D&D world come-to-life experience that I'd adore.
Again, I can handle big "NO"s (big nose?) or "not yet"s or "I don't know" about all that stuff. I'm just extremely curious now that I know this game isn't just a diablo-style retread of Bolders Gate as an mmorpg. :)
Seeing the detailed character customization really turned my head around on this one. So, now I want to know how much further it goes toward fulfilling my extreme demands, haha.
Thanks!
There's not really big wide open world exploration as the game is divided into zones, but there's plenty of room for exploration in the zones. There are hidden monsters and lore.
There had been no player housing announced, but there are mounts. You can buy horses to ride in game. I'm sure there will be cooler mounts in store. There's also some cool mounts you can get with astral diamonds. (equivalent to questionite or dilithium)
Quote from: dwturducken on February 11, 2013, 09:27:12 PM
I'm glad to hear that the invites are being sent. I can't seem to find where to sign up. I already have a PWE account from Co and STO. Once I sign in, there isn't a link. Are all existing PWE accounts automatically in the pool?
Nw.perfectworld.com should have a big beta sign up button on it. I imagine open beta will be coming in April, though but that's purely my opinion.
Quote from: Peregrine Falcon on February 11, 2013, 09:31:17 PM
Considering how poorly Cryptic launched and maintained both Champions Online and Star Trek Online, I'm reluctant to give them any more of my money.
I'll probably download Neverwinter and try it out, a few months after it launches, but it'll really have to be of much better quality and be much better maintained than their last two MMOs before they see a dime from me.
I'm certainly not going to be spending any money on their special packages before the game even launches.
Remember that both of those games were developed when Atari owned Cryptic and was forcing them to put games out in a year whether they were ready or not. This game was in development for three years and it shows. PW is letting them develop it properly. Those other games were not maintained because they were flops. This game is not on a subscription model, so if they don't keep development going, they will not make money. But with it being completely free to play, you aren't risking anything by giving it a try.
I can tell you it is a lot better quality than those games already. The atmosphere and the game play are just awesome. The storyline is also great.
Quote from: Lily Barclay on February 12, 2013, 05:42:50 AM
There's not really big wide open world exploration as the game is divided into zones, but there's plenty of room for exploration in the zones. There are hidden monsters and lore.
There had been no player housing announced, but there are mounts. You can buy horses to ride in game. I'm sure there will be cooler mounts in store. There's also some cool mounts you can get with astral diamonds. (equivalent to questionite or dilithium)
I have yet to try it personally, but I'm going to say that the Forge could act as player housing until they actually implement a housing system, if you don't mind it being instanced - I know I did the same on CoH for one of my characters through AE, except here you'll be able to map your own rooms and decorate them as you see fit.
Not sure if it'll have a "test" mode like AE did, but I'm guessing it will.
Still can't find a link to sign up for beta consideration. The big "ACCESS BETA" button just goes to a page with a "Redeem Key" window. No worries. I'm not itching like a junky for a fix, just interested to see how they did. There's always been a special place in my heart for D&D games, so I'm looking forward to this one.
Quote from: dwturducken on February 12, 2013, 08:53:37 PM
Still can't find a link to sign up for beta consideration. The big "ACCESS BETA" button just goes to a page with a "Redeem Key" window. No worries. I'm not itching like a junky for a fix, just interested to see how they did. There's always been a special place in my heart for D&D games, so I'm looking forward to this one.
I'll talk to a friend of mine at PW and see what he says.
Quote from: dwturducken on February 12, 2013, 08:53:37 PM
Still can't find a link to sign up for beta consideration. The big "ACCESS BETA" button just goes to a page with a "Redeem Key" window. No worries. I'm not itching like a junky for a fix, just interested to see how they did. There's always been a special place in my heart for D&D games, so I'm looking forward to this one.
Also having issues signing up, I had a STO beta account, so my email has a PWE account attached so I can't create another, my username from there which is vaguely unusual is in use, but my password doesn't work. Hoping they can get me sorted out, query outstanding.
I'll have to monitor how things go with this game and give it a whirl.
Ok, so I talked to my friend at PW and basically you need the key to sign up. And keys aren't being handed out yet though they will "soon" on various gaming sites. Like OnRPG.com the one I work for. So until then you just kinda have to sit back and wait.
Quote from: Knightslayer on February 12, 2013, 08:12:21 AM
I have yet to try it personally, but I'm going to say that the Forge could act as player housing until they actually implement a housing system, if you don't mind it being instanced - I know I did the same on CoH for one of my characters through AE, except here you'll be able to map your own rooms and decorate them as you see fit.
Not sure if it'll have a "test" mode like AE did, but I'm guessing it will.
The Foundry you mean? I guess maybe? If a mission could be housing. You can set doors for your missions out in the game world and people do have to travel to them.
Quote from: dwturducken on February 12, 2013, 08:53:37 PM
Still can't find a link to sign up for beta consideration. The big "ACCESS BETA" button just goes to a page with a "Redeem Key" window. No worries. I'm not itching like a junky for a fix, just interested to see how they did. There's always been a special place in my heart for D&D games, so I'm looking forward to this one.
You must already be signed up?
Quote from: Maressa on February 12, 2013, 11:03:50 PM
Ok, so I talked to my friend at PW and basically you need the key to sign up. And keys aren't being handed out yet though they will "soon" on various gaming sites. Like OnRPG.com the one I work for. So until then you just kinda have to sit back and wait.
Ah. So basically it's too late to sign up if you haven't already. They probably already have more people than they can let in the beta.
I signed up like three years ago when it first went into development, I think before it was even PW.
I did the Founder sign up 'cause I've liked what I've seen so far and I wanted the spider-mount. :D
I got a key to refer a friend for weekend beta ... I must also be a weekend beta player 'cause I can't get in yet.
Quote from: Kaos Arcanna on February 13, 2013, 02:08:38 AM
I did the Founder sign up 'cause I've liked what I've seen so far and I wanted the spider-mount. :D
I got a key to refer a friend for weekend beta ... I must also be a weekend beta player 'cause I can't get in yet.
The beta was last weekend. There will not be another until March 8. I think the third weekend was March 22 or something. That's it until open beta.
I just got the Guardian pack. =D Cheaper, same access.
Yeah, true on the pack price. Me, I just figure money spent there as an investment towards another game hopefully takiing cash from a NCSoft product. :D
Quote from: Lily Barclay on February 13, 2013, 12:52:22 AM
The Foundry you mean? I guess maybe? If a mission could be housing. You can set doors for your missions out in the game world and people do have to travel to them.
Err yeah, that's the beasty I was talking about!
Quote from: Kaos Arcanna on February 13, 2013, 02:08:38 AM
I did the Founder sign up 'cause I've liked what I've seen so far and I wanted the spider-mount. :D
I got a key to refer a friend for weekend beta ... I must also be a weekend beta player 'cause I can't get in yet.
I got the same package, I figured it'll be a better deal than getting all those things separately, that and I want to show my support for what seems to be a pretty promising game.
yeah it looks interesting, the gameplay looks good, but the fantasy portion...I know nothing of D&D lore and probably wouldnt fit in at all in that game. But that game looks like it have the potential to go far.
Quote from: Kaos Arcanna on February 13, 2013, 02:26:29 AM
Yeah, true on the pack price. Me, I just figure money spent there as an investment towards another game hopefully takiing cash from a NCSoft product. :D
If I could afford the bigger pack I would have gotten it. =D I'm all for supporting this game. And it had the kind of things I want them to monetize. I would rather have the horse and wolf than the spider and cat, tho. Ideally, I would like to afford both packs.
Quote from: Lily Barclay on February 12, 2013, 05:42:50 AM
There's not really big wide open world exploration as the game is divided into zones, but there's plenty of room for exploration in the zones. There are hidden monsters and lore.
There had been no player housing announced, but there are mounts. You can buy horses to ride in game. I'm sure there will be cooler mounts in store. There's also some cool mounts you can get with astral diamonds. (equivalent to questionite or dilithium)
I'm definitely happy to hear that there are mounts. And I've wondered if the player creation system may afford for a bit of housing, if so desired.
And these zones still could work for exploration, so that's not knocking what I wanted for exploration. I guess it just depends on how big the zones are and/or (maybe more importantly) how interesting and well done they are. :)
So, yeah... not bad answers to my questions. I'm still very intrigued. :)
Thanks, Lily!
Quote from: Electric-Knight on February 13, 2013, 09:43:09 PM
I'm definitely happy to hear that there are mounts. And I've wondered if the player creation system may afford for a bit of housing, if so desired.
And these zones still could work for exploration, so that's not knocking what I wanted for exploration. I guess it just depends on how big the zones are and/or (maybe more importantly) how interesting and well done they are. :)
So, yeah... not bad answers to my questions. I'm still very intrigued. :)
Thanks, Lily!
They aren't huge but they are detailed and very well done. They definitely paid attention to giving people who wanted exploration something to find. It feels very d&d, or at least very Forgotten Realms d&d. The zones are interesting and exciting, particularly the later ones.
My answers are not unbiased, though. I am a HUGE fangirl of this game.
Quote from: Maressa on February 12, 2013, 11:03:50 PM
Ok, so I talked to my friend at PW and basically you need the key to sign up. And keys aren't being handed out yet though they will "soon" on various gaming sites. Like OnRPG.com the one I work for. So until then you just kinda have to sit back and wait.
Thanks for checking on it. I'll keep an eye out, but, if it's F2P only, I can check it out and, if so inclined, never spend a dime.
Honestly, I'm not sure what to think of this game. I
really enjoy DDO, but I play it, maybe, once a month. I play CO slightly more often and STO slightly less, and the early descriptions make it sound like a D&D version of the prior two. I'm looking forward to this game, but, if I can't get into the beta, I'll just get it once it's released.
Quote from: dwturducken on February 14, 2013, 01:18:38 AM
Thanks for checking on it. I'll keep an eye out, but, if it's F2P only, I can check it out and, if so inclined, never spend a dime.
Honestly, I'm not sure what to think of this game. I really enjoy DDO, but I play it, maybe, once a month. I play CO slightly more often and STO slightly less, and the early descriptions make it sound like a D&D version of the prior two. I'm looking forward to this game, but, if I can't get into the beta, I'll just get it once it's released.
I'll be sure to post here once my site gets keys.
Actually, follow them on FB and Twitter. They posted on both that they would be giving away keys to randomly selected people who tweeted to them. They were doled out in about 15 minutes, and they have less than 10000 Twitter followers.
(Yes, I got one. :) )
Quote from: dwturducken on February 15, 2013, 12:35:25 AM
Actually, follow them on FB and Twitter. They posted on both that they would be giving away keys to randomly selected people who tweeted to them. They were doled out in about 15 minutes, and they have less than 10000 Twitter followers.
(Yes, I got one. :) )
Nice! Gratz! See you in the next Beta!
I bought the Founder's Pack. (Yes, the $200 one.) I have pretty high hopes for this game. I played in last weekend's beta with Mr. Wentworth, it was pretty fun. It's excruciatingly linear, though. I think the idea is that most of the varied content will be via the Foundry. Risky move, I hope it pays off.
Quote from: TonyV on February 16, 2013, 07:05:31 PM
I bought the Founder's Pack. (Yes, the $200 one.) I have pretty high hopes for this game. I played in last weekend's beta with Mr. Wentworth, it was pretty fun. It's excruciatingly linear, though. I think the idea is that most of the varied content will be via the Foundry. Risky move, I hope it pays off.
I was in the beta, too. Could only afford the Guardian pack, though. It is very linear, but I don't mind that. The foundry should allow alternate paths for leveling. The game play itself is incredibly fun.
From what I understand Foundry content scales to your level too. So all it needs to do is be smart enough to not let you take foundry missions that start in zones you don't have access too yet.
Quote from: TonyV on February 16, 2013, 07:05:31 PM
I bought the Founder's Pack. (Yes, the $200 one.) I have pretty high hopes for this game. I played in last weekend's beta with Mr. Wentworth, it was pretty fun. It's excruciatingly linear, though. I think the idea is that most of the varied content will be via the Foundry. Risky move, I hope it pays off.
I'm sure that RP guilds will absolutely love it - the same way a lot of them loved AE on CoH.
They even mentioned the possibility of a DM client (à la Neverwinter Nights) in the future if demand is high enough - or at least that's what I gathered from the forums.
Yeah, I'm going to be buying the $60 pack here soon. Can't really shell out $200 all at once for this, but I totally would if I could. I've loved the Forgotten Realms since I played Baldur's Gate for the first time. I've read tons of the novels, played all the games. After seeing the videos from beta I'm a little bummed I missed the first one. My preferred class is wizard anyway though, so I wouldn't have been able to test that out.
Quote from: Ampithere on February 18, 2013, 02:08:07 PM
Yeah, I'm going to be buying the $60 pack here soon. Can't really shell out $200 all at once for this, but I totally would if I could. I've loved the Forgotten Realms since I played Baldur's Gate for the first time. I've read tons of the novels, played all the games. After seeing the videos from beta I'm a little bummed I missed the first one. My preferred class is wizard anyway though, so I wouldn't have been able to test that out.
Yeah. I'm hoping it will be in the next test. I guess they are still tweaking the class.
For those that have played, what do you think of it so far?
I'm a little worried that this game kind of takes away from what DnD offers with only offering a handful of classes. One of my favorite things about DnD is being able to multiclass and bring different abillities to the table, where as this is basically an action game. I have tried Dragon's Nest (which is pretty much a cute anime version of this) and found the combat fun, but it did wear off after awhile. I'll try it out and let myself decide of course, but just wondering what others think.
Quote from: kongman on February 18, 2013, 06:55:23 PM
For those that have played, what do you think of it so far?
I'm a little worried that this game kind of takes away from what DnD offers with only offering a handful of classes. One of my favorite things about DnD is being able to multiclass and bring different abillities to the table, where as this is basically an action game. I have tried Dragon's Nest (which is pretty much a cute anime version of this) and found the combat fun, but it did wear off after awhile. I'll try it out and let myself decide of course, but just wondering what others think.
I haven't played, but I'll bet the whole "handful of classes" problem will go away really fast. New classes is a marketing no-brainer for any f2p game. If I had to bet, I'd wager that they already have a couple they haven't told us about that are almost finished.
Quote from: Ampithere on February 18, 2013, 08:06:13 PM
I haven't played, but I'll bet the whole "handful of classes" problem will go away really fast. New classes is a marketing no-brainer for any f2p game. If I had to bet, I'd wager that they already have a couple they haven't told us about that are almost finished.
Yep, my bet would be rangers and/or druids are already waiting to make their entrance. 8)
With many other classes being worked on for future updates.
Quote from: Knightslayer on February 19, 2013, 08:53:25 AM
Yep, my bet would be rangers and/or druids are already waiting to make their entrance. 8)
With many other classes being worked on for future updates.
Yes they are working on tons of classes and also races. They will launch with at least five classes and they have said they are almost done with another that is a ranged DPS. That will be either a ranger or a warlock. I'm sure eventually all of the 4e classes and their variants will be added.
Quote from: Lily Barclay on February 19, 2013, 01:56:16 PM
Yes they are working on tons of classes and also races. They will launch with at least five classes and they have said they are almost done with another that is a ranged DPS. That will be either a ranger or a warlock. I'm sure eventually all of the 4e classes and their variants will be added.
Yeah, and the fact that they already have "nature" items (resources? can't remember what they are called exactly) in game is what makes me think Ranger.
Quote from: Knightslayer on February 19, 2013, 02:39:07 PM
Yeah, and the fact that they already have "nature" items (resources? can't remember what they are called exactly) in game is what makes me think Ranger.
Yeah me too, though I wonder if the Great Weapon Fighter uses those nodes. It's kinda supposed to be like a barbarian I think. Not sure, though. Tons of people are crying out for Ranger, and I believe they have said there is definitely a Ranger in development. I suspect it will be a paid class, but we'll see. The classes they have for free are fun. I'll play those for a bit, then buy some slots and new classes.
The more I see of the game, in screenshots and videos, the more I just want to go back and play the old Bioware version. It even had tools to build missions/quests. I am looking forward to this one, but it likel won't be my Next Game.
Quote from: dwturducken on February 20, 2013, 09:28:33 PM
It even had tools to build missions/quests.
It had torture devices, and if one was lucky the blood and tears it squeezed out of you might coalesce to form something playable. One of the worst interfaces I've ever dealt with. And in the second game it just managed to get worse.
Quote from: dwturducken on February 20, 2013, 09:28:33 PM
The more I see of the game, in screenshots and videos, the more I just want to go back and play the old Bioware version. It even had tools to build missions/quests. I am looking forward to this one, but it likel won't be my Next Game.
Screenshots and vids don't do it justice. Just sayin'. But yeah, it's totally different from the old Bioware version. Though there are quite a few nods to it.
Quote from: Tenzhi on February 21, 2013, 05:13:08 AM
It had torture devices, and if one was lucky the blood and tears it squeezed out of you might coalesce to form something playable. One of the worst interfaces I've ever dealt with. And in the second game it just managed to get worse.
I knew some people that did amazing things with that toolkit, running their own persistent worlds with their custom scripts and custom models on it.
NWN had a huge modding community too.
Quote from: Knightslayer on February 21, 2013, 08:40:34 AM
I knew some people that did amazing things with that toolkit, running their own persistent worlds with their custom scripts and custom models on it.
NWN had a huge modding community too.
And some guys can make a serviceable raft out of old cereal boxes, but that doesn't make old cereal boxes an ideal building material for constructing rafts. ;)
Quote from: Tenzhi on February 21, 2013, 08:49:55 AM
And some guys can make a serviceable raft out of old cereal boxes, but that doesn't make old cereal boxes an ideal building material for constructing rafts. ;)
And some get papercut merely handling the boxes. ;)
It makes me wonder what you thought of AE on CoH.
I loved playing Neverwinter Nights and Neverwinter Nights II. When I had finnaly had a good fill of the first one I was finnaly interested in City of Heroes. I started playing CoH on New Years day 9 months after it luanched and had an active account until it closed. Now as to Neverwinter I just might have to play it just because I had so much fun with the first 2 and the fact I was so into City of Heroes. I realy think I just want an MMO that is familiar to me with stories and lore that I feel comfortable with and hopes of being able to make friends like I did in CoH/CoV.
Quote from: Knightslayer on February 21, 2013, 09:50:37 AM
It makes me wonder what you thought of AE on CoH.
Tedious to use when I was giving it a go (but less tedious to use than the buggy base creator which also had the added bonus of costing way too much in both initial fees and upkeep). Later, when updates made whatever project was working on unserviceable I gave up on bothering with it as a creator, and by that time I had pretty much given up on it as a participant as well for various reasons. All-in-all I was dissatisfied with it.
Ages ago I had started converting the Temple of Elemental Evil tabletop scenario into a NWN game, but then stuff happened and I fell out of messing with NWN. Which is too bad, as I had modded a character to be the Juggernaut and I didn't quite finish the main campaign with him. When NWN2 came out I picked it up and was more annoyed with the regular characters, but when I went to mod it out to my taste the toolset hit me in the face like a spiky brick wall. For a minute I had it sussed out and then I blinked and it was gone. "User friendly" was apparently not on their design schedule in either instance. It was like they took RPG Maker, made it harder to use, and tacked on a bunch of content limitations (that I know the modding community got around, but they shouldn't have had to).
Quote from: Tenzhi on February 21, 2013, 08:49:55 AM
And some guys can make a serviceable raft out of old cereal boxes, but that doesn't make old cereal boxes an ideal building material for constructing rafts. ;)
Challenge accepted! :)
Quote from: dwturducken on February 22, 2013, 03:19:53 PM
Challenge accepted! :)
I seemed to recall the actual quote was "old used cereal packets", but I couldn't confirm it. Worse - while I could've sworn it was a Monty Python quote, I couldn't confirm that either. So now I have this quote snippet in my head and I'm not sure how accurate it is or where it comes from. Stupid brain.
An old friend of mine got to try the beta the other week as well and, while he had a lot of positives to say about it, I thought one of the negatives he raised was interesting.
He is worried about the strict classes as he was wanting for more of the feats/skills to be available to all classes. He felt like this was possibly some attempt to make it more inline with the traditional mmorpg approach, as opposed to the tabletop approach.
I too find that disappointing to learn, as D&D is already class restricted enough for me without adding some further restrictions to it.
It's not a deal breaker, on paper, but I'm curious to see how it plays out in practice for my enjoyment (or lack there of).
Just thought I'd mention that in case anyone else has any thoughts or light to shed on it.
On the other hand, if you allow a more freeform approach to classes and feats and such as in the tabletop then characters naturally vary in power a lot. Someone will make something to fit a concept that's actually a little gimped, but they won't care because concept. Others will go the other way and make the most overpowered character they can, concept be damned. And of course all sorts of variations in and around those.
Thing is, in a tabletop game that works because you have a real person running the bad guys who can tailor them to whatever his specific players made. In an MMO though, all content has to be playable by all players and thus either the content needs to allow variable difficulty or the players have to be forced into a more rigid system so their power levels don't vary quite so much.
CoH chose the former. Neverwinter by all appearances has chosen the latter. Personally I think both are valid approaches, but I prefer the way CoH did it.
Quote from: General Idiot on February 25, 2013, 10:32:53 AM
Thing is, in a tabletop game that works because you have a real person running the bad guys who can tailor them to whatever his specific players made. In an MMO though, all content has to be playable by all players and thus either the content needs to allow variable difficulty or the players have to be forced into a more rigid system so their power levels don't vary quite so much.
Some dedicated storytellers might be able to do this through the Foundry, I don't know yet how customizable the baddies are going to be.
I believe you pick from predetermined mob packs, but don't quote me on that.
Quote from: General Idiot on February 25, 2013, 12:54:24 PM
I believe you pick from predetermined mob packs, but don't quote me on that.
If this is true (hah, quoted you - but I wont hold you to it!) thats a huge step down from what I was hoping for from it. Sigh.
Hello,
I hope this isn't too silly a question, but did the D&D flight spell make it into the game?
Thanks
Not that I've seen or heard about, no.
On feats. No, classes don't share feats in the sense that if you are a fighter you can't pick something from a rogue's trees. However, there are common feats that are in more than one class's tree. Also, there are the different paths within each class's feats that you can choose from. Each of these can make how you play your class vary wildly from someone who picks a different path. And now I feel like I am bumping against the NDA, so I will shut up until after the next beta.
But no, it still doesn't allow you to customize as much as CoH does. Nothing does really and still remains not confusing. It does allow you to change your character for your preferred style and does allow you to roll two characters of the same class that play differently, but not as many combinations as CoH would give you.
Quote from: General Idiot on February 25, 2013, 10:32:53 AM
On the other hand, if you allow a more freeform approach to classes and feats and such as in the tabletop then characters naturally vary in power a lot. Someone will make something to fit a concept that's actually a little gimped, but they won't care because concept. Others will go the other way and make the most overpowered character they can, concept be damned. And of course all sorts of variations in and around those.
Thing is, in a tabletop game that works because you have a real person running the bad guys who can tailor them to whatever his specific players made. In an MMO though, all content has to be playable by all players and thus either the content needs to allow variable difficulty or the players have to be forced into a more rigid system so their power levels don't vary quite so much.
CoH chose the former. Neverwinter by all appearances has chosen the latter. Personally I think both are valid approaches, but I prefer the way CoH did it.
That is often the fine tuning balance act in game design. How do you allow for maximum freedom without appearing to "dumb" the game down by limiting choices to prevent gimping. I saw this with 4E. When they released Essentials, they really took choices away from the player and that didn't go over too well. I can see why they made Essentials, to keep player power levels within a predictable range. It never is an easy choice. I had the same impression with Diablo 3, the game got dumbed down.
Anyways, it will be interesting to see how this game does.
Well, Essentials looked gimped, until you realized that there were a lot of classes that had buffing powers which granted free normal attacks. A lot of Essentials powers are used as normal attacks. Ergo, with a Bard or similar buffer, you could clobber anything.