new children super hero game..be the stateman and save the world...set of kids hero gloves connected to this new device.
http://money.cnn.com/2013/01/16/technology/innovation/leap-motion-controller/index.html
kids could pick up...toss...fly..run..with that new controller and a few sensor gloves and boots.
Umm... hate to bust your bubble, but there's no way CoH could use this kind of motion-sensor technology for game control. Not without a total overhaul of the game.
Disney or Google or whoever obtains CoH would have to first purchase CoH and make a profit on it in its current state for quite some time before they could consider overhauling it to use motion-sensor controls. As a result, this wouldn't be a useful selling point at all, I think.
Furthermore, one of CoH's biggest advantages is its somewhat slower pace and its ease of use by those with slow reflexes or disabilities. Requiring fine motor control and injecting twitch gameplay like this would make CoH absolutely unplayable for a lot of the existing playerbase.
Well, now, it's not impossible, I used to bullseye womp rats in my T16 back home, they're not much... oh, wait, wrong movie.
---
It's not impossible. The thing is, *how much* control you want to do, and how to do it... and NOT involve CoH in any way.
Since CoH is a simple UI to use (meaning keyboard/mouse is easiest), then this Leap device could entirely be used without modifying CoH in anyway. Just translate the motions into whatever keystrokes/mouse movements you want.
Couple it with a Kinect to use your entire body, plus a couple of potatoes, and man, you got a stew.
Remember, it's NOT about the software... it's about the interfacing devices telling the software what to do.
And as such... in this case... it's simply not *relevant* as a selling feature. It's like saying "Hey, you can totally use a Razor mouse to run CoH, which is way better yeah, so that's a selling point!"
But hey, thinking of things to list is good, just keep tryin'!
Quote from: Kaiser Tarantula on January 21, 2013, 03:55:45 AM
Umm... hate to bust your bubble, but there's no way CoH could use this kind of motion-sensor technology for game control. Not without a total overhaul of the game.
Disney or Google or whoever obtains CoH would have to first purchase CoH and make a profit on it in its current state for quite some time before they could consider overhauling it to use motion-sensor controls. As a result, this wouldn't be a useful selling point at all, I think.
Furthermore, one of CoH's biggest advantages is its somewhat slower pace and its ease of use by those with slow reflexes or disabilities. Requiring fine motor control and injecting twitch gameplay like this would make CoH absolutely unplayable for a lot of the existing playerbase.
This handicapped player couldn't deal with all of that! COH I could play with a "working" finger per hand. DCUO I can't play because it requires too many fingers.
http://www.nbcnews.com/technology/ingame/kinect-meets-world-warcraft-125812
Quote from: dwturducken on January 28, 2013, 02:49:16 AM
http://www.nbcnews.com/technology/ingame/kinect-meets-world-warcraft-125812
That actually looks really interesting. Especially since it's just using something like the Kinect to essentially give the same commands as a keyboard would. Like swinging your arm in a certain way would be like pressing the P key or whatever. In this case, CoX could use it since it wouldn't know the difference between the commands from the motion sensor and a keyboard.
Unfortunately, after spending a little time with WoW, I think the mechanics of CoH were such that the Kinect might actually require something like this (http://www.google.com/google-d-s/promos/motion.html) to operate. WoW has an auto-attack, like CO, SW:TOR, etc. I'm not saying it isn't doable. I certainly wouldn't mind trying it. :)