Well its over a sad time i will miss the community of COH it was great
I have a question what will you miss most about COH and what will you miss least.
What i will miss most is flying soaring through the air to your next adventure it was great.
What i will miss least is the office blocks many of the adventures took place in. If you did not have the fastest reactions like me you would soon find yourself lagging behind your team. Then even though you could still see your team you did not know if they were on the floor above, the floor below or on a balcony on the same floor
I will miss not miss some of the aspects of Task Forces.
Namely the lag, and also that most TF's were open-invite affairs and I felt (too many times) that people did not coordinate in a TF enough, even at a group levels. When it worked, it worked wonderfully, but often it did not. You see, I raid in other games where we have tight guild alliances and raiding precision, and this is not a slam on the community, but I feel many of the TF's I went to were laggy and sloppy.
Other than that, I will miss everything else.
Terribly miss everything else.
What I will not miss is the weapon draw. :P
What I miss more than anything is having this awesome online platform where I can look at the character creator for a minute, get a random idea, turn it into a character, enter Atlas Park and join a team where people actually talk.
Least? Sappers, and that one lab room where you turn the corner and run smack into two groups, one on each side of the entrance.
Most? EVERYTHING ELSE.
What I'll miss most: my characters. I loved planning and creating them, from initial character concept to costuming, biographies, and battle cries. My friends and SGmates, especially those where our game play styles meshed effortlessly, and the humor and comraderie was genuine. I had many favorite arcs and NPC contacts, as well as favorite city zones and TF's.
What I'll miss not at all: Lag, DC's,
I will NOT miss blue caves, Sappers, Master-Illusionists, and KOA caltrops.
I will miss flying, and I will miss Super-Jump so much that I know I'm going to dream about it.
I will miss the community and the funny comments that often arose during team-missions.
I will miss making Nemesis War Hulks go a'splodey.
I will miss the gorgeous, revitalized Atlas Park, Grendel's Gulch, Talos Hill, and listening to the zone-music as I enter Williams Square.
I will miss the world where things made sense, and where I flew free.
I WON'T miss bad Drivers running into you...
I WON'T miss Pedestrians bumping into you....
I WON'T miss SPAM...
I WON'T miss Swirling clouds of Flies.
I will miss fellow Heroes/Heroines.
I will miss Winter Lodge and the crazy German music.
I will miss pm's, chats, Broadcasts, and invites....even blind ones now :p
I will miss everything except the occasional idiot.
Over the last week in the game, people were commenting how NCSofts stock is at a 52 week low. But I've invested 3.5 years of my life in NC. A much harder loss to recoup.
That said...
What I will Miss Most (in no particular order):
1) The words "RECIPE FOUND" growing larger on the screen... in purple.
2) Flying into Founders Falls and Cap Au Diable's main squares as that music played.
3) Shouting at the screen "Shutup you moron!" along with Frostfire during the cutscene.
4) Watching badass, purpled-out toons run around like little kids searching everywhere for easter eggs in the Mender Tesseract SF.
5) The Ski Slopes.
6) Getting a Fake Nemesis to go untouchable, then reading a newspaper while we both just stand there for a minute.
7) Auto-completing a mission titled "Save the World" because I can't be bothered with such trivial matters ;D
8 ) Zombie Apocolypse Elite Bosses who all looked like KISS.
9) Really inventive AE arcs with custom infos on everything.
10) Rikti Monkeys!
11) Unlockable Villain Contacts like Doc Buzzsaw (my fave CoX arc), Television, Slot Machine, and Johnny Sonata.
12) Devs showing up to fix a broken mission, especially on a TF. The petition system actually worked very well.
13) FLYING.
14) Confusing an Animated Stone pet and watching it kill it's entire Legacy Chain mob.
15) My bind where I would do the tantrum emote and shout "ANOTHER BADGE!!"
16) Littering Paragon with a Gravity Controller.
17) Typos. "Anyone else doing hero tits in Atlas? I need my morality" being my favorite ever.
18) Themed TFs. Best of all was the all-kheldian ITF.
19) A private chat channel I belonged to of the coolest players evah (on libs). "Friends of Ouph"
20) Great healers. The most difficult archetype to master and play well. You know who you are. and Thank You for years of letting us take you for granted. Without your support we'd fail every MSR.
What I will Miss Least:
1) Trick-or-Treat griefers.
2) Trying to spawn (and find) Caleb in Nerva.
3) Rularuu.
4) Incarnate Trials where the new enemy's attacks bypassed all resists/buffs.
5) Hostages getting stuck on stairs.
6) Ouro-portalling during a TF, only to remember I'm a rogue.
7) Blind invites.
8 ) XP addicts who couldn't just have fun.
9) Sappers and snipers. Good riddance!
10) Respecing only to find afterwards I put an extra slot in hover and forgot one in health.
11) Exiting the mission "Stop all Wildflower Agents" while solo. (see wiki under Kronos Titan)
12) Council Caves.
13) Having my Grav Troller [Propel] a forklift at a greybie Outcast minion standing right in front of him, and miss.
14) Getting slept to death.
15) Having someone ghost and TP the team to the end room, only to have the Mastermind's pets agro everything on their way to their master.
16) SG/VG recruiters spamming in broadcast.
17) Lagging until the servers finally DC me, and having the login screen pop up "That Account is already logged in", and yelling at the screen "No it's not dammit! If it were I'd be playing it, wouldn't I?"
18) Tanks without [Taunt].
19) clicking too fast at a store and selling a purple recipe.
20) PvP
Won't Miss:
Layer cake caves
Flamebeaux
And something I encountered last night, but can't remember atm.
Will Miss:
Everything else. :-[
What I'll miss:
-Design a new look for a toon
-Tweaking that new look about 10 times before I dare walk out the door of Icon
-The giddy high of fast leveling on a DFB
-The places. The wooded trails in Perez. Back alleys in Kings Row. Monkey farms at the abandoned lab in PI. The Lovecraftian tunnels under the Hive. The ski lodge. The Zig. Blood waterfalls in the Shadowshard. I've got 8 years of memories of these places, good and bad.
-This battles where you ALMOST die. You pull things out by the skin of your teeth. Your inspiration tray is empty. Your salvage and recipes are full, and you can't see the carpet for all the bodies strewn about.
What I won't miss:
-Glowie hunts
-Mitten hands
-St Louis Sluggers
-Cut scenes
-waiting 30 seconds to alt
-The battles where you die. A LOT. Over and over again. And just when you wobble back to your feet, some punk on your PuG aggros a whole new mob.
I'll miss most of all:
-Praetoria
-The Char/Costume editor!
-MM's
-SG Bases
-AE
-Radio teams
-Devs coming along and agreeing to spawn Hamidon in Atlas
-Contaminated
I won't miss so much:
-Accidentally clicking [Self Destruct] and being unable to interrupt
-Sappers
-Taruntula Mistresses/Queens
-Joining a TF team only to realize you're outside the lvl bracket.
-My minions chasing the last enemy of the group and then returning with the aggro of the next mob
-PvP
-Mercy Island
Hrmm...what I'd miss most would probably be ITF's of all flavors (all-Kin being my favorite there though), working in my bases, Rikti Raids, and the ski hills come Christmas time.
As for what I'd miss least, that's really the hardest part to answer. Probably the nuisance that base editing could sometimes be, trying to get a block or item "just so", and the editor not wanting to cooperate, heh. Besides that, everything else is pretty much vying for being missed most. :-\
I will miss you guys most of all
I will miss my characters most of all
I will miss the character powers and optimization most of all
I will mist Nothing Least of all.
What I'll miss most:- Character Customization & Storywriting: No game to date has allowed me so many options to customize and write a backstory for my character.
- A "gearless" Gear system: Enhancements were a beautiful idea, allowing you to improve and further customize your character without changing their appearance or adding abilities that don't thematically fit.
- Community: No game I've ever played has had a community as welcoming and accepting as this one. Even redside, where people supposedly play evil characters, people were accomodating and cooperative. This game really did, somehow, encourage people to play the better angels of their natures.
- Storywriting in General: Few games have had as engaging of a storyline as CoH's story arcs. I kinda wish the one-off throwaway missions were more engaging, but the story arcs more than made up for it.
- Praetoria and the Alignment System: Though I honestly wish the Vigilante/Rogue alignments had been implemented better (you can't even enter Pocket D as one without being reverted) and given more content, the acknowledgement of shades of gray between the extremes of heroism and villainy were greatly appreciated. Praetoria's story arcs and their persistent effects upon the world were incredible - even if killing Dr. Steffard in the Interrogator Kang arc locked off the entire Warden storyline between 7 and 15, which was annoying.
- Masterminds: I mentioned it in another thread, but I feel Masterminds were a stroke of genius in this game. A devoted henchman archetype, coupled with powers to support those henchmen. Your henchies could've stood to be tougher, and a little more individually customizable and enhanceable, and a little less cumbersome to empower and buff (I appreciate whatever update allowed the Empower/Buff effects to spread to all nearby allies and henches), but as it stood, Masterminds were incredible.
- The Control Mechanic: Far too many MMOs use classic vulnerability/resistance/immunity systems, where whether your control powers work or not is a crapshoot based on luck of the dice, and you just have to keep throwing them out until one sticks. CoH's use of Magnitude vs. Protection, with Resistance affecting the duration was a masterstroke of game design, allowing those attempting to control enemies to reliably predict the effects of their powers and use them intelligently, while those attempting to avoid control could also predict their enemys' effects and strategize on how to avoid being controlled.
- Power Pools: Power Pools were great ways to add flavor and utility to your character. I honestly wish there were more of them, and that they were more useful overall.
What I won't miss:
- Weapon Draw/Sheathing animations: Ugh. Why does my weapon vanish when I use a power not directly related to it? I should not have to put my Wolf Spider assault rifle away in order to fire a shot from my Crab Spider backpack - it doesn't use my hands.
- Brutes: I don't mean any offense to those who enjoy Brutes, but I hated how they basically rendered Tankers useless. Anything a Tanker could do, a Brute could do and deal respectable damage thanks to Fury.
- PvP and PvP Elitists: PvP I don't mind, but I do mind those people who acted like it was the be-all and end-all of the game. Especially those who liked to brag publically about their PvP kills, or those who tossed frivolous PvP challenges at anyone who disagreed with them in conversation as though one's PvP skills determined their worth as a human being. Such people were fortunately rare in City of Heroes, but they still existed. I would've also enjoyed PvP a lot more if the barriers to entry weren't so high. You either brought PvP IOs and full incarnate powers on a Lv50, or you went home.
- Malta Sappers: SO MUCH HATE. You know, I wouldn't mind them so much if they couldn't potentially destroy your entire Endurance bar and detoggle you in a single shot. A single minion should not terrify a Lv50 character more than an entire army of higher-ranking foes.
- Nerva Archipelago's Jungle, and Technician Naylor: Why the hell are you out in the middle of godforsaken nowhere working on a Circle of Thorns portal surrounded by freakin' demons and magi and cultists, underneath a canopy of leaves so thick that even someone with INVULNERABILITY somehow can't fly through? Couldn't you, I dunno, get Arachnos to hit the jungle with an herbicide bomb and then airlift the portal somewhere more convenient?
- Council Bases and tight cave tunnels in general: I tend to be a very tall, very physically imposing person. I DO NOT LIKE TO HAVE TO SQUEEZE THROUGH CAVES TO DO MISSIONS, FIGHTING THE CAMERA THE WHOLE WAY.
- Timed Missions: Just because getting one of these, and getting DC'ed from the game is the most rage-inducing thing I've ever encountered. Especially infuriating when they're tied to a badge. *GLARES AT EFFICIENCY EXPERT PRITHER*
- Protect the Object/Person Missions: Okay, there's five Rikti surrounding an object that can take at most three hits, and I fail the mission if it gets destroyed. I can't body-block the hits and the Rikti will aggro the object before they aggro me. HOW THE @&^% DO I COMPLETE THIS MISSION?!
Miss: all the chat, most of it I just watched, too shy to join, but it often made me lol or cheer. Especially at the end of days.
-- Being able to create my own chars and share them with other people. Also seeing the creative things other people made.
-- Just knowing I was in it with you all.
-- TFs, Incarnate Trials, raids, mission teams... all awesome.
Don't miss: confusing mazes of DOOM whether they be caves, Circle of Thorns maps, or diabolical office buildings. DIABOLICAL OFFICE BUILDINGS I TELL YOU!
-- some of the tediousness, being sent from zone to zone on missions for no reason other than... to send you from zone to zone.
I miss the whole darn game, though. Even the frustrating things. I only had a year to play it on a computer that could actually handle the game. I would have liked to do a lot more TF.... sadly real life kept me from having time to do much of that. I'm glad I had the chance to do what I did get to do, though. I'm glad I had the chance to venture into this world even if it did end prematurely.
Missing:
- travel powers, but especially Flight. I remember my first toon that finally hit 14, just flying around and around the Arena in Port Oakes in sheer glee.
- the Underground trial and its lovely maps
- the costume creator
- an easy to use chat interface and easy teaming
- EXECUTIONER'S STRIKE! As a Bane Spider, just the best thing ever
- Lightning Rod. Oh My God. Lightning Rod.
- continual upgrades, QoL fixes and bug-fixes to the game. Not many games seem to enjoy that
- Deathsurge. In the middle of the street, fighting 30-odd wildly-costumed villains. Pedestrians walk by, ignoring the whole thing. LOL.
- just so many things.....
Not missing:
- the unicorns and killjoys on the official forums who were delighting in the game's demise
- the CoT cave "doughnut room"
- Oranbega maps in general, although they did look pretty cool
- the Council "fish farm" map UGH!!
- end-draining foes at level 14 or so, I am looking at you Praetorian zones
- Chasing Ghost of Scrapyard all over Sharkhead, only to have him get down to 10 HP and drone himself at the Black Market, so everyone misses the badge.
Quote from: Kaiser Tarantula on December 02, 2012, 03:43:22 AM
- Brutes: I don't mean any offense to those who enjoy Brutes, but I hated how they basically rendered Tankers useless. Anything a Tanker could do, a Brute could do and deal respectable damage thanks to Fury.
Not to be contrary, but they really didn't make Tankers useless.
- PvP and PvP Elitists: PvP I don't mind, but I do mind those people who acted like it was the be-all and end-all of the game. Especially those who liked to brag publically about their PvP kills, or those who tossed frivolous PvP challenges at anyone who disagreed with them in conversation as though one's PvP skills determined their worth as a human being. Such people were fortunately rare in City of Heroes, but they still existed. I would've also enjoyed PvP a lot more if the barriers to entry weren't so high. You either brought PvP IOs and full incarnate powers on a Lv50, or you went home.
I was nagged into PVP in the old days. The challenger and I slugged away
neither doing much to each other....It was basically boring, never went back. :P
the Roman looking block stand in the grass was nice to look at though. 8)
So many things, both listed and not, most of which I agree with. I will miss opening a mission door and the interior completely not matching the exterior.
"Wow! This warehouse is cleverly disguised as a high-rise office building!" or "Say, this sewer is awfully rough-hewn, almost like a cave..."
It didn't happen often, but it was always funny.
Miss most:
The seemingly endless parade of wildly different characters soaring, leaping, teleporting, and racing past. People watching was my secret pleasure -- so many costumes and concepts and biographies! Nothing like other games where "Oh, it's another fighter."
Miss least:
Getting stuck on a projecting torch, potted plant, or wall fixture. Yeah, I'm a superhero and I'm helplessly stuck on furniture.
Quote from: dwturducken on December 03, 2012, 01:54:07 AM
So many things, both listed and not, most of which I agree with. I will miss opening a mission door and the interior completely not matching the exterior.
"Wow! This warehouse is cleverly disguised as a high-rise office building!" or "Say, this sewer is awfully rough-hewn, almost like a cave..."
It didn't happen often, but it was always funny.
There was, IIRC,
one mission where you get sent to a warehouse door, the mission is a (then) 5th Column base, and the entry comment tells you that you found a disguised entrance to the base under the warehouse. That's the only time I remember getting an explanation for why I'm on a map different from the location I was sent to.
I will miss that I can't just log in and go there when I want to...so many friends, so much to do and fun to be had
The only things that irked me a bit were
having enhancements 'fail to combine' a few times when beefing up my characters at the stores...annoying
more than one 'kill 50 *villain group* mission over and over in a row
getting 'yellow fever' when I was trying to do something important.....to the point I could barley keep up and reply to everyone lol
Quote from: Sailboat on December 03, 2012, 03:41:00 AM
Miss most:
The seemingly endless parade of wildly different characters soaring, leaping, teleporting, and racing past. People watching was my secret pleasure -- so many costumes and concepts and biographies! Nothing like other games where "Oh, it's another fighter."
Miss least:
Getting stuck on a projecting torch, potted plant, or wall fixture. Yeah, I'm a superhero and I'm helplessly stuck on furniture.
Seeing other people's amazingly varied and creative characters was always a pleasure.
And LOL, yeah I wasn't wild about you're least favorite aspect either. I often wondered whether my navigation was poor (I'll admit to not having the fine motor control and coordination I might wish) or whether there was scripted code causing me to fly into trees and powerlines and other obstacles even when course correcting to avoid them.
Miss Most:
Brutelocking on my TW/WP toon
-as a close second-
Brutelocking on my SS/WP toon
...
Oh yeah, and kicking Column ass...preferedly on a brute :P
Miss Least:
Zombie Invasions...without flight you either had to leave the zone or be constantly fighting.
Rikti invasions were the same way. You could always take cover in a Wents, a Tram-Connection, a Shop, or a Police Station if you didn't wish to leave the Zone.
The costume creator. I would seriously pay a monthly subscription fee for access to the costume creator. I loved to see the constantly astounding creativity of the other players around me. I marveled at some of their creations (and recoiled with injured eyes from others lol). But I loved the freedom you had to develop almost any look that you could think of.
Wasting hours trying to create the "perfect" old Golden Age Justice Society look alike costume, or just sitting with my kids and making silly throwaway characters and names and costumes, or trying to hone a look until it came out the same in game as it was in my head.. I just loved the costume creator.
Now I just have to hope I don't go into withdrawals.
There was a Golden-Age costume contest about 3 weeks ago on Virtue, and i took screenies. Would you like me to post them?
Quote from: healix on December 03, 2012, 03:58:10 AMThe only things that irked me a bit were
more than one 'kill 50 *villain group* mission over and over in a row
And more so when you were post-40, and the "Defeat
N members of [villaingroup]" missions remained unchanged from when Peregrine Island was a hazard zone, and you could expect to
find large groups of them conveniently, instead of having to scour the zone to find them in drips and drabs -- compounded by the problem that, for the 'defeat 50 Carnival' missions that Harvey Maylor gave you, the Carnies in radio missions counted for your defeat count, but if you
completed the count inside a radio mission, the mission would be complete, but he wouldn't let you turn it in; you had to abandon the mission and get it again.
What I will miss most:
The other players in game. Teaming up and seeing all the awesome costumes.
Flying to the mission and back to the contact.
Hanging out in Atlas Park.
Pretty much everything.
What I will miss least:
Sappers.
Quantum gunners. When on my Warshade.
Council caves.