Titan Network
Graveyard => Save Paragon Retirees => Save Paragon City! => Topic started by: Rotten Luck on October 24, 2012, 02:14:09 AM
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Just came to me lets show off our creativity.
Goal is to have mass group shots of themed characters. First Theme is Eastern Martial Arts Fantasy.
The Images will have...
Martial Arts Fantasy...
(at the bottom).... yeah we got that.
We do the same for each style game or story. Horror, Sci-Fi, Retro-hero- Action adventure, Fantasy (Wow style).
With matching backgrounds if possible.
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I knew a supergroup of WoW-like Kobalds.....
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This is a pretty cool idea. Would've made an awesome ad campaign.
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I like the idea. The question is how to organize the photo shoots. Maybe pick a Saturday or something and that day is "Photo Saturday" every 20-30 minutes the group moves to a new zone and takes a new thematic screenshot for use with these memes?
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I like the idea. The question is how to organize the photo shoots. Maybe pick a Saturday or something and that day is "Photo Saturday" every 20-30 minutes the group moves to a new zone and takes a new thematic screenshot for use with these memes?
We don't really NEED to all be in-game at the same time.
What if everyone just designs a costume and uploads it somewhere? And then someone puts them all into one scene via Leandro's crowd builder?
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I should think people would make all kinds of themed costumes, to go with the themed backgrounds. You don't want a robot in Croatoa's fairy woods, for example. Well, not unless you want to show off disparate themes. But judging by the OP's comments, they're looking for
<picture of horror backdrop> + <classic horror style characters>
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<picture of space> + <classic retro or futuristic spacey characters>
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<picture of modern street> + <modern characters>
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<picture of destroyed city> + <"Fallout" style characters>
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<picture of woods> + <fantasy characters>
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<picture of boiling magma> + <demonic characters>
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etc etc etc etc
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We don't really NEED to all be in-game at the same time.
What if everyone just designs a costume and uploads it somewhere? And then someone puts them all into one scene via Leandro's crowd builder?
Oh! I hadn't even thought of that. I'm not the one to be putting it all together with crowd builder...but if someone else wants to do that I'll gladly help make some costumes to send in.
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I should think people would make all kinds of themed costumes, to go with the themed backgrounds. You don't want a robot in Croatoa's fairy woods, for example. Well, not unless you want to show off disparate themes. But judging by the OP's comments, they're looking for
<picture of horror backdrop> + <classic horror style characters>
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<picture of space> + <classic retro or futuristic spacey characters>
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<picture of modern street> + <modern characters>
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<picture of destroyed city> + <"Fallout" style characters>
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<picture of woods> + <fantasy characters>
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<picture of boiling magma> + <demonic characters>
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etc etc etc etc
Indeed that's the idea. It's to show that City of Heroes/Villains has much more then people think.
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I nominate HEAVY METAL as a theme.
The storm palace makes a good metal background, imo.
http://i129.photobucket.com/albums/p207/P51mus/HeraldOfMetalspikes.jpg
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Ok, characters I have which might help:
Space Monkey
a mummy
Paramilitary
legolas-like elf
WoW-like Orc Warrior
Ninja master
Urban Street Fighter
Any of them suitable??
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Will do the idea is that we HAVE this.
We have Martial Arts characters Images,
We have Sci-fi
We have Drama
We have adventure
We have...
Okay I think I mad the point. Basically I want to showcase it's not just Spandex and capes. I be getting a few shots of my character in different outfits. Post your images here of your Hero/Villain in such outfits and we see if we can get them in one shot. Like TimtheEnchanter said. Have no clue how to do that so need a more skilled photo editor.
When Plan Z is near launch we start a new version of this showcasing it's costumes and locations.
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Post your images here of your Hero/Villain in such outfits and we see if we can get them in one shot. Like TimtheEnchanter said. Have no clue how to do that so need a more skilled photo editor.
With demo record data (and that awesome script) characters could be collected, arranged and posed anywhere you want.
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I have an absolutely classic (and fully clothed) Martial Arts style Defender with that Chinese costume set. I can donate a pic of her.
For the background of the "Martial Arts Fantasy" I would suggest either the pond with the leaping fish at the bottom of the mansion in Night Ward, or some of the Hollows scenery, which is slightly reminiscent of the Tits and Bits scenery.
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Go in-game and turn on any powers, effects, auras, etc., that you want showing, then type
/demorecord YOURCHARACTERNAME
then type
/demostop
Now look in your City installation folder for client_demos, you should see a file with the same name as your character. Open the file and search for your character name. It should have a zero a big space then a number and "NEW" in front of the name; this is in essence your "entity number". That whole block of text with your entity number is your character data. It tells us all of your costume pieces, auras, power effects, and emotes. Copy all of that into a new text file, then upload that text file somewhere like textuploader.com.
Example: http://txtup.co/hTEiO
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Go in-game and turn on any powers, effects, auras, etc., that you want showing, then type
/demorecord YOURCHARACTERNAME
then type
/demostop
Now look in your City installation folder for client_demos, you should see a file with the same name as your character. Open the file and search for your character name. It should have a zero a big space then a number and "NEW" in front of the name; this is in essence your "entity number". That whole block of text with your entity number is your character data. It tells us all of your costume pieces, auras, power effects, and emotes. Copy all of that into a new text file, then upload that text file somewhere like textuploader.com.
Example: http://txtup.co/hTEiO
Does the character's weapon of choice show up in costumes before they draw it? Never been clear on that and the one time I tried manually drawing a blade, I couldn't get it to work.
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No, it doesn't show up in the static data (for example, the link I gave, Emma Z carries a baseball bat that doesn't show up because she's not in combat stance to capture the data.) That's why you have to turn on stuff you want showing, including weapons. (Click an attack to go into combat stance.)
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Does the character's weapon of choice show up in costumes before they draw it? Never been clear on that and the one time I tried manually drawing a blade, I couldn't get it to work.
Customizable weapons are included in the costume data whether or not you draw it. However it makes it a lot easier on someone who is demoediting them if you actually draw the weapon, since there's a little bit of black magic involved in how demo playback handles weapon mode bits.
The easiest way to get a weapon to show up is to use a MOV that forces the weapon to be drawn, for example the draw animation or a draw-and-attack one.
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Customizable weapons are included in the costume data whether or not you draw it.
Take a look at the file I linked. That is a shot of my character where I logged her in, did the emote to put her hands on her hips, then did demorecord/demostop. Everything there is what was visible in the demo file in the block where she first shows up, all the text until the next SKY line incremented the time. Where's her baseball bat? Or rather, where SHOULD it be, since it's obviously not in there?
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Go in-game and turn on any powers, effects, auras, etc., that you want showing, then type
/demorecord YOURCHARACTERNAME
then type
/demostop
Now look in your City installation folder for client_demos, you should see a file with the same name as your character. Open the file and search for your character name. It should have a zero a big space then a number and "NEW" in front of the name; this is in essence your "entity number". That whole block of text with your entity number is your character data. It tells us all of your costume pieces, auras, power effects, and emotes. Copy all of that into a new text file, then upload that text file somewhere like textuploader.com.
Example: http://txtup.co/hTEiO
I know how to demorecord but I can't seem to open the file to see the textblock as in your example. I can only replay the file using the demolauncher. Can you tell me how to see an example as yours?
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We do the same for each style game or story. Horror, Sci-Fi, Retro-hero- Action adventure, Fantasy (Wow style).
With matching backgrounds if possible.
Oddly enough, that kind of thing is exactly what I've been doing as keepsake of some of my toons - taking a screenshot against a suitable background with the character's biography visible.
I'll dig a few out...
(https://i.imgur.com/DekZP.jpg)
(https://i.imgur.com/Vln40.jpg)
(https://i.imgur.com/Vqz85.jpg)
(https://i.imgur.com/VCf17.jpg)
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Take a look at the file I linked. That is a shot of my character where I logged her in, did the emote to put her hands on her hips, then did demorecord/demostop. Everything there is what was visible in the demo file in the block where she first shows up, all the text until the next SKY line incremented the time. Where's her baseball bat? Or rather, where SHOULD it be, since it's obviously not in there?
Your character uses the War Mace powerset, right?
It *should* be there.
Here's an excerpt from a short demorecord I had lying around of a random character that happened to be in range briefly.
0 95 PARTSNAME V_MALE_EMBLEM.GEO/GEO_Emblem_Roman_02 !Emblem_V_Roman_02 !Emblem_V_Roman_02_Mask 00575757 00660000
0 95 PARTSNAME Full Medieval_01 none 00660000 0046d4
0 95 PARTSNAME none none none 00000000 00000000
0 95 PARTSNAME none none none 000000d4 0046d4 00990002 000046d4 WEAPONS/Custom_Broadsword/Male_Broadsword_Rularuu01.fx
0 95 PARTSNAME V_MALE_NECK.GEO/GEO_Neck_Oni_Mask_01 !X_GEO_SpadR_Oni_Pad none 003b3b3b 0046d4
0 95 PARTSNAME none none none 00000000 00000000
0 95 PARTSNAME Over_Shoulder Cape_Top_01 none 00660000 000038aa
The FX for the custom weapon is clearly there. The only other info in the file for that character is "0 95 MOV READY 0"
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I know how to demorecord but I can't seem to open the file to see the textblock as in your example. I can only replay the file using the demolauncher. Can you tell me how to see an example as yours?
Open the demo file in a text editor.
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Open the demo file in a text editor.
Thanks!
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I think I created a Monster. Now I'm completely lost.
All I know is capture image for someone to edit together for the group shots....
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Ugh, why couldn't there just be a way to convert Titan Extractor files to costume files? :(
Basics of demo recording is here. http://wiki.cohtitan.com/wiki/Demo_Recording
You can access recorded demo files in your CoH folder under a subfolder called client_demos. The demo files are not encoded/compiled in any way, and can be read as a simple text file.
Your costume data appears as something like this (the numbers at the beginning of the command lines will likely be slightly different:
If you have trouble, just look for "Player" as that code will only appear once in the demo and will pertain to your character only.
0 13 NEW "Tim's Extra"
0 13 Player
0 13 COSTUME 0 aabbf6 -6.990068 -1 0 -1 -1 -1 -1 0.02 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 13 PARTSNAME Tight tights !Hips_V_Pattern_Arctic_01 00ff5700 00ff894c
0 13 PARTSNAME Tight Tights_Shiny !Chest_V_Pattern_Arctic_01 00ff5700 00ff894c
0 13 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard !v_face_skin_head_05 !V_Face_Small_Mask_1 00ff5700 00e3e3e3
0 13 PARTSNAME Smooth skin_fingerless_01a skin_fingerless_01b 00ff5700 00e3e3e3
0 13 PARTSNAME Smooth smooth_01 !Boot_V_Pattern_Arctic_01 00f1cc7e 00ffffff
0 13 PARTSNAME Oval_Buckle Tech_01a Tech_01b 008f8f8f 00ffffff
0 13 PARTSNAME V_Male_Hair.GEO/GEO_Hair_Gusto_01 !Hair_V_Gusto_01 !Hair_V_Gusto_01_Mask 00000000 00e3e3e3
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00e3e3e3
0 13 PARTSNAME Tight base Star_6 00ff5700 00ffffff
0 13 PARTSNAME none none none 00000000 00e3e3e3
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00e3e3e3
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME shoulder !Cape_shoulder_top none 00ffffff 00ff5700
0 13 PARTSNAME Asym_01 Generic_01a Generic_01b 00ff5700 00ffffff
0 13 PARTSNAME shoulder !Cape_shoulder Cape_Stars2 00ffffff 00ff5700 00ffffff 00ff5700 capes/CapeShoulderMale_long.fx
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00e3e3e3
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00000000
0 13 PARTSNAME none none none 00000000 00e3e3e3
0 13 MOV EMOTE_FEAR 0
0 13 FX Maintained 54 POWERS/SUPERSPEED/SPRINT.FX 0
0 13 FXSCALE 10 10
0 13 ORIGIN ENT 0 0
0 13 TARGET ENT 13 0
0 13 FX Maintained 56 GENERICCONTINUING/BUFFDEFCONTINUING.FX 0
0 13 FXSCALE 10 10
0 13 ORIGIN ENT 0 0
0 13 TARGET ENT 13 0
0 13 POS -2389.964355 -84.500366 619.693054
0 13 PYR 0 1.571595 0
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Ugh, why couldn't there just be a way to convert Titan Extractor files to costume files? :(
It shouldn't be too hard, it's all the same info that's in costume and demo files. Just a matter of writing a script to parse the XML and pull out a particular costume to save.
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It shouldn't be too hard, it's all the same info that's in costume and demo files. Just a matter of writing a script to parse the XML and pull out a particular costume to save.
Yes, but it's a no-go. You won't have as many info as a demo record, such as power auras and so on.
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It's probably just less trouble for people to submit the entire demofile, than have to learn what data needs to be extracted.
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Yes, but it's a no-go. You won't have as many info as a demo record, such as power auras and so on.
Oh, you mean the things I always have to go manually delete out of my demorecords because it's impossible to get a good screenshot without some aura interfering. :P
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Oh, you mean the things I always have to go manually delete out of my demorecords because it's impossible to get a good screenshot without some aura interfering. :P
You can have auras, just not buff powers. Auras just takes some extra planning to arrange the characters in a way that they don't block each other.
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Mostly I meant the usual suspects like Hasten, Mystic Fortune, Secondary Mutation, etc. FX not included in the costume itself (which is what MB was referring to).
Though I did recently capture a demo of one of a team we just started for the team page, and the Dark Armor character asked if I could remove Cloak of Shadows rather than them have to turn it off while we were fighting.
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Oh, you mean the things I always have to go manually delete out of my demorecords because it's impossible to get a good screenshot without some aura interfering. :P
I do have some characters that take advantage of the auras to look as intended. Cloak of shadow and cloak of energy provide good possibilities too. Hasten could have been useable had I24 come to be. Really really beautiful even. But the untintable pom poms wouldn't, obviously, I agree.
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Side note Solo shots of epicness would work to. The idea basically to show we aren't all running around in spandex and underpants on the outside. Or another way What ever fantasy you got... We Got. or after November 30th Had.
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I do have some characters that take advantage of the auras to look as intended. Cloak of shadow and cloak of energy provide good possibilities too. Hasten could have been useable had I24 come to be. Really really beautiful even. But the untintable pom poms wouldn't, obviously, I agree.
If you import the demofile into the beta client, you should be able to edit the colors of the free pools.
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Using the Fairy ears, some of the supernatural faces, and a blue-purple skin; you can pretty easily make a night elf from WoW.
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Using the Fairy ears, some of the supernatural faces, and a blue-purple skin; you can pretty easily make a night elf from WoW.
Should we be mean and also point out that we've had Samurai Panda Bears for years? 8)
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With the upcoming holidays...
We can make Mr. and Mrs. Klaus, and a horde of toymaking elves that are being put out if business.
I can even grab my Exiled Christmas Elf on Virtue for that ;D
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I've got a Christmas Elf tank of my own.
I also have a Dark Blaster who is literally the Ghost of Christmas Future.
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I have a killer christmas tree....
My friends and I run evil christmas toons every year. 8)
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I've got a Christmas Elf tank of my own.
I also have a Dark Blaster who is literally the Ghost of Christmas Future.
Great now I got this mental image of the Ghost of Gaming past (Pinky form Pac-man), Ghost of Gaming pres ant and the Ghost of Gaming future Haunting Taek Jin Kim!
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With the upcoming holidays...
We can make Mr. and Mrs. Klaus, and a horde of toymaking elves that are being put out if business.
I can even grab my Exiled Christmas Elf on Virtue for that ;D
Might have to bring this team (http://grayaccord.com/pages/e.l.f.s) out of retirement... :)
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Sure!
The more the merrier!
*ducks*
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Great now I got this mental image of the Ghost of Gaming past (Pinky form Pac-man), Ghost of Gaming pres ant and the Ghost of Gaming future Haunting Taek Jin Kim!
Heh, I indeed had the thought I while back that we were essentially trying to give NCsoft the "Scrooge" journey. Minus the 'sneaking into the house and being creepy' part. 8)
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Great now I got this mental image of the Ghost of Gaming past (Pinky form Pac-man), Ghost of Gaming presant and the Ghost of Gaming future Haunting Taek Jin Kim!
Gaming Present: Ghost Widow
Gaming Future: Pyramid Head
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Gaming Present: Zombie Statesman!
Seriously, we need an image of Zombie Statesman for meme-ing.
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Zombie Statesman...
tag line... You can't keep a Hero down, no matter how hard you try.
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On the Christmas idea, maybe we'd be better off doing a more generalized legendary group. I've got an Easter Bunny on some server still, who would feel very left out.