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Archive => Save Paragon City! => Topic started by: darkquill on September 16, 2012, 07:47:23 AM

Title: NCSoft's past behavior
Post by: darkquill on September 16, 2012, 07:47:23 AM
This may have already been done, but here it is again. I wanted to see how NCSoft behaved in the past when it closed games. Tabula Rasa's announcement was in 2008 and Exteel's was in 2010. Ours, obviously, is 2012.


When Tabula Rasa's closing was announced on Nov 21, 2008:
http://web.archive.org/web/20081220184340/http://eu.playtr.com/en/news_article/message_from_the_tabula_rasa_team

the reparations for paying subscribers was announced the same day (by our own Avatea):
http://web.archive.org/web/20081220045357/http://eu.rgtr.com/en/news_article/information_for_our_subscribers

So in 2008, subscribers knew the same day what was going to happen.

Closer to the current date, we see it took three weeks for Exteel in 2010:

When Exteel's closing was announced on July 27th, 2010:
http://web.archive.org/web/20100801105744/http://www.exteel.com/us/news/archives/2010/07/all_good_things.html
Things were a little bleaker, but there was still a promise of news about rewarding customers in the future. It was delivered on August 18th, 2010:
http://web.archive.org/web/20100821110439/http://www.exteel.com/us/news/archives/2010/08/loyalty_rewards.html
Three weeks.

In 2012, we're two weeks in, but we haven't even been told that we're going to be told anything. Zwill has just said he'll pass anything along that he gets, but that he hasn't gotten anything.

These are just facts. Interpret them as you will. I'm holding out hope.
Title: Re: NCSoft's past behavior
Post by: Zolgar on September 16, 2012, 08:13:38 AM
Also noteworthy, they shit-canned Dungeon Runners (free to play Diablo-esque game), it's been a while and I may be mistaken.. but there was as I recall maybe a couple weeks notice, everyone got premium accounts for the duration.. don't know if there was any form of refund though.

Wasn't NCSoft also responsible for Auto Assault?
Title: Re: NCSoft's past behavior
Post by: TonyV on September 16, 2012, 08:25:41 AM
Wow, nice search-fu, darkquill, and very informative background.  Thanks for posting this!

One of the messages that I've been trying to convey to NCsoft is that it is gaining a reputation for shutting down games and killing off communities.  This is a golden opportunity for them to shed that reputation, to let gamers know that even if a game is not in its long term plans, it cares enough about the communities that it is building for titles like Guild Wars 2 and Blade and Soul that gamers should be interested in investing their time and effort into those games.

One of the things that separates City of Heroes from the other games is how well it was doing.  Unlike some of the other games, the property still has monetary value, and the player fan base is such that releasing it for another company to acquire would score major PR points with the gaming community.
Title: Re: NCSoft's past behavior
Post by: Thirty-Seven on September 16, 2012, 08:26:24 AM
Also of note, is that Zwill said there will be a Twitch Broadcast this Wednesday... but that the one last week was canceled.  Wonder if that will have any intel?

Also of note is the huge gulf between the tone of the Tabula Rasa closure and the way in which our community was addressed.  How is it that a game that never reached critical mass was given such a positive and rather well-worded address and we (a game that wasn't booming, but certainly not failing) got a "don't ask questions" you guys are closed... so sad!
Title: Re: NCSoft's past behavior
Post by: Hyperstrike on September 16, 2012, 08:41:08 AM
Again,

If there are things going on "behind the veil", potentially something that could save the game for the community, the murky silence is understandable.
Title: Re: NCSoft's past behavior
Post by: Tiberian Fiend on September 16, 2012, 09:33:02 AM
Quote from: Zolgar on September 16, 2012, 08:13:38 AM
Wasn't NCSoft also responsible for Auto Assault?
Yeah, but we could see that closure coming even in beta.  The game wasn't fun or close to being finished when they decided to go gold.  I didn't bother investing any time in it, even though I pre-ordered.
Title: Re: NCSoft's past behavior
Post by: beveri8469 on September 16, 2012, 09:38:17 AM
yeah. i tried AA and it was very boring and the controls imo were not that good.
graphics were ok but the playstyle of the game just wasnt good enough to keep interest imo.
Title: Re: NCSoft's past behavior
Post by: Riff on September 16, 2012, 11:50:51 AM
The links in this thread on the official forum may have something to tell us

http://boards.cityofheroes.com/showthread.php?t=297371

I'm wondering if we're not missing a wider picture.

Title: Re: NCSoft's past behavior
Post by: emu265 on September 16, 2012, 06:48:35 PM
Nicely researched, my friend.  I had been meaning to get around to doing something like this, but you beat me to it!  Saved me a lot of time, too :P 

It's interesting though, NCsoft has quite the history in this.  They've never handled it particularly well, it seems.  I am hoping they realize they picked the wrong community to mess with this time around.  Still, if it says anything it's that it's too early to know very much.  It looks like NCsoft isn't going to talk until they have something to say. 
Title: Re: NCSoft's past behavior
Post by: Zolgar on September 16, 2012, 07:07:29 PM
Quote from: Tiberian Fiend on September 16, 2012, 09:33:02 AM
Yeah, but we could see that closure coming even in beta.  The game wasn't fun or close to being finished when they decided to go gold.  I didn't bother investing any time in it, even though I pre-ordered.

My point though is that they have a long standing track record of canning games, CoH may be the exception where the game actually still had a strong fan base and was making money.

Since August 2007 these are the games they have shut down:
Auto Assault
Dungeon Runners
eXteel
Tabula Rasa
Dragonica (Korean Dragon Saga, under different publishers for other countries)
Point Blank (Only the Korean server- it appears to be under a different publisher in the US)

In 5 years they have completely canned 4 games, and canned the versions of 2 others they had any control over.

And here's an interesting thing for you, in Wikipedia's list of MMOs, there are only 14 that have shut down.
Title: Re: NCSoft's past behavior
Post by: emu265 on September 16, 2012, 07:10:16 PM
Quote from: Zolgar on September 16, 2012, 07:07:29 PM
My point though is that they have a long standing track record of canning games, CoH may be the exception where the game actually still had a strong fan base and was making money.

Since August 2007 these are the games they have shut down:
Auto Assault
Dungeon Runners
eXteel
Tabula Rasa
Dragonica (Korean Dragon Saga, under different publishers for other countries)
Point Blank (Only the Korean server- it appears to be under a different publisher in the US)

In 5 years they have completely canned 4 games, and canned the versions of 2 others they had any control over.

And here's an interesting thing for you, in Wikipedia's list of MMOs, there are only 14 that have shut down.

And NCSoft has almost half of them?  I'm afraid that might point to them just not caring.  Hopefully we can get through to them.
Title: Re: NCSoft's past behavior
Post by: Zolgar on September 16, 2012, 07:12:02 PM
Quote from: emu265 on September 16, 2012, 07:10:16 PM
And NCSoft has almost half of them?  I'm afraid that might point to them just not caring.  Hopefully we can get through to them.

Well, technically only about a third, because it doesn't count Point Blank or Dragonica as shut down, since only the Korean versions were canned.
Title: Re: NCSoft's past behavior
Post by: emu265 on September 16, 2012, 07:13:09 PM
Quote from: Zolgar on September 16, 2012, 07:12:02 PM
Well, technically only about a third, because it doesn't count Point Blank or Dragonica as shut down, since only the Korean versions were canned.
Ah okay.  Still, that isn't exactly a number to brag about >.>
Title: Re: NCSoft's past behavior
Post by: darkquill on September 16, 2012, 09:09:57 PM
I played DungeonRunners and beta'd Auto Assault, so I lived through both of those, too. Dungeon Runners was so free (or close to free) that I didn't bother to research it.

As far as Auto Assault goes, the closing was announced on July 2, 2007:
http://web.archive.org/web/20070702054250/http://www.autoassault.com/news/

QuoteThe service will close at midnight on August 31, 2007. As of today, any player currently in the service with an active billed account will not be billed again. If players have previously purchased time via multi-month billing or time cards that extends their service past July 31, NCsoft will reconcile these accounts appropriately. There will be more announcements coming soon regarding the shut down of Auto Assault and its impact on current accounts. Please check back at www.autoassault.com for more information.

The promised reconciliation apparently happened via email (according to Wikipedia, but it's unsourced, of course):
http://en.wikipedia.org/wiki/Auto_Assault#Shutdown
QuoteOffers to continue to run servers by various parties were denied, but additional "Parting Gifts" were sent via e-mail with, "...opportunities to take a part in some of our other products, including Richard Garriott's Tabula Rasa and City of Heroes..."
There's forum talk that they got free time in both of those, if one needs confirmation:
http://biomek.org/forum/viewtopic.php?t=504
It's curious to note that there's no actual indication of anyone getting emails about that free time. Players had to go check their NCSoft accounts.

AutoAssault has plenty of info about the closing. After all, NCSoft was only the publisher. NetDevil was a separately-owned  studio, and they remained open afterward. Here's a Warcry article about how they talked to NCSoft about getting the IP rights but failed:
http://www.warcry.com/articles/view/interviews/4745-Auto-Assault-NetDevil-Reacts-to-Closure-Exclusive-Interview-with-Scott-Brown
Note that the article is only 3 days after the official announcement from NCSoft. Presumably NetDevil had more warning than Paragon Studios had. Here's the key info:
Quote"We talked about it and sort of left it where it is," Brown told WarCry in a phone interview late Thursday. "We just couldn't come to an agreement."

NCSoft owns the intellectual property that is Auto Assault. This means they own the name, the story, the idea, the art and anything that directly relates to the game. The code-base and engine that power the game remain the property of NetDevil.
The petitions to save AutoAssault were kinda sad:
http://www.petitiononline.com/aa4evaa/petition.html only got 494 signatures.
http://www.petitiononline.com/aa4evaaa/petition.html only got 415 signatures.
So we're doing much better than that!
Title: Re: NCSoft's past behavior
Post by: uninventive on September 16, 2012, 09:44:06 PM
Quote from: Zolgar on September 16, 2012, 08:13:38 AM
Also noteworthy, they shit-canned Dungeon Runners (free to play Diablo-esque game), it's been a while and I may be mistaken.. but there was as I recall maybe a couple weeks notice, everyone got premium accounts for the duration.. don't know if there was any form of refund though.

Wasn't NCSoft also responsible for Auto Assault?

Dungeon Runners was behind the scenes in trouble for a long time and the team was vocal about that at the end.  From NCSoft's end of things, planning for that shutdown was easy in the timeframe considered, as well as the low player numbers involved.

QuoteFrom Wikipedia - - "Dungeon Runners just isn't cutting the mustard," Nichols said on an announcement on the Dungeon Runners forum. "If she were a ship, she'd be taking on water. Yeah, she's been taking on water for a long time now. Are my cryptic references too hard to decipher? The game just isn't profitable. And, the first rule of business is to be profitable!" 
Unlike Tabula Rasa and COH, there weren't enough players to make it work.  Sunsetting that title was probably long in consideration.

As for Tabula Rasa, Richard Garriot claimed that NCSoft forced him out and planned on the closure of the game well before the spaceflight he was planning to take in 2008, with the dev team posting while he was in space in November that the title was going end of life in February 2009.  He later sued NCSoft for $24 million for wrongful termination and won in 2010.  (Naturally, NCSoft appealed, and after missteps, the amount rose to $32 million a year later from interest and legal fees.)  Still, the team had a sunset plan, and made an end-of-the-world scenario for the last day of in-game play.

From those cancellations for titles that never had a popular foothold or return on investment, it's appalling that NCSoft treats the City of Heroes end-of-life period as "After eight years of operations, we're just shutting it off in three months.  Thanks for playing."  Nothing in the time since June when NCSoft was hinting towards trouble has shown any consideration or deliberate thought put into things considering our termination, except the financial end of things: the layoff, and the in-game freeze of purchases and subscriptions.  That's about it.  Everything about this reads as hasty and just plain slapdash.
Title: Re: NCSoft's past behavior
Post by: Tiberian Fiend on September 16, 2012, 09:50:44 PM
Quote from: Zolgar on September 16, 2012, 07:07:29 PM
Since August 2007 these are the games they have shut down:
Auto Assault
Dungeon Runners
eXteel
Tabula Rasa
Dragonica (Korean Dragon Saga, under different publishers for other countries)
Point Blank (Only the Korean server- it appears to be under a different publisher in the US)

In 5 years they have completely canned 4 games, and canned the versions of 2 others they had any control over.

You... *ahem*... forgot one.
Title: Re: NCSoft's past behavior
Post by: dwturducken on September 16, 2012, 10:46:49 PM
Quote from: Tiberian Fiend on September 16, 2012, 09:50:44 PM
You... *ahem*... forgot one.

We live in hope.  :)
Title: Re: NCSoft's past behavior
Post by: DrakeGrimm on September 17, 2012, 01:23:04 AM
Quote from: Tiberian Fiend on September 16, 2012, 09:50:44 PM
You... *ahem*... forgot one.

We ain't dead yet. FREE PARAGON! *pumps fist*
Title: Re: NCSoft's past behavior
Post by: The-Hunter-JLJ on September 17, 2012, 02:29:09 AM
Quote from: DrakeGrimm on September 17, 2012, 01:23:04 AM
We ain't dead yet. FREE PARAGON! *pumps fist*

I feel like dancing!
Title: Re: NCSoft's past behavior
Post by: Zolgar on September 17, 2012, 06:39:36 AM
Quote from: Tiberian Fiend on September 16, 2012, 09:50:44 PM
You... *ahem*... forgot one.

Technically City of Heroes isn't shut down yet.
I am going by ones that the service that NCSoft provided is no longer available to those whom they had provided the service to.

Yes, they have announced the closure of City of Heroes, but it's not occurred yet. There is the posibility (however unlikely) that something will change.
Title: Re: NCSoft's past behavior
Post by: nethergoat on September 17, 2012, 05:28:15 PM
Quote from: uninventive on September 16, 2012, 09:44:06 PM
From those cancellations for titles that never had a popular foothold or return on investment, it's appalling that NCSoft treats the City of Heroes end-of-life period as "After eight years of operations, we're just shutting it off in three months.  Thanks for playing." 

This is part of what hit me so hard and made me so sad/angry about this whole thing.  The  population was stable, the game was turning a profit, Freedom was kicking butt and delivering more content in a shorter time frame than any other period in the game's history....then BOOM!

No consideration at all for an eight year old community that was still going strong.  Nosing around CO the last few weeks made me even angrier, as that game SUCKS on so many levels compared to CoH and the (much smaller) community is running around in a tizzy because they realize a sizable invasion of refugees will save their game.

It makes me sick that they'd ax a better and more popular game to the benefit of a glorified console port.

Grrrrr.
Title: Re: NCSoft's past behavior
Post by: Victoria Victrix on September 17, 2012, 08:29:35 PM
Quote from: nethergoat on September 17, 2012, 05:28:15 PMNosing around CO the last few weeks made me even angrier, as that game SUCKS on so many levels compared to CoH and the (much smaller) community is running around in a tizzy because they realize a sizable invasion of refugees will save their game.


Seriously?  Maybe it's just me, but there is no way I am going to go to a game that offers negative RP ability and relies on console controls.  But I don't think it's just me. 

/em shrug

There is nothing CO could offer me, not even Rockstar status and Dev powers, that would tempt me over there, because there is nothing that interests me there.

For an eye opener you really need to read this site.  http://www.glassdoor.com/Reviews/NCsoft-Reviews-E23242.htm  These are employee reviews on NCSoft and really tells you everything you want to know about how NCSoft regarded its Western employees (useless drones) and the Western marketplace (sheep that will eat anything we serve them).
Title: Re: NCSoft's past behavior
Post by: dwturducken on September 17, 2012, 08:54:37 PM
Oh, I could see where Cryptic could benefit from even a small infusion of CoH/Paragon...  ;D
Title: Re: NCSoft's past behavior
Post by: Bohmfalk on September 17, 2012, 09:32:22 PM
Quote from: Victoria Victrix on September 17, 2012, 08:29:35 PM
Seriously?  Maybe it's just me, but there is no way I am going to go to a game that offers negative RP ability and relies on console controls.  But I don't think it's just me. 

/em shrug

There is nothing CO could offer me, not even Rockstar status and Dev powers, that would tempt me over there, because there is nothing that interests me there.

For an eye opener you really need to read this site.  http://www.glassdoor.com/Reviews/NCsoft-Reviews-E23242.htm  These are employee reviews on NCSoft and really tells you everything you want to know about how NCSoft regarded its Western employees (useless drones) and the Western marketplace (sheep that will eat anything we serve them).

Exactly.  I tried that game, several times.  Several because one of my best friends played it.  I wouldn't say it's worse just that it's different.  I can't stand that games controls, graphics, etc, my friend loves it.  But no matter how I look at it, that game holds no interest for me whatsoever.  I came for the comic-book/superhero theme, stayed for the play style, graphics, and community.
Title: Re: NCSoft's past behavior
Post by: DrakeGrimm on September 17, 2012, 09:41:35 PM
I rolled up a dual sword guy the first week I heard the news. I have yet to actually play him.

Every time I log in to CO to try, I'm immediately reminded 'oh yeah, I hate this game' and log back out. >.>
Title: Re: NCSoft's past behavior
Post by: dwturducken on September 17, 2012, 11:37:59 PM
Quote from: Bohmfalk on September 17, 2012, 09:32:22 PM
Exactly.  I tried that game, several times.  Several because one of my best friends played it.  I wouldn't say it's worse just that it's different.  I can't stand that games controls, graphics, etc, my friend loves it.  But no matter how I look at it, that game holds no interest for me whatsoever.  I came for the comic-book/superhero theme, stayed for the play style, graphics, and community.

One of the guys in my Friday group was selected for closed beta.  He had nothing but good things to say about it. We went in the Friday before Unity, and he said it is a completely different game, as far as the feel.  I play with it, but I doubt I will play it.

I do want to see how far I can get my Statesman tribute (Paragon Crusader) without giving Perfect World so much as a dime.