Titan Network

Archive => Mids' Hero Designer => Titan Projects => Tech Support => Topic started by: onehuman on September 18, 2011, 02:51:29 PM

Title: Controller Damage Resistance
Post by: onehuman on September 18, 2011, 02:51:29 PM
I couldn't find bug information, but when PVP dmg resistance is selected, I can hit the cap by simply turning on my armor without slotting and Steamy Mist w/o slotting. That surely cannot be right. So, when I click on PVE, the resistance numbers seem accurate in terms of turning on the two above and having to actually slot them to reach cap...I just wanted to confirm a bug in damage resistance cap (slotting) for Trollers on mids?

Thanks
Title: Re: Controller Damage Resistance
Post by: onehuman on September 18, 2011, 02:53:18 PM
One correction...Fire, Cold and Energy resistance still caps out via Steamy Mist with not slotting...I trust this is pretty jacked up for this archtype?
Title: Re: Controller Damage Resistance
Post by: Diellan on September 18, 2011, 04:04:12 PM
Mids currently doesn't support PVP diminishing returns, so the numbers are not accurate.
Title: Re: Controller Damage Resistance
Post by: Crytilis on September 18, 2011, 09:39:18 PM
Quote from: Diellan on September 18, 2011, 04:04:12 PM
Mids currently doesn't support PVP diminishing returns, so the numbers are not accurate.

Hey Diellan how hard on average would it be to say add a feature for turning this on? Shouldn't be to hard to achieve accurate numbers for the DR I don't think...but I could be wrong.
Title: Re: Controller Damage Resistance
Post by: Diellan on September 18, 2011, 10:23:19 PM
It's on my plate, actually. I've got ArcanaVille's formula and a list of parameters, the hard part is implementing it inside Mids' totals calculation.
Title: Re: Controller Damage Resistance
Post by: Crytilis on September 19, 2011, 01:49:52 AM
hmmm well hope ya get it figured out  ;) im sure ya will though