I'd go with 55% Defense for Smashing/Lethal/Ranged/Energy
Villain Plan by Mids' Villain Designer 1.96http://www.cohplanner.com/Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1459&c=670&a=1340&f=HEX&dc=78DA6594D94F135114C6EFED0C746F5984164A01AB404BE9D0AAEF2680180D2440D5D76652069888B44E4B842745FD1B5CE31AD707714D4C7CC5F55F31A2BEB8BED4C39CCFB6492799FE7ABF7BCFE9F9CE99CEF4DA846FF3F0C6412183E3CB7AA9941B2F58D66AB15CB09CD9BC69ACE40D45D0E5A43B52DDCACDE92B8BC6BC36695A466E8CC2CADDB5BDB1D585056D42B74EE6A64DBD744A17BE994261599B32F4A2B9B2E8B71793E6E25299561E7B952D1AC67CF0FFA979C32A2D99C5C8A1A299D76A69A7F5BC411FA5B261AD87A99A01BA871C025745886E4246155B92286DAD49CC4A5B73CC8159A67A0C3CCE6C3EC17C2B114AB1F2096B9E17E026D3F7147CC60C3C67BE2328A84579E3B0B538A1893547D36BAE2FF092D9FB8A9970707777E29CF0F09E72B95187FB2CE7DF750EDC60769E072F30C3179949CAE7857FEF3DAEA3E511B3ED31337C9FD9FD007CC8ECA442FC1C2BFCBD5CCB075A0759934195BE0C513E177384C25A5167EB0DF8BA09DE62F6DF06EF8077991F29453BC7AAED2EC5D676BB410FE865EE713243545F077AD511614D760A11420DA1CF545094CE7F01B7997BD788EDC433E03A5352BE2E8E55BA66083155F4CC8273CCC12CF313D51BC1EF447E70BF067F82BF9843BFC13FE05FA642BF13E51E3AA2FBB8EE4448DAB525C24C8D8EF6C15B1F9E0395E262E87D0CBD4FA0F7454A3380390F7878F6C35ED007FA99230130C83C4DB1717889C3CB08BCA4E025052F297819859702C526119BBCC4F9462F83579899ABE035F03A33467E343C5F5A923DB692968696DE79E6C85B8F5AFD5F2B027369C65C5C988B0B731956EBDE0115BA44BA41C93428FB1B94030DCA919A5299AADF75732766D4EADB4248B871B754DF02956D0FEDC3994CF1FEB77AED284FF26BBD16E773DF6B9A94FDACB581FF0035E3D4A2)Level 50 Science CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Dark MiasmaPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mace MasteryVillain Profile:Level 1: Fire Blast -- Acc-I(A)
Level 1: Twilight Grasp -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
Level 2: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl--Rchg%(11), P'ngTtl-Dmg/Slow(11), P'ngTtl-Acc/EndRdx(13), P'ngTtl-Rng/Slow(13), P'ngTtl-EndRdx/Rchg/Slow(15)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A)
Level 6: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(15), Posi-Dmg/EndRdx(31)
Level 8: Rain of Fire -- Acc-I(A)
Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23), Stpfy-KB%(25)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(17), GSFC-Build%(19), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Shadow Fall -- GftotA-Def/EndRdx(A), GftotA-Def(17)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Fearsome Stare -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(34), SipInsght-ToHitDeb(36)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Spring Attack -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), ExStrk-Acc/KB(37), ExStrk-Dmg/KB(37), ExStrk-Dam%(37)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42)
Level 32: Inferno -- Acc-I(A)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(42)
Level 38: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 41: Web Cocoon -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(48)
Level 44: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(50), TotHntr-Acc/Immob/Rchg(50), TotHntr-Dam%(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Maneuvers -- DefBuff-I(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
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Set Bonuses:Numina's Convalescence(Twilight Grasp)
- 12% (0.54 HP/sec) Regeneration
- 20.08 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Pacing of the Turtle(Tar Patch)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Positron's Blast(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
Stupefy(Howling Twilight)
- 2.5% (0.04 End/sec) Recovery
- 20.08 HP (1.87%) HitPoints
- 3% Enhancement(Stunned)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Gaussian's Synchronized Fire-Control(Aim)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Gift of the Ancients(Shadow Fall)
- 2% (0.03 End/sec) Recovery
Thunderstrike(Blaze)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Siphon Insight(Fearsome Stare)
- 4% SpeedJumping, 4% JumpHeight, 4% SpeedFlying, 4% SpeedRunning
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Winter's Gift(Super Jump)
- 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Eradication(Spring Attack)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Explosive Strike(Spring Attack)
- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Kinetic Combat(Boxing)
- MezResist(Immobilized) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Lockdown(Petrifying Gaze)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Gladiator's Armor(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection(Tough)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Gift of the Ancients(Weave)
- 2% (0.03 End/sec) Recovery
Red Fortune(Scorpion Shield)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown(Web Cocoon)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Trap of the Hunter(Web Envelope)
- 5% Enhancement(Immobilized)
- 20.08 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Kinetic Combat(Brawl)
- MezResist(Immobilized) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
I always went for the soft cap when it came to defense ... 45%; anything over is wasteful. Easy to soft cap most Corruptor builds while not sacrificing anything :) 55% is overkill and leaves you with only 1 single target attack that's slotted for anything really. No need for two holds...again aside from the set bonuses which ya don't need. Wouldn't slot brawl..nor take spring attack (melee is not your friend). You didn't slot Rain of Fire... and you under-slotted Fire Ball.
Tar Patch + Fire Ball + Rain of Fire + Fire Ball= win.