its still showing the wrong damage, most if not all of them show the wrong damage (idk about the snipes) since there really isn't a base damage to look off from like there is with the ranged have.
i saw there was a post back in december of last year with no replies, would like to see this get looked at
This is a known issue having to do with the way our parser reads the game data - the Epic powers store the inherent data (crits and whatnot) differently than normal powers do, so our parser doesn't set them properly, requiring us to do them by hand. We're working on overhauling our Requirements parser as I speak.
ah ok, thanks for the info