Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1369&c=668&a=1336&f=HEX&dc=78DA65945B6F125110C7CF7211D942B9956BB9970A94B282ADCFC6584948DA046DF5C984201ECBA664C15D34E293DFC4A85F418D8F6AD44763F4C5F80DBCB4FAA031A6569C9D39C512362CBFE53FCC7FE6CCD9DD8DDB6B2EC6EE9E6192EB5CB76518CDAD96B6C375C7665BE55A9BCB359DF33BC374A3D77730C6A2146DAEF1EB5C33B85253B93E6C9EBDA9B74222B2C1BB9C2BF536A72B5F5DEB709D6B03E5F0C2D5E8F5BACA3A6FF5556DDB873FEADA2DD550AFAA5D753074A35253B73B03887B0EFF7C8DEB4647EDFBCEF7D5B6D218EA60DF3206503C025D2DC2F9CC095F129C6C64679F2C8C2598E533E10BC2F695B08B98DD43C464268E91C49A803CCB5F413C073F49F84915B8A8B26295700AB1B44258259C46BC802CABC8B25E40E9D865C245C4F14DC21642BE8408C168EDA20BFB1C15F1225E829F039735B23BF62D98F307E13A20FC459C1821F2CC6A2201AB72929FDDA961C4DF43CCF50937284B271888579032237A9F494AE6106653086F9A9041F8B388E50544187A77532DE62E30D32809E53D24593D0FD13B738FFA7B8058BE8F7043AA8F0A4ABEDFCCDC8FF20122050E01611A28A1E96BE82E28D614A449846812219A449C2611A749A469121128111659E1221A45269099408E20415654948FC650B282342F86331F92CC2617C284082187E3C8E50905840DB212222B413B9AF411FC8400224D9B9E0E1260F529713BA476B07CB9436D42242B22D989C8BC4C8F81D9F222B5EC87E205211532287D80A194447EE927EDC52FC40F780928D4A9557983D2C9F784B78477888FE050117B5B798AA6D547842784C788B86DFC60C1070E56FCAF8C96A6A29529A53AA5AC4C29AB53CAFA94D2B089F70228122ABBF2F8D1665219DBFD7654CAA1B47754A21BFBBB3CB6B24869946213707A9979DFE11AFF0124C9DFBA)
Freezy Pop: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(3), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-%Dam(15)
Level 1: Frozen Fists -- T'Death-Dam%(A), T'Death-Dmg/Rchg(40)
Level 2: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43), Aegis-Psi/Status(43)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(7), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42)
Level 8: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(21), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(39), Zinger-Dam%(39)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19), RctvArm-EndRdx(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx(40), AdjTgt-EndRdx/Rchg(45)
Level 18: Stealth -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(46)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(33)
Level 24: Acrobatics -- KBDist-I(A), KBDist-I(25), KBDist-I(25), KBDist-I(34), KBDist-I(34), KBDist-I(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(36), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 32: Freezing Touch -- Mako-Dam%(A), Mako-Dmg/Rchg(46)
Level 35: Greater Ice Sword -- Mako-Dam%(A), Mako-Dmg/Rchg(46)
Level 38: Ice Sword -- Acc-I(A)
Level 41: Assault -- EndRdx-I(A)
Level 44: Char -- Lock-Acc/Hold(A), Lock-Rchg/Hold(45)
Level 47: Melt Armor -- AnWeak-DefDeb(A), AnWeak-%ToHit(48), AnWeak-Acc/Rchg(48), AnWeak-Acc/Rchg/EndRdx(48)
Level 49: Fire Ball -- Posi-Dam%(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 4: Ninja Run