So my oldest char got dusted off the shelf and I need some good build advice with the new I19 coming out.
I want this char to be supportive team based char with close to perma PA. Inf is not an issue so please please could someone help me with this build
thanks
Necropsie: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery
Hero Profile:
------------
Level 1: Blind
(A) Unbreakable Constraint - Hold
(3) Unbreakable Constraint - Hold/Recharge
(3) Unbreakable Constraint - Accuracy/Hold/Recharge
(5) Unbreakable Constraint - Accuracy/Recharge
(5) Unbreakable Constraint - Endurance/Hold
Level 1: Healing Aura
(A) Doctored Wounds - Heal/Endurance
(7) Doctored Wounds - Endurance/Recharge
(7) Doctored Wounds - Heal/Recharge
(9) Doctored Wounds - Heal/Endurance/Recharge
(9) Doctored Wounds - Heal
Level 2: Heal Other
(A) Doctored Wounds - Heal/Endurance
(11) Doctored Wounds - Endurance/Recharge
(11) Doctored Wounds - Heal/Recharge
(13) Doctored Wounds - Heal/Endurance/Recharge
(13) Doctored Wounds - Heal
Level 4: Deceive
(A) Coercive Persuasion - Confused/Recharge
(15) Coercive Persuasion - Accuracy/Confused/Recharge
(15) Coercive Persuasion - Accuracy/Recharge
(17) Coercive Persuasion - Confused/Endurance
(17) Coercive Persuasion - Contagious Confusion
Level 6: Flash
(A) Basilisk's Gaze - Accuracy/Hold
(19) Basilisk's Gaze - Accuracy/Recharge
(19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(21) Basilisk's Gaze - Recharge/Hold
Level 8: Hover
(A) Karma - Knockback Protection
(21) Luck of the Gambler - Recharge Speed
(27) Freebird - Endurance
(42) Freebird - FlySpeed
(42) Freebird - +Stealth
(42) Winter's Gift - Slow Resistance (20%)
Level 10: Resurrect
(A) Recharge Reduction IO
Level 12: Superior Invisibility
(A) Red Fortune - Defense/Endurance
(23) Red Fortune - Defense/Recharge
(23) Red Fortune - Defense/Endurance/Recharge
(25) Red Fortune - Defense
(25) Red Fortune - Endurance
(27) Luck of the Gambler - Recharge Speed
Level 14: Grant Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 16: Hasten
(A) Recharge Reduction IO
(43) Recharge Reduction IO
Level 18: Phantom Army
(A) Expedient Reinforcement - Accuracy/Recharge
(29) Expedient Reinforcement - Accuracy/Damage
(29) Expedient Reinforcement - Accuracy/Damage/Recharge
(31) Expedient Reinforcement - Endurance/Damage/Recharge
Level 20: Fortitude
(A) Luck of the Gambler - Recharge Speed
Level 22: Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 24: Recall Friend
(A) Range IO
Level 26: Air Superiority
(A) Hecatomb - Damage
(31) Hecatomb - Damage/Recharge
(31) Hecatomb - Accuracy/Damage/Recharge
(33) Hecatomb - Accuracy/Recharge
(33) Hecatomb - Damage/Endurance
Level 28: Recovery Aura
(A) Performance Shifter - EndMod
(40) Performance Shifter - EndMod/Accuracy
(40) Performance Shifter - EndMod/Recharge
Level 30: Spectral Terror
(A) Glimpse of the Abyss - Accuracy/Recharge
(43) Glimpse of the Abyss - Endurance/Fear
(43) Glimpse of the Abyss - Accuracy/Endurance
(46) Glimpse of the Abyss - Fear/Range
(46) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 32: Phantasm
(A) Expedient Reinforcement - Accuracy/Recharge
(34) Expedient Reinforcement - Accuracy/Damage
(36) Expedient Reinforcement - Accuracy/Damage/Recharge
(36) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Regeneration Aura
(A) Doctored Wounds - Heal/Endurance
(36) Doctored Wounds - Endurance/Recharge
(37) Doctored Wounds - Heal/Recharge
(37) Doctored Wounds - Heal/Endurance/Recharge
(37) Doctored Wounds - Heal
Level 38: Adrenalin Boost
(A) Doctored Wounds - Heal/Endurance
(39) Doctored Wounds - Endurance/Recharge
(39) Doctored Wounds - Heal/Recharge
(39) Doctored Wounds - Heal/Endurance/Recharge
(40) Doctored Wounds - Heal
Level 41: Spectral Wounds
(A) Decimation - Accuracy/Damage
(48) Decimation - Damage/Recharge
(48) Decimation - Accuracy/Endurance/Recharge
(48) Decimation - Accuracy/Damage/Recharge
(50) Decimation - Chance of Build Up
Level 44: Power Blast
(A) Apocalypse - Damage
(45) Apocalypse - Damage/Recharge
(45) Apocalypse - Accuracy/Damage/Recharge
(45) Apocalypse - Accuracy/Recharge
(46) Apocalypse - Damage/Endurance
Level 47: Temp Invulnerability
(A) Titanium Coating - Resistance
(50) Titanium Coating - Resistance/Endurance
(50) Titanium Coating - Resistance/Endurance/Recharge
Level 49: Power Boost
(A) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Run Speed IO
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Hurdle
(A) Jumping IO
Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(33) Miracle - +Recovery
(34) Regenerative Tissue - +Regeneration
Level 2: Stamina
(A) Performance Shifter - EndMod
(34) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
16% DamageBuff(Smashing)
16% DamageBuff(Lethal)
16% DamageBuff(Fire)
16% DamageBuff(Cold)
16% DamageBuff(Energy)
16% DamageBuff(Negative)
16% DamageBuff(Toxic)
16% DamageBuff(Psionic)
2.5% Defense(Energy)
2.5% Defense(Negative)
1.25% Defense(Ranged)
2.25% Max End
2.75% Enhancement(Terrorized)
4% Enhancement(Confused)
135% Enhancement(RechargeTime)
39% Enhancement(Accuracy)
16% Enhancement(Heal)
10% FlySpeed
110.64 HP (10.88%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilize) 9.95%
MezResist(Sleep) 7.2%
MezResist(Stun) 5%
MezResist(Terrorized) 13.8%
14% (0.234 End/sec) Recovery
24% (1.019 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
11.34% Resistance(Fire)
11.34% Resistance(Cold)
10% RunSpeed
------------
Set Bonuses:
Unbreakable Constraint
(Blind)
4% (0.067 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Doctored Wounds
(Healing Aura)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Doctored Wounds
(Heal Other)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Coercive Persuasion
(Deceive)
4% (0.067 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Basilisk's Gaze
(Flash)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.033 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Karma
(Hover)
Knockback Protection (Mag -4)
Luck of the Gambler
(Hover)
7.5% Enhancement(RechargeTime)
Freebird
(Hover)
8% (0.34 HP/sec) Regeneration
15.26 HP (1.501%) HitPoints
Winter's Gift
(Hover)
20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Red Fortune
(Superior Invisibility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Luck of the Gambler
(Superior Invisibility)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantom Army)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Fortitude)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
7.5% Enhancement(RechargeTime)
Hecatomb
(Air Superiority)
4% (0.067 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Performance Shifter
(Recovery Aura)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
19.08 HP (1.876%) HitPoints
Glimpse of the Abyss
(Spectral Terror)
2.75% Enhancement(Terrorized)
19.08 HP (1.876%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
Doctored Wounds
(Regeneration Aura)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Doctored Wounds
(Adrenalin Boost)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Decimation
(Spectral Wounds)
MezResist(Immobilize) 2.75%
11.45 HP (1.125%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Apocalypse
(Power Blast)
16% (0.679 HP/sec) Regeneration
30.52 HP (3.001%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Titanium Coating
(Temp Invulnerability)
MezResist(Sleep) 2.2%
15.26 HP (1.501%) HitPoints
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed