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More Titan Projects => ParagonWiki => Topic started by: GuyPerfect on November 17, 2010, 07:31:19 PM

Title: Incarnate Recipes and Salvage
Post by: GuyPerfect on November 17, 2010, 07:31:19 PM
Okay, I gave a quick glance at things like Template:SalvageListCommon (http://paragonwiki.com/wiki/Template:SalvageListCommon) and got completely lost as to how exactly the cross-referencing system for Recipes and Salvage works, so I'm gonna have to ask someone else to lay the groundwork before I can properly update the wiki's Incarnate pages.

These are the Incarnate abilities in Issue 19 and the Components to craft them:


Cardiac


Cardiac Boost (Common)

For all powers: Reduces Endurance cost by 33%

One sixth of these bonuses ignore the effects of enhancement diminishing returns.

.

Cardiac Core Boost (Uncommon)

For all powers: Reduces Endurance cost by 33% and Increases Range by 20%

One third of these bonuses ignore the effects of enhancement diminishing returns.

.

Cardiac Radial Boost (Uncommon)

For all powers: Reduces Endurance cost by 33% and Increases Damage Resistance effects by 20%

One third of these bonuses ignore the effects of enhancement diminishing returns.

.


Musculature


Musculature Boost (Common)

For all powers: Increases Damage by 33%

One sixth of these bonuses ignore the effects of enhancement diminishing returns.

.

Muscular Core Boost (Uncommon)

For all powers: Increases Damage and Immobilization Duration by 33%

One third of these bonuses ignore the effects of enhancement diminishing returns.

.

Muscular Radial Boost (Uncommon)

For all powers: Increases Damage and Defense Debuff effects by 33%

One third of these bonuses ignore the effects of enhancement diminishing returns.

.


Nerve


Nerve Boost (Common)

For all powers: Increases Accuracy by 33%

One sixth of these bonuses ignore the effects of enhancement diminishing returns.

.

Nerve Core Boost (Uncommon)

For all powers: Increases Accuracy and Hold Duration by 33%

One third of these bonuses ignore the effects of enhancement diminishing returns.

.

Nerve Radial Boost (Uncommon)

For all powers: Increases Accuracy by 33% and Defense Buff effects by 20%

One third of these bonuses ignore the effects of enhancement diminishing returns.

.


Spiritual


Spiritual Boost (Common)

For all powers: Increases Recharge Rate by 33%

One sixth of these bonuses ignore the effects of enhancement diminishing returns.

.

Spiritual Core Boost (Uncommon)

For all powers: Increases Recharge Rate and Stun Duration by 33%

One third of these bonuses ignore the effects of enhancement diminishing returns.

.

Spiritual Radial Boost (Uncommon)

For all powers: Increases Recharge Rate and Healing by 33%

One third of these bonuses ignore the effects of enhancement diminishing returns.

.


Next are the Common Incarnate Components, which can be obtained by completing a certain Trial or Task Force, or by crafting 4 Incarnate Shards:


Ancient Nictus Fragment

The sands of Cimerora have coughed up this gem of Nictus power.

Task: Imperious Task Force
Upgrades Into: Incarnate Infused Nictus

.

Dimensional Keystone

This stone is imbued with the cosmic resonance of a world beyond Primal Earth.

Task: Barracuda Strike Force or Dr. Kahn Task Force
Upgrades Into: Infinite Tessellation

.

Essence of the Incarnate

A shred of power from a living Incarnate.

Task: Lord Recluse Strike Force or Statesman Task Force
Upgrades Into: Drop of the Well

.

Gr'ai Matter

This Rikti neural matter is useful to channel Alpha Incarnate abilities which affect the mind and soul.

Task: "Rikti Mothership Raid"; is actually crafted with 150 Vanguard Merits
Upgrades Into: None

.

Hero 1 DNA Sample

Hero 1's DNA contains a small fraction of his power, as modified by the Rikti.

Task: Lady Grey Task Force
Upgrades Into: Vanguard DNA Metamatrix

.

Penumbra of Rularuu

The emanations from Rularuu's Willforges can channel Alpha Incarnate abilities which affect body and bone.

Task: Cathedral of Pain
Upgrades Into: None

.


Lastly, the Uncommon Incarnate Components, which need to be upgraded from a Common Incarnate Component by crafting with an additional 8 Incarnate Shards:


Drop of the Well

Purified and coalesced, this essence is as powerful as a drop from the Well of the Furies itself.

Upgraded From: Essence of the Incarnate

.

Incarnate Infused Nictus

This Nictus fragment has fused with Incarnate essence to become much, much more.

.

Infinite Tessellation

Part of the mystery of infinite, parallel worlds is revealed as you gaze into this pattern.

Upgraded From: Dimensional Keystone

.

Vanguard DNA Metamatrix

Lady Grey prepares these metamatrices from the DNA of everyone who interacts with Vanguard; friend or foe.

Upgraded From: Hero 1 DNA Sample

Title: Re: Incarnate Recipes and Salvage
Post by: Sekoia on November 17, 2010, 08:29:35 PM
The key template is Template:ISalvage (http://paragonwiki.com/wiki/Template:ISalvage). In the recipe article, use ISalvage to detail which salvages are used for the recipe (or recipe-equivalent, like buffs). The template has documentation.

Template:SalvageListCommon and similar templates work by making a list of all articles in a given category (in this case, Category:Invention Common Enhancements). Then, for each of those articles, it finds all calls to {{ISalvage}}. Each of those calls is turned into an equivalent call to {{ISalvage.dpl}}. {{ISalvage.dpl}} in turn checks to see if the salvage in the template call matches the salvage represented by the current page; if it does then a listing is output, otherwise nothing is output.

So in short, make sure each recipe-like article uses {{ISalvage}} to detail the salvage used, and make sure that all such articles get put into a common category. (Or two categories, if we want to keep the abilities and components separate. I haven't read up on Incarnates enough to know if there's a distinction there.) Then it'll be easy to copy and adapt Template:SalvageListCommon to the new category and add it to the overall listing template.
Title: Re: Incarnate Recipes and Salvage
Post by: GuyPerfect on November 17, 2010, 09:23:59 PM
Looks like ISalvage and ISalvageImage are designed for Invention Salvage specifically, so I'm gonna draft up a new set of templates under the IComponent name.
Title: Re: Incarnate Recipes and Salvage
Post by: GuyPerfect on November 18, 2010, 05:12:06 AM
I finally got a handle on the dynamic salvage lister thing, but I came across couple issues.


These Aren't Salvage

I mean, they ARE Salvage, from a technical standpoint, but they're officially called Incarnate Components as far as NCsoft is concerned. All of the Component articles have "Salvage" in their titles, such as "Dimensional Keystone Salvage", which is simply incorrect.

We can't use the argument that since they show up in the Salvage window we can call them Salvage. These are called Incarnate Components and the entire organizational structure needs to reflect that.

To retain some level of consistency with the genuine Salvage article naming convention, perhaps we could call these "Dimensional Keystone (Incarnate Component)" or somesuch to differentiate. I need some kind of decision to be made on this before I can implement the DPL shenanigans.


Recursive Referencing

Common and Uncommon Incarnate Components and Abilities need separate categories or they'll end up recursively referencing each other. Common Components can be used to create Uncommon Components which, if they're both in the same category, will point back to the Common Components because of the How To Get section. That is to say, putting a Common Component on an Uncommon Component's How To Get section will recursively cause that Common Component to show up in the list of Components that can be crafted with that Uncommon Component.

This means more DPL stuff. One for Common Components, one for Uncommon Components, one for Common Abilities and one for Uncommon Abilities. Et to the cetera for Rares and Very Rares when they come out. I'm gonna tackle this tomorrow, completely decoupling all of this from the Invention setup. It's proven to be complex enough to warrant its own organizational structure.
Title: Re: Incarnate Recipes and Salvage
Post by: Aggelakis on November 18, 2010, 05:13:58 AM
1. Dimensional Keystone Component. I only put them as Salvage because of the current (at the time) templates require the last word to be Salvage.
2. Sounds good.
Title: Re: Incarnate Recipes and Salvage
Post by: GuyPerfect on November 18, 2010, 09:07:18 PM
All Alpha Slot abilities and current Incarnate Components are now documented and correctly cross-referencing each other in some kind of majestic dynamic content generation setup.

All we need now is to make GOOD articles for Incarnate System and Incarnate Component.