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Archive => Titan Projects => Mids' Hero Designer => Topic started by: St0n3y on April 28, 2010, 03:13:32 PM

Title: Mids' for I17
Post by: St0n3y on April 28, 2010, 03:13:32 PM
For the first time ever, we are pleased to bring you a Mids' update on the same day as it's issue release.

Get it here (http://www.cohplanner.com/download.php).

Mids' Hero/Villain Designer 1.7 DB v17.90414– April 2010

Game Build
Power database in line with game build 1800.201003300904.10T4 (Issue 17)

Changes & Updates:

Known Issues
Title: Re: Mids' for I17
Post by: faero malikite on April 28, 2010, 07:09:28 PM
i keep getting a eror message as i try to download from the titan site.

it tells me there is a "error opening file for writing"

how do i fix it


Title: Re: Mids' for I17
Post by: Steiner on April 28, 2010, 09:34:25 PM
Should be fixed now.
Title: Re: Mids' for I17
Post by: Umbral on April 28, 2010, 11:38:07 PM
Just finished downloading and applying (and then reapplying and redownloading and reapplying, just to make sure), but there is something terribly wrong with the database for this update.  Powers are listed as dealing way more damage than they are supposed to (Snap Shot dealing 431.6 damage).  The only powers, as far as I can tell, that aren't screwed up are the pseudo-pet powers (RoA, Rain of Fire, Blizzard, etc).
Title: Re: Mids' for I17
Post by: Steiner on April 29, 2010, 12:04:14 AM
We're aware, and are already under-way on the fix.

It seems they've added a new variable to the "equation".
Title: Re: Mids' for I17
Post by: faero malikite on April 29, 2010, 01:23:36 AM
Ill wait a week or so...thanks...
Title: Re: Mids' for I17
Post by: SkaCore on April 29, 2010, 12:10:57 PM
It would appear that blasters are using tanker numbers for defense powers in this build, for example, hover shows as 2.5% defense base for a blaster instead of the 1.75% it should be....

It would also appear the Luck of the Gamblers are giving 25.8% HP per set slotted... a total of 300+ HP per set.
Title: Re: Mids' for I17
Post by: Steiner on April 29, 2010, 01:49:31 PM
It's a whole table in mids being off by a few rows and columns, so it's pulling in the numbers for a power/enhancement that it doesn't belong to.

St0n3y and I are confident we have the error pin-pointed. We just need to test the <bleep> out of our theories before upgrading it to a solution for the re-release.

Also, upon Sir SaintNicster's request... and a lot of others requests as well... the next release's installer WILL REQUIRE admin mode to install. It's literally become an epidemic of how many people seem to forget the security precautions of Win7 & Vista. lol.

St0n3y and I would like to have the new release out before the weekend is out; and it's quite realistic with him in charge of the fire under my butt. Plus we really want to keep the illusion that this is the first Mids' released on the same date of it's intended issue... which is losing less and less steam from this mess.
Title: Re: Mids' for I17
Post by: SkaCore on April 29, 2010, 01:55:25 PM
Just want to re-iterate that we love what you guys do!  Keep it up! Also, having some hiccups is totally understandable, especially when you're working with CoX sized databases XD. I would be completely lost myself.
Title: Re: Mids' for I17
Post by: Steiner on April 29, 2010, 01:57:06 PM
We get lost on a daily basis in that DB... we leave breadcrumbs though..... luckily no woodland animals to steal them here :D lol.
Title: Re: Mids' for I17
Post by: SkaCore on April 29, 2010, 01:59:40 PM
*hastily deletes build for Woodchuck Chuck, claws/dark scrapper*
Title: Re: Mids' for I17
Post by: Tazhyngarth on April 29, 2010, 02:32:56 PM
Quote from: Steiner on April 29, 2010, 01:57:06 PM
We get lost on a daily basis in that DB... we leave breadcrumbs though..... luckily no woodland animals to steal them here :D lol.

Gremlins!!
Title: Re: Mids' for I17
Post by: Freakyliciousss on April 29, 2010, 02:47:31 PM
Everytime I try to download the new Mids I get an NSIS error.
Title: Re: Mids' for I17
Post by: Steiner on April 29, 2010, 03:34:58 PM
Well. that's not much help! lol

What's the error!?
Title: Re: Mids' for I17
Post by: SaintNicster on April 29, 2010, 03:46:26 PM
Quote from: Freakyliciousss on April 29, 2010, 02:47:31 PM
Everytime I try to download the new Mids I get an NSIS error.

Download the installer file to your desktop (or somewhere else on the computer).

Right Click the installer, then select "Run as Administrator"
Title: Re: Mids' for I17
Post by: Steiner on April 29, 2010, 03:55:40 PM
Seriously? DO NOT INSTALL ANYTHING FROM TITAN WITHOUT RUNNING IT IN ADMIN MODE!
Title: Re: Mids' for I17
Post by: Tog on April 29, 2010, 04:12:23 PM
Maybe the files should be renamed "RUN AS ADMIN-MXDSetup1-703.exe"

Also, I noticed that when I open a menu, the header text turns white, which is silly hard to see on the light gray bar.  It's not an actual problem by any means, but I don't recall that happening before.

Also, add my thanks to the pile.  You guys really stepped up to keep this tool alive.
Title: Re: Mids' for I17
Post by: Steiner on April 29, 2010, 04:34:14 PM
Can you post a screenie?, I'm kind of lost about what your speaking of...
Title: Re: Mids' for I17
Post by: Freakyliciousss on April 29, 2010, 05:55:44 PM
How do you post a screen shot?
Title: Re: Mids' for I17
Post by: Steiner on April 29, 2010, 06:08:24 PM
don't worry about it, Nicster showed me, and It will be handled.
Title: Re: Mids' for I17
Post by: Freakyliciousss on April 29, 2010, 09:13:44 PM
Ok, what do you think the problem is?
Title: Re: Mids' for I17
Post by: SaintNicster on April 29, 2010, 10:29:00 PM
Quote from: Freakyliciousss on April 29, 2010, 09:13:44 PM
Ok, what do you think the problem is?
Steiner was referring to the menu issue mentioned by Tog.

As for your issue with the NSIS error, have you tried my suggestion above?
Quote from: SaintNicster on April 29, 2010, 03:46:26 PM
Download the installer file to your desktop (or somewhere else on the computer).

Right Click the installer, then select "Run as Administrator"
Title: Re: Mids' for I17
Post by: Freakyliciousss on April 30, 2010, 02:19:13 AM
Yes I have
Title: Re: Mids' for I17
Post by: DarkShader on April 30, 2010, 02:26:39 AM
Thank you very much for keeping this tool alive. It's proved invaluable.

Is it safe to use the I-17 version yet or are you still chasing down gremlins?
Title: Re: Mids' for I17
Post by: Steiner on April 30, 2010, 02:28:06 AM
gremlins. but it still sort of useful, at least for DS I think. lol.
Title: Re: Mids' for I17
Post by: Imaginos9 on April 30, 2010, 11:58:17 AM
I have a request for the designer.

Whenever i'm making a character that has stealth and trying to softcap my defenses (soldiers of arachnos for instance) mids only shows the unsuppressed stealth of a power (like mask presence). I find this totally useless for trying to softcap a build because if I'm in combat I'm dealing with suppressed numbers not unsuppressed.

Can you please add some sort of button to show suppressed power levels or something?
Title: Re: Mids' for I17
Post by: Steiner on April 30, 2010, 01:37:32 PM
Would this be regarding PVP? Because a lot of the math implemented in-game for PvP have yet to be attributed to Mids.

The only "sure" formulas are almost entirely due to theoretical formulas developed by the community, which still don't give exact #s for DR and the rest of the PvP differentiated game play.

Now, you'll be glad to know one of the main reasons I wanted to bring St0n3y onto the project was because he is a PvPer, and from calibrating is cockiness I'm guessing a pretty avid one at that. So it is one of his ideals to get the proper #s in Mids!
Title: Re: Mids' for I17
Post by: SaintNicster on April 30, 2010, 01:50:20 PM
Quote from: Steiner on April 30, 2010, 01:37:32 PM
Would this be regarding PVP? Because a lot of the math implemented in-game for PvP have yet to be attributed to Mids.

The only "sure" formulas are almost entirely due to theoretical formulas developed by the community, which still don't give exact #s for DR and the rest of the PvP differentiated game play.

Now, you'll be glad to know one of the main reasons I wanted to bring St0n3y onto the project was because he is a PvPer, and from calibrating is cockiness I'm guessing a pretty avid one at that. So it is one of his ideals to get the proper #s in Mids!
There is suppression in PvE, too. Using Stealth (http://tomax.cohtitan.com/data/powers/power.php?id=Pool.Invisibility.Stealth) as an example: 

Now, the values aren't huge, but for a Blaster, you have a base of +1.75% DEF(All Types, Melee, Ranged, AOE), and then an additional +1.75% DEF(All Types, Melee, Ranged, AOE) that is suppressed if attacked, attacking, or clicking a glowie.  This goes for both PvE and PvP maps.
Title: Re: Mids' for I17
Post by: Steiner on April 30, 2010, 02:24:06 PM
Oooooooooooh, that one is gunna be fun to add!  I mean seams the math is pretty cut and dry, but having it tied to a control is going to be the fun part.

Possibly a new control near the buttons up top that has a drop down of the possible "states" you can be in. Albeit "Idle", "Offensive", "Defensive"... I don't know just throwing out ideas. Doubt it will be in the next release since the very next release is just fixing the data. But it's definitely going on [the list]!
Title: Re: Mids' for I17
Post by: Aggelakis on April 30, 2010, 04:28:41 PM
Why not have a slider like the Fulcrum Shift powers, etc.? Options are 0 (suppressed amount) and 1 (unsuppressed). IIRC, the suppressed amount is the same amount as is removed from the unsuppressed amount, so basically [suppressed]+[suppressed]=[unsuppressed], so this method would be simple, just reuse the Fulcrum Shift/Dark Consumption/etc. slider with a maximum of 1.
Title: Re: Mids' for I17
Post by: Imaginos9 on April 30, 2010, 04:41:44 PM
Quote from: Steiner on April 30, 2010, 01:37:32 PM
Would this be regarding PVP? Because a lot of the math implemented in-game for PvP have yet to be attributed to Mids.

The only "sure" formulas are almost entirely due to theoretical formulas developed by the community, which still don't give exact #s for DR and the rest of the PvP differentiated game play.

Now, you'll be glad to know one of the main reasons I wanted to bring St0n3y onto the project was because he is a PvPer, and from calibrating is cockiness I'm guessing a pretty avid one at that. So it is one of his ideals to get the proper #s in Mids!

If you were replying to me about the stealth suppression, no I wasn't talking about PvP, though I'm sure the pvp'ers would like such a feature too. :)


Quote from: SaintNicster on April 30, 2010, 01:50:20 PM
There is suppression in PvE, too. Using Stealth (http://tomax.cohtitan.com/data/powers/power.php?id=Pool.Invisibility.Stealth) as an example:

Now, the values aren't huge, but for a Blaster, you have a base of +1.75% DEF(All Types, Melee, Ranged, AOE), and then an additional +1.75% DEF(All Types, Melee, Ranged, AOE) that is suppressed if attacked, attacking, or clicking a glowie.  This goes for both PvE and PvP maps.

yes this is correct. Recently I've been relooking at some of my builds and softcaps of defense, mostly on my VEATs and bs/sd scrapper and trying to figure what the actual defense numbers are in combat has been irksome as stuff like mask presence is only showing unsuppressed, which isn't going to really matter when you're in combat :)


A Slider would be good as mentioned above. A drop down menu for In Combat, Out of Combat could also work.
A clicky circle on the powers themselves could also work, just on the far left instead of right, though there may not be room for that. How about a button at the top to the left of "Mode PvE" that says "In Combat / Out Combat" and can be easily toggled on/off.

Mask presence as an example gives 5% def to all positions unsuppressed and 2.5% suppressed (unenhanced) and as mentioned above also, it is basically just half of what you get total cut in half for suppressed.
Title: Re: Mids' for I17
Post by: Fleeting Whisper on April 30, 2010, 11:48:33 PM
Quote from: Aggelakis on April 30, 2010, 04:28:41 PM
IIRC, the suppressed amount is the same amount as is removed from the unsuppressed amount
True for some powers (such as Stealth), not true for others (such as Mask Presence).
Title: Re: Mids' for I17
Post by: Aggelakis on May 01, 2010, 02:16:07 AM
Quote from: Fleeting Whisper on April 30, 2010, 11:48:33 PM
True for some powers (such as Stealth), not true for others (such as Mask Presence).

Since at the time we were talking about Stealth, I wasn't talking about any other power. :x
Title: Re: Mids' for I17
Post by: Fleeting Whisper on May 01, 2010, 03:48:30 AM
It was Nicster who brought up [Stealth]. The original question referenced [Mask Presence]. So nyaaah! :P
Title: Re: Mids' for I17
Post by: StratoNexus on May 02, 2010, 03:36:21 AM
There seems to be a problem with the damage and damage resist calculations in the newest build.

See this thread for an example. (http://boards.cityofheroes.com/showthread.php?t=220065)
Title: Re: Mids' for I17
Post by: Steiner on May 02, 2010, 03:49:19 AM
Thanks for the heads up, solution is on its way.
Title: Re: Mids' for I17
Post by: Seraphael on May 03, 2010, 08:19:49 AM
The Blaster version of Sonic Blast is listed erroneously with -20% resistance, not -13% which I believe it should.
Title: Re: Mids' for I17
Post by: LineNoise on May 04, 2010, 10:32:29 PM
Here's another vote for fixing the suppression thing, that's always bugged me because I have to manually calculate the caps.  Given that the unsuppressed defense on something like Hide or Stealth is only active when you're not in combat (and thus, mostly useless) I'd be perfectly happy if you just defaulted to the suppressed numbers on those powers, and skip the UI changes.

Found an odd bug in the branching for Frag Grenade on my Crab Spider.  Frag Grenade (Wolf) and Frag Grenade (Crab) are supposed to be mutually exclusive.  Instead, the Crab version is greyed by default, and becomes available after you take the Wolf version.  If you try to take both, it tells you that the Wolf version is placed invalidly, but the Crab version is fine.

Edited:
Ninja Run is also behaving weirdly.  On some toons it's telling me that it's placed illegally, and on one toon it was hidden.  I could hover over and click it, but nothing was displaying.  Seems to only be messed up on old toons, though, so might just be a weird thing in old files.