Hey folks! The holidays are coming up, and my family is a big fan of this game. I want to print out some of their characters using ICON, but I don't know how. I tried following the OpenGL and Ogle instructions from 2012, but I think that might only work for the actual client? Maybe?
If someone has a clue as to what I need to do, or can point me to appropriate instructions, I would greatly appreciate it.
To specify, I don't know how to get the .obj file I need.
Just started trying this myself.
Apparently you can't get 3D capture of costumes directly from Icon itself.
You have to get them from either Paragon Chat, or a demo playback.
I'm afraid I am completely inexperienced with this sort of thing. How do I properly use a demo playback?
Two ways to produce a Demo file:
- Log in to Paragon Chat,
- Pick the costume you want and the pose you want
- Type into the chat window /demorecord FILENAME
- When you are done recording type /demostop
For more info look here http://paragonwiki.com/wiki/Demo_Recording
OR
- Save the costume you want from either Icon or Paragon Chat (or use a costume file if you saved one from the old game)
- Upload it to this site: http://demolition.mcuznz.ca and follow the instructions
To play a demo file (on a PC, i've never found out how to play one on a Mac)
- Find cityofheroes.exe on your computer
- Right click and select Create Shortcut
- Right click on the Shortcut that is produced and select Properties
- In the window that opens up there will be a field called Target add after "cityofheroes.exe" -useTexEnvCombine -demoplay FILENAME (add this outside of the quotation marks)
- Apply and then close all that and then click on the shortcut (you may also want to rename it DemoPlay or something.)
To capture a 3D model.
- Run the demoplay
- Follow these same directions: http://www.cohtitan.com/forum/index.php/topic,4947.0.html
- The obj file will be found in a new folder titled Frame_(Number) in the same place as your other COH stuff.
Okay, have made some progress: I am making demorecordings and opening them in the client via the shortcut, but for some reason I can't capture the .obj file. I've tried editing the configuration to change the key sections, but its no good. Perhaps I've installed something wrong?
Bit of an old post, but I think this thread will be useful: http://www.cohtitan.com/forum/index.php/topic,4947.0.html
I have tried everything in this post: http://www.cohtitan.com/forum/index.php/topic,4947.0.html and tried using demofiles.
GLIntercept and OGLE capture the characters all disconnected and crushed. I have tried using the plugin:
ExtensionOverride = ("GLExtOverride/GLExtOverride.dll")
{
RemoveExtensions = (GL_ARB_vertex_program, GL_ARB_fragment_program, GL_ARB_vertex_buffer_object);
}
with the -useTexEnvCombine added to the start up, but when ExtensionOverride in on, CoH crashes on startup. So far I cannot find a way to either get the .obj file with the character not disconnected and crushed, or when the ExtensionOverride plug-in is on to get CoH to start up.
I know at some point CoH started to use directx but I can not get 3D Ripper to work either.