Well, something peculiar happened and it appears somehow related to the new "content." Just now, I went to talk to that guy that that Onslaught mission tells you to talk to as soon as you enter Millennium City. So I talked to him, he had a blurry icon over his head (way to go, Cryptic) and I got a few measly resources for the trouble. Not interested in punking people who don't want to be punked, I immediately left to go do other things that I wanted to do back in Lemuria. So on the way back to the Super Jet to get back to Monster Island, I noticed there were two files busily NOT patching, meaning 0 bytes per second or whatever the hell it says. As I zone to Monster Island, the game promptly hangs there. And stays roughly at 80% of the way while the two patch files continue to not download (still 0 bytes). Eventually I can't get the client to respond at all and frustrated, I tell task manager to close the thing.
Now I can't get the launchers for CO, STO, and Neverwinter to open... at all.
Quote from: Mistress Bloodwrath on September 20, 2015, 01:53:20 AM
Well, something peculiar happened and it appears somehow related to the new "content." Just now, I went to talk to that guy that that Onslaught mission tells you to talk to as soon as you enter Millennium City. So I talked to him, he had a blurry icon over his head (way to go, Cryptic) and I got a few measly resources for the trouble. Not interested in punking people who don't want to be punked, I immediately left to go do other things that I wanted to do back in Lemuria. So on the way back to the Super Jet to get back to Monster Island, I noticed there were two files busily NOT patching), meaning 0 bytes per second or whatever the hell it says. As I zone to Monster Island, the game promptly hangs there. And stays roughly at 80% of the way while the two patch files continue to not download (still 0 bytes). Eventually I can't get the client to respond at all and frustrated, I tell task manager to close the thing.
Now I can't get the launchers for CO, STO, and Neverwinter to open... at all.
Rumor in game is that the recent SNRs and disconnects are due to someone attacking the servers over a nerf in Neverwinter. Earlier this week Cryptic confirmed they were being hit with denial of service attacks. This might be another one.
And apparently all three games are down, so it's either a denial of service attack or something bad happened to Cryptic's game server.
Ah, so... the Neverwinter troll may be at it again. That would explain it. I think Cryptic/PWE needs to look at requesting legal action for these attacks.
Aaaallll right. Seems the issue was Cryptic's DNS records going poof. I mean gone. Missing. Disappeared. Not there. Meaning, our computers didn't know what to grab since the records weren't there to tell them.
So, not a DDoS, but I suspect it's related anyway... on a totally new level of ACTUAL hacking. The Neverwinter Twittering DDoS troll today hinted that he was doing something: https://twitter.com/NeverWinterGod/status/645324627246469124
Quote from: Kaos Arcanna on September 20, 2015, 02:14:30 AM
Rumor in game is that the recent SNRs and disconnects are due to someone attacking the servers over a nerf in Neverwinter.
This is a very bad thing this person is doing and should not be applauded in any way, but, due probably to how I feel about CO nerfs atm, I guiltily lol'd. (I didn't know the nerf part before).
Disable on-demand patching if you haven't already.
Everything looks clean to me here.
Quote from: Brou on September 20, 2015, 11:45:51 PM
Disable on-demand patching if you haven't already.
Everything looks clean to me here.
That's because this happened yesterday and it was a DNS problem: As in, Cryptic had
NO DNS records. It was fixed last night.
And I'm not going to sit through that huge patch.