Every once in a while CoH would have some pretty awesome (and sometimes annoying) glitches. I mean, there were things that players exploited, especially in AE, but there were other really cool little things as well.
My favorite was a glitch they had at one point where they broke trench coats and a couple similar pieces, like the one from the magic costume set, you would not have a right arm. This glitch was fixed pretty quickly, however any costumes made DURING the glitch would not be corrected until you went and updated your costume. I ended up creating a brute centering around this visual glitch named Phantom Hand and leveled it up enough to get every costume slot, each missing the right hand so he attacked with just a floating ax. I remember later they had a similar thing with the neck not showing, but it was a bit too subtle for me to want to do another character around it.
Anyone else have anything like that?
When the skirts were turned sideways, so the one with the slits on the sides went practically up to the crotch. I made trashy costumes galore with that, laughing the entire time (especially since they were out of character on most ladies I updated). Sadly they were fixed and I had to scrap all the costumes.
I also liked it when, inside a mission, if you positioned your camera juuuuuuuuust so, the walls would disappear and you could see every enemy that had been spawned on that level. Made it easy to gauge whether I needed to take a breather or could keep going at 10% HP and squeak through another spawn. :)
Not sure if these are glitches or bugs but once after an update the door to get into the main Grandville building wasn't there! They had to take the game down again to fix it.
Or the time on some of the Task Forces the AV's had 1100% health regen instead of 11% or whatever it was supposed to be.
It was almost impossible to beat them unless you had like 4 or 5 debuffers on the team spamming debuffs.
Quote from: doc7924 on March 23, 2015, 03:12:02 PM
Not sure if these are glitches or bugs but once after an update the door to get into the main Grandville building wasn't there! They had to take the game down again to fix it.
I remember that! I used my main villain's second build to get Recall Friend so I could port people out. LOL
Quote from: Aggelakis on March 23, 2015, 06:50:07 AM
When the skirts were turned sideways, so the one with the slits on the sides went practically up to the crotch. I made trashy costumes galore with that, laughing the entire time (especially since they were out of character on most ladies I updated). Sadly they were fixed and I had to scrap all the costumes.
I also liked it when, inside a mission, if you positioned your camera juuuuuuuuust so, the walls would disappear and you could see every enemy that had been spawned on that level. Made it easy to gauge whether I needed to take a breather or could keep going at 10% HP and squeak through another spawn. :)
I remember both of these. :) My favorite one was the disappearing walls, I used this as many times as I could, usually it was to check where the glowie was and like you seeing where and how many enemies there where on the remaining floors or the single floor.
I also liked it when I hit an enemy high into the air they would ragdoll on to a spike. :D
Place desk.
Place desk on top of desk.
Repeat, rotating each desk 4 times.
Place stuff on top of topmost desk.
Move topmost desk to another room to bypass the check about moving a surface with things stacked on it.
Delete other desks.
Admire floating objects.
Build a 2-story fort!
Not a glitch but when rag doll was officially added the game would:
1. Hit target with attack.
2. Knockback triggers ragdoll "engine/effect"
3. Target twitches around like it has no spine for 10 seconds.
4. "Engine/effect" turns off and target starts to stand up.
5. Laughing while you've been shooting the target for the entire 15 seconds it took to fight back.
Soooo, basically anything with energy blasts at the start of City of Villains.
I use to watch people walk through walls and mid air in Firebase Zulu.
I sometimes saw this in other zones.
I had a character, Marvelous Mary (psuedo Mary Marvel) and every time she swam, her skirt would disappear.
But it would re-appear after getting out of the water....weird.
no, that's not why she was named 'marvelous'. :roll:
Mirror Spirit in Faultline would be invisible.
Sometimes only from the waist up.
It is funny being trained by a half a trainer.
The drink emote would sometimes put the glass through the hand of my thirsty toon.
He would still lift his arm to take a sip, but instead he would kiss the bottom of the glass.
And probably the most annoying of all. The glitch where teammates would end up on different mission maps. Those were the days.
There was the "Michale Bay" glitch with Ritki drones that caused them to explode TEN TIMES when defeated. That was always fun!
Pretty early on there was a glitch that was used extensively for power leveling. There was some mission that awarded some insane amount of XP for every glowie you clicked in the mission...then reset and repeat. The amount of XP was way beyond anything else you could do at the time. But the coolest thing about the glitch was that you got the XP no matter where you were, as long as you were on the team. You could be in a completely different zone, and you still got the XP.
It was really fun standing in AP right under the Atlas statue and just leveling up every minute. People had no idea what was going on. I eventually convinced them that another guy standing there was "handing out free XP"....and soon after that he was being flooded by pm's from the whole server, asking to give them XP.
It was pretty hilarious :)
Glitch or exploit or something Death From Below had a bug; if you hauled ass to the end of the first area without killing lieutenants and mobs along the way, you could kill the boss, then run back to the start of the trial, run the level as normal, and the boss would spawn again, getting two boss fights, XP, rewards, etc out of one area.
I remember being in a supergroup, we would form a team of 8, enter a mission, kick one member from the team but he would remain in the mish. He would invite 7 more people to a second group and after they all enter the mish, kick another and that person would invite people to form a third team. So we would have 20+ players in one mission. Recall XP being horrible but it was fun.
Least favorite glitch: the occasional minion that would be stuck in a wall somewhere in a mish (usually on a TF).
Favorite glitch: finding stuff like an unused zone behind some walls... war walls in Faultline for example.
The glitch where you'd get the first mish of the manticore tf over and over was a lot of fun. I'd always wondered what it would be like to have synapse with crey ;)
Not sure if this is considered a glitch or exploit, but since the game is gone it's moot.
Sidekick to friend and run his missions, preferably missions with click glowy to end mish
When all mobs dead and in front of glowy, drop team
Wait 60 seconds
Click glowy and get end of mission XP at +5
If it's a kill all, leave a mob alive somewhere or have high level toon keep it's attention for 60 seconds
I did report this, but it was never fixed.
e-
So I don't know if i'm the only one who figured this out, but way back in the early days of the game there was a way you could enter the character creator and pick a male body type and then just let it time out and kick you to the login screen, then when you log back in and go to the character creator you could pick a female body type with the bare chest option. Needless to say it drew some attention.
I sent them a report detailing it etc., never heard anything in response (wouldn't have minded a thank you heh) and they reset my name and costume, and then it got patched pretty quick, but I had my one day of glory hehe.
Shadows Linger - Repeat Offenders
I just remembered some from a few mission maps where there would be a black wall that looked like it went no where but you could go into it and come out the other side fine.
Atlas Park lower level, people walking up and down non-existent stairs into and through walls. Made the place seem magical.
A friend of mine got a door, right where the then new AE building was. That explains why they didn't like changing the maps very often.
Back in CoH infancy, my Electric/Electric Blaster was being sidekicked and I was in Peregrine Island. It was pretty late at night and there weren't too many others on at the time. I was over in the area where the Arena is now located. The building that is now called the "Exchange Bank of Paragon City" has a brick wall that runs along the left side of the bank, all along the rear, and back up the right side. There must have been some type of spawning glitch happening because in between that left wall and the bank there were literally at least 100 Rikti of various ranks. They were so crammed in that they could barely move. The hero that was sidekicking me told me to stay out of range and he would test them out. He was beaten several times but the hospital was around the corner so he would come right back an continue on.
A few updates after the zonewide teleport power went live, there was a door right outside the ferry in Peregrine Isle that if you clicked on it, had the Zone TP menu functionality enabled.
Mine was if you flew in a certain direction from peregrine, you could end up outside the war walls. that was neat.
Quote from: gruegirl on March 28, 2015, 04:34:58 AM
Mine was if you flew in a certain direction from peregrine, you could end up outside the war walls. that was neat.
That wasn't a glitch, you flew into the Multiverse!
;D
Quote from: hurple on March 30, 2015, 03:36:28 PM
That wasn't a glitch, you flew into the Multiverse!
;D
which is how many toons escaped the great purge
A few months before the sunset announcement, I ran Operative Renault's Strike Force with my Demons MM. The reward I received was a Coral Amulet temp power that lasted for 3 days of in-game time and summoned a Coralax Guardian who lasted about 2 minutes and took about 5 minutes to recharge.
The glitch was that the Guardian was a level 25 Lieutenant, no matter what level mission you were in!
I went into the Ouro Initiation mission where you have to rescue Mender Lazarus and destroy the meteor in Atlas Park, and it auto-scaled me down to level 15, but my Coralax Guardian spawned every time at level 25! I decided since it only lasted for 3 days, I'd put on my straw hat and farm some Shivans. It also worked running any low level missions through the ouro crystal; I watched him utterly destroy mobs of +4/+8 snakes in a mish.
I bug-reported this exploit and never heard back from the devs.
Quote from: Floride on April 01, 2015, 12:34:46 AM
A few months before the sunset announcement, I ran Operative Renault's Strike Force with my Demons MM. The reward I received was a Coral Amulet temp power that lasted for 3 days of in-game time and summoned a Coralax Guardian who lasted about 2 minutes and took about 5 minutes to recharge.
The glitch was that the Guardian was a level 25 Lieutenant, no matter what level mission you were in!
I went into the Ouro Initiation mission where you have to rescue Mender Lazarus and destroy the meteor in Atlas Park, and it auto-scaled me down to level 15, but my Coralax Guardian spawned every time at level 25! I decided since it only lasted for 3 days, I'd put on my straw hat and farm some Shivans. It also worked running any low level missions through the ouro crystal; I watched him utterly destroy mobs of +4/+8 snakes in a mish.
I bug-reported this exploit and never heard back from the devs.
Hmmm... Notes this information in order to corner market in lucky charms... When game returns
QuoteThere was the "Michale Bay" glitch with Ritki drones that caused them to explode TEN TIMES when defeated. That was always fun!
I seem to remember that being active during the summer and running Lady Grey during Independence Day. It was a helluva good time, fireworks and all.
Of course I could have "manufactured that memory" somehow. Sadly some of it is starting to get hazy.
Egads, somebody help me remember it all. :-[
Quote from: TriNitroToluene on April 02, 2015, 12:19:25 AM
Egads, somebody help me remember it all. :-[
It never happened. It was all a dream; a big misunderstanding involving the square root of cheese.
Quote from: emperorsteele on March 24, 2015, 03:06:06 AM
There was the "Michale Bay" glitch with Ritki drones that caused them to explode TEN TIMES when defeated. That was always fun!
I remember a mish with mobs of Steel Valkyries and they did the same thing, only they made a MUCH bigger mess.
Cape plus Bolero (I think it was) = two capes until it was fixed.
I had an Illusion/Storm controller who had one costume which was the scarf cape and another cape, which looked pretty good to me, if you ignored the occasional cape through cape clipping issue.
My favorite bug was the old Kings Row pedestrian pathing issue where they'd congregate around this particular sewer entrance by the tram and run around it non-stop.
My favorite exploit was using the whirlwind power to activate attacks while moving without having to stop for the animation. I was sad when they fixed it as it made for some fast-paced gameplay.
(https://img.photobucket.com/albums/v650/Flying_Carcass/city%20of%20heroes/screenshot_2005-03-20-10-12-43.jpg)
Quote from: FlyingCarcass on April 12, 2015, 03:02:09 PM
My favorite bug was the old Kings Row pedestrian pathing issue where they'd congregate around this particular sewer entrance by the tram and run around it non-stop.
My favorite exploit was using the whirlwind power to activate attacks while moving without having to stop for the animation. I was sad when they fixed it as it made for some fast-paced gameplay.
(https://img.photobucket.com/albums/v650/Flying_Carcass/city%20of%20heroes/screenshot_2005-03-20-10-12-43.jpg)
I miss Super Speed :-\
Once in Skyway City I clicked the door to go into the Natural Store and instead fell through the ground to the bottom of the map.
That was how I learned the zones are actually big blue boxes with tiny maps inside.
Quote from: Rejolt on March 23, 2015, 10:11:29 PM
Not a glitch but when rag doll was officially added the game would:
1. Hit target with attack.
2. Knockback triggers ragdoll "engine/effect"
3. Target twitches around like it has no spine for 10 seconds.
4. "Engine/effect" turns off and target starts to stand up.
5. Laughing while you've been shooting the target for the entire 15 seconds it took to fight back.
Soooo, basically anything with energy blasts at the start of City of Villains.
My first 50 was an Energy/Energy Blaster that I picked for concept before having any real grasp of game mechanics or play style. All my toons after him made me realize I had accidentally started the game in hard-mode.
But when I'd revisit him after Rag Doll, he was suddenly a controller-god. Knock a Warwolf Boss against a fence and watch him flail helplessly, trying to untangle his legs while I blast away his hit points at my leasure.
I saw somebody in a big rabbit costume.
I asked him about it and he said to keep it a secret.
He said something about maxing all the sliders.
I tried everything I could think of and still didn't look like a rabbit, dang-nabbit.
Quote from: Paragon Avenger on April 14, 2015, 01:23:45 AM
I saw somebody in a big rabbit costume.
I asked him about it and he said to keep it a secret.
He said something about maxing all the sliders.
I tried everything I could think of and still didn't look like a rabbit, dang-nabbit.
Who, me? *Looks at avatar, gobsmacked.*
Quote from: Fescu on April 14, 2015, 05:23:54 AM
Who, me? *Looks at avatar, gobsmacked.*
No, I think it was some other 8 foot tall rabbit; of course it was you.
Quote from: Paragon Avenger on April 15, 2015, 03:49:07 AM
No, I think it was some other 8 foot tall rabbit; of course it was you.
Actually near the end of the game there were two of us. Someone tried so hard to copy it that I finally broke down and told him how. This leads into my own favorite glitch. Well, perhaps not, but I'm still pretty sure that this wasn't supposed to happen. Since it would appear that the characters were built around a sort of central body type, we could merge parts of our characters and we used that to enter costume contests as conjoined twins.
I was one of those players that actively looked for glitches/bugs .. and got my Bug Hunter badge for turning a number of them in. Still, there were some that I neglected to bring to anyone's attention because exploring was more fun. I only played villain, so all my exploring/exploiting was from that side. I turned in a bug that allowed you to change your patron by going back to the Breakout w/your high lvl toon, And if you collected badges (like I did) you could go out & get select Patron-A & Patron-A badge.. go back to Breakout & reset, select Patron-B & get their badge, etc.. etc.. till you had all the badges from the different patrons. There was never another way to get all the patron badges. I turned that bug in .. but not before getting all the patron badges on a few toons :) . When they fixed a bug that caused toons to possibly log-in 'dead' if they were playing w/teleport before logging out, they created another that allows you to go behind any walls on any map, or under any map. That bug still exists .. and it is fun to explore beyond the blue walls on many of the maps. It was also fun to use that bug to fight the legions that hung out in Cimerora, in sight, but just beyond the blue wall. Great for farming. Not so much a 'bug' as an exploit, but I'd take a new lvl 1 villain and sidekick to someone lvl 50 so at a glance I'd appear as a lvl 49. I'd then contact the online help/support and play the part of a friendly, but dumb player who also didn't speak/type good English. I'd explain that I was lost & could not find my friends who I was supposed to team with in Recluse's Victory (PVP Zone). They would try to give directions .. and I would fail to understand them, but insist they keep trying to help me. They would eventually just TP my toon directly into R.V. . Once in, I'd un-sidekick. Using a jet pack & a temp stealth power (pre-purchased before doing all this) I'd fly over & take control of one of the lvl 50 Spiders/robots & go hunting! As a lvl 1 toon, killing lvl 50 npc's (& the occasional hero pvp'er :) ) made lvl'ing insanely fast. I did eventually get caught for doing that .. & they learned from it .. but not before my doing it way more times than one would think it would take for someone to catch on. I had my account suspended a number of times before, but this exploit got my account 'permanently banned'. I was able to convince them to un-ban my account, but it was only because of all the regular bug-hunting I'd always done...& this kinda fell in the same category. There are still some major exploits in the game .. (the devs intentionally left themselves a big one) .. but 'bugs' usually got fixed pretty quickly. Also, I always liked that for the most part if you gained something because of a bug in the game, you were allowed to keep whatever that was. Ahh Bug-Hunting .... :)
Quote from: Fescu on April 15, 2015, 05:25:45 AM
Actually near the end of the game there were two of us. Someone tried so hard to copy it that I finally broke down and told him how. This leads into my own favorite glitch. Well, perhaps not, but I'm still pretty sure that this wasn't supposed to happen. Since it would appear that the characters were built around a sort of central body type, we could merge parts of our characters and we used that to enter costume contests as conjoined twins.
You just reminded me of 2 costume glitches. For a brief period if you picked the camo texture on a costume with two specific colors (some sort of purple and green I think) it would actually make those body parts invisible.
Also, if you picked the upper body with 2 robot arms and Flack Jacket as your chest with Flack Jacket as the texture, the chest would be invisible with a tiny hint of the texture still visible. When they fixed that, you couldn't make it again, but any toon that had been made that way got to keep the invisibility. I saved a costume with that glitch in place and found that I could load it and even edit it, so long as I didn't change the upper body type or the chest and it would keep the glitch in place. I used it to make a rad/kin corruptor named "Boost Suit" that was supposed to be an experimental Crey weapons suit with an A.I. navigation system so advanced it rebelled and started acting on its own.
I really loved ninja running up the war walls... at just the right angle one could run all the way to the top.
And super-strengh-punching mobs so their heads got stuck in the ceiling, bodies still twitching and all.
Ah, good times ;D
Oh yeah! The war-wall trick worked with Comban Jumping too. For my close range toons it was my favorite travel power before the travel powers got early unlocked. You could race across a zone pretty quick that way.
I'd always wished they could have found a way to use a similar mechanic to create a wall-crawling travel power. Like, hit a vertical surface and zoom!
Quote from: Garble on May 12, 2015, 01:07:46 AM
I'd always wished they could have found a way to use a similar mechanic to create a wall-crawling travel power. Like, hit a vertical surface and zoom!
That was my favorite part of DCUO, multiple ways to run on walls including super speeding up them...sadly that was about all I enjoyed about that game though.
I think my favorite glitch was probably the time I respawned inside the hero hospital in Sirens call, as a villain. I gave quite a few heroes a scare for the next 5-10 minutes, until I went down the elevator... ;)
My favorite glitch was during issue 4, I think, maybe issue 3. I was in The Hollows and had to log off. When I zoned back in, I was underneath the ground - and I flew, trying to come out of it - and then I ended up on the other side of the war wall. I flew up to the glass so I could peek in. It was pretty weird to see another character looking at me, looking at him through the glass. I took a screen shot - but that was two computers ago, maybe 3, so it's gone.
Quote from: Garble on April 25, 2015, 02:27:22 PM
Also, if you picked the upper body with 2 robot arms and Flack Jacket as your chest with Flack Jacket as the texture, the chest would be invisible with a tiny hint of the texture still visible. When they fixed that, you couldn't make it again, but any toon that had been made that way got to keep the invisibility. I saved a costume with that glitch in place and found that I could load it and even edit it, so long as I didn't change the upper body type or the chest and it would keep the glitch in place. I used it to make a rad/kin corruptor named "Boost Suit" that was supposed to be an experimental Crey weapons suit with an A.I. navigation system so advanced it rebelled and started acting on its own.
For a short while the Flack Jacket texture was just broken, no robot arms required. i had an alt named Revenant Brawler that used that for a ghost boxer look. In the last year or so the upgraded costume editor made it possible to propagate it to a slew of new alts for a variety of interesting effects. The same with the baggy pants with the Malaise pattern that was usable briefly.
Still, the Rikti Popcorn Drones remain a favorite.
Quote from: Nos482 on May 06, 2015, 08:00:07 PM
I really loved ninja running up the war walls... at just the right angle one could run all the way to the top.
And super-strengh-punching mobs so their heads got stuck in the ceiling, bodies still twitching and all.
Ah, good times ;D
Crane Kicking Freakshow Tanks into a wall or column and watching them flail helplessly with their heads embedded in the wall.
I was once in a cave Council mish, werewolf/warwolf based and every time we 'defeated' a wolf, we wouldn't get a rag-doll-fall, they would simply disappear. We got to the end, defeated all, clicked all the glowies, mish didn't end. So, we ran back to the entrance and between the door and the first room of the base was EVERY SINGLE WOLF in the whole mish, so jammed in that they couldn't move. AOE Fish in a Barrel !
I think an old friend and I are the only two people who know of this glitch. At least, I've never seen anyone else mention it.
Back in the original tutorial, with the infected hobos, if you were really careful and perfected the timing you could climb the buildings by jumping on the window sills. You could get on top and behind them and actually go out of bounds, namely behind the fence surround the spawning area for new characters.
My friend and I made tiny black chitin spider characters and just sat behind that fence, silently laughing to ourselves whenever people would stare or type a little "wtf" in chat.
Quote from: Nellis on June 07, 2015, 04:44:49 AM
I think an old friend and I are the only two people who know of this glitch. At least, I've never seen anyone else mention it.
Back in the original tutorial, with the infected hobos, if you were really careful and perfected the timing you could climb the buildings by jumping on the window sills. You could get on top and behind them and actually go out of bounds, namely behind the fence surround the spawning area for new characters.
My friend and I made tiny black chitin spider characters and just sat behind that fence, silently laughing to ourselves whenever people would stare or type a little "wtf" in chat.
i used to go over the walls a lot in the tutorial, but it got boring pretty quickly once i determined there wasn't much more to look at there. Still, it was fun finding ways to reach new places that weren't usually supposed to be accessible. There were several other maps that i knew of ways to get under or outside the normal player areas, but not to the extent of some people i knew who could do it for almost every map.
There was a Hold set IO conversion bug that we in Triumph dubbed "The Last Conversion"
You could convert in 3 ways iirc: Within Set, Within Category and Within Tier
Basically due to an oversight Hold set IO "Within Category" conversions weren't restricted by tier. You could take cheap "worthless" uncommon lvl 50 hold set IOs, use the Within Category conversion option and eventually land on a Very Rare/Purple Hold set IO if you did it enough times, you could then try to convert the purple hold set IOs into more valuable Purple sets if you wanted. We caused a spike in the market price of uncommon hold set IOs
Needless to say we in Triumph who were in the know farmed weekly tasks forces(for the double merits) all week for weeks on end until the bug got fixed in the next update. I got soooooo rich off that I went past the inf cap and was able to purple and pvp out my top 3 characters.
Prior to my move to triumph I really enjoyed kraken farming and exploiting synapse iirc
Quote from: acretion on March 24, 2015, 08:43:38 PM
So I don't know if i'm the only one who figured this out, but way back in the early days of the game there was a way you could enter the character creator and pick a male body type and then just let it time out and kick you to the login screen, then when you log back in and go to the character creator you could pick a female body type with the bare chest option. Needless to say it drew some attention.
I sent them a report detailing it etc., never heard anything in response (wouldn't have minded a thank you heh) and they reset my name and costume, and then it got patched pretty quick, but I had my one day of glory hehe.
Shadows Linger - Repeat Offenders
I encountered a naked Oprah in the early days of the game, I guess they were using this lol