Quote from: Sugoi on December 22, 2014, 04:52:40 PM
Ouch, that's even more messed up than I had assumed. I just did a quick check on Steam's Community page, and the Dev's for the game have posted an info questionnaire there to get data from users having problems so they can isolate the cause(s) and get the game up and running for you. I'm sure the official game page at the Dev's site will have one as well in their game forums.
And on the CoH side of things, I'm waiting patiently for the negotiations with NCSoft to conclude (hopefully on a positive note), so we can all get back to the old neighborhood. In the meantime, I've tried out Valiance Online this week after the open Alpha test was announced. I showed it to a RL friend of mine who also played CoH in the past, and he remarked on how similarly VO's initial area represented Atlas Park's layout. Yep, there's the AE Building, Vanguard Building, Hospital, and even the cross-town tunnel... and look, goons to beat on hiding under the overpasses! Grin!!!
I dunno if you can share (there might be privacy rules with the alpha and whatnot), but how does it play overall? Did you get to try out any of the powersets, or was it more of a "wander around and see what's up?" I'm very curious about how put together it is right now, and at the moment I'm not sure I can access the alpha myself, haha.
Quote from: safehouse23 on December 22, 2014, 05:15:59 PM
I dunno if you can share (there might be privacy rules with the alpha and whatnot), but how does it play overall? Did you get to try out any of the powersets, or was it more of a "wander around and see what's up?" I'm very curious about how put together it is right now, and at the moment I'm not sure I can access the alpha myself, haha.
Didn't have to sign an NDA in blood or anything... so I assume they want us talking about their successor game.
Right now they're testing basic character types, and I chose a controller type with Ice and Healing powers... you gain XP while using the powers, not just by taking down the Hellion-class enemies. I had fun with it, and within a couple of hours of gameplay had 7 powers in each powerset to try out... and there may be more, just haven't gotten to em yet. Oh, yeah and you can fly from level 1 as well.
Give it a try, you may start having some flashbacks...
Here's the pre-alpha info page:
http://valiance.shogn.net/game/news/article/35-open-pre-alpha-testing
Quote from: Sugoi on December 22, 2014, 06:25:28 PM
Didn't have to sign an NDA in blood or anything... so I assume they want us talking about their successor game.
Right now they're testing basic character types, and I chose a controller type with Ice and Healing powers... you gain XP while using the powers, not just by taking down the Hellion-class enemies. I had fun with it, and within a couple of hours of gameplay had 7 powers in each powerset to try out... and there may be more, just haven't gotten to em yet. Oh, yeah and you can fly from level 1 as well.
Give it a try, you may start having some flashbacks...
Here's the pre-alpha info page:
http://valiance.shogn.net/game/news/article/35-open-pre-alpha-testing
Thank you for this! I am going to so leap on this as soon as I get home today :)
Quote from: Sugoi on December 22, 2014, 06:25:28 PM
you gain XP while using the powers, not just by taking down the Hellion-class enemies.
Can you explain this in more detail, please?
Quote from: Felderburg on December 22, 2014, 07:58:16 PM
Can you explain this in more detail, please?
While you're using your powers in combat against the targets, you gain XP... when you reach a certain XP level, you gain access to a new power automatically. The target kills count for mission completion, but I didn't notice any XP for taking them down yet. Of course, I assume all of this is the pre-alpha setup, and not the final game configuration.
Quote from: Sugoi on December 22, 2014, 09:27:20 PM
While you're using your powers in combat against the targets, you gain XP... when you reach a certain XP level, you gain access to a new power automatically. The target kills count for mission completion, but I didn't notice any XP for taking them down yet. Of course, I assume all of this is the pre-alpha setup, and not the final game configuration.
What actually happens is when you take an enemy down, the game looks at the powers you used to take him down and assign exp accordingly. So if say your using healing energy during the fight you will get healing energy exp when he dies. A good example is to win a fight using exclusively energy blast, for instance, you'll get more exp for energy blast but none for your secondary(which would have to be healing energy at this point I think).
To maximize exp in the current system you want to use powers from both powersets however as you get less total exp if you win a battle using just one powerset.
Looking in the chat window, I was seeing the XP being assigned during combat results while using the powers, not after the target is taken down, unless they've changed the procedure in the last couple of days.
Ah, just logged back in for a quick fight.. and they did change the routine for XP assignment, as LaughingAlex described above. Sorry on giving the outdated info. Guess we should expect rapid changes during testing. Grin!
Quote from: Sugoi on December 22, 2014, 09:27:20 PM
While you're using your powers in combat against the targets, you gain XP... when you reach a certain XP level, you gain access to a new power automatically. The target kills count for mission completion, but I didn't notice any XP for taking them down yet. Of course, I assume all of this is the pre-alpha setup, and not the final game configuration.
I trust this was in an attempt to KO power leveling and farming?
heh I had the same idea, but mine worked out a bit differently I saw the flaw of not allowing players to choose the next attack they get. So my system turned into a completely different animal. I don't want to say too much because I have yet to fully program that animal but it's no savage beast, more like 101 dalmatians. As in it wont be a hard to wrestle it into submission, it will just be tedious. For now however, I must finish the character bases..
Well, it is in testing mode right now, so I wouldn't consider how they're doing things currently as the final configuration. And as LaughingAlex noted, they've made some changes from the routines I noted within the last couple of days.
This is really, really early yet. Ask questions in game and in forum there. There is usually a dev in game and their pretty good at answering question if they have an answer and I'll almost guarantee they've got paper and a pen handy for suggestions. These folks really want to make a game that they like and almost as important, that WE like. I'm Dr Nice Guy and I approve this message.
Enjoyed the Character Creator tool :) entered the game, ran around a bit, tried the /dance emote, and chatted in global. Good fun!!
Quote from: Pearl Dragon on December 23, 2014, 04:26:11 AM
Enjoyed the Character Creator tool :) entered the game, ran around a bit, tried the /dance emote, and chatted in global. Good fun!!
Oh boy, that sounds so reminiscent of CoH. I'll try to get it up and running pretty soon - been swamped with work and writing the second draft of my book so I haven't had the chance to get on and start piddling about with things.
So I checked it out last night, and it was pretty fun! Of course, as is to be expected, it's very alpha-y, but I was pleasantly surprised at how in depth the character creator was already. Even got to try out Safehouse's old energy powers a little bit.
I can't wait to see what the finished product will be like!
It's very pre-alpha-y right now actually. :)
There is no NDA so feel free to discuss, share screenshots/videos, etc.
Our current testing area does feel like our old home but it is a small fraction of the map to come. More details are being released soon.
In general, lots of things are very basic right now but we have about a year of development ahead of us... and some things are not "ready for prime time" and you aren't seeing the latest in-game yet.
This week will be a patch that includes new character models and changes to the animation system as well as bug fixes, a mission NPC, waypoint fixes and other updates.
Coming weeks will also see character generator 2.0, a new leveling system, and more power sets, mobs, visual effects, missions, sewers (deeper levels) and a BOSS.
This is only the beginning, a lot more is on the way!
Let us know any questions or feedback you have, it is much appreciated!
Thanks also to the Titan folks for setting up the Plan Z forum. :)
Also, to celebrate the holidays, this will be happening...
(https://scontent-b-lga.xx.fbcdn.net/hphotos-xap1/t31.0-8/10869697_820478438011651_6402483448350813483_o.jpg)
8)
Lots to come guys.. the new Char models and Char Gen 2.0 are gonna blow your minds.. :)
2.0 is not the last planned update to chargen too (not counting the tons of costume pieces to be added over time). 8)
I've been quiet on these forums here for a long time. I have to say the team on this project are some of the most interactive with the players I've ever been a part of. Not to mention they don't just respond but actually listen and really take player input seriously. It shows in the end results as they happen.
I am really intent on that Greenlight over at Steam succeeding! I want to see these guys take off with even greater gusto (which would be absolutely amazing considering the pace at which they are going already!). Just from what I've experienced so far, it is in the bag for a familiar, fun, but nicely different world in so many cool ways!
If you haven't logged in and tried it yet, you've gotta give it a whirl. Made my wife and I get all misty eyed street sweeping, running missions, and hitting the sewers! In fact just flying up a bit and looking around at first login was a pretty speechless moment let me tell you... just wow! I can't wait to watch as everything gets implemented over time.
Oh yeah, Merry Christmas / Happy Holidays / Have a great day everyone! :D
- Mandrake
Let's just say the Valiance Online Team has never met a cup of coffee it didn't like. ;)
I'm really enjoying the game. More so now with the addition of "quasi-flight".
For those that haven't played, right now flying involves three steps:
1) Rising -- you can only rise if you have no forward motion.
2) Flying -- think of this is straight and level flight.
3) Falling -- you can only reduce your altitude if you have no forward motion.
It's cumbersome at first but it beats running around the map.
I'm sure we'll soon have true flight.
Would love to join you in playing around in Valiance. But, I've got an issue that nobody seems to be addressing. I've posted about it multiple times both here and at the Valiance site, and not received one helpful reply.
I can log on, and create a character. That's great! However, whenever I try to enter the city... crash and burn. EVERY. TIME. I've never even seen that screen load. I get the "loading" screen for a few minutes and then *poof* the window closes and that's it.
I *think* my video setting may be set higher than my PC can handle, but I see no way to change them in game, or at least in the small sliver of the game I can get to run. Or, if that's not the issue... what is the problem?
Dunno. This seems like a MAJOR issue that needs resolved. I know I'm just one person, but if the game won't even load for me... how many more people are going to have this issue moving forward?
Quote from: hurple on December 25, 2014, 12:20:09 AM
Would love to join you in playing around in Valiance. But, I've got an issue that nobody seems to be addressing. I've posted about it multiple times both here and at the Valiance site, and not received one helpful reply.
...
I've seen several people post this same and similar issues and it has been discussed (therefore attempting to be addressed) on several occasions as to what could possibly be the issue. Seeing as how there are nearly an infinite number of hardware configurations out there - it is inevitable in the early pre-alpha stages of any development that some of them just aren't compatible yet.
EDIT: I say discussed in the sense that Developers have joined in on the conversation in the threads I've read and asked for specs, logs, and done their best to help out regardless of the outcome. Nobody is being ignored that I can tell was my point here.
I would recommend a little patience and read through the forums over there some more as there are several threads pertaining to your issue. Some people have had luck getting things to work, others have not. I think it is just a matter of the fact it is so early in development it is simply not going to work for everyone. Several people have mentioned it works great on one of their PCs but not another, sometimes on their lower end system and not their latest greatest. Myself it runs fantastic on my self-built PC, my Win8 laptop, and my Wife's PC, but it does not run well on my slightly older machine I use as a server. Understandable, but it did run CoH and LOTRO without any issues.
I agree it needs to be resolved, but I think it is low on the totem-pole. In my mind, they need a large pool of compatibility at the outset - which they have - and then really focus on development of the game itself to at least the point of Alpha, but more likely Beta before delving into compatibility again.
Just my 2 cents though - I don't represent them in any way!
It's being investigated and some changes will be made. We'll announce more when we have updates on the topic. Sorry for the problem but this is exactly why we are getting feedback this early. Thanks!
Yeah hurple , I had the same issue, But after the new patch i wiped the old one and never downloaded the new patch. So i guess will ask for the spec's of the game and see if it is my video card, if that an't it , I don't then what i will do. But it's funny i have and had no trouble CO,DCOL,CofH Oh yeah i do have zone alarm now (fire wall) so that might be a issue as well, But i always click allow, So if that an't it i don't know, I guess I'll set on the side line's and watch.
New patch (in its way) addresses this partially. More info shortly!
If the game is this fun in Alpha, I cant wait till they get to Beta. Hey got a ways to go, but this game is comming along smoothly
I found that presing R or F while moving did cause rise and fall during forward or backward motion.
Quote from: artbunker on December 25, 2014, 08:49:55 PM
If the game is this fun in Alpha, I cant wait till they get to Beta. Hey got a ways to go, but this game is comming along smoothly
PRE-Alpha. :)
Just wanted to say great game so far guys! I've had fun messing around in the city and can see real potential in this game. Keep up the awesome work! 8)
BTW, the snow/blizzard was a nice touch for winter!
Quote from: LordReaper on December 26, 2014, 03:41:49 PM
Just wanted to say great game so far guys! I've had fun messing around in the city and can see real potential in this game. Keep up the awesome work! 8)
BTW, the snow/blizzard was a nice touch for winter!
Thanks glad you are liking it and we will keep working at it... no sleep til Brooklyn! Er, I mean, no sleep til release (lol).
QuoteThanks glad you are liking it and we will keep working at it... no sleep til Brooklyn! Er, I mean, no sleep til release (lol).
NOOOOO! We don't want the team to pass out from exhaustion!
I haven't played in the game much but from what I did play. It had the CoH feel to it for sure, there was a dev given out advice as to where to hunt mobs, ect...
The only thing I had a problem with. Is I couldn't figure out what choices to make if I wanted to play an MM style character. Which I was half asleep when I was playing so that could of been it. LOL!
Quote from: LionOfAlbion on December 25, 2014, 09:30:37 PM
I found that presing R or F while moving did cause rise and fall during forward or backward motion.
On my machine, the motion just stalls and I hang there in space. I'll log in tonight and see if the behavior is still the same.
I have tried, but all I get is this....it never gets past this point.
(https://i.imgur.com/8VRmTW7l.jpg)
Quote from: LionOfAlbion on December 25, 2014, 09:30:37 PM
I found that presing R or F while moving did cause rise and fall during forward or backward motion.
I'm in the game now and it is working as you describe.
There is a hint of a winter event as snow is falling in the city.
If you are having issues with the game please visit our Tech Support forum - http://valiance.shogn.net/forum/53-tech-support
However, if you are crashing at some point after login or character select, we have added a Settings buttons to those screens so you can turn down the graphics in case that is the issue.
Specifically, you should turn graphics down to "Fastest" and shut off "Experimental Optimizations" and "Auto-Adjust Quality Level".
If you are then able to get in game you can raise the graphics quality and see what works.
This is, of course, pre-alpha so there will be issues with different hardware and we'll be making adjustments and optimizations along the way. Your help, and your patience, are appreciated! :)
I am quite stunned by the work that's been done. Frankly, I'm far more excited by seeing actual in-engine stuff rather than the hopes and prayers of City of Titans (no offense to those guys, but it's been 2 years now, come on...).
I noticed that your world looks almost exactly like Atlas Park, up to and including distant 'war wall' like barriers. While I appreciate this, it does seem a bit much to make it seem so closely the same don't you think?
Otherwise amazing job so far!
This is our initial testing area... a small part of the eventual map.
Thanks for the kind words!
Oh the testing area is nothing compared to the concept stuff they've posted. They were nice enough to actually design an initial testing area that reminds us all of "home" I can't wait to see the new map(s) implemented in the future. Really cool looking stuff!
Also really looking forward to the new patch coming up here possibly tonight, "Soon" at the latest ;) - new models, more stuff to punch, and other cool stuff. Character wipe and start over with moar stuff time! WOO!
Quote from: Jachim on December 29, 2014, 12:55:02 AM
(no offense to those guys, but it's been 2 years now, come on...).
Just want to point out that the engine for VO has been in development for seven-ish years so keep that in perspective.
(Not saying that VO's not impressive; just saying that two years for an MMO is a pittance. City of Heroes was in development for nearly four before it started less-closed testing.)
Quote from: Krnl_Mandrake on December 29, 2014, 04:41:09 AM
Oh the testing area is nothing compared to the concept stuff they've posted. They were nice enough to actually design an initial testing area that reminds us all of "home" I can't wait to see the new map(s) implemented in the future. Really cool looking stuff!
Also really looking forward to the new patch coming up here possibly tonight, "Soon" at the latest ;) - new models, more stuff to punch, and other cool stuff. Character wipe and start over with moar stuff time! WOO!
We'll have more (moar) patch info today. Due to some Unity issues looks like we need to do some more (moar) prep work for the new models/animation system but some other stuff will be coming today likely... more (moar) info this morning. ;)
I am using an old zip for the program...is there a newer version? Is it possible to post a direct link to the latest version? Thank you! (I do have a forum account)
Quote from: healix on December 29, 2014, 11:45:10 PM
I am using an old zip for the program...is there a newer version? Is it possible to post a direct link to the latest version? Thank you! (I do have a forum account)
I was using the old zip file too and had the same problem. Then I went to their website and downloaded the new zip file and I was able to get in. I hope that helps.
Just wanted to say that the snowstorm effect looks great! Also, it is nice to be able to swim under water.
I have been away for the holidays, but so far I am loving Valiance Online :)
The only thing that gets me is the turn rate. I literally get sick after playing for too long. I play with the keys and not the mouse so there is no speed reduction for the keys yet.
QuoteI am quite stunned by the work that's been done. Frankly, I'm far more excited by seeing actual in-engine stuff rather than the hopes and prayers of City of Titans (no offense to those guys, but it's been 2 years now, come on...).
I also wanted to point out *from my understanding* some of the game uses code from another game that's also in the works. So some of the coding work was already done, if I remember correctly.
I'm not a CoT backer I just thought it'd be fair to point that out.
Anyways back to the topic at hand, Planning anything for New Years? ;)
I'll have to work but I'd love to see screen shots ect.. and I plan to log back in on my next day off to pew pew some more. :P
Hopped on tonight to play around with the new Mac client. It works! It was like being home again.
I wait with anticipation for the next update! ;D ;D ;D
(https://i.imgur.com/t8qLbJ2.png)
(https://i.imgur.com/sF16YmC.png)
Very cool! On Mac too eh? NICE! :) ;D ;D ;D ;D ;D
I love the way things are progressing with the patches. Every time I log on after a patch, I can actually see another area that has been fixed up a bit. Even in the character creator I can see it! So cool.
Mac Client!? Awesome!! :D
Open pre-alpha testing information here:
http://valiance.shogn.net/game/news/article/35-open-pre-alpha-testing
If you have a client from last year it will not work and you should remove everything and download and install the new one.
The client now auto-updates so you shouldn't have to do that again...
The Settings button is now available at the Login and Character Select screens so you can change the graphics settings in case that is what is keeping you from getting in-game (you should turn graphics down to "Fastest" and shut off "Experimental Optimizations" and "Auto-Adjust Quality Level").
Right now, Windows is our primary development platform while we're in pre-alpha but when we patch we will also release an updated Mac client as soon as possible. Trying to get a Linux client built but having some issues with Unity. There are instructions for playing in Linux on our forums though:
http://valiance.shogn.net/forum/9-news-blogs/3849-i-got-it-working-in-linux
Next patch is going to have the new animation system and character models we've been working on, will have more news on that soon.
Oh the snow in the sewers thing... and inside buildings... etc.
We went a bit overboard with the snow obviously... but we did warn people a freak winterstorm was coming. ;)
I downloaded the launcher a couple of days ago, and have been trying to get it going. It starts updating, but, at about 32% of the way done, I get this message where the red progress bar was:
Checksum invalid for http://192.187.108.146/xampp/content/Data/LauncherPayloads/WindowsPlayer/Valiance_Launcher_32bit_Data/sharedassets0.assets.0012.dat.
Is this being worked on? I was last in before it went open pre-alpha, and I'd reeeealy like to see it again.
*deleted message because I didn't read Super Firebugs post clearly (half asleep lol)*
Quote from: Super Firebug on January 29, 2015, 06:42:15 AM
I downloaded the launcher a couple of days ago, and have been trying to get it going. It starts updating, but, at about 32% of the way done, I get this message where the red progress bar was:
Checksum invalid for http://192.187.108.146/xampp/content/Data/LauncherPayloads/WindowsPlayer/Valiance_Launcher_32bit_Data/sharedassets0.assets.0012.dat.
Is this being worked on? I was last in before it went open pre-alpha, and I'd reeeealy like to see it again.
Let us know if you are still having problems once the new patch goes up. Thanks!
I think Valiance the underdog .. by having a year headstart on testing will be the darkhorse that wins it all.
Not being in that city is starting to feel as bad as not being in Atlas.
Yes.. it's me .. VO :) Potter! :)
We've updated to a new, new map and updated character models and animations. We're also in the process of preparing to (re)implement missions and add many more powers and costume pieces along with many other improvements on the road to Steam. :)
I wish I had given my money to valiance online or AP Revival. With no where near the funding or staff they seem to somehow be running circles around CoT. I appreciate the fact that these two projects are focused on rolling up their sleeves and building their respective games... Instead of posting updates that always seem to come from the composition department with stories that are intended to occupy our time and anxiety. So really, with the most funding and staff how is it possible that they have the least to show for it?
(Edit): keep up the great work guys! We all appreciate it!
Keep in mind that the engine VO is built on took seven years to develop to the point it was at when they replaced the old content with superheroes. So, yeah, of course they're going to be running circles around CoT.
I was on last night. They have yet another new landing zone and enemies are back.
The server data was apparently wiped as I had to re-register.
Quote from: saipaman on March 20, 2015, 01:13:16 PM
I was on last night. They have yet another new landing zone and enemies are back.
The server data was apparently wiped as I had to re-register.
The previous areas were testing zones. The current one, with a lot of additions over time, will be our new starter area... and yes we had to wipe unfortunately due to all the changes made to the animation system. :gonk:
Yay! I finally got logged in and got to walk around the city. Before, it would always crash as the city loaded.
So, anyway, I get in walk around, find a few enemies standing around and start attacking... And another player flies in and kills them all with one attack and flies away.
Pre-Alpha and already kill-stealers! LMAO!
:o ;D :o
Finally Gonna' be trying out Valiance myself soon, awesome that its finally back up after all the website shenanigans :)
@hurple D'oh!
@Blackout Um... the site was down but the game was still up...
Um, what's going on? The pre-alpha won't connect, the website seems to be gone, and I haven't found any recent posts about either here.
This was posted on Twitter on 28 Apr 2015:
"Server should be back up next week with updates! More information and patch notes soon. Thanks for your patience!"
Quote from: saipaman on April 29, 2015, 09:51:16 PM
This was posted on Twitter on 28 Apr 2015:
"Server should be back up next week with updates! More information and patch notes soon. Thanks for your patience!"
Thanks. I'm not a twit (twitterer? tweeter? - I'm not on Twitter), so I didn't get the message.
Quote from: Super Firebug on April 30, 2015, 01:25:54 AM
Thanks. I'm not a twit (twitterer? tweeter? - I'm not on Twitter), so I didn't get the message.
Thanks for the repost! Will try and post major news here more often. Also, I have "notify me of replies" selected yet somehow... it doesn't. D'oh.
If all goes well, coming later today will be a number of updates to the game client including updates to character models and customization sets, combat speed, animation, starting map, sound system , combat visual effects and the new leveling and experience systems! 8)
Big new client patch released (with more updates to come). Check out the patch notes at the link below! 8)
https://valianceonline.wordpress.com/2015/05/31/its-alive-patch-notes/
I started it downloading last night. I went to bed before the update could finish. I'll give it a try this evening.
Great!
Posted a couple of new screenshots, thought we would share them here...
(https://valianceonline.files.wordpress.com/2015/06/valiance-wall.jpg)
(https://valianceonline.files.wordpress.com/2015/06/valiance-shiny.jpg)
Looks so much like... home.
Very nice. I like the look (and it does look like home!).
(https://images.weserv.nl/?url=0.media.dorkly.cvcdn.com%2F36%2F35%2F6603dc5a9292104b44c349b85b5aaf7a-5-crazy-fan-theories-that-make-total-sense.jpg)
(I know it is the wrong game but it is topical)
We've posted a bunch of work-in-progress screenshots on social media lately. Here is a gallery of what you may have missed!
https://valianceonline.wordpress.com/2015/07/02/screenshot-catch-up/
Also... major patch being prepped for release. :)
Server is up! Patch notes posted... https://valianceonline.wordpress.com/2015/07/02/patch-notes/
lol your graphics make mine look slow. great job. posting here cause I don't want to upstage your posts with small stuff. so I'm bumpin.
seriously the scenery models looks very CoHey.
one question I may ask is why the curved warwalls?
Quote from: Joshex on July 02, 2015, 09:26:45 PMlol your graphics make mine look slow. great job.
Thank you! We do a mix of graphics from scratch and/or graphics we customize from other sources and have a whole team so not a fair comparison... you are doing a great job!
Quoteseriously the scenery models looks very CoHey.
The highest compliment of all! 8)
Quoteone question I may ask is why the curved warwalls?
Actually those walls are temporary and will come down at some point...
Another screenshot blitz! This time showing off upcoming user interface upgrades, weapon holster locations and the Combat Room where you test your powers (with upgraded shaders)...
https://valianceonline.wordpress.com/2015/07/08/ui-weapon-holsters-and-combat-room/
Looking good, Valiance!
Thanks!
I really like the tech shot. I want more sci-fi things.
That's the plan!
It's looking beautiful.
Quote from: AmberOfDzu on July 08, 2015, 05:55:30 PMIt's looking beautiful.
(https://i91.photobucket.com/albums/k313/jeremytetsu/snoopy_thankyou_big.gif)
Quote from: Super Firebug on January 29, 2015, 06:42:15 AM
I downloaded the launcher a couple of days ago, and have been trying to get it going. It starts updating, but, at about 32% of the way done, I get this message where the red progress bar was:
Checksum invalid for http://192.187.108.146/xampp/content/Data/LauncherPayloads/WindowsPlayer/Valiance_Launcher_32bit_Data/sharedassets0.assets.0012.dat.
Is this being worked on? I was last in before it went open pre-alpha, and I'd reeeealy like to see it again.
Some time after I posted this, I found that my laptop seemed to be able to download the updates okay (more or less), while my desktop computer had the above problem. So, I learned to let my laptop download it, and I copied the folder to the desktop. But now, neither computer will cooperate.
To clarify: when it displays this message, it sometimes ends in /sharedassets0.assets.[4-digit number].dat, and sometimes, it's /resources.assets.[4-digit number].dat. The 4-digit number, at the end, changes with each try of the same download, and the 'sharedassets0' and 'resources' part will switch occasionally, but the number of files, and total size, to be downloaded doesn't. I tried removing the target folder and letting it re-create it, but that didn't work, either. Help?
(I'm using Vista on the desktop, and Win7 on the laptop. Both used to be able to download the updates okay, before the desktop became recalcitrant, so I don't think that the OS is the problem. And my VO zipfile is dated 1/27/15.)
Quote from: Super Firebug on July 16, 2015, 06:37:49 AM
Some time after I posted this, I found that my laptop seemed to be able to download the updates okay (more or less), while my desktop computer had the above problem. So, I learned to let my laptop download it, and I copied the folder to the desktop. But now, neither computer will cooperate.
Will pass this on to the team and see what they come up with. Thanks for letting us know.
Also, wanted to let people know our server is down for a combat overhaul (animations, ragdoll deaths, visual/sound effects, damage system). The female model and content updates are up next. Will announce when they are ready!
Here is a look at the upgraded female character model which will be in-game soon as well as some work-in-progress user interface designs for the enhancement system.
https://valianceonline.wordpress.com/2015/07/16/updated-female-model-and-enhancement-ui/
I was finally able to actually log on and play! (I have a new puter, and I think my old one just couldn't handle it.) Anyway, had to make a male (females not available yet) and here are some pics. It looks good so far!
(https://i.imgur.com/WmSu0Gsl.jpg)
(https://i.imgur.com/YZSSuRu.jpg)
(https://i.imgur.com/LY3beba.jpg)
(https://i.imgur.com/CoQhUgk.jpg)
A look at some more work-in progress including user interface updates with Archetype icons and more hairstyles for the female character models!
(https://valianceonline.files.wordpress.com/2015/07/4c392aae818fbd2011f256445055195bbadfcd5c18411bb916pimgpsh_fullsize_distr.jpg?w=1400&h=&crop=1)
(https://valianceonline.files.wordpress.com/2015/07/266bd4b798b47437171dbcb93b326421e7793c0bd8b1cc0dc6pimgpsh_fullsize_distr.png?w=700&h=&crop=1)
It's like a dream! I love it!
Thanks! :)
Icons for our melee power sets... in Technicolor! :D
(https://valianceonline.files.wordpress.com/2015/08/valiance-melee-icons.jpg?w=914&h=514)
Looks cool. Wondering what exactly mimetic weaponry could possibly mean?
Quote from: Vee on August 05, 2015, 07:52:14 PM
Looks cool. Wondering what exactly mimetic weaponry could possibly mean?
You can form weapon constructs to aid yourself in battle, diversity is the key and you can create the right weapon for the job at a second's notice. Mimetic Weaponry attacks are as varied in effect as they are in appearance, giving you a great deal of utility.
It's not in the icon pic, but we'll have this kind of melee as an option too...
(https://s-media-cache-ak0.pinimg.com/236x/7d/63/4e/7d634ee6dd9d66055c1439accb9bdd8f.jpg)
We have over 80 power sets at various stages of development currently.
Ah, that makes sense. I was thinking you'd somehow mimic the weapons of whatever opponent you were fighting or something.
Check out some work-in-progress concept art of future updates to our character creator...
https://valianceonline.wordpress.com/2015/09/01/character-creation-update/
I'm not in a position to download VO for a little while yet. The images I've seen of the characters, the legs are all impossibly long. For instance, the example dude from the previous post has legs that are nearly 1.5x the length of his torso (including head). That's so outside the scope of human growth as to look bad. Is it possible to reduce the legs to something that is more standard? People are generally about seven heads tall (using their own head for measuring, as heads come in different sizes - e.g. taller people also have bigger heads!). That dude is about 8.5-9 heads tall.
It might be that the head itself is scaled too small. Everything else about the body seems fairly well-proportioned to itself. I also have not downloaded VO to see it in action, so these are just my comments from the screenshots. Screenshots show great promise, though. :)
I didn't notice the leg thing until you mentioned it. Maybe it's just the height of that particular character? I downloaded it a while back but unfortunately not far enough back that the servers were up. Looking forward to trying it when they return.
The character models, like everything, are going to be a work-in-progress for some time but your feedback is appreciated. Sliders will be available to change a lot of the things you are mentioning though. Thanks!
Quote from: Aggelakis on September 01, 2015, 05:08:18 PM
The images I've seen of the characters, the legs are all impossibly long. For instance, the example dude from the previous post has legs that are nearly 1.5x the length of his torso (including head). That's so outside the scope of human growth....
Exaggerated/distorted physiques are part and parcel of super heroes/villains, at least that's what the great Samuel L Jackson said in the movie Unbreakable...?
Just realized VO was recently active. Any eta on server-up-edness?
Two-and-a-half months with no deliverable: have you guys created a tear in the agile-space-time continuum? ;D
Quote from: ICKool on September 08, 2015, 07:36:38 PM
Exaggerated/distorted physiques are part and parcel of super heroes/villains, at least that's what the great Samuel L Jackson said in the movie Unbreakable...?
Just because it's common doesn't mean it's good (personal opinion). All of my regular characters in City were at minimum leg length and 1/2 to 3/4 "weight" - aka believable human physique. (I had several that didn't fit "believable", but it was on purpose and not just a 'style' choice).
Agreed that it would be bad if you couldn't have a normal looking human as a superhero/villain! I think it should be the default in character creation.
Just so long as we can make fatties. That was sorely missing in CoX ;D
Quote from: ValianceOnline on August 05, 2015, 06:25:27 PM
Icons for our melee power sets... in Technicolor! :D
The main differences seem to be color, which is boring to me... Not to mention a bit of an issue for colorblind folks.
Quote from: ICKool on September 08, 2015, 08:07:56 PM
Just realized VO was recently active. Any eta on server-up-edness?
Two-and-a-half months with no deliverable: have you guys created a tear in the agile-space-time continuum? ;D
Funny you should ask...
Quote from: ICKool on September 09, 2015, 01:30:35 AM
Agreed that it would be bad if you couldn't have a normal looking human as a superhero/villain! I think it should be the default in character creation.
My personal pet peeve about the female bodies was that the MINIMUM cup size was like a C, and the maximum was just porn-star ridiculous. If I wanted a tall, skinny female character, the minimum chest size seemed too far out of proportion.
Quote from: chuckv3 on September 09, 2015, 01:53:37 PM
...the MINIMUM cup size was like a C, and the maximum was just porn-star ridiculous...
Much agreed.
Quote from: Vee on September 09, 2015, 03:29:25 AM
Just so long as we can make fatties. That was sorely missing in CoX ;D
Also much agreed.
Somewhat along those lines, please consider a 'modesty' setting for female outfits. I knew lot's of women/mothers/wives that liked City of Heroes, but wouldn't play it (or let their kids play it), because you couldn't turn the hooch off... Just a generic head-toe canvas bag would do for starters!
Quote from: ValianceOnline on September 09, 2015, 01:00:18 PM
Funny you should ask [about having created a tear in the agile-space-time continuum]...
So that's why my user stories have been so achy! I've alerted my boss about the catastrophe, and explained that it will delay some of my work.
We are online! Launcher should update and can download if needed at http://www.shogn.net/gamebuild/Valiance_Windows_Launcher_32bit.zip
Launcher updates coming soon including Mac and Linux!
Expect minor patches over the next day or so to fix issues found while preparing patch.
Yay. Totally murphy's law for me though. Just as i come out of weeks of boredom and start enjoying one of my steam games they drop a free xcom weekend and valiance comes up for the first time since i installed ;D
Edit: Got it installed and working. Played a while, chatted with some folks, equipped an enhancement and leveled up. Pretty cool so far, will check back in a few months.
Is it too late to make drops not require manual pickup? One of my pet peeves in any game.
The new launcher which solves problems some people were having installing/running the game, is now available!
http://valianceonline.com/play
Quote from: ValianceOnline on September 21, 2015, 03:19:26 PM
The new launcher which solves problems some people were having installing/running the game, is now available!
http://valianceonline.com/play
I've tried downloading it several times, and haven't been able to get the whole 11.8MB that Firefox says is the file size. The download keeps cutting off, and WinRAR won't extract what part I do get, which tends to be about 4MB, more or less; on one attempt, only a little over 1MB came through. Is anyone else experiencing this?
We're looking into it. Any other information you can provide will help (operating system, errors, anti-virus programs you are running, etc.). Thanks!
Seems like we are hitting our bandwidth limit (you like us, you really like us) so if you have problems downloading the launcher please wait a bit then try again.
A browse box on the installer option page would be really nice.
Quote from: saipaman on September 22, 2015, 04:24:52 AM
A browse box on the installer option page would be really nice.
Will be in a future update. :D
I can only say that is one huge zone.
Um... Thank you! 8)
A couple of new blog posts...
One is a look at Central Hall...
https://valianceonline.wordpress.com/2015/09/25/location-location-location/
The other reveals details about our upcoming move to Alpha!
https://valianceonline.wordpress.com/2015/09/25/say-hello-to-my-little-friends/
Quote from: ValianceOnline on September 25, 2015, 06:16:15 PM
A couple of new blog posts...
One is a look at Central Hall...
https://valianceonline.wordpress.com/2015/09/25/location-location-location/
The other reveals details about our upcoming move to Alpha!
https://valianceonline.wordpress.com/2015/09/25/say-hello-to-my-little-friends/
From the link: Non-combat power usage (ex. ice bridges to reach hidden or hard to reach areas or destroying doors or walls with super strength to access areas you wouldn't otherwise be able to get to)
!!
Aka /unjranger
Also:
In the coming months we will also be preparing the Alpha version of the game for the move to Steam!
Is it possible to do the missions that we get from contacts, or are we just testing mission-dispensing? I haven't been able to figure out where the fence is that I'm supposed to take down, or the guard station where I'm supposed to do it. It's Henry Glasser's mission; I'm assuming that the building he works at is the one he's standing near, since he'd be interested in getting back to work once I'm done.
Are you, or will you be, working on a pre-made CoH-type keymapping layout that we can select? It'd be REALLY nice.
Will followup on your questions shortly, but first...
Thanks to an unannounced server migration by our hosting company, the game server is down. We will update with more information when we have it. :gonk:
Quote from: Super Firebug on October 12, 2015, 09:59:11 PM
Are you, or will you be, working on a pre-made CoH-type keymapping layout that we can select? It'd be REALLY nice.
This would be awesome. I liked being able to use arrow keys for direction if I chose, as well as assigning various keys for various functions. (If I understand Keymapping layout correctly)
Quote from: ValianceOnline on October 15, 2015, 02:54:00 PM
Will followup on your questions shortly, but first...
Thanks to an unannounced server migration by our hosting company, the game server is down. We will update with more information when we have it. :gonk:
The server must have migrated south for the winter, if it's taking this long to find it. ;)
Quote from: ukaserex on October 21, 2015, 05:13:32 PM
This would be awesome. I liked being able to use arrow keys for direction if I chose
All current and most of the previous mmos including coh have this functionality so it wouldn't make sense for them not to have this as an option. In fact you can completely bind every movement and ability to whatever keys you want in most cases even print screen (although I'm not going to recommend doing that for obvious reasons). And wow... you actually want to use arrow keys to look around?
The latest information I was able to find about Valiance was a Google + post dated 11/06/15. Does anyone have anything later than that?
I wonder if they lost their PR person.
They were doing a nice job building up momentum and now they've let it slide again.... :(
Quote from: Noyjitat on December 16, 2015, 01:04:50 AM
All current and most of the previous mmos including coh have this functionality so it wouldn't make sense for them not to have this as an option. In fact you can completely bind every movement and ability to whatever keys you want in most cases even print screen (although I'm not going to recommend doing that for obvious reasons). And wow... you actually want to use arrow keys to look around?
I prefer arrow keys too
Sorry it's been so quiet but here are a couple new posts from our blog. One has some news and pics and the other is about the "competition" between us and other people making superhero MMOs...
https://valianceonline.wordpress.com/2015/12/17/catching-up/
https://valianceonline.wordpress.com/2015/12/18/wars-not-make-one-great/
We're hoping to have our new website (with funding options) and/or server with updated build of the game up shortly. Stay tuned. :D
The Server Awakens! 8)
(https://valianceonline.files.wordpress.com/2015/12/obiwan-server.jpg?w=914)
Patch notes, download link, new website testing and more information can be found at the link below!
https://valianceonline.wordpress.com/2015/12/25/the-server-awakens/
Some additional notes...
If having install errors, then clean out everything (including the launcher shortcut and unzipped install files) and try again. Most important, delete the folder at c:\WindowsPlayer (unless you put it elsewhere).
We're aware of and working on three major bugs: blackout/darkness zones; no health regen; chatting but movement keys still function. Stay tuned!
We are doing our best to reply to social media posts and support emails but it's a holiday weekend so please be patient. The game was ready for testing and we figured people didn't want to wait until Monday. Thanks for your support and Happy Holidays!
Congrats on getting that new server up and running. :)
Quote from: eabrace on December 27, 2015, 01:06:41 AM
Congrats on getting that new server up and running. :)
Thank you. The move took some doing but now we can focus on development again... well, not like we didn't stop during the move... or Thanksgiving... or Christmas... or... well, you get the gist. Chaining the developers to their desks really paid off! ;)
We've patched and released a new launcher!
Here are the patch notes:
Updated the dynamic sector culling system to resolve its conflict with the tonemapping shader
– Resolved the immediate render crash which created the black screen of death
– More updates are required for the culling technology, as well as some fine-tuning of the sectors
– Some objects will be culled while their shadows are still visible
Fixed the inadvertent culling of the Central Hall interior, which made it impossible for the doors to open
– The waypoints inside the building are now properly directed to
– Access to the NPCs inside the interior has been restored
– Some of these interior, namely the ceiling, will be culled while it should be visible
Updated a majority of the game's textures to make them more MMO compliant
– Reduced the game's absolute size by 110%; reduced its RAM requirements by 170%
Optimized the live server technology to improve the bandwith pipeline
– Improved overall client communication in regards to player data
Additionally, here are the revised system requirements:
Minimum
Nvidia geForce GTX 275 (or equivalent)
2GB of DDR3 RAM
1.3GB of storage space
DirectX 11
Recommended
Nvidia geForce GTX 660 (or equivalent)
4GB of DDR3 RAM
2GB of storage space
DirectX 11
Visit http://valianceonline.com/play to download the latest Windows launcher and for instructions on cleaning out previous versions.
For help email support@valianceonline.com
Massively Overpowered (http://massivelyop.com/2016/01/03/valiance-online-tests-new-client-to-server-architecture-previews-new-website/) provided a link to the preview of Valiance Online's new website (http://newvaliance.shogn.net/). It looks great--congratulations!
I wanted to let you know that I tried out your pre-alpha on my trusty, aged laptop and was definitely impressed at what you guys have gotten together, as well as how well the client ran on said laptop. It's an old ASUS lappy from 2008 with a Geforce GTX 260M graphics card and a Core 2 Duo 2.53 Ghz processor, and I was getting 25-30 FPS in 1440x900 full screen with minimum graphics options enabled. So, kudos! I'm looking forward to where your project goes from here.
Not Bad!
It delivers that 'flying fix' that so many of us need.
Quote from: Todogut on January 04, 2016, 09:06:20 AM
Massively Overpowered (http://massivelyop.com/2016/01/03/valiance-online-tests-new-client-to-server-architecture-previews-new-website/) provided a link to the preview of Valiance Online's new website (http://newvaliance.shogn.net/). It looks great--congratulations!
Thank you!
Quote from: BoundKitty on January 04, 2016, 09:09:31 AM
I wanted to let you know that I tried out your pre-alpha on my trusty, aged laptop and was definitely impressed at what you guys have gotten together, as well as how well the client ran on said laptop. It's an old ASUS lappy from 2008 with a Geforce GTX 260M graphics card and a Core 2 Duo 2.53 Ghz processor, and I was getting 25-30 FPS in 1440x900 full screen with minimum graphics options enabled. So, kudos! I'm looking forward to where your project goes from here.
That's good to hear and thanks!
Quote from: Soul Resonance on January 05, 2016, 04:41:04 AM
Not Bad!
High praise! :D
Quote from: saipaman on January 05, 2016, 05:31:34 PM
It delivers that 'flying fix' that so many of us need.
Glad to be of service!
FYI, our servers will be up and down throughout the day as we prepare a new patch. Stay tuned for more details!
I was in VO last night. I'm glad enemies are back!
Last time I tried to log on I got the loading screen with ambient sound fx. Will try again today.
And...? 8)
I've been able to get in on my last two attempts.
I'd forgotten how time consuming it can be to run back to a trainer to get a new power.
Quote from: saipaman on February 29, 2016, 09:44:39 PM
I've been able to get in on my last two attempts.
I'd forgotten how time consuming it can be to run back to a trainer to get a new power.
Good exercise though! ;D
Instead of walking, I've decided to take the Death Express.
I can't find the trainer. I am probably missing the obvious.
I've got to give props to the Valiance Online team. I tried the alpha a year ago and... well, it was very much alpha. Felt like a beginning 3DMax or Blender project. (No offense, I have zero skills when it comes to 3D animation/authoring games, I couldn't even get that far.)
I tried it this morning, and how far you've come since then... I didn't have to avoid parts of the map out of fear of falling through the floor and TPing back to a origin point. All of the graphics weren't a shade of red or cyan, there was actual color. The player customization options have increased quite a bit. Animations aren't wonky versions of walking. There's a dialog system being worked on.
I have to admit, I didn't have a whole lot of faith in the project at the start, but Valiance Online is improving quite a bit.
You have my Respek Knuckles.
(https://farm8.staticflickr.com/7669/26548148173_e837f944db_o.jpg)
Valiance Online
We are getting ready to release the alpha patch and move to Steam. There will be a week (or more) of downtime in the next few weeks to prep.
Just catching up on a few announcements made on social media...
- We are getting ready to release the alpha patch and move to Steam. There will be a week (or more) of downtime in the next few weeks to prep.
- The alpha patch will merge game and website logins, and allow investors to access their rewards in-game. Watch for a blog post with details!
- FYI, the game will not be Steam only. It will always be available through our website and other means.
Stay tuned for more updates!
Quote from: Tahquitz on May 21, 2016, 05:31:47 PM
I tried it this morning, and how far you've come since then... I didn't have to avoid parts of the map out of fear of falling through the floor and TPing back to a origin point.
How do I get there? For some time, since well before Tahquitz's post to now, I've been running around the same small plot of land, with an intersection with blue force fields where you can, most definitely, fall through, and a row of people near the respawn point: Advancement Trainer, Enhancement Vendor, Marcus Clark, Joyce Abbott, Herbert Abbott, Robert Abbott, Fire Cmdr. Swanson, and Meat Magician (from left to right, facing them as you look south). Is there more, that my updater has been overlooking? (Yes, I'm using the 8.0 launcher.)
Um, never mind. Just now, I tried making a second toon, which ended up on an actual city map. So I've now deleted, and re-made, the toon who was trapped on the little floating city-map island.
Coming Soon: Alpha Patch 0.1.0
Click the link for more details!
http://valiance.shogn.net/forum/bulletins-announcements/210-coming-soon-alpha-patch-0-1-0
Has the site gone down for like weeks now? All I get when trying to start launcher is connection refused. Is this because the launcher has changed and won't update online? Can anyone update me on what is happening? Thanks.
Quote from: Alpha Series on October 02, 2016, 04:08:46 PM
Has the site gone down for like weeks now? All I get when trying to start launcher is connection refused. Is this because the launcher has changed and won't update online? Can anyone update me on what is happening? Thanks.
AFAIK, the pre-alpha is done and the servers are shut down until the alpha launches. They've been giving semi-regular updates, but they're all "Alpha will begin soon but we can't give an exact timeframe."
I've lost interest in this one.
Quote from: BadWolf on November 18, 2016, 07:31:14 PM
AFAIK, the pre-alpha is done and the servers are shut down until the alpha launches. They've been giving semi-regular updates, but they're all "Alpha will begin soon but we can't give an exact timeframe."
You're not alone, I can't sign in either. Well, we'll see what happens.
Our hosting company was having some issues but the site and forums are back up...
We released a bunch of new screenshots today but the big news was that in the coming weeks, we will be inviting people to a private alpha test before the official launch...
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/15385482_1260329437359880_4158527497866768149_o.jpg)
More pics on our forums and watch for more information on testing soon!
http://valiance.shogn.net/forum/bulletins-announcements/257-alpha-testing-and-lots-of-pics
Congratulations on moving to the private alpha stage. :D
Quote from: Kaos Arcanna on December 06, 2016, 01:00:43 AM
Congratulations on moving to the private alpha stage. :D
Thanks! It will be private for a relatively short time. :D
We're still organizing and will add more over time, but lots of art and screenshots can be found in our virtual press kit...
http://goo.gl/pdZ9Qp
Here are some videos of the developers testing the Alpha client!
https://valiance.shogn.net/forum/bulletins-announcements/290-alpha-test-videos
Checked it out, VERY INTERESTING! ;)
You know, someone once told me I was VERY INTERESTING... I hope you don't mean it the way they did! ;)
Quote from: ValianceOnline on February 10, 2017, 03:30:47 PM
You know, someone once told me I was VERY INTERESTING... I hope you don't mean it the way they did! ;)
Was it Artie Johnson?
Actually... it was a woman.
But she married me anyway. 8)
I really think Valiance Online is by far the most promising of all the "successor" games. I've already donated some money in support of the project, heres hoping it gets to launch and far beyond!
Thanks for the kind words!
Our "Fearless Leader" has posted an update on our progress...
http://valiance.shogn.net/blogs/general/27-development-continues
Quote from: ValianceOnline on April 19, 2017, 03:16:41 PM
Thanks for the kind words!
Our "Fearless Leader" has posted an update on our progress...
http://valiance.shogn.net/blogs/general/27-development-continues
Been out of the loop for quite a while now, this update is the first I've seen about Genetics and Origins. Both sound AWESOME to me. Props for adding those.
Thanks to everyone for all their hard work. I am definitely on board for this one.
Quote from: Vee on February 10, 2017, 04:57:59 PM
Was it Artie Johnson?
"But stupid."
And yes, now I feel VERY old :P ;)
Quote from: indiramourning on April 20, 2017, 03:01:28 PM
"But stupid."
And yes, now I feel VERY old :P ;)
Was before my time. I picked it up from MST3K but glad someone caught it :D
(https://i.imgur.com/RTQp57S.jpg)
We've posted the first of our weekly development status updates!
https://valiance.shogn.net/forum/bulletins-announcements/1276-weekly-development-updates
We've also posted an article explaining updates to our donation rewards!
https://valiance.shogn.net/news/10-news/30-reward-tier-updates-2
Hi. Can you track donations from last 3 years ? Can you even apply rewards to accounts donated in the last week or return emails?
Quote from: duane on May 06, 2017, 01:02:12 PM
Hi. Can you track donations from last 3 years ? Can you even apply rewards to accounts donated in the last week or return emails?
We've tracked everyone who has donated either through Kickstarter (regardless of the fact it didn't reach goal) and on our website and when the (initially private) Alpha launches, everyone who has donated will get access and whatever rewards are available at that point.
Regarding emails, do you mean you emailed support@valianceonline.com about your donations and didn't get an answer?
Here are some of our major posts from the last month or so...
Blog
"Days of Future Soon" (Alpha status and more)
https://valiance.shogn.net/blogs/general/31-days-of-future-soon
Livestreams
Our next livestream will be 7/27/17 at 7pm EST
https://www.twitch.tv/SilverHelmStudios
7/20/17
https://www.twitch.tv/videos/160713070
Also on YouTube at https://youtu.be/QHfnh1zndrI
7/15/17
http://www.twitch.tv/videos/159447743
Chargen starts at www.twitch.tv/videos/159447743?t=01h34m36s
Gameplay starts at www.twitch.tv/videos/159447743?t=02h46m00s
Also on YouTube at https://youtu.be/j0EzQu2NIoc
Screenshots
https://valiance.shogn.net/forum/bulletins-announcements/2072-top-screenshots-videos
In the News
"Building a living City of Heroes – An interview with SilverHelm studios Producer, Aaron Victoria"
http://provengamer.com/2017/07/25/valiance-online-building-a-living-city-of-heroes-an-interview-with-silver-helm-studios-producer-aaron-victoria/
"Valiance Online works with the community to develop and show off powersets"
http://massivelyop.com/2017/07/21/valiance-online-works-with-the-community-to-develop-and-show-off-powersets/
"Working Through the Final Checklist to Prepare for Alpha"
http://www.mmorpg.com/valiance-online/news/working-through-the-final-checklist-to-prepare-for-alpha-1000044815
Lore
Starborn
https://valiance.shogn.net/forum/valiance-lore/2524-weekly-lore-release-starborn
Weekly Development Updates
https://valiance.shogn.net/forum/bulletins-announcements/1276-weekly-development-updates
Community Developer
"This week we'd like to ask how important is it to have a completely unique character name? Would you mind if someone shared your character name? What MMO do you think has the best naming system and why?"
https://valiance.shogn.net/forum/valiance-experiance/2536-community-developer-sensible-everyday-names
"What travel powers would you like to see most in Valiance Online?"
https://valiance.shogn.net/forum/valiance-experiance/2520-community-developer-travel-powers
"What different hair styles would you like to see in game?"
https://valiance.shogn.net/forum/valiance-experiance/2482-community-developer-shining-gleaming-streaming
"What keeps you coming back to a specific MMORPG?"
https://valiance.shogn.net/forum/valiance-experiance/2504-community-developer-they-pull-me-back-in
"What would you require before officially launching your Alpha build?"
https://valiance.shogn.net/forum/valiance-experiance/2491-community-developer-launch-requirements
Heroes/Villains Face Off
Forerunner (villain)
https://valiance.shogn.net/forum/valiance-heros-vs-villians/2528-heroes-villains-face-off-forerunner-eek
Archive
https://valiance.shogn.net/forum/valiance-heros-vs-villians/2529-archive-heroes-villains-face-off
Just a reminder that our next livestream will be tonight at 7pm EST!
https://www.twitch.tv/SilverHelmStudios
Here is tonight's livestream! YouTube version is processing...
https://www.twitch.tv/videos/162466264
Investor Alpha launched tomorrow! (7/28/17)
Well since VO happens in the future I guess you can say that! but for me I still have to wait a number of hours to try it!
Here is some of the information on the alpha launching today...
- The Investor Alpha will be PC initially. We plan to have a Mac launcher early next week and a Linux one in August.
- Invite emails should go out this afternoon. Download should be available around 6pm CST and launch an hour later.
- People who donated to our old website campaign or Kickstarter might not be added immediately. We will be working over the weekend to get everyone added so watch your email!
- Valiance Online Community Chat is now available on Discord! Join us at http://discord.gg/PEPFfNg
- There will be NO NDA in the Alpha so please share whatever information, screenshots, video/streams that you wish!
- The dev team will be livestreaming during the Alpha launch tonight so be sure to tune in! http://www.twitch.tv/silverhelmstudios
For more updates visit https://valiance.shogn.net/forum/bulletins-announcements/2544-investor-alpha-launch-updates
Moderators: If this isn't the appropriate place to post this please let me know. Thank you!
(https://i.imgur.com/ljh82Rz.png)
Please help us support those affected by the recent hurricanes.
All donations on Wednesday, September 13th, 2017 (12am-11:59pm CST) will go to Hurricane Relief.
People who donate will still receive the usual rewards listed on the Rewards page.
Donate at https://valiance.shogn.net/donate and thank you for your support!
UPDATE: Donations will go to Direct Relief via PayPal. For more information visit https://www.directrelief.org/
(https://i.imgur.com/MLjpfQz.jpg)
Artwork by Chad Dulac to promote Hurricane Relief and pay tribute to everyone helping those affected.
To help, visit http://valiance.shogn.net/donate
Open Beta has begun! Visit https://valiance.shogn.net/forum/beta-aug-2020-announcements/3247-beta-information-and-faq for all the details (registration required both for the forums and the beta).
... one of the reasons I was excited about this game was that the early Open Alphas were available on the Mac. I enjoyed downloading and trying them out.
The Beta is Windows only, so I am no longer excited about this game.
The current beta is Windows only... if we can get Mac (and Linux) clients out this week we will do so but they are definitely in the plan.
Will announce more when I have more info!
The updated beta is now available and can be downloaded from the Releases section of the Investors area of our forums. Patch notes and known issues will be posted shortly. Please use the General area of the Investors forum for feedback. A public beta event is being planned soon, depending on how testing goes.
https://valiance.shogn.net/forums
We'll be posting a roadmap soon but have posted some highlights on our forums...
https://valiance.shogn.net/forum/bulletins-announcements/3278-beta-roadmap