Something I plan to re-make once CoX comes back.
Villain Plan by Mids' Villain Designer 1.96http://www.cohplanner.com/Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1583&c=695&a=1390&f=HEX&dc=78DA65945B4F135110C7CFB65B4A0B584A5B2877282258E84D401F9420E116150C48228897BA810636296DB35B127DF45378FB04BEF84254BC7D242F2F2A06759D9EF9B7BBA14D9ADFECCC9999FF397376571ECD37BF5E7A322394C05C5E33CDEC7C715F2F68E5A2E1BDA9950F0C2DEF1642786E689A617AC9EAABC5B373C542D928E6932B7A61A7FAD06F87674D533BC897938B7ACE785C7D12FED522A5AC9772B99D66692EE7B4925ED86D910F8BFAEE5E999E02D5D04ECE30F7F452D74249DF4E5EDBCE655734B35CA957EB13255129FA4F5774CA9F25441721A38A1F2E87CFA29F98A1550A7B3CCA1582EA16AE2AA799EABE22B3D56B2EC9860CF327819B58AA7B951053857F1D5C6336DF02B759C1109D99070A3C97B97E3BF9BC5284E5F6B672AF336130C46C3DA670AF2A8EA9A70F3D7D4F0923147BC66C7B0EBE60865F327F514E13F6D874C83AC26F98ED6FC177CCE8111867C6485B0BE72A2D63ECEB027F53DD00628153B1393A9820EFC9133C724B5FCF7BF003B3EF23F809FCCC9C2584B0C7D0069FF5C016B809DE610EDE652AA43382738DC8C9BAC9D3C10A5C1D15834E6F300A5EE04EF3844E74EA9CE04A4393E014789179F612F384D02DEF8CE5E93E41EC0FF89779EE1F688182FB0549532F26DD8B498FB48198F84884B94029FD985AFF3DAE73FE3EF800CC32E30F418D190DD2A5C3646298481CAC481C46DDE124AF1F4F802930CD4C8C83B80D2AE91F85FE51E84F40770AFB48417F88D68EF15A656C8A6F7A0AEC267D49D449A24E06F919D4CBA04E98EAA431D9347C3DEAE9F738667BAC785D34EDF4F8784F99BA5513759EC93ACF729D6755AD7D4184223DBED6DA77C1FAE2A7A88268824FF19BED7329D715F98E360CF20D69BCCD3BFCEACC1BE5BCEFB64F5106D8D7081A1D048E595743B67DE8B01311DB5E72AC7F15B3ED35BFDC99B4371CF6A6C3DE72D8FF011B03F9B9)Kaars: Level 50 Natural DominatorPrimary Power Set: Mind ControlSecondary Power Set: Fiery AssaultPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Ice MasteryVillain Profile:Level 1: Mesmerize -- Acc-I(A)
Level 1: Flares -- Empty(A)
Level 2: Dominate -- HO:Nucle(A), HO:Nucle(3), HO:Perox(3), G'Wdw-Dam%(5), UbrkCons-Dam%(5), Apoc-Dam%(7)
Level 4: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13)
Level 6: Super Speed -- HO:Micro(A)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx/Rchg(15), Krma-ResKB(17)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), Range-I(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(27)
Level 18: Total Domination -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SAotDominator-EndRdx/Rchg(29), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SAotDominator-Rchg/+Dmg%(31)
Level 20: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(33), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Acc/Rchg(33), FtnHyp-Plct%(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34), GA-3defTpProc(34)
Level 26: Terrify -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(36), Ragnrk-Knock%(37)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(42), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(43), CoPers-Conf%(43)
Level 35: Sleet -- RechRdx-I(A), RechRdx-I(43)
Level 38: Blaze -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dmg(46), Range-I(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 44: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 47: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clrty-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Panac-Heal/+End(7), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9)
Level 50: Vorpal Core Final Judgement Level 50: Cardiac Radial Paragon Level 50: Rebirth Radial Epiphany Level 50: Polar Lights Core Superior Ally Level 50: Degenerative Radial Flawless Interface Level 50: Assault Radial Embodiment Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------
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Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 11.63% Defense(Smashing)
- 11.63% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 11.63% Defense(Melee)
- 16% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Held)
- 4% Enhancement(Stunned)
- 4.4% Enhancement(Terrorized)
- 8% Enhancement(Confused)
- 8% Enhancement(Sleep)
- 90% Enhancement(Accuracy)
- 8% Enhancement(Immobilized)
- 97.5% Enhancement(RechargeTime)
- 103 HP (10.13%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilized) 5.5%
- MezResist(Stunned) 2.2%
- 16% (0.27 End/sec) Recovery
- 56% (2.37 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
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Good build overall. Not my style, because if I'm making a Mind/anything Dom, I would go higher on the Recharge rather than for Defense, so I can perma-Hold AVs. But for the design goal, it's pretty good.
I have some suggestions, nothing major:
1: Hypnosis is, to me, a really useless power. Controllers have some minor use of it to set up Containment for Terrify, but for Dominators it's just a "keep the next spawn from aggroing" power. I would trade it out for Combustion, and 6-slot Combustion with Obliteration. This allows you to swap the set in Incinerate from Kinetic to Crushing Impact, which gives you better enhancement totals, and you end up with the same +Recharge but also another +3% damage. You need a slot... I'd take it from either Tough or CJ, and use Super Speed for a -KB IO.
2: I think that Tactics is unnecessary... with all of the set bonuses for Accuracy and good Accuracy slotting in all powers, I would prefer to run Assault instead. Increased Accuracy is wasted after you reach 95% to hit against most everything, but a bonus to damage is always useful. I'd also prefer Ice Storm or Hoarfrost over either power. As another idea, if you don't want to go into melee range for Combustion, you could move Weave up to where Combustion is, and take Ice Storm for another ranged AoE, where Weave is. You'd have to keep Kinetic in Incinerate, but you still have 5 slots for Positron's in Ice Storm. At that point, I'd swap Terrify and Ice Storm's slotting since Positron is better in Terrify and Ragnarok is better in Ice Storm.
Quote from: KaarsAerinstar on November 17, 2014, 03:10:18 PM
Tactics or Assault, flip a coin. I take leadership down to Vengeance on almost every toon I make, some times I feel like assault, some times I feel like tactics.
I agree with that. I don't always go to Vengeance, but Maneuvers/Assault are usually a good choice for everyone, and some characters can use Tactics. I thought that for THIS particular build, Tactics is not useful unless you're going to 6-slot Gaussian, just because it's already so highly accurate. I have had builds where the amount of +Accuracy is a lot lower, and then Tactics is a solid choice. And it's always solid for a character building to cap Ranged defense also.
I generally look at my Brawl accuracy, and if it's capped against +2s, I figure that's good enough and I don't need more Accuracy, since the normal attack Powers usually have at least +20% additional Accuracy, good enough to cap against +4s. If I recall the Brawl accuracy for this build right, it may already have been capped against +4s, and unless you're deliberately trying to fight against +5s or higher, there is rarely any need for more in PvE.