What are the most pool powers you had on a character. These are generally weaker then set powers so I'm curious to who had the most. I think it would be a defender since most of the pool powers worth taking are the support ones.
4, I think.
I had 4 on most of my Masterminds because I wanted taunts from Presence and extra heals from Medicine for my tier 2 and 3 minions.
4 is alot of powers to skip.
Wouldn't the build for a MAN (or was it MANN?) concept character use the most Power Pool powers because the character isn't allowed to do anything that's superhuman.
Usually depended on the role. I got Tough and Weave on my tanks and blasters instead of leadership, and I got leadership on my support characters and my 2 masterminds instead of Tough and Weave. And then I got Super Jump and Super Speed for my travel powers with Hasten and sometimes Combat Jumping to help with the defense boost.
Quote from: rebel_1812 on September 17, 2014, 02:10:39 AM
4 is alot of powers to skip.
Yup, but I prefered the power pools over some of the powers in the AT. Call me cracked in the head. But I tended to kick butt. :)
Was playing around with a mids build for a NA/BR defender who took 8 pool powers: hasten, boxing, tough, weave, assault, maneuvers, hover and fly.
I wanted some defense. :)
http://www.cohplanner.com/mids/download.php?uc=1499&c=687&a=1374&f=HEX&dc=78DA65944B6F12511886CFC060054A0BBD58CAB5406B0BB46389EE8DBDD868A0621BDD1932D2193A0902019AD8A50B779AF807B48B7A5BB9B02D6DFC175E13355A35BAF4F20FF063BE572465023C67BE79BF99F73DE70C999B0BBDCF966E9D1552DF7C51ADD5720B9AAE95D6B4AA2DA3168CBC681D3DF40DFEABE7E636745D5956EB1B552D774ED78D9251DFF4B5AFAEA8A582B6A6CC69EA8DDC8AA11735E1C896CB4565B5A2696B2E7378DE28ACD78D52C1C967C5D669BF394E6B2ADDA3B66E54FC8B1523AFCC97ABD58D4ABD5CCD65D4BC463FB5BA56DDF4929D387D5FC5048EA6455C918448C962E632F3D42AF3D3505B238B6D61D6861E324F3C021F3323B72D263F538F841E093D21F48CA12772A4E7907AACE8B1EEF03579176C308FEF331D07CC37E4DF663EA869B5BDE0FB1C3B001B16F430DF92B607DA9E0B349894C5F41273E60E6B66EE32BF90173B7BB1D9EFE3990F98EE2DE600FC0F3CC19C3C654669AD9DFC1C8B33C9B5DE237C4D5E5CACB1B9A2ECA12F0C4698EE103305AFA945E64BEAED676FA2DFC7F77B47350FE6CE93E5758BA5C10CD67319BCC4FC4619079171101963C8388E8CE3C8388E8C93C82851C661781886072BD54638933CD21A0465E145362FB284C6406494A9671473353ACCBE7C43A09B69278D1F1A3F34818FBC4E810F4C276982F0138CB09FF7342761F485B75937B605621DBED31C44316F51ECB938F65C620FC49E4B60CFFDA09E09CCDBC473AB593BB903EE827BCCC906B8CFAC10A6B007A790258EBC71E44D0D323D942909FF4968A7A19D867680340A6B8482DC5FC9DF2CE66216B90372FB1DA60F1D22D15599EDAAA4BA2AA7BB2A67BA2AE9AECA72ABC22E9B59B9FDCF2024F3AADDDD7EEF9B3F1D741579A418E7F9FDBF26495739B7E522EF9F5F9DFA29D6FFE9D4E3BDB6DC63661DA62BF359D73AC66AC7F87AC7F82F59ACF0B4
One of my main's builds had seven, ten including epic powers: hasten, superspeed, burnout, maneuvers, tactics, fly, hover, personal force field, temp invuln, force of nature.
Almost all of my level 50 min/max builds tended to have a lot of power pool powers. They tended to be better fits for the overall build and tended to improve options for slotting IOs.
Hasten
Super Speed
Combat Jumping
Super Jump
Kick
Tough
Weave
Maneuvers
I mainly play Corruptors and Controllers...and those are the 8 pool powers I generally use (Sometimes I don't take maneuvers).
Quote from: rebel_1812 on September 17, 2014, 02:10:39 AM
4 is alot of powers to skip.
My Mastermind skipped either three or four powers. That let him take Provoke and Air Superiority to keep enemies busy, Combat Jumping and Fly to move around better, at least 3 of the Leadership powers, Web Envelope, Web Cocoon, and Scorpion Shield. That's 10 pool powers, or 9 if he drops one for Detonator, because sometimes ninjas explode.
Even most non-Masterminds have to take at least six, because you usually run out of Primary and Secondary Powers.
unless you're below level 24 or so, or an Epic AT, or...
Quote from: rebel_1812 on September 17, 2014, 02:10:39 AM
4 is alot of powers to skip.
It depended on how you played. I tended to favor the leadership pool especially on characters that I knew would be in teams and I always took it for my masterminds. Hasten was pretty awesome on my titan weapon brute. I also picked one travel power on characters where it would make sense in their character story for them to have one. As far as epic pools, it was almost mandatory that my red-side (former Loyalist) fire/fire blaster take the flame pool as well because she needed more fire because
"Die you Primal scum!" she
really liked fire (plus Rise of the Phoenix came in handy for a blaster).
I was very much looking forward to the sorcery pool (I didn't play the i24 Beta :-\) and had a character that I would have taken pretty much the entire pool for.
Quote from: rebel_1812 on September 17, 2014, 02:10:39 AM
4 is alot of powers to skip.
The build I was testing for I24 skipped Power Burst, Power Push, Energy Punch, and Stun. Of those, the only power I really wish I could put back was Power Burst, but I decided I wanted to keep Fly more just because I like flying. None of the other powers are powers I would trade for Power Burst in that specific build, which was focused on speed. Particularly Burnout, which I was looking forward to using with fast recharging Energize.
Usually I had in almost every char:
Combat Jumping
Super Jump
Hasten
Boxing
Tough
Weave
Sometimes I added Maneuvers if I had spare slots or maybe Hover just to add a LotG 7.5% Rchg on its base slot. On some builds I used Super Speed instead of Super Jump or had Hover / Fly depending on character concept. On some flier builds I managed to make room for Afterburner and in some melee builds with primary sets very single target oriented, I also managed to squeeze Spring Attack.-
Coming I24 I had hopes I might make Boxing useful instead of being just a toll to get to Tough/Weave but wasn't impressed in the slightest when tried Jump/Kick on test server.-
Quote from: Teikiatsu on September 17, 2014, 02:02:46 AM
I had 4 on most of my Masterminds because I wanted taunts from Presence and extra heals from Medicine for my tier 2 and 3 minions.
Oh, the number of pool powers... right...
10 total:
Provoke
Assault
Tactics
Hover
Air Sup
Group Fly
TP Foe
TP Self
Aid Others
Aid Self
7 and I could solo AV's with him
Fire/sd scrapper
Boxing
Tough
weave
Combat jumping
maneuvers
Aid Other
Aid Self
I had quite a few with 5-6 every scrapper build had boxing tough, weave, maneuvers as bases then add in tactics, assault etc depending on set and skip able powers
Most of my characters had combat jump, hasten, Super Speed, boxing or kick (in very rare cases, just for the boost from kin combats, I might have boxing and kick. I think I did have that in one of my brute builds, just to see how the attack chain went.) tough and weave.
In addition to those, some had Maneuvers (defense plus the lotg recharge) assault and vengeance. Some characters might have gotten tactics instead of assault, just depended on whether or not they had a power that would use the perception IO.
Before I23,
Something and fly
Something and health and stamina
TP friend and something and Long range teleport
Something and stealt
Combat jumping and something and acrobatics
Looks like 13
That can't be right.
Quote from: johng736@gmail.com on September 19, 2014, 06:24:03 AM
Before I23,
Something and fly
Something and health and stamina
Something, something darkside
TP friend and something and Long range teleport
Something and stealt
Combat jumping and something and acrobatics
Looks like 13
That can't be right.
:)
You can't take 5 pools. You have Presence, Leadership, Flight, Teleportation, AND Medicine listed below...
Quote from: Teikiatsu on September 17, 2014, 09:34:29 PM
Oh, the number of pool powers... right...
10 total:
Provoke
Assault
Tactics
Hover
Air Sup
Group Fly
TP Foe
TP Self
Aid Others
Aid Self
I had six pool powers on my namesake Brute: Boxing, Tough, Weave, Air Superiority, Flight, and Combat Jumping.
If memory serves, my Stone/Stone Tanker had five: Boxing, Tough, Weave, Teleport, and ... I forget now, one of the two other Teleport abilities that used to be a pre-requisite for taking Teleport. (I never respec'd him after they changed the travel pools)
I was waiting for Gadgetry to respec my Bots/Storm Mastermind, but that never came to be.
Quote from: Burnt Toast on September 19, 2014, 07:30:31 AM
You can't take 5 pools. You have Presence, Leadership, Flight, Teleportation, AND Medicine listed below...
I must have been remembering multiple respecs on the same MM toon. I probably dropped the Flight pool and took Team TP and then Zone TP when it was available. Maybe I had Challenge too.
Really couldn't remember I had to look up my Sentinel save to be sure but Nova had 10.
Air Superiority
Fly
Afterburner
Invisibility
Stealth
Aid Other
Aid Self
Resuscitate
Recall Friend
Teleport
He was almost exclusively ranged so that let me skip a lot of powers, and he had a lot of HammiOs like 30+ (Mostly Nucleolus and Centriole).
I was creating a new Set IO build for him when the news of the servers coming down hit. Never did get that second build done.