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Community => City of Heroes => Topic started by: Charged Mastermind on August 06, 2014, 09:18:03 PM

Title: Something You Wish They Added
Post by: Charged Mastermind on August 06, 2014, 09:18:03 PM
Something you wish they could have added to the game to either make it more enjoyable, buff or nerf powers, more mechanics, etc.

I think they could have added a bit more exciting powers. Not in terms of like new powers but making animations seem a lot smoother and enjoyable, such as Sonic Blast
Title: Re: Something You Wish They Added
Post by: Sajaana on August 06, 2014, 09:41:28 PM
Vehicles...motorcycles, jet-skis, cars, aircraft.
Title: Re: Something You Wish They Added
Post by: DarkCurrent on August 06, 2014, 09:41:42 PM
'Serverless' play.  All players on one server with invisible globals to differentiate characters with the same name would have made teaming and leaguing super easy.
Title: Re: Something You Wish They Added
Post by: DocHornet on August 07, 2014, 12:25:17 AM
Trick Arrow secondary for blasters. I want my Archery/TA blaster!
Title: Re: Something You Wish They Added
Post by: MattTreck on August 07, 2014, 12:48:34 AM
Player housing that works like SG bases, but for players. You can never have enough player housing options.

Maybe be able to rent an apartment from one of the many sky scrapers, and have shoddy apartments available for Villains when they first start out. So much you could do with that.
Title: Re: Something You Wish They Added
Post by: LadyVamp on August 07, 2014, 01:10:31 AM
more major zones in both the past and the future.  would have loved to take on the outback when it was newly discovered.  or perhaps feudal Japan.  then again some zones on mars or the moon would have been nice.
Title: Re: Something You Wish They Added
Post by: AlphaFerret on August 07, 2014, 01:54:32 AM
I kept waiting for an underwater world.  I also thought it would have been cool if your sg base had an actual Paragon City address/zone....kinda like Monopoly....low rents in Atlas....the ocean views in Peregrine get spendy...trying to lure contractors into Zulu can be a real chore;)
Title: Re: Something You Wish They Added
Post by: Dev7on on August 07, 2014, 01:57:45 AM
A new powerset called Plasma Blast.
Title: Re: Something You Wish They Added
Post by: Shifter on August 07, 2014, 01:46:27 PM
Genetic splicing trial:
A the end of the trial, everyone's DNA gets mixed up, randomly selecting primary and secondary powers from everyone in the group into a new "Splicing" build slot.

I would so love to see that happen.
: )
Title: Re: Something You Wish They Added
Post by: DarkCurrent on August 07, 2014, 01:48:49 PM
Quote from: Dev7on on August 07, 2014, 01:57:45 AM
A new powerset called Plasma Blast.

I'd like something similar: Light.  Maybe rainbowy colors and brilliant blinding flashes.  Might be more controllery / debuffing.
Title: Re: Something You Wish They Added
Post by: katycat737 on August 07, 2014, 02:54:30 PM
The power to play a Mu. I mean yeah you could role play as a mystic Mu....

But the Arachnos Mu... dear lord I fell in love with them. The way they float, their double capes and their "MUmmy" apparel.
Title: Re: Something You Wish They Added
Post by: Power Gamer on August 07, 2014, 03:15:01 PM
Super-stretching- Punching from a distance, control by enveloping, ten-pinning the enemy, stretch to the next layer of the cave-cake! So many possibilities!

Tunneling- A bit like teleporting, but only in contact with a surface. And the set would have Hurl.

Title: Re: Something You Wish They Added
Post by: DarkCurrent on August 07, 2014, 08:58:55 PM
Quote from: katycat737 on August 07, 2014, 02:54:30 PM
The power to play a Mu. I mean yeah you could role play as a mystic Mu....

But the Arachnos Mu... dear lord I fell in love with them. The way they float, their double capes and their "MUmmy" apparel.

Yeah, that would've been a tits epic AT.  I made an elec/storm corruptor to mimic one when my sg mates rolled their widows and soldiers for a team we made.
Title: Re: Something You Wish They Added
Post by: Ultraamann on August 07, 2014, 09:50:52 PM
I always wanted more aerial combat.  I would love to have seen some powersets designed specifically around combat from flight.  Strikes from the air (think shield charge, but from above), plunging attacks, lifts, tosses, drops, smashes, weapon throws... it could have been seriously cool.
Title: Re: Something You Wish They Added
Post by: rezulin on August 08, 2014, 12:12:39 AM
Vault Gun

  There was a newspaper mission to secure it, but you never got a temp power to actually use the thing.  The lore on it was it could one shot a vault door, and that was it.  It would be a great temp power.
Title: Re: Something You Wish They Added
Post by: MaidMercury on August 08, 2014, 12:14:07 AM
I would have liked to see Devs visit more often.....
I enjoyed it when they 'dropped-in' and chatted a few moments.

Actually make a standing contact 'move' maybe hang out or
assist on a Task Force....Imagine Mz. Liberty  or  Back Street Brawler helping out on a Rikti Invasion.

Perhaps as some hard to get  award or a Holiday treat.
Title: Re: Something You Wish They Added
Post by: primeknight on August 08, 2014, 12:32:34 AM
I wish the developers added the function/ability to team with the players own characters. Example:  I'm playing my mind/kin and I want to keep playing him but I need some more damage.  I could look for another player, but maybe I can't find anyone or I'm feeling anti social.  So with this function I could stay logged in to my mind/kin controller and summon another character to play as a pet/companion like my claws/sr scrapper or maybe my peacebringer.  And then with the sidekick/exemplar system my summoned characters could be at any level I need them to be.  They could even allow some exp to filter to the summoned characters so players could level more than one alt at a time. :) 
Title: Re: Something You Wish They Added
Post by: DarkCurrent on August 08, 2014, 02:11:54 AM
Indoor PvP zone like the abandoned sewer network.  Villains sneaking into Paragon from under the streets and heroes going down there to stop them.

Would be epic imo.
Title: Re: Something You Wish They Added
Post by: Nealix on August 08, 2014, 04:16:14 AM
Ooooh good stuff.  I'll take underwater zone, player housing, vehicles and super stretching.
Title: Re: Something You Wish They Added
Post by: silvers1 on August 08, 2014, 11:28:32 AM
Vehicles
Player Housing
More varied zones ( Underwater, Moon, Desert, and a couple more fantasy based zones )
Wind Control - heard they were working on it.
Title: Re: Something You Wish They Added
Post by: The Fifth Horseman on August 08, 2014, 03:58:33 PM
Ability to use more than one aura on a character, or perhaps separate aura slots per body part.
Title: Re: Something You Wish They Added
Post by: Paragon Avenger on August 10, 2014, 03:17:26 AM
I liked throwing snowballs at other toons.
And having coolant fights after the respec trials.
So more stuff like that, playful PVP.
Title: Re: Something You Wish They Added
Post by: Taceus Jiwede on August 14, 2014, 02:05:44 AM
Hardmode versions of every TF.  So you can do them all at 50 if you wanted.  Or possibly even 50(+1)
Title: Re: Something You Wish They Added
Post by: Paragon Avenger on August 14, 2014, 05:11:57 AM
Did anybody say junk dealer.
That would make salvage easily bought without having to buy it from the auction House for some ridiculous amount like 10,000 inf. When selling it at any store is 250 inf.

The auction House needs ways to prevent players from cornering the market.
Make money the old fashion way, through drops.
Title: Re: Something You Wish They Added
Post by: Kriiden on August 14, 2014, 08:04:29 AM
Clown Summoning. Enough said.
Title: Re: Something You Wish They Added
Post by: Burnt Toast on August 14, 2014, 03:51:06 PM

There are other ways to get salvage other than influence.


The market fills a void for people who do not want to use their merits or AE tickets to get salvage,
There is no need for changes to the market... the market works exactly how it should. The only reason that salvage is so high (at times) is because there is a shortage of supply and people are willing to pay more due to that shortage). Prices on salvage fluctuate from one extreme to the other...most people who have a problem with the price are "Gots to have it now" people. You don't want to get burned on the market house....plan ahead and put your low bids in before you "need" the item. You will be amazed at what a little patience will save you influence wise....





Quote from: johng736@gmail.com on August 14, 2014, 05:11:57 AM
Did anybody say junk dealer.
That would make salvage easily bought without having to buy it from the auction House for some ridiculous amount like 10,000 inf. When selling it at any store is 250 inf.

The auction House needs ways to prevent players from cornering the market.
Make money the old fashion way, through drops.
Title: Re: Something You Wish They Added
Post by: Ultraamann on August 14, 2014, 06:31:14 PM
Quote from: primeknight on August 08, 2014, 12:32:34 AM
I wish the developers added the function/ability to team with the players own characters. Example:  I'm playing my mind/kin and I want to keep playing him but I need some more damage.  I could look for another player, but maybe I can't find anyone or I'm feeling anti social.  So with this function I could stay logged in to my mind/kin controller and summon another character to play as a pet/companion like my claws/sr scrapper or maybe my peacebringer.  And then with the sidekick/exemplar system my summoned characters could be at any level I need them to be.  They could even allow some exp to filter to the summoned characters so players could level more than one alt at a time. :)

This would be awesome.  I would love to run a full team of my own characters.
Title: Re: Something You Wish They Added
Post by: MWRuger on August 14, 2014, 07:49:12 PM
Quote from: Burnt Toast on August 14, 2014, 03:51:06 PM
There are other ways to get salvage other than influence.


The market fills a void for people who do not want to use their merits or AE tickets to get salvage,
There is no need for changes to the market... the market works exactly how it should. The only reason that salvage is so high (at times) is because there is a shortage of supply and people are willing to pay more due to that shortage). Prices on salvage fluctuate from one extreme to the other...most people who have a problem with the price are "Gots to have it now" people. You don't want to get burned on the market house....plan ahead and put your low bids in before you "need" the item. You will be amazed at what a little patience will save you influence wise....

Very true! I always low prices on every kind of salvage, unless it was something I didn't want to wait on. Then I paid the "Buy it NOW" price.

I would say to JohnG that if you want salvage YOU do it the old fashioned way, through drops.
Title: Re: Something You Wish They Added
Post by: artbunker on August 14, 2014, 09:38:26 PM
Quote from: TheDevilYouKnow on August 14, 2014, 07:49:12 PM
Very true! I always low prices on every kind of salvage, unless it was something I didn't want to wait on. Then I paid the "Buy it NOW" price.

I would say to JohnG that if you want salvage YOU do it the old fashioned way, through drops.

AE tickets helped out in salvage a lot as well :)
Title: Re: Something You Wish They Added
Post by: Shifter on August 14, 2014, 10:25:17 PM
Not really a wish list item, but I liked the AE badges they had, and promptly retired post-release. I'd like to see them back in the game.
Title: Re: Something You Wish They Added
Post by: Ankhammon on August 15, 2014, 02:11:04 AM
A new AT. One with Defender primary and Dominator secondary.


I would love to play a Nature Affinity/Earth Assault character. I don't think it would be anyone's definition of uber, but it would be a blast to play.
Title: Re: Something You Wish They Added
Post by: Battlechimp on August 15, 2014, 04:32:16 AM
I wish that they found a company who'd take an exported image of your characters to make a custom action figure or 3D printed model.

I'd have been broke, but I would have shelf full of my characters :-)
Title: Re: Something You Wish They Added
Post by: Shifter on August 15, 2014, 11:59:07 AM
I loved Triplash idea so much on the effort's thread, I wanted to add it to this as well:
Anniversary badges via Ouro for new players so that new players can get those badges as well.
Title: Re: Something You Wish They Added
Post by: Nightmarer on August 15, 2014, 03:42:57 PM
On top of my head:

1.- Ability to modify Eyes auras to one eye instead, choosing either left or right eye. That'd be awesome with the plate face detail (whoch now that I think, we should be able to choose also left eye plate or right eye plate. -

2.- Remove cigars fom same cathegory as beards, even bearded guys can enjoy a victory cigar every now and then!

3.- Pointed and rounded masks should be in the same place than glasses and stuff, otherwise, how do they think I'm going to make my "The Phantom" clo... err, homage?

4.- Make SG's for 150 accounts instead of 150 characters or at least expand the SG capacity to, I don't know, let's say 500 characters.-

These sound simple, I know it does not mean they are simple implementations, but if they were, they'd be awesome.-
Title: Re: Something You Wish They Added
Post by: Ankhammon on August 15, 2014, 06:12:57 PM
Quote from: Burnt Toast on August 14, 2014, 03:51:06 PM
There are other ways to get salvage other than influence.


The market fills a void for people who do not want to use their merits or AE tickets to get salvage,
There is no need for changes to the market... the market works exactly how it should. The only reason that salvage is so high (at times) is because there is a shortage of supply and people are willing to pay more due to that shortage). Prices on salvage fluctuate from one extreme to the other...most people who have a problem with the price are "Gots to have it now" people. You don't want to get burned on the market house....plan ahead and put your low bids in before you "need" the item. You will be amazed at what a little patience will save you influence wise....

I don't believe this is exactly accurate. There were definitely players who moved to corner the market on select pieces of salvage and did so with regularity. The shortage of supply was sort of true, but when I could see there were 5,000 pieces of a particular item out there and they all cost 100,000 inf to buy (and the day before you could pick them up for 20 inf) then someone has just cornered the market for that item.
This happened partially because of similarities in IOs. For instance, all the Defensive IOs required a particular piece of salvage.

Yes, you can wait it out to buy that one piece of salvage but if the marketeers are currently still bidding this can take a while (a week or so in some instances).
Sometimes the marketeers produced a bidding war that lowered the prices some and even gave good opportunity to make some cheap inf yourself.

Yes, you could go and farm AE for tickets but this isn't as easy to do for some chars. Many of the sets out there are weak for farming and have to resort to just doing those as missions. Still way faster than waiting a week, but it does start to feel more like grinding than playing. Particularly for those with a limited time they can allot to game play.

I don't know if the problem was exactly the marketeers though as some pieces of salvage were used in many of the choice IOs and so it was easy to concentrate on those items.

Personally, I think the problem started simply because for quite a while there were many fewer options on how to spend inf during the early stages of the game. By the time that IOs and the market came into being we had quite a few players who had already obtained huge amounts of inf (not just fire/kins). They could corner the market if they wanted to or pay any amount for that piece of salvage.
This when compared to the average player and you can see where the complaints start to come in.

The solution for the market would have been for bid daddy guv'ment to step in and make selling of those items to be more limited. Basically, my thought would have been a limit of say 500 pieces of any single piece of salvage for any single player. The whole laissez faire approach was too simple for my taste.

The other solution was to change either the drop rate for those kinds of salvage (increasing them) or to change the recipes to allow for more variance.

Helpful overall would have been to increase the amount of salvage we could carry ourselves. I would have loved to see an option for that introduced into the game.

Thus endith my dissertation on CoH economics. :)
Title: Re: Something You Wish They Added
Post by: Power Arc X on August 15, 2014, 07:36:55 PM
The ability to put your chest/SG icon onto the back of your capes. Supermans cape just looks better with the yellow S on it.
Title: Re: Something You Wish They Added
Post by: blacksly on August 15, 2014, 07:52:09 PM
Quote from: Taceus Jiwede on August 14, 2014, 02:05:44 AM
Hardmode versions of every TF.  So you can do them all at 50 if you wanted.  Or possibly even 50(+1)

On that thought, allow characters to count as multiple characters for purposes of starting TFs, if they have their difficulty settings set so that they normally spawn mobs as if they were a team of characters.
Title: Re: Something You Wish They Added
Post by: Ankhammon on August 15, 2014, 09:09:34 PM
Quote from: blacksly on August 15, 2014, 07:52:09 PM
On that thought, allow characters to count as multiple characters for purposes of starting TFs, if they have their difficulty settings set so that they normally spawn mobs as if they were a team of characters.

That would have been good. I can think of several times I wanted to solo like Posi or something and just couldn't find enough ppl available to get me started. Particularly on Infinity toward the end. That server got a bit sparse from time to time.

For some reason being able to solo Posi before level 20 was a right of manhood kinda thing with me.
Title: Re: Something You Wish They Added
Post by: Freakenstein on August 15, 2014, 10:50:39 PM
Custom colors on the Epic/Ancillary powers. A lot of the previous ideas ^ sound pretty badass as well.
Title: Re: Something You Wish They Added
Post by: Blondeshell on August 16, 2014, 03:22:54 AM
Quote from: silvers1 on August 08, 2014, 11:28:32 AM
Wind Control - heard they were working on it.

Yep. Check out what might've been (http://paragonwiki.com/wiki/Wind_Control).
Title: Re: Something You Wish They Added
Post by: Angel Phoenix77 on August 16, 2014, 05:03:44 AM
Quote from: Blondeshell on August 16, 2014, 03:22:54 AM
Yep. Check out what might've been (http://paragonwiki.com/wiki/Wind_Control).
anyone know how far along they were in it?
Title: Re: Something You Wish They Added
Post by: Ankhammon on August 16, 2014, 04:46:40 PM
Quote from: Angel Phoenix77 on August 16, 2014, 05:03:44 AM
anyone know how far along they were in it?

If you have Icon beta you can see the set. They didn't have animations for it yet, just placeholders.
Title: Re: Something You Wish They Added
Post by: Paragon Avenger on August 17, 2014, 04:57:54 AM
Give me a break, yeah one could store salvage in racks and at the vault reserve.  Imagine hiring level 37 and going through a respec even saving your level 30 io's in the enhancement tables.  Now you need about 80 level 40 enhancements.  No problem I have an alt who memorized all the most common level 40 enhancement recipes.  So you bring that guy up make about 20 level 40 enhancements, but oh no you need a silver bar to craft that endurance discount.  You scan the salvage racks, fresh out cause you used it up.  You check all your other toons and vault reserveand the aauction Housestorage.  No bleeping silver bars to be found.  It's common salvage people.  It should sell at common prices.  DO NOT CHANGE THE AUCTION HOUSE, provide a junk dealer.  That's all I was trying to say. 
You know Wall Street prevents people for manipulating the market, maybe some of those practices might help, but junk dealers definitely.

I like it when the market works as intended.  I got too much of this, so I sellz it ta you for a rreasonable price, we both walk away happy.
Dude, common salvage should be readily available.
Title: Re: Something You Wish They Added
Post by: Young Tutor on August 18, 2014, 09:54:03 PM
Quote from: johng736@gmail.com on August 17, 2014, 04:57:54 AM
Give me a break, yeah one could store salvage in racks and at the vault reserve.  Imagine hiring level 37 and going through a respec even saving your level 30 io's in the enhancement tables.  Now you need about 80 level 40 enhancements.  No problem I have an alt who memorized all the most common level 40 enhancement recipes.  So you bring that guy up make about 20 level 40 enhancements, but oh no you need a silver bar to craft that endurance discount.  You scan the salvage racks, fresh out cause you used it up.  You check all your other toons and vault reserveand the aauction Housestorage.  No bleeping silver bars to be found.  It's common salvage people.  It should sell at common prices.  DO NOT CHANGE THE AUCTION HOUSE, provide a junk dealer.  That's all I was trying to say. 
You know Wall Street prevents people for manipulating the market, maybe some of those practices might help, but junk dealers definitely.

I like it when the market works as intended.  I got too much of this, so I sellz it ta you for a rreasonable price, we both walk away happy.
Dude, common salvage should be readily available.

They had the equivalent of a "junk dealer" in the AE building. You could trade tickets for random common salvage in your preferred level range, your choice of arcane or tech. One big issue with that was for many people the AE building was just a place to farm tickets, and that wasn't their thing.

You could do a similar thing by giving Mr. Yin a set of repeatable mission or story arc that would give salvage rewards. Perhaps an option of [X] specific common salvage, [Y} random common, salvage, [Z] uncommon salvage selectable with a timer (similar to SSAs). Then if you want a particular piece of salvage, you can either pay market price for it, or work to create the salvage yourself.
Title: Re: Something You Wish They Added
Post by: Burnt Toast on August 19, 2014, 07:45:19 PM

Maybe in CoH2... but it has been said numerous times when CoH comes back it will be in maintenance mode at Issue 24.


I never had the problem you are mentioning but then again I was an evil marketeer who had billions. My advice to people for things you don't want to pay inflated prices on.... reward merits or AE tickets. I also had a private SG base that was maxed out on storage which helped immensely as well. I just see no need for what you are proposing as there are already so many ways to avoid paying a large price for anything in the market.

Quote from: johng736@gmail.com on August 17, 2014, 04:57:54 AM
Give me a break, yeah one could store salvage in racks and at the vault reserve.  Imagine hiring level 37 and going through a respec even saving your level 30 io's in the enhancement tables.  Now you need about 80 level 40 enhancements.  No problem I have an alt who memorized all the most common level 40 enhancement recipes.  So you bring that guy up make about 20 level 40 enhancements, but oh no you need a silver bar to craft that endurance discount.  You scan the salvage racks, fresh out cause you used it up.  You check all your other toons and vault reserveand the aauction Housestorage.  No bleeping silver bars to be found.  It's common salvage people.  It should sell at common prices.  DO NOT CHANGE THE AUCTION HOUSE, provide a junk dealer.  That's all I was trying to say. 
You know Wall Street prevents people for manipulating the market, maybe some of those practices might help, but junk dealers definitely.

I like it when the market works as intended.  I got too much of this, so I sellz it ta you for a rreasonable price, we both walk away happy.
Dude, common salvage should be readily available.
Title: Re: Something You Wish They Added
Post by: therain93 on August 21, 2014, 02:56:38 PM
What I really wish they added to the game was offline, character-based npc occupation and defense of bases.

WHAT?

So, basically, it would have been really awesome to see bases populated with NPC copies of every supergoup member who was offline. If someone came online, the NPC copy would "step out of the room", so to speak.  Also, as NPCs, they would serve as base defense if someone were to raid, especially during off-peak hours.  Considering the doppleganger tech was in place, it didn't seem like a stretch.

A more sophisticated implementation would allow base builders to put in rally points where those NPCs could cluster if need be and players could set an offline AI strategy--heal, melee, etc.  In addition, new prestige sink could be a budget that is set that pays for the number of NPCs to occupy the base at a given time -- a high budget could allow every offline member to be in the base, or a low one would have only a few, random NPCs in there.

I could imagine countless hours spent just trying to raid other people's bases, and it would add an extra element of atmosphere for those "solo" supergroup bases.  Think of the challenges and bragging rights....."My base has survived 42 raids and no one was able to take it...."

Title: Re: Something You Wish They Added
Post by: therain93 on August 21, 2014, 03:11:45 PM
Something else I would have liked to have seen was a PVP toggle for safeguard and mayhem missions.

WHAT?

Basically, it would have been great to have other players enter your safeguard and mayhem missions as opposing forces, using an opt-in toggle.

Safeguard missions were cool.  Mayhem missions were downright fun.  And, naturally, over the course of those missions, you had a primary named NPC that you fought.  Now, imagine, you opt into a PVP based mayhem mission.  You're wrecking the place, busting into the bank and the radio alert flashes...."Golden Girl has arrived on the scene...." (if she was a solo player arriving) or "Golden Girl and her team have arrived on the scene" if a team tp'd in.  Now you have dynamic PVP with atmosphere that people can opt into......sa-weet.


I think things like this and the offline NPC base defense would have simply been more tools for emergent, sandbox-like gameplay/replayability that players continued to create using the raids, incarnate content and architect systems.
Title: Re: Something You Wish They Added
Post by: Gatecrasher on August 21, 2014, 06:17:50 PM
1) Issue 24, natch.  :)
2) In Ice Melee, Greater Ice Sword needed a damage bump.  Relative to its animation time, it was awful.
2a) Ice Melee & Ice Armor for Brutes (I know, there were issues centered on extremely slowed mobs not swinging often enough to create aggro, but we're smart people, we could figure something out).
3) Those Radiation Melee & Radiation Armor sets they had in the on-deck circle.  I was quite heartbroken that I never got to use them.  :)
Title: Re: Something You Wish They Added
Post by: Taceus Jiwede on August 21, 2014, 11:39:41 PM
Quote from: johng736@gmail.com on August 17, 2014, 04:57:54 AM
Give me a break, yeah one could store salvage in racks and at the vault reserve.  Imagine hiring level 37 and going through a respec even saving your level 30 io's in the enhancement tables.  Now you need about 80 level 40 enhancements.  No problem I have an alt who memorized all the most common level 40 enhancement recipes.  So you bring that guy up make about 20 level 40 enhancements, but oh no you need a silver bar to craft that endurance discount.  You scan the salvage racks, fresh out cause you used it up.  You check all your other toons and vault reserveand the aauction Housestorage.  No bleeping silver bars to be found.  It's common salvage people.  It should sell at common prices.  DO NOT CHANGE THE AUCTION HOUSE, provide a junk dealer.  That's all I was trying to say. 
You know Wall Street prevents people for manipulating the market, maybe some of those practices might help, but junk dealers definitely.

I like it when the market works as intended.  I got too much of this, so I sellz it ta you for a rreasonable price, we both walk away happy.
Dude, common salvage should be readily available.

So I thought I would address this as I have seen it several times.  Salvage was often overpriced.  But just because people were paying 1,250,000 for a piece of a silver doesn't mean they all were selling for it.  I would frequently drop 100k on a piece of silver because I didn't want to play the market and just needed the piece.  But all you had to do is put a bid for like 200 inf and you would get that piece of salvage within the hour.  Most people were selling salvage at like 1 inf and people just paid what ever they wanted to pay.  So the markets were actually never cornered.  Just because the last 5 bids sold for lots of money doesn't mean they all are.  People just saw that the pieces were being bought for that much so people assumed they were being sold for that much.  I never sold a piece of salvage for more then 1 inf.  And people were frequently paying hundreds of thousands of inf for pieces they could have gotten for 2 inf.  And I made literally billions on the AH.  Like real life, other's impatience will make you very very rich.  But no one actually ever HAD to pay that much.  You should have never had to pay more then 100 inf for a piece of common salvage.  I never did unless I was just being impatient and was entering a price I knew would for sure get it.
Title: Re: Something You Wish They Added
Post by: Gatecrasher on August 22, 2014, 01:04:47 PM
Quote from: Taceus Jiwede on August 21, 2014, 11:39:41 PM
So I thought I would address this as I have seen it several times.  Salvage was often overpriced.  But just because people were paying 1,250,000 for a piece of a silver doesn't mean they all were selling for it.  I would frequently drop 100k on a piece of silver because I didn't want to play the market and just needed the piece.  But all you had to do is put a bid for like 200 inf and you would get that piece of salvage within the hour.  Most people were selling salvage at like 1 inf and people just paid what ever they wanted to pay.  So the markets were actually never cornered.  Just because the last 5 bids sold for lots of money doesn't mean they all are.  People just saw that the pieces were being bought for that much so people assumed they were being sold for that much.  I never sold a piece of salvage for more then 1 inf.  And people were frequently paying hundreds of thousands of inf for pieces they could have gotten for 2 inf.  And I made literally billions on the AH.  Like real life, other's impatience will make you very very rich.  But no one actually ever HAD to pay that much.  You should have never had to pay more then 100 inf for a piece of common salvage.  I never did unless I was just being impatient and was entering a price I knew would for sure get it.

QFT.  I was far from a "market master," if for no other reason than it wasn't how I wanted to spend my time in-game.  :) Once Flashbacks and the AE came into being, there was no reason to cry over salvage (for a long time, I would spend some time chilling with my PB, I'd exemplar her to L10, and just fly up and down the Hellions' territories in Perez Park, strafing the pancakes out of them and gathering salvage).  While I wasn't a billionaire, I could usually afford the things I wanted if I kept it sensible.  When I bought salvage at market value, I called that my "impatience tax".

I thought of two more wish-list things:

Tie a name's uniqueness to your global, so "name@me" and "name@you" can both be on he same server.  Very frustrating to get locked out of a name just b/c some guy spent a long weekend in a char back in 2006.

In the morality system, the in-between folks (rogues and vigilantes), when they got tips in their "visiting" area, couldn't use them on their current alignment.  So like, a rogue in Paragon City gets a tip, it can only advance his Hero alignment bar, not his rogue one.  I'd have very much liked if I could be more roguish in Paragon, ditto for vigilantes in the Isles.

Gate
Title: Re: Something You Wish They Added
Post by: mrultimate on August 22, 2014, 02:15:52 PM
Personal Player housing with storage. This way players would have a way to separate what they wanted to keep for themselves while allowing the SG base storage to be for all SG members without having to watch the restrictions.
Title: Re: Something You Wish They Added
Post by: Golden Girl on August 26, 2014, 01:06:03 AM
I'm treating this as an HaV suggestions thread ;)
Title: Re: Something You Wish They Added
Post by: Power Gamer on August 26, 2014, 05:59:17 AM
Quote from: mrultimate on August 22, 2014, 02:15:52 PM
Personal Player housing with storage. This way players would have a way to separate what they wanted to keep for themselves while allowing the SG base storage to be for all SG members without having to watch the restrictions.

Yes, please.
Title: Re: Something You Wish They Added
Post by: Safehouse on August 26, 2014, 10:45:04 AM
Quote from: katycat737 on August 07, 2014, 02:54:30 PM
The power to play a Mu. I mean yeah you could role play as a mystic Mu....

But the Arachnos Mu... dear lord I fell in love with them. The way they float, their double capes and their "MUmmy" apparel.

This ^^ So much this. I loved the Mu. I also would have wanted to have, on top of their powers, their costume pieces as well.


In a similar vein, asymmetrical costume pieces would have been awesome. It's something that City of Titans is developing, which is great. I just think they CoH could have done it too. And I would have liked arm cannons a la Mega Man.

Other than that, the other thing I wanted was a martial arts/super strength type secondary for blasters so that my main, Safehouse, could be exactly as I'd planned him. Sadly, my wish was on the test server just as the game was canceled.

Ahhhh... c'est la vie.
Title: Re: Something You Wish They Added
Post by: impiousimp on September 03, 2014, 05:06:59 AM
Hoodies.
Title: Re: Something You Wish They Added
Post by: Zombie Hustler on September 03, 2014, 06:18:24 AM
A continuation of the Resistance/Loyalist storyline (with side switching) through First Ward and beyond.

More story based incorporation of side switching mechanics on Blue/Red sides; actual story arcs, not just (essentially) paper/radio missions.

Along with the above, either the undercover options of Gold side (probably not quite as fitting, thematically), or a full 1-50 series of story arcs designed around Rogues/Vigilantes.
Title: Re: Something You Wish They Added
Post by: ferreirp88 on September 03, 2014, 01:59:41 PM
I would've really liked "hero versions" of the masterminds pets. For example,  samurais instead of ninja or medieval knights instead of zombies, and the choice to customize your pets. so for those who want clown pets you can just customize your thugs. Also would've liked more tattoo options/body piercing.
Title: Re: Something You Wish They Added
Post by: MaidMercury on September 05, 2014, 05:47:49 AM
I sometimes wished we could have been able to post notes in our SG's.
To let fellow members know of perhaps, dates to play TF's or run peoples' mish's.
or even post personal requests for items?

I know we had email but it seems like a less obtrusive way to post events to SG members.
It would make it more fun in my opinion instead of an SG being a cold dungeon like place merely
to grab inspirations, salvage.
Title: Re: Something You Wish They Added
Post by: Night-Hawk07 on September 05, 2014, 07:26:10 AM
Vehicles would be number one on my list. The other thing I always wanted was actually one of the few things I liked about WoW; "seamless" zone transitions. In the CoH world, it'd be the elimination of the war walls, but it'd give us a full city to run around in as we pleased. And vehicles would probably fit in in that environment much better, since I'm sure if you combined the different zones together as one map, it'd be a huge map. I know they likely didn't have the tech for that, and even if they did, it'd have been one helluva project, but I think it'd have been fun to see and really add to the already amazing level of immersion the game had.
Title: Re: Something You Wish They Added
Post by: Cailyn Alaynn on September 05, 2014, 11:33:49 AM
Quote from: Night-Hawk07 on September 05, 2014, 07:26:10 AM
Vehicles would be number one on my list. The other thing I always wanted was actually one of the few things I liked about WoW; "seamless" zone transitions. In the CoH world, it'd be the elimination of the war walls, but it'd give us a full city to run around in as we pleased. And vehicles would probably fit in in that environment much better, since I'm sure if you combined the different zones together as one map, it'd be a huge map. I know they likely didn't have the tech for that, and even if they did, it'd have been one helluva project, but I think it'd have been fun to see and really add to the already amazing level of immersion the game had.


Kind of like this? The War Walls are still there, but it's all one large seemless world. (Click the spoiler tag for Image)
Spoiler for Hidden:
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10669040_329455807214642_4537574222062157673_o.jpg)
Title: Re: Something You Wish They Added
Post by: Safehouse on September 05, 2014, 11:52:25 AM
Quote from: Irish_Girl on September 05, 2014, 11:33:49 AM

Kind of like this? The War Walls are still there, but it's all one large seemless world. (Click the spoiler tag for Image)
Spoiler for Hidden:
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10669040_329455807214642_4537574222062157673_o.jpg)

I like that. I feel like CoH would be missing something without the war walls. But if the bridges and overpasses that have signs saying where you're headed actually, you know, went that way, that would be really cool. "Steel Canyon this way? Why, I'll just run through this tunnel"
Title: Re: Something You Wish They Added
Post by: Cailyn Alaynn on September 05, 2014, 12:07:11 PM
You can vaguely see that in that picture. Each zone's connected by the roads that actually go there.
And yeah, It wouldn't be Paragon City without the Walls. I think they're just such an entrenched part of the lore, and feel of the city.
Title: Re: Something You Wish They Added
Post by: Safehouse on September 05, 2014, 12:14:37 PM
So true. If they weren't there, I would keep thinking that the Rikti were about to attack.

I remember when I was first playing the game, and I had to leave Atlas Park the first time. I needed to go to Galaxy City and I had not yet learned about the Tram system. I decided the best thing to do was fly toward that glowing wall of light in the distance. The War Walls prevented me from accidentally leaving the game.

After that I learned about "zones" and tram systems.
Title: Re: Something You Wish They Added
Post by: Burnt Toast on September 05, 2014, 04:15:40 PM
CoH was my first MMO and so the whole seamless thing isn't a thing I know/miss. I always considered zoning to another zone... me travelling from point A to point B... it takes a few seconds hehe. The first zone (aside from Atlas) for me was The Hollows... I am not gonna lie... I got nervous when I entered and there were police shooting ...all I could think was:


I am going to die!
(And I did a lot)


Title: Re: Something You Wish They Added
Post by: Safehouse on September 06, 2014, 11:50:33 AM
Quote from: Burnt Toast on September 05, 2014, 04:15:40 PM
CoH was my first MMO and so the whole seamless thing isn't a thing I know/miss. I always considered zoning to another zone... me travelling from point A to point B... it takes a few seconds hehe. The first zone (aside from Atlas) for me was The Hollows... I am not gonna lie... I got nervous when I entered and there were police shooting ...all I could think was:


I am going to die!
(And I did a lot)


I know that feeling. I got used to A.P. and it was so safe compared to the other zones. Then you step into the Hollows and are literally thrown right into the fray! I think the first thing you see is Trolls and Outcasts fighting on the opposite side of a police barricade.
Title: Re: Something You Wish They Added
Post by: Lava-Lad on September 06, 2014, 01:35:26 PM
Quote from: DarkCurrent on August 06, 2014, 09:41:42 PM
'Serverless' play.  All players on one server with invisible globals to differentiate characters with the same name would have made teaming and leaguing super easy.
This and global invites (inviting others by their global names, regardless of what toon they are on).
Title: Re: Something You Wish They Added
Post by: therain93 on September 06, 2014, 05:11:28 PM
Timestreams.

WHAT?  Yes, timestreams. Every game eventually encounters a storyline evolution that affects the world (Matrix Online did it almost monthly, some games like Everquest released retro servers that started the world over) as did City of Heroes.  Consider some major impacts to zones and storylines:

Timestream 1 - Launch day/Conclusion of First Rikti Invasion/Rebuilding (issue 0 - Issue 7)
Timestream 1.5 - Faultline Dam rupture (Faultline renovated) (Issue 8-9) [minor change, technically players below 14 couldn't get in]
Timestream 2 - Rikti Second Invasion (crashsite transformed into warzone) (Issue 10 - 17)
Timestream 3 - Praetorians fully introduced (players can start as praetorians with release of going rogue, praetorian players encounter primal npcs) (Issue 18 - Issue 20)
Timestream 4 - the coming storm (Galaxy city destroyed, can only visit as an Echo, major characters moved to other zones, e.g. BSB, knowledge of praetoria reflected in certain missions) (Issue 18-21.5)
Timestream 5 = The death of statesman (Statesman retconned out of most storylines, including his TF) (SSA #1.5 - SSA #2)
Timestream 5.5 - Dark Astoria revamp (Mot has been freed! Can visit an Echo of Dark Astoria) (Issue 22)

City of Heroes already incorporated time travel to visit different times (such as Cimerora) as well as Dimensional Travel to visit different places (such as the Shadow Shard), but if your character started after one of those really significant timestream events, then your character was never necessarily privy to those prior experiences.  With the implementation of phasing technologies in conjunction with the Ouroboros storyline, it would have been fantastic (imho) to be able to switch between major timestreams.

Implementation Concept Part 1:
Consider this -- you roll a new toon and choose Hero, Villain or Praetorian, then a timestream.
* You choose Praetorian and then have the option to begin in your earliest timestream (Timestream 3) or have the option to start in a later timestream (discretely covered with a spoiler warning or an ambiguous title so as not to possibly ruin the experience for a new player).
* You choose Hero and have then have the option to start in any of the time streams.

Implementation Concept part 2:
You officially transition through timestreams when you complete select mission storylines or reach certain levels.  E.g., you could enter old fautline up through level 14, but level 15 would trigger the transition to timestream 1.5.

Implementation Concept part 3:
Just like with mission doors, party members synchronize to a timestream appropriate to the mission assigned by the team leader for the duration of the mission/involvement with team.  If a trigger mission occurs, player could be warned and prompted if they want to transition to new timestream.

Implementation Concept part 4:
Although you could travel through time using the crystal of ice and flame, you could re-attune to an older timestream using it as well.

Title: Re: Something You Wish They Added
Post by: Paragon Avenger on September 23, 2014, 06:57:28 AM
It would be nice if they added a junk dealer where one could acquire salvage at reasonable prices.
Title: Re: Something You Wish They Added
Post by: Taceus Jiwede on September 28, 2014, 03:45:13 AM
Quote from: johng736@gmail.com on September 23, 2014, 06:57:28 AM
It would be nice if they added a junk dealer where one could acquire salvage at reasonable prices.

CoH crafting would have become even more of a joke if you could do that.  Not that I don't love the game but it's "crafting" system was already incredibly easy to master.  Having 100% of the mats you need being able to be sold to you would make it completely useless.  Then it would just be a matter of them making you spend the 2 minutes it takes to craft everything for the sake of wasting 2 minutes of your time. Why not just sell the sets or IO's at that point.

Title: Re: Something You Wish They Added
Post by: Rejolt on September 28, 2014, 04:19:34 AM
Gameplay tweaks besides making hit point bars go away.

Would have been impossible with the game engine (or content vs manpower vs time) I'm sure but catching semis, putting out fires with water (only toyed with in mercy and steel canyon really), making bridges with ice powers, using mind control to win a mission before it starts by reading the mind of the boss as you enter the door, etc.

Example: you walk through a mission door and are prompted with that moral choice menu you faced for alignments in going rogue but here it's based on your powers. A. Your mind abilities tell you this is a trap! You can skip this mission for a fraction of the reward and move on or B. fight your way through.

Also, story-themed pvp. Enter a zone where a set crime wave is happening. Player heroes on one side responding to threats and crimes while player villians could outmuscle npc villians ( taking over their schemes) or wait, let the players get preoccupied and do one of a number of other dastardly things while the good guys were distracted. Only way this works is if it's a zone the size of skyway and heroes can only be alerted if the villians trip alarms or openly show off their powers.

Npcs or open-world glowies could drop clues to things you could do. To make matters more interesting, Everyone cons friendly until the clues are found and they act on them.

Tricky part is creating the choices from a random set of 6 to 8 tasks so heroes couldn't just camp one popular spot.
Title: Re: Something You Wish They Added
Post by: Rejolt on September 28, 2014, 04:38:23 AM
Quote from: Burnt Toast on August 19, 2014, 07:45:19 PM
Maybe in CoH2... but it has been said numerous times when CoH comes back it will be in maintenance mode at Issue 24.

I thought it was a damaged image of issue 23 and issue 24 was off the table due to headaches of approving unfinished work (even if it felt 95 percent done).
Title: Re: Something You Wish They Added
Post by: Teikiatsu on September 28, 2014, 02:29:24 PM
Quote from: Taceus Jiwede on August 14, 2014, 02:05:44 AM
Hardmode versions of every TF.  So you can do them all at 50 if you wanted.  Or possibly even 50(+1)

This.  More incarnate options.
Title: Re: Something You Wish They Added
Post by: Burnt Toast on September 29, 2014, 04:34:15 AM

So basically the exact same thing you said on 8/13/2014 in this thread..... :roll:


I stand by my previous statements... if you are buying salvage at a high price... don't. Impatience etc is why you pay higher prices...The game already offers a MULTITUDE of ways to get salvage cheaply...if you are too unwilling to seek other ways aside from paying the highest price at the auction house... that's on you.

Quote from: johng736@gmail.com on September 23, 2014, 06:57:28 AM
It would be nice if they added a junk dealer where one could acquire salvage at reasonable prices.
Title: Re: Something You Wish They Added
Post by: Young Tutor on September 29, 2014, 11:10:40 PM
Quote from: Burnt Toast on September 29, 2014, 04:34:15 AM
So basically the exact same thing you said on 8/13/2014 in this thread..... :roll:


I stand by my previous statements... if you are buying salvage at a high price... don't. Impatience etc is why you pay higher prices...The game already offers a MULTITUDE of ways to get salvage cheaply...if you are too unwilling to seek other ways aside from paying the highest price at the auction house... that's on you.

Agreed. It was *trivial* to get salvage via AE tickets. I do think it would be acceptable to have a similar junk salvage *contact* who would reward you with random salvage in return for missions/story arcs to appease people who didn't like the AE.
Title: Re: Something You Wish They Added
Post by: healix on October 04, 2014, 10:10:00 AM
I heard they were creating a couple of new areas, a moonbase, and a co-op area. I wish they had been able to finish those.
Title: Re: Something You Wish They Added
Post by: Kruhl Sentru on October 13, 2014, 03:03:43 PM
I had a few things I was hoping for that never got in the game:

1) Optional Knockback.  They made the run speed part of Speed Boost optional, so why not give us an option to turn knockback into simple knockdown?  Sure, any enemy with one full point of knockback resistance would ignore your knockdown attempts, but then I could play any of the numerous knockback-heavy powersets and not have quite so much trouble with all the scatter it causes teammates.

2) The next issue.  They had some pretty sweet new powersets, not to mention upgrades to the old power pool powers, all in the works.  I doubt that'll happen now, though.  *shrug*

3)  Challenge/Threat fixes for Scrappers.  This one is a bit more out there, but here's the thing: Scrappers are DPS, not tertiary tanks.  If you want a primary tank, you get a Tanker.  If you want a secondary tank with some nice DPS, get a Brute.  Why, then, did Scrappers have a 50% increase in threat generation built into the characters?  The Real Numbers stuff revealed that strange phenomenon, and I suspect it was a holdout from before defensive sets got nerfed so bad in the early issues.  At the very least, it didn't really fit once anyone could play any archetype on any side (sans epic ATs).  Usually it's not a big issue, although I never could meet a tanker who could hold aggro off of my titan weapon/electric armor scrapper later on.  Challenge, though, was pretty rarely used.  I'm sure someone somewhere used it, but honestly, it's just faster to kill someone who's aggro'd on your support-based pals than to taunt them.  It did make for a nice excuse to skip a power though lol.

4)  Archvillain fixes.  Before end-game was all about incarnate trials, the wacky rules of Archvillains, Heroes, Monsters, and Giant Monsters weren't really that bad.  I mean, at least there were plenty of other enemies to fight, and even giant monsters weren't that bad.  Specifically, I'm talking about both the insane immunity to control powers (I really feel for you controllers and dominators), and the 90% resistance to debuffs thing.  I understand it, but it also applied to certain buffs.  For example, a defense-capped scrapper ran at 45% defense, which mathematically translated into taking 90% less hits.  Since having defense counts as debuffing the enemy's accuracy, archvillains ignored 90% of your defense (not resistance).  This meant that your vaunted 90% mitigation is now a measly 9% mitigation.  The total incoming dps would thus be raised from 10% to 81%, a total boost of 710% more damage.  Ouch?  Surely there's a better method out there somewhere.  Too late now, I guess.
Title: Re: Something You Wish They Added
Post by: blacksly on October 13, 2014, 04:05:15 PM
Quote from: Kruhl Sentru on October 13, 2014, 03:03:43 PMSpecifically, I'm talking about both the insane immunity to control powers (I really feel for you controllers and dominators), and the 90% resistance to debuffs thing.  I understand it, but it also applied to certain buffs.  For example, a defense-capped scrapper ran at 45% defense, which mathematically translated into taking 90% less hits.  Since having defense counts as debuffing the enemy's accuracy, archvillains ignored 90% of your defense (not resistance).  This meant that your vaunted 90% mitigation is now a measly 9% mitigation.  The total incoming dps would thus be raised from 10% to 81%, a total boost of 710% more damage.  Ouch?  Surely there's a better method out there somewhere.  Too late now, I guess.

Controllers and many Dominators are very good at soloing AVs even with the Control and Debuff resists that AVs have. I wouldn't cry for them.

As for defenses, they are NOT debuffs, and thus are not resisted by AVs. If you have a 45% defense against a normal mob, you have it against an AV also. SR Scrappers were one of the more common AV-soloing Scrapper secondaries out there.
Title: Re: Something You Wish They Added
Post by: Cailyn Alaynn on October 13, 2014, 06:24:51 PM
Quote from: Kruhl Sentru on October 13, 2014, 03:03:43 PM
1) Optional Knockback.  They made the run speed part of Speed Boost optional, so why not give us an option to turn knockback into simple knockdown?  Sure, any enemy with one full point of knockback resistance would ignore your knockdown attempts, but then I could play any of the numerous knockback-heavy powersets and not have quite so much trouble with all the scatter it causes teammates.

Yeah...I always wanted an Enhancement or something that had the side effect of making KB powers KD, and vice versa.
Title: Re: Something You Wish They Added
Post by: Drauger9 on October 13, 2014, 08:39:00 PM
I don't know if this has been said yet or not but.....offline mode :(

Other then that, I wished they would of fixed some of the MM pet's AI.

Given MMs kinetics ( I know, I know but still :P)

Let MMs customize their pets but not completely change them. Like Zombies would stay Zombies just with different costume pieces, ect...


Title: Re: Something You Wish They Added
Post by: Burnt Toast on October 14, 2014, 07:49:55 AM

When I stated that it was believed it would be Issue 24, but has since been clarified that it will be Issue 23...the exact same Issue 23 that we were playing when the game shut down. It is not a "damaged" image of Issue 23...but rather the image taken the day of shutdown; which was not "damaged" and quite playable :)





Quote from: Rejolt on September 28, 2014, 04:38:23 AM
I thought it was a damaged image of issue 23 and issue 24 was off the table due to headaches of approving unfinished work (even if it felt 95 percent done).
Title: Re: Something You Wish They Added
Post by: LuxunS on October 15, 2014, 12:45:55 AM
Quote from: Kruhl Sentru on October 13, 2014, 03:03:43 PM
Since having defense counts as debuffing the enemy's accuracy, archvillains ignored 90% of your defense (not resistance).  This meant that your vaunted 90% mitigation is now a measly 9% mitigation.  The total incoming dps would thus be raised from 10% to 81%, a total boost of 710% more damage.  Ouch?  Surely there's a better method out there somewhere.  Too late now, I guess.

This is not how defenses worked against AVs.  Defense worked the same against AVs as it did any other creature.
Title: Re: Something You Wish They Added
Post by: Jorge Firebomb on October 15, 2014, 01:25:52 AM
Yeah I'm pretty sure AVs and GMs followed the same rules, they just probably had higher accuracy to begin with so defense didn't seem as effective.
Title: Re: Something You Wish They Added
Post by: LuxunS on October 15, 2014, 04:27:20 AM
Quote from: Jorge Firebomb on October 15, 2014, 01:25:52 AM
Yeah I'm pretty sure AVs and GMs followed the same rules, they just probably had higher accuracy to begin with so defense didn't seem as effective.

Right.

AccMods  =  the power's inherent Accuracy  ×  the Accuracy of the enemy's Rank  ×  Accuracy factor due to level difference

AV/GM/Monsters had a 1.5 RankAcc.
Title: Re: Something You Wish They Added
Post by: Jorge Firebomb on October 15, 2014, 04:40:35 AM
One thing that did surprise me while I was perusing the wiki was how -def debuffs worked. The idea of a -def debuff making your more vulnerable to further -def debuffs strikes me as very limiting to defense based sets. I think the term on the wiki was Cascade Defense Failure or something similar, and would probably have been fixed by either giving defense sets resistance to -def debuffs, or by making -def debuffs always work against the original value before any other debuffs were applied.
Title: Re: Something You Wish They Added
Post by: blacksly on October 15, 2014, 11:49:09 PM
Quote from: LuxunS on October 15, 2014, 04:27:20 AM
Right.

AccMods  =  the power's inherent Accuracy  ×  the Accuracy of the enemy's Rank  ×  Accuracy factor due to level difference

AV/GM/Monsters had a 1.5 RankAcc.

Not exactly. What's missing in this is the note that the floor (5%) happens before you multiply by the enemy's Rank, and the cap (95%) happens after everything. The point being that you can only lower the inherent Accuracy to 5%, and then an AV has a 7.5% minimum chance to hit. If the floor happened after the Rank multiplier, then you could lower AVs to 5% like minion-level mobs.
Title: Re: Something You Wish They Added
Post by: JennSpace on October 18, 2014, 03:13:38 PM
New graphics made with the Unreal engine 4 ...wait, that's already being made right now in the form of the APR!  ;D

Seriously, I can't think of anything apart from the graphics ...everything else is just perfect, in my book! :O
Title: Re: Something You Wish They Added
Post by: therain93 on November 02, 2014, 09:38:25 PM
Quote from: Irish_Girl on October 13, 2014, 06:24:51 PM
Yeah...I always wanted an Enhancement or something that had the side effect of making KB powers KD, and vice versa.

There was, as a reward from the Summer Blockbuster event.

http://paragonwiki.com/wiki/Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown
Title: Re: Something You Wish They Added
Post by: Cailyn Alaynn on November 03, 2014, 08:36:11 AM
Quote from: therain93 on November 02, 2014, 09:38:25 PM
There was, as a reward from the Summer Blockbuster event.

http://paragonwiki.com/wiki/Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown

RIGHT... I totally forgot about it! By that point I was too in love with my main to try it out on a KB toon. xD
Title: Re: Something You Wish They Added
Post by: Minotaur on November 03, 2014, 10:55:51 AM
Quote from: therain93 on November 02, 2014, 09:38:25 PM
There was, as a reward from the Summer Blockbuster event.

http://paragonwiki.com/wiki/Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown

I loved this addition, I wanted to play a MA scrapper but hated the massive KB that was on the low level high damage attack, I slotted one of these in it and then had tremendous fun with a MA/shield scrapper in the last few days of the game.
Title: Re: Something You Wish They Added
Post by: Drauger9 on November 03, 2014, 08:49:27 PM
Hopefully when the game comes back, we'll be able to do that event.

I knew about the IO but wasn't sure how to get it. So now I'd love to try it with Tornado on my bots/storm MM. :)
Title: Re: Something You Wish They Added
Post by: Angel Phoenix77 on November 04, 2014, 05:04:56 AM
I always wanted female pets, like ninjas and so forth I never understood why they did not include them. Also having battle fans like in Dynasty Warriors 2-9 since we did have duel blades.
Title: Re: Something You Wish They Added
Post by: Eoraptor on November 04, 2014, 06:57:33 AM
I always wanted more body types, like Huge female (she Hulk) and multi-armed, and snake-bottom like the nagas. I always seemed silly that at the very least there wasn't a huge female to match the huge male. and later, with the praetorean clockwork's ability to have transparent body parts and the spider arms of the arachnos backpack it seemed like there were modeling options already in the client for more forms.
Title: Re: Something You Wish They Added
Post by: Super Firebug on November 04, 2014, 05:51:48 PM
Three costume pieces spring to mind:

1. I wanted a hardhat for my construction-worker-turned-earth-dominator. Some passer-by NPCs had them, but the best that I could do was a yellow military helmet, which looked dorky.

2. A cloth trenchcoat for my dual-pistols private eye. The leather one just looked wrong.

3. When I remake my dual-pistols cowboy, I'm REALLY going to miss the holsters that I now have in CO. We need holstered pistols, sheathed swords (hip-slung and back-slung), back-slung rifles, etc. (which CO also has). My CoH toons are tired of having to store their weapons in hammerspace.
Title: Re: Something You Wish They Added
Post by: Paragon Avenger on November 07, 2014, 05:36:49 AM
Restrooms.
My toons are about ready to explode!!
Title: Re: Something You Wish They Added
Post by: Burnt Toast on November 09, 2014, 05:30:06 PM
1. Fingers
2. The ability to turn all KB powers to KD (With the IO you could only use it on one power)
3. More Targeted AOE Enhancement sets
4. More Healing sets (Including more Accuracte Healing sets)
5. Martial Arts for Brutes
6. More "regular"/street clothes... heck lots more clothing options...
Title: Re: Something You Wish They Added
Post by: ICEMAN on November 09, 2014, 10:30:26 PM
(1) Make all the power sets available to all Classes. Make min/max slotting by Class type & bonus for Class specific powers.
(2) In the Character creator : (A) Neck pieces (Colored neck piece, Collars, Chains, Ties, ect...)
                                           (B) Non spiked versions of shoulder pieces, belts, & gloves.           
                                           (C) Plain versions of all items with textures & patterns.
                                           (D) Masks with 2 color capabilities ( a "V" shape on top & a stripe that runs down the middle)
                                           (E) A mask that looks just like the plain Skull mask without the nose piece & the eyes as a 2nd color.
                                           (F) "V" style boots up (Wonder Woman) "V" style boots down (Superman)
(3) Space travel
(4) Personal Unique Villains for Heroes & Personal Unique Heroes for Villains (player created)
(5) Unique Power that could edited by the player (effect, range, recharge, action emote, colors)
(6) Costume changes to Mastermind Pets (Hated that you could change their names but not their appearance)
Title: Re: Something You Wish They Added
Post by: Paragon Avenger on November 14, 2014, 11:21:07 PM
I think a place to buy salvage out right would be nice.
Title: Re: Something You Wish They Added
Post by: Power Gamer on November 15, 2014, 04:07:52 AM
Lattes and Harley Davidsons.
Title: Re: Something You Wish They Added
Post by: Arcana on November 17, 2014, 09:55:09 PM
Quote from: LuxunS on October 15, 2014, 12:45:55 AM
This is not how defenses worked against AVs.  Defense worked the same against AVs as it did any other creature.

Unless the poster last played the game in Issue 6.  The critter accuracy change that made this true was implemented in Issue 7.

Prior to Issue 7, higher ranked critters effectively had tohit buffs rather than enhanced intrinsic accuracy.  And prior to Issue 4, they were pretty large.  The original tohit of critters went something like minions = 50%, Lts = 62.5%, Bosses = 75%, AVs = 90%, turrets = 115%.

That means a +5 Malta engineer, a measly Lt, could spawn a turret that had an effective tohit of 140% in Issue 2.  You could be running around with perma-elude and still have the turret connect about half the time, effectively turning perma-elude into the equivalent of zero defense.

Of course, even years later players still thought high rank critters had (essentially) high tohit, making me wonder if many players in 2010 were learning about the game from really old google cached guides written in 2005.
Title: Re: Something You Wish They Added
Post by: GenericHero05 on November 17, 2014, 10:48:48 PM
Hasten insperations.