in 2006, using the Cheat Engine (yes, I'll admit it), I was able to access all of the developer costume options in the character creator. The only problem was that you couldn't actually create a character and log into the server since my account wasn't flagged as an admin/developer. I was able to create a character wearing Tyrants helm, with Wyvren costume parts and Lord Recluse's backpack.
I dreamt that I was able to turn the actual CoH client into a working costume creator by using a memory editor to bypass the login and server selection screens.
This reminds me of a dream I had that I assume was fever-induced, as I was very sick, at the time. In it, I was able to manipulate SIP registrations with my mind. :)
The rest certainly sounds plausible. I have been toying with setting an older dual core box back up for different kinds of testing. This sounds like a good excuse, but it'll probably be Tuesday before I can dig it out, for various IRL reasons.
Can't believe I never thought of that before... I just assumed programs like Cheat Engine and the like were just traps/breeding grounds for viruses.Depends on the program. Targeted exploits often are. Cheat Engine is a general-purpose tool for examining (and editing) memory offsets.
Depends on the program. Targeted exploits often are. Cheat Engine is a general-purpose tool for examining (and editing) memory offsets.
The only problem is that the normal way of using CE relies on analyzing offset values changing as the application runs. Which is kind of a non-option here.
I wasn't very clear, my apologies. The big question here is whether the memory addresses used by the game to store the relevant data are the same on every launch or not. If they are, you may succeed - if you find them in the first place, of course - and produce a general exploit. If they are not you'll be changing offsets at random in hope of getting the desired result (not recommended).
A slightly more suitable tool for this would be a debugger such as IDAPro or OllyDbg. Using them, you can actually modify the executable (in IDAPro it's a bit roundabout - you can't alter the file directly, but can create a .diff patch for it and then apply that using another program).
>The first method was by overriding the original list with a hacked one that had everything unlocked and de-categorized enough to select, and the second was done by modifying the RAM on a clean instance to change the costume outside of the menu or standard limitations. I am not going to disclose the exact details or programs used
Actually getting the costume editor working without a server would be a considerable amount of work, since the main loop does things like send keepalive messages over the network so that you don't time out while you're making your costume.I logged into the costume creator shortly before the servers terminated and it's still up and running just fine. It's been more than a week since they pulled the plug and I'm still making new costumes and can load all my locally saved ones. It doesn't seem to matter that the server no longer exists.
I logged into the costume creator shortly before the servers terminated and it's still up and running just fine. It's been more than a week since they pulled the plug and I'm still making new costumes and can load all my locally saved ones. It doesn't seem to matter that the server no longer exists.
Of course, I'll eventually lose access when I have to reboot my computer or the power goes out or I accidentally close the program or whatever. so I really hope someone does find a work-around.
I logged into the costume creator shortly before the servers terminated and it's still up and running just fine. It's been more than a week since they pulled the plug and I'm still making new costumes and can load all my locally saved ones. It doesn't seem to matter that the server no longer exists.
I logged into the costume creator shortly before the servers terminated and it's still up and running just fine. It's been more than a week since they pulled the plug and I'm still making new costumes and can load all my locally saved ones. It doesn't seem to matter that the server no longer exists.
Of course, I'll eventually lose access when I have to reboot my computer or the power goes out or I accidentally close the program or whatever. so I really hope someone does find a work-around.
You're my hero, really. Staying in the editor for so long... That's what I call dedication! 8)
That's nothing.
Did you not see Codewalker's post above!?
"Well hot damn, that was easier than I thought. I just got into the character creator."
"Give me a few hours and i'll tell you how to"
My anticipation
http://www.youtube.com/watch?v=1vHRMeRszw4
You're my hero, really. Staying in the editor for so long... That's what I call dedication! 8)Well, what the heck else is there to do when you can't play the actual game anymore? :)
Tonight I'm hoping to work on that and on making it work with the last I23 client for all the slackers who didn't download Beta.
All right, since I know a few people *cough* have been itching for this, here's a very, VERY rough version. Call it an alpha test.
http://repo.cohtitan.com/icon/icon.exe
Stick it in your COH program directory and run it from there.
This version works ONLY on the Issue 24 beta client. It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish. Tonight I'm hoping to work on that and on making it work with the last I23 client for all the slackers who didn't download Beta.
Yes I do see the irony in a program called Icon (after the tailor) not having an icon. That will be fixed soon. :)
http://repo.cohtitan.com/icon/icon.exe
has been updated.
The version I just uploaded is (theoretically) compatible with the Issue 23 client.
It's completely drycoded though as I don't have an I23 client handy to test it with. While it should work, no promises. Don't blame me if your computer explodes, though that would be a neat trick since the exe is only 9.5k! Welcome to alpha testing.
Hi nice job, could you include instructions on how to do this with the mac version please, im guessing its not too hard just addtional instructions
Truly impresive stuff. Spot on!
The only thing I'd really love is if we could get to the next screen with costume pieces we don't own. Would there be a way into tricking it to think we own all costume items, or did I miss that? Because the UI gets in the way of screenshots.
That said, thanks sooooo much! :D
I propose that someone build a statue somewhere in Codewalker's honor. This is so great.
Quote "It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish."
Sorry, I'm just soooooooooooooooo excited because this is so cool!
It does make me know however that I would have needed to buy Celestial when it'd gone up on the shop... this stuff is gorgeous *.*
Tip: You can use the Load Costume screen to get relatively clean screenshots, for now at least.
Hope that helps you :)
and yes it is awsome, great work, i just want to make sure those of us who have Macs included in the celebration.
Yours
I need to call to your attention something that's missing - this program is not recognizing veteran awarded costume bits.Work on accessing unlockable costume pieces is ongoing. ;)
Work on accessing unlockable costume pieces is ongoing. ;)
Alternative, easier way:
* Wait for Codewalker to release an update, you impatient bunch.
I need to call to your attention something that's missing - this program is not recognizing veteran awarded costume bits.
That's why it's in a forum post and not on a page of its own -- it's a VERY early prototype that I threw together in an afternoon to just see if it would work.
I have store unlocks working for the I24 client. Currently working on ingame unlocks (Witch Hat, etc), then I'll backport it for I23 and upload a new build.
* Run the City of Heroes' beta client. This only works with the beta client because the memory address is different on the live one.
Is there someplace you can still download the beta client from at this point? I had to redo my computer right before shut down and no longer have it
FOR THE IMPATIENT ONES - HOW TO UNLOCK EVERYTHING IN THE ISSUE 24 CLIENT
* Download Cheat Engine (http://cheatengine.org/)
Instructions For the Mac Edition (this should work both with the I23 and I24 clients):
I think there's a reason we couldn't do this in the game. IT'S SO BADASS IT WOULD CAUSE PEOPLE TO DROP DEAD FROM AWESOMENESS. :o
....Woah.
(https://images.weserv.nl/?url=i47.tinypic.com%2F2vuzt4k.png)
....Woah.
(https://images.weserv.nl/?url=i47.tinypic.com%2F2vuzt4k.png)
Unf.
I'm itching to make "Rularuu-infected" costumes now...
ok having an issue,
we are getting a "incorrect version" error, any work around for this?
UPDATE!
http://repo.cohtitan.com/icon/icon.exe
This might explain the sudden swelling of people putting costumes through DEMOlition ;)
For those who haven't seen it, I've thrown together a quick web-based tool that converts .costume and Titan Sentinel+ dumps into small demorecord files. There's a few choices of Camera position/motion, a couple of locales (adding more daily), and a few other options, all of which result in outputting a basic demorecord file you can use to view costumes new and old in-game.
http://demolition.mcuznz.ca (http://demolition.mcuznz.ca)
For anyone who's interested in hosting their own copy of DEMOlition for personal/SG use, would like to assist in adding more locations/features, or just wants to check out the source code and make sure I'm not being a devious bastard, you can check out the project on GitHub: https://github.com/mcuznz/DEMOlition (https://github.com/mcuznz/DEMOlition)
Codewalker, thanks so much for getting this up and running. If nothing else, this is going to be a fantastic tool for pen & paper RPG players to make NPCs.
On a second note, Elvnsword has multiple 'features' that I don't. Like Wind Control and Savage Melee (now i'm just angry at NCSoft moreso than I was). Is there a particular 'updated' file that can be traded and cause a force update?
On a second note, Elvnsword has multiple 'features' that I don't. Like Wind Control and Savage Melee (now i'm just angry at NCSoft moreso than I was).
Heya Duck! Would this program work on powerCust files? I see that when ya save it, it saves the file as 'Assassin of Thor.powerCust'. Guess I could just go try it lol.
"Thank you" comes nowhere close to expressing my gratitude for your work, Codewalker. Once I realized it really worked, I raced downstairs with tears of joy in my eyes to wake up my wife to share the good news. The only costume part I noticed missing are rocket boots, and those show up if I use the Cheat Engine Leandro linked to.
UPDATE!
http://repo.cohtitan.com/icon/icon.exe
This build now unlocks all store-bought and paragon rewards costume parts, which covers about 95% of the items in the game. That includes ones that weren't "released" yet, like the Black Knight set (though you'll need the beta client for those).
Granting the old-style unlockables proved to be a bad idea as it also unlocks ALL customizable weapons regardless of powerset, which makes the list quite hard to navigate. So unfortunately the things like Rularuu weapons and the pumpkin head can't be accessed normally right now.
However, if you really need to use them, this version also includes a somewhat secret "-n" flag that you can give it, which will activate the game's super-secret NPC edit mode, giving you access to everything, including NPC/dev-only parts. You can make some truly hideous characters with those, enjoy!
Save it before you get to the power screen.....then it will save as a costume file. I discovered the same thing. (or just back up until you are back in the costume creation screen and save it then)
Yeah, the way ascension is unlocked is... stupid.
I'm going to try to figure out a way to do it, but its way more complex than anything Icon is doing so far.
In the meantime, they are accessible with -n
Make sure there aren't quotes around the -n part or it will think that's part of the filename as well.
You probably have a slightly old version.
It's interesting, to get that particular message, you have to have a client that is VERY close to either the I23 or I24 version, but just a tiny bit off.
UPDATE!
http://repo.cohtitan.com/icon/icon.exe
This build now unlocks all store-bought and paragon rewards costume parts, which covers about 95% of the items in the game. That includes ones that weren't "released" yet, like the Black Knight set (though you'll need the beta client for those).
Granting the old-style unlockables proved to be a bad idea as it also unlocks ALL customizable weapons regardless of powerset, which makes the list quite hard to navigate. So unfortunately the things like Rularuu weapons and the pumpkin head can't be accessed normally right now.
However, if you really need to use them, this version also includes a somewhat secret "-n" flag that you can give it, which will activate the game's super-secret NPC edit mode, giving you access to everything, including NPC/dev-only parts. You can make some truly hideous characters with those, enjoy!
Hey, happy birthday major deej!
Instructions For the Mac Edition (this should work both with the I23 and I24 clients):Just want to say thanks for thinking of us Mac users. Can't wait to try it out!
0. Most important: MAKE A COPY OF YOUR CITY OF HEROES FOLDER. Since we'll be modifying it irrecoverably, it's best to work with a copy.
1. Download icon.exe from Codewalker's link.
2. Toss the NCSoft Launcher in the trash. Not really necessary, but it's fun. Laugh while the trash empties.
3. Use the finder's Go To Folder command and select ~/Library/Preferences.
4. Delete com.ncsoft.* (anything beginning with that) and City of Heroes preferences.
5. Right click on the City of Heroes application and select Show Package Contents.
6. Go to Contents > Resources > transgaming > c_drive > coh .... or that last part might be Program Files > City of Heroes.
7. Drag the icon.exe into the path above.
8. Back up to Contents and select MacOS. Click slowly twice in the name "cider" to rename it. Change the name to "cider_die".
9. Click slowly on the name "cider_noui" to rename it. Change that name to just "cider".
10. Backup to Contents again.
11. Open the Info.plist file in TextEdit.
11. Look for the option in there called CiderGameOptions and change this:
<key>CiderGameOptions</key>
<string>-- cityofheroes.exe (null) -project CoH -launcher -setregion NA -setlocale 1033 -auth 64.25.36.88 </string>
So it looks like this:
<key>CiderGameOptions</key>
<string>-- icon.exe</string>
12. Close everything up and launch the City of Heroes application. It will go directly into the costume creator!
13. (OPTIONAL) Change the name of the City of Heroes application to something like "CoH Costume Creator" to differentiate it.
Note 1: If you made it this far, congratulate yourself. You are now a Mac hacker!
Note 2: I'm entertaining the possibility of making a package with an Applescript, but only if it's *really* necessary. This is one of those things that's easier for humans to do than a script, so it would take a lot of extra work.
Note 3: Sorry for the delay getting this out, I wanted to perform the process twice and make sure it was always possible, and that I didn't do anything else along the way that I forgot about.
So you get freakishly awesome things like this:
There, fixed that for ya!
That's not a Popeye arm...
THIS is a Popeye arm...
(https://images.weserv.nl/?url=www.cox-supergroups.com%2Fwp-content%2Fgallery%2Fafterthefall%2Fthumbs%2Fthumbs_cityofheroes-2012-12-10-22-29-25-12_0.png)
If you're happy and you know it clap your.......Oh.... :-D
This is awesome, but one issue. My post apocalyptic set is solid white, with no textures at all.I've gotten that too. That might happen if the set wasn't 100% complete yet and if you have a lower-end graphics card. It seemed like I had to wait for a few Beta server patches before new costumes would look okay for me. A dev explained it once, but I've forgotten why that is.
I see people posting pics that have textures on them. What am I missing? If it's a non-updated file, can someone send it to me?
Instructions For the Mac Edition (this should work both with the I23 and I24 clients):
...3. Use the finder's Go To Folder command and select ~/Library/Preferences.
4. Delete com.ncsoft.* (anything beginning with that) and City of Heroes preferences....
Now I'll have to see how long I can keep it going.
I checked, and my drivers are updated. I wonder...
I am still in squee mode here.
It's a shame we can't use a similar trick to bypass and enter the game itself. I know I'd be playing alone, but still :(
Ok. I have a stupid question. How do I save a pic of the toon I'm doing in he costume creator? To save a screenshot of the whole page?
I find that Windows 7 does something different with overlays that prevents you from getting anything but a black screen if you are in full screen mode. Your mileage may vary.
All right, since I know a few people *cough* have been itching for this, here's a very, VERY rough version. Call it an alpha test.
http://repo.cohtitan.com/icon/icon.exe
Stick it in your COH program directory and run it from there.
This version works ONLY on the Issue 24 beta client. It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish. Tonight I'm hoping to work on that and on making it work with the last I23 client for all the slackers who didn't download Beta.
Yes I do see the irony in a program called Icon (after the tailor) not having an icon. That will be fixed soon. :)
How do you get into windowed mode?When you fire up icon and it takes you to the first screen of character creation, hit the "Back" arrow. Click the SETTINGS button. You should be able to change the screen/UI resolution to "Windowed". If you then exit and restart icon, you should enter character creation in Windowed mode.
All right, since I know a few people *cough* have been itching for this, here's a very, VERY rough version. Call it an alpha test.
http://repo.cohtitan.com/icon/icon.exe
Stick it in your COH program directory and run it from there.
This version works ONLY on the Issue 24 beta client. It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish. Tonight I'm hoping to work on that and on making it work with the last I23 client for all the slackers who didn't download Beta.
Yes I do see the irony in a program called Icon (after the tailor) not having an icon. That will be fixed soon. :)
I must be a dork, but i can't even start up COH. Just says i need to start it through the launcher, which i will never ever try. Can anyone here guide me?
I have a question. What if we have a computer that doesn't have CoX? I am currently working on a PC I reformatted. As in clean and factory new. Since CoX is shut down, can CoX even be reinstalled from the NCSoft launcher?
or.. since I have a PC with data/directory of CoX, Beta and Test, is it possible to copy and place that data onto another computer? Wouldn't I need registries or such, not just the folder from program Files?
Just wondering if my PC that's been reformatted is doomed to never be able to have the CoX data on it as it did back when CoX was still online.
Once the download is complete, I click on the file it downloaded and click "run" and it gives me "File failed to launch" error or something of the nature. I'm running a Window 7 computer. If anyone has any assistance or guidance, that would be really helpful :) Thanks!You need to put the executable in the same place where the City of Heroes executable is. That is the only way it will work.
or.. since I have a PC with data/directory of CoX, Beta and Test, is it possible to copy and place that data onto another computer?Yes. I've done that myself.
Wouldn't I need registries or such, not just the folder from program Files?The client will create the required entries on its own IIRC.
Second question, can CoX still be installed from the NCSoft LauncherNot as far as I know. Its' update servers are offline.
or.. since I have a PC with data/directory of CoX, Beta and Test, is it possible to copy and place that data onto another computer? Wouldn't I need registries or such, not just the folder from program Files?
I find that Windows 7 does something different with overlays that prevents you from getting anything but a black screen if you are in full screen mode. Your mileage may vary.
Wow! Thank you so much for this. I'm still trying to figure out the -n bit, not sure where and how to edit that, but I just wanted to offer you a free commission, you totally deserve it! Just PM me and I'll get the details.
Thanks again!
Just want to say thanks for thinking of us Mac users. Can't wait to try it out!
And yes I know Codewalker will make a mac version sometime. I remember my joy when he made sentinel for mac.
Codewalker is the man!
I have a question. What if we have a computer that doesn't have CoX? I am currently working on a PC I reformatted. As in clean and factory new. Since CoX is shut down, can CoX even be reinstalled from the NCSoft launcher?
or.. since I have a PC with data/directory of CoX, Beta and Test, is it possible to copy and place that data onto another computer? Wouldn't I need registries or such, not just the folder from program Files?
Just wondering if my PC that's been reformatted is doomed to never be able to have the CoX data on it as it did back when CoX was still online.
Humbly offering the logo (edited) from the iCon billboard that I was lucky enough to get put ingame, as the icon for this program!
http://www.bakkufu.co.uk/icon.ico (http://www.bakkufu.co.uk/icon.ico)
Awesome work and I look forward to updates!!!
Wow! Thank you so much for this. I'm still trying to figure out the -n bit, not sure where and how to edit that, but I just wanted to offer you a free commission, you totally deserve it! Just PM me and I'll get the details.
Thanks again!
Wow, the response has been amazing. I knew there was some interest, but underestimated just how much -- in a "We'll probably fill 2-3 Atlas Parks" kind of way.
Credit where credit is due, Guy Perfect is the mad genius behind Sentinel and Sentinel+.
kgiesing generously ported it to Mac for us.
All I did for that one was make a few introductions.
So I went in and played with the creator a little but I couldn't do much more than a couple options before I started getting really, really sad. Because no matter how much I play in there, I can't log them in and do the best thing about City: play the game with my friends.
Yeah, that's right! I hope nobody's forgotten all the Mids builds they've exported from the game over the years. Be sure to spread the love around. (-:
Hi, Zyx. Hopefully you'll stick around a bit and fight for the cause.
Greetings Perfidus, and I have been fighting as best I've been able to.
Hopefully I can get the game to work on my other PC. I apologize if I didn't read details yet, is it possible to log into the game beyond the character creator? That's a grand step itself yet, I got a busy error if I tried logging in which I'd imagine it'd be busy.
Just before Codewalker put icon out, I was playing with the old, Korean stand alone creator. Correct me if I am wrong...but I seem to remember that the Costume Creator underwent a huge remake not long before Freedom. I had played maybe two years before the shut down and I seem to remember that it changed not long after I started.
Anyway....at the end of the Stand alone version (way way out dated ugh) there a snapshot option and an activity option "bring your character to life" where you could have your toon dance, wave, salute, etc.
Just before Codewalker put icon out, I was playing with the old, Korean stand alone creator. Correct me if I am wrong...but I seem to remember that the Costume Creator underwent a huge remake not long before Freedom. I had played maybe two years before the shut down and I seem to remember that it changed not long after I started.
Anyway....at the end of the Stand alone version (way way out dated ugh) there a snapshot option and an activity option "bring your character to life" where you could have your toon dance, wave, salute, etc.
Wish we had that. BUT......the old version didn't let me see what it looked like when my energy blaster cut loose LOL. I am SO enjoying this.
And though it does make me sad a bit...it also makes me more supportive..GO PLAN Z GO PLAN Z
Anyway....at the end of the Stand alone version (way way out dated ugh) there a snapshot option and an activity option "bring your character to life" where you could have your toon dance, wave, salute, etc.Run the creator in developer mode (-n argument to the Icon executable) and you'll find a list of some basic actions and emotes to pick from above and to the right of the character model. :)
Wish we had that.
One thing I have noticed, however, is that in the BETA and -n (I haven't tried using -n on the live-version client), there is no way to quit, I have to actually cancel the exe using program manager. Trying to back out using the "back" key doesn't work, though I also haven't tried going "next" either.
I really love how the full/beta -n version gives you the oldest stuff like the City Of Hero creator's - including the old Elf Ears head. :D That takes me back.
This website provides similar functionality: http://www.cohtitan.com/forum/index.php/topic,7212.0.html
Run the game in a window (alt+enter). Then you can just click the X in the title bar to close it.
It won't download for me..I think it's because I uninstalled the launcher.When you say "It won't download", what are you trying to download?
Did you save it to / run it from your COH installation directory?
How do I do that? I click on you link. A download thing opens at the bottom of my screen. i click it to 'run' and I get that error. What am i doing wrong? Something's not doing what it's supposed to be doing for me to save it to my coh install directory.Don't click the link and run directly from there. Save the file instead. If there isn't an option to save it, instead of clicking the link and letting it decide for you, right click the link and select the option to "Save Link As".
Yes...still no luck
How do I do that? I click on you link. A download thing opens at the bottom of my screen. i click it to 'run' and I get that error. What am i doing wrong? Something's not doing what it's supposed to be doing for me to save it to my coh install directory.
We even get to create dredges or whatever they are called, had a bit of fun with this and continue to do so. Unfortunately the larger arms didn't translate to the demo, but still woot!!!
I had to replace my hard drive this week, I replaced all my COH folders from my backups but I get an error when I try to run the game (Happens right after the loading graphic using the game exe, or the new Icon exe)
------------------------------------------------------------------------------
File: bin/clientmessages-en.bin
Last Author/Status:Perforce.cpp failed to connect to Perforce.
Unable to locate bin/clientmessages-en.bin
------------------------------------------------------------------------------
Any clue what is wrong/how I can fix it?
Thanks.
I've seen this message when trying to run the client that's missing some pigg files. Double check that your CohBeta piggs folder has 73 files, 4.524.431.896 bytes.That was my issue and correcting it fixed it.
I've seen this message when trying to run the client that's missing some pigg files. Double check that your CohBeta piggs folder has 73 files, 4.524.431.896 bytes.
Is there a clean way to read the costume data out of a Sentinel+ character file and write it as a .costume file? I find that I have some characters with costumes I never saved to costume files, and I want to fiddle with them in the costume editor.Not that I know of. The saved data is pretty straightforward though - it should be possible to export them manually until someone does produce a converter like that.
Could someone please help me get to the NPC part of the costume creator? I just have the normal stuff and would love to play around with the NPC stuff. I am on a PC. Thank you.
(https://i1288.photobucket.com/albums/b489/Blackblur02/cityofheroes2012-12-1211-21-50-55.png)
how bout one large enough to cleave thru an entire barn?
Ok, I wish I was home right now so I could try it. Is the -n before or after the quotes? Thank you.
My version of COH isn't the up-to-date version that was out before the server shutdown. I was too upset to even consider going back for one last time. :'(Leandro wrote something about sending copies of the beta client to folks who need them. Look around and you'll find his post about it.
Might there be a way to update my current version?
Still sending out the i24 client to those who don't have it. Email leandrotlz@gmail.com and I'll get back to you with instructions..
Can someone post a summary of what one has to do to convert the costume data from a Demofile to a .costume file?
0 33 COSTUME 0 00aac8f7 0.000000 1.000000 0.000000 0.500000 0.625000 0.450000 0.500000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 33 PARTSNAME Tight Tights_Shiny !Hips_V_Pattern_Strips_01 00000000 000000aa
0 33 PARTSNAME Tight Tights_Shiny !Chest_Pattern_2 00000000 0000007f
0 33 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard !v_face_skin_head_07 none 00ffffff 00ffffff
0 33 PARTSNAME V_Gloves_Res.geo/GEO_Larm*_Resistance_01 !X_Glove_V_Resistance_02P !Glove_V_Resistance_02_Mask 00000000 00ff72fd
0 33 PARTSNAME V_MALE_BOOT.GEO/GEO_LlegR_ImperialDefense_02 !X_ImperialDefense_Boot_02 !Boot_V_ImperialDefense_02_Mask 0000007f 00000000
0 33 PARTSNAME Jewel Jewel_01a Jewel_01b 00ffffff 0000007f
0 33 PARTSNAME V_Male_Hair.GEO/GEO_Hair_Genius_01 !Hair_V_Genius_01 !Hair_V_Genius_01_Mask 00000000 0000547f
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME N_Male_Celestial_Armor_01.geo/GEO_N_Emblem_Celestial_Armor_01 !X_Emblem_Celestial_Armor_01 none 00000000 00ff72fd
0 33 PARTSNAME N_Male_T9i24_01.GEO/GEO_SPadR_T9i24_01 !X_SPads_T9i24_01 none 00000000 00f17ebc
0 33 PARTSNAME none none none 00000000 00ff4cad 00ffffff 00ffffff Capes/Backpacks/Male_SuperPack2_02.fx
0 33 PARTSNAME none none none 001f1f1f 00e3e3e3
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 000000aa 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 001f1f1f 00e3e3e3
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00000000 00000000
0 33 PARTSNAME none none none 00000000 00000000
0 33 PARTSNAME none none none 00000000 00000000
{
CostumeFilePrefix male
BoneScale 1
ShoulderScale 0.5
ChestScale 0.625
WaistScale 0.45
HipScale 0.5
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 247, 200, 170
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 Tights_Shiny
Texture2 !Hips_V_Pattern_Strips_01
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 0
Color2 170, 0, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Tight
Texture1 Tights_Shiny
Texture2 !Chest_Pattern_2
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 127, 0, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_face_skin_head_07
Texture2 none
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_Gloves_Res.geo/GEO_Larm*_Resistance_01
Texture1 !X_Glove_V_Resistance_02P
Texture2 !Glove_V_Resistance_02_Mask
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 253, 114, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_LlegR_ImperialDefense_02
Texture1 !X_ImperialDefense_Boot_02
Texture2 !Boot_V_ImperialDefense_02_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 127, 0, 0
Color2 0, 0, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Jewel
Texture1 Jewel_01a
Texture2 Jewel_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1 255, 255, 255
Color2 127, 0, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_Male_Hair.GEO/GEO_Hair_Genius_01
Texture1 !Hair_V_Genius_01
Texture2 !Hair_V_Genius_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 127, 84, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry N_Male_Celestial_Armor_01.geo/GEO_N_Emblem_Celestial_Armor_01
Texture1 !X_Emblem_Celestial_Armor_01
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 253, 114, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry N_Male_T9i24_01.GEO/GEO_SPadR_T9i24_01
Texture1 !X_SPads_T9i24_01
Texture2 none
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 188, 126, 241
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx Capes/Backpacks/Male_SuperPack2_02.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P213071247
RegionName Capes
BodySetName "Back Packs"
Color1 0, 0, 0
Color2 173, 76, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 170, 0, 0
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
At present there isn't an automated way to accomplish this that I am aware of and changing this:
is going to be a metric crap ton of work.
You're going to be better of creating a new costume to approximate what you want.
whats awesome is if your using the -n mode you can also duel wield whatever you want, such as pistol and sword, or pistol and a bowDUAL ARCHERY
.
DUAL ARCHERY
BOW BOW / TRICK ARCHERY ... OMG want
DUAL ARCHERY
BOW BOW / TRICK ARCHERY ... OMG want
side fact, manticores bow is the biggest (and thats what sister psyche said *rimshot*)
Its not the size of the bow that matters.
It's the size of the arrow.
...zing.
Oh, man, the CoT pope hat! WE CAN FINALLY MAKE CHARACTERS WITH THE POPE HAT!!!!
(This is all Aggelakis fault! I swear! Well, mostly. Okay. Some of it. Well I got the idea from her! :D )
I present to you -
The most puissant pummeler of the pulpit!
His excellency, trained under the auspices of Our Lady of the Immaculate Right Cross!
The divine right hand of God!
MEGAPOPE!
(https://img.photobucket.com/albums/v28/Logan_Darklighter/MEGAPOPE.jpg)
MEGAPOPE!
DUAL ARCHERY
BOW BOW / TRICK ARCHERY ... OMG want
His excellency, trained under the auspices of Our Lady of the Immaculate Right Cross!Nice. :)
The complete MEGAPOPE expansion-set
* The new "Divine Smiteification" inherent power.
I've already got my battlecry: "Smite Makes Right!"This might be the best thread a read all day today. :)
(https://images.weserv.nl/?url=i.qkme.me%2F3qm3f8.jpg)
(https://images.weserv.nl/?url=i.qkme.me%2F3qm3f8.jpg)
(https://images.weserv.nl/?url=www.cox-supergroups.com%2Fwp-content%2Fgallery%2Fafterthefall%2Fthumbs%2Fthumbs_cityofheroes-2012-12-10-22-29-10-59.png) (http://www.cox-supergroups.com/wp-content/gallery/afterthefall/cityofheroes-2012-12-10-22-29-10-59.png)
Have I shown you guys these ones yet?
Also how long until we can start saving these as an actual file without having the need of a server to save them with lol.
Since zone maps are are in the Piggs on the computer, is it possible to bypass the internet requirement and load up a zone map for a toon to run around in?
I mean, there doesn't have to be NPC's there or anything, just an empty zone for screenshots or whatnot?
Since zone maps are are in the Piggs on the computer, is it possible to bypass the internet requirement and load up a zone map for a toon to run around in?
All right, since I know a few people *cough* have been itching for this, here's a very, VERY rough version. Call it an alpha test.