Hi! Ok. Hope you're still awake. I put aside getting ready for a gaming session and dealt with some password problems, but I have arrived!
Welcome!
I'm an assistant manager at GameStop, I write game reviews which have been published in a local magazine and I run a gaming blog. So. First question, would it be possible to land some kind of interview or get my hands, eyes on some new work, get into the alpha/beta etc? I'm a fellow obsessive former Hero/Villain, and anything that would help publicize your project or really, anything I can do at all, would be awesome.
Funny! I was 'employed' by GameStop (for all I know I still am! haha) during the holiday season last year. Unfortunately the store was never given the hours to train me, but I got to enjoy the perks all the same
I'm sure we can arrange an interview of some sort, I'll just have to work it out with our team on the specifics, but if you'll drop a line on our forums, I'll make sure the right people see it and we can get the ball rolling on that. Whew, I should breathe occasionally huh?
Secondly, in what ways would you say Valiance Online is different or daresay better than City of Titans, since the projects seem very similar and started from the same idea?
We have something that can be played?
Just teasing! We love the CoT team and wish them all the best for their project. Ours is different because we're in a different time, different side of the country, different systems being set up, and a different flavor to the world as a whole. Hell, beyond "There are superheroes and they have powers. Oh! And lotsa costumes" there's not a whole lot that is similar.
Thirdly, will VO follow in Elder Scroll's, DCUO's, and Destiny's footsteps and be multiplatform or will we only see this game on PC, with perhaps some mobile aspects?
Thank you!
For now, we're going to stick with PC. It's what we all know and love and while controllers these days may have more buttons than you've got fingers, I feel they're more suited towards the 'action RPG' genre. We took a look at those sorts of systems and, to be honest, we weren't thrilled. There's nothing inherently wrong with them, but to me, when a character relies on your ability to aim at a target, then it becomes a matter of "Do you weigh player skills over character skills?" and that tends to cause a break in character. As an example to this, I harken back to D&D or nearly any other TT roleplaying game. It didn't matter how accurately you pointed your finger at the DM, it mattered what your character was capable of doing based on their skills. That, to me, is what made the characters feel all the more, for lack of a better term, badass when fighting and something we wanted to carry over.
As I said before though, adding a mobile portal of some sort isn't entirely out of the cards, we just need to focus on our core game at the moment though and stash that idea for further down the line.