The hard part for me right now is to take a game on it's own merits, to approach it in the way those devs intended, as opposed to approaching it as CoH redux.
I'm kind of getting there with DCUO. Part of the leg up on that one was that I've got a character in the mid-20s for level from my first try with that game, who can actually kick some derriere (soloing small groups of +1/+2, that kind of thing... the Circe/Aquaman tag-team is still a little beyond her tho). The constant clicking (it is essentially designed as a console game) is the big issue for me with that one...
CO has a lot of issues, but it can fill the void for short periods. I think, to have any chance at all, you've got to do three things: 1) largely ignore global chat, 2) hold your nose and blow past the initial levels as fast as possible, and 3) luck into a build you can stomach playing. So many little irritations in that game: auto-follow turning off if you hit jump, for example, just frustrates the h*** out of me, so I can't play melee characters for long.
TSW is okay... I really like the setting, the various abilities I've tried so far have both flavor and punch... but the development system drives me nuts. Or maybe it's just the interface for spending those points. Whatever it is, I open that thing to spend my AP and SP, take one look, and shudder. If there is a way to present less useful information for making decisions using more screen space, I don't know what it would be...