So if NCSoft thinks they're just going to corner the western Sci Fi MMO market they had better think again. They can't afford to simply shift customers from GW2 to Wildstar. They need fresh customers and also considering a large chunk of their former customers of CoX are not going to bite and will do their best to generate negative press, I don't see that happening.
I'm not sure why you think players from GW2 would be the ones to shift over. GW2 is a fantasy game - Wildstar is SF, there will be a Venn overlap between gamers who like both, but that's not GW2's audience. It's much more likely to strip players from SWTOR (what few that pos still has) and STO than GW2.
The point I was making is that their other releases have all just cannibalized their earlier games and they can't afford even a chance of that happening again with Wildstar. Not when Wildstar won't be the only western-targeting scifi MMO out there. Defiance is launching in April and will pull in that audience. NCSoft is going to have to hope Wildstar is so great and that Defiance is so bad that the scifi player chooses them. I don't see that happening. So where are they expecting this huge influx of player to come from? Their other games like they seem to with their fantasy releases?
You are honestly thinking an MMO tied to a SyFy TV series will actually last, at all. Sure it's interesting to tie events in the series to an evolving story in game but I honestly not expecting a lot here. Wildstar is less "western" and more ... well two factions after artifacts of a lost race.
Not going to jump into another brand-new MMO anytime soon unless I've been in the beta :P
You know, I can't help but wonder how much better a lot of MMOs these days would do if people didn't wait three months or more to see how it goes. Not that I'm suggesting you don't, as I plan to do the same thing especially with this case. But I still can't help but wonder if the loads of people I keep seeing saying they'll wait on any new MMO coming out is a significant enough impact to initial sales to convince some companies it isn't worth it, leading to what we saw with TOR, for example, where post-release support just drops away almost completely.
You know, I can't help but wonder how much better a lot of MMOs these days would do if people didn't wait three months or more to see how it goes. Not that I'm suggesting you don't, as I plan to do the same thing especially with this case. But I still can't help but wonder if the loads of people I keep seeing saying they'll wait on any new MMO coming out is a significant enough impact to initial sales to convince some companies it isn't worth it, leading to what we saw with TOR, for example, where post-release support just drops away almost completely.
Nice housing.I haven't tried it personally, but it seems very similar to the "personal dimensions" that RIFT introduced with Storm Legion.
Sheesh... the closest thing to SWG that will probably ever happen and it ends up being a frigging NCsoft game. Figures.
(https://i2.photobucket.com/albums/y38/eabrace/titan/th_moderator_hat.png) <- moderator hatThat's one fine hat, EAbrace! It looks so soft and fluffy, but the horns add masculinity!
As with other threads dedicated to discussing games NCsoft is involved with, please allow those who would like to discuss the game itself to do so without being derailed by anti-NCsoft posts. Let's allow them to have these discussions in peace.
Also, what constitutes as Anti-NCSoft? So I know what to avoid next time.
"NCSoft made it, so I won't touch it" or more along the along the lines of "Shame on you for touching one of their games! Repent sinner, your eternal soul is at stake here!!!" ?
Wildstar using the servers is just a business move to not have hardware laying around. The IP is where it is at for us. If another company is able to purchase CoH from NC Soft, the servers would probably not go with the sale anyway. If NC Soft was shutting it's doors and selling off everything, then maybe.
I do feel the sting of what I considered "OUR" servers being re-used, but I knew they would not be CoH servers again.
I read in another forum that NCsoft is in the process of re-purposing the CoH servers for Wildstar, :-[ that stung. I still think Wildstar looks fun and I'll give it a shot, but the thought that I might be playing on the old Virtue or Victory server will haunt me.
"Oh, thanks for getting over that whole CoH closure thing, that's very mature of you, enjoy Wildstar. Careful not to trip over the re-purposed remains of your beloved game while you're here, we're remodeling!"
The problem eabrace is that some of us feel this is a bait thread. Just my .02 inf.It's pretty easy not to take the bait. Talk positively about it and there's nothing to worry about.
The problem eabrace is that some of us feel this is a bait thread. Just my .02 inf.
That said, if the thread is causing too much disruption then I'm happy for the moderators to nuke it from orbit. Their call, I'll support either way.It's not. You're safe. WildStar looks amazing. :)
http://www.youtube.com/watch?feature=player_embedded&v=fn8648VGMKM
I found this on Facebook today. It looks like a totally awesome game. Yes, I will try it out, even though NCSoft is involved.
I know a lot don't like how they've styled the game, but to me stylized stuff works fine when its done well. This had a clear vision and it appears to be carried out by very good artists and has resulted in a pleasing design.
I dunno about that, personally I think it looks like they went 'hey, let's rip off WoW's art style'. Which I doubt they actually did, but intentionally or not the game looks a hell of a lot like WoW visually. On a modern engine rather than one from 2004, but almost exactly the same style.In the sense that "WoW is pseudo-techno fantasy and WildStar is techno-fantasy" yes, you are correct. As someone who's played both, WoW extensively and WildStar several times, they're not much the same otherwise. It's like saying Titan A.E. (Don Bluth - Dragon's Lair, Land Before Time, etc.) has the same style as Cinderella - they're both cartoons, so obviously the later one is a rip-off, right?
In the sense that "WoW is pseudo-techno fantasy and WildStar is techno-fantasy" yes, you are correct. As someone who's played both, WoW extensively and WildStar several times, they're not much the same otherwise. It's like saying Titan A.E. (Don Bluth - Dragon's Lair, Land Before Time, etc.) has the same style as Cinderella - they're both cartoons, so obviously the later one is a rip-off, right?
This is not to diss the game or it's creators Carbine. Because it does look good. But I'd remind anybody who wants to buy this that it's being published under NCSoft - who have a TERRIBLE track record of killing MMOs.
Dungeon Runners
Auto Assault
Tabula Rasa
ExTeel
City of Heroes
At any time, for any reason - or for NO reason, NCsoft can close a game. Don't pre-order. Watch and wait to see how it does. Then if you must buy it, don't get too attached. Caveat Emptor.
If everyone "watches and waits" - no one will buy it - and it will rightfully tank without NCsoft's meddling. That's just terrible advice.
If it looks cool, buy it. I will be, twice over (myself and my husband) - and several of my friends are likely to join me. It's frankly a pretty awesome game from the limited amount I've been able to play.
Just don't sink your hopes and dreams into it because NCsoft can meddle with them.
This is not to diss the game or it's creators Carbine. Because it does look good. But I'd remind anybody who wants to buy this that it's being published under NCSoft - who have a TERRIBLE track record of killing MMOs.
Dungeon Runners
Auto Assault
Tabula Rasa
ExTeel
City of Heroes
At any time, for any reason - or for NO reason, NCsoft can close a game. Don't pre-order. Watch and wait to see how it does. Then if you must buy it, don't get too attached. Caveat Emptor.
I just posted a reply on the new Trailer at Youtube.
If it looks cool, buy it. I will be, twice over (myself and my husband) - and several of my friends are likely to join me. It's frankly a pretty awesome game from the limited amount I've been able to play.
Auto Assault and Tabula Rasa were straight up failures. Dungeon Runners was on odd duck, low subscription rate, then F2P. ExTeel isn't even an MMORPG but it's income was inconsistent and was waning both here and Korea from it's peak.
Other than CoH it was very self evident to anyone that those games were or became money sinks and NCsoft had every right to close them. Do you blame Ford for discontinuing the Edsel? How about Chrysler with their K-cars? Products that are no longer profitable or profitable enough get canned. Fact of life.
Auto Assault and Tabula Rasa were straight up failures. Dungeon Runners was on odd duck, low subscription rate, then F2P. ExTeel isn't even an MMORPG but it's income was inconsistent and was waning both here and Korea from it's peak.
Other than CoH it was very self evident to anyone that those games were or became money sinks and NCsoft had every right to close them. Do you blame Ford for discontinuing the Edsel? How about Chrysler with their K-cars? Products that are no longer profitable or profitable enough get canned. Fact of life.
Quote"They closed City of Heroes for this crap?"
"No they didn't. Let's be fair - Wildstar has been in development for far too long to say that it was intended to "replace" City of Heroes. Carbine Studios isn't responsible for COH closure. And Wildstar is hardly "crap". It looks like a damn fun game.
I am advising caution in investing in this game ONLY because it's being published by NCSoft. If Carbine was working for almost any other publisher, I'd have no qualms about recommending it. (If this were an EA game I'd advise the same caution.)"
Other than CoH it was very self evident to anyone that those games were or became money sinks and NCsoft had every right to close them. Do you blame Ford for discontinuing the Edsel? How about Chrysler with their K-cars? Products that are no longer profitable or profitable enough get canned. Fact of life.
(Reposted here and on the Titan forums after a member of the International Digital Times staff deleted this comment. Now you see the sort of thing NCSoft uses its money for instead of advertising.)
"Of course, following last year's high-profile shuttering of "City of Heroes", the involvement of NCSoft seems to be invoking almost as much fear of abandonment as it is hope for commercial success on/after the "WildStar" release date. (http://www.idigitaltimes.com/articles/16193/20130326/wildstar-mmo-gameplay-preview-player-housing-revealed.htm)" -- International Digital Times
My comment below the article:
NCSoft doesn't take care of its most valuable asset--the players, the citizens of these online worlds. The NA market is treated like cattle. All advertising is for build-up, but after release, studios are quickly forgotten about as their earnings are funneled away into buyouts, eastern market grind fests or cooking the books. Because NCSoft is owned by shareholders with competing interests, games are shuttered whether or not they're profitable.
NCSoft is unpredictable; business analysts in NCSoft's own country have recently expressed total bewilderment. They fired the studio behind City of Heroes on the spot, hours after releasing teasers for one of the game's biggest ever updates. Earlier, they had hired Richard Garriott, the creator of the Ultima series of games, to help them get a foothold in the NA market; in return they were to help launch and publicize a new game for Garriott. After Garriott helped NCSoft achieve a strong presence in the west, NCSoft shut his game down just a few months after launch, and forced him to sell his stock early. A jury found NCSoft guilty, even after NCSoft appealed, and Garriott was awarded $32 million in all.
NCSoft is the WORST massive online game publisher IN THE WORLD. Just putting that out there before their shill shows up. I will never put my trust, money, time and commitment into another game published by NCSoft. This isn't merely a boycott--this is a total lack of confidence. NCSoft has abused their studios fans investments too many times. Do not fall for their marketing blitz when this game comes out, or you'll regret it later.
If you're in a studio under NCSoft, get out now. Just leave. Find another job. You will never have any warning. Profitability is not job security. NCSoft will NOT let you buy your IP back. They have never budged on this with ANY studio ever.
(Reposted here and on the Titan forums after a member of the International Digital Times staff deleted this comment. Now you see the sort of thing NCSoft uses its money for instead of advertising.)
Lastly. Weren't we suppose to keep the NCSOFT hate out of threads about their games?This is correct. Please keep the NCsoft hate out of the game threads. There are plenty of other threads on this forum where you can voice your displeasure with NCsoft. Please allow the threads about the games they currently publish or are publishing in the future to be about the GAME, not the publisher. Use the threads already established to bash NCsoft. Thanks.
Wow, guess the fire to fight for our game is going out... accept and move on ? Wow... just... wow.
Wow, guess the fire to fight for our game is going out...Not even close. But...
Any word on the beta? Wasn't it supposed to start after PAX?
We know the beta is coming soon, probably within the next month or two,
I'm going to take off my NCSoft-hating hat for the first time since August 31. I have a feeling this'll be a long post but I don't really have a TL;DR for you. Read until you're bored, then stop.
Originally I came here to say something short and nasty and mean. The "Grow up and smell the world" comment really irked me for some reason. If someone lives their life and pays their bills on time even when they're distressed about something, I think they're grown up just fine. Being a spreadsheet analyst is one way to cope, but it doesn't make you any more grown up than someone who is just real damn angry about it right now.
Any word on the beta? Wasn't it supposed to start after PAX?
Wow, guess the fire to fight for our game is going out... accept and move on ? Wow... just... wow.
If "dodge/block" and "PvP" are what the current gamers are looking for, then I am spoiled by CoH... never touched PvP, and do not like "dodge/block" in these newfangled excuses for mmo's. Bah humbug.WildStar does not have block - or at least does not rely on it, as I have never used it (don't even know if it exists!). It encourage you to "dodge" stuff, but they are really well telegraphed. The combat is very dynamic, and the enemies will move around so you'll have to move around for your attacks to be more effective anyway, so you'll already be active in combat - the attack telegraphs are just another reason to keep moving.
Since you seem to have played it, one question. How does it handle teaming, do you know? Does anything scale at all, or is it the same as most MMOs where a single teammate renders 99% of the game trivially easy?Not trivially easy, but it doesn't scale like City did. Newer spawns seem to spawn bigger and/or faster with more people around - and most of the content is NOT instanced so even if you're not teamed, having people in your area seems to generate more dudes.
Other than CoH it was very self evident to anyone that those games were or became money sinks and NCsoft had every right to close them. Do you blame Ford for discontinuing the Edsel? How about Chrysler with their K-cars? Products that are no longer profitable or profitable enough get canned. Fact of life.
Ford and Chrysler didn't take away those models from people who were still using them.
Hey there she is. ;D
True, poor analogy since the game fits more as a service than a product. It's more like your gym, favorite bar or restaurant closing than a discontinued product.
Not trivially easy, but it doesn't scale like City did. Newer spawns seem to spawn bigger and/or faster with more people around - and most of the content is NOT instanced so even if you're not teamed, having people in your area seems to generate more dudes.
Note my repeated use of 'seems' - the devs haven't said one way or another...in fact, I'm not even sure the question's been asked, to be honest.
Additionally, I have only ever teamed a few times, and once was for a dungeon so I'm not the best judge of it. I have weird hours, so when I was able to play, I was often either the only person online or one of a tiny handful. I also level excruciatingly slow (my game time involves lots of exploring and poking things, less killing and exp - this is more pronounced during beta testing, because most people are there to test the combat, story lines, mechanics, etc), so I was rarely of a decent level to team up.
I also never teamed up with someone either much higher or much lower than me, so I don't know how the game handles that. Whether or not there's sidekicking, whether or not a high-level person on your team guts your rewards, or what. I don't know.
Sounds like typical MMO fare to me, IE: not really 'multiplayer' at all. Single player spawns for almost all of the game except the small designated spots where you're forced to have a team because the mobs that probably look exactly the same as the mobs a couple of spawns over have massively increased health and damage for no good reason. And for extra annoyance, apparently a respawn rate that becomes more and more infuriating the more people are nearby, whether they're teamed or just happen to be nearby for their own reasons.Yeah, you're unnecessarily pessimistic.
But maybe I'm looking at it more pessimistically than I need to.
1) Your first complaint is a nonstarter. The only difficult open-world spawns are World Bosses (very obvious to spot - usually ginormous) and the occasional "elite" area (maybe one small part of a zone, some zones don't even have one), which is very obviously NOT a normal place (you're only taken to "elite" spots by "elite" quests that are very obviously labeled "elite") and they do NOT look the same as non-"elites".
And there is always a good reason to have pockets of harder enemies - MMOs are supposed to be team centric (with the allowance and occasionally the encouragement of soloing - and I say this as a die-hard soloist) - having pockets of difficult enemies encourages team play, and it also gives those minmax crazies a place to test their ridonkulous builds against enemies that are supposed to be taken down by multiple players.
Dungeons are where you find most of the difficult enemies. I solo'd almost entirely and never had trouble with surprise "elites". Of course, I think maybe I am more observant than the average MMO player, so maybe YOU might have trouble with surprise "elites".
2) I never once had any trouble with the ramping-up respawn rate in high-traffic areas. After all, like most MMOs out there that do it, the ramp-up mechanic only activates when people are killing them faster, so to keep up with the people in the area. So more critters in the area is balanced by more people killing them.
Since we have an actual beta tester (of sorts) on board...The player pool was small enough and polite enough that I never actually competed for enemies or crafting nodes, so I'm honestly not sure. I really wish I could get back in to play now that the number of testers is bigger (about double what I came in with).
Does Wildstar go back to first-come-first-serve mob tagging and resource gathering? GW2 spoiled me horribly on everyone getting XP, loot, and nodes, I'd have a harder time going back to the older methods at this point.
Sorry but I wont be trying WildStar. I had thought about it for awhile and it does look like fun. Part of it is guilt on my part. Cause I played GW2 after City of Heroes shut down and GW2 just isn't for me. Part of it is because I really don't believe that I'd play WildStar long term. Mostly though, besides City of Heroes NCSoft doesn't have any games that really appeal to me and since then I've learned more about them. I've started thinking are they in general a good company to invest ANY kind of money into?
Look at the last time they updated any info on Blade and Soul...... it's been a year since any news updates on the official site. Sound like good "business" practices to you?
I wish all the COH devs the best but I will not be running into them in-game playing Wild Star.
I am beta testing the up and coming NC Soft title WildStar online, most of the Devs from Wildstar are the old COH devs along with the original vanilla WoW crew, it's pretty fun. Heck the Executive Producer is Jeremy Gaffney, who was the Executive Producer of COH.Uh, Brian Clayton was the exec producer of CoH. Gaffney founded Turbine.
I am beta testing the up and coming NC Soft title WildStar online, most of the Devs from Wildstar are the old COH devs along with the original vanilla WoW crew, it's pretty fun. Heck the Executive Producer is Jeremy Gaffney, who was the Executive Producer of COH. So anyways I am playing along and I start to notice suspicious COH references hidden in the game, I was thinking "nah couldn't be... that has got to be a coincidence" and then I come across "You have unlocked the achievement - Bughunter".
I know many people can't find it in their hearts to forgive NC Soft, this game is great and if there was any game that is worth putting "The Band" back together for it's WildStar. Anyways I hope to see some of my old friends there and I hope we can set up a great community like we had back when having a community was cool.
What is the game about?
Last I checked, it's the usual 'remake vanilla WoW + add ultimately minor features to make it look like we're innovative' completely generic MMO. The setting looks interesting and I'll admit to liking the art style, but I'm fully expecting the game itself to be terrible.Having had a short beta run a couple weeks ago, I'd say that Wildstar has more in common with Guild Wars 2 or even The Secret World than with WoW in regards to character building. If I remember correctly, each class has about 40 abilities and you must choose 10 of them to carry on your action bar at any time. So it's kinda like The Secret World with classes and the abilities being unlocked at certain levels instead of according to your priorities. Additionally, there should be some kind of a passive skill tree with branching node lines that was not yet available during my run, so I can see quite a bit of potential there. I still don't forsee the need to roll more than one character of each class, but unless they decide to implement a variation on one of WoW's talent systems instead of the branching tree that was hinted at during my run, the game should end up pretty good. The only real gripe I had was that like in SWTOR each class could use only a single weapon (claws for the stalker, dual... close-range mediguns for the medic etc.) but everything else was screaming awesomness. I was actually so impressed with the game that I decided to buy it for launch after a mere couple days of closed beta, and I'm a guy who waits for MMOs to go into the 20-30 dollar range before committing.
All in all, I'm actually pretty intrigued by this game...which I will never play. Because NCSoft.Keep in mind: similar to ArenaNet & Guild Wars, Wildstar, through Carbine, has a buyout clause that allows Carbine to buy the game from NCsoft if NCsoft pisses them off enough. So long as the game doesn't bomb, Carbine can circumvent closure by buying themselves out of their contract.
Keep in mind: similar to ArenaNet & Guild Wars, Wildstar, through Carbine, has a buyout clause that allows Carbine to buy the game from NCsoft if NCsoft pisses them off enough. So long as the game doesn't bomb, Carbine can circumvent closure by buying themselves out of their contract.
Nice I wish Paragon would of done that and I hope more studios in the future do this. If they ever do move away from NCSoft. I might give it a shot but I seriously don't think I'd stick with the game.Paragon couldn't have done this, unfortunately. Paragon never existed outside of NCsoft; NCsoft created it. Carbine existed as a development studio first, and then partnered/subsidiaried with NCsoft. Same as ArenaNet.
Paragon couldn't have done this, unfortunately. Paragon never existed outside of NCsoft; NCsoft created it. Carbine existed as a development studio first, and then partnered/subsidiaried with NCsoft. Same as ArenaNet
Y'know, people keep saying that Anet and Carbine have these "opt out" clauses in their contracts. But has anyone seen any direct evidence of them? Some interview somewhere where the Devs of Anet/Carbine mention it? Some page hidden away deep on their respective websites that contains the contract so it can be viewed by people who are interested?good question but then again lot of stuff have been said to exist and taken as fact.
I've never seen or read any part of these contracts, I just hear people say that they exist. Well - where are they?
The live streams are funny as hell. Me and an old COH friend were chatting the other day about how epic the pvp fun was in COH, I swear this game has that same edge.
I would like to know the abilities and how the classes work beyond "Our space warrior dps spec has a single target attack, and an AOE attack", before I spend an hour downloading the game.
When I beta tested COH I didn't know crap about the builds or roles, I just got in there and had fun with it. COH was great because it was so different from any other MMO, Wildstar is cut from that same cloth.Yeah?
Why?
If that is a concern I will happily take that beta key off your hands. They are trying to keep the things secret a little bit. Plus a lot the developers said they don't just want people to know the whole game before playing it. One of the comments while the game was in early development was they might not even have skill trees(they do though). Every class has 2 roles they can play
Warrior - Tank DPS
Esper - Heal/DPS
Spellslinger - Heal/DPS
Stalker- Tank/DPS
Engineer -Tank/DPS/(tiny support I think too)
The first step is deciding what roll you want. Then what class looks like coolest in filling that roll. The rest is for you to figure out. Its a new game with new classes and they want them to be interesting to people. If you read some of the developer notes though they don't want just a bunch of clones of the same class. Example: 1000 warriors with the same armor and same skill sets and spec. They want each persons character to be just different enough that it feels like your own personal creation. They also are doing things like changing PvP and raid mechanics on a regular basis so people can't memorize strats. They want us using our heads as much as possible which I think is awesome. No more just everyone looking up "Warrior tank build"
Because I have played all of those classes, in a hundred different games, before I play a class in a game these days I want to know what that game does differently.
Yeah?
Nothing awful about wanting information, but Wildstar is still in Beta, play-testers are subject to NDA, and the details are subject to change. If you're in the Beta or joining the Beta, then you'll just have to discover these details yourself.
There's 3 classes with support/healing, Esper, Medic, and Spellslinger. The Esper doesn't use 'guns', but the other two use gun-like devices.
Be Well!
Fireheart
it is just so adorable to see all the people talking down to anyone who doesn't foam at the mouth with rage at NC Soft. I formerly apologize that my life did not become broken when COH closed it's servers. I came back here to try to drum up a little enthusiasm for something I think captures the fun that COH had, because I didn't think such an awesome community deserved to sit around feeling sorry for itself.Indeed
so yeah..get over it.
... I don't see what's so awful about wanting to know the specifics of how a class works before choosing one. Especially when, by those role descriptions, there's only two classes (Heal/DPS and Tank/DPS), and what little descriptions are for the classes are vague and confusing (e.g., apparently the guys with dual pistols are healers).
Really, now is when they should be emphasizing what makes their classes DIFFERENT (both from each other and from similar classes in other games), not going out of their way to hide the details and only release information that makes them look samey.
Really, now is when they should be emphasizing what makes their classes DIFFERENT (both from each other and from similar classes in other games), not going out of their way to hide the details and only release information that makes them look samey.
it is just so adorable to see all the people talking down to anyone who doesn't foam at the mouth with rage at NC Soft. I formerly apologize that my life did not become broken when COH closed it's servers. I came back here to try to drum up a little enthusiasm for something I think captures the fun that COH had, because I didn't think such an awesome community deserved to sit around feeling sorry for itself.
so yeah..get over it.
Will I be able to design my character's appearance? If not, it won't capture the fun of playing a character that is uniquely mine, rather than just the same races in the same sets of armor.
Will I be able to mix-and-match millions of combinations of abilities per class? If not, it won't capture the fun of playing the same class a dozen times and having it play differently every time.
Will it run on a mid-range Mac laptop I've had for nearly five years now (and can't afford to replace)? If not, it won't capture the fun of anything, because I won't be able to run it at all.
Yes. Perhaps not as easily as City of Heroes, but there is a costume system and dye system which enables you to wear any class of armour (Light Armour wearers could pop on Heavy gear as a costume [no stat benefits]) and change the colour readily once a dye is learned.
You will be able to earn 30 abilities (10 Assault, 10 Support, 10 Utility) but you can only use 8 (total) at any one time. Each ability has 8 Tiers but at max level you will not be able to have everything at Tier 8 so you will have meaningful choice to make there.
You also get 4 builds you can have as a preset to switch between out of combat, and the abilities/tiers selected can be modified freely out of combat as well.
On top of this, you have the AMP System which modifies you abilities/grants new passive abilities. This can be set per build, but not modified once selected without paying for a respec.
So actual, yes - there is a massive amount of builds and combinations to be had.
Why would you wear armor if it doesn't give you stat benefits? You just have to take it off and put on your real armor anyway when you're done parading around town. CoH divorced appearance from ability entirely; this sounds like a half-assed system that pretends it's letting you look the way you want while actually still forcing you to wear the "right" armor for your class when it's time to actually do some adventuring.You have armor (the stuff that gives you stats) and you have 'costume pieces' (the stuff that doesn't give you stats, but changes what your armor looks like). My cloth-wearing spellslinger is currently "wearing" a giant mech-looking suit of heavy armor because it looks totally swanky to be shootin' pistols and throwing spells around from space plate mail. He's actually wearing a bunch of cloth items I don't even remember what they look like, which gives him all the base stat stuff, and then the heavy armor is in the costume piece slots.
Yeah... I was mostly reacting to Tazz there and his insisting that it "captures the fun" of CoH without understanding what made CoH fun for many people.
Yeah... I was mostly reacting to Tazz there and his insisting that it "captures the fun" of CoH without understanding what made CoH fun for many people.
I might wind up giving it a try, if my computer can handle it. It probably can't.
Is it possible for you to make posts without snidely insulting the person you're talking to?Tazz's heart is in the right place (thus reducing the need for very expensive surgery), but what you got is about as good as Tazz gets. Some people can't treat those with interests different from their own interests as anything but wrong and inferior. You can try getting into a whole bunch of pop psychology psychoanalysis about why they're like that, but at the end of the day they'll still be like that, so it's best to just let it go.
Nobody said anything about playing dress-up, nobody said anything about PLing anyone. I said I like a character that looks unique, not one that looks like every other character of the same class and species, and General Idiot said that he likes being able to team up with his friends rather than going "Okay, Bob, this is the game I like. I'd show you around, but I'm seventy levels higher than you are and we can't go to the same areas. Have fun by yourself! I'll be doing endgame suff."
If you love the game for your own reasons, that's wonderful. But don't mock what other people loved about CoH with your "that's so adorable" and "playing dress-up with dolls" snarks.
Long story short, at least for me:
- Can I team up with any of my friends no matter how many levels above or below me they might be?
- Can I then take those friends into any mission any of us have without being punished somehow? (Little or no xp, sidekicking down but not up, zones with hard level restrictions, solo missions that don't adjust to still be challenging if you bring a team, etc etc.)
Personally some of my favorite parts of CoH were character costume and build design, and making both as awesome (in my personal opinion) as possible. i also loved the lore and setting, and thought a bunch of the storylines were extremely well written and executed, but at the end of the day it was the flexibility and variety of character design in every sense that kept me playing after i'd done the same story arc five times. Having tried several MMOs since CoH what i've missed the most is the absence of the DPS/Healz/Tank trinity in CoH and the emphasis on aggro control and buff/debuff over healing. i haven't had a chance to try Wildstar yet, but i might give it's science fantasy setting a try since it looks like it might offer a bit more variety than the trinity pigeonholing a lot of MMOs have been heading towards. (SWTOR being one of the worst offenders as far as forcing you into the trinity out of all the games i've tried at this point.) i did pick TSW during a sale, so i might try it soonish.
The NDA has fallen (http://www.wildstar-online.com/en/news/wildstar_release_date_and_nda_lift.php), the closed beta has ended, pre-orders begin tomorrow (http://www.wildstar-online.com/en/preorder/) and the official site has had a full refresh.
Plus they'll be putting a good showing in at PAX East (http://us.ncsoft.com/en/events/pax-east-2014/) again.
I don't mind saying that after following the game for 5+ years I'm pretty excited.
It makes me feel like I fell into a Don Bluth movie, so I love it. (Some of my favorite animated movies are Don Bluth, or reminiscent of such.)Huh, i can see that. The dialogue and writing also has a certain amount of cartoon wackiness to it as well.
(https://images.weserv.nl/?url=2.bp.blogspot.com%2F-xP1gAQTyAJo%2FT6V463Vn_6I%2FAAAAAAAABJc%2Fvh9qWhmSzew%2Fs1600%2FBluth%252BFilms.JPG)
That was what they said about colored power customization in CoH. Now, Champions coming out had something to do with that getting pushed through, and maybe there won't be a similar competition to give Wildstar the impetus to change their tech, but it's not all that bad.
After NCsoft shutdown CoH/V , i promised myself that i would never support any of their other games ...
in stating this ... i received a beta key from NCsoft for Wildstar online ... i've already given the eu key
to a friend that is interested ... so below is the key for the US version ... have fun :
WildStar Beta Invitation
Following the directions below, you'll be able to redeem your key and start downloading the client immediately. Servers will be open Friday April 25 at 7:00am PDT and will close on Sunday April 27 at 11:59pm PDT.
Beta Key for U.S. Servers:
5J6W-7HYT-53BM-AHZT-SMRC
This Friday, step on to Nexus for an exclusive beta weekend!
We appreciate your early support of WildStar, and are sending a beta key your way for our WildStar-community only beta weekend! This Friday to Sunday, you will be able to choose your faction and class, and hone your skills with dungeons, PvP, questing, and enjoying content through level 25.
Are there any raids in the beta? If so, how long do they take on average?
One of the nifty features of CoH for me was that there were quite enough TFs which you could complete within an hour or two, and that meant I could do them regularly. I'm playing SWTOR right now and the raids here take 3 hours on average which is just too much for me, I'm not in a situation where I can get that much time in one sitting. So how's this situation in Wildstar?
Are there any raids in the beta? If so, how long do they take on average?
One of the nifty features of CoH for me was that there were quite enough TFs which you could complete within an hour or two, and that meant I could do them regularly. I'm playing SWTOR right now and the raids here take 3 hours on average which is just too much for me, I'm not in a situation where I can get that much time in one sitting. So how's this situation in Wildstar?
There's dungeons - solo (which you can bring a team to and they will dynamically scale just like City's instances did), team, and multi-team - and there's outdoor events (e.g. world bosses).
You should probably change that to a "PM for the beta key" because now several different people are going to try and use that.
The 40-man Datascape Raid is not currently in the Beta, but will be available (once attuned) in Live.
That's entirely intended. Wildstar is the latest in a long line to try and recapture the feeling of vanilla WoW. I suspect they'll also be the latest in an almost equal length line to find out the hard way why WoW moved away from that, but that's just my opinion.
That's entirely intended. Wildstar is the latest in a long line to try and recapture the feeling of vanilla WoW. I suspect they'll also be the latest in an almost equal length line to find out the hard way why WoW moved away from that, but that's just my opinion.
I'm playing with a few old City players and some tagalongs, on Evindra, the US RP server. We've got acool I will it will be the end of this month when I get the game :)supergroupguild named Nemesis Plot :D on Dominion side. We're not very hardcore but we're talkative when we're around.
We're rolling Exiles on the Caretaker server. Once someone gets the gold for it on Exile side, we were planning on making Not a Nemesis Plot guild there. :) It's very, very dead over there - everyone is enjoying their psychotic space hamsters! (and lizardkittydragons.)
Look me up, my account name is kellzilla83 at hotmail dot com. If you send an account request, please note what your Titan username is or City global was. :)