Our recent Facebook update:
THE UPDATE:
In my frantic move to get the different builds uploaded yesterday, I made a few mistakes, but here is my redemption:
(Windows 32-bit)
http://www.shogn.net/gamebuild/Valiance_32-bit.zip(Windows 64-bit)
http://www.shogn.net/gamebuild/Valiance_64-bit.zip(Mac)
http://www.shogn.net/gamebuild/Valiance_Mac.zipTO INSTALL:
1) Install decompressing software (7-zip is great for Windows users)
2) Extract all the contents to a unique folder
3) Run the executable file.
ISSUES TO NOTE:
- Don't use a password that you use anywhere else. We haven't implemented secure context encryption so a virus or hack can acquire your information as it flows to and from our verification/authentication servers. I hate typing in all caps, so forgive me but, DON'T USE A PASSWORD UNLESS IT'S ONE YOU DON'T MIND LOSING! Thanks you.
- In my failed attempt at UI design I didn't notice some resolutions hide parts of the registration buttons, this will be fixed today. I'll add a scroll bar to the UI frame for those with lower resolutions.
- Also, you need to register in-game as a separete account from your website account. Once we can finance our web coder we'll be able to have someone dedicated to integrating a system that securely passes data to a third party server and then securely between the network account and the game server account.
- Also, all the art aside from the city content is placeholder; the UI, the characters, the toon generator, and a lot of other features. These will be pulled out and updated this weekend through to next week.
- Movement is stiff and we know. We currently implemented something very basic at the moment to get things moving. Next week is completely dedicate to the recreation of the CoH movement system. Trust me that CoH jump is not easy to implement by any standard; hell we may need to tap into the use of our physics server to make it feel as good. I'm working hard and watching many videos to recapture how it feels to jump around, move, and aim.
- I also have to re-enable combat which will make it's way into the next build, with mobs that can be killed. So players will be able to level up and unlock new skills much like CoH.
I'll release more updates and information later today. It also appears the male character is being prepped for it's first outfit now. So players using female characters will experience the first true Valiance player model, with the proper toon creator. Sorry male players, we won't have our model in-game til sometime around the end of next week; maybe a bit later. Also, Linux users I'll have your build up later this weekend.