Someone asked on stream where KW is in relation of the other city zones. While we don't know the official canon answer, I place it between IP and SC, and I made a map with it in that location:
You will notice that the map has an extra stop in Independence Port south as well. That's one of the early map modifications I did to make the zone faster to navigate, but it was never published anywhere, so that makes the map slightly inaccurate. My map also moves Eden slightly and connects it to The Hive, because it always bugged me that The Hive was missing from the city map.
Back in August, I returned to an old idea that I'd had: "What if Paragon City actually had gone zoneless? How would the in-game zones relate to each other if they all had to appear in the same contiguous world?" I started going through every. single. major. (Paragon City.) zone. working out the
actual, in-game, warwall-to-warwall size of each with /loc. Then I scaled each zone's 2D map in inkscape to match its true in-game dimensions (1 inkscape unit = 1 CoH unit = 1 foot).
I also resized the
city map (like the one you modified) to match the in-game sizes, so that I could work on the zone placement relative to the features of the landscape (see the notes at the bottom on how.) Along the way I had to puzzle over
numerous practical issues.
See, the city map foregoes niceties such as "zones share a consistent scale", so something is always going to be wrong if you adhere slavishly to it. Some zones will end up too big, others too small -- sometimes by quite a noticeable factor. IP, Terra Volta, and the Hollows are among the worst offenders here, but it affects a lot of zones to some degree. Some zones aren't proportioned correctly (Atlas Park), shaped correctly (Brickstown), or oriented correctly (Siren's Call, see notes).
And then there were the logical issues, such as
my favorite anomaly: the body of water in Galaxy City's Gemini Park
allegedly being connected to "Eastgate Bay" despite Galaxy City being on the western, inland side of the city and having Perez Park and Atlas Park between it and The Hollows (Eastgate). The Hollows doesn't contain a bay, but it does contain a river that leads to a set of war wall doors on the western side, facing Galaxy City. Unfortunately, that river is called the Red River ... which is also the name of the one that flows north into Founders Falls. I can see a river south of Perez and AP that connects Galaxy and the Hollows between warwalls, but an entire bay?
Some decisions were a bit arbitrary, such as exact spacing and alignment between the war walls. Some were not so arbitrary; inserting the Hive pretty much requires moving things around, as you discovered, especially if you believe it should be adjacent to Eden as I do. Forcing all of the zones into the same scale exacerbates this. Ultimately, I tweaked the landscape to match the re-positioned zones a bit better.
This map is by no means "finished". There are lots of things to add/tweak. Most relevant to this thread, I haven't really tried to place KW on it yet because there is no 2D map for me to use as a guide for landscape adjustments. But I do know its dimensions, at least for the versions that were in Paragon Chat back in August: 7320 east-west x 6496 north-south. That's the cyan box. (KW is only a few hundred feet shorter in each dimension than Boomtown's bounding box, which is 7708 x 6940.)
While it wouldn't be
easy to place something that large between Steel and IP in a sensible way, it could probably be done with a little judicious rearrangement of IP and the canal. IP has a lot of "wiggle room" because the city map's footprint is 50% taller than and double the width of the real zone.
Random notes:
If you are curious, I sized the City Map by making the North-South extent of its version of Atlas Park match the in-game version of the same dimension. This seems to maximize the number of zones that look roughly correct.
The zone off to the left is Terra Volta, which does not fit inside of Independence Port at all, much less within the war walls on Power Island.
That's Siren's Call east of Boomtown. Siren's Call isn't actually oriented the way that the official city map depicts it, so it doesn't really work on a northeastern shore (the city map has rotated it 90 degrees counter-clockwise).
The zone southwest of Galaxy City is my most recent placement for Outbreak. I haven't decided if I like it there or not.