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Graveyard => Save Paragon Retirees => Save Paragon City! => Topic started by: Rae on January 04, 2013, 03:50:41 PM

Title: MMORPG - COH profitability
Post by: Rae on January 04, 2013, 03:50:41 PM
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 04, 2013, 04:05:30 PM
Beat me to it  :P
Title: Re: MMORPG - COH profitability
Post by: The Fifth Horseman on January 04, 2013, 04:10:12 PM
NCSoft seems to have strange understanding of profitability.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 04, 2013, 04:11:48 PM
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 04, 2013, 04:22:27 PM
Title: Re: MMORPG - COH profitability
Post by: The Fifth Horseman on January 04, 2013, 04:31:45 PM
Moreover: NCSoft demanded for the IP as much as the game would bring in if it turned in the same amount of profit for the following decade. Or two. :p
That in itself is proof enough that they were not willing to sell, just pretending they were open to offers.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 04, 2013, 04:33:24 PM
Seems to me like NCsoft really don't know how to handle this situation. Considering we've always shown our proof, it's ridiculous for them to say 'Oh, it wasn't profitable' without showing some proof of their own, not to mention the fact that there was plenty of things they could do to reduce costs if the studio really was having trouble.

Also, the fact Paragon wanted to 'buy themselves' and NCsoft's claims that they 'couldn't find a suitable buyer' shows how trust worthy they are
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 04, 2013, 04:46:47 PM
NCSoft = liars with no honor.

If the money really was their motivation practically everything they've done would have been done differently unless <insert tinfoil-hat theory here>.

More likely someone with the financial means to sustain a bad business-decision made one and now would rather screw everyone involved in and with CoH than admit an error. That person is a sociopath.

Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 04, 2013, 04:50:59 PM
More lies from NCSoft. Now suddenly they say they were losing money at Paragon!

Prove it.

If it was unprofitable you would:

1. Cut staff not pertaining to CoH directly
2. Slow development
3. take steps to drop costs

You then take the money and run after a couple years as the game swirls down. You don't shut down a studio running an active game and developing 2 more. This is the stupidest thing these people have said in a long line of stupid.
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 04, 2013, 05:01:37 PM
Personally, I'm glad they went out with those arguments.

We've been debunking them for the past four months.
Title: Re: MMORPG - COH profitability
Post by: Lucretia MacEvil on January 04, 2013, 05:09:26 PM
This is the stupidest thing these people have said in a long line of stupid.

Agreed. 

I wonder if NCsoft managers actually talk to each other?
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 04, 2013, 05:10:39 PM
Its like NC Soft wants their stock to keep tanking.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 04, 2013, 05:11:54 PM
Its like NC Soft wants their stock to keep tanking.

It likely won't move if this news remains in the west. I think maybe Mercedes needs to get back in contact with her Korean journalist friend and see what he thinks
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 04, 2013, 05:12:14 PM
Personally, I'm quietly begging the universe this story gets picked up by other outlets as well.
Title: Re: MMORPG - COH profitability
Post by: Greg Lloyd on January 04, 2013, 05:14:33 PM
"The Heroes and Villains have taken to the skies of City of Heroes for the last time, but the game and community will remain in our memories. "

NCSoft, I look forward to the day that you are nothing but a memory.
G
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 04, 2013, 05:15:42 PM
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 04, 2013, 05:16:01 PM
Personally, I'm quietly begging the universe this story gets picked up by other outlets as well.

Same. Bet it will. At least by massively. Guessing this has already been forwarded to Joe? I'm glad that NCSoft is helping our cause by keeping us in the news.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 04, 2013, 05:16:51 PM
"The Heroes and Villains have taken to the skies of City of Heroes for the last time, but the game and community will remain in our memories. "

Of course we will remain in their memories, the backlash was to hard for them to ever forget entirely.
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 04, 2013, 05:20:44 PM
Another thought... If the title wasn't performing well, why would the studio attempt to buy itself? They would throw in the towel and be glad they got severance.
Title: Re: MMORPG - COH profitability
Post by: TonyV on January 04, 2013, 05:23:51 PM
Sounds like a clear case of he said/she said, which is what I've believed all along.  You really have to ask yourself, who do you believe?  A Paragon insider, or NCsoft?  I know that most people here will instantly go to the knee-jerk reaction of, "the Paragon Insider, of course!"  But to be completely fair, you have to acknowledge that both have an agenda: the Paragon insider has recently lost their job thanks to NCsoft, and NCsoft is currently in the midst of trying to staunch a negative publicity campaign against them, striking at the heart of the matter.

The reason I bring that up is because I don't want anyone to think that I'm overly naive or gullible, willing to believe anything that anyone tells me.  I'm well aware of the various politics at play here, and I've spent MANY long nights thinking VERY hard about the possibility that I'm being duped.

And in the end, based on the best information I have, I've decided that I believe the people I know at Paragon Studios over NCsoft.  I've met them personally, they don't have as much at stake by simply staying silent (and indeed, some of them have put their reputations and quite possibly financial well-being at stake by coming forward, even as an anonymous source), I've heard very similar accounts from multiple people, they've historically proven to be honest and reliable, and not to put too fine a point on it, their version of events makes more sense to me than a publisher completely shutting down a studio like it did instead of making cuts and layoffs that could have restored it to profitability.
Title: Re: MMORPG - COH profitability
Post by: Samuraiko on January 04, 2013, 05:33:12 PM
Part of me wants to believe this... and part of me doesn't trust "anonymous sources" any farther than I can throw them. I just... no. It comes across too much as exactly what they're claiming they don't want to do - 'vilify NCsoft.' And I'm jaded enough as it is to take ANY news article these days without a serious grain of salt.

Michelle
aka
Samuraiko/Dark_Respite
Title: Re: MMORPG - COH profitability
Post by: TonyV on January 04, 2013, 05:34:59 PM
Oh, and I hope I can say this now, but I feel at least a little bit vindicated.  :)  Some people have floated the notion that I've been making up some of the stuff I've been saying when I invoke the mysterious "insider source."  And to be fair, I hate, hate, hate invoking the mysterious "insider source," precisely because of that reason--because I can't back up what I'm saying, and I'm depending on my reputation instead of facts.  Truth be known, it doesn't make me mad when someone says, "We don't really know for sure that what you're saying is true," because I'm pretty skeptical myself when someone tells me, "Just trust me, I know this."

At least now, hopefully some of those folks will believe that William Murphy at MMORPG.com wouldn't just make stuff up, and that lends some credence to the notion that some of these "insider sources" I've been talking about are, in fact, real.

I'm still hopeful that even more may come out in time, as it's been a pretty durn wild and interesting ride the past several months.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 04, 2013, 05:39:14 PM
The last bullet point from the source confuses me. It says Paragon wanted to get away from NCsoft as they were becoming more difficult to deal with yet this last point says NCsoft 'really tried' to work with Paragon. Any thoughts on what happened there?
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 04, 2013, 05:41:03 PM
It seems quite likely that NCSoft may well have taken Paragon's attempts to buy itself out as an insult, really.

It had been mentioned to me by those who were probably in a position to know that someone at Paragon, or Paragon itself, did something to seriously irritate/offend/annoy NCSoft, and it may well have been the attempt to buy-out.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 04, 2013, 05:53:02 PM
Part of me wants to believe this... and part of me doesn't trust "anonymous sources" any farther than I can throw them. I just... no. It comes across too much as exactly what they're claiming they don't want to do - 'vilify NCsoft.' And I'm jaded enough as it is to take ANY news article these days without a serious grain of salt.

Michelle
aka
Samuraiko/Dark_Respite

Actually, it did not come out as vilifying until NCSoft replied denying it. Well, the 80 million price tag may be a bit vilifying but that would have been it.

It is when NCSoft replies saying it is all a lie that the poster is pit as vilifying NCSoft for it's statement.

I trust some of it, not sure about the 80m thing, but I bet the "anonymous source" is at least verified as a reliable source of information by Rob Lashley (the one that talked to him on the phone.) I doubt he would sacrifice his journalistic integrity by taking anyone's word for granted.
Title: Re: MMORPG - COH profitability
Post by: TonyV on January 04, 2013, 05:57:26 PM
The last bullet point from the source confuses me. It says Paragon wanted to get away from NCsoft as they were becoming more difficult to deal with yet this last point says NCsoft 'really tried' to work with Paragon. Any thoughts on what happened there?

Paragon tried to work with NCsoft to re-form under their own banner and acquire the property once it became clear that shutting down the studio was a possibility.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 04, 2013, 06:02:38 PM
I thought Murphy was quoting an anonymous insider at NCSoft. He was working from another writer's notes in making the bullet points. Plus, we kind of now have independent (from Titan, anyway) confirmation that the earnings reports and NCSoft's claims are inconsistent, to say the least.
Title: Re: MMORPG - COH profitability
Post by: Perfidus on January 04, 2013, 06:03:20 PM
This wasn't what I wanted to read this afternoon. I feel sick to my stomach.

To arms, ladies and gents. Whether we like it or not, the average person will believe what NCSoft said over what Paragon's anonymous source said. We have to be the ones to make sure that doesn't happen.
Title: Re: MMORPG - COH profitability
Post by: UruzSix on January 04, 2013, 06:14:48 PM
Part of me wants to believe this... and part of me doesn't trust "anonymous sources" any farther than I can throw them. I just... no. It comes across too much as exactly what they're claiming they don't want to do - 'vilify NCsoft.' And I'm jaded enough as it is to take ANY news article these days without a serious grain of salt.

Michelle
aka
Samuraiko/Dark_Respite

There's one side, there's the other, and somewhere in the middle is the truth. Can't remember who said that but its pretty a good guideline.

To be honest, the biggest thing in the article was NCSoft flat out saying City was 'unprofitable'.  Not 'not profitable enough', not 'barely breaking even', not 'not in our future plans'.  That's a pretty bold statement to make to the public there. The $64,000 question is: How much did NCSoft invest into City of Heroes over the lifetime of the game, how much money did they get back over that same period, and how much were they planning on getting back over the coming years? For that, though, I'd need Denny Crane and a magical wand of Discovery.

Also, hi. :)
Title: Re: MMORPG - COH profitability
Post by: TimtheEnchanter on January 04, 2013, 06:15:42 PM
So after all that reading, it almost seemed to close by making the point that none of it matters.

Uttering the phrase, "It's just business", needs to become illegal. So sick of it being used to excuse every heinous thing that corporations do.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 04, 2013, 06:38:13 PM
Can you possibily imagine the 3 leads at Paragon wanting to buy the studio and continue to run the game if it was losing money?

The thing is someone finally did speak and showed how the game closure may have been a smackdown of the studio for daring to try to form a buyout.
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 04, 2013, 06:44:18 PM
some things I'd like to relay to the author:

1) The studio was 80 people in size, but the # of people committed to only CoH will be notably less than that, since they were working on anothreturned off the profitability of that product, not a piggybacked burden off the original product.  That also means that they could have just killed off the new project without any risk to the new one.

2) MMO's are expensive to launch and develop, but less so to maintain.  The initial investment costs of CoH had been well paid off.  Outside the costs for the studio maintaining it, there's primarily the NOC and hosting costs (server maintenance & bandwidth) to contend with.  There are many books & articles written by members in the industry explaining the costs of operations and the breakdown, and, while not insignificant, the NOC, hosting, maintenance, and bandwidth are minimal.  The studio's costs really would have been the biggest single expenditure and a decent metric to use for simple discussion.

3) "..., but that profit margin was likely shrinking through Q3 (the game was omitted from that report)..."  Q3 measured from July through October.  The shutdown was announced Mid-late August.  At that time, no new purchases were made.  Also at that time, subscribers stopped paying and the many subscribers that took multi-month promotions were refunded.   Of COURSE revenue is going to go down in Q3 under those conditions. 

4) Yes, revenue went down between Q1 and Q2... by about 1%.  Compare that to the total revenue decline in the EU/NA market that NCSoft experienced (~-40% iirc) and that seems downright ROSY.  Heck, CoH was the one consistent performer in that timeframe.

5) Yes, CoH earnings were small compared to NCSoft as a whole, but compare their earnings to the earnings of NCSoft in the markets where CoH is available (US/Europe).  There, it was often 20-25% of total revenue.  That sheds light on how NCSoft's other properties performed in those same markets.

6) There is some (probably intentional) obsfucation by both sides here.  For example, maybe NCSoft DID pay only $8m for full ownership of CoH, but it was already a partial owner before that, and we have no idea how the ownership proportions were at that point (5%, 10%, 50%?) which would determine what NCSoft valued the property at when launched.

Similarly, the valuation for tax purposes is always going to be much less than the valuation for sale.   For taxation purposes, there are specific metrics for valuation of a property (note, this is the IP PROPERTY, not the earnings- they $$ earnings is taxed differently).  Oftentimes, a property's sale value is based on the potential earnings of that property for the next several years.  Naturally, its going to be considerably higher.  To compare the two like this is trying to portray NCSoft in a hypocritical light to people that don't know better. (ok, they're still hypocritical... just not for this reason.)

7) NCSoft is unsure of the success of a superhero MMO?  I don't doubt it-- but that should be an indicator on how bad of a match NCSoft was for CoH more than anything.  Look at the superhero films in the top-grossing blockbuster movies of the year.  One of them is even custom-catered to CoH (a team of heroes must repel a giant interdimensional/alien army!).   There has never been a better time to tap into the growing public's imagination and fascination with superheros.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 04, 2013, 06:53:54 PM
Title: Re: MMORPG - COH profitability
Post by: CG on January 04, 2013, 06:54:43 PM
There's one side, there's the other, and somewhere in the middle is the truth. Can't remember who said that but its pretty a good guideline.
The Vorlons?  ;)

The outstanding question I have is why not cut staff and let the game continue in a legacy mode.  I feel bad saying this because it throws the devs under the bus, but I think NCSoft skipped a step in the life cycle of an MMO; no further development, but let it run for a while.
Title: Re: MMORPG - COH profitability
Post by: Osborn on January 04, 2013, 07:02:57 PM
From the article, a quote from NCSoft:

What a load of bull.... so they saying they did find interested parties to acquire the game, but none they considered "suitable" enough to make the fans good, so... NCSoft found it was more humane to euthanize the game than let it live in the hands of some one they thought was not worthy????? W... T... F????

The reason I'm more willing to buy the anonymous source's story is because the 'response' to the story in itself contains 2 lies. One, if the game was unprofitable as long as it was, then sun setting the game would have been a lot more gradual and they wouldn't be ramping up production on new Issues like every 2 months, and it also contains the ridiculous lie that nobody 'suitable' tried to buy the game.

At NO point did they try to save money on the game. They didn't cut it down to a skeleton crew or slow down on publishing Issues. That sort of thing a sane person would do to slow down the bleeding of the game, for the supposed several years it was unprofitable?

They're ridiculous.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 04, 2013, 07:07:01 PM
Perhaps I may be reading too much into it, but NCsoft representative's reply does have a damage control vibe to it. I mean it's whopping two paragraphs! Not even the game closure prompted them to articulate anything more than a couple of smoothed over sentences. And now they effectively argue their point.
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 04, 2013, 07:09:45 PM
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 04, 2013, 07:15:09 PM
There is something to the spiteful masters theory, if you look at it with the whole Garriot story in mind.
Title: Re: MMORPG - COH profitability
Post by: Osborn on January 04, 2013, 07:16:08 PM
I agree that it becomes increasingly clear that NCSoft and Paragon were a bad match.  merely looking at NCSoft's other product offerings- particularly those in the Asian market- indicates that there were substantial conflicts in philosophy, but this doesn't lead to your conclusion that "peasants dared to negotiate with the Lord."   These kinds of buyouts and business arrangements are rarely hostile and even when they don't work out are more a sign of a healthy workforce. 

I think there were certainly other ways CoH offended the sensibilities of those in charge, but preparing for a studio buyout wouldn't necessarily be one of them.

Yeah, but throw in the culture of NCSoft's home country and it makes a bit more sense.

Businesses like this might change hands all the time in America, sure...

Sounds like a clear case of he said/she said, which is what I've believed all along.  You really have to ask yourself, who do you believe?  A Paragon insider, or NCsoft?  I know that most people here will instantly go to the knee-jerk reaction of, "the Paragon Insider, of course!"  But to be completely fair, you have to acknowledge that both have an agenda: the Paragon insider has recently lost their job thanks to NCsoft, and NCsoft is currently in the midst of trying to staunch a negative publicity campaign against them, striking at the heart of the matter.

The reason I bring that up is because I don't want anyone to think that I'm overly naive or gullible, willing to believe anything that anyone tells me.  I'm well aware of the various politics at play here, and I've spent MANY long nights thinking VERY hard about the possibility that I'm being duped.

Yeah, but so what if you're being duped? It's your money and time on the game, right? Even if CoH was a giant massive failure, then release the code and let it be your problem. If the 'reality' of the situation was that CoH was bleeding cash every second then it makes even more sense for NCSoft to squeeze out a last million or whatever from the property and let people like you bang your head against trying to make it work.

If it turned out that NCSoft is totally legit and they 'tried everything' even though they've turned down every reasonable offer immediately and only then after we had to scream and throw a fit to get them to even answer the phone, and the game was losing money, that would be your problem, not theirs.

They could look like a hero donating the game for only 'tiny' sum of a million dollars to the studio then wash their hands of it.

And in the end, based on the best information I have, I've decided that I believe the people I know at Paragon Studios over NCsoft.  I've met them personally, they don't have as much at stake by simply staying silent (and indeed, some of them have put their reputations and quite possibly financial well-being at stake by coming forward, even as an anonymous source), I've heard very similar accounts from multiple people, they've historically proven to be honest and reliable, and not to put too fine a point on it, their version of events makes more sense to me than a publisher completely shutting down a studio like it did instead of making cuts and layoffs that could have restored it to profitability.

Yeah. It is a case of he-said, she-said, but who gains to lose or gain? Paragon Studios is gone, it doesn't really have much to gain from a hatchet fight with NCSoft. If anything it'd want their resumes be good. So why would Paragon be trying so hard to acquire an IP they know isn't worth squat, willing to throw good money and their careers at it? If it wasn't worth at least something.

Perhaps I may be reading to much into it, but NCsoft representative's reply does have a damage control vibe to it. I mean it's whopping two paragraphs! Not even the game closure prompted them to articulate anything more than a couple of smoothed over sentences. And now they are effectively argue their point.

Yeah, I might be more inclined to believe them if icy silence wasn't their answer to everything for like, months straight. And then their response after that wasn't just complete saccharine political sort of BS.

They didn't even have a response system in place for people who bought things near the closure announcement or for VIP play time and what not until like.. what, a month or so in?

That doesn't scream an awareness of the game being unprofitable. Either that or they're just STRAIGHT UP incompetent. Neither is a very pretty picture for NCSoft to be painted in.
Title: Re: MMORPG - COH profitability
Post by: Electric-Knight on January 04, 2013, 07:22:09 PM
Amazing...
Well, now that NCSoft has apparently decided to talk (claiming nonprofitability), maybe some non-anonymous sources may be safe in coming out with their information.
I mean, if NCSoft actually has come out talking numbers... And if those numbers and claims are untrue... Should everyone else feel the need to be quiet about it?
I certainly don't want to see anyone's hire-ability and trustworthiness within the industry be damaged. However, if there are ways and truths that counter what NCSoft had just claimed, perhaps it'll be okay to openly speak about it.

I agree with many of the assessments above in this thread.
The facts that they didn't cut things before simply shutting down entirely...
That they're so UNSURE about a superhero genre!!!
That they claim to have failed to find buyers that would treat us fans well enough (ARE YOU KIDDING ME?? I'm finally angered again by them now)...
That all adds up to some serious doubting about NCSoft's reply to this news.

Title: Re: MMORPG - COH profitability
Post by: Electric-Knight on January 04, 2013, 07:34:41 PM
Basically, the only way that NCSoft's new statement could be true is if these two following things are true:


I'm really not believing either of those (not to the extent that the history and these claims add up towards having to mean).
Title: Re: MMORPG - COH profitability
Post by: Electric-Knight on January 04, 2013, 07:43:47 PM
Here's an idea... How about a poll to see if the CoH fans would be happier with the complete shutdown of the game or if the title was sold to buyers that NCSoft deems "unsuitable".


Title: Re: MMORPG - COH profitability
Post by: Lightslinger on January 04, 2013, 07:46:36 PM
Would love move on from the shut down and get to simply "There are thousands of players desperately wanting CoH back, why not sell?"

But I'm sure a question like that would be ignored, too hard to put a good spin on it.
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 04, 2013, 07:52:49 PM
The reason I'm more willing to buy the anonymous source's story is because the 'response' to the story in itself contains 2 lies. One, if the game was unprofitable as long as it was, then sun setting the game would have been a lot more gradual and they wouldn't be ramping up production on new Issues like every 2 months, and it also contains the ridiculous lie that nobody 'suitable' tried to buy the game.

At NO point did they try to save money on the game. They didn't cut it down to a skeleton crew or slow down on publishing Issues. That sort of thing a sane person would do to slow down the bleeding of the game, for the supposed several years it was unprofitable?

They're ridiculous.

Agreed.

Look at shutdowns that have gone in the past.  Many of the companies have found it profitable and acceptable to pare down resources but leave the servers running until populations are much MUCH smaller than ours were.  This is a community-centric approach that lets the community continue to experience the game as long as the company isn't losing money.  Updates may be slower/fewer, but the servers stay on.  Many MMOs last a very long time in that.

What causes a more abrupt shutdown of an MMO?
* Licensing issues. Look at SWG.  The Lucasarts license expired.  Lucasarts kept the license renewed until the new star wars mmo flagship was about to launch, but then terminated it.  Even then, SWG's population was measurably smaller by all metrics and I'd heard jokes that internally SOE's SWG dev team had been pared down so much it was sometimes jokingly said the next step would be "the intern under the stairs."

For CoH, the IP wouldn't be an issue, but there may have been other licensing expenses.  NCSoft's account management systems and the CoH marketplace were both middleware components that would likely be licensed rather than purchased.  It could be that the way the fees were determined, they were costlier when applied to the CoH business model (for example).  if poorly negotiated, there could be all sorts of agreements that have unforseen costs.

* Performance issues.  This is what NCSoft used to justify TabulaRasa & AutoAssault, for example.  Both were killed quickly after launch.  On the back-end, both contained significant performace/stability issues that required much more resources to keep them afloat.... even if they cut all new content development to the bone, they just would require too many resources and/or too much development time chasing bugs to make things work.  True or not, that explains an abrupt shutdown.

For CoH, this is anything BUT likely.  From everything we know, CoH was lean, stable, and streamlined rather well in this regard.

* Platform issues.  I've experienced this personally- Worked on maintaining a product that we *had to* retire.  It relied on 3rd party components that only worked on an older server OS and the security risks of that older server OS meant we HAD TO upgrade.  Retiring the product was less operationally painful than trying to get it running on the new OS with custom-made parts.

For CoH, I rate this is "unlikely"-- its possible-- this was the original dev team's first foray into mmo's so they may have unwittingly "painted themselves into a few corners" when it came to platform, portability, and upgradability, but I've neither seen nor heard any hint of such issues on CoH.

*Ego Although I listed Tabula Rasa under performance, I believe that its shutdown was more driven by ego.  NCsoft loves a blockbuster.  They were HUGE in Asia and hoped to have proportional success in the US market.  They hired a legend, gave him a blank check for his "blank slate" and expected great things that never arrived.  It was an embarrassment.

What would MORE embarrassing and damaging to ego would be a near-pullout of the US/Euro market.  At the time, with so little working for them, CoH was a small-but-stable anchor that gave them a face-saving example of success in the western market.  It didn't fit with their current lineup.  It didn't fit with their internal philosophy.  It didn't reflect what they wanted to do or be, but it could be pointed to as a financial success, given the money they invested into it and the return they got.  Once GWII came out- something closer to their styles and philosophies, but still uniquely catered to western likings- they had something they could point to as one of their own... more or less...  then, they could finally cut away that redheaded stepchild CoH.   I consider this "more likely than the other reasons given.

* Finally, there's Resources  One thing that bugged me when rumors of buyers being snubbed was the "why?"  Well, any sale would likely have included the provision that NCSoft continue operations of CoH until hosting and account management could be transferred to a compatible system, and that meant keeping those resources locked up on CoH servers.

What if they had already planned a use for those resources?

City of Heroes runs on virtual servers, but those servers have very real resources allocated to them.  Launching a new title in a new market requires a HUGE investment in new server resources... or you repurpose ones you already have.  Killing a less-profitable product that doesn't fit your design philosophies with one you hope will rake in the money (NCSoft is constantly shooting for blockbusters) so you can use their resources seems logical to the businessman that doesn't think much of its customer base.

NCSoft was preparing for a Blade & Soul launch in the US not long after the server resources would be freed from the CoH shutdown.  That would offset some of the cost of the B&S launch.  Having a profitable launch is both about reducing costs AND decent sales.  Given that NCSoft's track record in bringing their asian titles to the US, making this launch as cost-effective as possible may have been very critical to the egos (see above) of well-placed people.... people that couldn't allow those CoH resources to remain locked away.  This is purely conjecture, but mostly due to my own experience, I find it to be plausible conjecture.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 04, 2013, 08:02:58 PM
Removed by request.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 04, 2013, 08:25:11 PM
Agreed.

Look at shutdowns that have gone in the past.  Many of the companies have found it profitable and acceptable to pare down resources but leave the servers running until populations are much MUCH smaller than ours were.  This is a community-centric approach that lets the community continue to experience the game as long as the company isn't losing money.  Updates may be slower/fewer, but the servers stay on.  Many MMOs last a very long time in that.

What causes a more abrupt shutdown of an MMO?
* Licensing issues. Look at SWG.  The Lucasarts license expired.  Lucasarts kept the license renewed until the new star wars mmo flagship was about to launch, but then terminated it.  Even then, SWG's population was measurably smaller by all metrics and I'd heard jokes that internally SOE's SWG dev team had been pared down so much it was sometimes jokingly said the next step would be "the intern under the stairs."

For CoH, the IP wouldn't be an issue, but there may have been other licensing expenses.  NCSoft's account management systems and the CoH marketplace were both middleware components that would likely be licensed rather than purchased.  It could be that the way the fees were determined, they were costlier when applied to the CoH business model (for example).  if poorly negotiated, there could be all sorts of agreements that have unforseen costs.

* Performance issues.  This is what NCSoft used to justify TabulaRasa & AutoAssault, for example.  Both were killed quickly after launch.  On the back-end, both contained significant performace/stability issues that required much more resources to keep them afloat.... even if they cut all new content development to the bone, they just would require too many resources and/or too much development time chasing bugs to make things work.  True or not, that explains an abrupt shutdown.

For CoH, this is anything BUT likely.  From everything we know, CoH was lean, stable, and streamlined rather well in this regard.

* Platform issues.  I've experienced this personally- Worked on maintaining a product that we *had to* retire.  It relied on 3rd party components that only worked on an older server OS and the security risks of that older server OS meant we HAD TO upgrade.  Retiring the product was less operationally painful than trying to get it running on the new OS with custom-made parts.

For CoH, I rate this is "unlikely"-- its possible-- this was the original dev team's first foray into mmo's so they may have unwittingly "painted themselves into a few corners" when it came to platform, portability, and upgradability, but I've neither seen nor heard any hint of such issues on CoH.

*Ego Although I listed Tabula Rasa under performance, I believe that its shutdown was more driven by ego.  NCsoft loves a blockbuster.  They were HUGE in Asia and hoped to have proportional success in the US market.  They hired a legend, gave him a blank check for his "blank slate" and expected great things that never arrived.  It was an embarrassment.

What would MORE embarrassing and damaging to ego would be a near-pullout of the US/Euro market.  At the time, with so little working for them, CoH was a small-but-stable anchor that gave them a face-saving example of success in the western market.  It didn't fit with their current lineup.  It didn't fit with their internal philosophy.  It didn't reflect what they wanted to do or be, but it could be pointed to as a financial success, given the money they invested into it and the return they got.  Once GWII came out- something closer to their styles and philosophies, but still uniquely catered to western likings- they had something they could point to as one of their own... more or less...  then, they could finally cut away that redheaded stepchild CoH.   I consider this "more likely than the other reasons given.

* Finally, there's Resources  One thing that bugged me when rumors of buyers being snubbed was the "why?"  Well, any sale would likely have included the provision that NCSoft continue operations of CoH until hosting and account management could be transferred to a compatible system, and that meant keeping those resources locked up on CoH servers.

What if they had already planned a use for those resources?

City of Heroes runs on virtual servers, but those servers have very real resources allocated to them.  Launching a new title in a new market requires a HUGE investment in new server resources... or you repurpose ones you already have.  Killing a less-profitable product that doesn't fit your design philosophies with one you hope will rake in the money (NCSoft is constantly shooting for blockbusters) so you can use their resources seems logical to the businessman that doesn't think much of its customer base.

NCSoft was preparing for a Blade & Soul launch in the US not long after the server resources would be freed from the CoH shutdown.  That would offset some of the cost of the B&S launch.  Having a profitable launch is both about reducing costs AND decent sales.  Given that NCSoft's track record in bringing their asian titles to the US, making this launch as cost-effective as possible may have been very critical to the egos (see above) of well-placed people.... people that couldn't allow those CoH resources to remain locked away.  This is purely conjecture, but mostly due to my own experience, I find it to be plausible conjecture.

This is a fantastic post. I suggest you re-post it in the comments section of the above story. If you don't have an account there and don't want to bother, may I have permission to re-post it for you?

Title: Re: MMORPG - COH profitability
Post by: Fluctuation on January 04, 2013, 08:41:13 PM
I may be straying into a bit of hyperbole above. But y'know, I just can't bring myself to quite give a s___ about it. If cmgangrel hadn't burned all his bridges behind him, he'd have some credibility. As it is, I'm gonna call him out.

I hate making this my first post as I'm really not trying to be "unicorn-ish" but I don't think that was a fair response to cmgangrel's comment on the story.  His assertion of $2.5 to $3 million a quarter actually tallies with the anonymous sources statement of an annual $12 million in revenue.  I think he was mostly just pointing out the article mistakenly stated $3 million per month.

Ultimately either way it would still be profitable, which is all that matters - slowly declining or not.
Title: Re: MMORPG - COH profitability
Post by: johnrobey on January 04, 2013, 08:41:29 PM
It seems quite likely that NCSoft may well have taken Paragon's attempts to buy itself out as an insult, really.

It had been mentioned to me by those who were probably in a position to know that someone at Paragon, or Paragon itself, did something to seriously irritate/offend/annoy NCSoft, and it may well have been the attempt to buy-out.

I am increasingly coming to that opinion as well.  If not that then something.  NCsoft has played this so close to the vest, I don't think the devs know or I believe they'd have said something.  The former employee inside source may or may not have all facts right--I can't know that but perhaps someone like TonyV or V.V. etc can ascertain how likely is it the anonymous source is factually correct.  Myself, I just can't see closing a studio even out of spite as profitable as source claims.  But I'm also coming to believe that NCsoft's reasons for closure go beyond "realignment" and maximizing profits, to actively wanting to kill the game and keep it gone, though whether that's simply to maliciously punish some people (along with the entire community) or because there's some factor of competitive rivalry, I don't know.   The idea that NCSoft couldn't find a buyer they'd trust with the game and community is ludicrous!  Especially since the studio wanted to buy itself!!  Geez, how stupid does NCsoft think people are?  I feel angry about this.   >:(
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 04, 2013, 08:45:46 PM
This is a fantastic post. I suggest you re-post it in the comments section of the above story. If you don't have an account there and don't want to bother, may I have permission to re-post it for you?

Share away.  Once upon a time I had an account there, but couldn't get in.
Title: Re: MMORPG - COH profitability
Post by: johnrobey on January 04, 2013, 08:50:18 PM
Title: Re: MMORPG - COH profitability
Post by: johnrobey on January 04, 2013, 09:07:32 PM
I'm not finding the post I saw wherein someone suggest V.V. aka Mercedes Lackey see whether the journalist from the Korean Times would be willing and interested into looking into this further.  If nothing else, more press coverage especially in Korea questioning the decision to close from a purely business aspect as opposed to a decision fueled by vindictiveness might help our cause.  If the latter, what a lame-ass reason for closure.  If NCsoft really did cut off their nose to spite their face, wow!
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 04, 2013, 09:14:46 PM
I am increasingly coming to that opinion as well.  If not that then something.  NCsoft has played this so close to the vest, I don't think the devs know or I believe they'd have said something.  The former employee inside source may or may not have all facts right--I can't know that but perhaps someone like TonyV or V.V. etc can ascertain how likely is it the anonymous source is factually correct.  Myself, I just can see closing a studio even out of spite as profitable as source claims.  But I'm also coming to believe that NCsoft's reasons for closure go beyond "realignment" and maximizing profits, to actively wanting to kill the game and keep it gone, though whether that's simply to maliciously punish some people (along with the entire community) or because there's some factor of competitive rivalry, I don't know.   The idea that NCSoft couldn't find a buyer they'd trust with the game and community is ludicrous!  Especially since the studio wanted to buy itself!!  Geez, how stupid does NCsoft think people are?  I feel angry about this.   >:(

I hold no anger towards NCSoft, and that makes me unbelievably dangerous to them.

I am, after all, a Scot with some minor Viking ancestry. My people are the reason why Romans built several walls across the British Islands. ^_^

That said, most businesses that do as NCSoft has done tend not to survive for very long afterwards. I hope that they can shape up and prevent their own imminent demise, as I do not to be partly responsible for hundreds of people losing their jobs, but if it does happen, it will have been through their own actions.

As far as I understand North American business practices, we value honesty and equitable dealings in our exchanges, something which clearly does not exist in this situation.
Title: Re: MMORPG - COH profitability
Post by: Rae on January 04, 2013, 09:15:21 PM
I'm not finding the post I saw wherein someone suggest V.V. aka Mercedes Lackey see whether the journalist from the Korean Times would be willing and interested into looking into this further.  If nothing else, more press coverage especially in Korea questioning the decision to close from a purely business aspect as opposed to a decision fueled by vindictiveness might help our cause.  If the latter, what a lame-ass reason for closure.  If NCsoft really did cut off their nose to spite their face, wow!

I can forward it onto Joe, if people think it'd be helpful.
Title: Re: MMORPG - COH profitability
Post by: Perfidus on January 04, 2013, 09:25:22 PM
I do think it'd be helpful.
Title: Re: MMORPG - COH profitability
Post by: Globetrotter on January 04, 2013, 09:27:09 PM
What I see in the article is the anonymous source stating facts. The NCSof representative is just answering that the information is inaccurate, but does not give the real numbers as a counterargument.

Tells me enough about the credibility of NCSoft's Director of Corporate Communications: He is non-communicating.
Have him give his numbers and we will judge again.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 04, 2013, 09:27:35 PM
Title: Re: MMORPG - COH profitability
Post by: Rae on January 04, 2013, 09:27:50 PM
I do think it'd be helpful.

And done.
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 04, 2013, 09:34:15 PM
I hold no anger towards NCSoft, and that makes me unbelievably dangerous to them.

I am, after all, a Scot with some minor Viking ancestry. My people are the reason why Romans built several walls across the British Islands. ^_^

That said, most businesses that do as NCSoft has done tend not to survive for very long afterwards. I hope that they can shape up and prevent their own imminent demise, as I do not to be partly responsible for hundreds of people losing their jobs, but if it does happen, it will have been through their own actions.

As far as I understand North American business practices, we value honesty and equitable dealings in our exchanges, something which clearly does not exist in this situation.

Aye, a Scot should na'er be trifled with, but  mex et wit sum Noseman blud n ya get yerself un real monster, ya do... 

and den you add sum ale o wiskee... o bof! 

Well, den... den we git mean... en unentellishibul, bet mosly mean.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 04, 2013, 09:48:04 PM
  ;D

Well done!
Title: Re: MMORPG - COH profitability
Post by: Absolute on January 04, 2013, 10:02:05 PM
Whoa, some serious modding just happened here.

It went from 4 pages --> to 3 pages, and responses I just read are gone.

That was trippy.

Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 04, 2013, 10:16:35 PM
Whoa, some serious modding just happened here.

It went from 4 pages --> to 3 pages, and responses I just read are gone.

That was trippy.

/em placate

These are not the forum posts you're looking for...
Title: Re: MMORPG - COH profitability
Post by: corvus1970 on January 04, 2013, 10:35:17 PM
Uttering the phrase, "It's just business", needs to become illegal. So sick of it being used to excuse every heinous thing that corporations do.

I couldn't agree more. That and "I was just following orders."
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 04, 2013, 10:38:15 PM
In spite of The Avengers, repeated remakes of Spiderman and the Hulk. Thor, Green Lantern, Superman, Batman, Catwoman and more in the making - we think this whole Super Hero thing doesn't work - in Korea.

Korea wanted to shutdown an independant American studio and the studio said well if you won't work with us we will buy it out.

Korea said no after saying maybe.

Since CoH wasn't making WoW money putting up with uppity Americans wasn't worth the measely $12 million a year - if it was $120 million we would consider it.

Is it really necessary to make it all about nationalities of interested parties again?
Title: Re: MMORPG - COH profitability
Post by: johnrobey on January 04, 2013, 11:07:01 PM
Is it really necessary to make it all about nationalities of interested parties again?

I'm with you, Frog.  This isn't about NCSoft being Korean that I'm aware of; it's about how this corporation handled things with Paragon Studios, the CoH community, and the waffling things they say whenever they do talk about why and the circumstances around their closing CoH.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 04, 2013, 11:20:39 PM
I don't think that it's about NCSoft being Korean so much as Paragon was American. Their last dealings with an American studio soured badly, so all of the "independent" American studios under their umbrella are likely under scrutiny. Also, decisions have been more centralized at the home office. Xenophobia is nothing unique to any particular nationality. Japan had it down for a couple of centuries, but I think that America has raised it to an art over the last twenty years.
Title: Re: MMORPG - COH profitability
Post by: Kosmos on January 04, 2013, 11:27:11 PM
"The studio was unprofitable before the shutdown."

This actually could be true. Note that they say "studio" and not "CoH". Paragon may have been unprofitable, what with the secret project, and especially if they were deliberately loading up the costs on the PS ledger by charging a fortune for hosting to move profits from tax heavy California to tax friendly Texas.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 04, 2013, 11:36:22 PM
It is not Xenophobia.

NCSoft has been a resounding failure everywhere they have tried to operate outside of South Korea.

Their style of operation and gaming choices reflect a complete unwillingness to change. Their latest "investments" in a slight merge with Nexon is more of the same. Note they didn't merge with Valve or any other western company. I am not racist nor waving the all American flag. I am saying they had an asset who they found hard to work with through either their fault or the studio's.

I see the reactions that NCSoft give and it is pure Corp speak for shut up and go away.

Now they are getting angry soon we win. The story isn't going away - it gets BIGGER.

Title: Re: MMORPG - COH profitability
Post by: Todogut on January 04, 2013, 11:51:48 PM
I've heard comments about CoH closing by people who say things like, "The game went free to play... that showed they were desperate and losing money... it foreshadowed the closing."

But, commentary on the MMOrgue (http://www.youtube.com/watch?v=SyvlICAmmy4&list=PL13940B3495439ECF&index=10) (at 17 minutes) indicated that CoH had to go free to play... because the competition did. If a kid wanted to play a superhero MMO, and Champions Online and DC Universe Online were free while CoH cost $15 a month, which game would he pick?

CoH changing to F2P wasn't a sign that the game was doomed. It was a sign of the changing industry. But, the game was still making a lot of money.

Just not enough for NCsoft.
Title: Re: MMORPG - COH profitability
Post by: TimtheEnchanter on January 04, 2013, 11:52:37 PM
I'm with you, Frog.  This isn't about NCSoft being Korean that I'm aware of; it's about how this corporation handled things with Paragon Studios, the CoH community, and the waffling things they say whenever they do talk about why and the circumstances around their closing CoH.

If nationality has anything to do with it, true, it's not about NCsoft being Korean. It's about the differences between how NCsoft treats Koreans vs. Americans.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 04, 2013, 11:53:33 PM
It is not Xenophobia.

NCSoft has been a resounding failure everywhere they have tried to operate outside of South Korea.

Their style of operation and gaming choices reflect a complete unwillingness to change. Their latest "investments" in a slight merge with Nexon is more of the same. Note they didn't merge with Valve or any other western company. I am not racist nor waving the all American flag. I am saying they had an asset who they found hard to work with through either their fault or the studio's.

I see the reactions that NCSoft give and it is pure Corp speak for shut up and go away.

Now they are getting angry soon we win. The story isn't going away - it gets BIGGER.

I agree. It is not Xenophobia on OUR part, but THEIRS that is the issue. We the players and community never even considered whether the nationality of NCSoft was an issue before the announcement of the shutdown. For days and weeks even after that it never came up. It finally came up when all attempts at communication were rebuffed and we were trying to figure out ANY reason for that or any of their other decisions.

It was part of the attempt to UNDERSTAND them that brought NCSoft's nationality into the equation. We couldn't figure them out. We were trying desperately to understand what mindset could produce these decisions, because just simple "corporate mindset" didn't seem to cover the bizarre (to our way of thinking) decisions. So we were FORCED to consider the culture and nationality to attempt to get a handle on the thought process. Thus the threads on "Kibun" and Korean culture and how they related to the particular corporate culture of NCSoft.

And most of us have not made a judgement call on the culture itself. We don't assume that their culture is better or worse than ours. But we feel we have to include it in the equation in order to make informed conjecture and decisions.

Assuming your culture and way of doing things is superior and another culture is inferior and refusing to adapt your business practices to the other culture a single iota would be more of a sign of Xenophobia than what we have been doing on these boards.
Title: Re: MMORPG - COH profitability
Post by: johnrobey on January 05, 2013, 12:01:14 AM
And done.

Thanks Rae!  You, TonyV, and theQuinch are my new favorite heroes for the day! (the latter 2 for what they posted at MMORPG.com in response to their article.)  I'm very much hoping the Korean Times journalist picks up this story again.
Title: Re: MMORPG - COH profitability
Post by: ukaserex on January 05, 2013, 01:49:09 AM
There's one side, there's the other, and somewhere in the middle is the truth. Can't remember who said that but its pretty a good guideline.
I recall writing something on the CoH forums "There are three sides to every story: His, hers and the real one."
The same is true now.  :)
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 05, 2013, 02:25:14 AM
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 05, 2013, 02:34:03 AM
Well, the "anonymous source" of the article matches point by point with what I have heard from B.  But how the anonymous source PHRASES what he said is different from how B. speaks, which leads me to believe that the "anonymous source" is someone other than B. who also formerly worked at Paragon Studios.

In other words, two people, who are telling the same story.

If you are wondering why the source needs to be anonymous, it has been indicated to me very strongly that even though most former Paragoners now have jobs, NCSoft can and will take some unspecified but exceedingly unpleasant action against them if they ever have confirmation on who is making the leaks.   I  believe the person telling me this, based on NCSoft's actions in the past.

On the one hand, we have former Paragoners, who have always been honest with us, and who have always listened to us.  Most of whom finally have found new jobs, and thus have nothing to gain or lose by telling us the truth as long as their identity is protected.  And who would not need their identity protected if what they had to say corroborated what NCSoft has to say.

On the other hand, we have NCSoft, which has a history of outright lying, betrayal, and simple deceit that has gone on from the time they entered the US marketplace.

I know who I trust.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 05, 2013, 02:55:22 AM
I will assume this is true but considering NCSoft wouldn't sell off what was a short lived MMO with a shrinking population, Auto Assault, back to it's developer NetDevil, what did Brian expect?  Going back to the $80 million sell figure, if true, I could see that be the price of all the player/customer data.  NCSoft would be giving up to a new industry competitor a very important asset, their customers.  And not just the active ones but everyone who ever played the game or tried the demo.

What customers? There's an extremely negligible percentage of former COH people who have gone on to play GW2. And almost every one of those was pre-ordered before Black Friday. 

Look around, do you see very many people who were players and fans of City of Heroes who are willing to trust their money to NCSoft again? I sure don't.

What is it they hope to gain by sitting on data that's useless to them? I say again - all those accounts? GONE. Useless. They've gone to other non-NCsoft games ANYWAY.

But then again, if they are truly intending to completely abandon the Western Market as a whole anyway, I suppose that bad press wouldn't matter to them in the long run. They know they're not going to be doing business here within 2-5 years anyway.
Title: Re: MMORPG - COH profitability
Post by: Surelle on January 05, 2013, 02:55:39 AM
It's interesting how the total silence that NCSoft has put forth for four months straight is suddenly broken.  My first reaction was,

"Boy, that anonymous source must be pretty high up in the Paragon Studios food chain to get such a reaction, and is dredging up NCSoft's Chief of Corporate Communications to boot!"   :P

Little did they know that, instead of blindly closing down one NCSoft game launcher for the last time and then clicking the next one open as soon as it was available, we not only screamed bloody murder instead but the cacophony has gotten louder and more stubbornly set in its ways as time has gone by.
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 05, 2013, 03:14:17 AM
You know, here is another factor.  Ask who stands to gain or lose by lying.

Former Paragoners gain nothing by lying about how profitable the studio was.  Absolutely nothing.  They have jobs.  If NCSoft discovers who is talking, they can actually lose by lying.  And if they are uncovered as lying, they lose their reputation.

NCSoft on the other hand has everything to gain by lying, and nothing to lose if they are uncovered as lying, because in the west I think their reputation is finally shot and is bleeding out.
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 05, 2013, 03:15:04 AM
And by now, if they start to tell the truth, it's already too late.

We hit their Femoral Artery. :)
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 05, 2013, 03:54:02 AM
I agree. It is not Xenophobia on OUR part, but THEIRS that is the issue. We the players and community never even considered whether the nationality of NCSoft was an issue before the announcement of the shutdown. For days and weeks even after that it never came up. It finally came up when all attempts at communication were rebuffed and we were trying to figure out ANY reason for that or any of their other decisions.

It was part of the attempt to UNDERSTAND them that brought NCSoft's nationality into the equation. We couldn't figure them out. We were trying desperately to understand what mindset could produce these decisions, because just simple "corporate mindset" didn't seem to cover the bizarre (to our way of thinking) decisions. So we were FORCED to consider the culture and nationality to attempt to get a handle on the thought process. Thus the threads on "Kibun" and Korean culture and how they related to the particular corporate culture of NCSoft.

And most of us have not made a judgement call on the culture itself. We don't assume that their culture is better or worse than ours. But we feel we have to include it in the equation in order to make informed conjecture and decisions.

Assuming your culture and way of doing things is superior and another culture is inferior and refusing to adapt your business practices to the other culture a single iota would be more of a sign of Xenophobia than what we have been doing on these boards.

Please... Just stop.
Title: Re: MMORPG - COH profitability
Post by: Aggelakis on January 05, 2013, 04:16:35 AM
This is why we can't have nice things. Please stop bringing race, country, creed, ANYTHING other than FACTS that you KNOW into the picture. You cannot guarantee that anything is being done because it is a Korean thing vs a business thing vs GIANT JELLO thing. So please just stop.
Title: Re: MMORPG - COH profitability
Post by: eabrace on January 05, 2013, 04:21:34 AM
Modhat on.
(https://i2.photobucket.com/albums/y38/eabrace/titan/th_moderator_hat.png)

Folks, I get that some of us feel it's necessary to point out cultural differences in corporate operations in on either side of the Pacific in order to better understand the minds in charge of decision making at NCsoft.  However, do try to keep in mind statements generalizing a culture (even if it is corporate) can be interpreted as racist or xenophobic.

Do me a favor: before hitting submit, think long and hard about whether your point can be made without the words/phrases "in Korea", "Koreans", "Korean business models", etc.  (Same goes for generalizations about Asian markets and gamers.)  If your point can be made without those words, take them out of the post.  If your point can't be made without those words, then please think long and hard about whether or not the point actually adds something valuable to the ongoing discussion before submitting.  If it doesn't actually add value to the discussion, please just move along without posting the comment.
Title: Re: MMORPG - COH profitability
Post by: emu265 on January 05, 2013, 04:37:52 AM
Huh.  Not meeting their profitability goals is certainly a nice cop-out.  "We shut it down because it wasn't shoring up $1,000,000,000,000 a year!!" or something similarly ridiculous.  NCSoft's lack of figures to dispute the source is also a red flag.
Title: Re: MMORPG - COH profitability
Post by: Noyjitat on January 05, 2013, 05:01:27 AM
Everytime I read about people saying the game was losing players and subscribers the more annoyed I get. When someone spends 30 - 50$ a month or the richer players spending that a week on the paragon market thats like buying 3 months of subscription time at 14.99$ a month. Thats so much more extra income that you can survive without subscribers. Which was the intent of freedom. Just a bunch of clueless fools that either never played the game or stopped playing after the pvp nerfs.

Hell the first post in the thread is a guy talking about the subscriber numbers dropping in 2009. Well that was right after the pvp nerfs so ofcourse for awhile we were losing players. but if you were paying attention as I was shortly after freedom launch and every update thereafter the servers were becoming more and more crowded and I KNOW more people were subscribing because of incarnate trials. Which Require you to be subscribed to join them.
Title: Re: MMORPG - COH profitability
Post by: NecrotechMaster on January 05, 2013, 05:03:34 AM
also posted in the media thread, but relates to this topic, is an article on massivly (http://massively.joystiq.com/2013/01/04/anonymous-source-sounds-off-on-city-of-heroes-profitability-ncs/) mostly reiterating about the previous article, but also saying that they are trying to contact ncsoft regarding this info and will provide update
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 05, 2013, 05:15:16 AM
So, one universe-directed wish granted. I wonder if I can upgrade to "and hopefully they'll keep walking through the bear traps".

Also, posted a slightly more... polite analysis of Davis' reply on Massively. http://fyre.it/HcnQVp
Title: Re: MMORPG - COH profitability
Post by: Noyjitat on January 05, 2013, 05:19:46 AM
I'm almost guaranteed to get my mmorpg account banned if I continue to post in that thread. That gaming community always was a bunch of clueless fools.
Title: Re: MMORPG - COH profitability
Post by: houtex on January 05, 2013, 05:25:30 AM
Wow.

Man, this really *does* scream "mean poopie heads" more than anything else.  The Phrase would not seem to apply.  This ain't business.  This is just... awful, and I'll leave it at that.

I almost want to take my other posts regarding The Phrase, but... I'm going to hold back just enough to see if NCSoft does their due dilligence and even attempts to actually prove with 'facts' and such their case... but yeah, this really does seem personal all of a sudden.

So... yeah.  Wow.

---
 
Quinch, that is an awesome post in there.  Nice.

---

VV, this here statement:
Quote
If you are wondering why the source needs to be anonymous, it has been indicated to me very strongly that even though most former Paragoners now have jobs, NCSoft can and will take some unspecified but exceedingly unpleasant action against them if they ever have confirmation on who is making the leaks.   I  believe the person telling me this, based on NCSoft's actions in the past.

That's... really sucky.  Isn't there some sort of whistleblower rules that might come into play?  I am seriously curious, and naive, about what these 'exceedingly unpleasant' action could be, and how it could be that NCSoft would have that kind of reach.

/Enlighten me, so I'm properly scared of companies, as right now... they ain't nuthin' but a bug to be squashed.
Title: Re: MMORPG - COH profitability
Post by: Triplash on January 05, 2013, 05:36:32 AM
That gaming community always was a bunch of clueless fools.

Yeah I've noticed that about a lot of those comments.

It's always boggled my mind how people can be content with thinking rumors and assumptions are equal to facts and explanations.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 05, 2013, 05:40:38 AM
I'm almost guaranteed to get my mmorpg account banned if I continue to post in that thread. That gaming community always was a bunch of clueless fools.

You mean like the dude arguing the "server merger due to low population" we endured is prove of CoH's horrible situation?

Seriously: some people are actually claiming the US/EU server list consolidation actually meant servers got merged together due to low population...
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 05, 2013, 06:00:14 AM
Modhat on.
(https://i2.photobucket.com/albums/y38/eabrace/titan/th_moderator_hat.png)

Folks, I get that some of us feel it's necessary to point out cultural differences in corporate operations in on either side of the Pacific in order to better understand the minds in charge of decision making at NCsoft.  However, do try to keep in mind statements generalizing a culture (even if it is corporate) can be interpreted as racist or xenophobic.

Do me a favor: before hitting submit, think long and hard about whether your point can be made without the words/phrases "in Korea", "Koreans", "Korean business models", etc.  (Same goes for generalizations about Asian markets and gamers.)  If your point can be made without those words, take them out of the post.  If your point can't be made without those words, then please think long and hard about whether or not the point actually adds something valuable to the ongoing discussion before submitting.  If it doesn't actually add value to the discussion, please just move along without posting the comment.
OK. I'll cop to using the wrong word. I wasn't making it a race or nationality thing, more of a "them" and "us" thing. I'm sorry if someone took it another way. The point I was trying to make was that NCSoft got burned (in their eyes) by a specific market, so they've changed how they deal with that market. Other subsidiaries in that market would be wise to watch their backs. Or something to that effect.
Title: Re: MMORPG - COH profitability
Post by: Tubbius on January 05, 2013, 06:54:28 AM
A short, simple assessment, having just read the MMORPG article. . . .

The NCSoft rep in that article comes off saying that the anonymous source's very specific statements and percentages are completely wrong.

As an English teacher, I look at this comment and reply, "Then, now, the burden of proof is on NCSoft.  If these statements being given as facts are wrong, then is it within the company's power to salvage its reputation by giving statements that are truthful?"

As it is, I have to say that I'm not convinced by this statement.  Maybe the percentages aren't 100% spot on, but to declare them totally wrong without giving any indication of the truth is odd.  It's well within their rights, as we're not entitled to any information at all as former customers, but it is certainly not helping their case in any way.
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 05, 2013, 07:04:02 AM
I concur. Really, Davis' retort basically reads as a "no u".
Title: Re: MMORPG - COH profitability
Post by: TonyV on January 05, 2013, 07:28:14 AM
You know, here is another factor.  Ask who stands to gain or lose by lying.

This is precisely one of my reasons for believing the anonymous source over NCsoft.  Here are my basic thoughts on the matter:

1) If the game was either not profitable or headed towards the territory of unprofitability, why would Paragon Studios management have tried to acquire the game?  This makes absolutely zero sense.  If the game was not profitable, then they wouldn't have even taken the game for free, let alone actually offered to pay good money to get it.

2) Why does NCsoft care if the company that acquires City of Heroes was "suitable"?  I mean, I can understand not selling it to someone who is going to kill it immediately, that would be bad PR.  But to say that not even the team that had been working on it for eight years was suitable to support the fans for years to come?  With all due respect, that's a bunch of malarkey.  The proposition that they shut the game down for our own good is a slap in the face of common sense.

3) Why would this anonymous insider say what he or she did, risking being sued if his or her identity were discovered, just to lie about what was happening?  As VV mentioned, this person has everything to lose and nothing to gain other than setting the record straight.

The thing is, prior to this article, I've heard from various people that NCsoft corporate tried on multiple occasions to throw Paragon Studios under the bus, to basically take the blame for the game and studio closure so that the publisher didn't have to face the negative PR of hamfistedly shutting down a profitable enterprise.

Up until now, I get the vibe that there's been an uneasy truce between the two:  NCsoft won't throw Paragon Studios under the bus and take the PR ding they rightly deserve (in my opinion, since they were the ones calling the shots), and Paragon Studios won't go airing dirty laundry about what was going on that caused the closure of City of Heroes.  It appears to me that truce is breaking down.  With this article, NCsoft lays the blame for the game's closure squarely on the doorstep of Paragon Studios and, to be blunt, us.

I honestly don't think that NCsoft will be able to keep a lid on this much longer.  I haven't talked to anyone with Paragon since this article was posted (geez, has it really only been less than 24 hours ago?), but I think the move NCsoft has played now, publicly stating directly that Paragon Studios was unprofitable, is going to have a bunch of people boiling mad and in the coming months more stuff will come out.  I guess time will tell.

I honestly salute the anonymous source who talked to MMORPG.  I have suspicions that I'll keep to myself, but I don't know who it is and honestly don't want to.  A lot of what he or she said is stuff that I've been hearing for months and trying to not-so-subtly convey to the community to let everyone know that we're not in the wrong here, but without some authority who would actually know what was going on speaking up, it was always just me winking and saying, "Trust me."  Of course, it's easy for me to talk all day about the subject and not have to worry about repercussions, but whoever this is really put themselves out there.

This is also why I'm really excited about the Plan Z projects and asking people to support them.  I am sincerely hoping that one or all of these projects can help break this notion that you have to have a big-time publisher with millions of dollars--and numerous strings attached to those dollars--to throw at a game to produce a high-quality product.  I don't want a community to ever have to deal with their developers still believing in a product with all of their heart and soul, just to have it yanked out from under them by a publisher because of the whims of corporate politics.

I've heard people saying that the era of really deep, engaging MMORPGs is dead, that this is the era of casual gaming.  I do think that there is definitely a place and a demand for causal gaming, but I think that the era of MMORPGs is alive and well.  I just think that people have woken up to how scary it is investing so much time, money, and energy into a product like this just to have it completely and utterly destroyed by clicking a few buttons.  Without any assurance that their work and creativity will last--indeed, with NCsoft making a dramatic example of how it doesn't--people are choosing to play more casual games that they care less about.  I mean, let's face it, if some developer shuts down another Bedazzled clone, will anyone really get worked up about it?

But if people actually have some assurance that there is a game out there that can't be shut down unless the developers and the community wills it so, I think there would be a big market for it.
Title: Re: MMORPG - COH profitability
Post by: Minotaur on January 05, 2013, 10:02:18 AM
Modhat on.
(https://i2.photobucket.com/albums/y38/eabrace/titan/th_moderator_hat.png)

Folks, I get that some of us feel it's necessary to point out cultural differences in corporate operations in on either side of the Pacific in order to better understand the minds in charge of decision making at NCsoft.  However, do try to keep in mind statements generalizing a culture (even if it is corporate) can be interpreted as racist or xenophobic.

Do me a favor: before hitting submit, think long and hard about whether your point can be made without the words/phrases "in Korea", "Koreans", "Korean business models", etc.  (Same goes for generalizations about Asian markets and gamers.)  If your point can be made without those words, take them out of the post.  If your point can't be made without those words, then please think long and hard about whether or not the point actually adds something valuable to the ongoing discussion before submitting.  If it doesn't actually add value to the discussion, please just move along without posting the comment.
I think this is very difficult to do. In the UK, we have a lot of industrial investment from the far east, mainly Japanese and Korean since the 80s but more recently also Chinese.

There has been a long stream of legal cases resulting from the cultural differences, usually something like the following:

A management job comes up
A well qualified European is passed over for somebody much less well qualified from the home country
The European takes them to an industrial tribunal and wins
The company pays out compensation but does the same again next time

The most egregious one of these I remember from years ago was actually a Japanese firm rather than Korean and the reason for not promoting the European was because he "had a face like a potato" (and no I'm not kidding, this was said in the tribunal, I did have a quick search for the case but couldn't find a report, the case is 20 or so years old).

Pretending that there are no cultural differences is silly, but I agree a sense of balance/fairness needs to be maintained.
Title: Re: MMORPG - COH profitability
Post by: Technerdoc on January 05, 2013, 12:10:40 PM
When this is really true and Paragon Studios was losing money so why didn't they say this when they close the game? There are so many smaller MMORPG out there, no one can tell me that when they are profitable a City of Heroes with such a fanbase was it not. You don't need 80 people to keep the game running and merging the servers was also a point where I never understand why they didn't do this in all the years. This sounds very fishy to me, I don't trust a company when they closing a game that way they have done with City of Heroes and all the other games like Tabula Rasa. It's simple to say now "...but we was losing money" but this is a little bit to simple for me.
Title: Re: MMORPG - COH profitability
Post by: Floride on January 05, 2013, 12:46:40 PM
So NCSoft is now openly lying about the games profitability.
So... what WAS the reason they shut it down. They had to have one.

Maybe it was personal. Maybe some NCSoft executive's wife left him for a guy she met in CoH, and the executive took childish retribution on the game.
LOL, after typing that I realized it's the only explanation so far that makes sense!  I'll stop now before I end up starting rumors ;D
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 05, 2013, 01:22:37 PM
So NCSoft is now openly lying about the games profitability.
So... what WAS the reason they shut it down. They had to have one.

Maybe it was personal. Maybe some NCSoft executive's wife left him for a guy she met in CoH, and the executive took childish retribution on the game.
LOL, after typing that I realized it's the only explanation so far that makes sense!  I'll stop now before I end up starting rumors ;D

With the idea that Paragon wanted to buy themselves out over a year ago and following the mess with the Garriots, NCsoft may have wanted to make some sort of example of them to their other studios, or make themselves look strong in front of their investors. It does seem pretty clear NCsoft didn't trust Paragon or CoH any more, especially with them shooting down a possible sequel.

Also, according to TonyV, he's spoken with people who said NCsoft wanted to let Paragon fail. I dare say NCsoft let Paragon hire and work on a new project so they would fall into the red, seeing as City of Heroes on it's own wasn't doing that for them. I'm surprised they waited so long to pull that card, but I dare say it was a set up so if Investors asked why a profitable game was shut down, they could point to the studio and say 'see, not doing well'.
Title: Re: MMORPG - COH profitability
Post by: Manga on January 05, 2013, 02:06:34 PM
With the pieces of information I've been collecting added to this article, I think I now have a pretty clear picture of why NCSoft killed City of Heroes.  The progression of events now makes perfect sense, and probably looked something like this:

1.  Way back over a year ago, Brian Clayton gets sick of increasing and ridiculous demands from a now unstable and for some reason paranoid and panicked NCSoft.  Whatever the reason for their behavior, Clayton sees the writing on the wall - that sooner or later, the minor squabbles he has to negotiate will become an epic butting of heads.

2.  Clayton takes a risk and calls a department heads meeting (you don't want a meeting like this at low levels, so someone leaks to NCSoft) telling them what's happening, and basically asking them for support in a management buyout attempt.  He explains that it's very risky, because NCSoft could retaliate by removing all management.  They agree and stand behind him, and he starts to proceed.

3.  He opens negotiations with NCSoft, fully aware that this could be a huge success, or he could get himself and all the Paragon management fired.  What happens instead shocks even him - NCSoft threatens him that if the subject of a buyout is ever brought up again, that all of Paragon Studios will be punished as a result.  He doesn't know what they mean by punished, but he is shocked that they would punish *everyone*, not just the managers, so he backs down to protect the studio and people's jobs.

4.  NCSoft smells blood in the water after Clayton's first negotiation failed.  They begin making even crazier demands, and attempting to micromanange the operation of Paragon Studios, bypassing management completely and issuing edicts directly to employees.  They give the studio completely unobtainable goals, warning them that they *must* meet these goals or there will be consequences to people's jobs.

5.  At some point, NCSoft notifies Paragon management that the studio will be absorbed completely into NCSoft Korea and that Paragon management will no longer be necessary.  This would be around the time we got the NCSoft launcher without much warning. 

6.  Clayton sees the inevitable at this point, and realizes that it's not just management jobs that are in jeopardy, it's the U.S. based employees and developers as well.  NCSoft is trending toward centralizing all operations in Korea *anyway*, and their recent contact with him and other managers gives them just the reason to dissolve the studio and bring CoH directly under NCSoft Korea operation.  And he believes the wheels are already turning.  The layoffs are coming *very* soon.

7.  In an effort to save the jobs of the good people at Paragon Studios, Clayton tries a roundabout method of negotiating again with NCSoft about a management buyout, trying to win the independence of the studio without pissing off the mother ship.  He does not believe they will actively punish the entire studio over his attempts, because he believes they are reasonable.  And he believes the risk is negligible because a lot of people would be losing their jobs anyhow.

8.  NCSoft does not reply at all to Clayton's request for negotiation.  The painful silence lasts for quite some time.  Then comes their answer.

9.  A few days before Aug 31st, NCSoft prepares a memo to Paragon Studios managers and employees.  The entire studio is closed.  Everyone is fired.  City of Heroes will be shut down immediately.  The night of August 31st, everything ends.  This is the punishment that NCSoft has been threatening, and it's worse than any of the managers who agreed to attempt a management buyout could ever have anticipated.

10.  Clayton does not tell managers or employers right away.  Instead, he urgently pleads with NCSoft to give him more time to negotiate.  They give him 90 days - on the contingency that he can no longer save the studio.  They will give the game 90 days, and he will have that time to prove himself to them.

11.  We all get the announcement that Paragon Studios will shut down on August 31st, and City of Heroes will sunset 90 days later.  Paragon Studios employees get the notice at the same time.

12.  Clayton, now supported and emboldened by the collective will of CoH players, begins negotiating with NCSoft in earnest.

13.  NCSoft uses the negotiations to warn leftover and former employees and Clayton about keeping quiet, and about reigning in player protests.  They have the intention of carrying through their punishment of Paragon Studios, but they string Clayton along, long enough to ensure a quiet sunsetting.  It does not work.

14.  NCSoft blows off all attempts at a buyout of City of Heroes.  The shutdown continues on schedule.


The latest press release from NCSoft confirms a lot of the story, oddly enough.  Up until the attempted management buyout, NC felt Paragon was okay as long as they did as ordered and followed the mother ship loyally.  After, though, they felt Paragon was a rogue element that must be purged, and they came close to doing so.  When that was no longer enough, it escalated to cutting off the rogue limb entirely to preserve order within the company.

Title: Re: MMORPG - COH profitability
Post by: Quinch on January 05, 2013, 02:10:58 PM
It's an... interesting theory, but it kind of lacks proof. Some bits, like the NCsoft launcher, were announced way in advance as well.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 05, 2013, 02:38:17 PM
What customers? There's an extremely negligible percentage of former COH people who have gone on to play GW2. And almost every one of those was pre-ordered before Black Friday. 

Look around, do you see very many people who were players and fans of City of Heroes who are willing to trust their money to NCSoft again? I sure don't.

What is it they hope to gain by sitting on data that's useless to them? I say again - all those accounts? GONE. Useless. They've gone to other non-NCsoft games ANYWAY.

But then again, if they are truly intending to completely abandon the Western Market as a whole anyway, I suppose that bad press wouldn't matter to them in the long run. They know they're not going to be doing business here within 2-5 years anyway.
MMOs are essentially a service.  Now there are plenty of MMOs out there and they are fighting over the same set of customers, since the customer only has a fix amount of money and time to devote to playing MMOs. 

Now if a customer in one of your games becomes bored and want to try something else, the company would want them to play another of their games and not a competitor because of a chance of losing them for the long term.

So why would you empower a new company, a competitor, with your precious list of customer without compensation?  What if this new competitor starts producing additional MMOs that they can now market to your now shared customer list?

There were far more players who have joined and quit CoH over the last 8 years than those who were left at the end.  It wasn't a "small" list.  Some number of those players also play(ed) NCSoft's other titles as well, and may still be.  Would you be willing to give a competitor a direct line to them?  How much would you price that information?
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 05, 2013, 03:00:25 PM
MMOs are essentially a service.  Now there are plenty of MMOs out there and they are fighting over the same set of customers, since the customer only has a fix amount of money and time to devote to playing MMOs. 

Now if a customer in one of your games becomes bored and want to try something else, the company would want them to play another of their games and not a competitor because of a chance of losing them for the long term.

So why would you empower a new company, a competitor, with your precious list of customer without compensation?  What if this new competitor starts producing additional MMOs that they can now market to your now shared customer list?

There were far more players who have joined and quit CoH over the last 8 years than those who were left at the end.  It wasn't a "small" list.  Some number of those players also play(ed) NCSoft's other titles as well, and may still be.  Would you be willing to give a competitor a direct line to them?  How much would you price that information?
...and if they were being that rational why would they need to rotate among lying, obfuscating and stonewalling?
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 05, 2013, 03:02:59 PM

.

10.  Clayton does not tell managers or employers right away.  Instead, he urgently pleads with NCSoft to give him more time to negotiate.  They give him 90 days - on the contingency that he can no longer save the studio.  They will give the game 90 days, and he will have that time to prove himself to them.
.

The only reason NCSoft gave them a 90 day notice was because they are required to by California law. It was at this point that it was all over. Didn't they have security usher them out? Makes sense if they were worried someone might take stuff and try to reform. Evil corporation is evil.

It does seem pretty obvious that the peons suggesting they could manage themselves better than the mothership and do better without them, coupled with the garriott precedent is probably what set this all off. It's also interesting to note that in years NCSoft sells a lot of boxes, they close a game. Must do something to make their numbers look better.
Title: Re: MMORPG - COH profitability
Post by: corvus1970 on January 05, 2013, 03:19:06 PM
Exec #1 "Okay guys, we need to come up with excuses as to why we shut down CoH."
Exec #2 "What, we can't just say that Paragon was filled with a bunch of no-account rebels who thought that they could defy our omniscience and run the game themselves?"
Exec #1 "No, we can't say that Exec #2, because our new research shows that people would think we were being totally stupid and mean."
Exec #2 "Stupid and mean? WHAT?? Oh god, I need a smoke."
Exec #3 "Why do we have to say anything at all? I thought the foolish masses would be totally blinded by the new shiny!"
Exec #1 "Well, a chunk of them weren't."
Exec #3 "Inconceivable! This is, by far, the shiniest new shiny we've ever built and polished! It has boobs and everything!"
Exec #4 "Well, we could just say that the studio wasn't profitable or something. 'Cuz, you know, money!"
Exec #1 "Brilliant!"
Exec #3 "Genius!"
Exec #2 "I still need a smoke."
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 05, 2013, 03:27:27 PM
...and if they were being that rational why would they need to rotate among lying, obfuscating and stonewalling?
They've never before have come out to say why so how are they changing their story?  If the suggestion, based on this first time reply from NCSoft, is that it was Paragon that they were dissatisfied with and that CoH was just the proverbial baby in Paragon's bath water, you could say that NCSoft has been politely holding their tongue until now.
Title: Re: MMORPG - COH profitability
Post by: Servantes on January 05, 2013, 03:40:43 PM
They've never before have come out to say why so how are they changing their story?  If the suggestion, based on this first time reply from NCSoft, is that it was Paragon that they were dissatisfied with and that CoH was just the proverbial baby in Paragon's bath water, you could say that NCSoft has been politely holding their tongue until now.
Now we need to keep pressing the issue , get them to talk about something they clearly are avoiding.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 05, 2013, 03:51:01 PM
MMOs are essentially a service.  Now there are plenty of MMOs out there and they are fighting over the same set of customers, since the customer only has a fix amount of money and time to devote to playing MMOs. 

Now if a customer in one of your games becomes bored and want to try something else, the company would want them to play another of their games and not a competitor because of a chance of losing them for the long term.

So why would you empower a new company, a competitor, with your precious list of customer without compensation?  What if this new competitor starts producing additional MMOs that they can now market to your now shared customer list?

There were far more players who have joined and quit CoH over the last 8 years than those who were left at the end.  It wasn't a "small" list.  Some number of those players also play(ed) NCSoft's other titles as well, and may still be.  Would you be willing to give a competitor a direct line to them?  How much would you price that information?

I can see how a company may perceive the customer list as a strategic asset, but what can said competitor do with it apart from sending marketing emails about their games? Not much. Customers are not cattle and it is up to them whether they'll choose to play those games. I would assume publishers are aware of this.

Plus there are legal aspects. If you are to sell an MMO game, you share not only the IP and the code, but also customer information, including real names and credit card numbers of your users. There are plenty of laws governing sharing personal information and every country has their own. With a popular title that is played by people all over the world, transference of all that data could be a major pain, as you need to treat every single account individually and apply the laws of its owner's respective country. Which in many (all?) countries in EU require user consent, for example, so said user needs to be contacted before the buyer can put their customer information into their database.

I suspect that is one of the reasons why it is such a rare occurence in the world of MMOs for individual games be sold to another company. Buyouts of entire studios or publishers are more likely as that makes it much simpler to handle this situation from the legal standpoint. This may be the main reason behind NCsoft's reluctance to sell, too. They wouldn't want to be dragged to court for accusation of negligence in handling user information.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 05, 2013, 05:17:10 PM
They've never before have come out to say why so how are they changing their story?  If the suggestion, based on this first time reply from NCSoft, is that it was Paragon that they were dissatisfied with and that CoH was just the proverbial baby in Paragon's bath water, you could say that NCSoft has been politely holding their tongue until now.

They may not have made any definitive statements until this article, but even their non-statements have had inconsistencies, when they're not being bluntly insulting.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 05, 2013, 05:24:37 PM
They've never before have come out to say why so how are they changing their story?  If the suggestion, based on this first time reply from NCSoft, is that it was Paragon that they were dissatisfied with and that CoH was just the proverbial baby in Paragon's bath water, you could say that NCSoft has been politely holding their tongue until now.
They have indeed changed the story from "change of focus" to "not meeting expectations". I'm sorry to personalize this but what I hear from you is a simple insistence to not accept that they've said what they've said and not said what they've not said.

Regardless, both of their statements obfuscations.

For three months they left us with just one bland obfuscation to chew on, hence stonewalling.

Now we have a second obfuscation from them and the only way for them both to be true is if the first was intended to mislead.

They are simply not acting like the rational calculators you seem to want to believe they are. Having had to deal with more than a few liars in my time, I am seeing a familiar pattern from NCSoft. Truthful, honest, reasonable people do not act nor talk like this.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 05, 2013, 06:39:34 PM
I would love to see an open statement by some one. I doubt the NDA prevents them from speaking about the game's profitability pre-cancelation, and for the game to not be profitable at cancelation time, based on the quarterly reports, it would have been unprofitable for nearly 2 years.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 05, 2013, 06:43:54 PM
I would love to see an open statement by some one. I doubt the NDA prevents them from speaking about the game's profitability pre-cancelation, and for the game to not be profitable at cancelation time, based on the quarterly reports, it would have been unprofitable for nearly 2 years.

In their recent statement, NCsoft has stated that the studio was unprofitable, not the game.
Title: Re: MMORPG - COH profitability
Post by: Seethe on January 05, 2013, 07:01:14 PM
This is precisely one of my reasons for believing the anonymous source over NCsoft.  Here are my basic thoughts on the matter:

1) If the game was either not profitable or headed towards the territory of unprofitability, why would Paragon Studios management have tried to acquire the game?  This makes absolutely zero sense.  If the game was not profitable, then they wouldn't have even taken the game for free, let alone actually offered to pay good money to get it.

Think about the decision to close CoH less about the profitability of the game itself and more about the overall cost/revenue of NCSoft.  NCSoft, as a whole, is undergoing massive restructuring all across the board- because many inside and outside of the company came to the conclusion that costs were getting out of control.  NCSoft let go of hundreds of employees- not just little Paragon Studios.  They closed other studios, let go of a bunch of people in Austin, and purged people world wide.  The decision to shut down CoH wasn't an isolated one- it was part of a massive restructuring project.

CoH likely got caught in the crossfire because it was tied to a significant number of jobs outside of CoH.  When you called or e-mailed support for technical or customer problems, you went to NCSoft Austin- not Paragon studios.  Paragon Studios also relied IT professionals, accountants, managers/promoters, and other people who didn't work inside of the Paragon Studios/CoH umbrella.  And all of those 'costs' count for NCSoft and not necessarily CoH directly.

It's likely that CoH's profit didn't exceed the savings of their total cost cutting measures.  And, think about this logically, now, in 2013.  Just because it was a good investment in 2009 (or whenever Cryptic sold CoH to NCSoft) doesn't mean that it's a good investment in 2013.  We're looking at a 9 year old game versus a 5 year old game.  The growth of revenues in a 9 year old game is unlikely- even if it still is profitable.  And, in looking at NCSoft's accounting records, CoH is such a small part of it's revenue that it's inconsequential to their long term viability.

NCSoft had good, logical, reasons for closing the curtains on CoH.  However, they didn't have good, logical reasons for not selling it to someone else to make a quick buck that could support it.  And, they especially didn't have good, logical reasons for the way they treated their customers in the last 90 days.



Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 05, 2013, 07:10:52 PM
NCSoft had good, logical, reasons for closing the curtains on CoH.  However, they didn't have good, logical reasons for not selling it to someone else to make a quick buck that could support it.  And, they especially didn't have good, logical reasons for the way they treated their customers in the last 90 days.

I believe they actually may have had a good reason not to sell the game. See my post above.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 05, 2013, 07:14:28 PM
In their recent statement, NCsoft has stated that the studio was unprofitable, not the game.

This is why we're accusing them of obfuscating. The game was bringing in a tidy sum. What accounting voodoo are they using, if any? Several people have made reasonable estimates of what the annual costs should be for a studio of their size, and the numbers work. At the end of the day, they don't have to tell us anything. The fact that they feel they need to means something. The question is, what?
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 05, 2013, 07:24:52 PM
This is why we're accusing them of obfuscating. The game was bringing in a tidy sum. What accounting voodoo are they using, if any? Several people have made reasonable estimates of what the annual costs should be for a studio of their size, and the numbers work.

Remember that Paragon Studios was not interested in merely supporting City of Heroes. They wanted to grow and make new games. This requires money. The more data we get, the more it looks like there was a conflict of interest between the studio and the publisher. NCsoft has brought Paragon Studios under its wings after Cryptic has left for greener pastures with the expectation, that PS will keep the title afloat as long as it makes money. Paragoners, on the other hand, wanted a real studio and planned new titles. They danced with each other for three years until NCsoft decided it's better for them if they get rid of Paragon, CoH be damned.

At the end of the day, they don't have to tell us anything. The fact that they feel they need to means something. The question is, what?

Damage control, I presume. I think they honestly believed an old and niche game like CoH would go away quietly. They didn't anticipate #SaveCoH, VV making statements for korean press and gaming websites teeming with variety of theories and accussations. They are starting to admit, there may be a PR crisis on the horizon.
Title: Re: MMORPG - COH profitability
Post by: Peregrine Falcon on January 05, 2013, 08:16:47 PM
While it's certainly possible that the studio wasn't profitable, and that other costs from customer service might have contributed to that, the fact is that if NCSoft had wanted to trim things down and keep Paragon Studios profitable they could have.

They chose not to. I'm not going to speculate as to why, but for whatever reason they chose not to.

They could have cancelled the other projects, layed off the developers not working directly on CoH, or absorbed them into other projects like Blade & Soul or Guild Wars 2. They could have cut Paragon's employees down to about 20 or so people and kept City of Heroes running, perhaps even at reduced content output, but still up and running and profitable.

A decent PR spokesman could have even spun it as a good thing. "We've cancelled other projects that were a drain on Paragon Studio's resources so that they can focus on continuing to improve and expand City of Heroes. City of Heroes continues to be a popular and profitable game and given the economic realities that exist today we didn't want to jeopardize its continued growth and expansion by dividing the developer's time among multiple and potentially less viable projects."

Doing that would have gotten them a bit of free publicity, which generally leads to an influx of new players and thus an increase in income if only temporarily, and it would have kept CoH running and profitable.

But they chose to simply shut the whole thing down instead of enacting these, or other, cost-cutting measures. When you add in the multiple claims that they refused to sell and/or they asked for a ridiculously high price (which amounts to the same thing as refusing to sell) this leads me to believe that they shut City of Heroes down for reasons that weren't entirely related to money.
Title: Re: MMORPG - COH profitability
Post by: johnrobey on January 05, 2013, 08:58:16 PM
Exec #1 "Okay guys, we need to come up with excuses as to why we shut down CoH."
Exec #2 "What, we can't just say that Paragon was filled with a bunch of no-account rebels who thought that they could defy our omniscience and run the game themselves?"
Exec #1 "No, we can't say that Exec #2, because our new research shows that people would think we were being totally stupid and mean."
Exec #2 "Stupid and mean? WHAT?? Oh god, I need a smoke."
Exec #3 "Why do we have to say anything at all? I thought the foolish masses would be totally blinded by the new shiny!"
Exec #1 "Well, a chunk of them weren't."
Exec #3 "Inconceivable! This is, by far, the shiniest new shiny we've ever built and polished! It has boobs and everything!"
Exec #4 "Well, we could just say that the studio wasn't profitable or something. 'Cuz, you know, money!"
Exec #1 "Brilliant!"
Exec #3 "Genius!"
Exec #2 "I still need a smoke."

ROFLMAO, Corvus!   I'm howling at Exec #3's lines!!!  8)
Title: Re: MMORPG - COH profitability
Post by: johnrobey on January 05, 2013, 09:12:15 PM
Perhaps I may be reading too much into it, but NCsoft representative's reply does have a damage control vibe to it. I mean it's whopping two paragraphs! Not even the game closure prompted them to articulate anything more than a couple of smoothed over sentences. And now they effectively argue their point.

I agree and as others noted the NCSoft side compares apples to oranges:  PS had CoH + 2 projects in development (high cost) vs. CoH itself running profitably.  But hey, at least NCsoft said something -  and I hope they can be kept talking.

Would love move on from the shut down and get to simply "There are thousands of players desperately wanting CoH back, why not sell?"

But I'm sure a question like that would be ignored, too hard to put a good spin on it.

I'd love an answer from NCSoft and/or anonymous sources to this question, Lightslinger.
Title: Re: MMORPG - COH profitability
Post by: TimtheEnchanter on January 05, 2013, 09:15:57 PM
There were far more players who have joined and quit CoH over the last 8 years than those who were left at the end.  It wasn't a "small" list.  Some number of those players also play(ed) NCSoft's other titles as well, and may still be.  Would you be willing to give a competitor a direct line to them?  How much would you price that information?

Given how much trading of personal information goes on between companies, I doubt there's any online consumer who isn't in the spam database of every single corporation in existence.

Plus there are legal aspects. If you are to sell an MMO game, you share not only the IP and the code, but also customer information, including real names and credit card numbers of your users. There are plenty of laws governing sharing personal information and every country has their own. With a popular title that is played by people all over the world, transference of all that data could be a major pain, as you need to treat every single account individually and apply the laws of its owner's respective country. Which in many (all?) countries in EU require user consent, for example, so said user needs to be contacted before the buyer can put their customer information into their database.

This really isn't that complicated. When my domain registrar got bought out, they set up a system by which we could either choose to transfer our data to the new owner, or quit. Everyone got an email, it took us to the site, we logged in, clicked a few buttons, and voila. The data got transferred. It would take very little time for NCsoft and a buyer to set up a system like this. You just log into your NC account, click on the details for CoH, and see an option to move your player info. Not an overnight job, but quick and cheap enough that to use it as a reason not to sell would be laughable.
Title: Re: MMORPG - COH profitability
Post by: Perfidus on January 05, 2013, 10:08:56 PM
To be fair Tim, those migrations aren't always seamless. See Perfect World/Cryptic. Recently PW forced all Cryptic accounts to transfer to PW ones. And it was a huge debacle with lots of people having lots of problems, resulting in lots of customer service hours spent sorting it out.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 05, 2013, 10:11:27 PM
This really isn't that complicated. When my domain registrar got bought out, they set up a system by which we could either choose to transfer our data to the new owner, or quit. Everyone got an email, it took us to the site, we logged in, clicked a few buttons, and voila. The data got transferred. It would take very little time for NCsoft and a buyer to set up a system like this. You just log into your NC account, click on the details for CoH, and see an option to move your player info. Not an overnight job, but quick and cheap enough that to use it as a reason not to sell would be laughable.

Your domain registrar did not transfer user data to anyone. Instead it was bought out and that makes a lot of difference. In effect your old registrar was still the owner of all its customer data and until dissolution, which didn't happen immediately after the buyout, it retained your consent. And that is why, as you say, it wasn't a very complicated process.

But with City of Heroes it would be a much different situation, unless someone bought NCsoft, who is the party to whom you gave your consent to. Potential buyer would need to transfer that data from NCsoft. Without having prior consent. NCsoft would need to work closely with the buyer and handle requesting users to sign up for account transfer themselves. There would also have to be a system put in place that would transfer all necessary data to the buyer upon user confirmation. It is certainly doable, but it would also require plenty of time and effort on both sides.
Title: Re: MMORPG - COH profitability
Post by: Copper Cockroach on January 05, 2013, 10:57:11 PM
(https://i.imgur.com/Fcx2a.jpg) (http://imgur.com/Fcx2a)
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 06, 2013, 12:58:11 AM
http://video.adultswim.com/the-venture-bros/rubber-and-glue.html
Title: Re: MMORPG - COH profitability
Post by: corvus1970 on January 06, 2013, 01:59:46 AM
ROFLMAO, Corvus!   I'm howling at Exec #3's lines!!!  8)
Thanks JR. I'm glad someone got a kick out of it :)
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 06, 2013, 02:05:54 AM
To keep this on-topic, here's a rather interesting post from the MMORG site in question.

Quote
Firstly, retention rate.  Yes the figure is month on month.  Further, anything over 90% is HUGE in the industry, like, industry leading level.  City of Heroes had that.  The one and only thing it didn't have was *any* commitment to marketing at all from NCsoft.
 
Every business in the world has what is called an attrition rate.  No matter how loyal your customers, people's situations change.  They move, they marry, they even die.  Basic business 101 says it this simply: "Any business that is not actively growing its customer base is losing it".  Any and every business in the world must do enough marketing to attract new custom to counter attrition rates or it will die.  NCsoft did no noticeable marketing of CoH at all except in some minimal cross-selling from its other titles that it did advertise and promote.
 
It is an unquestioned and unarguable fact that NCsoft completely failed to even try to grow the game's market, and allowed natural customer-base attrition to reduce market share unchallenged.  Check those facts any way you like, you won't change them.  NCsoft completely fail business 101 in this regard, and one surely has to suspect this was deliberate.  You don't overlook something that basic to all business.
 
This is why people say that NCsoft did their deliberate damndest to kill CoH.  It is that obvious, and the ONLY question about it is "Why?" not "Did they?".
 
Costs: Paragon Studios only significant costs were the business premises at US costs, and staff at US costs.  These would probably seem high to a company mainly based in Korea.  But they'd seem very low to a company based in Tokyo or Hong Kong, so you would expect most Asian companies to be quite happy with them.
 
80 staff was a ridiculously large number for CoH, and in fact many of those staff were primarily working on new projects such as the new game mentioned, never really contributing to the money-maker of CoX at all.  So while costs for staff were indeed far higher than needed or expected for this game, a large amount of that was in pure R&D for the next generation product (new games).  20 staff would have been more than enough to maintain the game, and even halving the staff to 40 would have meant easy full continuation, plus plenty of new products in the cash-shop every week, as was happening.
 
Again, a fact which is unquestioned and unarguable is that NO attempt was made to reduce staff to reduce costs.  In fact, our information is that a large number of those 80 were only taken on as GROWTH in the 12 months prior to the unexpected closure.  These additional staff were taken on to develop the next generation products, and to help add goods to the cash-shop faster.
 
If a game is at all questionable in income, why would you hire more and more unneeded staff?  The fact that they did so is easily confirmed.  Not only did NCsoft NOT try at any time to reduce unnecessary extra costs, they actively allowed Paragon to grow its costs in ways that did not contribute to the existing profit, and were only working on R&D of future products.
 
Profits:  City of Heroes made around 170million dollars US in its 9 years.  Not bad for something bought for under 8 million, eh?  Even in its final months it was certainly generating revenue of over $10million USD per annum, and this was growing with the further refinement and adoption of the new cash-shop (which doubled revenue after its adoption).  It would have been more profitable if NCsoft were not having Paragon hire more staff to work on R&D that did not directly produce any revenue.
 
As a professional in online business, with over 18years experience, I can see no possible way that City of Heroes and Paragon Studios were not profitable to at least 3-4 million per year, (unless someone at NCsoft were charging 4 million a year in wages to audit or oversee Paragon).

(Comment: The below is the most interesting part:)

Since annonymity bothers some, then let's put it aside.  My name is Ammon Johns, and I work as an Internet Marketing Consultant.  I speak at International conferences, and my clients are predominently large national and multinationals, including banks, insurance companies, online stores, charities, and portals.  I also work for small local and specialist businesses online.  I've worked for many of the sites you probably know and use yourself.  I don't specialise in the game development industry at all, but I work with every level of internet market.  I am considered a world expert in marketing online.
 
The above are my own findings from digging through many sources, and from using my contacts and network.  That's not to do the big "I am", that's simply to head off anyone asking if I know what I'm talking about.  I will welcome discussion to challenge any of my own findings, just cite your sources and experience when you do so.  Oh, and no anonymity, right? ;)

I did a name search and instantly this site floated to the top:

http://www.ammonjohns.com/ (http://www.ammonjohns.com/)

Along with a host of other sites that mention him. Including his twitter feed and his entry in linked-in.

Maybe we should contact him?

(EDIT: Although maybe we should contact him and ask him if he in fact made this post himself and not an imposter, just to be on the safe side.)

(EDIT#2: Just thought I'd mention the reason why I'm posting this and re-posting his comment is - I'm just thinking that if this is for real, I wonder what expertise he might lend to our cause? If nothing else, a guy like that has to have some interesting connections. )

Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 06, 2013, 02:16:09 AM
To keep this on-topic, here's a rather interesting post from the MMORG site in question.

I did a name search and instantly this site floated to the top:

http://www.ammonjohns.com/ (http://www.ammonjohns.com/)

Along with a host of other sites that mention him. Including his twitter feed and his entry in linked-in.

Maybe we should contact him?

(EDIT: Although maybe we should contact him and ask him if he in fact made this post himself and not an imposter, just to be on the safe side.)

(EDIT#2: Just thought I'd mention the reason why I'm posting this and re-posting his comment is - I'm just thinking that if this is for real, I wonder what expertise he might lend to our cause. If nothing else, a guy like that has to have some interesting connections. )

He's the fourth member of team wildcard. He's Ammon here.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 06, 2013, 02:20:42 AM
He's the fourth member of team wildcard. He's Ammon here.

(Homer Simpson)  "D'OH!"  (/Homer Simpson)

Never thought I'd do this to myself, but ---

(https://i.imgur.com/d8uduPY.png)
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 06, 2013, 02:29:28 AM
(Homer Simpson)  "D'OH!"  (/Homer Simpson)

Never thought I'd do this to myself, but ---

Lol. It's ok. Reading NCSoft's stupidity must be having detrimental effects. XD

In seriousness, we're lucky to have the big guys on our team. NCSoft messed with the wrong community.
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 06, 2013, 02:47:49 AM
I believe that qualifies as a relativistic weapon aimed at NCSoft, now, doesn't it?
Title: Re: MMORPG - COH profitability
Post by: TimtheEnchanter on January 06, 2013, 02:52:55 AM
I believe that qualifies as a relativistic weapon aimed at NCSoft, now, doesn't it?

Relativistic weapon? You mean like a bomb that curves space?
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 06, 2013, 03:18:03 AM
No, I mean what happens when you accelerate a tiny amount of mass to an extremely close percentage of the speed of light.

Rough numbers, one gram accelerated to 90% of the speed of light will have the equivalent of 1.2 x 10^14 joules, or the equivalent of 29 kt of trinitrotoluene (TNT). The bomb dropped on Hiroshima, for comparison, was only about 15 KT.

In non-metaphorical parlance, Ammon's comments are far outside what NCSoft is prepared to deal with.

Essentially, NCSoft has three (or more) possible options in its response - disprove, deny, or disappear.

The problem is, if it tries to disprove Ammon's statements, it will have to do so contrary to the available evidence.

If it tries to deny the statements, it will simply appear to do what it has always been done - evade answering necessary questions.

And, if it tries to make the statements disappear, those statements would be proven right by proxy.

All in all, this puts NCSoft's PR office in a tight spot. He obviously knows what he is doing.
Title: Re: MMORPG - COH profitability
Post by: Mentalshock on January 06, 2013, 03:28:15 AM
Relativistic weapon? You mean like a bomb that curves space?

Why am I not surprised that the minute I press the button to respond to this, the other half of the hive mind has already done so?


   Basically, the sum total of the reason why Sir Isaac Newton is the DEADLIEST SOB IN SPACE.
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 06, 2013, 03:32:34 AM
I can confirm this is our Ammon, since this statement is in part cut-and-paste (or rephrase) of things he has said in our discussions of Team Wildcard strategy.

He is also VERY famous in internet marketing circles.  In fact, he is, literally, the first person to ever call himself an "internet marketing specialist."

We're very privileged to have him, and we list him as lead on Team Wildcard pitches.
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 06, 2013, 03:35:34 AM
Considering I recently graduated from a marketing program, I know his name from several of my textbooks covering on-line marketing. :)

We are really lucky to have him.
Title: Re: MMORPG - COH profitability
Post by: Tubbius on January 06, 2013, 04:40:32 AM
WOW.  :o

This man very clearly knows his stuff.

Looks like the ball's in NCSoft's proverbial court.
Title: Re: MMORPG - COH profitability
Post by: Captain Electric on January 06, 2013, 05:03:05 AM
NCSoft will not squirm at all because of a comment that is buried beneath an article that is piling up with hundreds of comments.

Get in touch with the Korean Times reporter who took statements from Mercedes and the Korean business analyst, and have them do a nice thorough interview with Ammon, one of the world's most respected Internet marketing specialists. Everything Ammon said in that comment--say it to the Korean Times.

Bam.

About time we give NCSoft another black eye, anyhow; I think they're starting to get a little too cocky over there. We need them to sell the game and IP; but that's never going to happen if they make an uncontested habit out of throwing Paragon Studios and City of Heroes under the bus for the "strategic" blunder they made.
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 06, 2013, 05:04:26 AM
NCSoft will not squirm at all because of a comment that is buried beneath an article that is piling up with hundreds of comments.

Get in touch with the Korean Times reporter who took statements from Mercedes and the Korean business analyst, and have them do a nice thorough interview with Ammon, one of the world's most respected Internet marketers. Everything Ammon said in that comment--say it to the Korean Times.

Bam.

About time we give NCSoft another black eye, anyhow; I think they're starting to get a little too cocky over there. We need them to sell the game and IP; but that's never going to happen if they make an uncontested habit out of throwing Paragon Studios and City of Heroes under the bus for the "strategic" blunder they made.

That was my thought. If those statements become known, we have contact. Boom. :)

BIG boom. :)
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 06, 2013, 05:07:40 AM
NCSoft will not squirm at all because of a comment that is buried beneath an article that is piling up with hundreds of comments.

Get in touch with the Korean Times reporter who took statements from Mercedes and the Korean business analyst, and have them do a nice thorough interview with Ammon, one of the world's most respected Internet marketing specialists. Everything Ammon said in that comment--say it to the Korean Times.

Bam.

About time we give NCSoft another black eye, anyhow; I think they're starting to get a little too cocky over there. We need them to sell the game and IP; but that's never going to happen if they make an uncontested habit out of throwing Paragon Studios and City of Heroes under the bus for the "strategic" blunder they made.

Rae forwarded the article on to the Korea Times guy. Hopefully he reads the comments, or has his own analysts undoubtedly come to the same conclusion.
Title: Re: MMORPG - COH profitability
Post by: Captain Electric on January 06, 2013, 05:19:14 AM
That is great to hear, Lily.

There's another component here as well.

Paragon Studios isn't just a studio name. Those guys and gals were and are our friends. I don't have to tell anyone this. They played the game alongside us. They were fans too. For many of us, we considered our devs to be on the same team: our team. They were devastated right alongside us. The commitment and sweat they put into the game for all those years mixed with our commitment and sweat--and in the end, so did the tears.

These are our friends. And because of NDA agreements and career survival, their hands are simply tied. They can't defend themselves, they can't defend all their years of hard work, they can't do anything about the lies coming out of NCSoft. NCSoft is just smearing mud all over our friends faces, spitting on their hard work, their reputations, their dignity and honesty.

Another PR black eye is the only appropriate response. Anything less is tantamount to standing by and watching.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 06, 2013, 05:56:48 AM
That was my thought. If those statements become known, we have contact. Boom. :)

BIG boom. :)

Big BADA Boom! :)

Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 06, 2013, 05:57:26 AM
These are our friends. And because of NDA agreements and career survival, their hands are simply tied. They can't defend themselves, they can't defend all their years of hard work, they can't do anything about the lies coming out of NCSoft. NCSoft is just smearing mud all over our friends faces, spitting on their hard work, their reputations, their dignity and honesty.

Another PR black eye is the only appropriate response. Anything less is tantamount to standing by and watching.


Damn STRAIGHT!
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 06, 2013, 06:10:05 AM
NCSoft will not squirm at all because of a comment that is buried beneath an article that is piling up with hundreds of comments.

Get in touch with the Korean Times reporter who took statements from Mercedes and the Korean business analyst, and have them do a nice thorough interview with Ammon, one of the world's most respected Internet marketing specialists. Everything Ammon said in that comment--say it to the Korean Times.

Bam.

About time we give NCSoft another black eye, anyhow; I think they're starting to get a little too cocky over there. We need them to sell the game and IP; but that's never going to happen if they make an uncontested habit out of throwing Paragon Studios and City of Heroes under the bus for the "strategic" blunder they made.

Alerted Rae (who has Joe's ear) and Ammon both.

I would really like it if the person on Team Wildcard who has the big, shiny credentials had a few pointed things to say in the Korean Times.
Title: Re: MMORPG - COH profitability
Post by: Surelle on January 06, 2013, 01:09:42 PM
I can see how a company may perceive the customer list as a strategic asset, but what can said competitor do with it apart from sending marketing emails about their games? Not much. Customers are not cattle and it is up to them whether they'll choose to play those games. I would assume publishers are aware of this.

Plus there are legal aspects. If you are to sell an MMO game, you share not only the IP and the code, but also customer information, including real names and credit card numbers of your users. There are plenty of laws governing sharing personal information and every country has their own. With a popular title that is played by people all over the world, transference of all that data could be a major pain, as you need to treat every single account individually and apply the laws of its owner's respective country. Which in many (all?) countries in EU require user consent, for example, so said user needs to be contacted before the buyer can put their customer information into their database.

I suspect that is one of the reasons why it is such a rare occurence in the world of MMOs for individual games be sold to another company. Buyouts of entire studios or publishers are more likely as that makes it much simpler to handle this situation from the legal standpoint. This may be the main reason behind NCsoft's reluctance to sell, too. They wouldn't want to be dragged to court for accusation of negligence in handling user information.

In that case, sell the IP without the customer information; at least that's my vote.  And I say  this as a former tier 9 reward veteran many times over, who had every extra powerset ever made and most of the cash shop costumes besides.   :P  Goodbye, characters;  goodbye extras.

Just give me my city back and I will take care of the rest once again!
Title: Re: MMORPG - COH profitability
Post by: Kuriositys Kat on January 06, 2013, 01:17:52 PM
In that case, sell the IP without the customer information; at least that's my vote.  And I say  this as a former tier 9 reward veteran many times over, who had every extra powerset ever made and most of the cash shop costumes besides.   :P  Goodbye, characters;  goodbye extras.

Just give me my city back and I will take care of the rest once again!

 Give me the chance to swing on the wind around Atlas' statue, to teach baddies a lesson, to show LR he isn't the ONLY power in the RI and to play the long game against Nemesis!?!  I will start over SAS survivalist training style and enjoy every glorious minute of it. Ye  ghods great and small I miss flying!
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 06, 2013, 02:03:44 PM
I would pay to get the old tiers back.

That simple. I spent from the first day the game went live until it closed playing - not leveling.

So if I would have to spend a couple of hundred dollars to get my Vet rewards back - money well spent.
Title: Re: MMORPG - COH profitability
Post by: Lightslinger on January 06, 2013, 02:33:58 PM
In that case, sell the IP without the customer information; at least that's my vote.  And I say  this as a former tier 9 reward veteran many times over, who had every extra powerset ever made and most of the cash shop costumes besides.   :P  Goodbye, characters;  goodbye extras.

Just give me my city back and I will take care of the rest once again!

Agreed 100%! Of course having my account, characters and perks back would be ideal, but I would start over in a heart best if it meant CoH would be back.
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 06, 2013, 03:07:08 PM
Agreed 100%! Of course having my account, characters and perks back would be ideal, but I would start over in a heart best if it meant CoH would be back.

The fun of CoH is playing CoH. I chose not to use Sentinel, because I don't care if I have to reroll.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 06, 2013, 03:18:13 PM
I too would start again from scratch, but it would be nice to get my characters back
Title: Re: MMORPG - COH profitability
Post by: WolfSoul on January 06, 2013, 03:28:42 PM
The fun of CoH is playing CoH. I chose not to use Sentinel, because I don't care if I have to reroll.

Same here.  I dont care if I have to start over with my main and all my alts.  I just want to go home!

Title: Re: MMORPG - COH profitability
Post by: Servantes on January 06, 2013, 05:15:53 PM
A real question, was the break of anonymity from Ammon Johns brought to Massively's attention? I am aware the comment's there can be...childish at times, but still 'might' be worth putting it out there.
Title: Re: MMORPG - COH profitability
Post by: Lucretia MacEvil on January 06, 2013, 06:06:16 PM
Same here.  I dont care if I have to start over with my main and all my alts.  I just want to go home!

A thousand times, this!

Anything less is tantamount to standing by and watching.

Agreed. 

We need to keep making noise.  We need to show NC that we AREN'T going to go away.  Once they realize that, they may sell the IP just to get us to shut up, which is fine with me; I'll take our City back any way I can get it.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 06, 2013, 06:37:02 PM
What I find interesting is that article actually generated a formal response.  I'm sure NCSoft and it's new western subsidiary would rather be done with Paragon and CoH for 2013 but I think we are seeing, at least from the western group, concern that our noise may dampen B&S's big NA rollout, which would look bad for the western group.
Title: Re: MMORPG - COH profitability
Post by: Lightslinger on January 06, 2013, 07:11:30 PM
What I find interesting is that article actually generated a formal response.  I'm sure NCSoft and it's new western subsidiary would rather be done with Paragon and CoH for 2013 but I think we are seeing, at least from the western group, concern that our noise may dampen B&S's big NA rollout, which would look bad for the western group.

Is there an opportunity for us with the Blade & Soul launch? I propose dive bombing every article about the launch. I'm not calling for animosity, just impassioned pleas for CoH back on NCsoft's front door with the B&S launch.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 06, 2013, 07:32:18 PM
Perhaps a contest to come up with a marketing slogan for B&S?

"B&S, it must be jello because jam doesn't shake like that."

or

"B&S, you don't get many of those to the pound."

or even

"B&S, the hills are alive!"
Title: Re: MMORPG - COH profitability
Post by: Sajaana on January 06, 2013, 07:45:40 PM
Blade and Soul:
Grab them today, before they disappear tomorrow!
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 06, 2013, 07:57:26 PM
Blade and Soul:
Grab them today, before they disappear tomorrow!

Zing!
Title: Re: MMORPG - COH profitability
Post by: Copper Cockroach on January 06, 2013, 09:52:55 PM
"Blade and Soul... More than a Handful"

"Blade and Soul... They're Real and They're Spectacular"

"Blade and Soul... Like Two Puppies Fighting Under a Blanket"

Oh, okay. Why be subtle... they're marketing the damn thing to thirteen-year old boys anyways.

"Blade and Soul... BOOBS!"
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 06, 2013, 10:22:13 PM
B&S, because really, there just isn't enough hentai softcore on the internet yet.
Title: Re: MMORPG - COH profitability
Post by: TimtheEnchanter on January 06, 2013, 10:30:22 PM
"The closest you'll ever get to bikini pillow fights."
Title: Re: MMORPG - COH profitability
Post by: Floride on January 06, 2013, 10:54:32 PM
Blade and Soul!
The coolest game to play! If it becomes popular and profitable, they'll never shut it down...?
Title: Re: MMORPG - COH profitability
Post by: TimtheEnchanter on January 06, 2013, 11:03:29 PM
We promise not to shut this one down unless it's failing.* For real this time.

*We reserve the right to alter our definition of "failing" at any time.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 07, 2013, 12:09:23 AM
Damn, you guys are brutal! That's a compliment by the way. :D

But seriously - I think the slogans that focus a little more on the "MMOKiller" angle rather than the "boobies" angle might work better, particularly around launch.

Even I initially was thinking that as a gamer I wouldn't want to be known to my peers as playing that game if there's a particular stigma attached to it of being a perv. But then I stopped to think about it recently and realized that perspective really only works from the standpoint of someone with a more responsible attitude. An adult who might actually have something to lose in a case like that.

Negative publicity about the game being softcore porn may actually work in it's FAVOR in terms of sales. PARTICULARLY to it's target demographic - males around the age of 13 up to about 25. Nothing screams "Must HAVE" to a young adult male like the dual draws of, well, softcore porn and violence. Plus the idea of something being verboten or guaranteed to piss off the parents/older set. Let's face it - how many STUPID things did we all do JUST because someone told us NOT to at that age? (I certainly have some stories to tell. I spin them as comedy when I do, and laugh at my own stupidity, but I'm glad I'm not that person these days.)

I mean - look at Grand Theft Auto - did the supposed negative publicity about the violence and the "Coffee" bug/easter egg depress sales? Nope. Probably helped. And if an "M" rating made it a little harder to get, it also made that demographic more determined to get it.

Whereas, I think appealing to the "Evil Corporation is Evil" and the "Sword of Damocles" angles has more juice behind it. Point out that korean style grind-fests have never done well here. And that NCSoft even killed the western port of Lineage, even when it was doing well in Korea.

Therefore my favorites of the above slogans are so far:

Blade and Soul:
"Grab them today, before they disappear tomorrow!"

(because that one works BOTH angles superbly)

and

"We promise not to shut this one down unless it's failing.* For real this time."

*We reserve the right to alter our definition of "failing" at any time.
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 07, 2013, 12:16:44 AM
We promise not to shut this one down unless it's failing.* For real this time.

*We reserve the right to alter our definition of "failing" at any time.

Ha ha. Like that one.
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 07, 2013, 12:19:38 AM
Damn, you guys are brutal! That's a compliment by the way. :D

But seriously - I think the slogans that focus a little more on the "MMOKiller" angle rather than the "boobies" angle might work better, particularly around launch.

Even I initially was thinking that as a gamer I wouldn't want to be known to my peers as playing that game if there's a particular stigma attached to it of being a perv. But then I stopped to think about it recently and realized that perspective really only works from the standpoint of someone with a more responsible attitude. An adult who might actually have something to lose in a case like that.

Negative publicity about the game being softcore porn may actually work in it's FAVOR in terms of sales. PARTICULARLY to it's target demographic - males around the age of 13 up to about 25. Nothing screams "Must HAVE" to a young adult male like the dual draws of, well, softcore porn and violence. Plus the idea of something being verboten or guaranteed to piss off the parents/older set. Let's face it - how many STUPID things did we all do JUST because someone told us NOT to at that age? (I certainly have some stories to tell. I spin them as comedy when I do, and laugh at my own stupidity, but I'm glad I'm not that person these days.)

I mean - look at Grand Theft Auto - did the supposed negative publicity about the violence and the "Coffee" bug/easter egg depress sales? Nope. Probably helped. And if an "M" rating made it a little harder to get, it also made that demographic more determined to get it.

Whereas, I think appealing to the "Evil Corporation is Evil" and the "Sword of Damocles" angles has more juice behind it. Point out that korean style grind-fests have never done well here. And that NCSoft even killed the western port of Lineage, even when it was doing well in Korea.

Therefore my favorites of the above slogans are so far:

Blade and Soul:
"Grab them today, before they disappear tomorrow!"

(because that one works BOTH angles superbly)

and

"We promise not to shut this one down unless it's failing.* For real this time."

*We reserve the right to alter our definition of "failing" at any time.

Everything you said. The softcore angle will sell them games in the stained shirt basement dwelling market.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 07, 2013, 12:56:19 AM
Focusing on "the boobies," as you say, would likely backfire, drawing players to the game to see what all the fuss is about. As Lily implied, who doesn't like "boobies?"
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 07, 2013, 12:59:49 AM
As Lily implied, who doesn't like "boobies?"

I see myself more of a leg person.
Title: Re: MMORPG - COH profitability
Post by: CG on January 07, 2013, 01:14:03 AM
I see myself more of a leg person.
Sez the frog...  /rimshot  ;)
Title: Re: MMORPG - COH profitability
Post by: The Fifth Horseman on January 07, 2013, 01:25:49 AM
I see myself more of a leg person.
I can't choose, it's the entire figure for me. :p
Title: Re: MMORPG - COH profitability
Post by: houtex on January 07, 2013, 01:35:06 AM
"Blade and Soul.  From the #1 MMOKiller, NCSoft!  Play with Caution!(TM)"

Just punch them right in the face to get the point across.  I know that's what I'll be sayin'.
Title: Re: MMORPG - COH profitability
Post by: eabrace on January 07, 2013, 01:44:17 AM
Blade & Soul: While supplies last.
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 07, 2013, 02:01:00 AM
Blade and Soul:  Outstanding Customer Service*

*until we have your money.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 07, 2013, 02:23:06 AM
The #1 MMO Killer in the world is proud to bring to you for a limited time Blade & Soul.

Title: Re: MMORPG - COH profitability
Post by: Quinch on January 07, 2013, 02:35:18 AM
Blade and Soul: Because dock workers need love too
Blade and Soul: Make us billions or your character gets it
Title: Re: MMORPG - COH profitability
Post by: Fulcrum on January 07, 2013, 03:29:58 AM
Blade and Soul:   Paid in Seoul    =)
Title: Re: MMORPG - COH profitability
Post by: Axonius on January 07, 2013, 03:32:03 AM
Blade and Soul...This time, we're not giving you a bunch of BS...Er wait.
Title: Re: MMORPG - COH profitability
Post by: Captain Electric on January 07, 2013, 04:21:29 AM
I'd like to add my voice to the chorus who is warning that the softcore angle would hurt us. This isn't a new chorus. People were concerned about this over on the official forums.

I'd also like to remind ya'll that just a couple of months before the closure notice, yet another big mega thread appeared on the official forums, taking Paragon Studios to task for "indecently" basing many of their costume designs on comic book super heroes, which they described as near-pornographic and demeaning. The female costumes, that is. I don't recall any of the ladies asking for men to be given more clothes or looser-fitting clothes in the comics.  ;)

The thing is, members of THESE forums were there, calling those outfits indecent and requesting that Paragon Studios stop basing costumes in City of Heroes on popular comic book themes. Yes, I know, it's like asking your local steakhouse to stop serving meat, but this is the Internet. The argument you're thinking the last paragraph is likely to ignite is proof alone that this doesn't need to be our angle in the pursuit to wrestle City of Heroes out of NCSoft's grip. Divided we fall, and all of that.

Like many others I'm front and center to defend the comic book traditions, and to defend City of Heroes for breathing digital life into them; but I also acknowledge that some of those traditions have dark spots. That makes me, and anyone on my side of the argument, look like a hypocrite if we make a big deal about Blade & Soul's big boobs. In reality, of course, it's a comparison of degrees within which B&S is a far worse offender. But common sense will tell you that's not a water-tight argument. As an aside, Saints Row: the Third, featuring sex toys as weapons, is the most-owned game out of everyone on my Steam friends list--most of which include active members of this community.

Our own community is divided on this. That will become IMMENSELY APPARENT if we go after Blade & Soul for its naughtiness. We also risk looking like prudes. And most importantly, as supporters of an open and free Internet, I know some of you have gone to bat alongside companies like Google and organizations like the EFF. When you did that, you weren't supporting just the things you liked and found tasteful.

B&S represents only a symptom. The real problem, NCSoft, casts a much larger shadow.
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 07, 2013, 04:36:30 AM
I concur - mocking the sexual appeal {or revulsion, depending on how you see the design} would make sense if NCsoft tried to conceal it, rather than, well, basing the entire advertising campaign around it. So yes, focusing on the #mmokiller aspect would probably be best.

Another possible tagline, cribbing a bit from others:
"Don't miss out on Blade and Soul, the latest chapter in the epic 'MMO Killer' saga. Available for a limited time only."
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 07, 2013, 05:25:35 AM
Now since we've seen the changes they did for china, turn off the breast physics, eliminate most of the exposed skin in the sparser outfits with use of spandex unitards, we don't know exactly what they would do in NA.  If they want a T rating for the game they may implement some of those tweaks here as well.  We don't know yet.
Title: Re: MMORPG - COH profitability
Post by: Dollhouse on January 07, 2013, 06:42:59 AM
He is also VERY famous in internet marketing circles.  In fact, he is, literally, the first person to ever call himself an "internet marketing specialist."

Yep. This is what I do for a living, too (you didn't think any of the damn music projects made any money, did you?)...and his is a very well known name indeed. Household name if you work in this field...
Title: Re: MMORPG - COH profitability
Post by: Hyperius X on January 07, 2013, 10:01:46 AM
For what it's worth... I will not be spending my cash on any of their products, not that they really care.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 07, 2013, 10:36:49 AM
I'd like to add my voice to the chorus who is warning that the softcore angle would hurt us. This isn't a new chorus. People were concerned about this over on the official forums.

I'd also like to remind ya'll that just a couple of months before the closure notice, yet another big mega thread appeared on the official forums, taking Paragon Studios to task for "indecently" basing many of their costume designs on comic book super heroes, which they described as near-pornographic and demeaning. The female costumes, that is. I don't recall any of the ladies asking for men to be given more clothes or looser-fitting clothes in the comics.  ;)

The thing is, members of THESE forums were there, calling those outfits indecent and requesting that Paragon Studios stop basing costumes in City of Heroes on popular comic book themes. Yes, I know, it's like asking your local steakhouse to stop serving meat, but this is the Internet. The argument you're thinking the last paragraph is likely to ignite is proof alone that this doesn't need to be our angle in the pursuit to wrestle City of Heroes out of NCSoft's grip. Divided we fall, and all of that.

Like many others I'm front and center to defend the comic book traditions, and to defend City of Heroes for breathing digital life into them; but I also acknowledge that some of those traditions have dark spots. That makes me, and anyone on my side of the argument, look like a hypocrite if we make a big deal about Blade & Soul's big boobs. In reality, of course, it's a comparison of degrees within which B&S is a far worse offender. But common sense will tell you that's not a water-tight argument. As an aside, Saints Row: the Third, featuring sex toys as weapons, is the most-owned game out of everyone on my Steam friends list--most of which include active members of this community.

Our own community is divided on this. That will become IMMENSELY APPARENT if we go after Blade & Soul for its naughtiness. We also risk looking like prudes. And most importantly, as supporters of an open and free Internet, I know some of you have gone to bat alongside companies like Google and organizations like the EFF. When you did that, you weren't supporting just the things you liked and found tasteful.

B&S represents only a symptom. The real problem, NCSoft, casts a much larger shadow.

I found that a bit of an odd debate as it seemed to stem from a miss naming of the Cowboy Costume set. As long as they're not ridiculous, I'm pretty certain most don't mind revealing clothing but I think people wanted to make serious cowgirls rather then saloon girls and the argument evolved from there.

I do agree though that the angle of 'bits and tits' and so on is both childish and daft and doesn't really help us. Seeing as I don't know how the game will feel and don't plan on finding out, I'm just sticking with reminding people on NC's actions. I doubt B&S has enough traction to be of interest in the West for more then a month or two like most grind fests
Title: Re: MMORPG - COH profitability
Post by: Shadowe on January 07, 2013, 10:46:17 AM
Yep. This is what I do for a living, too (you didn't think any of the damn music projects made any money, did you?)...and his is a very well known name indeed. Household name if you work in this field...

Yeah... To me, he'll always be a roleplayer, a good guy to have on the team, and a decent bloke to hang out having a smoke with. A good friend.
Title: Re: MMORPG - COH profitability
Post by: Osborn on January 07, 2013, 10:53:34 AM
Damn, you guys are brutal! That's a compliment by the way. :D

But seriously - I think the slogans that focus a little more on the "MMOKiller" angle rather than the "boobies" angle might work better, particularly around launch.
Blade and Soul:
"Grab them today, before they disappear tomorrow!"

(because that one works BOTH angles superbly)

and

"We promise not to shut this one down unless it's failing.* For real this time."

*We reserve the right to alter our definition of "failing" at any time.

It's not really brutal if you're telling the truth, though, is it? I mean, pointing out that somebody just axe kicked a child isn't brutal, even if that person suffers for their actions. It's the original action that is bad.

So if NCSoft hurts for all this, it's not because we're making things up just to hurt them. They should suffer consequences on their actions.

I concur - mocking the sexual appeal {or revulsion, depending on how you see the design} would make sense if NCsoft tried to conceal it, rather than, well, basing the entire advertising campaign around it. So yes, focusing on the #mmokiller aspect would probably be best.

Another possible tagline, cribbing a bit from others:
"Don't miss out on Blade and Soul, the latest chapter in the epic 'MMO Killer' saga. Available for a limited time only."

Yeah, I've never had anything against fan service or sex, but there are like, 2 Superhero MMOs and they are both terrible, and like about a billion MMOs based around half naked women and 20 times that many porn sites if I really want to see sex happen, so I'm not exactly thrilled about the trade, I guess. Supplying me with something I have an abundance of, even if I'm not morally against it, isn't exactly gonna win me your business.
Title: Re: MMORPG - COH profitability
Post by: Floride on January 07, 2013, 01:13:04 PM
From the people who brough you the megahit 'City of Heroes' comes....
- BLADE AND SOUL -
"If you like what we did to City of Heroes,
You'll love what we have in store for Blade and Soul!"
- NCSoft


It makes CoH and B&S synonymous thru repetition, it's ambiguous enough to fool those 'tards at NCsoft, and the message is abundantly clear.
Title: Re: MMORPG - COH profitability
Post by: therain93 on January 07, 2013, 02:01:08 PM
Is there an opportunity for us with the Blade & Soul launch? I propose dive bombing every article about the launch. I'm not calling for animosity, just impassioned pleas for CoH back on NCsoft's front door with the B&S launch.
No save coh should be involved, because that's out of context -- but consumer awareness isn't.  The general themes should be "why reward a publisher with a bad history of yanking games with your money?" and "Can you have that  much confidence in the longevity of the game?" 
Title: Re: MMORPG - COH profitability
Post by: Timelord Tom on January 07, 2013, 03:23:13 PM
I don't know if anyone else has pointed this out, but there is one thing that NCSOFT isn't lying about: "The studio was unprofitable before the shutdown."

Let me explain this bit of truth twisting rhetoric - They are quite correct, COH did not earn them any profit for 3 months before the shutdown. It's twisted logic, but the "shutdown" didn't happen when they announced it on August 31st, it happened when the servers were shut off November 30th. Not only were they not collecting subscription fees from us, they were refunding some of us, and had to pay out severance to the laid off Paragon Studio employees, while still pay rent for the building that housed them, etc.

That's hardly COH, or Paragon Studios' fault, and certainly isn't ours. NCSOFT is just desperately trying to disarm us with half truths and lies.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 07, 2013, 03:49:15 PM
NCSoft used the old - Do you still beat your wife style of argument.

Their argument while correct was misleading on purpose. The extra game they were creating and the added employees were with their permission - right up until they fired everyone. They say, well are you losing money? Yes, because you made us build this whole Minecraft thingie.

Well then that's why we closed the game - you were unprofitable.

But excuse me City of Heroes was making money.

Your studio wasn't and we closed you.

Insanity and it looks like someone is trying now to actively do damage control.
Title: Re: MMORPG - COH profitability
Post by: Illusionss on January 07, 2013, 04:08:49 PM
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 07, 2013, 04:29:45 PM
I don't know if anyone else has pointed this out, but there is one thing that NCSOFT isn't lying about: "The studio was unprofitable before the shutdown."

Let me explain this bit of truth twisting rhetoric - They are quite correct, COH did not earn them any profit for 3 months before the shutdown. It's twisted logic, but the "shutdown" didn't happen when they announced it on August 31st, it happened when the servers were shut off November 30th. Not only were they not collecting subscription fees from us, they were refunding some of us, and had to pay out severance to the laid off Paragon Studio employees, while still pay rent for the building that housed them, etc.

That's hardly COH, or Paragon Studios' fault, and certainly isn't ours. NCSOFT is just desperately trying to disarm us with half truths and lies.

Man - You've got to pay REALLY close attention to catch the lie within the truth. That's the mark of a high level balseraph, there.

Title: Re: MMORPG - COH profitability
Post by: Quinch on January 07, 2013, 04:44:07 PM
Late to the party here:

Wait, what?!!! Someone, somewhere FINALLY GOT A RESPONSE out of NCSoftheaded?!!! Its a miracle!! Too bad the response was more lies and obfuscation, but still. That's an epic feat.

Indeed. Hell, I'm half-tempted to send Davis a thank-you note - he came out charging straight into the field of bear traps, between contradicting NCsoft's own financial reports, and contradicting himself. Oh, sure, the "it was unprofitable before the shutdown" line can be twisted into truthiness, but this is a PR battle, not a legal one. I can only hope he actually comes out saying "it was technically not a falsehood", but that might be a bit much to hope for.

For that matter, I wonder how much of that statement was dictated by NCsoft's own execs? He's a chief of communications, this is a ridiculously noobish mistake to make - what are the odds he was simply told, "we don't care, this is what you're going to say and that's final."
Title: Re: MMORPG - COH profitability
Post by: eabrace on January 07, 2013, 05:19:50 PM
For that matter, I wonder how much of that statement was dictated by NCsoft's own execs? He's a chief of communications, this is a ridiculously noobish mistake to make - what are the odds he was simply told, "we don't care, this is what you're going to say and that's final."
I'd say odd are high based on what we know about how NCsoft management operates in general and some of the actions we've observed in the past.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 07, 2013, 05:33:50 PM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 07, 2013, 05:34:42 PM
Indeed. Hell, I'm half-tempted to send Davis a thank-you note - he came out charging straight into the field of bear traps, between contradicting NCsoft's own financial reports, and contradicting himself. Oh, sure, the "it was unprofitable before the shutdown" line can be twisted into truthiness, but this is a PR battle, not a legal one. I can only hope he actually comes out saying "it was technically not a falsehood", but that might be a bit much to hope for.

For that matter, I wonder how much of that statement was dictated by NCsoft's own execs? He's a chief of communications, this is a ridiculously noobish mistake to make - what are the odds he was simply told, "we don't care, this is what you're going to say and that's final."

Indeed.

Note that the phrase - "The studio was unprofitable before the shutdown" - does not specify a timeframe.
 
Thus it is legally not a mis-statement or lie. But it gives the impression that Paragon Studios had not been profitable for longer than the 90 days when they didn't exist except as a notation in the budget, yet NCSoft still had to keep the game running and were issuing severance checks and then refunds.

The way the statement is loaded is meant to lead the reader to make a certain judgement that is not accurate. The reader is meant to assume that NCSoft is claiming that Paragon Studios was non-profitable while it was still an active studio. But NCsoft is not actually SAYING that. And they can claim that it was not their intent to mislead if they were to be called on it.
 
This is a classic case of "Spin". And many commenters at the MMORPG site have fallen for it.

Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 07, 2013, 05:38:02 PM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

 :o

Oh my lord.... *FALLS OVER LAUGHING*

Oh... god... can't... BREATHE...

Title: Re: MMORPG - COH profitability
Post by: Aggelakis on January 07, 2013, 05:44:04 PM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".
OK, so, like, I really really like the concept of the little mouse-raccoon kids, and think they look adorable. I also think the white-haired dude at the end looks kind of bad-ass. If the game just had the little mouse-raccoon kids, I would totally play it. I am a sucker for adorable. Too bad the other two chicks look like hookers and the big dude looks like bad drag.
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 07, 2013, 05:51:06 PM
Personally, that walk cycle makes me wonder if they used a human being for motion reference, or if they just shaved a gorilla.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 07, 2013, 06:33:14 PM
I guess the big guy is from their meatsicle race of big brutish humanoids, sort of like Norns in GW2 while the white hair guy is from their bishi race of pretty people.

The sway left, sway right is rather hypnotic.  It's interesting that they turned that off in the last China beta.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 07, 2013, 07:15:57 PM
Whatever criticisms people might have of our public disapproval of B&S, I can't think of any game outside of NCSoft's stable of games that utilizes that level of "jiggle physics."
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 07, 2013, 07:40:17 PM
Whatever criticisms people might have of our public disapproval of B&S, I can't think of any game outside of NCSoft's stable of games that utilizes that level of "jiggle physics."

So it's the "jiggle" that is the problem?

In the MMO world, I dont recall any with that much "jiggle", but then again I dont think I played or seen 30% of MMO games. Outside the MMO world as in games in a general sense, Dead or Alive series have jiggle, and Soul Caliber and the outrage at that type of animation seemed to be as old as those games and even prior with Tomb Raider and the size of Lara's chest and probably prior to that.

Came across an interesting article on that subject 5 months ago and this thread reminded of it. I finally found it again. Article from 2007 http://www.gamefront.com/breast-physics-a-growing-social-problem/


Although given the gaming general demographics, I'm not sure if making a fuss about it, not saying dont makea fuss, my all means do make a fuss when it's out of line, make people go "Oh I'm not going to play that game" and instead more "Oh really? I'm going to go buy it today to see the fuss." Not to mention to be fair, COX and other games had it's more than fair share of oversized female breasts and many people that seemed too happy to use it.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 07, 2013, 08:02:04 PM
But seriously - I think the slogans that focus a little more on the "MMOKiller" angle rather than the "boobies" angle might work better, particularly around launch.

I do agree. My suggestions were meant very very sarcastically.

It is amusing to ponder the corporate meeting in which this product (S&B) was pitched. What sort of person had the job of persuading the bigwigs that the market for soft-core Hentai Porn was in no way saturated and posed a great money-making opportunity on the order of WoW?

I use WoW as the standard of financial-success solely because it seems we keep having the proposition "X didn't make as much as WoW, therefore it's a failure." thrown in our virtual faces. If however that is the standard then it would have to be so that the pitches to management for one or another product would have to present an argument of that nature.

Furthermore, if that is the standard upper-management has set, then they are pretty well compelling their marketing department to lie to them about the likely upside of any given project.

[For those of you who fancy yourselves business-analysts please note my use of the "if..then" structure. I'm not saying that those are anyone's policies, but rather I'm engaged in an exercise of testing models by considering whether they lead to absurd outcomes or outcomes that don't fit the facts.]
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 07, 2013, 08:34:21 PM
I don't think the WoW excuse is used all that frequently as before.  I believe everyone now realizes that WoW is a fluke, lightning in a bottle, and isn't easily recreated.  However now that fact is understood, big budget MMOs like ToR is going to have a tougher time getting funded.  I can also see more MMOs being developed in Asia, Eastern Europe and Russia due to developer costs, as a way around the costs.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 07, 2013, 09:13:06 PM
Certainly, in fact it cannot have been any part of the original CoH pitch. CoH released in the US approximately 9 months before WoW. It wouldn't be reasonable to expect anyone demanded that a game rake in as much money as WoW would eventually do in the years before its release.

Causes must precede effects.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 07, 2013, 09:14:20 PM
I can also see more MMOs being developed in Asia, Eastern Europe and Russia due to developer costs, as a way around the costs.

While it is true that industrial manufacturing tends to gravitate towards countries that can provide cheaper labor costs, I am yet to hear about a case when a software studio was chosen by a producer for a project citing this as the main reason. Developer costs usually make a fraction of the money poured into a title, as teams tend to be rather small and time frames for an average gaming project rarely exceed 5 years. Talent and availability seems to be a far more important factor.

Edit: Just reminded myself of sequels to successful games. When publishers want to milk certain franchise, they sometimes employ smaller studios to make new games when the primary team is not available or the cost of developing a full blown continuation is deemed too high. Still, this has rarely anything to do with their geographical location.
Title: Re: MMORPG - COH profitability
Post by: Kuriositys Kat on January 07, 2013, 09:27:23 PM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

OW... my ribs... plus the cats are scared
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 07, 2013, 09:37:43 PM
No save coh should be involved, because that's out of context -- but consumer awareness isn't.  The general themes should be "why reward a publisher with a bad history of yanking games with your money?" and "Can you have that  much confidence in the longevity of the game?"

You speak wise words.
Title: Re: MMORPG - COH profitability
Post by: srmalloy on January 07, 2013, 10:27:01 PM
I agree. It is not Xenophobia on OUR part, but THEIRS that is the issue. We the players and community never even considered whether the nationality of NCSoft was an issue before the announcement of the shutdown. For days and weeks even after that it never came up. It finally came up when all attempts at communication were rebuffed and we were trying to figure out ANY reason for that or any of their other decisions.

Actually, that's not entirely true; fairly early on I made a couple of posts where I pointed out that, within the parameters of Korean culture, what NCSoft did made sense to them -- for example, firing someone out of the blue on a Friday so that they don't have to come in to come in to work and face their coworkers with the spectre of their failure hanging over them, so getting them out of the office abruptly like that preserves their face.
Title: Re: MMORPG - COH profitability
Post by: Bliz on January 07, 2013, 11:01:13 PM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

The women and floppy boobs in that game is all incredibly disturbing.
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 07, 2013, 11:04:09 PM
The women and floppy boobs in that game is all incredibly disturbing.

I know. And boobs don't even flop like that. Side to side? Really?
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 07, 2013, 11:41:11 PM
What do you think is the significance of goose-stepping while wearing bunny-ears?
Title: Re: MMORPG - COH profitability
Post by: Xieveral on January 08, 2013, 12:11:29 AM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

S-sexy chicken suits???

Admittedly, the very last outfit doesn't look bad but I'm so sick of trappy "pretty boy" characters and the catwalk strut makes everything over the top stupid.
Title: Re: MMORPG - COH profitability
Post by: golemjoe on January 08, 2013, 12:28:54 AM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

The guy at 2:35 looks like he killed Big Bird and made an outfit out of the bloody feathers.  Definitely not family friendly. Not that most of the others were either .. ;-)
Title: Re: MMORPG - COH profitability
Post by: Golden Girl on January 08, 2013, 01:10:52 AM
What do you think is the significance of goose-stepping while wearing bunny-ears?

Because NCsoft wants to celebrate Easter with Nazi imagery.
Title: Re: MMORPG - COH profitability
Post by: DrakeGrimm on January 08, 2013, 01:58:14 AM
...none of this information surprises me, if verifiable. It does, however, piss me the hell off.
Title: Re: MMORPG - COH profitability
Post by: houtex on January 08, 2013, 03:17:35 AM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

My.  Goodness.  That is.... awful. 

Don't get me wrong, as a full blooded 'merican pig bastidge, I likes the jiggle physics to a certain extent, but... wow, that's just cartoony.  And the proportions of everything... Ugly.  Just... messed up.  Like CO is.. hands, hips, head size... hurts to look at.

Why is that, anyway, that they can't get proportions of character bits semi-decently right?  Seems like CoH and STO got it right, but B&S and CO can't get hands done right...

Anyway.  Ridiculous.  Reminds of '/r/iam14andthisisfunny' type programming.  Immature, that's it.
Title: Re: MMORPG - COH profitability
Post by: Axonius on January 08, 2013, 03:44:56 AM
My.  Goodness.  That is.... awful. 

Don't get me wrong, as a full blooded 'merican pig bastidge, I likes the jiggle physics to a certain extent, but... wow, that's just cartoony.  And the proportions of everything... Ugly.  Just... messed up.  Like CO is.. hands, hips, head size... hurts to look at.

Why is that, anyway, that they can't get proportions of character bits semi-decently right?  Seems like CoH and STO got it right, but B&S and CO can't get hands done right...

Anyway.  Ridiculous.  Reminds of '/r/iam14andthisisfunny' type programming.  Immature, that's it.

Whew. Thank goodness. I thought I was being an anatomy snob because of the hands in CO. Looks like I'm not the only one that is disturbed by that. Really been trying to get use to it.
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 08, 2013, 03:46:28 AM
Whew. Thank goodness. I thought I was being an anatomy snob because of the hands in CO. Looks like I'm not the only one that is disturbed by that. Really been trying to get use to it.

No, you are not.  Those hands in CO frighten me.  I'm not sure who their artist is but...I will be charitable and say that I do not care for his style.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 08, 2013, 03:49:08 AM
I think there is a way to resize them in CO to fit better
Title: Re: MMORPG - COH profitability
Post by: TimtheEnchanter on January 08, 2013, 03:54:34 AM
Whew. Thank goodness. I thought I was being an anatomy snob because of the hands in CO. Looks like I'm not the only one that is disturbed by that. Really been trying to get use to it.

TBH I thought the hands in CoH were oversized too. Though it's almost irrelevant because the only time I notice it is when I do extreme closeups, which almost never happen during gameplay.

There are much more obvious issues with B&S though. Didn't even need to zoom in to notice the oversized hands... or any other oversized... parts....  8)
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 08, 2013, 04:06:45 AM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

I know nothing says Xmas to me like stripper stars on your bewbs and butt, and big chickenskin pimpcoats.
Title: Re: MMORPG - COH profitability
Post by: CrimsonCapacitor on January 08, 2013, 04:14:18 AM
I know nothing says Xmas to me like stripper stars on your bewbs and butt, and big chickenskin pimpcoats.

*wonders what Xmas is like in the VV homestead*

 ;D
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 08, 2013, 04:22:12 AM
*wonders what Xmas is like in the VV homestead*

 ;D

It involves a pole.
Title: Re: MMORPG - COH profitability
Post by: eabrace on January 08, 2013, 04:24:55 AM
*wonders what Xmas is like in the VV homestead*
I'm sure it's nothing like my family Christmas.

http://www.youtube.com/watch?v=EO5MsZFnfJc
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 08, 2013, 04:29:37 AM
North or south?
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 08, 2013, 04:38:24 AM
Whew. Thank goodness. I thought I was being an anatomy snob because of the hands in CO. Looks like I'm not the only one that is disturbed by that. Really been trying to get use to it.

No. Cryptic has problems with hands.  I've seen the same messed up hands in another of their games, and no, the sliders don't fix it.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 08, 2013, 04:38:44 AM
Whew. Thank goodness. I thought I was being an anatomy snob because of the hands in CO. Looks like I'm not the only one that is disturbed by that. Really been trying to get use to it.
It's definitely not just you. CO's base figures are grotesquely misproportioned. I ended up saving off the default model after about an hour of tweaking to fix it. I then would load that as the basis for new character designs.

I've often wondered if the artist didn't have a family history of acromegaly.
Title: Re: MMORPG - COH profitability
Post by: Nyx Nought Nothing on January 08, 2013, 05:11:08 AM
My.  Goodness.  That is.... awful. 

Don't get me wrong, as a full blooded 'merican pig bastidge, I likes the jiggle physics to a certain extent, but... wow, that's just cartoony.  And the proportions of everything... Ugly.  Just... messed up.  Like CO is.. hands, hips, head size... hurts to look at.

Why is that, anyway, that they can't get proportions of character bits semi-decently right?  Seems like CoH and STO got it right, but B&S and CO can't get hands done right...

Anyway.  Ridiculous.  Reminds of '/r/iam14andthisisfunny' type programming.  Immature, that's it.
As noted, CoH's hands were problematic as well, especially if you made a slender male character, but overall CoH had fairly decent character anatomy and proportions. (Although legs were somewhat excessively long and the digitigrade versions had a host of proportion and animation issues, but then they would have required separate animations to make digitigrade legs look correct and that would have basically doubled the animation work, so it worked well enough as is...)  ;)
Title: Re: MMORPG - COH profitability
Post by: Golden Girl on January 08, 2013, 05:29:41 AM
I think there is a way to resize them in CO to fit better

Yes, close the window.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 08, 2013, 05:32:49 AM
Yes, close the window.

lmao.

Sup GG? How things been going?
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 08, 2013, 06:11:28 AM
I know nothing says Xmas to me like stripper stars on your bewbs and butt, and big chickenskin pimpcoats.
You forgot to include liquid latex in your description.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 08, 2013, 06:12:57 AM
Because NCsoft wants to celebrate Easter with Nazi imagery.
That style of marching (http://en.wikipedia.org/wiki/Goose_step) isn't just for Nazis.
Title: Re: MMORPG - COH profitability
Post by: Illusionss on January 08, 2013, 12:26:59 PM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

What in the name of God is this HIDEOUSNESS?!!! I mean, WHAT

Women undulating like snakes with broken spines. Boobs swaying like metronomes. And those hands...! They are really stupid looking.

The one thing I did like: on the back of the feathered coat for women, there's a cord medallion trailing a snowflake tassle. I liked that, and would use that tassel as a cool backpiece. Literally every other thing about those costumes sucks, as well as the avatars forced to wear them. LMAO at the pimp-daddy male costumes - the huge codpiece medallion was especially LOL-tastic.

Who thinks this fecal matter UP and thinks it looks good, they need their head examined.
Title: Re: MMORPG - COH profitability
Post by: Shadowe on January 08, 2013, 01:13:11 PM
I think the thing that bothers me about that video is the female walking animation. It took me a while to spot it, but when I did it jumped out at me, screaming: the hips move smoothly (and I don't think they're in time with the legs, but I'm not going to watch it again, just to check).

If you watch a catwalk model, or a real woman vamping it up, the hip "snaps" out on the step forward. When the walk is at a steady pace, it can look awesome. However, the B&S character hips are undergoing cyclic rotation - imagine looking at one of her hips, top down (without the other extraneous bits in the way), and subtract her forward motion. You will notice that her hip is describing a smooth, constant-speed circle (well, probably an ellipse, but it's close).

Women do not walk like that. I contend that they can't. The top-down hip movement should be like two people playing catch: hold, hold, THROW, hold, hold, THROW.
Title: Re: MMORPG - COH profitability
Post by: Xieveral on January 08, 2013, 02:09:51 PM
However, the B&S character hips are undergoing cyclic rotation - imagine looking at one of her hips, top down (without the other extraneous bits in the way), and subtract her forward motion. You will notice that her hip is describing a smooth, constant-speed circle (well, probably an ellipse, but it's close).

Like some kind of freakish dashboard hula doll?
Title: Re: MMORPG - COH profitability
Post by: Kosmos on January 08, 2013, 02:35:13 PM
I think the thing that bothers me about that video is the female walking animation. It took me a while to spot it, but when I did it jumped out at me, screaming: the hips move smoothly (and I don't think they're in time with the legs, but I'm not going to watch it again, just to check).

If you watch a catwalk model, or a real woman vamping it up, the hip "snaps" out on the step forward. When the walk is at a steady pace, it can look awesome. However, the B&S character hips are undergoing cyclic rotation - imagine looking at one of her hips, top down (without the other extraneous bits in the way), and subtract her forward motion. You will notice that her hip is describing a smooth, constant-speed circle (well, probably an ellipse, but it's close).

Women do not walk like that. I contend that they can't. The top-down hip movement should be like two people playing catch: hold, hold, THROW, hold, hold, THROW.

Every time I see the animations I think of the martian girl from Mars Attacks. Except the B&S girls obviously can't walk and chew gum at the same time.
Title: Re: MMORPG - COH profitability
Post by: Illusionss on January 08, 2013, 06:25:08 PM
Quote
Every time I see the animations I think of the martian girl from Mars Attacks.

LOL. That pretty much sums it up, except the martian didnt look as ridiculous as these overboobed ten-year-olds do.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 08, 2013, 06:42:29 PM
Those look ridiculous because they defy physics.

Anything that would sway that much would need to be in something like a Hughes brassiere counter gravity (and those apparently have some sort of gravity counter-measure). Once so ensconced they're not going to flap side-to-side like a flag.
Title: Re: MMORPG - COH profitability
Post by: Golden Girl on January 08, 2013, 08:40:21 PM
lmao.

Sup GG? How things been going?

I've been writing/voting for the various #SaveCoH ideas and working on building a new home for the community - just the usual stuff ;)
Title: Re: MMORPG - COH profitability
Post by: Peregrine Falcon on January 08, 2013, 09:51:07 PM
Bill Murphy on MMORPG.com does a weekly MMO news podcast. In this week's podcast he talks about City of Heroes. It's mostly just a rehash of the article, but here's the link in case you want to see it or perhaps make a comment.

MMORPG.com Videos - MMOFTW - S2E1 - On City of Heroes Profits (http://www.mmorpg.com/showVideo.cfm/videoId/2873)
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 08, 2013, 11:35:12 PM
I've been writing/voting for the various #SaveCoH ideas and working on building a new home for the community - just the usual stuff ;)

Yeah I see. Nice website you built there. It's looking like it's going very well with the new home. The concept of the characters look very interesting, especially Pitstop. I dont I think I seen anything like her in the comic/superhero realm before. And Black Falcon looks interesting to. Well all of them do, but those two caught my eye first and stood out as different and wanting to know more what is entailed in their back stories.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 09, 2013, 12:07:47 AM
On the topic of Blade and Soul... i just saw a video on female character customization and one thing popped on my mind, much more than the skimpy clothes:

The fact that they made sure boobies jiggle and wiggle but hair is stiff as plastic. (http://www.youtube.com/watch?v=Kc_bW_aOL-0&feature=player_detailpage#t=117s)
Title: Re: MMORPG - COH profitability
Post by: General Idiot on January 09, 2013, 02:13:47 AM
Because who cares about hair when there's boobs you could be drooling over, right? /sarcasm
Title: Re: MMORPG - COH profitability
Post by: Risha on January 09, 2013, 02:25:32 AM
Re: Blade and Soul holiday costumes...that second woman...her head is about as big as one of her breasts.....eeeeeewwwwwwww  (running away screaming).
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 09, 2013, 02:31:22 AM
Re: Blade and Soul holiday costumes...that second woman...her head is about as big as one of her breasts.....eeeeeewwwwwwww  (running away screaming).

But does she giggle constantly, even while being shot by Malta gunslingers?
Title: Re: MMORPG - COH profitability
Post by: antarcticaa on January 09, 2013, 02:47:31 AM
On the topic of Blade and Soul... i just saw a video on female character customization and one thing popped on my mind, much more than the skimpy clothes:

The fact that they made sure boobies jiggle and wiggle but hair is stiff as plastic. (http://www.youtube.com/watch?v=Kc_bW_aOL-0&feature=player_detailpage#t=117s)

/emgag  As a woman all I could think about was good lord, get a good bra.  Sheesh.  Talk about mindless.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 09, 2013, 02:54:42 AM
On the topic of Blade and Soul... i just saw a video on female character customization and one thing popped on my mind, much more than the skimpy clothes:

The fact that they made sure boobies jiggle and wiggle but hair is stiff as plastic. (http://www.youtube.com/watch?v=Kc_bW_aOL-0&feature=player_detailpage#t=117s)

Lots of hair product.  Then again the video (http://www.youtube.com/watch?v=vmyDhiWpFFI) I remember seeing about character creation did have the hair move, at least the longer hair styles and pony tails.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 09, 2013, 07:14:28 AM
But does she giggle constantly, even while being shot by Malta gunslingers?

Hey. Dockworkers need love too. :P
Title: Re: MMORPG - COH profitability
Post by: healix on January 09, 2013, 08:26:09 AM
"big chickenskin pimpcoats"

I haven't stopped laughing for 10 minutes now....
Title: Re: MMORPG - COH profitability
Post by: Floride on January 09, 2013, 08:29:37 AM
On the topic of Blade and Soul... i just saw a video on female character customization and one thing popped on my mind, much more than the skimpy clothes:

The fact that they made sure boobies jiggle and wiggle but hair is stiff as plastic. (http://www.youtube.com/watch?v=Kc_bW_aOL-0&feature=player_detailpage#t=117s)
Actually that's just realistically functional.
When wielding a sword, hair that sways back and forth will throw off your balance, unlike heavy cumbersome boobs.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 09, 2013, 02:07:53 PM
http://www.collegehumor.com/video/6550847/female-armor-sucks
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 09, 2013, 02:15:02 PM
Lots of hair product.  Then again the video (http://www.youtube.com/watch?v=vmyDhiWpFFI) I remember seeing about character creation did have the hair move, at least the longer hair styles and pony tails.

Some of the hair moves, but not because the hair is animated. Seems hair moves for the same reason steel belt-buckles bend: they lazily auto-weight-painted every single mesh to the rig. You should notice it big time in the Christmas outfits for male, huge metallic belt-buckle with a demonic buck on the center, which bends and twists as if it was cloth.

So, same with hair: if the hair goes down long enough, it will sort of bend as the head turns, since the lower bit of hair is kind of weight-painted to the chest. But the breasts, those got special coding. Sudden turns make them shake like jello. Behavior that was only coded into hair. Not into coats. Not into hair. Just into female breasts.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 09, 2013, 02:17:37 PM
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 09, 2013, 02:32:05 PM
(https://images.weserv.nl/?url=cdn.memegenerator.net%2Finstances%2F400x%2F25409469.jpg)
Title: Re: MMORPG - COH profitability
Post by: Minotaur on January 09, 2013, 02:35:52 PM
Title: Re: MMORPG - COH profitability
Post by: Osborn on January 09, 2013, 02:44:01 PM
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 09, 2013, 04:30:43 PM
It's called sarcasm guys.

I think we are stuck in a sarcasm feedback loop. I was not being very serious myself (you may notice I only disputed the word "realistc" and not the word "functional".
Title: Re: MMORPG - COH profitability
Post by: TonyV on January 09, 2013, 04:39:39 PM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul (http://www.youtube.com/watch?feature=player_embedded&v=VIMksq65TiA).  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

You know, I really don't mind a bit of fan service in games.  And I'm usually the one who defends sexuality in games.

But the women, they just don't look like women.  Seriously, when I watch that video, I can't help but think they looks like aliens that were meant to kinda sorta look like women, but that come more like...  I dunno, like mannequins with grossly exaggerated features.  Kind of like how, have you ever seen those little ancient stone carvings of fertility goddesses?  When you did, did you think, "Oh, those...things...are supposed to be the boobs I guess"?  Did you think, "Wow, she's sexy!"  I know I didn't, because when I look at them, they're so fakely out of proportion that I don't get aroused or anything, it's more like, "Ah, it's some abstract artistic representation meant to grossly exaggerate some particular features without striving for accurate representation."

It's the same when I look at that video.  The clothes don't move right, it's like they're painted on.  And not in a good way, like body paint, but like even stuff that is supposed to be a little loose is glued on.  The hips don't move right.  There are graphics clipping issues.  The way the back stays arched frankly looks painful.  Even the "jiggle physics" that supposedly they worked hard on doesn't really look normal; it's more like a couple of water bags are strapped onto the front of her chest, not actual human breasts, even exaggerated in size.  The faces are all expressionless, neither happy nor sad nor determined nor angry nor, well, anything, which is a creepy.  And the skin, oh god, the skin.  I don't know if they were shooting for "she's got a sexy sweat thing going on" or "she's oiled up to high heaven," but it comes off more like "she's made of some kind of canned ham substance with that nasty slimy sheen on it."

Like I said, I don't mind a bit of fan service.  (I'm looking at you, Swan.)  I used to be an avid fan of The Man Show.  (During Adam's and Jimmy's years; when they left, the show REALLY sucked.)  But this game is disgusting.  Not in a pornographic kind of way, but in just an artistically messed up kind of way.  I'm sorry, but when I watch videos of it, I don't think, "Ooh!  Strippers!"  I've been to strip clubs, and that ain't a strip club.

I guess what I'm saying is that I agree that portraying the game as pornographic is probably the wrong angle.  I don't know how to say this tactfully, but saying that would be an insult to pornography.

So it's the "jiggle" that is the problem?

In the MMO world, I dont recall any with that much "jiggle", but then again I dont think I played or seen 30% of MMO games. Outside the MMO world as in games in a general sense, Dead or Alive series have jiggle, and Soul Caliber and the outrage at that type of animation seemed to be as old as those games and even prior with Tomb Raider and the size of Lara's chest and probably prior to that.

The difference between those games and Blade & Soul is that although those games exaggerated features, sometimes even skirting the edge of unrealism (in proportion; functionally in terms of what they were doing in their respective games, the characters were almost all completely unrealistic), at least the characters in them were still recognizably human.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 09, 2013, 04:52:16 PM
You know, I really don't mind a bit of fan service in games.  And I'm usually the one who defends sexuality in games.

But the women, they just don't look like women.  Seriously, when I watch that video, I can't help but think they looks like aliens that were meant to kinda sorta look like women, but that come more like...  I dunno, like mannequins with grossly exaggerated features.

The second girl in that video actually looked realistic to me... in the same way this girl in the photo bellow is NOT fake (no sarcasm, she is real and actually looks like the second girl in the video.)

(https://images.weserv.nl/?url=forum.bodybuildingpro.com%2Fattachment.php%3Fattachmentid%3D21434%26amp%3Bstc%3D1%26amp%3Bd%3D1335213856)

Her name is Valeria Lukyanova and... well she is a strange one. (http://www.bing.com/images/search?q=Valeria+Lukyanova&FORM=HDRSC2) I'm guessing the art team in B&S are fans.  8)
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 09, 2013, 04:54:35 PM
The difference between those games and Blade & Soul is that although those games exaggerated features, sometimes even skirting the edge of unrealism (in proportion; functionally in terms of what they were doing in their respective games, the characters were almost all completely unrealistic), at least the characters in them were still recognizably human.

The only defense I have for Dead or Alive is that they did not stop at animating the breasts. They made sure to propperly add physics cot hair and cloth alike.
Title: Re: MMORPG - COH profitability
Post by: TonyV on January 09, 2013, 05:15:38 PM
Her name is Valeria Lukyanova and... well she is a strange one. (http://www.bing.com/images/search?q=Valeria+Lukyanova&FORM=HDRSC2) I'm guessing the art team in B&S are fans.  8)

I've seen pictures of her before.  To each their own, but I find the way she looks extremely creepy and physically unattractive.  If she wants to look that way, hey, more power to her, and I'll wish her nothing but good luck and happiness.  But to me, ick.
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 09, 2013, 05:17:35 PM
Well, my theory is this.

B&S doesn't stand out. We know it. NCsoft knows it. It's a continuation of the same delusion that you don't need to change anything, you just need to find the right theme. And this time, the wheel stopped on "sexy". Offhand, I expect NCsoft to heavily market it as a "mature" MMO, confusing maturity with porn.

But I digress. With nothing substantial to differentiate the game from either its siblings or, for that matter, three out of four other MMOs out there, the decision came down that sexiness would not only be the focus of the game, but it would be dialed up to twelve. And as a result, the character design wasn't simply ordered into uncanny valley, it was ordered to dig.

Honestly, I can't even mock them. There's exaggeration, there's parody, but the best word I can use to describe them is "monstrous". They look like something you'd see in a horror movie, twisted exaggerations of sexuality stripped of all of its appeal. Everything that's considered sensual about the human form has been blown up to literally inhuman proportions, from gigantic jello breasts, six-foot legs, wide hips and tiny waists, with expressionless, doll-like faces sealing the deal, driving home the message that there is nothing contained within what you're seeing that is not a thing. Strangely, probably even intentionally, it looks like an idealized form of lust - not sensuality, not sexuality, but nothing more than a collection of sexual parts.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 09, 2013, 05:19:52 PM
I've seen pictures of her before.  To each their own, but I find the way she looks extremely creepy and physically unattractive.

I wont dispute that... but ... evidence of realism!!!!  8)
Title: Re: MMORPG - COH profitability
Post by: Triplash on January 09, 2013, 05:40:59 PM
I don't know if they were shooting for "she's got a sexy sweat thing going on" or "she's oiled up to high heaven," but it comes off more like "she's made of some kind of canned ham substance with that nasty slimy sheen on it."

(https://i813.photobucket.com/albums/zz55/KansasCrawford/Funny%20Pics/HamRoveTimetoShine.jpg)
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 09, 2013, 07:30:36 PM
In the B&S video, is that is how all the characters are made or are people just choosing to made characters like that. I noticed they had male characters too but seems many more videos of the females than males so it would seem that people like that kind of thing actually.

Well, one thing about proportions, not many games get it right. The chest slider in COX even was from flat chest to an overdone boob job, without movement of course and no shape below the waist. Another NCSoft product. They seem to focus on breast alot and alot of people use them to the max, in CO, in COX, seemingly in B&S, and various other games. If the breast can be made huge, many people do it, even if the proportions are not right.

Then again, games tend to be marketed towards raging hormone teenagers. I think the crowd of this game is an anomaly for the MMO world for usually stated average age. Although, still there was plenty of skimpy dressed out of proportion breast and body toons running around.

I guess as the old saying goes, sex sells. Or at least that seems to be the thinking. But B&S is not sexy to me. Although I dont play games looking for a turn on anyways or looking for sexy. Probably why B&S dont bother me, as I seen it before in other games. If it's about proportions than 99% of games fail in that in some manner in the MMO world.  Whether or not it failed a little or a lot, it's still failure. I dont think B&S was made to attract mature in age players, but then again MK1 caused a lot of outrage when it first hit stores in it's day within mature age audiences and parents. Now, MK1 is considered very very mild. Not sure if there is any family friendly MMOs out there have been many family friendly MMOs out there since 2004. Maybe Pirates of the Carribean, or some of the Disney offerings. Besides that, each had it's own kind of "strange" "wouldnt want my kid to be around" thing. COX had it's catgirl and erotic role play thing. More power to them but I wouldnt want/allow my kid to be part of the game.
Title: Re: MMORPG - COH profitability
Post by: InOnePiece on January 09, 2013, 08:09:40 PM
Personally, I think NCSoft would do well to cross market the game with Jergen's and Kleenex.

Back to an earlier point, I really think if COH/PS/Whatever wasn't profitable they would have "trimmed the fat" first rather than close down the whole studio. And, as far as what the fans are "accustomed" to... well, we are unaccustomed to not being able to play the game. Therefore, any host would be better than none, I would think.

Oh, and Hi... post #1.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 09, 2013, 08:10:41 PM
Then again, games tend to be marketed towards raging hormone teenagers. I think the crowd of this game is an anomaly for the MMO world for usually stated average age. Although, still there was plenty of skimpy dressed out of proportion breast and body toons running around.

I would agree but a break down in demographics early in B&S life showed over 50% of the subscriptions were to those 30 and older.  Gender breakdown was 69% male 31% female (all subscriptions not the ones over 30).
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 09, 2013, 08:18:00 PM
I would agree but a break down in demographics early in B&S life showed over 50% of the subscriptions were to those 30 and older.  Gender breakdown was 69% male 31% female (all subscriptions not the ones over 30).

I see. So raging hormone middle aged people?
Title: Re: MMORPG - COH profitability
Post by: eabrace on January 09, 2013, 08:19:37 PM
I see. So raging hormone middle aged people?
Midlife crisis, engage!
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 09, 2013, 09:29:27 PM
The second girl in that video actually looked realistic to me... in the same way this girl in the photo bellow is NOT fake (no sarcasm, she is real and actually looks like the second girl in the video.)


Her name is Valeria Lukyanova and... well she is a strange one. (http://www.bing.com/images/search?q=Valeria+Lukyanova&FORM=HDRSC2) I'm guessing the art team in B&S are fans.  8)

A lot of those photos are heavily photoshopped. She doesn't actually look like that. If you look at the eyes, they are all different sizes, and it isn't just makeup. The proportions of other parts of her face change, too. So yeah, technically that isn't "real"either.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 09, 2013, 09:31:43 PM
A lot of those photos are heavily photoshopped. She doesn't actually look like that. If you look at the eyes, they are all different sizes, and it isn't just makeup. The proportions of other parts of her face change, too. So yeah, technically that isn't "real"either.

I seen videos of the girl, she IS freaky. The eye thing is indeed a lot of makeup. She has at least one video in youtube defending herself not over photoshop claims, but about plastic surgery claims (I still think there is plastic surgery involved, though.)
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 09, 2013, 09:39:56 PM
I seen videos of the girl, she IS freaky. The eye thing is indeed a lot of makeup. She has at least one video in youtube defending herself not over photoshop claims, but about plastic surgery claims (I still think there is plastic surgery involved, though.)

I don't care what she says, I'm in the field, and some of those are heavily photoshopped to change her proportions. Not all of them, but some. And of course she says it isn't, because she wants to sell images. Videos can also be manipulated. I'm not arguing that she isn't oddly proportioned, but she doesn't actually look like those photos, I promise.
Title: Re: MMORPG - COH profitability
Post by: houtex on January 10, 2013, 12:51:00 AM
Her name is Valeria Lukyanova and... well she is a strange one. (http://www.bing.com/images/search?q=Valeria+Lukyanova&FORM=HDRSC2) I'm guessing the art team in B&S are fans.  8)

Pfft, you linked with Bing, must use IE too.  *shakes head...*

/And now the thread turns into a Bing vs Google vs IE vs Firefox vs Windows vs Mac debate... GO! :D
//Kidding about Bing, btw. :P
///Well, also about IE, to a certain extent...
Title: Re: MMORPG - COH profitability
Post by: Quinch on January 10, 2013, 02:17:19 AM
Personally, I think NCSoft would do well to cross market the game with Jergen's and Kleenex.

Back to an earlier point, I really think if COH/PS/Whatever wasn't profitable they would have "trimmed the fat" first rather than close down the whole studio. And, as far as what the fans are "accustomed" to... well, we are unaccustomed to not being able to play the game. Therefore, any host would be better than none, I would think.

Oh, and Hi... post #1.

Hi hi, welcome to the forums! And yeah, cost-cutting vs. outright closure has been discussed ever since the announcement, and is one of the main arguments that NCsoft just wanted to sink the studio outright.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 10, 2013, 03:26:32 AM
Pfft, you linked with Bing, must use IE too.  *shakes head...*

At work, I do. Computers are very locked down there, lots of things blocked as far as sites go and the network wont allow anything but IE to access the web. All configs are forced-default to BING.

Has lots to do with the agency not trusting Google (although Google is NOT actually blocked, no google nothing is allow to be installed.)

At home, I am a Safari guy.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 10, 2013, 03:23:00 PM
sounds like here. No google stuff can be downloaded, even google maps/mapquest is blocked but irony is yahoo maps work.


At home, I just dont use Google myself. Personal preference is sufficient enough of a reason to be given here. Some of my friends do not trust Google at all, some dont care and will use anything on the net, and some dont trust any of them and is tougher and more thorough about those ToS, Privacy policies, EULA, and stuff than I am.
Title: Re: MMORPG - COH profitability
Post by: therain93 on January 10, 2013, 05:48:08 PM
You know, I really don't mind a bit of fan service in games.  And I'm usually the one who defends sexuality in games.

But the women, they just don't look like women.  Seriously, when I watch that video, I can't help but think they looks like aliens that were meant to kinda sorta look like women, but that come more like...  I dunno, like mannequins with grossly exaggerated features.  Kind of like how, have you ever seen those little ancient stone carvings of fertility goddesses?  When you did, did you think, "Oh, those...things...are supposed to be the boobs I guess"?  Did you think, "Wow, she's sexy!"  I know I didn't, because when I look at them, they're so fakely out of proportion that I don't get aroused or anything, it's more like, "Ah, it's some abstract artistic representation meant to grossly exaggerate some particular features without striving for accurate representation."

It's the same when I look at that video.  The clothes don't move right, it's like they're painted on.  And not in a good way, like body paint, but like even stuff that is supposed to be a little loose is glued on.  The hips don't move right.  There are graphics clipping issues.  The way the back stays arched frankly looks painful.  Even the "jiggle physics" that supposedly they worked hard on doesn't really look normal; it's more like a couple of water bags are strapped onto the front of her chest, not actual human breasts, even exaggerated in size.  The faces are all expressionless, neither happy nor sad nor determined nor angry nor, well, anything, which is a creepy.  And the skin, oh god, the skin.  I don't know if they were shooting for "she's got a sexy sweat thing going on" or "she's oiled up to high heaven," but it comes off more like "she's made of some kind of canned ham substance with that nasty slimy sheen on it."

Like I said, I don't mind a bit of fan service.  (I'm looking at you, Swan.)  I used to be an avid fan of The Man Show.  (During Adam's and Jimmy's years; when they left, the show REALLY sucked.)  But this game is disgusting.  Not in a pornographic kind of way, but in just an artistically messed up kind of way.  I'm sorry, but when I watch videos of it, I don't think, "Ooh!  Strippers!"  I've been to strip clubs, and that ain't a strip club.

I guess what I'm saying is that I agree that portraying the game as pornographic is probably the wrong angle.  I don't know how to say this tactfully, but saying that would be an insult to pornography.

The difference between those games and Blade & Soul is that although those games exaggerated features, sometimes even skirting the edge of unrealism (in proportion; functionally in terms of what they were doing in their respective games, the characters were almost all completely unrealistic), at least the characters in them were still recognizably human.
Your reaction is in line with uncanny valley hypothesis.  http://en.wikipedia.org/wiki/Uncanny_valley (http://en.wikipedia.org/wiki/Uncanny_valley)
Title: Re: MMORPG - COH profitability
Post by: Mazz vs The World on January 10, 2013, 06:07:52 PM
Sorry but i can't jump on the bandwagon here I think the game looks great. I hate to admit it but yeah sure some features are exaggerated but they should be it's a game not real life. I guarantee that most of the female toons were made by men can you say boob fetish?? Also have you all not been out in the world i see countless boob jobs with the same sized boobs if not bigger on the streets or on television (I live in NYC). I find absolutely nothing wrong with the way they move and I actually like the jiggle makes it more realistic. Now will I be making an overdone boob job toon no but I will appreciate the men who make their characters however they want to make them. Isn't that what we loved about the COH costume creator? You could make whatever you want, look however you want. If you want to make a plastic surgery chick with quadruple D's, with hot pink skin, and metalic wings then more power to ya! I get the hate on B&S because many feel like NCSoft are replacing COH with it but come on the graphics look great! Don't hate the GAME hate the Playa!!
Title: Re: MMORPG - COH profitability
Post by: Aggelakis on January 10, 2013, 06:11:59 PM
Don't hate the GAME hate the Playa!!
When you literally cannot make a lady in the dark-skinned and light-skinned races that doesn't look like a hooker, there is no way to blame the "playa" on it. It's the game's fault.
Title: Re: MMORPG - COH profitability
Post by: Mazz vs The World on January 10, 2013, 06:21:22 PM
When you literally cannot make a lady in the dark-skinned and light-skinned races that doesn't look like a hooker, there is no way to blame the "playa" on it. It's the game's fault.

The game isn't even out yet how do you know what you can and can't literally do? Sure there are videos but they aren't set in stone as far as what the actual game will entail. Here how's this when the game comes out I will get it make multiple toons of different races and attemtp to make them all look similar "non-hooker" if you will, toons! Then we can discuss who to hate.
Title: Re: MMORPG - COH profitability
Post by: Aggelakis on January 10, 2013, 06:23:01 PM
The game isn't even out yet how do you know what you can and can't literally do?
The game IS out, it's out in Korea (hooker version) and China (in a toned-down version that doesn't look like it will make it over here, instead we'll get the Korean hooker version). There is tons of footage from the game.
Title: Re: MMORPG - COH profitability
Post by: Mazz vs The World on January 10, 2013, 06:29:56 PM
The game IS out, it's out in Korea (hooker version) and China (in a toned-down version that doesn't look like it will make it over here, instead we'll get the Korean hooker version). There is tons of footage from the game.

You have no idea what our version will look like. Stop assuming and hating and wait to see what it will actually look like. This will help save face in case your initial assumption is wrong. Also I have seen other videos where the toons do not look as "bootylicious" and vice versa so it looks like the player decides on how big the breast are and not the actual game. This was the same in COH not sure what the big hype is in regard to breast size besides the fact that in B&S they actually move??
Title: Re: MMORPG - COH profitability
Post by: Aggelakis on January 10, 2013, 06:35:16 PM
Why are you fixated on the size of the breasts? I never mentioned the size of the tits. I honestly don't care how big the tits are in the game. Hell, City could make them go bigger! The problem I have is, they are the only thing with movement physics on them - and the movement physics are WRONG (boobs don't move like that! I know - I own a pair!). And the ladies walk/run like exaggerated catwalk models. Also, their legs take up more than half their body height and you CANNOT fix that with the customization options. Also, their waist/chest doesn't have enough room to contain their innards, and their hips/butt are big enough to contain two to three hips/butts.
Title: Re: MMORPG - COH profitability
Post by: Codewalker on January 10, 2013, 06:42:31 PM
The problem with the breast physics in that game is that it's just wrong. In the videos I've seen they move more like water balloons than actual anatomy.

The biggest issue I have with the female models in B&S is ironically the same one I have with the ones in Champions Online -- the posture. The default (and I have to assume 'only') standing pose for all but the little kid race is with the back curved more than is normally possible and the butt sticking way out. It just looks painful and unnatural.

That and what was mentioned earlier about the lazy modeling of the clothes -- things like large metal buckles warping and twisting as you move because of the way they're bound to the bones.

Which is too bad, because the background scenery I've seen looks absolutely gorgeous, but the character animations (both male and female) are... meh. Not good.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 10, 2013, 06:44:00 PM
The game IS out, it's out in Korea (hooker version) and China (in a toned-down version that doesn't look like it will make it over here, instead we'll get the Korean hooker version). There is tons of footage from the game.

Mazz does have a point, without actually playing with the character creator ourselves and see if a more conservatively proportioned women is possible, all we have to go on are player and designer's creations.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 10, 2013, 06:47:42 PM
The problem with the breast physics in that game is that it's just wrong. In the videos I've seen they move more like water balloons than actual anatomy.

The biggest issue I have with the female models in B&S is ironically the same one I have with the ones in Champions Online -- the posture. The default (and I have to assume 'only') standing pose for all but the little kid race is with the back curved more than is normally possible and the butt sticking way out. It just looks painful and unnatural.

That and what was mentioned earlier about the lazy modeling of the clothes -- things like large metal buckles warping and twisting as you move because of the way they're bound to the bones.

Which is too bad, because the background scenery I've seen looks absolutely gorgeous, but the character animations (both male and female) are... meh. Not good.

Watch models on catwalks.  That posture is "standard" at a runway show and quite unrealistic IMO.  But they all do it, shoulders back, chest out, back arched one foot in front of the other so the hips sway.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 10, 2013, 06:48:21 PM
Would it be too late to chime in with de gustibus non est disputandum (http://en.wikipedia.org/wiki/De_gustibus_non_est_disputandum)?

Ah, to heck with it. Arguments over boob physics are just too captivating.
Title: Re: MMORPG - COH profitability
Post by: Mazz vs The World on January 10, 2013, 06:49:14 PM
Why are you fixated on the size of the breasts? I never mentioned the size of the tits. I honestly don't care how big the tits are in the game. Hell, City could make them go bigger! The problem I have is, they are the only thing with movement physics on them - and the movement physics are WRONG (boobs don't move like that! I know - I own a pair!). And the ladies walk/run like exaggerated catwalk models. Also, their legs take up more than half their body height and you CANNOT fix that with the customization options. Also, their waist/chest doesn't have enough room to contain their innards, and their hips/butt are big enough to contain two to three hips/butts.

Maybe we should just agree to disagree cause I know women who have much larger butts and hips not to mention natural breast and small waist. I mean they do not look that far off from the average athletic female minus the catwalk (lol). If I am being completely honest most women with that type of physique are of ethnic background. Not sure why people are going insane over the way the female characters look, once again the player makes them look that way. In COH I saw multiple disporportioned female toons with long long legs, big butt, slim slim waist, and huge boobs. There's nothing new here so we can just agree to disagree I do appreciate your opinion though and thanks for taking the time to respond to my little post :)
Title: Re: MMORPG - COH profitability
Post by: Codewalker on January 10, 2013, 06:51:05 PM
Watch models on catwalks.  That posture is "standard" at a runway show and quite unrealistic IMO.  But they all do it, shoulders back, chest out, back arched one foot in front of the other so the hips sway.

Yes, I've seen it before there, but it's definitely not something you see anyone except streetwalkers use on a daily basis.

Especially not when you're supposedly a legendary warrior preparing to fight off the evil of the week, or even a spandex-wearing crimefighter. :)
Title: Re: MMORPG - COH profitability
Post by: Aggelakis on January 10, 2013, 06:51:29 PM
Mazz does have a point, without actually playing with the character creator ourselves and see if a more conservatively proportioned women is possible, all we have to go on are player and designer's creations.
http://www.youtube.com/watch?v=PtrfXssQFR8

You cannot overcome the designer's creations. There aren't sliders, you choose between a bunch of pregenerated ladies, with varying height/thickness/skin tone. Some of the ladies have the 'spam glisten' skin and some of them don't. All of them have inconceivable badonkadonk and legs that don't quit (at the expense of their chest/innards). All of them have water balloons (Codewalker  :-X ) glued to their chest.
Title: Re: MMORPG - COH profitability
Post by: Codewalker on January 10, 2013, 06:54:44 PM
There aren't sliders, you choose between a bunch of pregenerated ladies, with varying height/thickness/skin tone.

I thought there were sliders hidden away somewhere? I recall hearing something about how there are 3 separate boob sliders for women.

Need to go find a copy of that leaked server code that they've been using over in Korea and play around with the creator...
Title: Re: MMORPG - COH profitability
Post by: Mazz vs The World on January 10, 2013, 06:59:57 PM
http://www.youtube.com/watch?v=PtrfXssQFR8

You cannot overcome the designer's creations. There aren't sliders, you choose between a bunch of pregenerated ladies, with varying height/thickness/skin tone. Some of the ladies have the 'spam glisten' skin and some of them don't. All of them have inconceivable badonkadonk and legs that don't quit (at the expense of their chest/innards). All of them have water balloons (Codewalker  :-X ) glued to their chest.

This was uploaded Nov 18th 2011 and was in beta at that. Not a credible source for me to agree that you can't adjust the body features.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 10, 2013, 07:29:13 PM
http://www.youtube.com/watch?v=PtrfXssQFR8

You cannot overcome the designer's creations. There aren't sliders, you choose between a bunch of pregenerated ladies, with varying height/thickness/skin tone. Some of the ladies have the 'spam glisten' skin and some of them don't. All of them have inconceivable badonkadonk and legs that don't quit (at the expense of their chest/innards). All of them have water balloons (Codewalker  :-X ) glued to their chest.

There is an entire page of sliders for body down to finger length and individual bone length in the legs and arms.  They went fraking nuts when it came to what you could change.  For breasts besides chest size I believe I saw demonstrated sliders for separation, angle pointing apart and how high they ride.  This was in a character creation video where the player was just moving all the various sliders back and forth quickly without commentary so if you don't read Korean you have to watch closely and figure out what each slider was manipulating in the second or two.

Also that walk isn't the standard character movement, more like our walk movement power.

And I posted this video (http://) before showing off the character creator with some commentary in English.

Edit: The playing with the chest sliders is round the 10 minute mark in the video.  And there is only three, size, lift/firmness and spread/pointing.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 10, 2013, 07:42:59 PM
Title: Re: MMORPG - COH profitability
Post by: TonyV on January 10, 2013, 07:44:31 PM
Your reaction is in line with uncanny valley hypothesis.  http://en.wikipedia.org/wiki/Uncanny_valley (http://en.wikipedia.org/wiki/Uncanny_valley)

I disagree.  I'm famliar with the "Uncanny Valley" phenomenon, but that's not what's at play here.  The point is that they've taken strides to make the characters not look human.  The Uncanny Valley kicks in when games or other creators are trying to make their work looks as if they are human.  I get exaggeration.  City of Heroes took artistic license in exaggerating features.  But Blade & Soul pushes past exaggeration into grotesque, and I honestly think that they'll pay the price in lousy sales and horrid retention as a result.

The problem with the breast physics in that game is that it's just wrong. In the videos I've seen they move more like water balloons than actual anatomy.

This is what I'm talking about.  I've never seen anyone's real breasts even come close to doing that.  Real breasts (including the results of "boob jobs") are relatively firm because there's a decent amount of solid tissue and fat under the skin; these look like they're bags of water or some other semi-viscous fluid sloshing back and forth.  Bouncy is sexy.  Sloshing not so much.  Given that breast physics was supposed to be something they were proud of, they failed miserably.  When I see them sloshing back and forth, it's not a turn-on, it's creepy because, along with other similar failures of character modelling, it's just not human-looking.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 10, 2013, 07:53:36 PM
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 10, 2013, 08:06:58 PM
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 10, 2013, 08:14:26 PM
Title: Re: MMORPG - COH profitability
Post by: Mazz vs The World on January 10, 2013, 08:34:06 PM
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 10, 2013, 08:47:52 PM
I think it goes a long way to show how unremarkable B&S is if that's all we can find worth talking about in it.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 10, 2013, 08:49:17 PM
As i have stated already we can agree to disagree thanks for your opinion and lets just get COH back so we can all be happy and get rid of the HATE!

Relax, there is no hate involved, only a difference of opinion.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 10, 2013, 08:57:17 PM
Once again why do you care how the breast move??

Very similar reason why I care about some one using their phone in the movie theather. Large breasts can be ignored, breasts that jump and bounce and move more than the players attacks... not so much.

Not to mention, playing this in a house where a kid may walk by and see what's woobling on screen... I don't think so.

But again, if YOU dont mind, great, you can enjoy the game. I hope you understand I don't have to forgive the game myself.

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Great for your wife if she is on the bigger side when it comes to breast but one would have to analyze her athleticism to determine why her breast moves the way they do.

Human breasts are mostly fatty tissue, unless they are extremely small. No matter how athletic the woman, breasts wont become muscle bound unless they were naturally very lean on fat (or had a reduction surgery.) At such cases, they move even less.

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Rosie O'Donnels and Beyonce's breast will not move the same way while jumping rope.

They would move even more, although it would not be exactly something I'd like to ever see.

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It's not that big of a deal IMO have you ever played Dead or Alive, or the Dead or Alive Beach Volleyball both have similiar "physics" to B&S and both were fun if you looked past the obvious sexualized female movement.

I would question the fun factor of the dead or alive series. It also oversexualizes everything, and it has a very shallow combat system (although I sort of enjoyed the, at the time origina, environment switch via destruction of walls.) I already noted, though, that at least Dead or Alive did not just make boobies wiggle. They added physics to everything. Hair, cloth, weapons, everything.

Oh, and also: they never hid their intentions in DoA, nor did they ever complain about the fact that every game in the series has been rated M.

If I can turn off the breast wiggling, and block all body oil shine (on all characters, not just mine,) MAYBE the game would have some redemption (well to be fair, the proportions of characters still make them look like aliens so nah still no visual appeal.)

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As i have stated already we can agree to disagree thanks for your opinion and lets just get COH back so we can all be happy and get rid of the HATE!

There is no hate here. Only people expressing their opinion and a lot of jokes being shared. You do sound like you are hating the fact that others don't like the game's over sexualization, though.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 10, 2013, 09:04:41 PM
I think it goes a long way to show how unremarkable B&S is if that's all we can find worth talking about in it.

yeah. There seems to be alot of emphasis on the breasts. I'm not sure what is more creepy. The breasts in the game or the amount of focus that people that say they dont like them are giving them.
Title: Re: MMORPG - COH profitability
Post by: Mazz vs The World on January 10, 2013, 09:12:38 PM
Very similar reason why I care about some one using their phone in the movie theather. Large breasts can be ignored, breasts that jump and bounce and move more than the players attacks... not so much.

Not to mention, playing this in a house where a kid may walk by and see what's woobling on screen... I don't think so.

But again, if YOU dont mind, great, you can enjoy the game. I hope you understand I don't have to forgive the game myself.

Human breasts are mostly fatty tissue, unless they are extremely small. No matter how athletic the woman, breasts wont become muscle bound unless they were naturally very lean on fat (or had a reduction surgery.) At such cases, they move even less.

They would move even more, although it would not be exactly something I'd like to ever see.

I would question the fun factor of the dead or alive series. It also oversexualizes everything, and it has a very shallow combat system (although I sort of enjoyed the, at the time origina, environment switch via destruction of walls.) I already noted, though, that at least Dead or Alive did not just make boobies wiggle. They added physics to everything. Hair, cloth, weapons, everything.

Oh, and also: they never hid their intentions in DoA, nor did they ever complain about the fact that every game in the series has been rated M.

If I can turn off the breast wiggling, and block all body oil shine (on all characters, not just mine,) MAYBE the game would have some redemption (well to be fair, the proportions of characters still make them look like aliens so nah still no visual appeal.)

There is no hate here. Only people expressing their opinion and a lot of jokes being shared. You do sound like you are hating the fact that others don't like the game's over sexualization, though.

I don't care if you guys dislike sexualization within a game it's your own opinion, just like me finding your complaint over dramatic is my opinion. What bothers me is that it's mostly the COH community who are bashing this game. Which I understand as most are bitter and have no respect for NCSoft in which I completely understand. However I am a truthful person and will give my opinion regardless of how I feel about anything else (My hatred for NCSoft). With that being said I do not see a problem with the B&S character movement or physicalities. Also if a woman is athletic her breasts are firmer than one who isn't therefore they will move differently as you mentioned fat moves a certain way. Saggy boobs kinda flop around where firmer ones don't, I really shouldn't have to explain this, you can google it if you're curious. If you don't like the game great for you, but I think it looks amazing and will most likely buy it and stay away from the pervs like I did on COH. Ya know the ones who sat in PD and cyber'd. Good day to ya! :)
Title: Re: MMORPG - COH profitability
Post by: therain93 on January 10, 2013, 09:22:01 PM
I disagree.  I'm famliar with the "Uncanny Valley" phenomenon, but that's not what's at play here.  The point is that they've taken strides to make the characters not look human.  The Uncanny Valley kicks in when games or other creators are trying to make their work looks as if they are human.  I get exaggeration.  City of Heroes took artistic license in exaggerating features.  But Blade & Soul pushes past exaggeration into grotesque, and I honestly think that they'll pay the price in lousy sales and horrid retention as a result.
That's the point - it's an approximation of a human that you find grotesque.  It's worthless to argue about intent on the designers' part -- it vaguely resembles a human and you're naturally rejecting it because of the disproportionate nature and the way it moves.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 10, 2013, 09:22:35 PM
What bothers me is that it's mostly the COH community who are bashing this game.

You should google more and go to other forums. The game is not only being critisized by us, we just happen to be here. ;)

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Also if a woman is athletic her breasts are firmer than one who isn't therefore they will move differently as you mentioned fat moves a certain way.

Firmer = they wiggle even less.

I'm old enough to be clear about it, but for those that need the education I would not recomend google as the main source of that stuff. There are some things you just can learn by looking at "educational" videos nor reading any amount of text.

Oh and sagginess has nothing to do with athletics. It's mostly the result of years of wearing bad or no bras (and eventually age will catch up regardless.)
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 10, 2013, 09:44:44 PM
I think it goes a long way to show how unremarkable B&S is if that's all we can find worth talking about in it.

QFT

See - that's why I think B&S will fail. It WILL see initial sales. It'll look VERY good financially.

For about 3 months.

Then everyone in the game will reach the end and look around and go "That's it? All I'm left to do is walk around in my Frederick's of Hollywood catalog? Boooooring..."

And they'll drop it and move on to the next shiny.

If there is NO story after the initial levels and the ONLY thing you do between the middle levels and the top end is grind gear for endless PVP and THAT is your endgame? Nope.

That's what I've meant in the past when I mentioned how B&S will fail just like every other Eastern grinder. With some exceptions, that's just not our style of game here in the West. It's the main reason (though not the only one) why Aion failed. It's why RF Online Failed. Same deal.

It'll stay a niche product. It'll have a very rabid minor following. But in the end, it'll go the same way as the others.

It won't be the "jiggle-boobs" that kills it. But the very nature of the game itself. All the shiny in the world can't hide lack of content forever.

Some day it'll be remembered as "The Jiggle Boob MMO... what was it's name again?"

Title: Re: MMORPG - COH profitability
Post by: Starsman on January 10, 2013, 09:48:29 PM
See - that's why I think B&S will fail. It WILL see initial sales. It'll look VERY good financially.

I don't think it's going to fail. I think it will have some good sales, may canibalize a bit both: Aion and GW2, though. I also think most the playerbase will be men (and most the characters female.)

But the game itself, I think it will last at least as long as Lineage 2 has.
Title: Re: MMORPG - COH profitability
Post by: eabrace on January 10, 2013, 10:29:36 PM
Honestly, jiggle physics aside and all, every one of those female characters I've seen from B&S look like featherless ostriches to me.  I keep waiting to see one stick her head in the ground.
Title: Re: MMORPG - COH profitability
Post by: Illusionss on January 10, 2013, 11:09:04 PM
Quote
Saggy boobs kinda flop around where firmer ones don't, I really shouldn't have to explain this, you can google it if you're curious

As a natural D-cup myself, I dont think there's all that much you can tell me about how breasts behave in the wild, so to speak.  8)

People are discussing the breasts in Bits and Tits because more than anything, what strikes the eye is the incredibly unrealistic way they behave. Not the gameplay. Not the visual game "world." Not what you'll do while you're shanks-mareing around in the game world. None of that. Its all about the jiggling, wiggling, bounce-up-and-downing, circularly-rotating, physics-defying bibbity-bobbiting jiggly-wiggly BOOBS.

That is ALL that game is. Boobs. And seven-foot long legs. As such, this game will not have "legs"  in the Western market, I'd be willing to bet, and do pardon the pun. I actually find the whole thing hilarious, except for the knowledge that OUR game got axed so we can get more fanservice BOOBS out there in MMORPG-land.

Like I say, I own a pair of D-cups in real life, and no I am not a big girl. The animations in Bits and Tits are nowhere within the reality of a real-live, well endowed human female. FAIL
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 10, 2013, 11:29:14 PM
People are discussing the breasts in Bits and Tits because more than anything, what strikes the eye is the incredibly unrealistic way they behave.

Yes! That is the whole point. As much as people dislike them, the so called grindfests set in generic high fantasy worlds with anime-like visuals are what brings the most dough to you as a publisher (unless you are Blizzard). So how do you differentiate from the lot? Put larger swords in your game? Done countless times. Introduce cute race with animal traits? Been ran to the ground already. Skimpier outfits? There's not much to take away, really. How do you break through in such an oversaturated market with a new product, then? Especially if you are aware it does not contain a ground breaking stroke of design genius? The same way you do it in any other industry: through controversy. You cross the line. It doesn't take much. Just an outrageous animation of anatomically inaccurate females presented as sexual objects and done. Maybe your game won't win awards, maybe it won't take over World of Warcraft, but people will talk and the title of the game will sink in memories of many potential players.

It is a tried and proven marketing tactic. It does not always work, but the world of MMOs is still new to it, so there is a chance it will.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 11, 2013, 12:05:42 AM
yeah. There seems to be alot of emphasis on the breasts. I'm not sure what is more creepy. The breasts in the game or the amount of focus that people that say they dont like them are giving them.

Well we are prudish older Americans here, mostly.  We have limited problems with violence in our media but a flash of side boob will launch 100,000 form letters to the FCC.  ;)

Won't anyone just think of the children?  :roll:

Oh and sagginess has nothing to do with athletics. It's mostly the result of years of wearing bad or no bras (and eventually age will catch up regardless.)

Well age and gravity.  Gravity is such a harsh mistress.

QFT

See - that's why I think B&S will fail. It WILL see initial sales. It'll look VERY good financially.

For about 3 months.

Then everyone in the game will reach the end and look around and go "That's it? All I'm left to do is walk around in my Frederick's of Hollywood catalog? Boooooring..."

And they'll drop it and move on to the next shiny.

If there is NO story after the initial levels and the ONLY thing you do between the middle levels and the top end is grind gear for endless PVP and THAT is your endgame? Nope.

That's what I've meant in the past when I mentioned how B&S will fail just like every other Eastern grinder. With some exceptions, that's just not our style of game here in the West. It's the main reason (though not the only one) why Aion failed. It's why RF Online Failed. Same deal.

It'll stay a niche product. It'll have a very rabid minor following. But in the end, it'll go the same way as the others.

It won't be the "jiggle-boobs" that kills it. But the very nature of the game itself. All the shiny in the world can't hide lack of content forever.

Some day it'll be remembered as "The Jiggle Boob MMO... what was it's name again?"

See now I disagree with the notion that their isn't anything special about this MMO over other Asian fantasy MMOs.  The combat animations flow beautifully together, you have wall running and air dashing.  The zones are quite lovely and the look is somewhat unique.  It's been out for six months now in Korea, NCSoft has cranked out 8 of the initial 10 updates so far I believe.  As much as we dislike the look of the characters in general (cultural/style bias perhaps) the character creator lets you tweak things to an ridiculous level and the slider to allow you to age your character's face is rather unique, instead of simply choosing options to make you look old.

Yes, boob physics is silly but large breasted heroines in video games aren't.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 11, 2013, 12:16:52 AM
People are discussing the breasts in Bits and Tits because more than anything, what strikes the eye is the incredibly unrealistic way they behave. Not the gameplay. Not the visual game "world." Not what you'll do while you're shanks-mareing around in the game world. None of that.
For me the image I can't get out of my mind is the hapless corporate puke who had to stand up in front of management and argue that there isn't enough anime softcore on the internet and therefore this is an untapped gold-mine.

I'd make an analogy here but... nah... pass.
Title: Re: MMORPG - COH profitability
Post by: TonyV on January 11, 2013, 12:54:55 AM
Well that's all well and good but when push comes to shove, what would they do if the game gets an M rating and then would prefer a T?  Yes you will end up with Diehard 4, watered down to achieve a wider possible audience.

Yippie-ki-yay, gosh darnit!
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 11, 2013, 01:35:36 AM
Well we are prudish older Americans here, mostly.  We have limited problems with violence in our media but a flash of side boob will launch 100,000 form letters to the FCC.  ;)

Won't anyone just think of the children?  :roll:


Oh yeah. that is the truth. I just thought that famous Jackson Super Bowl thing and how people was wigging out.  lol. Good point you have.


But isnt there male characters and outfits to choose from also not to mention the little people or is it that everyone have to pick a big boobed female, realistic tits or not, (although flying, shooting flames out of the palms, and items popping up from a defeated foe and etc is not very realistic either)?
Title: Re: MMORPG - COH profitability
Post by: Illusionss on January 11, 2013, 03:46:37 AM
The only time I have even SEEN a male character re Bits and Tits was in that Christmas costume video link FatherXmas posted. I dont think they're a selling point. Bobbing and wiggling male sexual characteristics would get the game an X-rating in any market out there, so I doubt they want that.

Re realism, GW2 has the Asura, Bits and Tits has small children; all of these entities are running around kicking all kinds of @ss, much like Yoda putting the smackdown on Emperor Palpatine(?) in that Star Wars movie. I found a lightsaber-fighing Yoda ridiculous, just like I do the Asura and small children kung-fu-fighting and fire-blasting or whatever. It looks ridiculous to my eye. Yes, I dared to say it!

I miss my ADULT world of CoX. Not adult in a RP sense, it just makes more sense to me for adults or near-adults to be taking on adult challenges. I am a grown up and I want to play as a grown up. I want to face Reischmann as a grown-up, I am set in my ways like that. YMMV.
Title: Re: MMORPG - COH profitability
Post by: CG on January 11, 2013, 03:52:50 AM
I'm not a moderator, but could we move the B&S discussion to another thread?
Title: Re: MMORPG - COH profitability
Post by: Lily Barclay on January 11, 2013, 04:04:17 AM
I'm not a moderator, but could we move the B&S discussion to another thread?

Seconded. Though an interesting side discussion, this thread needs to be rerailed.
Title: Re: MMORPG - COH profitability
Post by: Absolute on January 11, 2013, 06:44:32 AM
Yippie-ki-yay, gosh darnit!

Yippee-ki-yay Mister Falcon

http://www.youtube.com/watch?v=iMU-tCiWncw





(The fact that there is no Mister Falcon anywhere in any Die Hard and it sounds foreign makes me laugh every time)
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 11, 2013, 11:01:33 AM
No, you are not.  Those hands in CO frighten me.  I'm not sure who their artist is but...I will be charitable and say that I do not care for his style.

I've thought about it a lot and I don't think it's that I hate the art style of CO, it's that I hate being it. I attempted to remake my primary personas from City of Heroes in Champions Online months ago and as fantastic as they came out, I still estimate about a 90% drop in awesomeness.

I kind of hate looking at CO in general, too many flawed ideas jump out at me for me to immerse myself properly most of the time but once I'm able to, I find I don't hate my characters from every angle. yeah, that look right there was all right, those other two angles were okay, this one view was kinda hot, etc. While I agree on a hand problem and I don't like the default posing, the style of the art isn't inherently bad. Once properly immersed, the problem that becomes apparent to my mind is that I just don't care. I'm in Milenium City and I have super powers and I can fly to the top of the tallest building and I can't bring myself to give a shit. Oh well, I need to get back down to lower ground, there's a pedestrian over there that hasn't thanked me for doing the tutorial for the seventeen thousandeth time.

I believe there's something inherent to the art style of Paragon and the Isles that made it that the world was presumed to be there. It was cartoony but that was okay, never took anything away from the experience. I just walked in a minute ago and I care. I found a certain comfort in the way the world was drawn that I think gave it an accessibility to the notion "We are here." that you don't find in other games. This, while confined to shoe boxes called zones.

I'll let you know when I'm done pouring through the dusty mountain of games I've let pile up since U-Hauling all my stuff to Paragon City but I'm pretty sure I can tell ya already that we never saw anything quite like it before and are likely to never will again so that's "why"s we have to get our hostage away from those execs and bring them home.

Oh well, enough daydreaming about CoH value, we were talking about profitability, right?
Title: Re: MMORPG - COH profitability
Post by: Knightslayer on January 11, 2013, 11:42:12 AM
I know how you guys feel, the art style of CO is the number 1 reason why I've never gotten into it - the appeal just isn't there for me.
Not entirely fond of The Secret World's style either, but I think it's more about the limits there, and the rest of the game makes up for it.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 11, 2013, 12:21:13 PM
Guys? I don't want to stop the CO discussion, but maybe could we move it out of -this- thread and get back on topic?

(Assuming that the topic isn't mined out completely?)

Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 11, 2013, 12:45:08 PM
Don't look at me, I believe I tried to. I hadn't mentioned boob physics at all.

Darn it.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 11, 2013, 01:26:09 PM
I think the ultimate conclusion of this topic is that City of Heroes itself was indeed profitable, but Paragon Studios wasn't. It seems, and this is just my theory, that NCsoft may have wanted this as the studio wouldn't have been working on additional projects with 80 people without their say so or knowledge.

It's possible they wanted to shut the studio down the moment it was suggested Paragon wanted to get away from them in some sort of fit of ego, but shutting them down there and then would look bad so they looked for a reason to shut them down, seeing as CoH wasn't likely to go into the red of it's own accord for years yet, if at all.
Title: Re: MMORPG - COH profitability
Post by: Segev on January 11, 2013, 02:49:58 PM
I am inclined to agree with the notion that NCSoft started looking - without telling the Paragon people - for reasons to close and never allow anybody to re-open the property of Paragon Studios after Paragon's leadership started trying to get together funds to buy themselves from NCSoft. It was very, very uppity of those peons to dare to try to resolve the problems between management and Paragon in such a selfish manner. It makes NCSoft look bad, and how dare they, after all NCSoft had done for them?

I am not villifying NCSoft here. I think this is a case of Paragon failing to realize Korean culture and kibun. NCSoft was offended by this open declaration of dissatisfaction and open show of disrespect. And, according to kibun, the Paragon people should have realized this and made ammends. But they kept making demands! They dared come up with a compromise in place of making CoH2, rather than simply accepting NCSoft's dictates as their social superior.

Paragon had to go. And nothing they worked on could be allowed to go to anybody else, because that would reward their disloyalty.
Title: Re: MMORPG - COH profitability
Post by: CrimsonCapacitor on January 11, 2013, 03:10:24 PM
Don't look at me, I believe I tried to. I hadn't mentioned boob physics at all.

Darn it.


Boob physics?  When did cold fusion enter into this discussion?
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 11, 2013, 03:16:46 PM
I am inclined to agree with the notion that NCSoft started looking - without telling the Paragon people - for reasons to close and never allow anybody to re-open the property of Paragon Studios after Paragon's leadership started trying to get together funds to buy themselves from NCSoft. It was very, very uppity of those peons to dare to try to resolve the problems between management and Paragon in such a selfish manner. It makes NCSoft look bad, and how dare they, after all NCSoft had done for them?

I am not villifying NCSoft here. I think this is a case of Paragon failing to realize Korean culture and kibun. NCSoft was offended by this open declaration of dissatisfaction and open show of disrespect. And, according to kibun, the Paragon people should have realized this and made ammends. But they kept making demands! They dared come up with a compromise in place of making CoH2, rather than simply accepting NCSoft's dictates as their social superior.

Paragon had to go. And nothing they worked on could be allowed to go to anybody else, because that would reward their disloyalty.

Sadly, it seems very possible given what we know, though I really hope I can be proven wrong. If NCSoft wants to be taken seriously in the international marketplace, then they can't expect their non-Korean studios to respect them without respect in return. Such a lack of respect or interest likely led to Paragon wanting to leave in the first place.
Title: Re: MMORPG - COH profitability
Post by: Segev on January 11, 2013, 03:49:37 PM
Sadly, it seems very possible given what we know, though I really hope I can be proven wrong. If NCSoft wants to be taken seriously in the international marketplace, then they can't expect their non-Korean studios to respect them without respect in return. Such a lack of respect or interest likely led to Paragon wanting to leave in the first place.
I don't doubt it.

You'll note that they're talking about a "realignment of company focus," and that most of their business does come from Korea. Maybe they're really planning on just staying there, where they're comfortable.
Title: Re: MMORPG - COH profitability
Post by: General Idiot on January 11, 2013, 03:52:05 PM
What they need to get through their heads is that respect isn't demanded, it's earned. And they've done nothing to earn it. I don't think that's even a Korea vs the West issue, that's them somehow failing at basic human nature.

Having some games that aren't mindless grindfests would also help, though. Well, there was this one game they used to have... *sigh*
Title: Re: MMORPG - COH profitability
Post by: Grot 6 on January 11, 2013, 04:04:25 PM
How much would this subcompany go for, marketwise?

Has anyone seen a prospectus for Paragon Studios?

If someone were to buy this IP/ game, wha are we looking at as per numbers?

Have you started structuring for a collective buy, or started discussing building for the future, so to speak?

Has Matt Miller, cuppa joe, or any of the old guard discussed this issue, or is this not on the table?

Who were the "Prospective Buyers" that made motions for the game IP?

Thought I'd ask. Any place is as good as another.
Title: Re: MMORPG - COH profitability
Post by: Segev on January 11, 2013, 04:20:27 PM
NCSoft has been almost belligerent towards efforts to buy the IP. I say "almost" because they've at least kept up the polite fiction that they "tried their best" and that no buyer was able to be found. We don't believe them for a number of reasons.

There ARE efforts under way to build a new MMO to house this community. See the "Plan Z" subforums on this site, or check out the Phoenix Project (http://missingworldsmedia.com) directly.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 11, 2013, 04:32:49 PM
To my knowledge, Paragon wanted to buy themselves out (attempting twice, I believe). After the shutdown announcement, I think there was at least 3 offers ranging from $3 million to $10 million. It's said NCsoft wanted $80 million for the IP alone, which is basically like saying that they're not selling.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 11, 2013, 04:51:57 PM
The $80 million demand is not so much a counter-offer as a very active insult.

Some theories suggest they felt insulted by the actions of others. If that is so then what they did with their pricing was return the insult in a big way.

If we had more information we could probably construct a narrative of an escalating series of presumed insults between NCSoft and PS.

As collateral to that conflict, NCSoft offered its paying customers a gigantic insult first by transparently-falsely claiming to have explored "every option" for a sale and then more recently transparently-falsely claiming to give a tinker's damn about what was best for the subscribers.

In between they further insulted the subscribers by offering B&S as a substitute for CoH.

This all flies directly in the face of claims that NCSoft has been acting rationally or in reasonable business self-interest. The $80 million demand is the tip-off that the closure of CoH is the result of some sort of fight between the parties and practically nothing to do with good business operations and planning.

It's also ridiculously bad PR, corporate citizenship or whatever you want to term those things you do to maintain a good reputation in the marketplace. It probably didn't start out as a death wish, but it's sure looking like one now.

Some may continue to try to rationalize about how or whether their behavior toward PS was justified, but their behavior towards their paying customers has no justification and for a business to do this is downright suicidal. Nothing any of us as players did by supporting the game for upwards of 8 years (at least in my case) warrants such shabby treatment from NCSoft, but NCSoft's management sure believe it does. (Hence they are obnoxious cretins.)
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 11, 2013, 05:18:09 PM
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 11, 2013, 05:26:13 PM
Is there any reliable citation or  reliable documentation about that 80 million offer? Or just the rumor of it?

Well, I heavily doubted it but this "insider" claimed the same number.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 11, 2013, 05:42:19 PM
Like I previously stated.  NetDevil tried to buy the Auto Assault IP back from NCsoft and it was shot down.  AA by all accounts was a failed MMO that never achieved the critical mass needed to survive much past it's first year.  If an independent studio couldn't buy back it's own failed game, how did anyone expect NCsoft to react differently when  a group of their own employees who wanted to buy the IP that they've been working on, a game that has had lifetime sales over $170 million and still have over 50,000 paying players, and then leave to form a new company with it?

Yes CoH current sales were small potatoes compared to their bread and butter but the notion that a group of employees, employees who to you are bereft of marketable ideas, want to buy your property and leave to form a company that competes with you with it is ludicrous, presumptuous and downright disloyal.  Who in their right mind thought they would go for such a plan?
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 11, 2013, 05:47:04 PM
...and then leave to form a new company with it?

I think this is the gist of it. If they see a way to prevent any more competition from existing, they will block it.

Paragon Studios proved they were interested in doing more. Allowing them to go independent also meant they would eventually make more games. Even if it took years, and even if other studios still will be created to compete in the crowded MMO space, that's something NCSoft rather minimize.

Few companies  understand the MMO space the way SoE does (who allowed the Pirates of Burning Sea guys to go indie with their game.)
Title: Re: MMORPG - COH profitability
Post by: Triplash on January 11, 2013, 05:50:22 PM
Yippee-ki-yay Mister Falcon

That line is hilarious, I've been saying it ever since I saw that movie on tv. Seriously, the things TBS used to replace swear words with... it cracked me up to no end. My other favorite of theirs was from Tremors, they had swapped out a particularly curse-y line for "Forget you, you slug in a ditch!" I just about lost it ;D
Title: Re: MMORPG - COH profitability
Post by: Segev on January 11, 2013, 06:03:10 PM
Lest anybody mistake me, I'm not "justifying" NCSoft's behavior. Paragon was acting perfectly reasonably. "We'd like to sever relations and run things ourselves; can we part as friends and by the way we'd like to pay you for all you've done for us until now," is totally equitable and amicable. NCSoft chose to take offense at this. They may be "right" in that it was rude by Korean standards, but that's not an excuse for failing in their own nunchi to understand that they're not dealing with Koreans.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 11, 2013, 06:11:28 PM
Segev - I had something like this a while back that the reason for the shutdown was in what the employee said. They dared to try to buy themselves out from under the loving arms of NCSoft?

NCSoft was never OFFERED $80 million - it is what they said they needed to have PRIOR to closure to sell the game outright. Valve was said to have offered the taxation value of the IP that NCSoft lists - $3 Million. I would imagine a serious offer of $8-10 million might get the game free from them as long as it wasn't tied to any former employees.

Disney, Valve, Blizzard or some Google investor might do it and THEN go employ a couple former Devs. Getting Brian, Matt or Melissa and then talking to NCSoft would in my opinion be complete failure.
Title: Re: MMORPG - COH profitability
Post by: TonyV on January 11, 2013, 06:47:54 PM
Like I previously stated.  NetDevil tried to buy the Auto Assault IP back from NCsoft and it was shot down.  AA by all accounts was a failed MMO that never achieved the critical mass needed to survive much past it's first year.

By the way, I don't deny that Auto Assault was unprofitable.  I think that one of the game's designer's came right out and said it.  But one thing that is lost when that tidbit is thrown out is that it was by NCsoft's own doing.  Auto Assault was, believe it or not, considered pretty spiffy for its time in that I don't think there had ever been a vehicle-based MMO until then, and it used some interesting technology in realizing it.

The marketing that NCsoft provided for City of Heroes was absolutely lavish compared to what poor Auto Assault got.  Do you remember seeing any ads for Auto Assault?  To be honest, if it hadn't been for City of Heroes, I wouldn't have even known that game existed, and that's a shame.  Also, if I recall correctly, NCsoft laid off a bunch of the Auto Assault development team beyond normal post-launch scaling down, which some (probably rightly) felt contributed to the game's decline.

If this all sounds hauntingly familiar, it's because it is--City of Heroes had barely any advertising.  What publicity it managed to get was generally because of the folks at Paragon Studios and the community, not because of NCsoft.  And yeah, City of Heroes at one point had serious layoffs to the point of the development team being ridiculously small--15 people.  To be honest, I'm surprised that the game didn't die then.  But for the unbelievable efforts of those 15 people, it probably would have.

What's really disturbing to me is that these are problems that publishers are supposed to help with, not actively cause.  I mean, the reason a small- to medium-sized studio goes to a major publisher like this is not to help write the game or have someone dictate what kind of microtransaction model they should use, duh.  It's because development studios typically don't have the resources to bring the product to market and sustain it in the first few months after launch.  It's the publisher's primary responsibility to provide marketing for the game and ensure that the developers have the resources they need to successfully build and support the product, and in exchange, it gets to profit off the long-term profits that the game brings in.

By this standard, NCsoft is an utter failure as a game publisher.  They've had plenty of chances to turn around this image, and they have deliberately chosen not to.  I honestly think that the executive management at NCsoft has no clue what a publisher is supposed to do.  Instead, NCsoft seems intent on cutting off its long-term profits at the knees to focus on sinking in lots of money on expensive new projects.  That business model is simply unsustainable for a game publisher, and I honestly believe that's a big factor in why they're being punished in the stock market right now.  Until NCsoft demonstrates that it has the capability to sustain games (and their communities) in the long run, the company will continue to go downhill.
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 11, 2013, 07:08:06 PM
By the way, I don't deny that Auto Assault was unprofitable.  I think that one of the game's designer's came right out and said it.  But one thing that is lost when that tidbit is thrown out is that it was by NCsoft's own doing.  Auto Assault was, believe it or not, considered pretty spiffy for its time in that I don't think there had ever been a vehicle-based MMO until then, and it used some interesting technology in realizing it.

The marketing that NCsoft provided for City of Heroes was absolutely lavish compared to what poor Auto Assault got.  Do you remember seeing any ads for Auto Assault? 


They wasted all their $$ on the machinima http://www.youtube.com/watch?v=VSPjIgoQedk (http://www.youtube.com/watch?v=VSPjIgoQedk)

and the e3 booth:

(https://images.weserv.nl/?url=www.jitspoe.com%2Fimages%2Fphotos%2FE32004%2FE3a-060.jpg)

To be fair, remember- back in this, TV ads for games were a bold new frontier that hadn't been really tapped much.  Magazine ads (AA got a lot), trade show booth babes, and viral videos were the standard fare.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 11, 2013, 07:08:50 PM
And yeah, City of Heroes at one point had serious layoffs to the point of the development team being ridiculously small--15 people.  To be honest, I'm surprised that the game didn't die then.  But for the unbelievable efforts of those 15 people, it probably would have.

Correct me if I'm wrong, but It's my understanding the 15 people point was during the last few months of Cryptic ownership. NCSoft had no control of Cryptic staffing or the staff allocation, and precisely the lack of resources was one of the strong reasons for NCSoft to believe there was a severe conflict of interests going on with the simultaneous development of another super hero MMO.

I don't think Cryptic would have ever canceled the game, but they would have likely kept it running on an even smaller team in the long run (had they ever have a choice to keep the title for themselves, I think NCSoft's proposition was "you[cryptic] sell it[coh] to us[ncsoft] or we jointly cancel it, you ain't buying it for yourself.")
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 11, 2013, 07:46:42 PM
Correct me if I'm wrong, but It's my understanding the 15 people point was during the last few months of Cryptic ownership. NCSoft had no control of Cryptic staffing or the staff allocation, and precisely the lack of resources was one of the strong reasons for NCSoft to believe there was a severe conflict of interests going on with the simultaneous development of another super hero MMO.

I don't think Cryptic would have ever canceled the game, but they would have likely kept it running on an even smaller team in the long run (had they ever have a choice to keep the title for themselves, I think NCSoft's proposition was "you[cryptic] sell it[coh] to us[ncsoft] or we jointly cancel it, you ain't buying it for yourself.")

After the release of CoV, there was an odd relationship between NCSoft and Cryptic.  NCSoft and Cryptic were co-owners... the exact split is unknown (50/50, 60/40, etc) but we do know a few things about that time.

1) there was split ownership and split revenue.  This is unusual, as usually the publisher is the owner and the studio is just paid for the development (plus bonuses, if certain sales are met)
2) As is normal in most of these, the Publisher pays the studio for additional (after-launch) development.  The publisher also decides how much to invest in after-launch development.
3) That extra investment didn't change the ownership split.  That meant that even if NCSoft put in twice its original investment into CoH continued-development, it still owned the same % of the game that it did previously.
4) That raised some points of contention. 

NCSoft's continued-development budget had the potential to sustain or increase the value of the core product, but NCSoft didn't get an increased share of the product to match its increased development (or, if it did, the metric used didn't seem proportionate.)  That made them reluctant to invest too much in to it.  Cryptic saw this as fair, as all this was known when they sold NCSoft their share and NCSoft got a larger share for their investment because of it.  If NCSoft came back now to renegotiate, it'd feel like cheating.

So, that's where things stood- NCSoft paying Cryptic the bare minimum to sustain the game, and the dev team shrinking down to its low point. 

When Cryptic's Marvel MMO fell through, Cryptic approached NCSoft about the idea of turning what they were working on into CoH2, with much the same relationship as previously (NCSoft gets partial ownership for their share of the investment, Cryptic gets it).  I don't know how big that effort was because not only was NCSoft unhappy with their "split ownership" part, Cryptic was growing disillusioned with the level of effort that their "publisher" put into... well... publishing.

Since both parties were becoming disillusioned with what the other was contributing to the relationship, it isn't surprising they agreed to divorce.  Each got what they thought they wanted. 

- NCsoft got out of its unhappy bind by buying CoH, therefore seeing 100% of the results of its investment, and therefore feeling confident in investing more into it.     
- Cryptic got the money they needed to finish their product, brand it, launch it themselves (how hard could "publishing" be? NCSoft hardly did anything...) and pay for the launch of a few other projects.

All that's why I'd look more at NCSoft's willingness to buy and invest in CoH after the separation more than its low dev count prior to that for an accurate metric on how they saw the game doing.   Its pretty clear that after the divorce, NCSoft was quite willing to pump money into the product, so they had some belief that the game still had legs to it.... or enough legs to be its toehold in the western market after the TabulaRasa embarrassment as they developed a new strategy.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 11, 2013, 08:00:54 PM
When Cryptic's Marvel MMO fell through, Cryptic approached NCSoft about the idea of turning what they were working on into CoH2

WAIT... First... this is the first I hear about this bit... second: Didn't the Marvel MMO fell through AFTER NCSoft had split ways with Cryptics by aquiring the full of the game?
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 11, 2013, 08:06:51 PM
OK I digged a bit here and got these dates:

Nov 7, 2007: NCSoft Buys City of Heroes
Feb 11, 2008: Marvel Universe Online officially canceled

Mind you, these are announcement dates, with just 4 months in between... but I would imagine Marvel would be very fast on telling the world the deal was off. For the purchase to be due to MUO cancelation, the thing would have been officially off mid-October, 2007 at minimum (giving minimum of 2-3 weeks negotiations for all you said happened above)
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 11, 2013, 08:16:55 PM
WAIT... First... this is the first I hear about this bit... second: Didn't the Marvel MMO fell through AFTER NCSoft had split ways with Cryptics by aquiring the full of the game?

Nope.

OK I digged a bit here and got these dates:

Nov 7, 2007: NCSoft Buys City of Heroes
Feb 11, 2008: Marvel Universe Online officially canceled

Mind you, these are announcement dates, with just 4 months in between... but I would imagine Marvel would be very fast on telling the world the deal was off. For the purchase to be due to MUO cancelation, the thing would have been officially off mid-October, 2007 at minimum (giving minimum of 2-3 weeks negotiations for all you said happened above)


No, this part I'm relatively certian of.

Microsoft was the publisher, Marvel was just the licensor to Microsoft. 
Microsoft is the one that hired Cryptic and then scuttled the project.  This was known well before Marvel's announcement. 
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 11, 2013, 08:26:49 PM
No, this part I'm relatively certain of.

Microsoft was the publisher; Marvel was just the licensor to Microsoft. 
Microsoft is the one that hired Cryptic and then scuttled the project.  This was known well before Marvel's announcement.

Well at least the public announcement of Marvel MMO being canceled is listed everywhere as being released in 2008 (http://www.slashgear.com/microsoft-cancels-marvel-universe-mmo-1210201/). May have internally happened earlier, but not in public form.

And the articles over NCSoft are dated as I noted above. (http://arstechnica.com/gaming/2007/11/ncsoft-buys-city-of-heroes-builds-a-dedicated-dev-house-for-it/)

Not saying I'm right and you wrong, from where I stand I know nothing but what was on press. I don't know what may have gone internally and you may know more than me at that level. Just clearing why I thought things were on this order.
Title: Re: MMORPG - COH profitability
Post by: CG on January 11, 2013, 09:55:09 PM
Yes CoH current sales were small potatoes compared to their bread and butter but the notion that a group of employees, employees who to you are bereft of marketable ideas, want to buy your property and leave to form a company that competes with you with it is ludicrous, presumptuous and downright disloyal.  Who in their right mind thought they would go for such a plan?
It's just business?
Title: Re: MMORPG - COH profitability
Post by: gypsyav on January 11, 2013, 09:58:38 PM
From the article, a quote from NCSoft:

What a load of bull.... so they saying they did find interested parties to aquire the game, but none they considered "suitable" enough to make the fans good, so... NCSoft found it was more humane to euthanize the game than let it live in the hands of some one they thought was not worthy????? W... T... F????

My thoughts exactly. Who writes this baloney?
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 11, 2013, 11:40:15 PM
And here is a notion of coming up with a price for the game.  In it's last reported 4 quarters, CoH was 2.3% of NCsoft's game revenue.  So let the price be 2.3% of the company's market cap.  June 30th that would have been roughly $120 million dollars, $67 million at it's current market cap.

What?  Too high?  Come on, it's a straight split.  Okay lets just do book value.  That comes out at roughly $18-20 million.
Title: Re: MMORPG - COH profitability
Post by: Aggelakis on January 11, 2013, 11:51:52 PM
And here is a notion of coming up with a price for the game.  In it's last reported 4 quarters, CoH was 2.3% of NCsoft's game revenue.  So let the price be 2.3% of the company's market cap.  June 30th that would have been roughly $120 million dollars, $67 million at it's current market cap.

What?  Too high?  Come on, it's a straight split.  Okay lets just do book value.  That comes out at roughly $18-20 million.
Or we could do what they value it at in their books for taxes, which is $3 million.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 12, 2013, 12:00:08 AM
And here is a notion of coming up with a price for the game.  In it's last reported 4 quarters, CoH was 2.3% of NCsoft's game revenue.  So let the price be 2.3% of the company's market cap.  June 30th that would have been roughly $120 million dollars, $67 million at it's current market cap.

What?  Too high?  Come on, it's a straight split.  Okay lets just do book value.  That comes out at roughly $18-20 million.
You've made a pretty good argument here that NCSoft's market cap is grossly inflated. Either that or CoH was overperforming relative to other NCSoft products and its share market value.

But wait, they shut down an overperforming property? Oh yeah, business. Makes perfect sense to do that.
Title: Re: MMORPG - COH profitability
Post by: Floride on January 12, 2013, 12:30:30 AM
I don't think CoH can be lobbed in with NCSoft's other games, which I'm sure is what NC/Nexon were doing at the time. Because...
CoX had something none of their other games had or have - a solid core of players. That's not something you can sell or forecast, It's created by 1) being a kickbutt game and 2) being around a long time. If they shut down, say Aion or GW2, I don't think those players would organize or bring the game to Disney or produce their own successor.

My 2 cents: If Atari was smart, they make Cryptic develop a new zone in Champions called Atlas Park to show they recognize an enormous displaced core of gamers who want someplace to call their "new home". Not that we'd all go there, but it's obvious to me there's a definite market here that's NOT being filled. And no one's demonstrating they even want to try and fill it.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 12, 2013, 12:45:52 AM


My 2 cents: If Atari was smart, they make Cryptic develop a new zone in Champions called Atlas Park to show they recognize an enormous displaced core of gamers who want someplace to call their "new home". Not that we'd all go there, but it's obvious to me there's a definite market here that's NOT being filled. And no one's demonstrating they even want to try and fill it.

Yeah I think COX ending is a bit different. On the surface, yeah it's the same. Game gets shutdown. I happens. But the reason for games to be shutdown is usually very different. Usually, lack of players, it's been running in the red, it cost too much to operate or it's become a lawsuit magnet. None fit COX. And I think, and PR side coming out a bit, that if the game was under performing first it would be just professional courtesy to tell the staff, "Hey, head guys not proud, make something happen or else."  at least. Or just plain state, "Game not performing towards expectations and we must now close on this date and such." People will still be pissed but ya not leaving them hanging with vague reasons. Instead they seem to be pulling a game version of Enron. Kill it and sweep the remains under the rug and hope no one puts up a fuss.

I'm not sure if Perfect World or Cryptic could do that if they wanted to and or it would be walking directly into a gray area that is in NCSoft favor. Not to mention I might be alone here but I play CO to play CO. I understand that CO is not COX and is not trying to make it into COX in any manner. I think that is up to the project Z games that are in the making to put in the nods to COX, not the competitor, which CO was, judging by the not so friendly comments before shutdown. I think it's nice enough there is a channel for COXers and  they welcomed us with open arms to their game. I dont see TR channel, or anything about TR there or the other fallen games but COX got special spot. I'm satisfied with that and not greedy and not trying to turn CO into COX. I'm a gamer not Rikti trying to invade another area and take over.
Title: Re: MMORPG - COH profitability
Post by: Perfidus on January 12, 2013, 01:22:28 AM
As a side note, Atari has nothing to do with CO. It's Perfect World that runs it now, not Atari.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 12, 2013, 01:44:36 AM
I don't think CoH can be lobbed in with NCSoft's other games, which I'm sure is what NC/Nexon were doing at the time. Because...
CoX had something none of their other games had or have - a solid core of players. That's not something you can sell or forecast, It's created by 1) being a kickbutt game and 2) being around a long time. If they shut down, say Aion or GW2, I don't think those players would organize or bring the game to Disney or produce their own successor.

/facepalm

Maybe in the US their main games didn't have a following but in Asia those games combined bring in more money last quarter than CoH did in the last 4 years.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 12, 2013, 02:02:10 AM
/facepalm

Maybe in the US their main games didn't have a following but in Asia those games combined bring in more money last quarter than CoH did in the last 4 years.

yeah. And many more subscribers, Aion alone. Even Guild wars had population of 5 million in 2008.
Title: Re: MMORPG - COH profitability
Post by: Twisted Toon on January 12, 2013, 04:08:20 AM
Oh yeah, business. Makes perfect sense to do that.

Wouldn't that be "perfect non-sense"?  :P
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 12, 2013, 04:10:57 AM
Wouldn't that be "perfect non-sense"?  :P
If you read these fora there's no shortage of people who will say "It's just business" no matter how absurd the situation.

Of course it's not "just business". Firms fold up when their decision-makers act foolishly.
Title: Re: MMORPG - COH profitability
Post by: General Idiot on January 12, 2013, 06:54:30 AM
Quote
Maybe in the US their main games didn't have a following but in Asia those games combined bring in more money last quarter than CoH did in the last 4 years.

I don't think that's the point being made. The point is, if any of those games were arbitrarily shut down much like CoH was, they wouldn't get anywhere near the level of response they got from CoH. The players would just move on to the next generic grindfest they found, probably not even caring if it was NCSoft made as well. Which I'm not sure I entirely agree with. Lineage especially would probably provoke a large scale response, because something has to be keeping it going this long and we all know it's not groundbreaking new ideas.
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 12, 2013, 12:53:32 PM
It does occur to me that NCSoft could claim CoH was not making any money with a perfectly straight face.  And they wouldn't be lying.

It not only did not make money from August 31 to Nov 30, it lost money as they were issuing refunds.

Title: Re: MMORPG - COH profitability
Post by: Quinch on January 12, 2013, 01:00:59 PM
It's been mentioned actually {possibly in this very thread? I don't remember the poster name}. That said, that doesn't work in their favor at all - remember, this isn't a legal battle where you can win simply by tying the semantics into tight enough knots - this is public relations. If they acknowledge being called out on profitability, saying "technically it wasn't a falsehood" would blow up in their face like you wouldn't believe.
Title: Re: MMORPG - COH profitability
Post by: Atlantea on January 12, 2013, 01:02:19 PM
It does occur to me that NCSoft could claim CoH was not making any money with a perfectly straight face.  And they wouldn't be lying.

It not only did not make money from August 31 to Nov 30, it lost money as they were issuing refunds.

I posted about this very idea on the MMORPG article:



Note that the phrase - "The studio was unprofitable before the shutdown" - does not specify a timeframe.
 
Thus it is legally not a mis-statement or lie. But it gives the impression that Paragon Studios had not been profitable for longer than the 90 days when they didn't exist except as a notation in the budget, yet NCSoft still had to keep the game running and were issuing severance checks and then refunds.
 
So yeah. For those three months COH and PS was a drain on revenue, but it was hardly their fault. As the original article says - the numbers support the anonymous sources claims. But NCSoft is doing damage control.
 
The way the statement is loaded is meant to lead you to make a certain judgement that is not accurate. You are meant to assume that NCSoft is claiming that Paragon Studios was non-profitable while it was still an active studio. But NCsoft is not actually SAYING that. And yet they can claim that it was not their intent to mislead if they were to be called on it.
 
This is a classic case of "Spin". And many people have fallen for it.

And yeah - somebody needs to call them on it.
Title: Re: MMORPG - COH profitability
Post by: Grot 6 on January 12, 2013, 04:40:07 PM
My personal feeling is that NC Soft just wants out of the American market.

Seeing as some of those same names of directors have some stake in most, if not all of Korea's bread and butter companies- Leaman Brothers being the ones that worked thier books, The financial situation at the time of the closure of the game, past experience with the other two + titles that didn't do so well in the states.
I feel that these so called "Directors" are only using NCSOFT as a tax break/ cash flush, and they have no real experience with MMO's.
As a "Business", NCSOFT is a joke. I see them tanking if they continue on thier road to ruin, and I do see a slight chance that they rethink thier offhanded execution of the game that we all know and love. As a side note, where are you guys getting your numbers on NCSOFT's other titles? Aside from Guild Wars, GW2, and AEION, what other games do they have? As a second caviot off of that question- are those games primarily european, or asian in thier fanbase?

Ask, because I don't really know anyone who plays either of the titles, and seeing the abysmal execution of the GW2 launch, I really don't see the titles as really even making the sort of money that people actually think they make.

If anything, and knowing how things go over there, I see this as a shell company, honestly.
Title: Re: MMORPG - COH profitability
Post by: Floride on January 12, 2013, 08:41:34 PM
I don't think that's the point being made. The point is, if any of those games were arbitrarily shut down much like CoH was, they wouldn't get anywhere near the level of response they got from CoH.
That was my point. Sure other NC games have a larger profit margin and playerbase, but as far as I'm concerned the profit margin is an invalid arguement. A grinder game takes less manpower to create and manage and will always bring in more cash because of lower expenses. CoH had higher overhead, as does WoW. Doesn't mean Blizzard should shut it down too in favor of games with less overhead. Games like CoH and WoW will outlive games like GW2 because they have staying power. Staying power is a power given something by a solid core of users who will not stray and forgive all shortcomings. And *rolls eyes* please don't point out all the bugs in CoH, the point is you still kept logging in 'forgiving' it's shortcomings, you 'solid core' gamer you.

NC just didn't know what it had. Pehaps it did but just doesn't care. The fact remains there's an enormous (now) un-exploited market here. I was being hypothetical about an Atlas Park in Champions btw. I just would've thought by now that someone would've seen all the moolah to be made by this community and at least try to tap this market, even their attempts failed.
As for Atari running Champion's - I don't play it and that's what I get for using wikipedia!  :o
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 13, 2013, 12:29:40 AM
That was my point. Sure other NC games have a larger profit margin and playerbase, but as far as I'm concerned the profit margin is an invalid arguement. A grinder game takes less manpower to create and manage and will always bring in more cash because of lower expenses. CoH had higher overhead, as does WoW. Doesn't mean Blizzard should shut it down too in favor of games with less overhead. Games like CoH and WoW will outlive games like GW2 because they have staying power. Staying power is a power given something by a solid core of users who will not stray and forgive all shortcomings. And *rolls eyes* please don't point out all the bugs in CoH, the point is you still kept logging in 'forgiving' it's shortcomings, you 'solid core' gamer you.

NC just didn't know what it had. Pehaps it did but just doesn't care. The fact remains there's an enormous (now) un-exploited market here. I was being hypothetical about an Atlas Park in Champions btw. I just would've thought by now that someone would've seen all the moolah to be made by this community and at least try to tap this market, even their attempts failed.
As for Atari running Champion's - I don't play it and that's what I get for using wikipedia!  :o

That's a false comparison.  Blizzard isn't going to shutdown WoW because a grinder is cheaper simply because it brings in $1 BILLION is sales every year.  Now if it was making only $11 million in sales a YEAR like CoH then the question needs to be asked if the costs justify the profits or would that money be better spent somewhere else.

And there isn't a "enormous un-exploited market".  CoH had a monopoly on this market for 5 years and when it's first direct competitor in the genre came out, sales plummeted.  That implies that the market was already at saturation, there is no more growth there.  Then big NA MMO company Sony comes out with DCUO.  So now there are three games directly targeting the same small market of players for this genre.

Yes we have a great core community.  But that's not enough to support a game in the eyes of big corporate players.  Sadly lots of gamers look for shinny and CoH simply wasn't.  Between older, lower rez textures marring an otherwise pretty landscape to our mitten hands and limits due to a (likely) 10 year old simple animation rig our game just isn't sexy enough to pull in new players and no amount of advertising will fix that.  It would require a CoV/GR level of investment in rebuilding all of the animations, all of the textures, all of the costume pieces with little or no new actual content (as in missions).  And $11 million in annual sales isn't going to allow the kind of investment needed to do all that. 

Sorry.

Edit: Sorry that's $1 BILLION a year, not a quarter for Activision/Blizzard.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 13, 2013, 01:06:45 AM
That's a false comparison.  Blizzard isn't going to shutdown WoW because a grinder is cheaper simply because it brings in $1 BILLION is sales every quarter.  Now if it was making only $11 million in sales a YEAR like CoH then the question needs to be asked if the costs justify the profits or would that money be better spent somewhere else.

And there isn't a "enormous un-exploited market".  CoH had a monopoly on this market for 5 years and when it's first direct competitor in the genre came out, sales plummeted.  That implies that the market was already at saturation, there is no more growth there.  Then big NA MMO company Sony comes out with DCUO.  So now there are three games directly targeting the same small market of players for this genre.

Yes we have a great core community.  But that's not enough to support a game in the eyes of big corporate players.  Sadly lots of gamers look for shinny and CoH simply wasn't.  Between older, lower rez textures marring an otherwise pretty landscape to our mitten hands and limits due to a (likely) 10 year old simple animation rig our game just isn't sexy enough to pull in new players and no amount of advertising will fix that.  It would require a CoV/GR level of investment in rebuilding all of the animations, all of the textures, all of the costume pieces with little or no new actual content (as in missions).  And $11 million in annual sales isn't going to allow the kind of investment needed to do all that. 

Sorry.

sad but true.
Title: Re: MMORPG - COH profitability
Post by: Twisted Toon on January 13, 2013, 01:14:45 AM
As a non native speaker myself, I can say that from time to time I get to meet a native speaker whose english is so terrible that it cures me of all insecurities I may have had for a good while.

As for pikabko, he appears to be incoherent and that's different from not having knowledge about grammar. I also remember him mentioning something about Reagan administration, making references to Supreme Court and other subtle stuff that is not so obvious for an outsider without intimate knowledge of american culture.

No one can mangle American English like a true American.  :P

Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 13, 2013, 06:21:31 PM
That's a false comparison.  Blizzard isn't going to shutdown WoW because a grinder is cheaper simply because it brings in $1 BILLION is sales every quarter.  Now if it was making only $11 million in sales a YEAR like CoH then the question needs to be asked if the costs justify the profits or would that money be better spent somewhere else.

And there isn't a "enormous un-exploited market".  CoH had a monopoly on this market for 5 years and when it's first direct competitor in the genre came out, sales plummeted.  That implies that the market was already at saturation, there is no more growth there.  Then big NA MMO company Sony comes out with DCUO.  So now there are three games directly targeting the same small market of players for this genre.

Yes we have a great core community.  But that's not enough to support a game in the eyes of big corporate players.  Sadly lots of gamers look for shinny and CoH simply wasn't.  Between older, lower rez textures marring an otherwise pretty landscape to our mitten hands and limits due to a (likely) 10 year old simple animation rig our game just isn't sexy enough to pull in new players and no amount of advertising will fix that.  It would require a CoV/GR level of investment in rebuilding all of the animations, all of the textures, all of the costume pieces with little or no new actual content (as in missions).  And $11 million in annual sales isn't going to allow the kind of investment needed to do all that. 

Sorry.

Edit: Sorry that's $1 BILLION a year, not a quarter for Activision/Blizzard.

I disagree. It's all very logical but of course we all know how much logic has come into play in all this.

If it were possible, I would like to ask the Oracle to show me the world where NCSoft didn't utterly fail to promote City of Heroes in every market that it had access to. I live in a French speaking province that is rampant with gamers. The existence of the Vigilance server should have been touted far and wide around these parts, particularly when all servers became available to everyone, but the bottom line that comes across is that the great majority of people simply didn't know about us. That's all on NCSoft and I believe there was still a tremendous amount of possible growth, they simply left all the advertising to us and the game still did just fine.

Imagine what CoH would have done with genuine support from it's publisher.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 13, 2013, 07:02:18 PM
I disagree. It's all very logical but of course we all know how much logic has come into play in all this.

If it were possible, I would like to ask the Oracle to show me the world where NCSoft didn't utterly fail to promote City of Heroes in every market that it had access to. I live in a French speaking province that is rampant with gamers. The existence of the Vigilance server should have been touted far and wide around these parts, particularly when all servers became available to everyone, but the bottom line that comes across is that the great majority of people simply didn't know about us. That's all on NCSoft and I believe there was still a tremendous amount of possible growth, they simply left all the advertising to us and the game still did just fine.

Imagine what CoH would have done with genuine support from it's publisher.
I assume by Oracle you mean me?  I'm no oracle.

As for lack of advertising in Europe or Canada.  I can't answer that because I'm in the US.  But what kind of advertising did you want to see?  They advertised in magazines and when they went the way of the dodo they did what most MMOs do which is to put out press releases and offering interviews to the various MMO websites.  They had a presence in comic book shops and with box editions on store shelves.  Did you want TV because you weren't going to get it, not even when the game was earning $25 million a year, 5 years ago.  They even did a GameStop exclusive when GR came out.

If you want to blame NCsoft I'll blame them for not pushing time cards into the few stores that still carried PC games because when you don't have a current box set you need to show that your game is still around.  Sure the "Game" Card was a nice touch but it got lost among all the proxy currency cards for all the F2P MMOs.

Did you want newspaper ads?  Billboards?  A presence at every comic con or gaming con in NA?  You have to take into the cost of the advertising versus the number of new players that advertising brought in.  If it costs more than than you get from new players then it's not worth spending the money to start with.  That's why they looked to "free" advertising on MMO news sites.

I would love to hear what advertising options that they didn't persue that you think would have tapped new customers.  Speaking of you, what did you do to promote the game?  Word of mouth is a very effective means to promote a product.  Did you cajole your RW or online friends who weren't playing to try it?
Title: Re: MMORPG - COH profitability
Post by: ukaserex on January 13, 2013, 09:00:40 PM
As for lack of advertising in Europe or Canada.  I can't answer that because I'm in the US.  But what kind of advertising did you want to see?  They advertised in magazines and when they went the way of the dodo they did what most MMOs do which is to put out press releases and offering interviews to the various MMO websites.  They had a presence in comic book shops and with box editions on store shelves.  Did you want TV because you weren't going to get it, not even when the game was earning $25 million a year, 5 years ago.  They even did a GameStop exclusive when GR came out.

If you want to blame NCsoft I'll blame them for not pushing time cards into the few stores that still carried PC games because when you don't have a current box set you need to show that your game is still around.  Sure the "Game" Card was a nice touch but it got lost among all the proxy currency cards for all the F2P MMOs.

Did you want newspaper ads?  Billboards?  A presence at every comic con or gaming con in NA?  You have to take into the cost of the advertising versus the number of new players that advertising brought in.  If it costs more than than you get from new players then it's not worth spending the money to start with.  That's why they looked to "free" advertising on MMO news sites.

I would love to hear what advertising options that they didn't persue that you think would have tapped new customers.  Speaking of you, what did you do to promote the game?  Word of mouth is a very effective means to promote a product.  Did you cajole your RW or online friends who weren't playing to try it?

I can't speak for your corner of the world, but here in Mobile, Alabama, I remember when CoV came out. I went to Best Buy. They didn't have a copy. The PC game shelf was about 15 feet long, and WoW had about 12 feet of shelf space, with the other three going to games like Scrabble and the 100 games on a CD type thing. Game time cards? Simply not there.
CVS pharmacy had them up until December of '10, but I had to actively seek them out. There was never, ever anything that would have attracted a new player.
As for me, I started playing in Dec '05. I looked at the back of the box and figured it might be worth a look. I'd never heard of it before I found it in the far right corner of a shelf at Circuit City, looking for a Christmas present. I still don't get why they made it an MMO. Should have been a stand alone game to play without an internet connection. <shrug>
Title: Re: MMORPG - COH profitability
Post by: Technerdoc on January 13, 2013, 09:08:16 PM
It was the same here in germany. I was on the Games Convention, this was the time when Going Rogue was in developmenet but absolutly nothing was there to see from it, not even a poster or a flyer, no banner on the big gaming web sites just nothing. This wasn't much, the marketing was just not there and I never understand it.
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 13, 2013, 09:24:34 PM
No, I was referring to the Oracle of Greek myth. You have a lot of information but you're certainly no Oracle.

You wanna go ahead and ask for my credentials? Sure. I wasn't in the original beta but I'm an old timer by all accounts. I could say with a straight face that I've possibly logged more hours into City of Heroes than anyone else on these boards. I've half forgotten more about the game than most people ever learned. I spread the word about City of Heroes to every individual I met that could possibly have an interest. I got all my friends to try it and always provided a great experience for new comers to the game. I provided accurate information to people who needed [Help] across every server but Zukunft(sorry, I can't speak german). I never stopped playing, never unsubbed or moved to another game for a couple months. I played and helped people level until the very last day.

Maybe I wasn't going to get my TV ad but that doesn't mean it would have been a terrible idea. CoH wasn't given the presence in the media that lesser games have been given. No amount of you babbling logical facts is going to convince me that NCSoft couldn't afford a couple of tv spots a year.

The thing about City of Heroes is that it was niche game that had tremendous potential to reach outside it's borders. It's the kind of game that your little sister with no interest in comic books could sit down and thoroughly enjoy. It's the game you could introduce your wife to and she'd get hooked on it. There was an accessibility to City that you just don't find in other games. Put right up against every other MMO that's out there right now, simply as a means of communication, CoH was a deeply elegant tool. Marketed right, more than any other MMO I've seen, City of Heroes could have been a social media platform every bit the equal of Facebook. I'm not a marketing specialist but there is no way in hell that NCSoft did their due diligence on this. There was plenty of room to do more and stay within the budget.
Title: Re: MMORPG - COH profitability
Post by: Minotaur on January 13, 2013, 09:33:57 PM

You wanna go ahead and ask for my credentials? Sure. I wasn't in the original beta but I'm an old timer by all accounts. I could say with a straight face that I've possibly logged more hours into City of Heroes than anyone else on these boards.

I can probably challenge you on that. Basically never taken a break since I started in July 04, several hours every day with very few exceptions other than when somebody put a mechanical digger through my cable connection so I couldn't get on for a bit.

And I never saw ANY promotion anywhere for CoH in the UK. I only got a clue it existed when I saw a (comic reading, not sure if that's where he found out about it) friend playing it and thought "I could do that".
Title: Re: MMORPG - COH profitability
Post by: Kaos Arcanna on January 13, 2013, 10:07:45 PM
I started in early May 2004. My first 50 took about a year ... well over 1000 hours. I went on to have about 70 50s at the end. I also wrote a couple of vrtually novel length fanfictions about the game, so yeah. I played a lot. :D :D
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 13, 2013, 10:25:44 PM
It was the same here in germany. I was on the Games Convention, this was the time when Going Rogue was in developmenet but absolutly nothing was there to see from it, not even a poster or a flyer, no banner on the big gaming web sites just nothing. This wasn't much, the marketing was just not there and I never understand it.

So this was 2009, 2010?  So a year or more after NCsoft massacred the Europe division down to a skeleton crew in 2008?  The staff that barely was able to get swag to a player ran herocon just down the highway?  Did they have anyone left there who could speak German or did they all get shipped to the US?

Did NCsoft have a booth at all there or did they but not have anything for CoH/Going Rogue?  If it's the first then they weren't supporting any of their games, not just CoH.

Personally I think they just don't understand advertising in the west.  In Asia with a high percentage of players playing out of gaming cafes, all you need to do there is to stock the cafes with posters or tie in offers of bonus time or goodies if you buy some time in the game.  Heck now in the US we barely have PC games in stores anymore except for the biggest of titles/series like WoW or Sims 3 with a sprinkling of new games that once sold out are never restocked.  It's sad when Target has a larger PC game display than Best Buy (would you like to buy a phone or a game console or a LED TV?  How about an iPad?  Laptop?  Refrigerator?).

Just for giggles I turned off Adblock and hit a bunch of MMO sites to see what was being advertised.  I saw the unreleased Marvel game being heavily promoted and Pathfinder.  That was about it.  I would be upset if I saw ads for NCsoft's other games but they simply don't advertise in our market.  I assume because I don't think it's worth it.

Edit:  Wait, from what I can tell the last Games Convention was in 2008.  Gamescom started in 2009 and NCSoft wasn't a feature attraction there until 2011 with GW2 and Wildstar and just GW2 in 2012.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 13, 2013, 11:15:47 PM
No, I was referring to the Oracle of Greek myth. You have a lot of information but you're certainly no Oracle.

You wanna go ahead and ask for my credentials? Sure. I wasn't in the original beta but I'm an old timer by all accounts. I could say with a straight face that I've possibly logged more hours into City of Heroes than anyone else on these boards. I've half forgotten more about the game than most people ever learned. I spread the word about City of Heroes to every individual I met that could possibly have an interest. I got all my friends to try it and always provided a great experience for new comers to the game. I provided accurate information to people who needed [Help] across every server but Zukunft(sorry, I can't speak german). I never stopped playing, never unsubbed or moved to another game for a couple months. I played and helped people level until the very last day.

Maybe I wasn't going to get my TV ad but that doesn't mean it would have been a terrible idea. CoH wasn't given the presence in the media that lesser games have been given. No amount of you babbling logical facts is going to convince me that NCSoft couldn't afford a couple of tv spots a year.

The thing about City of Heroes is that it was niche game that had tremendous potential to reach outside it's borders. It's the kind of game that your little sister with no interest in comic books could sit down and thoroughly enjoy. It's the game you could introduce your wife to and she'd get hooked on it. There was an accessibility to City that you just don't find in other games. Put right up against every other MMO that's out there right now, simply as a means of communication, CoH was a deeply elegant tool. Marketed right, more than any other MMO I've seen, City of Heroes could have been a social media platform every bit the equal of Facebook. I'm not a marketing specialist but there is no way in hell that NCSoft did their due diligence on this. There was plenty of room to do more and stay within the budget.

The oracle comment, I thought you were being sarcastic, calling me a know it all.  :-\

Well if you want to compare e-peens I joined up a week or two before Issue 2 in August of 2004 along with a group of friends.  Most who became bored within 6 months or decided they didn't have enough free time to warrant $15 a month.  I spent several years starting late 2005 helping players on the Tech part of the forum to get the game to run since CoV upped the requirements as well as needing a graphics driver upgrade.  It's not 2nd nature to everyone.   :o

Enough of that.  Could they have advertised it more, beyond the initial introduction of CoH, CoV and around the time GR came out.  Sure.   It might have even been worthwhile if they knew the best way to get it in front of likely eyeballs.  But they went the cheap press release route.  They couldn't get stores to stock even a few copies of any of their games on shelves.  Good Vs Evil which was suppose to be a big Walmart exclusive was messed up with the game not appearing on the shelves in most stores a month or more after it was suppose to.  Don't know if it was Walmart of NCsoft that messed up but it sort of takes the wind out of your placement in the circular for that week if the stores didn't bother to put it on the shelves and nobody was willing to check to see if it was just sitting in the back, unstocked.

Also since the time the game first came out, around me we lost CompUSA, Electronic Boutique and Circuit City leaving only Walmart, Target and Best Buy stocking PC games (in theory GameStop which absorbed EB stocked PC games but not much of a selection, no resale value).  And Best Buy's PC game department, along with their Movies and Music departments were displaced by their every growing phone store.

Gamers buy what's in front of them.  And with shelf space being slashed to bare minimums and limiting inventory to what sells regularly, pretty much any MMO that wasn't WoW older than six months vanished from the shelves or they at least didn't bother restocking after the original shipment ran out.

At least they did try offering the game on Steam for a very short time, I remember support issues on the forum.  Of course both CO and DCUO are still offered on Steam but for some reason NCsoft never choose to make their presence more permanent, especially now that their games are subscription free or hybrid.

So yes, they didn't either grock the how to advertise in the west or using digital hubs like Steam as a store front the way Cryptic or Turbine does once real stores vanished.  I don't think they totally abandoned us or their other games, they just didn't understand how things are here.  And it may also have been a control issue.

And what it looks like in Europe that they farmed out the running of Lineage II and AION to third parties, 4Games and Gameforge respectively.  So it looks like they are washing their hands of day to day operations there, getting someone else to handle the dirty work and just get a cut.

Wouldn't it be funny if they let Nexon take over running Lineage and Aion in NA for a cut of the item shop?  But no they've already created their "western" game management subsidiary.  Unless they are looking to sell the whole thing off for a cut.

Hmmmm.
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 14, 2013, 12:03:21 AM
No, I don't think you're a know-it-all, your posts have yet to leave me with the impression that you know everything. =oP

Kidding aside, I thank you for all the information you provide and I believe your viewpoint is necessary to keep us grounded but I believe down to my bones that NCSoft could have done lots more to promote the game and it's not good enough to say they didn't know how. You're a giant multinational corporation, you don't know how to do something, you hire somebody that does. They couldn't even employ a public relations person that was smart enough to tell them "You want to do what to City of Heroes? What are you stupid?" I have no doubt that City of Heroes could have easily been a household name in the hands of a more competent publisher.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 14, 2013, 12:33:44 AM
No, I don't think you're a know-it-all, your posts have yet to leave me with the impression that you know everything. =oP

Kidding aside, I thank you for all the information you provide and I believe your viewpoint is necessary to keep us grounded but I believe down to my bones that NCSoft could have done lots more to promote the game and it's not good enough to say they didn't know how. You're a giant multinational corporation, you don't know how to do something, you hire somebody that does. They couldn't even employ a public relations person that was smart enough to tell them "You want to do what to City of Heroes? What are you stupid?" I have no doubt that City of Heroes could have easily been a household name in the hands of a more competent publisher.

You mean like what Sony has done with DCUO?  Well lets wait four years and see if they are still promoting it, assuming it's still around.

You can't say either Warner Brothers or Sony don't know how to promote it's products.  Wait, when was the last time you've seen an ad for it?  :P
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 14, 2013, 12:37:04 AM
In front of the Hobbit 2D showing across the country are ads for WoW and GW2.

Imagine what would have happened if in front of showings of Iron Man 1 there had been ads for CoH.
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 14, 2013, 01:03:33 AM
In front of the Hobbit 2D showing across the country are ads for WoW and GW2.

Imagine what would have happened if in front of showings of Iron Man 1 there had been ads for CoH.

Or in front of the Avengers...

Or any of the X-men films...

Or, for that matter, in front of Hancock. :)
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 14, 2013, 01:14:38 AM
Let's see, Iron Man came out in May of 2008.  CoH still had around 70% of it's peak subscriber base.  Hmmmmm.

The question becomes how much?  How much to put together and show a theater quality trailer in front of a major motion picture.  With over a billion in annual sales it would be chump change for WoW but ArenaNet probably poured the majority of their ad budget for the year into that stunt rather than trying TV spots for the holiday season.  Also do we know if the ads ran just the opening weekend or are they still being shown?  I know they weren't in front of the midnight showing I went to, but that was just the vanilla 2D showing.

Also WoW: Mists of Pandaria and GW2 are both "new" titles, less than four months old while CoH/V would be celebrating it's 4th anniversary with Issue 12 just around the corner.  This would be before ultra mode so the graphics wouldn't be as pretty compared to other games at the time and on a 60 ft screen it might have looked downright bad with our relatively low poly models and limited high resolution textures and stilted (rooted) game play.  Of course WoW:MoP went with a rendered trailer and GW2 only showed a sequence of quick flashes of game play that for the most part didn't fill the screen, going to a mosaic of the logo.  And it was only 30 seconds long.

Also it's the holiday gift giving season.  The point was to highlight these two games as possible gifts.  No such reason in May, other than college graduation, in a poor job market. 

"It's too bad you have to move back in with your folks but here Davy, have a game that will suck up all your free time when you should be sending out resumes or working three part time jobs while waiting for someone to hire you.  I'm sure there are full time jobs for 18th century literature majors who were on the six year plan."  :roll:

Honestly, the best chance to get your money's worth is while the game is still new and during the gift giving season.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 14, 2013, 01:28:44 AM


"It's too bad you have to move back in with your folks but here Davy, have a game that will suck up all your free time when you should be sending out resumes or working three part time jobs while waiting for someone to hire you.  I'm sure there are full time jobs for 18th century literature majors who were on the six year plan."  :roll:


lol. I know more than a few people with crazy majors that had to do that. And some of those people just sit around playing games all day.   ;D 
Title: Re: MMORPG - COH profitability
Post by: srmalloy on January 14, 2013, 04:50:25 AM
Title: Re: MMORPG - COH profitability
Post by: Twisted Toon on January 14, 2013, 05:06:57 AM
Let's see, Iron Man came out in May of 2008.  CoH still had around 70% of it's peak subscriber base.  Hmmmmm.

The question becomes how much?  How much to put together and show a theater quality trailer in front of a major motion picture.  With over a billion in annual sales it would be chump change for WoW but ArenaNet probably poured the majority of their ad budget for the year into that stunt rather than trying TV spots for the holiday season.  Also do we know if the ads ran just the opening weekend or are they still being shown?  I know they weren't in front of the midnight showing I went to, but that was just the vanilla 2D showing.

Also WoW: Mists of Pandaria and GW2 are both "new" titles, less than four months old while CoH/V would be celebrating it's 4th anniversary with Issue 12 just around the corner.  This would be before ultra mode so the graphics wouldn't be as pretty compared to other games at the time and on a 60 ft screen it might have looked downright bad with our relatively low poly models and limited high resolution textures and stilted (rooted) game play.  Of course WoW:MoP went with a rendered trailer and GW2 only showed a sequence of quick flashes of game play that for the most part didn't fill the screen, going to a mosaic of the logo.  And it was only 30 seconds long.

Also it's the holiday gift giving season.  The point was to highlight these two games as possible gifts.  No such reason in May, other than college graduation, in a poor job market. 

"It's too bad you have to move back in with your folks but here Davy, have a game that will suck up all your free time when you should be sending out resumes or working three part time jobs while waiting for someone to hire you.  I'm sure there are full time jobs for 18th century literature majors who were on the six year plan."  :roll:

Honestly, the best chance to get your money's worth is while the game is still new and during the gift giving season.

Spider-man 2 came out in 2004.
Batman Begins came out in 2005
Superman Returns came out in 2006.
X-Men: Last Stand came out in 2006
Spider-man 3 came out in 2007.
Hancock came out in 2008.
The Dark Knight came out in 2008.
Iron Man came out in 2008.
The Incredible Hulk came out in 2008.

There were plenty of opportunities to have had short ads for the game before a movie.

I peruse the web quite a bit when I'm not playing or working, and I never saw an ad on any website for CoH.

But then, I might have missed the one website that actually did have a CoH ad on it. It's possible.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 14, 2013, 05:11:47 AM
I dropped from the game some time after Issue 9 and lost track of what was happening to it. That was until Going Rogue expansion went live by which time I resubbed. I learned about GR through ads on some gaming site, don't remember which one.
Title: Re: MMORPG - COH profitability
Post by: srmalloy on January 14, 2013, 05:13:28 AM
What they need to get through their heads is that respect isn't demanded, it's earned. And they've done nothing to earn it. I don't think that's even a Korea vs the West issue, that's them somehow failing at basic human nature.

The problem is that, across Japanese, Chinese, and Korean culture, respect -- at least overtly -- is an inherent part of your duty to your superiors. You may hate your boss's guts six ways from Sunday, but you are obligated to act as if you respect him completely in all your interactions with him; the same obligation exists in the military, where you show respect to the rank even if -- and especially if -- you have no respect for the person holding the rank. And a corrolary to that is deference to your superiors, regardless of whether you think they're correct.

So NCSoft management could have been expecting to be shown the respect due them concomitant to their superior position relative to Paragon Studios, without understanding that respect and deference don't work the same way in Western culture, and knee-jerked over what they perceived as insubordination. Which doesn't excuse their actions; a company that wants to be international and assumes that every other country's employees are going to automatically operate by your culture's precepts deserves to lose.
Title: Re: MMORPG - COH profitability
Post by: Codewalker on January 14, 2013, 05:17:03 AM
But then, I might have missed the one website that actually did have a CoH ad on it. It's possible.

I saw some banner ads on wikia, but it was a long time ago.

They also did a full page reskin of wowhead.com the day Going Rogue was released. Now wow players are probably among the most fickle out there and aren't really a good target, but it was still amusing to see.

GR was the last advertising blitz I saw. I don't remember ever seeing anything after that, not even when Freedom was announced.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 14, 2013, 05:50:15 AM
The problem is that, across Japanese, Chinese, and Korean culture, respect -- at least overtly -- is an inherent part of your duty to your superiors. You may hate your boss's guts six ways from Sunday, but you are obligated to act as if you respect him completely in all your interactions with him; the same obligation exists in the military, where you show respect to the rank even if -- and especially if -- you have no respect for the person holding the rank. And a corrolary to that is deference to your superiors, regardless of whether you think they're correct.

So NCSoft management could have been expecting to be shown the respect due them concomitant to their superior position relative to Paragon Studios, without understanding that respect and deference don't work the same way in Western culture, and knee-jerked over what they perceived as insubordination. Which doesn't excuse their actions; a company that wants to be international and assumes that every other country's employees are going to automatically operate by your culture's precepts deserves to lose.

Time and time again this thing about NCsoft not being capable or willing to understand their Western subsidiaries pops up and is usually followed by an in-depth analysis of cultural differences between East and West. This analysis is often based on assumption being made that Easterners act like robots: unable to deviate from cultural programming the poster has only some vague idea about.

Look, cultural differences do exist and miscommunication is a real thing in multinational environments. Could what you describe really happen? Yes, in theory it is possible (but unlikely), however making such far reaching conclusions without having any real basis in evidence is guilty of doing the exact thing you accuse Eastern cultures of - that is of cultural ignorance.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 14, 2013, 05:52:14 AM
Spider-man 2 came out in 2004.
Batman Begins came out in 2005
Superman Returns came out in 2006.
X-Men: Last Stand came out in 2006
Spider-man 3 came out in 2007.
Hancock came out in 2008.
The Dark Knight came out in 2008.
Iron Man came out in 2008.
The Incredible Hulk came out in 2008.

There were plenty of opportunities to have had short ads for the game before a movie.

I peruse the web quite a bit when I'm not playing or working, and I never saw an ad on any website for CoH.

But then, I might have missed the one website that actually did have a CoH ad on it. It's possible.

You are missing the point.  How much would it have cost?  Would they be able to recoup that cost in added sales? 
How much of an advertising budget does a game making only $35 down to $20 million a year in it's first five years have?  How much of that is spent at E3 or PAX in those years?   Or SDCC?  Does NCsoft do what most game companies do and blow their advertising budget only on new games and expansions?

You don't spend money on advertising unless you are fairly sure you will end generating more income than you spent.  And if you don't believe you will, you don't spend the money.  Is that such a difficult concept to understand?

I keep circling around to this point, is it simply a psychological need as players to see the game we enjoy advertised?  Do we need some kind of validation or confirmation that we didn't choose wrong when everyone else we know is playing WoW? 

An ad would tell the world at large that we exist but ads aren't for us.  They've gotten us.  Ads are to attract new blood and they need to be effective enough for the money to at least break even.  It's folly to spend $100 to make $50.

Edit: So what ads for existing, not new or coming soon, MMOs have you seen recently perusing the web?
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 14, 2013, 06:09:09 AM
Edit: So what ads for existing, not new or coming soon, MMOs have you seen recently perusing the web?

Ads for EVE Online pop all over the web quite often, especially right after they release new expansion. CCP has been doing this for years and I must admit that it led me to sign for a trial account a couple of times.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 14, 2013, 06:25:50 AM
Looking around I found this article (http://www.containsmoderateperil.com/mmo-promotion-and-advertising-is-there-enough/) about the lack of advertising for MMOs.

And the mention but don't embed the "Corporate Gandalf" video.  Here it is (http://www.youtube.com/watch?feature=player_embedded&v=JztbiHaaMUY).
Title: Re: MMORPG - COH profitability
Post by: NecrotechMaster on January 14, 2013, 07:22:52 AM
i agree that coh had absolutely no advertising, pretty much only way that we have maintained the base we have was through word of mouth and poeple trying out on free accounts

i see ads for other games all the time (mostly non mmo lately though), on tv the only ads ive seen are for (mmo wise) WoW, wizard 101, and pirates 101

in gaming magazines ive seen ads for GW2 (and i wanted to scratch them out so badly)
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 14, 2013, 07:32:56 AM
I think NCSoft could have afforded a short modest tv spot every Issue but it's clear that they suffer from total mismanagement, incompetence, massive ego and misunderstanding of the markets they are in. Sounds like they aren't even doing well at home any more.
They failed to promote City of Heroes properly in the US and utterly failed worldwide. I did my part to proliferate the game and I'm not even on payroll. What's their excuse?
Title: Re: MMORPG - COH profitability
Post by: Mister Bison on January 14, 2013, 07:35:37 AM
You are missing the point.  How much would it have cost?  Would they be able to recoup that cost in added sales? 
How much of an advertising budget does a game making only $35 down to $20 million a year in it's first five years have?  How much of that is spent at E3 or PAX in those years?   Or SDCC?  Does NCsoft do what most game companies do and blow their advertising budget only on new games and expansions?

You don't spend money on advertising unless you are fairly sure you will end generating more income than you spent.  And if you don't believe you will, you don't spend the money.  Is that such a difficult concept to understand?

I keep circling around to this point, is it simply a psychological need as players to see the game we enjoy advertised?  Do we need some kind of validation or confirmation that we didn't choose wrong when everyone else we know is playing WoW? 

An ad would tell the world at large that we exist but ads aren't for us.  They've gotten us.  Ads are to attract new blood and they need to be effective enough for the money to at least break even.  It's folly to spend $100 to make $50.

Edit: So what ads for existing, not new or coming soon, MMOs have you seen recently perusing the web?
It's not psychological, every single book on the subject will even tell you that advertising ends being the single most profitable department you can spend your money in. At least that's what I've been told.

Indeed, what's the point of having a wonderful fun game if nobody knows it exist ? I'm telling this because we still don't have that wonderful (or terrible) magic formula to make a game addictive enough you don't even need to advertise it. We live in an era where the market is saturated, most players will just take what comes to them (like the television does to us).
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 14, 2013, 10:30:26 AM
More to the point, Ammon Johns, who is the expert in internet marketing, says that advertising would have paid off enormously, more than enough to have paid back the expense several fold over.  Since this is a guy who is cited in textbooks, I'll take his word for it.
Title: Re: MMORPG - COH profitability
Post by: eabrace on January 14, 2013, 11:00:59 AM
And the mention but don't embed the "Corporate Gandalf" video.  Here it is (http://www.youtube.com/watch?feature=player_embedded&v=JztbiHaaMUY).
I loved that one when I saw it on TV.  Only saw it a couple of times, though.
Title: Re: MMORPG - COH profitability
Post by: Minotaur on January 14, 2013, 12:37:19 PM
Time and time again this thing about NCsoft not being capable or willing to understand their Western subsidiaries pops up and is usually followed by an in-depth analysis of cultural differences between East and West. This analysis is often based on assumption being made that Easterners act like robots: unable to deviate from cultural programming the poster has only some vague idea about.

Look, cultural differences do exist and miscommunication is a real thing in multinational environments. Could what you describe really happen? Yes, in theory it is possible (but unlikely), however making such far reaching conclusions without having any real basis in evidence is guilty of doing the exact thing you accuse Eastern cultures of - that is of cultural ignorance.
It can happen and has happened many times in the UK and the reports of the legal cases that ensued were legion in the newspapers. Most of it took place in the 80s and 90s, the Asian firms have mostly wised up now, but a friend who works for a Japanese company in Switzerland says that there are still major cultuural issues with underqualified people being shipped out from Japan above the heads of better qualified Europeans who are expected to defer to them.
Title: Re: MMORPG - COH profitability
Post by: Twisted Toon on January 14, 2013, 01:57:48 PM
You are missing the point.  How much would it have cost?  Would they be able to recoup that cost in added sales? 
How much of an advertising budget does a game making only $35 down to $20 million a year in it's first five years have?  How much of that is spent at E3 or PAX in those years?   Or SDCC?  Does NCsoft do what most game companies do and blow their advertising budget only on new games and expansions?

You don't spend money on advertising unless you are fairly sure you will end generating more income than you spent.  And if you don't believe you will, you don't spend the money.  Is that such a difficult concept to understand?

I keep circling around to this point, is it simply a psychological need as players to see the game we enjoy advertised?  Do we need some kind of validation or confirmation that we didn't choose wrong when everyone else we know is playing WoW? 

An ad would tell the world at large that we exist but ads aren't for us.  They've gotten us.  Ads are to attract new blood and they need to be effective enough for the money to at least break even.  It's folly to spend $100 to make $50.

Edit: So what ads for existing, not new or coming soon, MMOs have you seen recently perusing the web?

Actually, no. I did not miss the point. But apparently, you did. If they had actually put an ad in front of a couple of those movies I had mentioned, let alone the several others that I didn't, I'm fairly certain that they would have gotten more subscribers. I mean, the audience for those movies is already hooked on the genre, most likely.

As for what ads I have seen on the web for existing MMOs? Just in the last 5 minutes, I've seen ads for SW:TOR. And this is only the second site I've been to so far.

Time and time again this thing about NCsoft not being capable or willing to understand their Western subsidiaries pops up and is usually followed by an in-depth analysis of cultural differences between East and West. This analysis is often based on assumption being made that Easterners act like robots: unable to deviate from cultural programming the poster has only some vague idea about.

Look, cultural differences do exist and miscommunication is a real thing in multinational environments. Could what you describe really happen? Yes, in theory it is possible (but unlikely), however making such far reaching conclusions without having any real basis in evidence is guilty of doing the exact thing you accuse Eastern cultures of - that is of cultural ignorance.

I think they keep bringing that particular argument up because they can't really conceive of a company that mismanaged (deliberately or not) a profitable game so horribly. It doesn't take a rocket scientist to realize that if a product is a large portion of a regional market, you don't cancel it and hide it in a vault somewhere. If the situation wasn't because of cultural differences, then NCSoft is either run by total morons with the IQ of a carrot, or they intentionally went about pissing off their western market. I'll let you decide which option they fall into.
Title: Re: MMORPG - COH profitability
Post by: Segev on January 14, 2013, 02:01:32 PM
Time and time again this thing about NCsoft not being capable or willing to understand their Western subsidiaries pops up and is usually followed by an in-depth analysis of cultural differences between East and West. This analysis is often based on assumption being made that Easterners act like robots: unable to deviate from cultural programming the poster has only some vague idea about.

Look, cultural differences do exist and miscommunication is a real thing in multinational environments. Could what you describe really happen? Yes, in theory it is possible (but unlikely), however making such far reaching conclusions without having any real basis in evidence is guilty of doing the exact thing you accuse Eastern cultures of - that is of cultural ignorance.
It comes up "time and again" because we - as human beings - are trying to find explanations and reason for what, initially, appears to be wholly irrational action for a business to be taking. Their treatment of the Paragon Studios employees was abominable, and makes them come off as the worst stereotype of mustache-twirling and pointy-haired bosses. Unreasonable and power-mad with no particular rationale behind their actions other than the fact that a lazy writer for today's episode needed a bad decision machine to make life difficult for the protagonists.

Since human beings typically have more reason than "I want to make life difficult for everyone else and justify it with a thin layer of illogic" for their actions, we have groped about until we found something that would explain the attitude and behaviors to us. It's written quite plainly in their cultural expectations. This isn't accusing Asians of being robots. It's recognizing that they have a culture with cultural expectations of behavior, and noting that American behaviors could offend in precisely the way that might lead to behaviors on the part of one steeped in Korean culture that we are seeing.

Can Koreans behave with greater cultural awareness of foreign social mores? Absolutely. I am positive that most who are successful internationally do. NCSoft apparently has not, and this explanation for their behavior fits from hypothetical cause to expected effect. Therefore, we feel the hypothesis is supported by the evidence.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 14, 2013, 02:51:35 PM
City of Heroes had virtually zero advertising budget. So many opportunities for movies, television and comics and they did almost nothing.

Smallville?
Heroes?

My god just go back through the years and there are DOZENS of television shows that had Super Hero themes. I will not be the NCSoft apologist on the boards - it appears a few from the old CoH boards have made it here.

Black Pebble was saying he had almost zero budget for any type of advertising. All it takes is a little effort and some cleverness and the game could have easily brought in new members. Once the game went F2P they could have spent some of the take on advertising but it got LESS advertising - bizarre if you think NCSoft wanted to keep the game running.
Title: Re: MMORPG - COH profitability
Post by: UruzSix on January 14, 2013, 02:57:21 PM
GR was the last advertising blitz I saw. I don't remember ever seeing anything after that, not even when Freedom was announced.

I distinctly remember MMORPG.com wallpapering their front page with an ad for Freedom.
Title: Re: MMORPG - COH profitability
Post by: UruzSix on January 14, 2013, 03:02:07 PM
Not to mention articles at MMO websites whenever we had a new issue, a weekly column at Massively, shout outs from Big Bang Theory...  CoH had incredible word of mouth going for it.
Title: Re: MMORPG - COH profitability
Post by: Artillerie on January 14, 2013, 05:00:53 PM
I remember - must have been a good 6-7 years ago - adverts for CoH in comics i had been reading, probably Marvel and/or DC/Vertigo. Double spreads every time!
Title: Re: MMORPG - COH profitability
Post by: srmalloy on January 14, 2013, 05:26:55 PM
Time and time again this thing about NCsoft not being capable or willing to understand their Western subsidiaries pops up and is usually followed by an in-depth analysis of cultural differences between East and West. This analysis is often based on assumption being made that Easterners act like robots: unable to deviate from cultural programming the poster has only some vague idea about.

I'm not saying that they are wrapped up so tightly in their cultural prejudices that this is why they acted that way; I'm saying that having that fixation makes their actions make more sense... from a certain point of view. However, the comments on the Glassdoor site (http://www.glassdoor.com/Reviews/NCsoft-Reviews-E23242.htm) from NCSoft employees does suggest that there is at least some cultural rigidity occurring:

Quote
People that are in charge of the Western game ports don't understand the market; they expect that what worked in Korea will work here.

Quote
Top level executive management in Korea does not understand western markets no cultural differences in employment expectations.

Let those with an understanding of the western markets and employments lead those satellite divisions

Quote
Korean culture shoved down your throat. NCsoft wasn't ready to go multinational as they fully expect to graft their Korean culture onto their U.S. workforce.

Quote
Leadership in Korea does not trust America or Europe to make their own decisions, and as a result, the decisions made reflect what Korea leadership wants to see, and not what needs to happen for the benefit of players, or the business.


Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 14, 2013, 05:35:50 PM
As for what ads I have seen on the web for existing MMOs? Just in the last 5 minutes, I've seen ads for SW:TOR. And this is only the second site I've been to so far.

SW:TOR just recently went F2P.  There's a reason to push up the advertising.  Also, Star Wars, Sony, it's not like they don't have the resources to spend on advertising or not get the NA marketplace.

What was telling for me was ArenaNet went out on their own and hired an ad agency to handle GW2.  Only after the game's release that NC Interactive decided maybe it was a good idea and then hired the same agency for the entire line of games.  I think that was after the "sorry charlie" PR from NCsoft about the campaign failing to change their minds.
Title: Re: MMORPG - COH profitability
Post by: Valjean on January 14, 2013, 06:18:26 PM
I agree that COH could have benefited from more advertising, I think it needed to be the right advertising for the right audience.

The most effective advertising pushes are going to be tied into a new launch, or a re-launch. Perhaps they could have done TV or movie commercials to promote Freedom, but even if the budget was infinite, there still needs to be a return. If it costs $5M to get a trailer to show before a movie, will you make more than $5M in subscriptions/MTXes by showing that ad? Especially if you can't guarantee that your audience even knows what an MMO is?

Maybe if you're a World of Warcraft, with hundreds of millions of customers. Or if you're launching a major new console game. But for an 8-year old game, it's hard to rationalize that high a return for such a huge investment. People generally want new things.

This is one of the reasons why you see things like banner ads, site takeovers so widely used. Not only are they cost-effective, they tend to target the general demographic you want playing your game.

I think if we did see COH commercials on TV or in the movies, it would make us as players feel better, but I don't really think it'd have as big an effect on the game itself. I think there's other forms of advertising that would be more cost effective.


Title: Re: MMORPG - COH profitability
Post by: Starsman on January 14, 2013, 06:23:38 PM
Spider-man 2 came out in 2004.
Batman Begins came out in 2005
Superman Returns came out in 2006.
X-Men: Last Stand came out in 2006
Spider-man 3 came out in 2007.
Hancock came out in 2008.
The Dark Knight came out in 2008.
Iron Man came out in 2008.
The Incredible Hulk came out in 2008.

There were plenty of opportunities to have had short ads for the game before a movie.

To be fair, the comic book industry itself has done a HORRENDOUS job at capitalizing on the success of these movies. I don't think any of these have been successfully turned into increased comic book sales, but then again, when was the last time you went to see a comic book movie and were handed a free comic book to get you hooked on the action?

Anyways, seems everyone has a hard time figuring out a way to tying in that movie success into parallel markets.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 14, 2013, 06:28:39 PM
I think that was after the "sorry charlie" PR from NCsoft about the campaign failing to change their minds.

"sorry charlie" pr from ncsoft?
Title: Re: MMORPG - COH profitability
Post by: Tubbius on January 14, 2013, 08:46:26 PM
I think if we did see COH commercials on TV or in the movies, it would make us as players feel better, but I don't really think it'd have as big an effect on the game itself. I think there's other forms of advertising that would be more cost effective.

There's a Guild Wars 2 ad before The Hobbit, if I remember right.  I guess they figured there was a gain there.
Title: Re: MMORPG - COH profitability
Post by: Codewalker on January 14, 2013, 08:49:39 PM
There's a Guild Wars 2 ad before The Hobbit, if I remember right.  I guess they figured there was a gain there.

Of course, GW2, like GW1 before it, is a "sell it to them once" game, much more comparable to games like Mass Effect or Halo than to subscription-based games.

Sure, there's the item shop, but that's just gravy. They want to recover advertising expenses in the first big wave of box purchases at release, before the sharp decline starts.
Title: Re: MMORPG - COH profitability
Post by: Triplash on January 14, 2013, 09:06:56 PM
Of course, GW2, like GW1 before it, is a "sell it to them once" game, much more comparable to games like Mass Effect or Halo than to subscription-based games.

Sure, there's the item shop, but that's just gravy. They want to recover advertising expenses in the first big wave of box purchases at release, before the sharp decline starts.

Hmmm. Y'know, it occurs to me... what companies ought to start doing is making games that don't inspire sharp declines in player interest. :P
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 14, 2013, 09:09:20 PM
To be fair, the comic book industry itself has done a HORRENDOUS job at capitalizing on the success of these movies. I don't think any of these have been successfully turned into increased comic book sales, but then again, when was the last time you went to see a comic book movie and were handed a free comic book to get you hooked on the action?

Anyways, seems everyone has a hard time figuring out a way to tying in that movie success into parallel markets.

Oddly most of them.  A local comic book shop shows up during the midnight showing/opening weekend and hand out old back issues of whatever hero is on the screen.  These are either reprints of classics or random side story.  None of the big important "events".  They had a bunch of little stickers with their address in the shape of a voice bubble that they attach to the front cover.  This isn't a tiny theater but one of the 18 screen with one IMAX multiplexes run by Rave Cinemas.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 14, 2013, 09:11:41 PM
There's a Guild Wars 2 ad before The Hobbit, if I remember right.  I guess they figured there was a gain there.

dueling Santas

It really wasn't much (http://www.youtube.com/watch?v=M6bHAIx2gBQ) of a commercial compared to others out there I hear.  It wasn't shown in front of my midnight 2D showing.
Title: Re: MMORPG - COH profitability
Post by: Mister Bison on January 14, 2013, 09:14:16 PM
dueling Santas
Man there were two santas ? How come I didn't have two lumps of coal all these years ?
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 14, 2013, 09:15:59 PM
Oddly most of them.  A local comic book shop shows up during the midnight showing/opening weekend and hand out old back issues of whatever hero is on the screen.  These are either reprints of classics or random side story.  None of the big important "events".  They had a bunch of little stickers with their address in the shape of a voice bubble that they attach to the front cover.  This isn't a tiny theater but one of the 18 screen with one IMAX multiplexes run by Rave Cinemas.

That sounds more like the local comic shop doing what the comic publisher should have done themselves. Also: was this through the run or just opening night?

I actually would be shocked if  you told me this hapened during the entire showing, in a small theather and with the same guy that hands out 3D glasses giving y ou the free comics (also: worth making them special one-shot editions that are exclusive to the theathers.)
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 14, 2013, 09:18:31 PM
That sounds more like the local comic shop doing what the comic publisher should have done themselves. Also: was this through the run or just opening night?

I actually would be shocked if  you told me this hapened during the entire showing, in a small theather and with the same guy that hands out 3D glasses giving y ou the free comics (also: worth making them special one-shot editions that are exclusive to the theathers.)

Just the opening weekend.  Well I'm sure about Friday nights.  And they set up their own station with a couple of workers handing out comics as the crowd shuffles in, since it's always multiple theaters showing the movie in question they get you just past the ticket ripper and glasses distributor but before the concessions.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 14, 2013, 09:31:31 PM
Oddly most of them.  A local comic book shop shows up during the midnight showing/opening weekend and hand out old back issues of whatever hero is on the screen.  These are either reprints of classics or random side story.  None of the big important "events".  They had a bunch of little stickers with their address in the shape of a voice bubble that they attach to the front cover.  This isn't a tiny theater but one of the 18 screen with one IMAX multiplexes run by Rave Cinemas.

I have never seen this, and this is, honestly, the first time I've heard anyone mention it. It's been a while since I've stood in line for the first showing of a film, but not so long since I did it on the evening of. Maybe I just don't live in the right town.
Title: Re: MMORPG - COH profitability
Post by: Valjean on January 14, 2013, 09:47:24 PM
dueling Santas

It really wasn't much (http://www.youtube.com/watch?v=M6bHAIx2gBQ) of a commercial compared to others out there I hear.  It wasn't shown in front of my midnight 2D showing.

The trailer was pretty meh. Not a lot of gameplay, mostly test. And I don't think it showed up on all showing, and it seems like it was only for the first couple weeks at most. It doesn't seem like it was a good investment to me.
Title: Re: MMORPG - COH profitability
Post by: Nafaustu on January 14, 2013, 11:09:57 PM
I'm not saying that they are wrapped up so tightly in their cultural prejudices that this is why they acted that way; I'm saying that having that fixation makes their actions make more sense... from a certain point of view. However, the comments on the Glassdoor site (http://www.glassdoor.com/Reviews/NCsoft-Reviews-E23242.htm) from NCSoft employees does suggest that there is at least some cultural rigidity occurring:

Culture yes.   Corporate culture.  Gamer culture.  Internet culture.  Local culture.

East Vs West is no more or less substantial here then North vs. South in the US.   Or Canada as a whole, vs Quebec Canada.   Those lines are a lot more blurry then they used to be and from a market perspective, that's a problem.   That invalidates wholesale blanket statements.   It requires more data.  Lines are drawn differently.

It would be better to qualify this without a non-business, misleading lable.   I'd try 'Target market segment variance.'   NCSoft may be targeting Grinders and Jiggle Physics appreciators, but that does not define 'Eastern culture.'   The sooner we divorce ourselves from this ... locational conceptualization and start qualifying data with the raw, unmitigated dryness I was forced to endure in business school the faster we as a community can capitalize on the mistakes of our corporate former friend without the potential for backlash from 'cultural' misrepresentation or presumption.   What's that old quote?   Just the facts, ma'am.

Welcome to the global community.   
Title: Re: MMORPG - COH profitability
Post by: DarkCurrent on January 15, 2013, 02:14:57 AM
dueling Santas

It really wasn't much (http://www.youtube.com/watch?v=M6bHAIx2gBQ) of a commercial compared to others out there I hear.  It wasn't shown in front of my midnight 2D showing.

A single data point does not a trend make.
Title: Re: MMORPG - COH profitability
Post by: Tubbius on January 15, 2013, 03:00:41 AM
Santas aren't for dueling.  Santas are for giving presents!  :)
Title: Re: MMORPG - COH profitability
Post by: Victoria Victrix on January 15, 2013, 04:09:42 AM
Well I am one of those people who faithfully enters Publisher's Clearing House contests daily.  And those things are plastered with Wartune ads.  How expensive could that be?
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 15, 2013, 05:11:37 AM
Sufficiently inexpensive to be a minor expense for a company of Paragon's level of revenue.

You could do a full scale multi-magazine advertising campaign with a reach of about 20 million for under $800 000, if you're sufficiently cunning and selective. Vastly more if the advertising campaign also includes digital ads alongside the magazine's digital content.

If you had articles about your game or studio appearing in the magazine, that's essentially several pages worth of free advertising, depending on the length and placement of the article.

The real question on my mind is why didn't NCSoft consider this as an option?

City of Heroes predates World of Warcraft, and was sufficiently different that it avoided many of the same traps that Blizzard *still* hasn't fully escaped. A well placed salvo of print ads alongside each new issue would probably have actually severally culled World of Warcraft's numbers *long* before its first expansion was released. They took three years to get it out, compared to our three months.

That level of fresh content paired with a consistently high rate of advertising would have been enough that instead of Wow being a statistical aberration, it would have simply been just one of many high-profile MMOs.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 15, 2013, 05:24:25 AM
Can Koreans behave with greater cultural awareness of foreign social mores? Absolutely. I am positive that most who are successful internationally do. NCSoft apparently has not, and this explanation for their behavior fits from hypothetical cause to expected effect. Therefore, we feel the hypothesis is supported by the evidence.

You feel there is evidence? And that feeling is what justifies usage of national stereotypes to fill the gaps in our knowledge about the reasons behind the closure? I honestly don't know what to say to that.
Title: Re: MMORPG - COH profitability
Post by: Terwyn on January 15, 2013, 05:42:13 AM
You feel there is evidence? And that feeling is what justifies usage of national stereotypes to fill the gaps in our knowledge about the reasons behind the closure? I honestly don't know what to say to that.

Actually, the feeling is not regarding the existence of evidence, the feeling is in regards to the accuracy and validity of the conclusions thus drawn. In the halls of science, that is quite permissible.
Title: Re: MMORPG - COH profitability
Post by: Segev on January 15, 2013, 02:10:23 PM
There is evidence: the evidence is the behavior itself, and the knowledge that Korean corporate and social culture does, in fact, have these sorts of expectations. Viewed through that lens, those cultural expectations on the part of NCSoft executives makes known behaviors make sense. The alternative hypotheses with which we've been able to come up amount to mustache-twirling villainy and bad-writing pastiches of "Evil Stupid Bosses" who somehow make money by printing it using ink mined from the painfully extracted misery of their employees, or include a hatred for making money.

Since the former pastiche makes sense only if you're watching the Jetsons and think Spacely is a reasonable model of how true success happens, and the latter describes Captain Planet eco-villains more than any real businessperson, the hypothesis that there is a cultural expectation which directed these behaviors seems the most reasonable.

I don't "feel" there is evidence. I "feel" that the hypothesis of cultural issues explaining the evidence is the most likely of all that we have.

And it's a bit of a reach for you to accuse me of applying "cultural stereotype" in an offensive manner. I've not painted a caricature of Koreans here. I've taken research done by others and my own experience with Asian culture in broad strokes and applied them. Just as one might explain an American's refusal to adhere to "traditional British rich-people style" to his being, well, American in the early 1900s, one can explain behaviors of anybody who grew up steeped in a particular culture in light of those cultural mores. It's not saying they're slaves to it, but it can help explain otherwise seemingly-nonsensical behaviors.

Or are you saying you have a better idea what precipitated the behaviors in question in this case, from the (by Western standards) appalling way Paragon Studios's employees were treated to the infuriating disrespect shown to the CoH fanbase to the apparent desire to lose money when they were, at a minimum, making a "small" profit before this action.
Title: Re: MMORPG - COH profitability
Post by: Nafaustu on January 15, 2013, 03:29:30 PM
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 15, 2013, 03:53:32 PM
dueling Santas

It really wasn't much (http://www.youtube.com/watch?v=M6bHAIx2gBQ) of a commercial compared to others out there I hear.  It wasn't shown in front of my midnight 2D showing.

Interesting thing about that spot:

When I saw The Hobbit, my wife was trying to decide what to get me for Christmas. The GW2 ad came and went without her noticing it, bit later followed by a World of Warcraft: Mists of Pandaria spot. That later one did get her curious enough to ask me if I have played that game, and inquire in that curious "maybe I should give him THAT for Christmas" (I shut her down fast for many reasons, budget being one, not wanting to be stuck in an MMO again for soo many hours a day being another.)

But the point is: WoW ad: extremely effective at getting people interested. GW2 ad: subconsciously ignorable. Heck only thing I remember off the ad is the big dragon-molded numeral 2 showing on screen (cant access youtube now  to see your link.)

Although, again, at least it's something.
Title: Re: MMORPG - COH profitability
Post by: Segev on January 15, 2013, 05:28:45 PM
All I can say is, I've never said "all Korean companies act this way." I've always been saying, "We can better understand the behavior we are seeing from this particular company if we better understand these aspects of Korean culture."

It's actually rather disingenuous to compare what I'm saying to somebody claiming "all Americans are fat, loud, and stupid." Not only am I not saying all Koreans behave the same way, but I think most Americans would say, "no, we are not that way, and those of us who are don't revel in it."

I am not decrying things that are, to my knowledge, considered negative to Koreans about their own culture, any more than Americans consider rugged individualism and gumption (viewed by other cultures as brashness and disrespect) to be negative parts of our own culture. I am outlining that one can better understand NCSoft's actions if one has this knowledge of how propriety works in Korean culture. Just as, to a hypothetical Korean steeped in these aspects of Korean culture - who might be baffled that the Paragon Studios guys would be so utterly crass and disrespectful as to try to negotiate with their superiors, or that the Western gaming audience would dare question a highly-placed company executive's word and protest loudly - explaining American cultural mores about "rugged individualism" and "taking initiative" and being very individually proud of what we build for ourselves would go a long way towards helping him understand why Paragon Studios was not thinking they were being rude, nor expected the axe, and why the SaveCoH movement has acted as it has.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 15, 2013, 05:41:49 PM
We have facts and reliable source confirmed information. The only theory (underlined as that's really all we have as to why this has happened) that links all these together in a way that makes sense is the idea of conflicting culture as Segev has put forwards.
Title: Re: MMORPG - COH profitability
Post by: Nafaustu on January 15, 2013, 05:56:59 PM
All I can say is, I've never said "all Korean companies act this way." I've always been saying, "We can better understand the behavior we are seeing from this particular company if we better understand these aspects of Korean culture."

It's actually rather disingenuous to compare what I'm saying to somebody claiming "all Americans are fat, loud, and stupid." Not only am I not saying all Koreans behave the same way, but I think most Americans would say, "no, we are not that way, and those of us who are don't revel in it."

I am not decrying things that are, to my knowledge, considered negative to Koreans about their own culture, any more than Americans consider rugged individualism and gumption (viewed by other cultures as brashness and disrespect) to be negative parts of our own culture. I am outlining that one can better understand NCSoft's actions if one has this knowledge of how propriety works in Korean culture. Just as, to a hypothetical Korean steeped in these aspects of Korean culture - who might be baffled that the Paragon Studios guys would be so utterly crass and disrespectful as to try to negotiate with their superiors, or that the Western gaming audience would dare question a highly-placed company executive's word and protest loudly - explaining American cultural mores about "rugged individualism" and "taking initiative" and being very individually proud of what we build for ourselves would go a long way towards helping him understand why Paragon Studios was not thinking they were being rude, nor expected the axe, and why the SaveCoH movement has acted as it has.

I didn't mean you specifically, my friend.  :)

I was addressing you because you were the post imediately previous to mine that was relevent.   I'm also addressing you because you, in all your posts, have always established a comprehension that its NOT what is meant.   But in a public venue, what we say and what me mean have to be carefully synchronized. 

My post is address to our community as a whole and I am begging my community, of which I am proud.   Please.   Please.  Please.  Think of how it sounds to outsiders.

The most common arguement made here is "WE RESEARCHED THIS."   That is why I created the parallel that I made.    We researched what the English speaking world thinks Kibun (sp) is.   We researched Korean culture.   We even maybe asked an actual Korean or two for input.   But there were several other actual Koreans that said "Your understanding is wrong." And we responded by saying "WE RESEARCHED THIS!"

The point that I am trying to make globally is that everytime I read "Korean this" and "Korean that" on the forums, I now actively cringe because I see in it reflected the opinions and biases of other cultures against my own.   They did the research, they think they understand, but...

So what I am suggesting is that instead of focusing on "This is an Asian company, therefore..." which is what I am seeing a lot.   (Not necessarily from you Sergev, you're fairly constructive.   :) )   We need to get away from it.   Its a trap.   Help me.
Title: Re: MMORPG - COH profitability
Post by: Mazz vs The World on January 15, 2013, 06:00:58 PM
I didn't mean you specifically, my friend.  :)

I was addressing you because you were the post imediately previous to mine that was relevent.   I'm also addressing you because you, in all your posts, have always established a comprehension that its NOT what is meant.   But in a public venue, what we say and what me mean have to be carefully synchronized. 

My post is address to our community as a whole and I am begging my community, of which I am proud.   Please.   Please.  Please.  Think of how it sounds to outsiders.

The most common arguement made here is "WE RESEARCHED THIS."   That is why I created the parallel that I made.    We researched what the English speaking world thinks Kibun (sp) is.   We researched Korean culture.   We even maybe asked an actual Korean or two for input.   But there were several other actual Koreans that said "Your understanding is wrong." And we responded by saying "WE RESEARCHED THIS!"

The point that I am trying to make globally is that everytime I read "Korean this" and "Korean that" on the forums, I now actively cringe because I see in it reflected the opinions and biases of other cultures against my own.   They did the research, they think they understand, but...

So what I am suggesting is that instead of focusing on "This is an Asian company, therefore..." which is what I am seeing a lot.   (Not necessarily from you Sergev, you're fairly constructive.   :) )   We need to get away from it.   Its a trap.   Help me.

I agree with this, well said!
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 15, 2013, 06:07:06 PM
I didn't mean you specifically, my friend.  :)

I was addressing you because you were the post imediately previous to mine that was relevent.   I'm also addressing you because you, in all your posts, have always established a comprehension that its NOT what is meant.   But in a public venue, what we say and what me mean have to be carefully synchronized. 

My post is address to our community as a whole and I am begging my community, of which I am proud.   Please.   Please.  Please.  Think of how it sounds to outsiders.

The most common arguement made here is "WE RESEARCHED THIS."   That is why I created the parallel that I made.    We researched what the English speaking world thinks Kibun (sp) is.   We researched Korean culture.   We even maybe asked an actual Korean or two for input.   But there were several other actual Koreans that said "Your understanding is wrong." And we responded by saying "WE RESEARCHED THIS!"

The point that I am trying to make globally is that everytime I read "Korean this" and "Korean that" on the forums, I now actively cringe because I see in it reflected the opinions and biases of other cultures against my own.   They did the research, they think they understand, but...

So what I am suggesting is that instead of focusing on "This is an Asian company, therefore..." which is what I am seeing a lot.   (Not necessarily from you Sergev, you're fairly constructive.   :) )   We need to get away from it.   Its a trap.   Help me.

indeed
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 15, 2013, 06:11:37 PM
The most common arguement made here is "WE RESEARCHED THIS."   That is why I created the parallel that I made.    We researched what the English speaking world thinks Kibun (sp) is.   We researched Korean culture.   We even maybe asked an actual Korean or two for input.   But there were several other actual Koreans that said "Your understanding is wrong." And we responded by saying "WE RESEARCHED THIS!"

I agree with what you said with my whole heart.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 15, 2013, 06:16:01 PM
So please if it isn't a cultural thing based on a Korean reaction to a studio seeking to buy its way out of an agreement - why did they close City of Heroes?

I could see why they might severely chop Paragon Studios to 20 people and fire Brian Clayton for daring to try and become their own studio independant of NCSoft. But to drop a game that free of the burden of 60 excess programmers could turn a nice profit for the next 3-5years with little investment seems completely ignorant on every level.

To me this does smell like a clash of cultures. The lowly drones dared to try and not only break free of NCSoft - they wanted to take the game with them? How dare they! In America if you could present a scenario where you get a win/win both people make out on the deal - this would be normal business. It appears this caused someone in NCSoft HQ to take offense and raze the place to the ground and salt the earth. If it wasn't a cultural difference between Korea and the US - how do YOU explain it? I have read enough of the Kibune effect to understand this could have been taken as extremely disrespectful - enough so as to warrant the Genghis Khan treament CoH recieved.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 15, 2013, 06:29:58 PM
So please if it isn't a cultural thing based on a Korean reaction to a studio seeking to buy its way out of an agreement - why did they close City of Heroes?

We. Don't. Know.

We do not have access to NCsoft's internal documents, shareholder memos, they do not discuss with us their short- and longterm strategies and they did not reach out to the public with a substantial explanation. We have a few rumors, some more or less wild theories and that is about it. No hard data, though. Certainly nothing to build any theory upon, not to mention one that is clearly prejudiced against foreign culture.

To me this does smell like a clash of cultures. The lowly drones dared to try and not only break free of NCSoft - they wanted to take the game with them? How dare they! In America if you could present a scenario where you get a win/win both people make out on the deal - this would be normal business. It appears this caused someone in NCSoft HQ to take offense and raze the place to the ground and salt the earth. If it wasn't a cultural difference between Korea and the US - how do YOU explain it? I have read enough of the Kibune effect to understand this could have been taken as extremely disrespectful - enough so as to warrant the Genghis Khan treament CoH recieved.

You are clearly hurt by their actions. That is why the anger takes the better of you. But take a deep breath, step back, read what you just typed and then ask yourself: do I really know that this is what happened? If not, how does me making such harsh judgement make Korean CoHers feel? (Yes, they are out there, on this very forum.) How does this make us look to the public?

Is this really what you want us to be seen as? Do you want to be that guy yourself?
Title: Re: MMORPG - COH profitability
Post by: Nafaustu on January 15, 2013, 06:52:11 PM
To me this does smell like a clash of cultures. The lowly drones dared to try and not only break free of NCSoft - they wanted to take the game with them? How dare they! In America if you could present a scenario where you get a win/win both people make out on the deal - this would be normal business. It appears this caused someone in NCSoft HQ to take offense and raze the place to the ground and salt the earth. If it wasn't a cultural difference between Korea and the US - how do YOU explain it? I have read enough of the Kibune effect to understand this could have been taken as extremely disrespectful - enough so as to warrant the Genghis Khan treament CoH recieved.

It IS a cultural difference.   It is a CORPERATE cultural difference.   There are American companies that act of of spite as well.   

I have the good fortune of working for an international corporation that has a soul.   It treats its employees fairly, and strives to make the world a better place.   It is different from the corporate culture of any other company I have ever worked for, many with the same country of home office.

The nation in which home office stands will absolutely affect the corporate culture of a corporation, but it does not dictate corporate culture in whole cloth.

NCSoft is a bad company.   They clearly have a corporate culture influenced by the location of their home office.    But is is Corporate culture that makes them a bad company, not Korean culture.

I'm stressing this, once again, because of the mass exodus from the forums.   I'm not attacking individuals.   I'm asking my community to help me make this a less polarized place before we lose anyone else.     Corporate Culture, not Korean culture.   Target Market Segment, not East vs West.

Are localization components a thing?   ABSOLUTELY.   But they are not the whole thing, so they should be termed as through they are.


EDited: to clarify I meant same country of home office, not physical building home office. :)
Title: Re: MMORPG - COH profitability
Post by: P51mus on January 15, 2013, 06:58:17 PM
To me this does smell like a clash of cultures. The lowly drones dared to try and not only break free of NCSoft - they wanted to take the game with them? How dare they! In America if you could present a scenario where you get a win/win both people make out on the deal - this would be normal business. It appears this caused someone in NCSoft HQ to take offense and raze the place to the ground and salt the earth. If it wasn't a cultural difference between Korea and the US - how do YOU explain it? I have read enough of the Kibune effect to understand this could have been taken as extremely disrespectful - enough so as to warrant the Genghis Khan treament CoH recieved.


Culture doesn't need to be invoked as an explanation.  A spiteful boss explains it without needing to resort to culture.  Irrational decisions happen in business because people are involved and people are often not rational actors.  In America there are bosses that will get mad at employees for daring to second guess their decisions as well.  Even if those decisions are terrible and will cause losses for the business.
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 15, 2013, 07:19:14 PM
A being's environment contributes heavily to their behaviour. However, since this is true of everyone and jerks can be found anywhere on the planet, I believe we should stop investigating cultural differences as an avenue to attempt to explain why this situation has occurred.

Don't hate NCSoft for where they come from, hate them for who they are; idiot douchebags of limited vision who wouldn't recognise a good game if it slapped them in the face and who have no attachment to or respect for loyal customers.
Title: Re: MMORPG - COH profitability
Post by: Arctic Force. on January 15, 2013, 07:31:20 PM
Don't hate NCSoft for where they come from, hate them for who they are; idiot douchebags of limited vision who wouldn't recognise a good game if it slapped them in the face and who have no attachment to or respect for loyal customers.

I concur.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 15, 2013, 07:48:32 PM
So please if it isn't a cultural thing based on a Korean reaction to a studio seeking to buy its way out of an agreement - why did they close City of Heroes?

We don't know, but based on Matt Miller's video interview at MMORPG, I don't think them trying to buy themselves out was the cause at all, but the other way around: they were attempting to buy themselves out because they knew NCSoft had no interest in sustaining them for much longer. They never expected to be told overnight that operations were shut down and everyone to be handled like a terrorist, but they did expect operations to expect an eventual cancelation.

We REALLY should leave the whole nationality thing out of this, unless we talking about more subtle things (like Superhero genre being a hard-to-export thing due to its heavy American culture influence resulting in CoH's failure overseas.)
Title: Re: MMORPG - COH profitability
Post by: Twisted Toon on January 15, 2013, 09:12:46 PM
I would like to point out that hypothesizing that it could have been based on cultural differences is the least damning "accusation" we could make for why NCSoft did what they did. I'm not saying that all Koreans, or even all Korean companies, are as blind to international corporate business as NCSoft seems to be. In fact, I haven't really seen anyone come out and say that all Korean companies operate this way. But then, it could just be the way I look at things. It does take some stupidity to totally ignore another business' culture, whether it be in the same country or not.

If we were to remove the cultural differences from the situation, the only options we are left with, are aggressive stupidity, or aggressive malice. Of those two options, I'm really not sure which is worse.

Just a thought to ponder while you attempt to rescue the sanity of the Korean CoHers that are still here.
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 15, 2013, 10:27:40 PM
If we were to remove the cultural differences from the situation, the only options we are left with, are aggressive stupidity, or aggressive malice. Of those two options, I'm really not sure which is worse.

After 5 months of looking into NCSoft and living with this situation, I'm inclined to believe that it's a healthy combination of both these factors.

I believe to my core that there currently isn't any information that can be used as an argument to state that anyone in the higher ranks of NCSoft has even a remote level of intelligence. While their other games may have larger followings, I don't believe any of them would inspire the level of loyalty that CoH has and the manner in which they have gone about treating this tremendously loyal customer base can, at best, be described as hostile.

They should just get it over with and change the company motto.

"NCSoft: We're stupid AND we're evil"
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 15, 2013, 10:47:40 PM
We have facts and reliable source confirmed information. The only theory (underlined as that's really all we have as to why this has happened) that links all these together in a way that makes sense is the idea of conflicting culture as Segev has put forwards.
I wouldn't call it a theory.

The theory that the primary explanation rests with culture implies that the specific individuals that made the decisions were not particularly important: that the probability was high that anyone in that position within NCsoft would have been sufficiently influenced by cultural factors to make fundamentally similar decisions.

The converse theory is that the decisions made were unique to the individuals involved for specific personally unique and currently unknown reasons.  And there is no evidence to the contrary.  The fact that the cultural narrative *appears* to explain more is an illusion because there exists no evidence to support its implied narrative elements.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 16, 2013, 12:47:10 AM
I have been asked to share another alternate theory consistent with the facts that contradicts the notion that specific cultural differences endemic to the populace of South Korea contributed in a material fashion to the City of Heroes shutdown.

The gravitational energy density of the universe has a value that can be estimated by general relativity and cosmological evolutionary physics.  These calculations converge on values which are inconsistent with the observable material density of the cosmos but are consistent with projected matter densities based on galactic and supercluster structure.  This value is approximately five times larger than the net observable matter density of the cosmos and suggests a widespread pervasive form of matter which is weakly interacting and radiatively decoupled but gravitationally interacting.  This "dark matter" has by definition significant consequences on overall cosmological structure and large gravitationally bound systems.

Distributed in a manner which follows the linear angular momentum curve of our galaxy, this has the net effect of stabilizing the two spiral arms of the Milky Way which extend from its central bar and the stellar formation wavefront relative to the Sun's orbit.  This reduces the probability of disruptive interactions on its planetary orbits and increases the period of Oort cloud perturbations which can create heightened terrestrial bombardment events.  This stability has a marked effect on the window of opportunity for technological civilizations to arise capable of expending sizeable amounts of computational technology on entertainment avenues.  This combined with the coincident advantageous nature of agrarian optimization generalized into industrial organization of economies around specialization giving rise to capital control of primary economies significantly increased the probability of a south asian entertainment company being in a position to terminate the north american development studio of a massively multiplayer game. 

This being a necessary prerequisite for same leads to the conclusion that there is a significant cosmological connection between dark matter's gravitational coupling of galactic matter and Korean executives' proclivities towards downsizing.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 16, 2013, 12:52:04 AM
I wouldn't call it a theory.

The theory that the primary explanation rests with culture implies that the specific individuals that made the decisions were not particularly important: that the probability was high that anyone in that position within NCsoft would have been sufficiently influenced by cultural factors to make fundamentally similar decisions.

The converse theory is that the decisions made were unique to the individuals involved for specific personally unique and currently unknown reasons.  And there is no evidence to the contrary.  The fact that the cultural narrative *appears* to explain more is an illusion because there exists no evidence to support its implied narrative elements.

I think you're right there.
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 16, 2013, 03:02:08 PM
I have been asked to share another alternate theory consistent with the facts that contradicts the notion that specific cultural differences endemic to the populace of South Korea contributed in a material fashion to the City of Heroes shutdown.

The gravitational energy density of the universe has a value that can be estimated by general relativity and cosmological evolutionary physics.  These calculations converge on values which are inconsistent with the observable material density of the cosmos but are consistent with projected matter densities based on galactic and supercluster structure.  This value is approximately five times larger than the net observable matter density of the cosmos and suggests a widespread pervasive form of matter which is weakly interacting and radiatively decoupled but gravitationally interacting.  This "dark matter" has by definition significant consequences on overall cosmological structure and large gravitationally bound systems.

Distributed in a manner which follows the linear angular momentum curve of our galaxy, this has the net effect of stabilizing the two spiral arms of the Milky Way which extend from its central bar and the stellar formation wavefront relative to the Sun's orbit.  This reduces the probability of disruptive interactions on its planetary orbits and increases the period of Oort cloud perturbations which can create heightened terrestrial bombardment events.  This stability has a marked effect on the window of opportunity for technological civilizations to arise capable of expending sizeable amounts of computational technology on entertainment avenues.  This combined with the coincident advantageous nature of agrarian optimization generalized into industrial organization of economies around specialization giving rise to capital control of primary economies significantly increased the probability of a south asian entertainment company being in a position to terminate the north american development studio of a massively multiplayer game. 

This being a necessary prerequisite for same leads to the conclusion that there is a significant cosmological connection between dark matter's gravitational coupling of galactic matter and Korean executives' proclivities towards downsizing.

Well, based on that, it seems clear that Dark Matter is, indeed, a major contributor here. 

If only we had known sooner, we could have used our own dark/dark controllers to fight back.


No wonder they were so determined to take CoH down.
Title: Re: MMORPG - COH profitability
Post by: Blackbird71 on January 16, 2013, 06:27:51 PM
I have been asked to share another alternate theory consistent with the facts that contradicts the notion that specific cultural differences endemic to the populace of South Korea contributed in a material fashion to the City of Heroes shutdown.

The gravitational energy density of the universe has a value that can be estimated by general relativity and cosmological evolutionary physics.  These calculations converge on values which are inconsistent with the observable material density of the cosmos but are consistent with projected matter densities based on galactic and supercluster structure.  This value is approximately five times larger than the net observable matter density of the cosmos and suggests a widespread pervasive form of matter which is weakly interacting and radiatively decoupled but gravitationally interacting.  This "dark matter" has by definition significant consequences on overall cosmological structure and large gravitationally bound systems.

Distributed in a manner which follows the linear angular momentum curve of our galaxy, this has the net effect of stabilizing the two spiral arms of the Milky Way which extend from its central bar and the stellar formation wavefront relative to the Sun's orbit.  This reduces the probability of disruptive interactions on its planetary orbits and increases the period of Oort cloud perturbations which can create heightened terrestrial bombardment events.  This stability has a marked effect on the window of opportunity for technological civilizations to arise capable of expending sizeable amounts of computational technology on entertainment avenues.  This combined with the coincident advantageous nature of agrarian optimization generalized into industrial organization of economies around specialization giving rise to capital control of primary economies significantly increased the probability of a south asian entertainment company being in a position to terminate the north american development studio of a massively multiplayer game. 

This being a necessary prerequisite for same leads to the conclusion that there is a significant cosmological connection between dark matter's gravitational coupling of galactic matter and Korean executives' proclivities towards downsizing.

Now you're just being ridiculous.

I believe it is perfectly reasonable, even necessary, to consider cultural differences as a potential factor in international business relations, and it is entirely possible to do so without being offensive.  To dismiss this differences as a factor altogether, especially to the point that they cannot even be discussed without accusations of "racism" is willful ignorance, for which I have no tolerance.

Frankly, the immediate shouting down of anyone who even mentions "Korea", or who dares to propose that there might be a cultural difference at play, is turning me off of these forums much faster than one or two idiots who can't contain their personal feelings on other cultures.  I can ignore a couple of loudmouths, but the entire atmosphere on these forums has been turning into one of overreaction and calling "racist" towards anyone who holds a different opinion, and that is not an environment conducive to a healthy discussion and investigation of the facts.
Title: Re: MMORPG - COH profitability
Post by: JetFlash on January 16, 2013, 06:47:38 PM
Now you're just being ridiculous.


I believe that to have been her goal.

/foghornleghorn

It's a joke, son!!!

 ;D
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 16, 2013, 07:12:34 PM
I believe it is perfectly reasonable, even necessary, to consider cultural differences as a potential factor in international business relations, and it is entirely possible to do so without being offensive.  To dismiss this differences as a factor altogether, especially to the point that they cannot even be discussed without accusations of "racism" is willful ignorance, for which I have no tolerance.
That would be true if the people doing the discussing were sufficiently knowledgeable about both international business in general and the specifics of cultural influence on business culture in the specific.

"Could it be because they are Koreans" is not a cultural analysis.  When the CEO of Hyundai starts burning down Kentucky Fried Chickens to make space for new car showrooms, I'll reconsider.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 16, 2013, 07:15:32 PM
It's a joke, son!!!
I should have made it more American: less necessary punctuation, more unnecessary punctuation.
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 16, 2013, 07:19:24 PM
I believe it is perfectly reasonable, even necessary, to consider cultural differences as a potential factor in international business relations,

Why exactly is it necessary to consider those cultural differences? We have no substantial evidence that they have played any role in the whole situation. In fact we have no evidence of any factor playing any role. We know nothing. The theory of involvement of cultural differences can be replaced with dozens others. The only reason this one keeps being so pervasive is because it helps to paint certain people as black-and-white villains and then channel all the vitriol you contain towards that image. It's a practical replacement for a witch. Just like with her you can lay all blame on it and burn it. Instant relief.

And just like the poor witch, the accused has no say in their defence. There were some Korean players that tried to explain this whole thing is ridiculous, but they were shouted down.

and it is entirely possible to do so without being offensive.

This I agree with. Unfortunately, to do so, you need to thread carefully and be wary as to avoid any prejudice. People who engage in arguing that kibun was possibly the key factor in game closure, even though they have no way of proving that, with almost no exception lack these qualities. They prance into threads and start shouting how these Koreans, being Korean, did this clearly Korean thing to us. Because they are Koreans, duh! You say that you have no tolerance for ignorance. Doesn't that offend you then?

To dismiss this differences as a factor altogether, especially to the point that they cannot even be discussed without accusations of "racism" is willful ignorance, for which I have no tolerance.

And how do you call insistence on arguing some theory that can't be neither proven, nor disproven? Give us proof that your cultural based claims are based on facts and no one will say a word. But start with that nonsense about Asians closing the game out of spite, because they must hate our guts and you'll get a reaction.
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 16, 2013, 07:23:54 PM
I should have made it more American: less necessary punctuation, more unnecessary punctuation.

I put your original post through the redneck dialectizer to see if it helped:

Quote
ah have been axed t'share t'other alternate theo'y cornsissent wif th' facks thet corntradicks th' noshun thet specific cultural differences indemic t'th' populace of South Ko'ea corntributed in a material fashion t'th' City of Heroes shetdown, as enny fool kin plainly see.

Th' gravitashunal inergy density of th' unyverse has a value thet kin be estimated by juneral relativity an' cosmological evolushunary physics. These calculashuns cornvahge on values which is inconsissent wif th' observable material density of th' cosmos but is consissent wif projecked matter densities based on galackic an' superclester struckure. This hyar value is approximately five times larger than th' net observable matter density of th' cosmos an' suggests a widespread pervasive fo'm of matter which is weakly interackin' an' radiatively decoupled but gravitashunally interackin'. This hyar "dark matter" has by definishun significant cornsequences on on overall cosmological struckure an' large gravitashunally boun' systems.

Distributed in a manner which follers th' linear angular momentum curve of our galaxy, this hyar has th' net effeck of stabilizin' th' two spiral arms of th' Milky Way which extend fum its central bar an' th' stellar fo'mashun wavefront relative t'th' Sun's o'bit. This hyar redooces th' probability of disruppive interackshuns on its planetary o'bits an' increases th' period of Oo't cloud perturbashuns which kin create heightened terrestrial bombardment events. This hyar stability has a marked effeck on th' window of oppo'tunity fo' technological civilizashuns t'arise capable of expendin' sizeable amounts of compeetayshunal technology on intertainment avenues. This hyar combined wif th' coincident advantageous nature of agrarian oppimizashun juneralized into indestrial o'ganizashun of economies aroun' specializashun givin' rise t'capital corntrol of primary economies significantly increased th' probability of a south asian intertainment compenny bein' in a posishun t'terminate th' no'th South Car'linan development studio of a massively multiplayer game.

This hyar bein' a necessary prerequisite fo' same leads t'th' conclushun thet thar is a significant cosmological cornneckshun between dark matter's gravitashunal couplin' of galackic matter an' Ko'ean executives' proclivities towards downsizin'.
Title: Re: MMORPG - COH profitability
Post by: WildFire15 on January 16, 2013, 07:31:31 PM
I think it might be time to take a bigger step away from 'defiantly because of Korean business ideas' as I recall the independent analyst mentioned in the Korean Times article couldn't work out any good reasons for CoH's closure from NC's side either.
Having thought on it more, with the clear lack of interest in sustaining City of Heroes, NCsoft probably planned on waiting for it to fail and keeping the IP to wave around as just another number to investors, but when Paragon asked to go independent, NCsoft shot them down and had to do something to make CoH fail, likely leading them to approve the Lost/Minecraft idea and loading the studio with employees so it went into the red so they could shut it down without the investors asking too many questions.
If anything, it's extremely short sighted and greedy business more then anything else with it's eyes so fixed on that throne that even a solid chair will not do.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 16, 2013, 07:33:23 PM
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 16, 2013, 07:35:23 PM
"Could it be because they are Koreans" is not a cultural analysis.  When the CEO of Hyundai starts burning down Kentucky Fried Chickens to make space for new car showrooms, I'll reconsider.

This is not an accurate analogy. Your average KFC, never mind one that has been standing for more than ten years, is so saturated, and therefore held together by, grease, the only safe way to take it down, for any reason, is to burn it.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 16, 2013, 07:38:01 PM
This is not an accurate analogy. Your average KFC, never mind one that has been standing for more than ten years, is so saturated, and therefore held together by, grease, the only safe way to take it down, for any reason, is to burn it.

I'd argue the saturation is such, that burning it would be the most dangerous approach.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 16, 2013, 07:43:20 PM
This is not an accurate analogy. Your average KFC, never mind one that has been standing for more than ten years, is so saturated, and therefore held together by, grease, the only safe way to take it down, for any reason, is to burn it.
Maybe NCsoft thought Paragon Studios was held together by an equal amount of crazy.  They did let us tweet their soft drink machine, after all.
Title: Re: MMORPG - COH profitability
Post by: Ironwolf on January 16, 2013, 07:54:46 PM
I have to say it is fun having your motives being slammed as your being a loudmouthed redneck.

Not a single solitary person here knows the true reason for NCSoft shutting the game down. However I can point openly and obviously to the fact that NCSoft has pulled out of most of the West and is acting in a protectionist manner by pushing a mostly Asian agenda.

However the politically correct squad dares you to take a step out of line - you are then a racist and ignorant and hateful. When they are as clueless as the rest of us are as to what happened and why. When the very Devs themselves don't know what happened or why and so I will say my theory of cultural differences influencing the outcome we see now are every bit as possible as your utopian dreams of bunnies and ponies make everyone happy theories of NCSoft just saving us from being sold to a meanie company who just wanted to make money.

The ridiculous amounts of hyperbole in the thread where you have someone who questions the motives of NCSoft and suddenly becomes evil is not the community I wish to be a member of. Good luck saving the game as the community appears to be already gone.
Title: Re: MMORPG - COH profitability
Post by: Arctic Force. on January 16, 2013, 08:16:51 PM
I do believe everyone is suffering from CoX Detox.
They closed the game, we want it back. Keep your eyes on the prize and stop trying to point fingers as to why. That does not matter anymore, what does matter is that we find a way to get CoX back.
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 16, 2013, 08:17:21 PM
Ironwolf,  if my dialectizer joke fueled your reply, it wasn't intentionally calling you a redneck.   I just have fun with the site and "elmer fudd" didnt' make a very readable result).  As an american living in the rural pa, "rednecK" is pretty commonly used around here.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 16, 2013, 08:58:36 PM
I will say my theory of cultural differences influencing the outcome we see now are every bit as possible as your utopian dreams of bunnies and ponies make everyone happy theories of NCSoft just saving us from being sold to a meanie company who just wanted to make money.
As a matter of fact, that's a very accurate characterization.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 16, 2013, 09:14:51 PM
I do believe everyone is suffering from CoX Detox.
They closed the game, we want it back. Keep your eyes on the prize and stop trying to point fingers as to why. That does not matter anymore, what does matter is that we find a way to get CoX back.

There are times like this where I wish there was a simple "like" button.

Many may not agree, but these are thoughts that I share too.
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 16, 2013, 09:49:25 PM
I believe it is perfectly reasonable, even necessary, to consider cultural differences as a potential factor in international business relations, and it is entirely possible to do so without being offensive.  To dismiss this differences as a factor altogether, especially to the point that they cannot even be discussed without accusations of "racism" is willful ignorance, for which I have no tolerance.

I think we can say NCSoft being Korean had some contribution to the decision in so much as one's own culture influences one's manner of thinking and that's as far as we should take the argument of cultural differences, to what degree it influenced the decision is irrelevant. They did what they set out to do; they unceremoniously kicked us out of a place where we feel we belong. It's done.

I'm much more inclined to believe that the factor that most heavily contributed in the decision to shut down City of Heroes is that the whole of NCSoft's leadership is attempting to operate in the world on a single lonely brain cell.

That said, day after day, the why of things becomes less and less important. We don't know precisely why this happened but we have enough information to state with a reasonable degree of certainty that this mockery of a situation never had to occur and that this shutdown was unethical.

The ridiculous amounts of hyperbole in the thread where you have someone who questions the motives of NCSoft and suddenly becomes evil is not the community I wish to be a member of. Good luck saving the game as the community appears to be already gone.

If you feel you you need to go simply because we seemingly can't agree to disagree, that's entirely your prerogative. I believe everyone who cares about CoH has a place here but a subject as sensitive as race should be pushed aside considering that the likelihood of anything positive stemming from discussions of that nature is extremely low. Without more data, it will just lead to running in circles.
If you have to go, you are wished well, however we are stronger in numbers.
If we're to have any hope of rescuing our beloved City, we need to work together despite our differences of opinion.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 16, 2013, 10:25:16 PM
I think we can say NCSoft being Korean had some contribution to the decision
Being Japanese almost certainly had some sort of contribution to my deciding to post this message.  However, that's not a particularly useful thing to know or debate.

What if being Korean caused NCsoft executives to hold off making this decision until much later than American executives would have?  With nothing but idle speculation to go on, you can't even say in what *direction* that influence was operating in.  That's what makes that discussion basically fruitless.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 16, 2013, 10:30:06 PM
Being Puerto Rican had a lot to do with my tuypos throughout my posting in the thread.  8)
Title: Re: MMORPG - COH profitability
Post by: TimtheEnchanter on January 16, 2013, 10:40:30 PM
Being an American probably has a lot to do with me hating large corporations.

... most of them anyway.
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 16, 2013, 10:51:23 PM
Arcana, please do not quote me out of context.

"I think we can say NCSoft being Korean had some contribution to the decision"

is not what I said.

"I think we can say NCSoft being Korean had some contribution to the decision in so much as one's own culture influences one's manner of thinking"

has a different meaning.

The sentence was longer than that for a reason.
Title: Re: MMORPG - COH profitability
Post by: chasearcanum on January 16, 2013, 11:07:12 PM
Being Japanese almost certainly had some sort of contribution to my deciding to post this message. ...


And being a mutt that can trace my family heritage back to practically every side of every major European conflict in the last 600 years has led me to live in constant internal conflict.  Fortunately, over the years, one particular slim piece of my heritage has risen to dominance, becoming the main voice that guides me.  Unfortunately, that's my Scot blood, and anyone that's tried to understand a scotsman on a tirade knows why that's a problem.   The "everything must be organized and efficient" German in me, in particular, is practically frothing at the mouth. 

I won't mention the others, but trust me:  it bears more than a passing resemblance to hetalia (http://youtu.be/b_i-XL_fm6E) in there.
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 16, 2013, 11:24:37 PM
What if being Korean caused NCsoft executives to hold off making this decision until much later than American executives would have?  With nothing but idle speculation to go on, you can't even say in what *direction* that influence was operating in.  That's what makes that discussion basically fruitless.

I did not infer which way they where influenced and I'm not going to start now.

What you say is something that is not outside the realm of all possibility, however given their track record, the way they have treated us, reports from their own employees and just plain being involved in this for 5 months; I'm not inclined to entertain that theory for even a fraction of a second. I don't believe there is any kind of benevolence that exists at NCSoft.

NCSoft cost me something very dear to me and I'm not talking about the game. My personal life is lessened as a direct result of their stupid decisions and I hate them with every fibre of my being but where they are geographically located has nothing to do with with why I will hate them for the rest of existence.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 16, 2013, 11:59:48 PM
Arcana, please do not quote me out of context.

"I think we can say NCSoft being Korean had some contribution to the decision"

is not what I said.

"I think we can say NCSoft being Korean had some contribution to the decision in so much as one's own culture influences one's manner of thinking"

has a different meaning.

The sentence was longer than that for a reason.
Actually, I see no context that was lost with my quote.  While the part I dropped qualifies the prefix, it does not alter its meaning in any way.  It specifies in what way the first part is true, whereas my response is to the prefix statement irrespective of in what way it might be true.  The longer sentence doesn't have a different meaning, it simply has more information about that meaning.  Which is not relevant to my response.

Here's my response with no quoted passage at all:

Anyone who states that its reasonable to state that culture had some influence, no matter in what way that influence might be expressed, is making a statement that is both a truism, and valueless to the discussion, as it cannot even be deduced what direction that influence took, much less its magnitude, much less its distinguishing properties from all other cultural influences.
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 17, 2013, 12:17:33 AM
Anyone who states that its reasonable to state that culture had some influence, no matter in what way that influence might be expressed, is making a statement that is both a truism, and valueless to the discussion, as it cannot even be deduced what direction that influence took, much less its magnitude, much less its distinguishing properties from all other cultural influences.

I believe I said that already.

"I think we can say NCSoft being Korean had some contribution to the decision in so much as one's own culture influences one's manner of thinking and that's as far as we should take the argument of cultural differences, to what degree it influenced the decision is irrelevant."

And, yes, all context was lost in your quote as it seems you initially focused on the wrong part. Regardless, we're saying the same thing.
Title: Re: MMORPG - COH profitability
Post by: TimtheEnchanter on January 17, 2013, 12:30:25 AM
I think my bigger concern with possible cultural issues isn't the shutdown, but the lack of interest in selling.

The term "xenophobic" has been tossed around a lot but apparently this doesn't just involve non-Koreans. "Allegedly" many Korean businessfolk don't like doing business with people they don't already know, unless they're introduced to the outsider by someone that they do know. If this is accurate, it would mean that the only company that NCsoft would have bothered to talk to AT ALL is Paragon Studios.

But that was something I found while reading all the external links on the infamous Kibun thread, so who the heck knows how accurate that bit of info is. I brought it up at some point but it got completely ignored.
Title: Re: MMORPG - COH profitability
Post by: FatherXmas on January 17, 2013, 12:56:23 AM
I think my bigger concern with possible cultural issues isn't the shutdown, but the lack of interest in selling.

The term "xenophobic" has been tossed around a lot but apparently this doesn't just involve non-Koreans. "Allegedly" many Korean businessfolk don't like doing business with people they don't already know, unless they're introduced to the outsider by someone that they do know. If this is accurate, it would mean that the only company that NCsoft would have bothered to talk to AT ALL is Paragon Studios.

But that was something I found while reading all the external links on the infamous Kibun thread, so who the heck knows how accurate that bit of info is. I brought it up at some point but it got completely ignored.

Except Paragon Studios isn't an outside company, it's a group within NCsoft.  Employees.  Underlings.  People by definition NOT equivalent to those above them in the corporate food chain.

Also came across a list of things not looked upon well by other cultures and the one thing they listed for Korea was smiling at people you don't know.  It's a sign you think they are stupid.  No idea if that's correct at all.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 17, 2013, 01:03:25 AM
My particular use of the word "xenophobic" was irrespective of any particular culture or nationality. It has been posited that NCSoft felt burned by the experience they had with the management at Destination Games (ie, the Garriots), and that caused them to circle the wagons, so to speak. Perhaps "xenophobic" was the wrong word, but the fact remains that, culture, nationality and race aside, NCSoft is pulling back all control decisions to the home office. If it's going to offend someone if I specify the city where they make their home, so be it, but that is the "cultural" issue that I see as a problem, not one nationality having a problem with another.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 17, 2013, 01:23:45 AM
the fact remains that, culture, nationality and race aside, NCSoft is pulling back all control decisions to the home office.
That presupposes it was ever the case that this was not true.  The Garriott case itself suggests it was always true, that his leash was always extremely short, and that at no time did material corporate control ever exist outside of the executives within or with direct ties to the parent corporate executive staff.
Title: Re: MMORPG - COH profitability
Post by: Segev on January 17, 2013, 06:15:22 AM
The only reason cultural considerations are being examined is in an attempt to find some context, some manner of thinking, that could make the behaviors witnessed make sense.

To claim that it's somehow racist, or that it's attempting to say "all Koreans behave this way," is silly, and actively detrimental to any genuine attempt to understand other cultures. In finding something in underlying cultural assumptions that gives explanation for their behavior, it is not saying that Koreans are all robots who make stupid decisions. It is saying that we now have some additional context to understand that these decisions were not made by some sort of bad idea generator with no context.

It is an effort to find context.

If you were to say that somebody standing up to his boss and telling him off is rude and destructive to his own career, and wonder what could possibly lead a man to behave so insanely, and then you learned that Americans value straight-forwardness and consider business superiors not to be inherently social superiors, you are not painting all Americans as idiots who will insult "their betters" for no reason other than to be insulting. You are, instead, attempting to find how, to the man who behaved in that strange fashion, his behavior seemed reasonable.

It's not racist to say "Oh, Americans have these values baked into their culture. And that makes his behavior make at least a little more sense."
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 17, 2013, 07:15:56 AM
It is an effort to find context.

That effort is fundamentally flawed for two reasons:

Disclaimer: by saying you, I mean people defending the need to use cultural context in discussions about the game closure, not you in particular.

Edit: wording.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 17, 2013, 08:53:30 AM
The only reason cultural considerations are being examined is in an attempt to find some context, some manner of thinking, that could make the behaviors witnessed make sense.

To claim that it's somehow racist, or that it's attempting to say "all Koreans behave this way," is silly, and actively detrimental to any genuine attempt to understand other cultures. In finding something in underlying cultural assumptions that gives explanation for their behavior, it is not saying that Koreans are all robots who make stupid decisions. It is saying that we now have some additional context to understand that these decisions were not made by some sort of bad idea generator with no context.

It is an effort to find context.

If you were to say that somebody standing up to his boss and telling him off is rude and destructive to his own career, and wonder what could possibly lead a man to behave so insanely, and then you learned that Americans value straight-forwardness and consider business superiors not to be inherently social superiors, you are not painting all Americans as idiots who will insult "their betters" for no reason other than to be insulting. You are, instead, attempting to find how, to the man who behaved in that strange fashion, his behavior seemed reasonable.

It's not racist to say "Oh, Americans have these values baked into their culture. And that makes his behavior make at least a little more sense."

News reports from reporters actually in Korea appeared just as unable to explain the situation as we were.  The fact that Koreans did not understand the situation means anyone else trying to do so will either a) come to no conclusions or b) come to the wrong conclusions.  There is no c).
Title: Re: MMORPG - COH profitability
Post by: CG on January 17, 2013, 02:20:59 PM
Sometimes people are just jerks. 
Title: Re: MMORPG - COH profitability
Post by: Crindon on January 17, 2013, 02:32:59 PM
Being an American probably has a lot to do with me hating large corporations.

... most of them anyway.

I thought being an American meant we are just lazy to finish what we......

  ;D ;D
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 17, 2013, 02:49:09 PM
"Allegedly" many Korean businessfolk don't like doing business with people they don't already know, unless they're introduced to the outsider by someone that they do know.

Wow... that fits me perfectly... does this means I'm Korean?!

Quote
But that was something I found while reading all the external links on the infamous Kibun thread, so who the heck knows how accurate that bit of info is. I brought it up at some point but it got completely ignored.

I think the description fits everyone. I happen to know someone very high up at Nissan (an American just for the record) and unless she is sent directly to deal with someone by superiors or peers, she will not talk to anybody that she has not been strongly referred to by people she already strongly trust.

This has little room when you are liquidating off stuff, though. But for regular business, that describes nearly anyone that rather not be bankrupt within a month.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 17, 2013, 03:08:55 PM
Title: Re: MMORPG - COH profitability
Post by: WolfSoul on January 17, 2013, 03:26:08 PM
I don' t care "why" anymore.  Just give me my damn game back!!
Title: Re: MMORPG - COH profitability
Post by: Segev on January 17, 2013, 03:31:19 PM
That's kind-of the point. No, not every American does behave that way nor share that cultural value. However, if you see an American acting in accordance with said value and the behavior seems entirely nonsensical absent that context, it is not wrong to wonder if that value is an explanation.

As for "tearing this community apart," all who are on any "side" of that torn divide are potentially to blame. It is easy to point to "the other side" and say they're at fault, but that basically is saying, "Agree with me or YOU are the bad guy." Which is, itself, a relatively divisive position to take.

I'm sorry there are people being offended by this. However, while there might be some who are stooping to genuine racism and slurs, that is not what most are doing. If somebody wishes to take only the worst they can find and take offense at that, or to read something into a point that is not there and take offense at THAT, no ground is gained by catering to such professionally offended people; they will find something else at which to take offense, until those they choose to be offended by stop saying anything at all that they don't want to hear.

I am not saying all who have been "driven off" are like this, but I will stipulate that we probably have people who were "driven off" by the perception that this movement is anti-capitalist because it dares criticize a corporation's decisions. That is patently false, but we are not going to stop criticizing NCSoft just because it can be misconstrued and drive people off.
Title: Re: MMORPG - COH profitability
Post by: Starsman on January 17, 2013, 03:42:51 PM
As for "tearing this community apart," all who are on any "side" of that torn divide are potentially to blame. It is easy to point to "the other side" and say they're at fault, but that basically is saying, "Agree with me or YOU are the bad guy." Which is, itself, a relatively divisive position to take.

It's not about sides. Nothing is about sides. It's about people growing sick of it and leaving. I'm not even talking about the few that insist to pursue this and get angry when people don't agree with them.

Quote
I'm sorry there are people being offended by this. However, while there might be some who are stooping to genuine racism and slurs, that is not what most are doing. If somebody wishes to take only the worst they can find and take offense at that, or to read something into a point that is not there and take offense at THAT, no ground is gained by catering to such professionally offended people; they will find something else at which to take offense, until those they choose to be offended by stop saying anything at all that they don't want to hear.

1) For the most part, anything that attempts to stamp umbrella behavioral characteristics to any given culture IS racist (or culturacist?) and will offend people. This is well warranted and not oversensitivity.
2) You will "gain no ground" by pursuing the "cultural influence" path. In fact, you are likely to lose ground and lots of it.

Quote
but we are not going to stop criticizing NCSoft just because it can be misconstrued and drive people off.

Criticize NCSoft all you want but stop trying to make it about nationality.
Title: Re: MMORPG - COH profitability
Post by: Segev on January 17, 2013, 03:51:52 PM
It isn't "about" nationality, but pretending that NCSoft is steeped solely in the cultural values of my own homeland would be just plain stupid.

"Culturalist"-ism is not inherently wrong. IF it was, then "culture" would have no meaning, because there wouldn't be standards of behavior that are similar across a group of people.

Trying to understand standard of behavior and view actions in their context is useful. I know I'm not saying "Koreans and their culture suck!" or any such nonsense. Cultural elements can lead to good and bad behaviors. In this case, the cultural context helps understand where the motive for particular bad behaviors came from. Conversely, if a Korean company showed unusual concern for the feelings of its American subsidiary, and seemed almost to read the minds of its employees by pre-emptively offering and providing support just where it's needed, we might be baffled at the sometimes-bad-for-the-profits behaviors...until we examined Korean culture and discovered kibun and, more importantly, nunchi. There is merit in these concepts, just as there is potential harm. It is all in how the individual applies them. But understanding that they exist can only help provide context for behaviors witnessed.
Title: Re: MMORPG - COH profitability
Post by: HarvesterOfEyes on January 17, 2013, 04:39:03 PM
1) For the most part, anything that attempts to stamp umbrella behavioral characteristics to any given culture IS racist (or culturacist?) and will offend people. This is well warranted and not oversensitivity.

culture != race

One you are taught and the other you are born with. (I maintain there is only one "race" but that is a different topic.)

You may believe that culture has no bearing on business decisions, but there are entire academic institutions dedicated to the opposite belief.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 17, 2013, 05:17:20 PM
topics of culture/race, religion and politics have always been very touchy topics.

I think some people are a little bit too zealous to group and or assign major culture significant on a buisness decision but I do not think it's far fetched IF all the facts and actual reasons behind it was more stated. With NCSoft, it's all guess work so it's just as likely to be about culture as it is about little aliens taking over the brains of people and is on a secrect mission to take over the planet starting with destroying COX.  Who knows. 

What happened to Paragon Studios I've seen happen to all types of buisnesses, including American buisnesses, from all types of industries, which to me personally, seems like it wasnt so muc has a culture clash as just a routine buisness decision (for better or worse). Parent company closes down a subsids./branch/independent "thing" that they so happen to own/departments/"insert various other names".

Some Americans like straight forward or are straight forward but really that is more of an old stereotype more than anything. If that was the case then you'd have a lot more people telling their bosses, how it really is and getting a raise for it. Usually in reality what happens very often is they end up fired, even if they was right. If it was true that all Americans like straight forward talk, then one, there would be no such thing as office politics as everyone would be free to speak their mind, two politicians wouldnt have to lie and such, there wouldnt be as much classified information, news wouldnt feel the need to have to put a spin or "spruce" up the facts a bit for ratings, Reality TV would not exist, and everyday activities like credit cards, car shopping/financing, banking and etc would be straight up "hey, you buy this car, you'll pay double in the long run" instead of the games that are played. Some people like straight forward talk and some people cant take it, whether they are American, Korean, Indian, Native American, Africa, European, Japanese, Austrailian, Brazilian, Columbian, some weird guy that have no idea what he is, and etc. It's more about the individual person. But some humans seem to want to have to group everything together. They date one German and had bad experience and they want to go around saying all German girls are bad. Or a Turkish company stop shipping a product that is popular in America, and someone wants to make the reason be it's because they are Muslim and hate America (even though not all Turkish are Muslims and not all Muslims, nor majority of them, hate Americans. But to that particular person, their view is reality and all Germans girls are crazy and all Turkish people hate Americans in their eyes.

But we are here for the same purpose and reason. COX is gone. Lets not do NCSoft job for them as the easiest way to defeat an enemy is to divide and conqour. Some people are doing a good job at it by making it seem as if the decision is wholly or mostly or significantly based on Korean culture. It may be or may not be, but just as people dont like to be judged and dont like people making assumptions about them without knowing the facts about them, people tend to take offense when a person does that to their culture or other cultures. We ask other people to feel our pain from losing a game and community yet, some here seem to cant see and say the same things that outsiders say about many of us for going with this cause; over sensative to being offended (as some people have stated being offended by NCSoft decision to kill the game and their follow up actions) yet a person is being over sensative when someone disses or make generalizations or tie NCSoft behavior which is mostly panned as negative here among us, as due to their culture? How can people here expect others to understand and feel our pain over a closed game when many cant even do the same when it comes to simple culture and are quick to say people are being over sensative? I've seen how many people reacted when people said that people that was mourning the loss was being over sensative and over reacting to a game that was closed and to the statements like "it's just a game."

Hopefully not too straight forward for some, but the main point is, if this community is going to be destroyed, let it be destroyed in battle, not self destruct over misunderstandings about culture. No one likes their entire culture, especially for people that take pride in their culture, to be put into a tiny box where it is assumed that everyone acts the same way thinks the same and etc. Hell, what we have here, about a few hundred people, and look at the different personalities, and views and as said with it's wrong to judge this community by the behavior of a few it's the same concept for culture. I see some people do not mean any harm and just trying to understand but some comes off as a a little borderline hatred for Korean culture, even though that may not be their intentions.


I've lived in Korea for a stint. Know how many Koreans talked about Kibun as being their sole motivation in life and rules they follow? None. Some believe in it some dont, some follow it some dont. Some talk about from time to time some never even mentioned it. Some eat with forks some with chopsticks, some wear Jordans, some where Gucci, some drive Benzes, some ride scooters, some do buisness and are rich with a Ferrari in the garage and live in a Penthouse, some are poor. Some eat traditional Korean food, some prefer McDonalds, Arby's and a good texas steak and fries. And like many stereotypes, there are always some that will fit the bill to the teeth but as usual, only very small percentage. If I was to judge by a few statements and apply that as the complete person behind the desk, they would live up to the stereotype of Americans, Americans-lazy, obnoxious, judgemental, closed minded, hate anything not American or the American way, and hate everyone that not American. Which I dont think applies to 99.9% of the american population but if I was to use the logic that is being used with NCSoft, then that stereotype above would make sense but it dont to me so I also dont see how NCSoft decision especially with the lack of information on the reason, unless they recently released more information from NCSoft that I just dont know about, makes sense to come to the conclusion that the decison is based off Korean culture.
Title: Re: MMORPG - COH profitability
Post by: Knight Light on January 17, 2013, 05:59:03 PM
ENOUGH!

This thread is called CoH Profitability. We are gaining zero ground by arguing whether or not cultural differences is a valid avenue to attempt to explain what happened, we already know that where you are from will have some influence on how a person thinks.

Here is the real reason why Kim Taek-Jin and his executives shut down City of Heroes.

https://www.youtube.com/watch?v=EYWbatgKN4g

Can we stop running in redundant circles?

Can we get back to "CoH was profitable, this was an unethical shut down; let's find the proof."?

The only reference I want to hear to cultural differences from now on is in regards to advice on how not to offend our Asian friends in the process of getting our City back.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 17, 2013, 07:43:34 PM
It isn't "about" nationality, but pretending that NCSoft is steeped solely in the cultural values of my own homeland would be just plain stupid.
That's technically true, but the alternative should not be to pretend that reading a few articles on the internet provides any reasonable basis for making a cultural analysis.

I'm sometimes annoyed when someone tries to debate a technical matter they very clearly have limited or no knowledge about, and no amount of google searching and wikipedia reading can compensate for that.  I'm not personally easily offended myself, but I can easily imagine how superficial dissection of culture can be offensive to others.

If you want to learn about a culture, that's great.  The more energy spent learning the better I say.  However, its dangerous to immediately turn around and attempt to apply that knowledge to actual people.  People do not like to be superficially analyzed in general.  Its far too easy for superficial analysis to turn into caricaturization.

In any case, I have no idea how knowledge of Kibun helps in any way.  As Rama Kandra would say, Kibun is a word, what matters is the concept the word represents.  And while *some* Koreans are more introspective about it, Kibun is not something only Koreans have, its just something Koreans actually have a word for.  We all have Kibun, just like we all experience Schadenfreude.  Its not a feeling only Germans have.  Its just a feeling Germans specifically have a term for.

What Koreans call "respecting others Kibun" we call "not being an asshat."  And to the Koreans out there: no, there's no specific American cultural importance to comparing someone to misplaced headgear per se.
Title: Re: MMORPG - COH profitability
Post by: JaguarX on January 17, 2013, 08:45:16 PM
That's technically true, but the alternative should not be to pretend that reading a few articles on the internet provides any reasonable basis for making a cultural analysis.

I'm sometimes annoyed when someone tries to debate a technical matter they very clearly have limited or no knowledge about, and no amount of google searching and wikipedia reading can compensate for that.  I'm not personally easily offended myself, but I can easily imagine how superficial dissection of culture can be offensive to others.

If you want to learn about a culture, that's great.  The more energy spent learning the better I say.  However, its dangerous to immediately turn around and attempt to apply that knowledge to actual people.  People do not like to be superficially analyzed in general.  Its far too easy for superficial analysis to turn into caricaturization.

In any case, I have no idea how knowledge of Kibun helps in any way.  As Rama Kandra would say, Kibun is a word, what matters is the concept the word represents.  And while *some* Koreans are more introspective about it, Kibun is not something only Koreans have, its just something Koreans actually have a word for.  We all have Kibun, just like we all experience Schadenfreude.  Its not a feeling only Germans have.  Its just a feeling Germans specifically have a term for.

What Koreans call "respecting others Kibun" we call "not being an asshat."  And to the Koreans out there: no, there's no specific American cultural importance to comparing someone to misplaced headgear per se.

Kind of like positive and negative qi.
Title: Re: MMORPG - COH profitability
Post by: Nafaustu on January 17, 2013, 09:26:09 PM
So we know City of Heroes was a profitable game and it appears that our analysts have been able to extrapolate that paragon studios as a whole, which was quite bloated beyond the needs of COH, was probably not profitable.

How can we best utilize this information?
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 17, 2013, 10:46:42 PM
So we know City of Heroes was a profitable game and it appears that our analysts have been able to extrapolate that paragon studios as a whole, which was quite bloated beyond the needs of COH, was probably not profitable.

How can we best utilize this information?
Unless someone is trying to start a game development company, I'm not sure.
Title: Re: MMORPG - COH profitability
Post by: Segev on January 17, 2013, 10:59:41 PM
<_< >_>
Title: Re: MMORPG - COH profitability
Post by: Kuriositys Kat on January 17, 2013, 11:20:55 PM
So we know City of Heroes was a profitable game and it appears that our analysts have been able to extrapolate that paragon studios as a whole, which was quite bloated beyond the needs of COH, was probably not profitable.

How can we best utilize this information?

Unfortunately we need more data, maybe others can come up with the data unfortunately I don't read Korean otherwise I would be reading  their newspapers and blogs to see if I can find trends.  The bad part about sourcing information data from a foreign country is something ALWAYS gets lost in translation.  Plus major wire services  get column inches of stories that they don't always pass on.  I have a gut wrenching suspicion that the information we want is out there in public and buried in a minor article that never got picked up by the wire services.
Title: Re: MMORPG - COH profitability
Post by: NecrotechMaster on January 18, 2013, 12:16:13 AM
i think a majority of the data is still being kept quiet, either by ncsoft or by the hail mary team due to the sensitivity of it
Title: Re: MMORPG - COH profitability
Post by: houtex on January 18, 2013, 02:13:31 AM
Has this article from Massively been mentioned here yet?  The whole "Paragon as the accounting fall guy" angle... sounds like the way it went to me:

http://massively.joystiq.com/2013/01/16/a-mild-mannered-reporter-how-superheroes-died-and-why-its-good/ (http://massively.joystiq.com/2013/01/16/a-mild-mannered-reporter-how-superheroes-died-and-why-its-good/)

Quote
First of all, there's the theory that Paragon Studios was essentially the write-off studio, that costs associated with Guild Wars 2 (http://www.guildwars2.com/) and WildStar (http://www.wildstar-online.com/en/) were essentially being funneled down and earmarked on another studio's balance in addition to the second unannounced MMO that Paragon was working on. The fact that Davis makes it clear that Paragon Studios itself was the unprofitable part gives this theory new legs. I'm obviously fond of Carbine Studios (http://massively.joystiq.com/tag/Carbine-Studios/), but it's a studio that has released a grand total of zero games ever, and ArenaNet (http://massively.joystiq.com/tag/ArenaNet/) wasn't raking in money from the original Guild Wars (http://www.guildwars.com/) as the sequel's design time dragged on. Someone has to take the fall, right?

Still really underhanded crap, but... yeah.  Most likely scenario, ya ask me.
Title: Re: MMORPG - COH profitability
Post by: ukaserex on January 18, 2013, 02:48:33 AM
I have said before that the reason the ending of CoH has made such a tremendous impact on many of the players is that overall, many felt like the closing was done in a hasty manner with little rhyme or reason.

Without explanations, some players seem to be googling their fingers to the bone searching for answers. Others simply move on. As has been stated before, CoH was profitable.
Paragon Studios, saddled with development costs for some other project, was not profitable. This is where things get hazy and crazy. Isn't it all just accounting? Yes, that's exactly what it is. It pains me terribly to say this, because I know that it may seem less than compassionate. CoH closed down because  (in no special order)
1) some new players were trickling in, but a lot of players were "taking a break" or leaving the game to try out SWTOR, and I suppose before that, Rift and Champions. This impacts the remaining players experience. Some players are now left with fewer teammates, so they also might take a break.
This would imply less revenue.
2) NCSoft knows that Paragon Studios has a large payroll from the 2nd MMO that never saw the light of day. Accounting being what it is, they knew if they shut down Paragon Studios they would no longer have to pay this payroll. If, in fact, the costs from Paragon exceed the profits from CoH, then it's simply a business decision. Good ? Bad? Me, I'd be thinking it would have been better to just keep rolling along. Let Paragon keep doing its thing, and hope the 2nd MMO is as good as CoH. Would it be? Probably not. If it were, only some would play and pay for both. The rest might try the new game and like that one more and drop CoH - or split time and payments between the two. Either way, odds are that the new game wouldn't have brought NCSoft new players with more money. (can we say "advertise"? )
3) By most accounts, despite incredible results from incredible efforts from the devs, a lot of players found CoH to need better graphics to be competitive. Because of the age of the game, and the way the engine worked, they were only going to be able to do so much. Myself, I thought they looked too much like a comic book - which was probably how they were supposed to look. I wanted my heroes to look real, like I was watching a movie.
4) The economy was and still is in the gutter. We could do a cost analysis until we're blue in the face, but, if Suzy doesn't have the money to buy the new sash with paragon points, then Suzy can't support CoH. Suzy can love the game and play it 18 hours a day, but if Suzy doesn't spend, Suzy isn't supporting the game. Will the economy improve? Odds are it will. Economics are a cycle. But, in this given day and age of the internet and information being so readily available, prudent folks will not likely invest current dollars if future dollars are not as likely. ( A bird in the hand is worth 2 in the bush and a fish in the pan is worth all the fish in the sea. )

Now that I've said that, the idea of the game being closed down because of money seems more  reasonable. But why won't they sell the IP? Because they know how good the game is. They may yet use a lot of the parts of the game to aid other games, or develop a new one - just not right now. I am thinking that even if they did sell the game, CoH would never be the same. It would be different because no other publisher is going to run things exactly the way NCSoft did. Some things they would do worse, others they would do better. The player base would change. Folks that had never heard of CoH until it closed would try it, but a lot of the players that left for another game might never return.

Still, it is a valid and valiant effort to keep a united front and pray and/or work towards a new CoH clone, or the same CoH.
However, bringing culture into the argument is a good thing. Bringing arguments about culture is not a good thing.
Y'all have a nice day.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 18, 2013, 03:24:15 AM
Has this article from Massively been mentioned here yet?  The whole "Paragon as the accounting fall guy" angle... sounds like the way it went to me:

http://massively.joystiq.com/2013/01/16/a-mild-mannered-reporter-how-superheroes-died-and-why-its-good/ (http://massively.joystiq.com/2013/01/16/a-mild-mannered-reporter-how-superheroes-died-and-why-its-good/)
 
Still really underhanded crap, but... yeah.  Most likely scenario, ya ask me.

Its not the first time I've heard that theory, and there exists circumstantial evidence to support it.  However, as creative as accounting can sometimes get, I cannot construct a scenario where that's actually possible to do in a way that would survive audit.  What's more, because those numbers were not publicly available, there appears to be little reason to do it: fiddling with the numbers to make Paragon look unprofitable only makes sense if someone other than the people basically lying about it can see the numbers and be convinced by them.  But who could that be in this situation?

My current best guess is that this was a situation where people believed what they wanted to believe.  There's two ways to look at Paragon financially: as a profitable game plus a development section working on a new game with no current revenue.  That perspective makes it seem that the studio is profitable, and reinvesting those profits into new development.  The alternate view is that Paragon was a dev studio that was spending almost as much money as its work was bringing in in revenue.  That perspective makes it seem that the studio was a mostly break even venture that has little net value.  If you wanted to be rid of Paragon, the second narrative would be easy to sell to you.  Combine distressed financials with a prior motivation to close the studio and a financial narrative to justify it, and you have a closed studio and a shuttered game.

That's really all it takes.

The question as to why someone at NC wanted to be rid of Paragon also has a reasonable conjecture.  Its not that they wanted to be rid of it so much as they lacked a reason to keep it.  I believe the rationale for acquiring Paragon and City of Heroes in the first place was two-fold.  One: they wanted City of Heroes to be part of a larger expansion into the western MMO market.  Two: they wanted the studio to work on new properties to expand the brand.

Reason one vaporized in the fallout from Tabula Rasa.  That left reason two.  And then problems between the studio and NCsoft in terms of getting agreement on new titles made reason two seem less tenable.

Reason one gone, reason two gone.  NC now had no reason *to* keep Paragon.  And I believe at that point financial reasoning went out the window, and someone decided it they couldn't have it no one would, unless NC could claim a huge financial victory in selling it by selling for an incredibly high price.  Which explains the rumors that NC was asking for ridiculous amounts for the property, and is also the basis for NC's public statement that they couldn't find a "strong enough" buyer.

And here we are.


There's only one other thing I can think of to add to this narrative, and it has to do with accounting rules.  Under the accounting rules of the last few years, the development expenses of Paragon Studios could be capitalized and amortized as R&D.  *Except* that requires among other things the reasonable belief that the intangible asset being created has a reasonable likelihood of being completed and made ready for sale.  If the rumors are true that Paragon kept developing and pitching ideas to NCsoft and NCsoft kept shooting them down, every time that happened all the dev costs Paragon incurred for that project would then have to be immediately expensed.  In effect, every time NC vetoed a new title, it made Paragon more and more expensive to operate in the accounting sense, because none of that development could be amortized into future years when presumably NC would have been earning revenue from that title.

Someone high up should have understood the ramifications of what was happening.  Should, but I would bet not.
Title: Re: MMORPG - COH profitability
Post by: NecrotechMaster on January 18, 2013, 06:15:11 AM
well its possible paragon as a whole was unprofitable because ncsoft purposely unloaded extra work on them by having more than half of their 80 staff working on some secondary game that wasnt even related to coh

say they had 30 poeple working on coh and the game itself was profitable that it could maintain the costs of the servers and 40, maybe 50 poeple at paragon, as a whole paragon would be losing money then because the game itself couldnt support the entire studio especially with 0 advertising or basically anything to try to bring in new poeple

and as was noted paragon studios hasnt exactly liked working with ncsoft to begin with which is why they have tried before the closure announcement to possibly split from them


based on what i read, i think the root of the reason why the studio was shutdown was due to malice but ncsoft is making it look like nonprofitability of the studio
Title: Re: MMORPG - COH profitability
Post by: Perfidus on January 18, 2013, 10:32:52 PM
According to Kheldarn on Twitter, occasionally a CoH server will ping as Up.

Ghost in the machine, or something going on we don't know about?
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 18, 2013, 11:28:44 PM
According to Kheldarn on Twitter, occasionally a CoH server will ping as Up.

Ghost in the machine, or something going on we don't know about?
There's no reason to believe that the IP addresses allocated to CoH aren't being repurposed for other systems.  Routeable address space is a limited asset.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 19, 2013, 12:31:51 AM
What I'd like to know is: how does s/he know? Is s/he tracing the old CoH servers on Nagios?
Title: Re: MMORPG - COH profitability
Post by: Perfidus on January 19, 2013, 01:02:05 AM
There's no reason to believe that the IP addresses allocated to CoH aren't being repurposed for other systems.  Routeable address space is a limited asset.

True. I would've just imagined whatever made those server tracking applications work would've been disabled. But then I don't exactly know how it works either.

And I imagine it's something like that, turdy.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 19, 2013, 01:42:57 AM
What I'd like to know is: how does s/he know? Is s/he tracing the old CoH servers on Nagios?
I used to ping the auth and game servers with PRTG.  I stopped when the game shutdown, so I have no idea what's happening with those addresses now.  But I'm sure there are people out there that still have software that monitors the uptime of the servers that simply never turned them off for their own reasons.
Title: Re: MMORPG - COH profitability
Post by: Mister Bison on January 19, 2013, 12:25:28 PM
I used to ping the auth and game servers with PRTG.  I stopped when the game shutdown, so I have no idea what's happening with those addresses now.  But I'm sure there are people out there that still have software that monitors the uptime of the servers that simply never turned them off for their own reasons.
Could one automate trying to log on the auth server ?
Title: Re: MMORPG - COH profitability
Post by: Valjean on January 19, 2013, 12:29:41 PM
It's a Nemesis plot!
Title: Re: MMORPG - COH profitability
Post by: Little Green Frog on January 19, 2013, 01:05:19 PM
Could one automate trying to log on the auth server ?

It should be a pretty trivial thing to do if you know the protocol.
Title: Re: MMORPG - COH profitability
Post by: dwturducken on January 19, 2013, 03:59:38 PM
I would be willing to wager real money that the necessary sniffing/tracing to figure that out has been done by members of this community. :)

(No, that's not suggesting that I did it. I didn't think to before everything shut down, on the assumption that it had been done long before Black Friday.)
Title: Re: MMORPG - COH profitability
Post by: Valjean on January 19, 2013, 04:45:43 PM
I think it's more likely as others said, that NCsoft is reusing the IP addresses. It doesn't really make sense for them to spin the COH servers back up, even for testing.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 19, 2013, 08:35:30 PM
I think it's more likely as others said, that NCsoft is reusing the IP addresses. It doesn't really make sense for them to spin the COH servers back up, even for testing.

Unless they are idiots - and I'm talking about the ops people that run the datacenters and not NC corporate - they probably removed the firewall rules related to the CoH servers some time after shutdown, which would include the NATs.  And I'm guessing the CoH servers had RFC1918 addresses and were NATed to the outside routable addresses.  So even if someone accidentally powered on a CoH server by mistake or turned one on to do something like copy data off of it, it should still have not been visible from the outside world.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 19, 2013, 08:38:27 PM
Could one automate trying to log on the auth server ?
You probably wouldn't even need to do that if you're just trying to see if the auth server came back: you could simply attempt to connect to the auth server on the correct port.  Another system would either not respond or send back an ICMP port unreachable.  A real auth server, even if the data was flushed from it, would respond with a triple handshake at least.
Title: Re: MMORPG - COH profitability
Post by: johnrobey on January 23, 2013, 01:29:39 AM
It can happen and has happened many times in the UK and the reports of the legal cases that ensued were legion in the newspapers. Most of it took place in the 80s and 90s, the Asian firms have mostly wised up now, but a friend who works for a Japanese company in Switzerland says that there are still major cultuural issues with underqualified people being shipped out from Japan above the heads of better qualified Europeans who are expected to defer to them.

I saw this time and again in U.S. private enterprise, even where no cultural difference per se existed - or if there was a cultural difference it would be better described as class-ism.  Yes, as in the military example above the post I'm quoting, I also learned to say "sir" but there are ways of enunciating "sir" which both show proper respect for the person's superior social position, while at the same time conveying how one feels about the person to whom the term is applied (One need not use the 19th Century term "sirrah") tho of course revealing such a sentiment with tone of voice even properly modulated is quite risky.  Pardon this digression, yeah all too often the "chiefs" / middle managers in U.S. corporations had either their not-so-bright ideas and/or were compelled to bring them to the subordinate workers.  I recall many times front line supervisors who in our department team meetings said, listen guys, I too know this is stupid but it's what the head honchos want, and they are our customer, the ones paying us.  What a relief for to work finally in public higher ed, where VP's and top administrators not only welcomed staff feedback but solicited it; e.g. the dean who remarked, "you guys do the nuts-and-bolts, we just do administrative oversight, and we NEED you to tell us candidly if something is a bonehead idea." (I am NOT making this up, this really happened) and thank god, higher ed at least was often light-years ahead of private industry about matters of respect, collegiality, making practical and intelligent decisions not based on inflated ego. (No doubt there are stories that refute this, going the other way.)

Sorry for the Wall of Text, but the point is NCSoft upper management executives are RESPONSIBLE for knowing HOW to interact with social subordinates, i.e. employees.  This is THEIR failure, NOT the employees/contractors.  Being in charge means being an effective leader - not a petty tyrant.  Being a petty tyrant is easy!  Most kids have learned that by grade school if not as 2 year old toddlers!!!
Title: Re: MMORPG - COH profitability
Post by: Sajaana on January 23, 2013, 01:36:34 AM
Maybe they are showing the game to prospective buyers.

*Shrug*

Or maybe they are diving in there to see what...if anything...they'd like to do with it.

I mean, there are reasons why they might want to do something with it.  I always thought that it would be a rather interesting prospect to offer CoH free to people who buy another one of their titles.  "With a year subscription to Wildstar, get CoH free."

Is it evil of them to do that?  Of course.  That's why they might do it.
Title: Re: MMORPG - COH profitability
Post by: houtex on January 23, 2013, 02:18:05 AM
Sign my ass up for Wildstar then.

/Shamless, and wouldn't care, CoH would be up and runnin'.
//Wouldn't play Wildstar much though... I'd just subscribe and keep it 'fresh' with the updates.
Title: Re: MMORPG - COH profitability
Post by: Arcana on January 23, 2013, 03:00:01 AM
Maybe they are showing the game to prospective buyers.
Firing up the live server clusters - assuming they even still exist - would be the most difficult conceivable way to do that.  Extremely unlikely.