Dinked around a bit today with an infobox for ATs.
Go here.
At the moment, it's intentionally bigger than I think we'd need for the articles. The question is, what data do we want to keep and what do we want to throw? Is there anything we want to add (i.e. damage resistance caps)?
Some suggestions/brainstorming...
If XXX (melee) == XXX (range), maybe collapse into XXX or XXX (melee/range). This would save a lot of space. It could be accomplished through a set of three params (XXX_both, XXX_melee, XXX_range) that would require the user to specify how to handle it. Or, it could be handled via the template itself using #if and related parser functions to auto-detect equal values between XXX_melee and XXX_range and collapse accordingly. I tend to think the second option is better, since it'd work automatically.
Maybe break the modifiers up into sub-lists. For example, all the status ones (hold, immob, stun, etc.) could be lumped into "Status Modifiers (at level 50)". It's too much information to have in a single unbroken list without feeling overwhelming (though the previous recommendation may change that some).
Maybe include the Inherent Power, with a link to its article (when such an article exists).
Maybe include info on how many sets are available for the primary, secondary, and ancillary/patron. Just a number, not a full listing.
Might also be nice to include a hero/villain icon (or include some other visual/info cue).
Could also be nice to somehow note Epic sets. Maybe add an "Unlocked by:" line? Right now, the only way to unlock anything is "Get hero to 50" or "Get villain to 50", but who knows what for the future. Alternately, could just give them a special styling or icon somehow.
Some people won't know what those modifiers all mean. Is there an article(s) that can be linked to from the infobox to explain?
Maybe add some information on caps/limits. For example, it'd be nice to realize that Brutes have a 850% damage cap compared to Tankers who cap at 400%. It would only make sense to do this for the limits that vary by archetype (damage, resistance, defense, recovery, regen). With a link to the Limits article, probably.
If length is still a concern, it
might be possible to make parts of the Infobox collapsible. I'm not sure I'd recommend that, though.
(I'm not sure ALL of that stuff should be included... just brainstorming ideas.
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