@Aviticus Gladius, not to split hairs, but the video you posted, which i've watched doesn't tell me anything about the state of the game. For instance that entire play through could be done entirely by the client with out connecting to a server, there was no login, there was no character creator, there was no NPC's or AI, or AI Pathing, or combat, or crafting. There was nothing showing anything other then a guy wondering around a map. Not to say it's not talking to a server, or there wasn't a character creator/login etc but it's pretty lacking. Obviously the video is just wanting to show the world off, which is fine, but that isn't really a Tech demo. I'm more interested in what the infrastructure can handle. Maybe some kind of video from some of these pre-alpha tests that you speak of, which might show a multiple number of players in the same area interacting. That would be a step in the right direction.
The reason for my asking is you're showing a lot of anecdotal evidence, not to say none of these titles won't be successful, but clearly there's been some short comings. The thing i'm interested in, what was the reasons for those short comings, is it because each of these projects are on their own so to speak, and it's due to their team, or lack there of, and if so what makes you involved with them? When you came into this thread, you quite quickly took on the role of random savior, popping in to save the day. To do so you make broad generalizations about both projects going on, even though you wouldn't have a way of knowing any of those details from 'perusing' their forums as you said. It's also a bit strange that if you're so tied into indie developers, a huge fan of CoH, and aware of massively and other game websites, why you never heard of either Heroes & Villains or MWM before this thread seems strange to me as both have received a fair amount of press.
Now you're creating a third title, which on one hand could possibly give the community a good number of choices of which project best reflects their idea of what a CoH successor is, but it also has the unfortunate effect of dividing the community up even more so. So my concern becomes more of if you really believe you're doing this for the "community" or you doing it because there's a big community and a lot of PR around CoH and the work to make a successor, and if you're just trying to take advantage of that so that you can have a title in your stall of 'meh' titles that is actually successful so that you can have a better chance at licensing your tools to other indie developers.
Honestly i don't know, but you're enough of a salesman, and not a great one i might add to really give me pause and make me concerned.