Also, remember, when evaluating 'how far along' a project is, to include all the essential game elements such as a developed universe lore, a large number of scripted missions, a schema for creating classes (or will it be an open point system... has that even been decided yet), a schema for creating and balancing powers, plans to include other CoH elements such as base building or a player-created mission architect, etc....
And even then, each element has its own nuances, some of which have become very important to the CoH player base, e.g., in the costume creator, how many elements are customizable (e.g., how many accessories can you add to the head or torso?); or, for the powers, will certain types of powers be tied to a class (e.g., only 'tanks' can have stone powers) or will there be complete proliferation?.
There are *a lot* of systems that together make up a working game. And even more that would recreate a CoH-like experience. How far along is each project on each of those working parts?