No, that was just the solution I came up with for Veteran badges. Since subscription fees are not a thing, you can now continue earning XP after level 50, and those levels are called "Veteran Levels" in your personal info. Every 3 levels you get one of the Veteran badges. There are also some Incarnate rewards attached to them to ease off the grind, although they might be a bit too generous at this point.
Hello Leandro.
Much pleasure it brings me to see you respond to my post. I'm glad you're a vibrant part of the CoH community and ty for your leadership (and SCORE's) in bringing the game back to the community and preserving its legacy. 30,000 accounts now! With 4 servers now creaking under the load. Personally? I am thanking you.
That's some rebirth.
We're almost talking phoenix from the ashes territory, here...
(I was teasing...) However...re: the level cap. *probing for a response, perhaps.
I do recall one excellent post you did re: raising the level cap to 60 vs the whole Incarnate design and allocating the interface for the powers to a more standard CoH interface aka more like super epics....and re-doing the Brickstown zone (and possibly others...) It was one of the more creative posts I ever read on these forums. (I didn't have a problem with the Incarnate idea so much as its implementation in breaking with the standard CoH interface with its 'fussy and fiddly' annex design with nested interface elements...and 'shift' levels. All of which could have been done in the standard interface.) And in light of the work done 're-modelling' the Rikti Warzone and finishing the Wharf...(Statesman included...) along with ability to earn 'veteran' levels.... It teased my mind as to the possibilities. *(I don't know if you remember that post you did. But, who knows...alot of work...but one for the future? Looking at Demonhunter's work on zone design...there's no reason SCORE couldn't add him to the team to create 'alt-realities' of all the standard zones. But SCORE will probably have their own ideas where they want to take their development branch of CoH.)
Personally, I've read the feature list on i25 (along with all the bug fixes) and it is a 'love poem' to CoH.
6 years of hard work.
Alot of care, attention and respect went into the i25 release (and as I'm musing above...) I hope SCORE continue work on their branch of the game. I like Leandro and SCORE's ideas eg Veteran levels or the Archetype they introduced. You look at, eg. Paragon Chat (Codewalker's ode to SG bases...in particular) and you see people that honour and respect the 'feel' of the original game.
Yes. I'm intrigued to see more of Leandro and SCORE's ideas.
Regards,
Azrael.