People here keep talking about a short term money boost that could some how be derived from closing a profitable studio, but that doesn't make any sense. If I have a studio bringing in $800,000 a month and spending $700,000 a month, the most you could ever do by immediately killing all funding would be to save $700,000 right this second at the cost of $800,000 a month minus one day from now. Not only that, but billing cycles were by no means synced, so that first $800,000 opportunity costs starts actually being damaging at a rate of about $27,000 a day starting tomorrow. Couple that with the fact that outgoing costs don't actually go to zero, and could reasonably have even spiked before zeroing given things like severance packages, and the idea that CoH was canceled to redirect resources someplace is pretty dubious. Unless there was some substantial non-monthly cost coming up (and the idea it was licensing to Cryptic was thoroughly debunked) it is basically impossible for them to ever have gained any cash pool, even temporary, to spend someplace else, and even if there were such a cost we don't know about, it strains belief that it could have possibly been of the scale to even be noticeable in the scope of their overall financials, either in the form of numbers posted for investors or in terms of what it could be spend on otherwise.
The bottom line is that if the game was actually profitable, and I mean profitable from the perspective of all costs, with nothing hidden away in disjoint billing departments or only partially related managers in other locations, killing it could never have been for any financial motive, long or short term. It wasn't to boost numbers, it wasn't to reinvest elsewhere. I am not sure what their actual motives were, but let's not go making up reasons for them that don't even make sense.