This weekend was the busiest I've ever seen in 'The Secret World'. I gained literally hundreds of ability points on Golden Golem event teams. For the first time ever, I actually experienced lag in this game.
Yeah, having seen a couple of those by now, those weekends are like that
The golem events (and rewards) are fun enough (unless you get the stupid flares) but yeah... lots of lag.
The Secret World is where my little online group settled after trying a few other MMO's. It's not "home", but it's visually pleasing, wonderful stories and characters (I can pick one or two from each area that are my favorites and/or that stick in my head) and you can literally build any way you want (within the rules of the game). You want to be a ranged kind of tank thing? Sure! Want to throw down melee style, no problem! The fact that you can do it on the same character, and switch weapons and styles between each encounter if you really want, is a plus (for that, the gear management slots are invaluable!). That you can master everything eventually means there's no 'wrong' way to build, and finding the combinations that work for your and your group are a joy to explore.
Unfortunately, a lot of folks in game don't feel the same way and try to pigeonhole every character into a 'holy trinity' combo or consider your build a bad one. Granted, it seems the Dev's built the dungeons with that in mind (probably because players wouldn't have it any other way) but the rest of the game is more versatile and forgiving than I think a lot of people suspect. It's something few other games even attempt to do, so I guess I can't blame a large portion of the general playerbase for not being able wrap their head around that versatility.
I just wish the team size limit was a little bigger (caps at 5- whereas playing City of * we'd kinda gotten used to teams of 6-8... again, there's no place like home)
Lyc~