Heya gang,I may have the arc, or atleast the mission you speak of in demorecord -- I'll check when I get home ( ' :
So I have noticed a lot of archiving and posting of unique places but I mostly see zones here and there. Unfortunately I didn't have a chance to snag some of the special mission maps from the game before it went down and was wondering if anyone else may have? Such as the Incarnate Arc where at the end Ouroboros is up in flames, AP destroyed, etc etc.
Maybe they could be posted like therain93 suggested in another thread if possible? Pretty please?
Summary Description:
Demorecord Map Name:
Character Coordinates:
Camera Coordinates:
Screenshot:!
You guys really are awesome by the way, thanks for the help in advance!
0x5022d407 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_1/Council_Base.txt
0x4fff3b74 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_1/IOM_Brickstown_Arachnos.txt
0x4fd7aaed -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_1/Longbow_Facility.txt
0x4fff4489 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_1/New_Praetorians_Base.txt
0x5005ac7f -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_2/Council_Finale.txt
0x4fd7d339 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_2/IOM_Brickstown_Mayhem.txt
0x50254512 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_2/IOM_Carnival_Island_Fire.txt
0x4f9ec493 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_2/Villain_Lair.txt
0x4fa1c025 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_3/Anti_Matter_Personal_Story.txt
0x4ff1e329 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_3/Center_Personal_Story.txt
0x4fe48c71 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_3/Council_Base_Finale.txt
0x4fe397a3 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_3/IOM_Croatoa_Council_Attack.txt
0x5000a0e8 -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_3/IOM_Striga_Attack.txt
0x4fe4957b -- maps/missions/Unique/i24_Unique_Maps/Hero_Arc/Arc_3/Office_Trap.txt
0x4fd61b0b -- maps/missions/Unique/i24_Unique_Maps/Incarnate_Arc/Devoured_Warehouse.txt
0x50294361 -- maps/missions/Unique/i24_Unique_Maps/Incarnate_Arc/IOM_Forest.txt
0x50294d85 -- maps/missions/Unique/i24_Unique_Maps/Incarnate_Arc/IOM_Praetoria_Ruined_City_Showdown.txt
0x500462cf -- maps/missions/Unique/i24_Unique_Maps/Incarnate_Arc/Tunnels_Hamidon_Encounter.txt
0x502a9228 -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/Anderson_Construction/Anderson_Construction.txt
0x50046459 -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/CityOfficial_Office/CityOfficial_Hammett_Office.txt
0x502a9956 -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/CityOfficial_Office/CityOfficial_Office.txt
0x4fbeeb51 -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/KingsGarmentWorks/KingsGarmentWorks.txt
0x4fd7ca7c -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/PersonalStory_Deadlock_Fort_Trident/Deadlock_Fort_Trident.txt
0x4f974267 -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/PersonalStory_JailBreak/PersonalStory_Jailbreak.txt
0x502a9978 -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/Skulls_Hideout/Skulls_Hideout.txt
0x5008881c -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/Superadine_Lab/Superadine_Lab.txt
0x502a9a51 -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/Superadine_Lab/Veles_Superadine_Lab.txt
0x502a90fc -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/ToothBreakerJones_Hideout/ToothBreakerJones_Hideout.txt
0x502a99d9 -- maps/missions/Unique/i24_Unique_Maps/Kings_Row_Missions/Veles_Hideout/Veles_Rave.txt
0x501ac1c8 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_1/IOM_StMartial_Showdown.txt
0x500f3bb6 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_1/IOM_StMartial_Vanguard_Helicopter.txt
0x501ac31d -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_1/IOM_Vanguard_Prison.txt
0x5005f8ae -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_1/MrG_Hideout.txt
0x501ac38f -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_2/IOM_CapAuDiable_WSPDR_Office.txt
0x4fdfc09e -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_2/IOM_St_Martial_YinFinale.txt
0x4fd8e131 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_2/IOM_StMartial_Carnival.txt
0x4fd8f731 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_2/IOM_StMartial_Family.txt
0x501adaf0 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_3/Arachnos_Base.txt
0x4fd91b32 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_3/IOM_Awakened_Showdown.txt
0x4fd9213a -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_3/IOM_Faultline_Attack.txt
0x4f88b2d3 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_3/IOM_StMartial_PenelopeYin_Showdown.txt
0x4fd8fc70 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_3/IOM_StMartial_Plant_to_Sewers.txt
0x50086780 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_3/Vanguard_Vault.txt
0x4f8f49e7 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/Arc_3/Wu_Yin_Personal_Story.txt
0x4fd8cf02 -- maps/missions/Unique/i24_Unique_Maps/Villain_Arc/IOM_Villain_Imperial_Hamidon.txt
Heya gang,
So I have noticed a lot of archiving and posting of unique places but I mostly see zones here and there. Unfortunately I didn't have a chance to snag some of the special mission maps from the game before it went down and was wondering if anyone else may have? Such as the Incarnate Arc where at the end Ouroboros is up in flames, AP destroyed, etc etc.
Maybe they could be posted like therain93 suggested in another thread if possible? Pretty please?
Summary Description:
Demorecord Map Name:
Character Coordinates:
Camera Coordinates:
Screenshot:!
You guys really are awesome by the way, thanks for the help in advance!
I may have the arc, or atleast the mission you speak of in demorecord -- I'll check when I get home ( ' :It looks like Samuraiko took care of you as far as the map goes -- unfortunately, I do not have a demorecord of it. Oddly, I've got a fraps recording of the mission, but not the demo of it. / ' :
I've tried the Lava-filled Grendel's Gulch map and the Destroyed Steel canyon map as backdrops, and in each case I get just orange sky.Edit 1: nevermind -- i had a dumber than usual moment...
What am I missing?
1 0 Version 2
0 0 Map MAPS/MISSIONS/UNIQUE/SIGNATURESTORYARCS/ONEWILLDIE_STORY_1/ISSUE1/IOM_HOLLOWS_LOST_CEREMONY.TXT
0 0 Time 13.073464
0 CAM POS -442.814209 -267.401337 -2357.661377
0 CAM PYR 0.24 2.787583 0
0 1 Player
0 1 NEW "Arbiter Salazar"
0 1 COSTUME 1 89a0ea 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 1 PARTSNAME V_FEM_PANTS.GEO/GEO_Hips_Wolf !hips_Wolf_01 !hips_Wolf_01b 003c5561 00000000
0 1 PARTSNAME V_FEM_SHIRT.GEO/GEO_Chest_Wolf V_Arachnos_01 V_Arachnos_01b 003c5561 00000000
0 1 PARTSNAME V_FEM_HEAD.GEO/GEO_Head_Wolf !Face_Skin_V_Fem_Head_68 none 003c5561 00000000
0 1 PARTSNAME V_FEM_GLOVE.GEO/GEO_Larm*_Wolf !X_WolfArmor_Glove none 003c5561 00000000
0 1 PARTSNAME V_FEM_BOOT.GEO/GEO_LlegR_Wolf !X_WolfArmor_Boot none 003c5561 00000000
0 1 PARTSNAME V_FEM_BELT.GEO/GEO_Belt_Wolf !X_WolfArmor_Belt none 003c5561 00000000
0 1 PARTSNAME V_FEM_HAIR.GEO/GEO_HAIR_V_LongFang !x_wolfarmor_hair_Player none 003c5561 00000000 003c5561 00000000 Costumes/Helmets/Arachnos/Female_WolfSpider.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME V_FEM_EMBLEM.GEO/GEO_Emblem_Wolf !EMBLEM_Arachnos_Spider_01 !EMBLEM_Arachnos_Spider_01_Mask 003c5561 00000000
0 1 PARTSNAME V_FEM_SPADR.GEO/GEO_SpadR_Wolf !x_wolfarmor_spadr none 003c5561 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 003c5561 00000000 003c5561 00000000 WEAPONS/Custom_AssaultRifle/Fem_AssaultRifle_Arachnos03.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME V_FEM_BROACH.GEO/Geo_Broach_Wolf !x_wolfarmor_neck none 003c5561 00000000 003c5561 00000000 Capes/V_Enemy/Arachnos/Wolf/CapeWolfFem.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME V_FEM_Cranium.GEO/GEO_Cranium_Wolf_02 !x_wolfarmor_neck none 003c5561 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00ffffff 00ffffff 00ffffff 00ffffff WEAPONS/Custom_Mace/Fem_Mace_Arachnos01.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 XLU 0.149020
0 1 MOV TRUCK_JUMP_OUT 0
0 1 FX Maintained 1 POWERS/LEAPING/LEAPING.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 2 V_COV/POWERS/NINJITSU/HIDE.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 3 V_COV/POWERS/BLOODWIDOW/LEADERSHIP/LEADERSHIP.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 4 V_COV/POWERS/BLOODWIDOW/ASSAULT/ASSAULT.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 5 V_COV/POWERS/BLOODWIDOW/MANEUVERS/MANEUVERS.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 11 GENERICCONTINUING/BUFFTOHITCONT.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 10 GENERICCONTINUING/BUFFDAMAGECONTINUING.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 9 GENERICCONTINUING/BUFFDEFCONTINUING.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 HP 558.90
0 1 HPMAX 558.90
0 1 POS -444.503601 -274.093903 -2353.090332
0 1 PYR 0 -0.35401 0
0 28 NEW Dr
0 28 NPC Door_Truck
0 28 POS -448 -271.9375 -2360.375
0 28 PYR 0.257501 3.139965 -0.012575
0 28 MOV READY 0
390 SKYFILE SKY 0 1 0.000000
237 SKYFILE SKY 0 1 0.000000
269 SKYFILE SKY 0 1 0.000000
1 0 Version 2
0 0 Map MAPS/MISSIONS/UNIQUE/SIGNATURESTORYARCS/PANDORASBOX_STORY_2/ISSUE6/IOM_STEELCANYON_BRASSTUESDAY.TXT
0 0 Time 13.073464
0 CAM POS -2938.325195 -58.224781 -566.865417
0 CAM PYR 0.24 2.787583 0
0 1 Player
0 1 NEW "Arbiter Salazar"
0 1 COSTUME 1 89a0ea 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 1 PARTSNAME V_FEM_PANTS.GEO/GEO_Hips_Wolf !hips_Wolf_01 !hips_Wolf_01b 003c5561 00000000
0 1 PARTSNAME V_FEM_SHIRT.GEO/GEO_Chest_Wolf V_Arachnos_01 V_Arachnos_01b 003c5561 00000000
0 1 PARTSNAME V_FEM_HEAD.GEO/GEO_Head_Wolf !Face_Skin_V_Fem_Head_68 none 003c5561 00000000
0 1 PARTSNAME V_FEM_GLOVE.GEO/GEO_Larm*_Wolf !X_WolfArmor_Glove none 003c5561 00000000
0 1 PARTSNAME V_FEM_BOOT.GEO/GEO_LlegR_Wolf !X_WolfArmor_Boot none 003c5561 00000000
0 1 PARTSNAME V_FEM_BELT.GEO/GEO_Belt_Wolf !X_WolfArmor_Belt none 003c5561 00000000
0 1 PARTSNAME V_FEM_HAIR.GEO/GEO_HAIR_V_LongFang !x_wolfarmor_hair_Player none 003c5561 00000000 003c5561 00000000 Costumes/Helmets/Arachnos/Female_WolfSpider.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME V_FEM_EMBLEM.GEO/GEO_Emblem_Wolf !EMBLEM_Arachnos_Spider_01 !EMBLEM_Arachnos_Spider_01_Mask 003c5561 00000000
0 1 PARTSNAME V_FEM_SPADR.GEO/GEO_SpadR_Wolf !x_wolfarmor_spadr none 003c5561 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 003c5561 00000000 003c5561 00000000 WEAPONS/Custom_AssaultRifle/Fem_AssaultRifle_Arachnos03.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME V_FEM_BROACH.GEO/Geo_Broach_Wolf !x_wolfarmor_neck none 003c5561 00000000 003c5561 00000000 Capes/V_Enemy/Arachnos/Wolf/CapeWolfFem.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME V_FEM_Cranium.GEO/GEO_Cranium_Wolf_02 !x_wolfarmor_neck none 003c5561 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00ffffff 00ffffff 00ffffff 00ffffff WEAPONS/Custom_Mace/Fem_Mace_Arachnos01.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 XLU 0.149020
0 1 MOV TRUCK_JUMP_OUT 0
0 1 FX Maintained 1 POWERS/LEAPING/LEAPING.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 2 V_COV/POWERS/NINJITSU/HIDE.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 3 V_COV/POWERS/BLOODWIDOW/LEADERSHIP/LEADERSHIP.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 4 V_COV/POWERS/BLOODWIDOW/ASSAULT/ASSAULT.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 5 V_COV/POWERS/BLOODWIDOW/MANEUVERS/MANEUVERS.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 11 GENERICCONTINUING/BUFFTOHITCONT.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 10 GENERICCONTINUING/BUFFDAMAGECONTINUING.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 9 GENERICCONTINUING/BUFFDEFCONTINUING.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 HP 558.90
0 1 HPMAX 558.90
0 1 POS -444.503601 -274.093903 -2353.090332
0 1 PYR 0 -0.35401 0
0 28 NEW Dr
0 28 NPC Door_Truck
0 28 POS -2938.325195 -58.224781 -566.865417
0 28 PYR 0.257501 3.139965 -0.012575
0 28 MOV READY 0
390 SKYFILE SKY 0 1 0.000000
237 SKYFILE SKY 0 1 0.000000
269 SKYFILE SKY 0 1 0.000000
Hrm, some of these maps work for me, and some don't. The two I mentioned worked after the demo-code snippets were posted. Again, all I get is orange sky. The same happens with the Kallisti Wharf demos.
I'm just using the basic demos created by DEMOlition, and swapping out map names and coordinates, if that knowledge helps.
In the cases of the ones posted here, I'm using the coordinates that have been listed for the player and cam positions.
Ahh, I am almost positive that's what I did. Once again, Herp-A-Derp! I'll give it a shot :)
Hrms, that didn't do the trick. I'm going to try a couple more things.
0 11 NEW "Kraken Tentacle"
0 11 POS 1121.5 14.78125 -652
0 11 PYR 0 -0.785398 -0
0 11 NPC Tentacle_Green_01
0 11 MOV READYA 0
0 11 HP 2570.00
0 11 HPMAX 2570.00
0 12 NEW "Kraken Tentacle"
0 12 POS 1160 14.78125 -672.5
0 12 PYR 0 1.178097 0
0 12 NPC Tentacle_Green_01
0 12 MOV READYA 0
0 12 HP 2570.00
0 12 HPMAX 2570.00
0 13 NEW "Kraken Tentacle"
0 13 POS 1091 14.78125 -694
0 13 PYR 0 -1.570796 -0
0 13 NPC Tentacle_Green_01
0 13 MOV READYA 0
0 13 HP 2570.00
0 13 HPMAX 2570.00
Info for the Kraken tentacles.Rock on Sparky!!
Really wanted the Phoebas' maps! I am hoping to mimic a suedo Valhalla/Asguard in a planned demo. :)
Thank you for posting all these bud!
Do you know if those are different from the Cimerora Temple or is it the same? I think I have a Cimerora demo that I could go check actually..
You rule Sparky! 8)
We need a "rock on" smiley! TA made me think of that.
INDEED!
And a thumbs up or a 'Like' or a '^%^&% Yeah' smiley too haha
I have a ton of demos as well Sparky but as I was going through them I had realized I didn't have those special maps that you have posted so I appreciate that! I do have a good amount from the 124 client and the new maps there if anyone would like those posted.
0 10 NEW Dr
0 10 NPC Door_elevator
0 10 POS -5408.53125 168.984375 -307.640625
0 10 PYR 0 1.570796 0
0 10 MOV READY 0
0 11 NEW Dr
0 11 NPC Door_elevator
0 11 POS -5408.53125 168.984375 -323.640625
0 11 PYR 0 -1.570796 0
0 11 MOV READY 0
0 12 NEW Dr
0 12 NPC Door_elevator
0 12 POS -5449.53125 168.984375 -323.640625
0 12 PYR 0 -1.558524 -0
0 12 MOV READY 0
0 13 NEW Dr
0 13 NPC Door_elevator
0 13 POS -5449.53125 168.984375 -307.640625
0 13 PYR 0 -1.558524 -0
0 13 MOV READY 0
1 0 Version 2
0 0 Map maps/Missions/unique/Summer_Event_2012/Summer_Event_2012.txt
0 0 Time 12.646032
0 CAM POS -1266.886475 362.873047 -1225.193481
0 CAM PYR -0.036000 -0.365999 0.000000
0 1 Player
0 1 NEW "Spectacular Sparky"
0 1 COSTUME 0 000000 -2.629448 -0.230769 0.000000 -0.164835 -0.226648 -0.103846 -0.115385 0.000021 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 1 PARTSNAME Pants_Loose Pants_Baggy_01 !Hips_Lightning 00ff5700 00000000
0 1 PARTSNAME Tight tights !Chest_Electricity 00000000 00ff5700
0 1 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard !v_face_skin_head_10 !V_Face_Small_Mask_1 00ff5700 00131f00
0 1 PARTSNAME Smooth tights none 00ff5700 00737373
0 1 PARTSNAME Smooth smooth_01 none 00000000 00000000
0 1 PARTSNAME Jewel Jewel_01a Jewel_01b 008f8f8f 00ff5700
0 1 PARTSNAME Spiky2 Style_01a Style_01b 00ff5700 001f0000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 001f1f1f 00e3e3e3
0 1 PARTSNAME none none none 001f1f1f 00e3e3e3
0 1 PARTSNAME none none none 001f1f1f 00e3e3e3
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 001f1f1f 00e3e3e3
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 001f1f1f 00e3e3e3
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 001f1f1f 00e3e3e3
0 1 MOV FREADY 0
0 1 HP 100.00
0 1 HPMAX 100.00
0 1 POS -1245.654175 357.682556 -1249.674561
0 1 PYR 0 3.022284 0
0 2 NEW "Mr. Poppers, Concession Robot"
0 2 NPC SummerEvent_Theater_Popcorn
0 2 POS -1237 357.703125 -1372
0 2 PYR 0 0.184078 0
0 2 MOV READY_XARMS_LOOK 0
0 3 NEW "Mr. Poppers, Concession Robot"
0 3 NPC SummerEvent_Theater_Popcorn
0 3 POS -1246.5 357.703125 -1371
0 3 PYR 0 0.012272 0
0 3 MOV READY_XARMS_LOOK 0
0 4 NEW "Mr. Poppers, Concession Robot"
0 4 NPC SummerEvent_Theater_Popcorn
0 4 POS -1259 357.703125 -1374.5
0 4 PYR 0 0.527689 0
0 4 MOV READY_XARMS_LOOK 0
0 32 NEW "Become the Thief"
0 32 SEQ THEATER_CHPOSTER_THIEF
0 32 POS -1216 357.640625 -1372
0 32 PYR 0 0 -0
0 32 MOV READY 0
0 33 NEW "Become the Grifter"
0 33 SEQ THEATER_CHPOSTER_GRIFTER
0 33 POS -1221 357.640625 -1285.5
0 33 PYR 0 -3.129317 -0
0 33 MOV READY 0
0 34 NEW "Become the Hacker"
0 34 SEQ THEATER_CHPOSTER_HACKER
0 34 POS -1186.5 357.640625 -1349.5
0 34 PYR 0 -1.214913 -0
0 34 MOV READY 0
0 35 NEW "Become the Hitter"
0 35 SEQ THEATER_CHPOSTER_HITTER
0 35 POS -1206.5 357.640625 -1285.5
0 35 PYR 0 3.141593 0
0 35 MOV READY 0
0 36 NEW Dr
0 36 NPC Door_Left_Store_03
0 36 POS -1186.875 357.5625 -1295.21875
0 36 PYR 0 -2.110758 -0
0 36 MOV READY 0
0 37 NEW Dr
0 37 NPC Door_Left_City_04
0 37 POS -1258.0625 357.640625 -1176.140625
0 37 PYR 0 -3.129317 -0
0 37 MOV SHUT 0
0 38 NEW Dr
0 38 NPC Door_Left_City_04
0 38 POS -1245.0625 357.640625 -1176.140625
0 38 PYR 0 -3.129317 -0
0 38 MOV READY 0
0 39 NEW Dr
0 39 NPC Door_Right_City_04
0 39 POS -1250.0625 357.640625 -1176.140625
0 39 PYR 0 -3.129317 -0
0 39 MOV READY 0
0 40 NEW Dr
0 40 NPC Door_Right_City_04
0 40 POS -1263.0625 357.640625 -1176.140625
0 40 PYR 0 -3.129317 -0
0 40 MOV READY 0
0 42 NEW Dr
0 42 NPC Door_Left_Store_03
0 42 POS -1307.96875 357.640625 -1360.34375
0 42 PYR 0 1.030835 0
0 42 MOV READY 0
0 46 NEW Dr
0 46 NPC Door_Left_Res_01
0 46 POS -1264.5625 357.703125 -1390.734375
0 46 PYR 0 0.012272 0
0 46 MOV READY 0
0 47 NEW Dr
0 47 NPC Door_Left_Store_03
0 47 POS -1189.71875 357.640625 -1364.609375
0 47 PYR 0 -1.006291 -0
0 47 MOV READY 0
0 50 NEW Dr
0 50 NPC Door_Right_Store_03
0 50 POS -1305.390625 357.640625 -1364.625
0 50 PYR 0 1.030835 0
0 50 MOV READY 0
0 51 NEW Dr
0 51 NPC Door_Right_Store_03
0 51 POS -1187.0625 357.640625 -1360.359375
0 51 PYR 0 -1.006291 -0
0 51 MOV READY 0
0 52 NEW Dr
0 52 NPC Door_Right_City_04
0 52 POS -1237 357.640625 -1176.140625
0 52 PYR 0 -3.129317 -0
0 52 MOV SHUT2 0
0 55 NEW Dr
0 55 NPC Door_Right_Store_03
0 55 POS -1308.109375 357.5625 -1295.28125
0 55 PYR 0 2.135302 0
0 55 MOV READY 0
0 56 NEW Dr
0 56 NPC Door_Left_Store_03
0 56 POS -1305.46875 357.5625 -1291.046875
0 56 PYR 0 2.135302 0
0 56 MOV READY 0
0 57 NEW Dr
0 57 NPC Door_Right_Store_03
0 57 POS -1189.453125 357.5625 -1290.921875
0 57 PYR 0 -2.110758 -0
0 57 MOV READY 0
0 58 NEW Dr
0 58 NPC Door_Left_City_04
0 58 POS -1232 357.640625 -1176.140625
0 58 PYR 0 -3.129317 -0
0 58 MOV READY 0
0 105 NEW "Theater Patron"
0 105 NPC SummerEvent_Theater_Patron_12
0 105 POS -1308.5 357.640625 -1319
0 105 PYR 0 1.570796 0
0 105 MOV EMOTE_SIT_TALK_RIGHT_02 0
0 106 NEW "Theater Patron"
0 106 NPC SummerEvent_Theater_Patron_11
0 106 POS -1186.5 357.640625 -1337
0 106 PYR 0 -1.570796 -0
0 106 MOV EMOTE_SIT_TALK_RIGHT_02 0
0 107 NEW "Theater Patron"
0 107 NPC SummerEvent_Theater_Patron_10
0 107 POS -1308.5 357.640625 -1321
0 107 PYR 0 1.570796 0
0 107 MOV EMOTE_SIT_TALK_LEFT_02 0
0 108 NEW "Theater Patron"
0 108 NPC SummerEvent_Theater_Patron_09
0 108 POS -1305.5 357.640625 -1345
0 108 PYR 0 3.141593 0
0 108 MOV OBSERVE 0
0 109 NEW "Theater Patron"
0 109 NPC SummerEvent_Theater_Patron_08
0 109 POS -1310 357.640625 -1349.5
0 109 PYR 0 1.313087 0
0 109 MOV WALL_LEAN1 0
0 110 NEW "Theater Patron"
0 110 NPC SummerEvent_Theater_Patron_07
0 110 POS -1306.5 357.640625 -1349
0 110 PYR 0 0.012272 0
0 110 MOV SIT_LOW_A 0
0 111 NEW "Theater Patron"
0 111 NPC SummerEvent_Theater_Patron_06
0 111 POS -1307 357.640625 -1313
0 111 PYR 0 -2.785709 -0
0 111 MOV TALK03 0
0 112 NEW "Theater Patron"
0 112 NPC SummerEvent_Theater_Patron_05
0 112 POS -1186 357.640625 -1334.5
0 112 PYR 0 -1.570796 -0
0 112 MOV EMOTE_SIT_TALK_LEFT_02 0
0 113 NEW "Theater Patron"
0 113 NPC SummerEvent_Theater_Patron_04
0 113 POS -1309 357.640625 -1315.5
0 113 PYR 0 1.055379 0
0 113 MOV EMOTE_SIT_TALK_01 0
0 114 NEW "Theater Patron"
0 114 NPC SummerEvent_Theater_Patron_03
0 114 POS -1267.5 357.640625 -1282
0 114 PYR 0 -2.871612 -0
0 114 MOV DEAL_A 0
0 115 NEW "Theater Patron"
0 115 NPC SummerEvent_Theater_Patron_02
0 115 POS -1269.5 357.640625 -1288
0 115 PYR 0 0.184078 0
0 115 MOV RECEIVING_A 0
0 116 NEW "Theater Patron"
0 116 NPC SummerEvent_Theater_Patron_01
0 116 POS -1272.5 357.640625 -1285
0 116 PYR 0 1.141282 0
0 116 MOV OBSERVE 0
0 117 NEW "Theater Manager"
0 117 NPC SummerEvent_Theater_04
0 117 POS -1283.5 357.640625 -1284
0 117 PYR 0 -3.129317 -0
0 117 MOV OBSERVE 0
0 118 NEW "Theater Worker"
0 118 NPC SummerEvent_Theater_03
0 118 POS -1290 357.640625 -1365
0 118 PYR 0 0.380427 0
0 118 MOV OBSERVE 0
0 119 NEW "Theater Worker"
0 119 NPC SummerEvent_Theater_02
0 119 POS -1192 357.640625 -1351
0 119 PYR 0 -0.589049 -0
0 119 MOV OBSERVE 0
0 120 NEW "Theater Worker"
0 120 NPC SummerEvent_Theater_01
0 120 POS -1256.5 357.671875 -1238
0 120 PYR 0 0.208621 0
0 120 MOV OBSERVE 0
0 121 NEW "Sneaked In"
0 121 NPC Puddle
0 121 POS -1278.5 357.65625 -1208.5
0 121 PYR 0 3.141593 0
0 121 MOV READY 0
0 121 HP 431.00
0 121 HPMAX 431.00
5000 SKYFILE SKY 1 0 1.000000
5000 SKYFILE SKY 1 0 1.000000
1 0 Version 2
0 0 Map maps/OfficeTest.txt
0 0 Time 8
0 1 Player
0 1 NPC Puddle
0 1 POS 0 0 0
0 CAM POS 0 18 -100
0 CAM PYR 0.18 -3.1 0
So, you guys ready to really be mad?Is he reassembling everything onto a single map, sans warwalls? ( ' :
Remember a while back one of the devs (WW I think) was talking about a new office tileset? One that looked more like an actual office rather than the architectural disaster that is the current set of "office" maps. On the savecoh channel on Nov 30, whichever dev it was lamented that they didn't think it was in the beta build yet so we'd never get to see it.
Well, they weren't wrong, there are no new office maps in the last beta build. However, I did some digging, and some of the pieces of them are there -- the chunks that the actual maps are built out of. As it turns out, not only is the geometry there, but so are the textures, and what's there is quite finished.
Since I've been working a little with Leandro on map editing (he has a very ambitious project that I won't spoil for you guys, but I think you'll like it), I decided to try my hand at putting some of these pieces back together again so we could get a peek at them. I've got a very simple map built to show off the tileset.
To see it, you'll need to download this pigg file and put it in your Issue 24 Beta client's piggs directory. I don't think the components are present in earlier versions. Once it's in there, you can use this demo file and the F2 feature to take a peek around:Code: [Select]1 0 Version 2
0 0 Map maps/OfficeTest.txt
0 0 Time 8
0 1 Player
0 1 NPC Puddle
0 1 POS 0 0 0
0 CAM POS 0 18 -100
0 CAM PYR 0.18 -3.1 0
Note that this map isn't very representative of what an actual mission would look like -- I stuck all 3 of the entry lobby variants in there so that you could see them. But it does give a taste of the general look and feel of the tileset.
I'll leave the screenshots to the fine folks here who are good at that sort of thing. :)
There is just one thing I want to say to Codewalker and Leandro.Is there a like option on these forums? :)
(https://i139.photobucket.com/albums/q286/spectacular_sparky/Influence_zps909d5883.jpg)
Is he reassembling everything onto a single map, sans warwalls? ( ' :
After doing a fly through of Fautline to get to the developers' rec room, a thought had occured to me if the collective coordinates of all the zones were mutually exclusive and reasonably relative to each other.
I have an exercise for you: measure how big Terra Volta is from "outside" (in IP) and how big it is from "inside" (in the Terra Volta zone).I'll take your word for it and look forward to whatever you're cooking up next. ( ' :
Also, see how you can fit Even without colliding with Faultline. Let's not even talk about The Hive.
If you try to place the connecting zones to IP without War Walls, you'll find that Brickstown, Kings Row, Galaxy City and Steel Canyon use the same space.
The War Walls are there because the zones just don't fit when placed next to each other. Even in the map, you have buffer space between War Walls:
(https://i.imgur.com/ak4Ng.jpg)
No, what Codewalker was talking about is something different, that I shall reveal in video form once it's ready :)
I got the Pwn Shop map a couple times I think, and some others - the Vaults of Mu, and Sirocco's map (gorgeous) but the Vaults don't have the destructible goddess door as I'm hitting it in one of them.
I really want to contribute to the list here, but I've got no idea how you guys are getting the screenshots and the locations... How are you getting that? and, is the only way to get screenshots in demos to alt-tab and paste? Because I haven't gotten any in-demo shots pretty much ever, as far as I can tell.For screenshots, I'm actually using FRAPs when I post there.
I got the Pwn Shop map a couple times I think, and some others - the Vaults of Mu, and Sirocco's map (gorgeous) but the Vaults don't have the destructible goddess door as I'm hitting it in one of them.
Exactly.
I don't have any console on my demo playback, not sure how I'm meant to take a screenshot without one. Is a console available normally with hitting `?
So I realized once I started to put the maps from i24 together, that Arachnion already gave out a list of em...
http://www.cohtitan.com/forum/index.php/topic,7238.msg91699.html#msg91699
No coordinates or screenshots or CAM POS and PYR but the maps are there. Should I still go through and do that or are the maps he listed good enough?
I believe I have also found the Paragon Dance Party map but have no idea what CAM position to use to see it. Not for lack of trying, that's for sure.
maps/City_Zones/City_02_03/City_02_03.txt
Try 365.5 0 -29, that should be the spawn point for zoning in from Steel; front door probably.Yep, that was it. Dance Party was before my time. I Only played for 4 years. ;D Still, I didn't know about the exploit until the last day. Didn't know you could hit these zones with it either, musta been sweet.
Yep, that was it. Dance Party was before my time. I Only played for 4 years. ;D Still, I didn't know about the exploit until the last day. Didn't know you could hit these zones with it either, musta been sweet.
Thanks!
I started around 4 years ago also (maybe 5, lost track once vet badges broke), and always felt a little intimidated by the "played since beta" vets. The best part about the LRT glitch was getting to see the places I had heard about but never seen -- old pre-flood Faultline, and the original Rikti Crash Site.
Summary Description: Gazebo in Winter Chalet (Pocket D Winter Event)
Demorecord Map Name: Map maps/City_Zones/City_02_04/City_02_04.txt
Character Coordinates: POS 860.52832 30.40485 -1083.524292
Camera Coordinates: POS 860.52832 30.40485 -1083.524292
Sceenshot:
http://img842.imageshack.us/img842/5449/wintergazebocityofheroe.jpg (http://img842.imageshack.us/img842/5449/wintergazebocityofheroe.jpg)
(https://images.weserv.nl/?url=img842.imageshack.us%2Fimg842%2F5449%2Fwintergazebocityofheroe.jpg)
I'm lookin for a map.I don't know the mission, but I suspect it might have been the baby new year map with a strategically placed destructable door/wall that had hitpoints, which means you would need both the map and the object. Ideally someone has the demorecord (I'm betting Chaos ex Machina might since he was inventorying it all) since that would be a bit easier than trying to place the door maually.
I believe it was a mid-level tip mission, but I could be wrong. Could've been red or blue side.
You entered a cave that was iced over on the inside. You could slide all around in it, and there was an awesome blue bloom effect in the whole cave (with fog too, if I'm not mistaken). From the door you'd go maybe 200 feet to an ice wall with a female figure carved into it. You'd destroy the ice wall and wave after wave of ambushes (redcaps and tuatha) would come at you from beyond it.
Am I the only one who remembers this mission? At the time there were several missions that added blue, pink, and other bloom hues to the whole map that made them really stand out.
It's weird. When I use this map, I get the normal Pocket D. I'm just floating there, outside of the D.
However, I have a demo file recorded during the Winter Event at the D. Same map name, but when I play that back, I get the ski chalet
Leandro posted the solution for that problem you have with Pocket D, I'm pretty sure.
It's one of his recent posts, go scour his post history.
The DYNGROUPS DYNARRAY command takes care of the visibility of layers. If you want the Ski Chalet to show up in a Pocket D demo, add it near the beginning of the demo, after the "Time" command:
1 0 Version 2
0 0 Map maps/City_Zones/City_02_04/City_02_04.txt
0 0 Time 12
0 DYNGROUPS DYNARRAY |0,0
1 0 Version 2
0 0 Map MAPS/MISSIONS/UNIQUE/V_GRANDVILLE/COT_60_GRANDVILLE_VAULTS_OF_MU.TXT
0 0 Time 17.348810
0 CAM POS -1.000003 17.728163 -253.962326
0 CAM PYR 0 -3.141593 0
0 1 Player
0 1 NEW "World's Worst Mime"
0 1 COSTUME 0 c9dfff 0.000000 -1.000000 0.000000 -1.000000 -1.000000 -1.000000 -1.000000 0.020000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 1 PARTSNAME Pants_Tight Pants_Slacks_01 none 00000000 00ffffff
0 1 PARTSNAME Tight tights !chest_Thin_Stripe_01 00000000 00ffffff
0 1 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard skin_v_head_21 !V_Face_Clown 000000ff 00ffffff
0 1 PARTSNAME Smooth skin_fingerless_01a skin_fingerless_01b 00000000 00ffffff
0 1 PARTSNAME Smooth smooth_01 none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME Hat_Beret Hat_01a Hat_01b 00000000 001e1e61
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME V_MALE_NECK.GEO/GEO_Neck_Beard_Handlebar_01 Beard_01a Beard_01b 001e1e61 00000000
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 PARTSNAME none none none 00000000 00ffffff
0 1 MOV WEAVE_PRE 0
0 1 HP 870.40
0 1 HPMAX 870.40
0 1 POS -1 11.728163 -236.962326
0 1 PYR 0 0 0
0 2 NEW "Strange Obelisk"
0 2 SEQ OO_COT_OBELISK_01
0 2 POS -25 16 235
0 2 PYR 0 1.570796 0
0 2 MOV READY 0
0 2 FX Maintained 1 GENERIC/MISSIONOBJECTIVE.FX 0
0 2 FXSCALE 10.000000 10
0 2 ORIGIN ENT 0 0
0 2 TARGET ENT 0 0
0 6 NEW "Seal of the Ether"
0 6 NPC V_Destmdr_mudoor_100
0 6 POS 0 7.484375 -120
0 6 PYR 0 3.141593 0
0 6 MOV READY 0
0 6 HP 584.00
0 6 HPMAX 584.00
1 0 Version 2
0 0 Map MAPS/MISSIONS/UNIQUE/GR_MORALITY_MISSIONS/GR_MORALITYMISSION_VIGILANTE_6-7/GR_MORALITYMISSION_VIGILANTE_01.TXT
0 0 Time 19.711046
0 CAM POS 657.540649 -26.762222 324.555664
0 CAM PYR 0.044000 0.341999 0.000000
0 1 Player
0 1 NEW "Place holder"
0 1 NPC puddle
0 1 POS 639.629700 -34.064312 321.862640
0 1 PYR 0.006000 -0.026001 0.000000
0 2 NEW "Cell Door Computer"
0 2 POS 640 -32 263
0 2 PYR 0 1.583068 0
0 2 NPC OO_TEK1_COMPUTER_01
0 2 HP 710.00
0 2 HPMAX 710.00
0 2 MOV READY 0
0 3 NEW "Cell Door Computer"
0 3 POS 640 -32 263
0 3 PYR 0 -1.570796 -0
0 3 NPC OO_TEK1_COMPUTER_01
0 3 HP 710.00
0 3 HPMAX 710.00
0 3 MOV READY 0
0 26 NEW "Reinforced Door"
0 26 POS 608.46875 -32 208.15625
0 26 PYR 0 1.583068 0
0 26 NPC longbow_prisondoor_01
0 26 MOV READY 0
0 26 HP 710.00
0 26 HPMAX 710.00
0 27 NEW "Reinforced Door"
0 27 POS 608.5 -32 240
0 27 PYR 0 1.583068 0
0 27 NPC longbow_prisondoor_01
0 27 MOV READY 0
0 27 HP 710.00
0 27 HPMAX 710.00
0 30 NEW "Reinforced Door"
0 30 POS 608.46875 -32 272.15625
0 30 PYR 0 1.583068 0
0 30 NPC longbow_prisondoor_01
0 30 MOV READY 0
0 30 HP 710.00
0 30 HPMAX 710.00
0 31 NEW "Reinforced Door"
0 31 POS 608.5 -32 304
0 31 PYR 0 1.583068 0
0 31 NPC longbow_prisondoor_01
0 31 MOV READY 0
0 31 HP 710.00
0 31 HPMAX 710.00
0 33 NEW "Reinforced Door"
0 33 POS 670.46875 -32 207.65625
0 33 PYR 0 -1.570796 -0
0 33 NPC longbow_prisondoor_01
0 33 MOV READY 0
0 33 HP 710.00
0 33 HPMAX 710.00
0 34 NEW "Reinforced Door"
0 34 POS 670.46875 -32 239.65625
0 34 PYR 0 -1.570796 -0
0 34 NPC longbow_prisondoor_01
0 34 MOV READY 0
0 34 HP 710.00
0 34 HPMAX 710.00
0 35 NEW "Reinforced Door"
0 35 POS 670.46875 -32 272.15625
0 35 PYR 0 -1.570796 -0
0 35 NPC longbow_prisondoor_01
0 35 MOV READY 0
0 35 HP 710.00
0 35 HPMAX 710.00
0 36 NEW "Reinforced Door"
0 36 POS 670.46875 -32 303.65625
0 36 PYR 0 -1.570796 -0
0 36 NPC longbow_prisondoor_01
0 36 MOV READY 0
0 36 HP 710.00
0 36 HPMAX 710.00
0 32 NEW Lawyer
0 32 POS 639.5 -32 284.5
0 32 PYR 0 0.012272 0
0 32 NPC Crey_Agent_M_06
0 32 MOV SPEECH_NOBOX 0
0 32 HP 9.00
0 32 HPMAX 9.00
0 16 NEW "The Contemptress"
0 16 POS 686 -32 304
0 16 PYR 0 -1.570796 -0
0 16 NPC RogueIslesVillains_Contemptress
0 16 MOV HANDSONHEAD_KNEES_02 0
0 16 HP 710.00
0 16 HPMAX 710.00
0 65 NEW Frostfire
0 65 POS 686 -32 240
0 65 PYR 0 -1.570796 -0
0 65 NPC Thug_Outcast_Frostfire
0 65 MOV READY 0
0 65 HP 710.00
0 65 HPMAX 710.00
0 66 NEW "Bad Penny"
0 66 POS 686 -32 208
0 66 PYR 0 -1.570796 -0
0 66 NPC RogueIslesVillains_Bad_Penny
0 66 MOV HANDSONHEAD_KNEES 0
0 66 HP 710.00
0 66 HPMAX 710.00
0 67 NEW Pyrelord
0 67 POS 594 -32 303.5
0 67 PYR 0 1.570796 0
0 67 NPC RogueIslesVillains_Pyrelord
0 67 MOV DOJOKNEEL 0
0 67 HP 710.00
0 67 HPMAX 710.00
0 68 NEW Sardonic
0 68 POS 594 -32 207.5
0 68 PYR 0 1.570796 0
0 68 NPC RogueIslesVillains_Sardonic
0 68 MOV READY 0
0 68 HP 710.00
0 68 HPMAX 710.00
46 54 POS 653.609375 -36 537.171875
5 54 POS 653.8125 -35.900002 537.078125
9900 SKYFILE SKY 0 1 0.000000
0 21 POS 395.078125 -54 185.34375
0 26 HP 0.00
0 27 HP 0.00
0 29 POS 319.03125 -36 449.46875
0 30 HP 0.00
0 31 HP 0.00
0 33 HP 0.00
0 34 HP 0.00
0 35 HP 0.00
0 36 HP 0.00
0 54 POS 654.015625 -35 536.984375
0 59 POS 868.75 -18 489.609375
38 1 PYR -0 -1.571288 0
30 59 POS 868.925049 -17.0375 489.649994
52 1 PYR -0 -1.571288 0
14 26 MOV Death 0
0 26 FX Maintained 101 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0 26 FXSCALE 10.000000 10
0 26 ORIGIN ENT 0 0
0 26 TARGET ENT 26 0
0 27 MOV Death 0
0 27 FX Maintained 102 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0 27 FXSCALE 10.000000 10
0 27 ORIGIN ENT 0 0
0 27 TARGET ENT 27 0
0 30 MOV Death 0
0 30 FX Maintained 103 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0 30 FXSCALE 10.000000 10
0 30 ORIGIN ENT 0 0
0 30 TARGET ENT 30 0
0 31 MOV Death 0
0 31 FX Maintained 104 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0 31 FXSCALE 10.000000 10
0 31 ORIGIN ENT 0 0
0 31 TARGET ENT 31 0
0 33 MOV Death 0
0 33 FX Maintained 105 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0 33 FXSCALE 10.000000 10
0 33 ORIGIN ENT 0 0
0 33 TARGET ENT 33 0
0 34 MOV Death 0
0 34 FX Maintained 106 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0 34 FXSCALE 10.000000 10
0 34 ORIGIN ENT 0 0
0 34 TARGET ENT 34 0
0 35 MOV Death 0
0 35 FX Maintained 107 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0 35 FXSCALE 10.000000 10
0 35 ORIGIN ENT 0 0
0 35 TARGET ENT 35 0
0 36 MOV Death 0
0 36 FX Maintained 108 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0 36 FXSCALE 10.000000 10
0 36 ORIGIN ENT 0 0
0 36 TARGET ENT 36 0
9000 SKYFILE SKY 0 1 0.000000
9000 SKYFILE SKY 0 1 0.000000
9000 SKYFILE SKY 0 1 0.000000
So, you guys ready to really be mad?
Remember a while back one of the devs (WW I think) was talking about a new office tileset? One that looked more like an actual office rather than the architectural disaster that is the current set of "office" maps. On the savecoh channel on Nov 30, whichever dev it was lamented that they didn't think it was in the beta build yet so we'd never get to see it.
Well, they weren't wrong, there are no new office maps in the last beta build. However, I did some digging, and some of the pieces of them are there -- the chunks that the actual maps are built out of. As it turns out, not only is the geometry there, but so are the textures, and what's there is quite finished.
Since I've been working a little with Leandro on map editing (he has a very ambitious project that I won't spoil for you guys, but I think you'll like it), I decided to try my hand at putting some of these pieces back together again so we could get a peek at them. I've got a very simple map built to show off the tileset.
I'm sorry to ask a stupid question, but what is the actual map name? Is it possible to load it in Icon?
To see it, you'll need to download this pigg file and put it in your Issue 24 Beta client's piggs directory. I don't think the components are present in earlier versions. Once it's in there, you can use this demo file and the F2 feature to take a peek around:Code: [Select]1 0 Version 2
0 0 Map maps/OfficeTest.txt
0 0 Time 8
0 1 Player
0 1 NPC Puddle
0 1 POS 0 0 0
0 CAM POS 0 18 -100
0 CAM PYR 0.18 -3.1 0
CostumePart ""
{
Fx V_COV/Items/Holiday_Rocketpack/Temp_power_Holiday_Rocketpack.fx
Geometry none
Texture1 none
Texture2 none
DisplayName "Jingle Jet"
RegionName Capes
BodySetName "Back Packs"
Color1 255, 0, 0
Color2 0, 0, 255
}
6. Enter the Ski Chalet as normal, either by going to the Praetorian tutorial or using /loadmap.