well hell I should of posted my question about single payer and COX here.
From what I gather about private servers given that the population is probably going to be a lot smaller, it make sense to make it single player capable too. Or else it would render 90% of the end game moot (if that version is used) and any TF/Trial is moot and useless. Which leaves the mundane repeat with different skin 30% of them being CoT missions to be played over and over and over and over which dont sound like much fun to me personally.
From the looks of it, seeing how alot of things already scaled to EB for single player and up dependign on team size the mechanic is already there and by definition, it's there for TF and trials. That why with small team on some TFs you end up with EB at end instead of full AV for larger teams. It's probably isnt hard to scale it for single player since the scale mechanics is already there anyways.
True, but if you want to rescale those TFs and Trials down, I imagine that could be done by adjusting things on the server's setup in some fashion, which would be something that can wait until after a functioning server can be established and released into the wild.
Essentially, all you'd need to do is override the TF/Trial team member requirements from 4(or whatever it is) to 1 so it can be started solo, and the rest is a matter of making sure your difficulty settings match what you can actually handle. I've known people who've duo-ed Positron TFs(The original grindfest version that was the bane of so many peoples' low-level careers), so if two people can tackle that, one person shouldn't be much harder. But again, that can probably be changed from server settings for the NPCs that are being spawned for that mission. (I think all the NPCs were probably difficulty-scaled and setup from the servers, not from the client, so again, a Server would be needed to handle the NPCs)